start Emulation.Common project and move the Emulation/Database folder files to it
This commit is contained in:
parent
4f5d8b89c9
commit
348171bdc5
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@ -147,6 +147,10 @@
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<Project>{866F8D13-0678-4FF9-80A4-A3993FD4D8A3}</Project>
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<Name>BizHawk.Common</Name>
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</ProjectReference>
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<ProjectReference Include="..\BizHawk.Emulation.Common\BizHawk.Emulation.Common.csproj">
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<Project>{e1a23168-b571-411c-b360-2229e7225e0e}</Project>
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<Name>BizHawk.Emulation.Common</Name>
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</ProjectReference>
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<ProjectReference Include="..\BizHawk.Emulation.DiscSystem\BizHawk.Emulation.DiscSystem.csproj">
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<Project>{f51946ea-827f-4d82-b841-1f2f6d060312}</Project>
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<Name>BizHawk.Emulation.DiscSystem</Name>
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@ -3,6 +3,7 @@ using System.IO;
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using System.Collections.Generic;
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using BizHawk.Common;
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using BizHawk.Emulation.Common;
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//IDEA: put filesizes in DB too. then scans can go real quick by only scanning filesizes that match (and then scanning filesizes that dont match, in case of an emergency)
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//this would be adviseable if we end up with a very large firmware file
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@ -1,4 +1,5 @@
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using BizHawk.Emulation.DiscSystem;
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using BizHawk.Emulation.Common;
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using BizHawk.Emulation.DiscSystem;
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namespace BizHawk.Client.Common
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{
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@ -3,6 +3,8 @@ using System.Linq;
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using System.IO;
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using System.Reflection;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Client.Common
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{
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public static class PathManager
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@ -2,6 +2,7 @@
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using System.Globalization;
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using BizHawk.Common;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Client.Common
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{
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|
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@ -4,6 +4,7 @@ using System.IO;
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using System.Xml;
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using BizHawk.Common;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Client.Common
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{
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|
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@ -4,6 +4,8 @@ using System.Drawing;
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using System.Collections.Generic;
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using System.Collections;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Client.Common
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{
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public class Config
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@ -1006,6 +1006,10 @@
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<Project>{866F8D13-0678-4FF9-80A4-A3993FD4D8A3}</Project>
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<Name>BizHawk.Common</Name>
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</ProjectReference>
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<ProjectReference Include="..\BizHawk.Emulation.Common\BizHawk.Emulation.Common.csproj">
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<Project>{e1a23168-b571-411c-b360-2229e7225e0e}</Project>
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<Name>BizHawk.Emulation.Common</Name>
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</ProjectReference>
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<ProjectReference Include="..\BizHawk.Emulation.DiscSystem\BizHawk.Emulation.DiscSystem.csproj">
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<Project>{f51946ea-827f-4d82-b841-1f2f6d060312}</Project>
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<Name>BizHawk.Emulation.DiscSystem</Name>
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@ -11,6 +11,7 @@ using System.Windows.Forms;
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using BizHawk.Common;
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using BizHawk.Client.Common;
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using BizHawk.Emulation;
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using BizHawk.Emulation.Common;
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using BizHawk.Emulation.Computers.Commodore64;
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using BizHawk.Emulation.Consoles.Calculator;
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using BizHawk.Emulation.Consoles.Coleco;
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@ -10,6 +10,7 @@ using System.Text;
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using System.Windows.Forms;
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using BizHawk.Client.Common;
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using BizHawk.Emulation.Common;
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//notes: eventually, we intend to have a "firmware acquisition interface" exposed to the emulator cores.
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//it will be implemented by the multiclient, and use firmware keys to fetch the firmware content.
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@ -0,0 +1,63 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{E1A23168-B571-411C-B360-2229E7225E0E}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>BizHawk.Emulation.Common</RootNamespace>
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<AssemblyName>BizHawk.Emulation.Common</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Database\CRC32.cs" />
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<Compile Include="Database\Database.cs" />
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<Compile Include="Database\FirmwareDatabase.cs" />
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<Compile Include="Database\GameInfo.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\BizHawk.Common\BizHawk.Common.csproj">
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<Project>{866f8d13-0678-4ff9-80a4-a3993fd4d8a3}</Project>
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||||
<Name>BizHawk.Common</Name>
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||||
</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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@ -1,7 +1,7 @@
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//we could get a little list of crcs from here and make it clear which crc this class was for, and expose others
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//http://www.ross.net/crc/download/crc_v3.txt
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namespace BizHawk
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namespace BizHawk.Emulation.Common
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{
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public static class CRC32
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{
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@ -5,9 +5,9 @@ using System.Threading;
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using BizHawk.Common;
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namespace BizHawk
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namespace BizHawk.Emulation.Common
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{
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internal class CompactGameInfo
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public class CompactGameInfo
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{
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public string Name;
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public string System;
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@ -2,7 +2,7 @@
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using System.Linq;
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using System.Collections.Generic;
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namespace BizHawk
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namespace BizHawk.Emulation.Common
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{
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public static class FirmwareDatabase
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{
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@ -4,7 +4,7 @@ using System.Globalization;
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using BizHawk.Common;
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namespace BizHawk
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namespace BizHawk.Emulation.Common
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{
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public enum RomStatus
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{
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@ -0,0 +1,36 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
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||||
// associated with an assembly.
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[assembly: AssemblyTitle("BizHawk.Emulation.Common")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("BizHawk.Emulation.Common")]
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[assembly: AssemblyCopyright("Copyright © 2013")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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||||
// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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||||
// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("b4ade60b-b857-4604-860b-fa0d27f99171")]
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|
||||
// Version information for an assembly consists of the following four values:
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||||
//
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// Major Version
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||||
// Minor Version
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||||
// Build Number
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||||
// Revision
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||||
//
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||||
// You can specify all the values or you can default the Build and Revision Numbers
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||||
// by using the '*' as shown below:
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||||
// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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|
@ -452,10 +452,6 @@
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|||
<Compile Include="CPUs\Z80\Registers.cs" />
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||||
<Compile Include="CPUs\Z80\Tables.cs" />
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<Compile Include="CPUs\Z80\Z80A.cs" />
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<Compile Include="Database\CRC32.cs" />
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<Compile Include="Database\Database.cs" />
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<Compile Include="Database\FirmwareDatabase.cs" />
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||||
<Compile Include="Database\GameInfo.cs" />
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<Compile Include="Interfaces\Base Implementations\IPS.cs" />
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<Compile Include="Interfaces\Base Implementations\Movies.cs" />
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||||
<Compile Include="Interfaces\Base Implementations\NullController.cs" />
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||||
|
@ -542,6 +538,10 @@
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|||
<Project>{866F8D13-0678-4FF9-80A4-A3993FD4D8A3}</Project>
|
||||
<Name>BizHawk.Common</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\BizHawk.Emulation.Common\BizHawk.Emulation.Common.csproj">
|
||||
<Project>{e1a23168-b571-411c-b360-2229e7225e0e}</Project>
|
||||
<Name>BizHawk.Emulation.Common</Name>
|
||||
</ProjectReference>
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||||
<ProjectReference Include="..\BizHawk.Emulation.DiscSystem\BizHawk.Emulation.DiscSystem.csproj">
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||||
<Project>{f51946ea-827f-4d82-b841-1f2f6d060312}</Project>
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||||
<Name>BizHawk.Emulation.DiscSystem</Name>
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||||
|
|
|
@ -2,6 +2,7 @@
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|||
using System.Collections.Generic;
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||||
using System.IO;
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||||
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||||
using BizHawk.Emulation.Common;
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||||
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||||
namespace BizHawk.Emulation.Computers.Commodore64
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||||
{
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||||
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@ -11,8 +12,8 @@ namespace BizHawk.Emulation.Computers.Commodore64
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|||
private bool _islag = true;
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||||
private int _lagcount = 0;
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private int _frame = 0;
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private int cyclesPerFrame;
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||||
private InputFileInfo inputFileInfo;
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||||
private int cyclesPerFrame;
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||||
private InputFileInfo inputFileInfo;
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||||
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||||
// bizhawk I/O
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public CoreComm CoreComm { get; private set; }
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||||
|
|
|
@ -3,6 +3,7 @@ using System.Collections.Generic;
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|||
using System.IO;
|
||||
|
||||
using BizHawk.Common;
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||||
using BizHawk.Emulation.Common;
|
||||
|
||||
namespace BizHawk
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||||
{
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||||
|
|
|
@ -3,6 +3,7 @@ using System.Collections.Generic;
|
|||
using System.IO;
|
||||
|
||||
using BizHawk.Common;
|
||||
using BizHawk.Emulation.Common;
|
||||
using EMU7800.Core;
|
||||
|
||||
namespace BizHawk.Emulation
|
||||
|
|
|
@ -4,6 +4,7 @@ using System.IO;
|
|||
using System.Collections.Generic;
|
||||
|
||||
using BizHawk.Common;
|
||||
using BizHawk.Emulation.Common;
|
||||
using BizHawk.Emulation.CPUs.Z80;
|
||||
|
||||
//http://www.ticalc.org/pub/text/calcinfo/
|
||||
|
|
|
@ -3,6 +3,7 @@ using System.Collections.Generic;
|
|||
using System.IO;
|
||||
|
||||
using BizHawk.Common;
|
||||
using BizHawk.Emulation.Common;
|
||||
using BizHawk.Emulation.CPUs.Z80;
|
||||
using BizHawk.Emulation.Sound;
|
||||
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using BizHawk.Emulation.Common;
|
||||
using BizHawk.Emulation.CPUs.CP1610;
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||||
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||||
namespace BizHawk.Emulation.Consoles.Intellivision
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||||
|
|
|
@ -3,6 +3,7 @@ using System.Collections.Generic;
|
|||
using System.IO;
|
||||
|
||||
using BizHawk.Common;
|
||||
using BizHawk.Emulation.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.GB
|
||||
{
|
||||
|
|
|
@ -3,6 +3,7 @@ using System.Collections.Generic;
|
|||
using System.IO;
|
||||
|
||||
using BizHawk.Common;
|
||||
using BizHawk.Emulation.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.GB
|
||||
{
|
||||
|
|
|
@ -5,6 +5,7 @@ using System.Runtime.InteropServices;
|
|||
using System.Threading;
|
||||
|
||||
using BizHawk.Common;
|
||||
using BizHawk.Emulation.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Nintendo.N64
|
||||
{
|
||||
|
|
|
@ -4,6 +4,7 @@ using System.IO;
|
|||
using System.Collections.Generic;
|
||||
|
||||
using BizHawk.Common;
|
||||
using BizHawk.Emulation.Common;
|
||||
|
||||
//TODO - consider bytebuffer for mirroring
|
||||
//TODO - could stringpool the bootgod DB for a pedantic optimization
|
||||
|
@ -404,7 +405,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
|
|||
public class CartInfo
|
||||
{
|
||||
public NESGameInfo game;
|
||||
public BizHawk.GameInfo DB_GameInfo;
|
||||
public GameInfo DB_GameInfo;
|
||||
|
||||
public short chr_size;
|
||||
public short prg_size;
|
||||
|
|
|
@ -4,6 +4,7 @@ using System.IO;
|
|||
using System.Collections.Generic;
|
||||
|
||||
using BizHawk.Common;
|
||||
using BizHawk.Emulation.Common;
|
||||
//TODO - redo all timekeeping in terms of master clock
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Nintendo
|
||||
|
|
|
@ -16,6 +16,7 @@ using System.Collections.Generic;
|
|||
using System.Runtime.InteropServices;
|
||||
|
||||
using BizHawk.Common;
|
||||
using BizHawk.Emulation.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Nintendo.SNES
|
||||
{
|
||||
|
|
|
@ -4,6 +4,7 @@ using System.Globalization;
|
|||
using System.IO;
|
||||
|
||||
using BizHawk.Common;
|
||||
using BizHawk.Emulation.Common;
|
||||
using BizHawk.Emulation.CPUs.H6280;
|
||||
using BizHawk.Emulation.DiscSystem;
|
||||
using BizHawk.Emulation.Sound;
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
using System;
|
||||
using System.Globalization;
|
||||
|
||||
using BizHawk.Emulation.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Sega
|
||||
{
|
||||
partial class Genesis
|
||||
|
|
|
@ -1,49 +1,50 @@
|
|||
using System;
|
||||
using BizHawk.Emulation.Common;
|
||||
|
||||
namespace BizHawk.Emulation.Consoles.Sega
|
||||
{
|
||||
partial class Genesis
|
||||
{
|
||||
bool SaveRamEnabled;
|
||||
bool SaveRamEveryOtherByte;
|
||||
int SaveRamStartOffset;
|
||||
int SaveRamEndOffset;
|
||||
int SaveRamLength;
|
||||
partial class Genesis
|
||||
{
|
||||
bool SaveRamEnabled;
|
||||
bool SaveRamEveryOtherByte;
|
||||
int SaveRamStartOffset;
|
||||
int SaveRamEndOffset;
|
||||
int SaveRamLength;
|
||||
|
||||
byte[] SaveRAM = new byte[0];
|
||||
byte[] SaveRAM = new byte[0];
|
||||
|
||||
void InitializeSaveRam(GameInfo game)
|
||||
{
|
||||
if (EepromEnabled)
|
||||
return;
|
||||
void InitializeSaveRam(GameInfo game)
|
||||
{
|
||||
if (EepromEnabled)
|
||||
return;
|
||||
|
||||
if (game["DisableSaveRam"] || RH_SRamPresent == false)
|
||||
return;
|
||||
if (game["DisableSaveRam"] || RH_SRamPresent == false)
|
||||
return;
|
||||
|
||||
SaveRamEnabled = true;
|
||||
SaveRamEveryOtherByte = RH_SRamCode != 0;
|
||||
SaveRamStartOffset = RH_SRamStart;
|
||||
SaveRamEndOffset = RH_SRamEnd;
|
||||
SaveRamEnabled = true;
|
||||
SaveRamEveryOtherByte = RH_SRamCode != 0;
|
||||
SaveRamStartOffset = RH_SRamStart;
|
||||
SaveRamEndOffset = RH_SRamEnd;
|
||||
|
||||
if (game["SaveRamStartOffset"])
|
||||
SaveRamStartOffset = game.GetHexValue("SaveRamStartOffset");
|
||||
if (game["SaveRamEndOffset"])
|
||||
SaveRamEndOffset = game.GetHexValue("SaveRamEndOffset");
|
||||
if (game["SaveRamStartOffset"])
|
||||
SaveRamStartOffset = game.GetHexValue("SaveRamStartOffset");
|
||||
if (game["SaveRamEndOffset"])
|
||||
SaveRamEndOffset = game.GetHexValue("SaveRamEndOffset");
|
||||
|
||||
SaveRamLength = (SaveRamEndOffset - SaveRamStartOffset) + 1;
|
||||
SaveRamLength = (SaveRamEndOffset - SaveRamStartOffset) + 1;
|
||||
|
||||
if (SaveRamEveryOtherByte)
|
||||
SaveRamLength = ((SaveRamEndOffset - SaveRamStartOffset) / 2) + 1;
|
||||
if (SaveRamEveryOtherByte)
|
||||
SaveRamLength = ((SaveRamEndOffset - SaveRamStartOffset) / 2) + 1;
|
||||
|
||||
SaveRAM = new byte[SaveRamLength];
|
||||
SaveRAM = new byte[SaveRamLength];
|
||||
|
||||
Console.WriteLine("SaveRAM enabled. Start: ${0:X6} End: ${1:X6} Length: ${2:X} Mode: {3}", SaveRamStartOffset, SaveRamEndOffset, SaveRamLength, RH_SRamInterpretation());
|
||||
}
|
||||
Console.WriteLine("SaveRAM enabled. Start: ${0:X6} End: ${1:X6} Length: ${2:X} Mode: {3}", SaveRamStartOffset, SaveRamEndOffset, SaveRamLength, RH_SRamInterpretation());
|
||||
}
|
||||
|
||||
public byte[] ReadSaveRam() { return (byte[])SaveRAM.Clone(); }
|
||||
public void StoreSaveRam(byte[] data) { Array.Copy(data, SaveRAM, data.Length); }
|
||||
public void ClearSaveRam() { SaveRAM = new byte[SaveRAM.Length]; }
|
||||
|
||||
public bool SaveRamModified { get; set; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,6 +6,7 @@ using System.IO;
|
|||
using System.Runtime.InteropServices;
|
||||
|
||||
using BizHawk.Common;
|
||||
using BizHawk.Emulation.Common;
|
||||
using BizHawk.Emulation.CPUs.M68000;
|
||||
using BizHawk.Emulation.CPUs.Z80;
|
||||
using BizHawk.Emulation.Sound;
|
||||
|
@ -67,13 +68,13 @@ namespace BizHawk.Emulation.Consoles.Sega
|
|||
// A total of 3420 mclks per line, but 2560 mclks are active display and 860 mclks are blanking.
|
||||
|
||||
#if MUSASHI
|
||||
VdpCallback _vdp;
|
||||
ReadCallback read8;
|
||||
ReadCallback read16;
|
||||
ReadCallback read32;
|
||||
WriteCallback write8;
|
||||
WriteCallback write16;
|
||||
WriteCallback write32;
|
||||
VdpCallback _vdp;
|
||||
ReadCallback read8;
|
||||
ReadCallback read16;
|
||||
ReadCallback read32;
|
||||
WriteCallback write8;
|
||||
WriteCallback write16;
|
||||
WriteCallback write32;
|
||||
#endif
|
||||
|
||||
public Genesis(CoreComm comm, GameInfo game, byte[] rom)
|
||||
|
@ -81,8 +82,8 @@ namespace BizHawk.Emulation.Consoles.Sega
|
|||
CoreComm = comm;
|
||||
MainCPU = new MC68000();
|
||||
SoundCPU = new Z80A();
|
||||
YM2612 = new YM2612() { MaxVolume = 23405 };
|
||||
PSG = new SN76489() { MaxVolume = 4681 };
|
||||
YM2612 = new YM2612() { MaxVolume = 23405 };
|
||||
PSG = new SN76489() { MaxVolume = 4681 };
|
||||
VDP = new GenVDP();
|
||||
VDP.DmaReadFrom68000 = ReadWord;
|
||||
SoundMixer = new SoundMixer(YM2612, PSG);
|
||||
|
@ -93,27 +94,27 @@ namespace BizHawk.Emulation.Consoles.Sega
|
|||
MainCPU.WriteByte = WriteByte;
|
||||
MainCPU.WriteWord = WriteWord;
|
||||
MainCPU.WriteLong = WriteLong;
|
||||
MainCPU.IrqCallback = InterruptCallback;
|
||||
MainCPU.IrqCallback = InterruptCallback;
|
||||
|
||||
// ---------------------- musashi -----------------------
|
||||
// ---------------------- musashi -----------------------
|
||||
#if MUSASHI
|
||||
_vdp = vdpcallback;
|
||||
read8 = Read8;
|
||||
read16 = Read16;
|
||||
read32 = Read32;
|
||||
write8 = Write8;
|
||||
write16 = Write16;
|
||||
write32 = Write32;
|
||||
_vdp = vdpcallback;
|
||||
read8 = Read8;
|
||||
read16 = Read16;
|
||||
read32 = Read32;
|
||||
write8 = Write8;
|
||||
write16 = Write16;
|
||||
write32 = Write32;
|
||||
|
||||
Musashi.RegisterVdpCallback(Marshal.GetFunctionPointerForDelegate(_vdp));
|
||||
Musashi.RegisterRead8(Marshal.GetFunctionPointerForDelegate(read8));
|
||||
Musashi.RegisterRead16(Marshal.GetFunctionPointerForDelegate(read16));
|
||||
Musashi.RegisterRead32(Marshal.GetFunctionPointerForDelegate(read32));
|
||||
Musashi.RegisterWrite8(Marshal.GetFunctionPointerForDelegate(write8));
|
||||
Musashi.RegisterWrite16(Marshal.GetFunctionPointerForDelegate(write16));
|
||||
Musashi.RegisterWrite32(Marshal.GetFunctionPointerForDelegate(write32));
|
||||
Musashi.RegisterVdpCallback(Marshal.GetFunctionPointerForDelegate(_vdp));
|
||||
Musashi.RegisterRead8(Marshal.GetFunctionPointerForDelegate(read8));
|
||||
Musashi.RegisterRead16(Marshal.GetFunctionPointerForDelegate(read16));
|
||||
Musashi.RegisterRead32(Marshal.GetFunctionPointerForDelegate(read32));
|
||||
Musashi.RegisterWrite8(Marshal.GetFunctionPointerForDelegate(write8));
|
||||
Musashi.RegisterWrite16(Marshal.GetFunctionPointerForDelegate(write16));
|
||||
Musashi.RegisterWrite32(Marshal.GetFunctionPointerForDelegate(write32));
|
||||
#endif
|
||||
// ---------------------- musashi -----------------------
|
||||
// ---------------------- musashi -----------------------
|
||||
|
||||
SoundCPU.ReadMemory = ReadMemoryZ80;
|
||||
SoundCPU.WriteMemory = WriteMemoryZ80;
|
||||
|
@ -127,35 +128,35 @@ namespace BizHawk.Emulation.Consoles.Sega
|
|||
|
||||
SetupMemoryDomains();
|
||||
#if MUSASHI
|
||||
Musashi.Init();
|
||||
Musashi.Reset();
|
||||
VDP.GetPC = () => Musashi.PC;
|
||||
Musashi.Init();
|
||||
Musashi.Reset();
|
||||
VDP.GetPC = () => Musashi.PC;
|
||||
#else
|
||||
MainCPU.Reset();
|
||||
VDP.GetPC = () => MainCPU.PC;
|
||||
#endif
|
||||
InitializeCartHardware(game);
|
||||
}
|
||||
InitializeCartHardware(game);
|
||||
}
|
||||
|
||||
void InitializeCartHardware(GameInfo game)
|
||||
{
|
||||
LogCartInfo();
|
||||
InitializeEeprom(game);
|
||||
InitializeSaveRam(game);
|
||||
}
|
||||
void InitializeCartHardware(GameInfo game)
|
||||
{
|
||||
LogCartInfo();
|
||||
InitializeEeprom(game);
|
||||
InitializeSaveRam(game);
|
||||
}
|
||||
|
||||
public void FrameAdvance(bool render, bool rendersound)
|
||||
{
|
||||
lagged = true;
|
||||
|
||||
Controller.UpdateControls(Frame++);
|
||||
Controller.UpdateControls(Frame++);
|
||||
PSG.BeginFrame(SoundCPU.TotalExecutedCycles);
|
||||
YM2612.BeginFrame(SoundCPU.TotalExecutedCycles);
|
||||
YM2612.BeginFrame(SoundCPU.TotalExecutedCycles);
|
||||
|
||||
// Do start-of-frame events
|
||||
VDP.HIntLineCounter = VDP.Registers[10];
|
||||
//VDP.VdpStatusWord &=
|
||||
unchecked { VDP.VdpStatusWord &= (ushort)~GenVDP.StatusVerticalBlanking; }
|
||||
// Do start-of-frame events
|
||||
VDP.HIntLineCounter = VDP.Registers[10];
|
||||
//VDP.VdpStatusWord &=
|
||||
unchecked { VDP.VdpStatusWord &= (ushort)~GenVDP.StatusVerticalBlanking; }
|
||||
|
||||
for (VDP.ScanLine = 0; VDP.ScanLine < 262; VDP.ScanLine++)
|
||||
{
|
||||
|
@ -164,45 +165,45 @@ namespace BizHawk.Emulation.Consoles.Sega
|
|||
if (VDP.ScanLine < VDP.FrameHeight)
|
||||
VDP.RenderLine();
|
||||
|
||||
Exec68k(365);
|
||||
RunZ80(171);
|
||||
Exec68k(365);
|
||||
RunZ80(171);
|
||||
|
||||
// H-Int now?
|
||||
// H-Int now?
|
||||
|
||||
VDP.HIntLineCounter--;
|
||||
if (VDP.HIntLineCounter < 0 && VDP.ScanLine < 224) // FIXME
|
||||
{
|
||||
VDP.HIntLineCounter = VDP.Registers[10];
|
||||
VDP.VdpStatusWord |= GenVDP.StatusHorizBlanking;
|
||||
|
||||
if (VDP.HInterruptsEnabled)
|
||||
{
|
||||
Set68kIrq(4);
|
||||
//Console.WriteLine("Fire hint!");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Exec68k(488 - 365);
|
||||
RunZ80(228 - 171);
|
||||
|
||||
if (VDP.ScanLine == 224)
|
||||
VDP.HIntLineCounter--;
|
||||
if (VDP.HIntLineCounter < 0 && VDP.ScanLine < 224) // FIXME
|
||||
{
|
||||
VDP.VdpStatusWord |= GenVDP.StatusVerticalInterruptPending;
|
||||
VDP.VdpStatusWord |= GenVDP.StatusVerticalBlanking;
|
||||
Exec68k(16); // this is stupidly wrong.
|
||||
VDP.HIntLineCounter = VDP.Registers[10];
|
||||
VDP.VdpStatusWord |= GenVDP.StatusHorizBlanking;
|
||||
|
||||
if (VDP.HInterruptsEnabled)
|
||||
{
|
||||
Set68kIrq(4);
|
||||
//Console.WriteLine("Fire hint!");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Exec68k(488 - 365);
|
||||
RunZ80(228 - 171);
|
||||
|
||||
if (VDP.ScanLine == 224)
|
||||
{
|
||||
VDP.VdpStatusWord |= GenVDP.StatusVerticalInterruptPending;
|
||||
VDP.VdpStatusWord |= GenVDP.StatusVerticalBlanking;
|
||||
Exec68k(16); // this is stupidly wrong.
|
||||
// End-frame stuff
|
||||
if (VDP.VInterruptEnabled)
|
||||
Set68kIrq(6);
|
||||
if (VDP.VInterruptEnabled)
|
||||
Set68kIrq(6);
|
||||
|
||||
SoundCPU.Interrupt = true;
|
||||
//The INT output is asserted every frame for exactly one scanline, and it can't be disabled. A very short Z80 interrupt routine would be triggered multiple times if it finishes within 228 Z80 clock cycles. I think (but cannot recall the specifics) that some games have delay loops in the interrupt handler for this very reason.
|
||||
//The INT output is asserted every frame for exactly one scanline, and it can't be disabled. A very short Z80 interrupt routine would be triggered multiple times if it finishes within 228 Z80 clock cycles. I think (but cannot recall the specifics) that some games have delay loops in the interrupt handler for this very reason.
|
||||
}
|
||||
}
|
||||
PSG.EndFrame(SoundCPU.TotalExecutedCycles);
|
||||
YM2612.EndFrame(SoundCPU.TotalExecutedCycles);
|
||||
YM2612.EndFrame(SoundCPU.TotalExecutedCycles);
|
||||
|
||||
|
||||
|
||||
|
||||
if (lagged)
|
||||
{
|
||||
|
@ -213,45 +214,45 @@ namespace BizHawk.Emulation.Consoles.Sega
|
|||
islag = false;
|
||||
}
|
||||
|
||||
void Exec68k(int cycles)
|
||||
{
|
||||
void Exec68k(int cycles)
|
||||
{
|
||||
#if MUSASHI
|
||||
Musashi.Execute(cycles);
|
||||
Musashi.Execute(cycles);
|
||||
#else
|
||||
MainCPU.ExecuteCycles(cycles);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
void RunZ80(int cycles)
|
||||
{
|
||||
// I emulate the YM2612 synced to Z80 clock, for better or worse.
|
||||
// So we still need to keep the Z80 cycle count accurate even if the Z80 isn't running.
|
||||
void RunZ80(int cycles)
|
||||
{
|
||||
// I emulate the YM2612 synced to Z80 clock, for better or worse.
|
||||
// So we still need to keep the Z80 cycle count accurate even if the Z80 isn't running.
|
||||
|
||||
if (Z80Runnable)
|
||||
SoundCPU.ExecuteCycles(cycles);
|
||||
else
|
||||
SoundCPU.TotalExecutedCycles += cycles;
|
||||
}
|
||||
if (Z80Runnable)
|
||||
SoundCPU.ExecuteCycles(cycles);
|
||||
else
|
||||
SoundCPU.TotalExecutedCycles += cycles;
|
||||
}
|
||||
|
||||
void Set68kIrq(int irq)
|
||||
{
|
||||
void Set68kIrq(int irq)
|
||||
{
|
||||
#if MUSASHI
|
||||
Musashi.SetIRQ(irq);
|
||||
Musashi.SetIRQ(irq);
|
||||
#else
|
||||
MainCPU.Interrupt = irq;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
int vdpcallback(int level) // Musashi handler
|
||||
{
|
||||
InterruptCallback(level);
|
||||
return -1;
|
||||
}
|
||||
int vdpcallback(int level) // Musashi handler
|
||||
{
|
||||
InterruptCallback(level);
|
||||
return -1;
|
||||
}
|
||||
|
||||
void InterruptCallback(int level)
|
||||
{
|
||||
unchecked { VDP.VdpStatusWord &= (ushort)~GenVDP.StatusVerticalInterruptPending; }
|
||||
}
|
||||
void InterruptCallback(int level)
|
||||
{
|
||||
unchecked { VDP.VdpStatusWord &= (ushort)~GenVDP.StatusVerticalInterruptPending; }
|
||||
}
|
||||
|
||||
public CoreComm CoreComm { get; private set; }
|
||||
|
||||
|
@ -276,139 +277,139 @@ namespace BizHawk.Emulation.Consoles.Sega
|
|||
|
||||
public string BoardName { get { return null; } }
|
||||
|
||||
public void SaveStateText(TextWriter writer)
|
||||
{
|
||||
var buf = new byte[141501 + SaveRAM.Length];
|
||||
var stream = new MemoryStream(buf);
|
||||
var bwriter = new BinaryWriter(stream);
|
||||
SaveStateBinary(bwriter);
|
||||
|
||||
writer.WriteLine("Version 1");
|
||||
writer.Write("BigFatBlob ");
|
||||
buf.SaveAsHex(writer);
|
||||
public void SaveStateText(TextWriter writer)
|
||||
{
|
||||
var buf = new byte[141501 + SaveRAM.Length];
|
||||
var stream = new MemoryStream(buf);
|
||||
var bwriter = new BinaryWriter(stream);
|
||||
SaveStateBinary(bwriter);
|
||||
|
||||
/*writer.WriteLine("[MegaDrive]");
|
||||
MainCPU.SaveStateText(writer, "Main68K");
|
||||
SoundCPU.SaveStateText(writer);
|
||||
PSG.SaveStateText(writer);
|
||||
VDP.SaveStateText(writer);
|
||||
writer.WriteLine("Version 1");
|
||||
writer.Write("BigFatBlob ");
|
||||
buf.SaveAsHex(writer);
|
||||
|
||||
/*writer.WriteLine("[MegaDrive]");
|
||||
MainCPU.SaveStateText(writer, "Main68K");
|
||||
SoundCPU.SaveStateText(writer);
|
||||
PSG.SaveStateText(writer);
|
||||
VDP.SaveStateText(writer);
|
||||
writer.WriteLine("Frame {0}", Frame);
|
||||
writer.WriteLine("Lag {0}", _lagcount);
|
||||
writer.WriteLine("IsLag {0}", islag);
|
||||
writer.Write("MainRAM ");
|
||||
Ram.SaveAsHex(writer);
|
||||
writer.Write("Z80RAM ");
|
||||
Z80Ram.SaveAsHex(writer);
|
||||
writer.WriteLine("[/MegaDrive]");*/
|
||||
}
|
||||
writer.Write("MainRAM ");
|
||||
Ram.SaveAsHex(writer);
|
||||
writer.Write("Z80RAM ");
|
||||
Z80Ram.SaveAsHex(writer);
|
||||
writer.WriteLine("[/MegaDrive]");*/
|
||||
}
|
||||
|
||||
public void LoadStateText(TextReader reader)
|
||||
{
|
||||
var buf = new byte[141501 + SaveRAM.Length];
|
||||
var version = reader.ReadLine();
|
||||
if (version != "Version 1")
|
||||
throw new Exception("Not a valid state vesrion! sorry! your state is bad! Robust states will be added later!");
|
||||
var omgstate = reader.ReadLine().Split(' ')[1];
|
||||
buf.ReadFromHex(omgstate);
|
||||
LoadStateBinary(new BinaryReader(new MemoryStream(buf)));
|
||||
public void LoadStateText(TextReader reader)
|
||||
{
|
||||
var buf = new byte[141501 + SaveRAM.Length];
|
||||
var version = reader.ReadLine();
|
||||
if (version != "Version 1")
|
||||
throw new Exception("Not a valid state vesrion! sorry! your state is bad! Robust states will be added later!");
|
||||
var omgstate = reader.ReadLine().Split(' ')[1];
|
||||
buf.ReadFromHex(omgstate);
|
||||
LoadStateBinary(new BinaryReader(new MemoryStream(buf)));
|
||||
|
||||
/*while (true)
|
||||
{
|
||||
string[] args = reader.ReadLine().Split(' ');
|
||||
if (args[0].Trim() == "") continue;
|
||||
if (args[0] == "[MegaDrive]") continue;
|
||||
if (args[0] == "[/MegaDrive]") break;
|
||||
if (args[0] == "MainRAM")
|
||||
Ram.ReadFromHex(args[1]);
|
||||
else if (args[0] == "Z80RAM")
|
||||
Z80Ram.ReadFromHex(args[1]);
|
||||
else if (args[0] == "[Main68K]")
|
||||
MainCPU.LoadStateText(reader, "Main68K");
|
||||
else if (args[0] == "[Z80]")
|
||||
SoundCPU.LoadStateText(reader);
|
||||
/*while (true)
|
||||
{
|
||||
string[] args = reader.ReadLine().Split(' ');
|
||||
if (args[0].Trim() == "") continue;
|
||||
if (args[0] == "[MegaDrive]") continue;
|
||||
if (args[0] == "[/MegaDrive]") break;
|
||||
if (args[0] == "MainRAM")
|
||||
Ram.ReadFromHex(args[1]);
|
||||
else if (args[0] == "Z80RAM")
|
||||
Z80Ram.ReadFromHex(args[1]);
|
||||
else if (args[0] == "[Main68K]")
|
||||
MainCPU.LoadStateText(reader, "Main68K");
|
||||
else if (args[0] == "[Z80]")
|
||||
SoundCPU.LoadStateText(reader);
|
||||
else if (args[0] == "Frame")
|
||||
Frame = int.Parse(args[1]);
|
||||
else if (args[0] == "Lag")
|
||||
_lagcount = int.Parse(args[1]);
|
||||
else if (args[0] == "IsLag")
|
||||
islag = bool.Parse(args[1]);
|
||||
else if (args[0] == "[PSG]")
|
||||
PSG.LoadStateText(reader);
|
||||
else if (args[0] == "[VDP]")
|
||||
VDP.LoadStateText(reader);
|
||||
else
|
||||
Console.WriteLine("Skipping unrecognized identifier " + args[0]);
|
||||
}*/
|
||||
}
|
||||
else if (args[0] == "[PSG]")
|
||||
PSG.LoadStateText(reader);
|
||||
else if (args[0] == "[VDP]")
|
||||
VDP.LoadStateText(reader);
|
||||
else
|
||||
Console.WriteLine("Skipping unrecognized identifier " + args[0]);
|
||||
}*/
|
||||
}
|
||||
|
||||
public void SaveStateBinary(BinaryWriter writer)
|
||||
{
|
||||
Musashi.SaveStateBinary(writer); // 124
|
||||
SoundCPU.SaveStateBinary(writer); // 46
|
||||
PSG.SaveStateBinary(writer); // 15
|
||||
VDP.SaveStateBinary(writer); // 65781
|
||||
YM2612.SaveStateBinary(writer); // 1785
|
||||
|
||||
writer.Write(Ram); // 65535
|
||||
writer.Write(Z80Ram); // 8192
|
||||
Musashi.SaveStateBinary(writer); // 124
|
||||
SoundCPU.SaveStateBinary(writer); // 46
|
||||
PSG.SaveStateBinary(writer); // 15
|
||||
VDP.SaveStateBinary(writer); // 65781
|
||||
YM2612.SaveStateBinary(writer); // 1785
|
||||
|
||||
writer.Write(Frame); // 4
|
||||
writer.Write(M68000HasZ80Bus); // 1
|
||||
writer.Write(Z80Reset); // 1
|
||||
writer.Write(BankRegion); // 4
|
||||
writer.Write(Ram); // 65535
|
||||
writer.Write(Z80Ram); // 8192
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
writer.Write(IOPorts[i].Data);
|
||||
writer.Write(IOPorts[i].TxData);
|
||||
writer.Write(IOPorts[i].RxData);
|
||||
writer.Write(IOPorts[i].SCtrl);
|
||||
}
|
||||
writer.Write(Frame); // 4
|
||||
writer.Write(M68000HasZ80Bus); // 1
|
||||
writer.Write(Z80Reset); // 1
|
||||
writer.Write(BankRegion); // 4
|
||||
|
||||
if (SaveRAM.Length > 0)
|
||||
writer.Write(SaveRAM);
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
writer.Write(IOPorts[i].Data);
|
||||
writer.Write(IOPorts[i].TxData);
|
||||
writer.Write(IOPorts[i].RxData);
|
||||
writer.Write(IOPorts[i].SCtrl);
|
||||
}
|
||||
|
||||
// TODO: EEPROM/cart HW state
|
||||
// TODO: lag counter crap
|
||||
if (SaveRAM.Length > 0)
|
||||
writer.Write(SaveRAM);
|
||||
|
||||
// TODO: EEPROM/cart HW state
|
||||
// TODO: lag counter crap
|
||||
}
|
||||
|
||||
public void LoadStateBinary(BinaryReader reader)
|
||||
{
|
||||
Musashi.LoadStateBinary(reader);
|
||||
SoundCPU.LoadStateBinary(reader);
|
||||
PSG.LoadStateBinary(reader);
|
||||
VDP.LoadStateBinary(reader);
|
||||
YM2612.LoadStateBinary(reader);
|
||||
Musashi.LoadStateBinary(reader);
|
||||
SoundCPU.LoadStateBinary(reader);
|
||||
PSG.LoadStateBinary(reader);
|
||||
VDP.LoadStateBinary(reader);
|
||||
YM2612.LoadStateBinary(reader);
|
||||
|
||||
Ram = reader.ReadBytes(Ram.Length);
|
||||
Z80Ram = reader.ReadBytes(Z80Ram.Length);
|
||||
Ram = reader.ReadBytes(Ram.Length);
|
||||
Z80Ram = reader.ReadBytes(Z80Ram.Length);
|
||||
|
||||
Frame = reader.ReadInt32();
|
||||
M68000HasZ80Bus = reader.ReadBoolean();
|
||||
Z80Reset = reader.ReadBoolean();
|
||||
BankRegion = reader.ReadInt32();
|
||||
Frame = reader.ReadInt32();
|
||||
M68000HasZ80Bus = reader.ReadBoolean();
|
||||
Z80Reset = reader.ReadBoolean();
|
||||
BankRegion = reader.ReadInt32();
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
IOPorts[i].Data = reader.ReadByte();
|
||||
IOPorts[i].TxData = reader.ReadByte();
|
||||
IOPorts[i].RxData = reader.ReadByte();
|
||||
IOPorts[i].SCtrl = reader.ReadByte();
|
||||
}
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
IOPorts[i].Data = reader.ReadByte();
|
||||
IOPorts[i].TxData = reader.ReadByte();
|
||||
IOPorts[i].RxData = reader.ReadByte();
|
||||
IOPorts[i].SCtrl = reader.ReadByte();
|
||||
}
|
||||
|
||||
if (SaveRAM.Length > 0)
|
||||
SaveRAM = reader.ReadBytes(SaveRAM.Length);
|
||||
if (SaveRAM.Length > 0)
|
||||
SaveRAM = reader.ReadBytes(SaveRAM.Length);
|
||||
}
|
||||
|
||||
public byte[] SaveStateBinary()
|
||||
{
|
||||
var buf = new byte[141501+SaveRAM.Length];
|
||||
var stream = new MemoryStream(buf);
|
||||
var writer = new BinaryWriter(stream);
|
||||
SaveStateBinary(writer);
|
||||
//Console.WriteLine("buf len = {0}", stream.Position);
|
||||
writer.Close();
|
||||
return buf;
|
||||
var buf = new byte[141501 + SaveRAM.Length];
|
||||
var stream = new MemoryStream(buf);
|
||||
var writer = new BinaryWriter(stream);
|
||||
SaveStateBinary(writer);
|
||||
//Console.WriteLine("buf len = {0}", stream.Position);
|
||||
writer.Close();
|
||||
return buf;
|
||||
}
|
||||
|
||||
public bool BinarySaveStatesPreferred { get { return false; } }
|
||||
|
|
|
@ -4,6 +4,7 @@ using System.Globalization;
|
|||
using System.IO;
|
||||
|
||||
using BizHawk.Common;
|
||||
using BizHawk.Emulation.Common;
|
||||
using BizHawk.Emulation.CPUs.Z80;
|
||||
using BizHawk.Emulation.Sound;
|
||||
|
||||
|
|
14
BizHawk.sln
14
BizHawk.sln
|
@ -13,6 +13,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BizHawk.Client.DiscoHawk",
|
|||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BizHawk.Emulation.DiscSystem", "BizHawk.Emulation.DiscSystem\BizHawk.Emulation.DiscSystem.csproj", "{F51946EA-827F-4D82-B841-1F2F6D060312}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BizHawk.Emulation.Common", "BizHawk.Emulation.Common\BizHawk.Emulation.Common.csproj", "{E1A23168-B571-411C-B360-2229E7225E0E}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
|
@ -99,6 +101,18 @@ Global
|
|||
{F51946EA-827F-4D82-B841-1F2F6D060312}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
||||
{F51946EA-827F-4D82-B841-1F2F6D060312}.Release|Win32.ActiveCfg = Release|Any CPU
|
||||
{F51946EA-827F-4D82-B841-1F2F6D060312}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{E1A23168-B571-411C-B360-2229E7225E0E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{E1A23168-B571-411C-B360-2229E7225E0E}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{E1A23168-B571-411C-B360-2229E7225E0E}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
{E1A23168-B571-411C-B360-2229E7225E0E}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
|
||||
{E1A23168-B571-411C-B360-2229E7225E0E}.Debug|Win32.ActiveCfg = Debug|Any CPU
|
||||
{E1A23168-B571-411C-B360-2229E7225E0E}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{E1A23168-B571-411C-B360-2229E7225E0E}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{E1A23168-B571-411C-B360-2229E7225E0E}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{E1A23168-B571-411C-B360-2229E7225E0E}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||
{E1A23168-B571-411C-B360-2229E7225E0E}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
||||
{E1A23168-B571-411C-B360-2229E7225E0E}.Release|Win32.ActiveCfg = Release|Any CPU
|
||||
{E1A23168-B571-411C-B360-2229E7225E0E}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
|
Loading…
Reference in New Issue