Add a Platform Chooser that activates when the user attempts to load a .bin file that is not in the game database. Still todo: more platforms, and interim flag logic on some unreleased cores
This commit is contained in:
parent
3e2a1e9835
commit
32b4f940a9
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@ -99,6 +99,8 @@ namespace BizHawk.Client.Common
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public Func<HawkFile, int?> ChooseArchive { get; set; }
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public Func<RomGame, string> ChoosePlatform { get; set; }
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private int? HandleArchive(HawkFile file)
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{
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if (ChooseArchive != null)
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@ -263,6 +265,11 @@ namespace BizHawk.Client.Common
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else // most extensions
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{
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rom = new RomGame(file);
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if (string.IsNullOrEmpty(rom.GameInfo.System) && ChoosePlatform != null)
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{
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rom.GameInfo.System = ChoosePlatform(rom);
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}
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game = rom.GameInfo;
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var isXml = false;
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@ -467,6 +467,12 @@
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<Compile Include="NameStateForm.Designer.cs">
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<DependentUpon>NameStateForm.cs</DependentUpon>
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</Compile>
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<Compile Include="PlatformChooser.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="PlatformChooser.Designer.cs">
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<DependentUpon>PlatformChooser.cs</DependentUpon>
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</Compile>
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<Compile Include="PresentationPanel.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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@ -1016,6 +1022,9 @@
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<DependentUpon>NameStateForm.cs</DependentUpon>
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<SubType>Designer</SubType>
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</EmbeddedResource>
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<EmbeddedResource Include="PlatformChooser.resx">
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<DependentUpon>PlatformChooser.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<SubType>Designer</SubType>
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@ -2783,6 +2783,17 @@ namespace BizHawk.Client.EmuHawk
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GlobalWin.OSD.AddMessage(message);
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}
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private string ChoosePlatformForRom(RomGame rom)
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{
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var platformChooser = new PlatformChooser()
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{
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RomGame = rom
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};
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platformChooser.ShowDialog();
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return platformChooser.PlatformChoice;
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}
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// Still needs a good bit of refactoring
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public bool LoadRom(string path, bool deterministicemulation = false, bool hasmovie = false)
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{
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@ -2794,6 +2805,7 @@ namespace BizHawk.Client.EmuHawk
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var loader = new RomLoader
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{
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ChooseArchive = LoadArhiveChooser,
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ChoosePlatform = ChoosePlatformForRom
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};
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loader.OnLoadError += ShowLoadError;
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@ -0,0 +1,130 @@
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namespace BizHawk.Client.EmuHawk
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{
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partial class PlatformChooser
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.textBox1 = new System.Windows.Forms.TextBox();
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this.textBox2 = new System.Windows.Forms.TextBox();
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this.OkBtn = new System.Windows.Forms.Button();
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this.CancelBtn = new System.Windows.Forms.Button();
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this.PlatformsGroupBox = new System.Windows.Forms.Panel();
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this.SuspendLayout();
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//
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// textBox1
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//
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this.textBox1.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.textBox1.BorderStyle = System.Windows.Forms.BorderStyle.None;
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this.textBox1.Location = new System.Drawing.Point(12, 12);
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this.textBox1.Multiline = true;
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this.textBox1.Name = "textBox1";
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this.textBox1.ReadOnly = true;
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this.textBox1.Size = new System.Drawing.Size(333, 56);
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this.textBox1.TabIndex = 2;
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this.textBox1.Text = "This Rom was not found in the database. Further more, the extension (*.bin) leav" +
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"es no clue as to which platform should be chosen.";
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//
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// textBox2
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//
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this.textBox2.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.textBox2.BorderStyle = System.Windows.Forms.BorderStyle.None;
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this.textBox2.Location = new System.Drawing.Point(12, 74);
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this.textBox2.Multiline = true;
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this.textBox2.Name = "textBox2";
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this.textBox2.ReadOnly = true;
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this.textBox2.Size = new System.Drawing.Size(333, 41);
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this.textBox2.TabIndex = 3;
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this.textBox2.Text = "Please choose the intended platform to use for this Rom";
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//
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// OkBtn
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//
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this.OkBtn.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.OkBtn.Location = new System.Drawing.Point(219, 439);
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this.OkBtn.Name = "OkBtn";
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this.OkBtn.Size = new System.Drawing.Size(60, 23);
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this.OkBtn.TabIndex = 4;
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this.OkBtn.Text = "&Ok";
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this.OkBtn.UseVisualStyleBackColor = true;
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this.OkBtn.Click += new System.EventHandler(this.OkBtn_Click);
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//
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// CancelBtn
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//
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this.CancelBtn.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.CancelBtn.DialogResult = System.Windows.Forms.DialogResult.Cancel;
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this.CancelBtn.Location = new System.Drawing.Point(285, 439);
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this.CancelBtn.Name = "CancelBtn";
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this.CancelBtn.Size = new System.Drawing.Size(60, 23);
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this.CancelBtn.TabIndex = 5;
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this.CancelBtn.Text = "&Cancel";
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this.CancelBtn.UseVisualStyleBackColor = true;
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this.CancelBtn.Click += new System.EventHandler(this.CancelButton_Click);
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//
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// PlatformsGroupBox
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//
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this.PlatformsGroupBox.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
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| System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.PlatformsGroupBox.AutoScroll = true;
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this.PlatformsGroupBox.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
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this.PlatformsGroupBox.Location = new System.Drawing.Point(12, 97);
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this.PlatformsGroupBox.Name = "PlatformsGroupBox";
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this.PlatformsGroupBox.Size = new System.Drawing.Size(333, 336);
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this.PlatformsGroupBox.TabIndex = 6;
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//
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// PlatformChooser
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//
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this.AcceptButton = this.OkBtn;
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.CancelButton = this.CancelBtn;
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this.ClientSize = new System.Drawing.Size(357, 474);
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this.Controls.Add(this.PlatformsGroupBox);
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this.Controls.Add(this.CancelBtn);
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this.Controls.Add(this.OkBtn);
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this.Controls.Add(this.textBox2);
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this.Controls.Add(this.textBox1);
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this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
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this.Name = "PlatformChooser";
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this.ShowIcon = false;
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this.Text = "Choose a Platform";
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this.Load += new System.EventHandler(this.PlatformChooser_Load);
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this.ResumeLayout(false);
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this.PerformLayout();
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}
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#endregion
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private System.Windows.Forms.TextBox textBox1;
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private System.Windows.Forms.TextBox textBox2;
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private System.Windows.Forms.Button OkBtn;
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private System.Windows.Forms.Button CancelBtn;
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private System.Windows.Forms.Panel PlatformsGroupBox;
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}
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}
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@ -0,0 +1,92 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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using BizHawk.Client.Common;
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namespace BizHawk.Client.EmuHawk
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{
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public partial class PlatformChooser : Form
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{
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// Because we don't have enough places where we list SystemID's
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private readonly Dictionary<string, string> Platforms = new Dictionary<string,string>
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{
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{ "A26", "Atari 2600" },
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{ "A78", "Atari 7800" },
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{ "NES", "Nintendo Entertainment System" },
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{ "SNES", "Super Nintendo" },
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{ "N64", "Nintendo 64" },
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{ "GB", "Game Boy" },
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{ "GBC", "Game Boy Color" },
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{ "PCE", "PC Engine/TurboGrafx 16" },
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{ "SGX", "Super Grafx" },
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{ "SMS", "Sega Master System" },
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{ "GG", "Sega Game Gear" },
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{ "SG", "SG-1000" },
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{ "GEN", "Sega Genesis" },
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{ "Coleco", "Colecovision" },
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};
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public RomGame RomGame { get; set; }
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public string PlatformChoice { get; set; }
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private RadioButton SelectedRadio
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{
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get
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{
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return PlatformsGroupBox.Controls.OfType<RadioButton>().FirstOrDefault(x => x.Checked);
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}
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}
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public PlatformChooser()
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{
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InitializeComponent();
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}
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private void PlatformChooser_Load(object sender, EventArgs e)
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{
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int count = 0;
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int spacing = 25;
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foreach (var platform in Platforms)
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{
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var radio = new RadioButton
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{
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Text = platform.Value,
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Location = new Point(15, 15 + (count * spacing)),
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Size = new Size(200, 23)
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};
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PlatformsGroupBox.Controls.Add(radio);
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count++;
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}
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PlatformsGroupBox.Controls
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.OfType<RadioButton>()
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.First()
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.Select();
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}
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private void CancelButton_Click(object sender, EventArgs e)
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{
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Close();
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}
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private void OkBtn_Click(object sender, EventArgs e)
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{
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var selectedValue = SelectedRadio != null ? SelectedRadio.Text : string.Empty;
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PlatformChoice = Platforms.FirstOrDefault(x => x.Value == selectedValue).Key;
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Close();
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}
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}
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}
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@ -0,0 +1,120 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>
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@ -165,7 +165,7 @@ namespace BizHawk.Emulation.Common
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Game.System = "SG";
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break;
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case ".BIN":
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//case ".BIN":
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case ".GEN":
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case ".MD":
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case ".SMD":
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