A round of cleanup on rewind code - break subclass into their own files, into a rewind subfolder, cleanup some formatting and naming

This commit is contained in:
adelikat 2013-12-27 00:47:52 +00:00
parent f090597fbe
commit edb5560da7
7 changed files with 787 additions and 670 deletions

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@ -432,7 +432,9 @@
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Rewind.cs" />
<Compile Include="rewind\Rewinder.cs" />
<Compile Include="rewind\RewindThreader.cs" />
<Compile Include="rewind\StreamBlobDatabase.cs" />
<Compile Include="ScanlineSlider.cs">
<SubType>Form</SubType>
</Compile>

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@ -2473,20 +2473,16 @@ namespace BizHawk.Client.EmuHawk
{
GlobalWin.Rewinder.Rewind(1);
suppressCaptureRewind = true;
if (0 == GlobalWin.Rewinder.RewindBuf.Count)
{
runFrame = false;
}
else
{
runFrame = true;
}
runFrame = !(GlobalWin.Rewinder.Count == 0);
//we don't want to capture input when rewinding, even in record mode
if (Global.MovieSession.Movie.IsRecording)
{
Global.MovieSession.Movie.SwitchToPlay();
}
}
if (UpdateFrame)
{
runFrame = true;

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@ -1,656 +0,0 @@
using System;
using System.IO;
using System.Threading;
using System.Collections.Generic;
using System.Collections.Concurrent;
using BizHawk.Client.Common;
namespace BizHawk.Client.EmuHawk
{
public class Rewinder
{
public bool RewindActive = true;
public StreamBlobDatabase RewindBuf;// = new StreamBlobDatabase(Global.Config.Rewind_OnDisk, Global.Config.Rewind_BufferSize * (long)1024 * (long)1024);
private RewindThreader RewindThread;
private byte[] LastState;
private bool RewindImpossible;
private int RewindFrequency = 1;
private bool RewindDeltaEnable = false;
public float Rewind_FullnessRatio { get { return RewindBuf.FullnessRatio; } }
public int Rewind_Count { get { return RewindBuf != null ? RewindBuf.Count : 0; } }
public long Rewind_Size { get { return RewindBuf != null ? RewindBuf.Size : 0; } }
/// <summary>
/// Manages a ring buffer of storage which can continually chow its own tail to keep growing forward.
/// Probably only useful for the rewind buffer, so I didnt put it in another file
/// </summary>
public class StreamBlobDatabase : IDisposable
{
public void Dispose()
{
mStream.Dispose();
mStream = null;
if (mAllocatedBuffer != null)
mBufferManage(mAllocatedBuffer, 0, false);
}
Func<byte[], long, bool, byte[]> mBufferManage;
byte[] mAllocatedBuffer;
public StreamBlobDatabase(bool onDisk, long capacity, Func<byte[],long,bool,byte[]> BufferManage)
{
this.mBufferManage = BufferManage;
mCapacity = capacity;
if (onDisk)
{
var path = Path.Combine(System.IO.Path.GetTempPath(), "bizhawk.rewindbuf-pid" + System.Diagnostics.Process.GetCurrentProcess().Id + "-" + Guid.NewGuid().ToString());
//I checked the DeleteOnClose operation to make sure it cleans up when the process is aborted, and it seems to.
//Otherwise we would have a more complex tempfile management problem here.
//4KB buffer chosen due to similarity to .net defaults, and fear of anything larger making hiccups for small systems (we could try asyncing this stuff though...)
mStream = new FileStream(path, FileMode.Create, System.Security.AccessControl.FileSystemRights.FullControl, FileShare.None, 4*1024, FileOptions.DeleteOnClose);
}
else
{
mAllocatedBuffer = mBufferManage(null, capacity, true);
mStream = new MemoryStream(mAllocatedBuffer);
}
}
public class ListItem
{
public ListItem(int _timestamp, long _index, int _length) { this.timestamp = _timestamp; this.index = _index; this.length = _length; }
public int timestamp;
public long index;
public int length;
public long endExclusive { get { return index + length; } }
}
Stream mStream;
LinkedList<ListItem> mBookmarks = new LinkedList<ListItem>();
LinkedListNode<ListItem> mHead, mTail;
long mCapacity, mSize;
/// <summary>
/// Returns the amount of the buffer that's used
/// </summary>
public long Size { get { return mSize; } }
/// <summary>
/// Gets the current fullness ratio (Size/Capacity). Note that this wont reach 100% due to the buffer size not being a multiple of a fixed savestate size.
/// </summary>
public float FullnessRatio { get { return (float)((double)Size / (double)mCapacity); } }
/// <summary>
/// the number of frames stored here
/// </summary>
public int Count { get { return mBookmarks.Count; } }
/// <summary>
/// The underlying stream to
/// </summary>
public Stream Stream { get { return mStream; } }
public void Clear()
{
mHead = mTail = null;
mSize = 0;
mBookmarks.Clear();
}
/// <summary>
/// The push and pop semantics are for historical reasons and not resemblence to normal definitions
/// </summary>
public void Push(ArraySegment<byte> seg)
{
var buf = seg.Array;
int len = seg.Count;
long offset = Enqueue(0, len);
mStream.Position = offset;
mStream.Write(buf, seg.Offset, len);
}
/// <summary>
/// The push and pop semantics are for historical reasons and not resemblence to normal definitions
/// </summary>
public MemoryStream PopMemoryStream()
{
var item = Pop();
var buf = new byte[item.length];
mStream.Position = item.index;
mStream.Read(buf, 0, item.length);
var ret = new MemoryStream(buf, 0, item.length, false, true);
return ret;
}
public long Enqueue(int timestamp, int amount)
{
mSize += amount;
if (mHead == null)
{
mTail = mHead = mBookmarks.AddFirst(new ListItem(timestamp, 0, amount));
return 0;
}
long target = mHead.Value.endExclusive + amount;
if (mTail != null && target <= mTail.Value.index)
{
//theres room to add a new head before the tail
mHead = mBookmarks.AddAfter(mHead, new ListItem(timestamp, mHead.Value.endExclusive, amount));
goto CLEANUP;
}
//maybe the tail is earlier than the head
if (mTail.Value.index < mHead.Value.index)
{
if (target <= mCapacity)
{
//theres room to add a new head before the end of capacity
mHead = mBookmarks.AddAfter(mHead, new ListItem(timestamp, mHead.Value.endExclusive, amount));
goto CLEANUP;
}
}
else
{
//nope, tail is after head. we'll have to clobber from the tail
mHead = mBookmarks.AddAfter(mHead, new ListItem(timestamp, mHead.Value.endExclusive, amount));
goto CLEANUP;
}
//no room before the tail, or before capacity. head needs to wrap around.
mHead = mBookmarks.AddAfter(mHead, new ListItem(timestamp, 0, amount));
CLEANUP:
//while the head impinges on tail items, discard them
for (; ; )
{
if (mTail == null) break;
if (mHead.Value.endExclusive > mTail.Value.index && mHead.Value.index <= mTail.Value.index)
{
LinkedListNode<ListItem> nextTail = mTail.Next;
mSize -= mTail.Value.length;
mBookmarks.Remove(mTail);
mTail = nextTail;
}
else break;
}
return mHead.Value.index;
}
public ListItem Pop()
{
if (mHead == null) throw new InvalidOperationException("Attempted to pop from an empty data structure");
var ret = mHead.Value;
mSize -= ret.length;
LinkedListNode<ListItem> nextHead = mHead.Previous;
mBookmarks.Remove(mHead);
if (mHead == mTail)
mTail = null;
mHead = nextHead;
if (mHead == null)
mHead = mBookmarks.Last;
return ret;
}
public ListItem Dequeue()
{
if (mTail == null) throw new InvalidOperationException("Attempted to dequeue from an empty data structure");
var ret = mTail.Value;
mSize -= ret.length;
LinkedListNode<ListItem> nextTail = mTail.Next;
mBookmarks.Remove(mTail);
if (mTail == mHead)
mHead = null;
mTail = nextTail;
if (mTail == null)
mTail = mBookmarks.First;
return ret;
}
//-------- tests ---------
public void AssertMonotonic()
{
if (mTail == null) return;
int ts = mTail.Value.timestamp;
LinkedListNode<ListItem> curr = mTail;
for (; ; )
{
if (curr == null)
curr = mBookmarks.First;
if (curr == null) break;
System.Diagnostics.Debug.Assert(curr.Value.timestamp >= ts);
if (curr == mHead) return;
ts = curr.Value.timestamp;
curr = curr.Next;
}
}
//void Test()
//{
// var sbb = new StreamBlobDatabase(false, Global.Config.Rewind_BufferSize * 1024 * 1024);
// var rand = new Random(0);
// int timestamp = 0;
// for (; ; )
// {
// long test = sbb.Enqueue(timestamp, rand.Next(100 * 1024));
// if (rand.Next(10) == 0)
// if (sbb.Count != 0) sbb.Dequeue();
// if (rand.Next(10) == 0)
// if (sbb.Count != 0) sbb.Pop();
// if (rand.Next(50) == 1)
// {
// while (sbb.Count != 0)
// {
// Console.WriteLine("ZAM!!!");
// sbb.Dequeue();
// }
// }
// sbb.AssertMonotonic();
// timestamp++;
// Console.WriteLine("{0}, {1}", test, sbb.Count);
// }
//}
} //class StreamBlobDatabase
class RewindThreader : IDisposable
{
//adelikat: tweak this to test performance with threading or not with threading
// natt: IEmulator.SaveStateBinary() returns a byte[] but you're not allowed to modify it,
// and if the method is called again, the data from a previous call could be invalidated.
// GPGX and N64 make use of this property. if you set IsThreaded = true, you'll need to Clone() in many cases,
// which will kill N64 for sure...
public static bool IsThreaded = false;
Rewinder mf;
public RewindThreader(Rewinder mf, bool isThreaded)
{
IsThreaded = isThreaded;
this.mf = mf;
if (IsThreaded)
{
ewh = new EventWaitHandle(false, EventResetMode.AutoReset);
ewh2 = new EventWaitHandle(false, EventResetMode.AutoReset);
thread = new Thread(ThreadProc);
thread.IsBackground = true;
thread.Start();
}
}
public void Dispose()
{
if (!IsThreaded)
return;
var job = new Job();
job.Type = JobType.Abort;
Jobs.Enqueue(job);
ewh.Set();
thread.Join();
ewh.Dispose();
ewh2.Dispose();
}
void ThreadProc()
{
for (; ; )
{
ewh.WaitOne();
while (Jobs.Count != 0)
{
Job job = null;
if (Jobs.TryDequeue(out job))
{
if (job.Type == JobType.Abort)
return;
if (job.Type == JobType.Capture)
{
mf._RunCapture(job.CoreState);
}
if (job.Type == JobType.Rewind)
{
mf._RunRewind(job.Frames);
ewh2.Set();
}
}
}
}
}
EventWaitHandle ewh, ewh2;
Thread thread;
public void Rewind(int frames)
{
if (!IsThreaded)
{
mf._RunRewind(frames);
return;
}
var job = new Job();
job.Type = JobType.Rewind;
job.Frames = frames;
Jobs.Enqueue(job);
ewh.Set();
ewh2.WaitOne();
}
void DoSafeEnqueue(Job job)
{
Jobs.Enqueue(job);
ewh.Set();
//just in case... we're getting really behind.. slow it down here
//if this gets backed up too much, then the rewind will seem to malfunction since it requires all the captures in the queue to complete first
while (Jobs.Count > 15)
{
Thread.Sleep(0);
}
}
public void Capture(byte[] coreSavestate)
{
if (!IsThreaded)
{
mf._RunCapture(coreSavestate);
return;
}
var job = new Job();
job.Type = JobType.Capture;
job.CoreState = coreSavestate;
DoSafeEnqueue(job);
}
enum JobType
{
Capture, Rewind, Abort
}
class Job
{
public JobType Type;
public byte[] CoreState;
public int Frames;
}
ConcurrentQueue<Job> Jobs = new ConcurrentQueue<Job>();
}
// TOOD: this should not be parameterless?! It is only possible due to passing a static context in
public void CaptureRewindState()
{
if (RewindImpossible)
return;
if (LastState == null)
{
DoRewindSettings();
}
//log a frame
if (LastState != null && Global.Emulator.Frame % RewindFrequency == 0)
{
byte[] CurrentState = Global.Emulator.SaveStateBinary();
RewindThread.Capture(CurrentState);
}
}
void SetRewindParams(bool enabled, int frequency)
{
if (RewindActive != enabled)
{
GlobalWin.OSD.AddMessage("Rewind " + (enabled ? "Enabled" : "Disabled"));
}
if (RewindFrequency != frequency && enabled)
{
GlobalWin.OSD.AddMessage("Rewind frequency set to " + frequency);
}
RewindActive = enabled;
RewindFrequency = frequency;
if(!RewindActive)
LastState = null;
}
public void DoRewindSettings()
{
// This is the first frame. Capture the state, and put it in LastState for future deltas to be compared against.
LastState = (byte[])Global.Emulator.SaveStateBinary().Clone();
int state_size = 0;
if (LastState.Length >= Global.Config.Rewind_LargeStateSize)
{
SetRewindParams(Global.Config.RewindEnabledLarge, Global.Config.RewindFrequencyLarge);
state_size = 3;
}
else if (LastState.Length >= Global.Config.Rewind_MediumStateSize)
{
SetRewindParams(Global.Config.RewindEnabledMedium, Global.Config.RewindFrequencyMedium);
state_size = 2;
}
else
{
SetRewindParams(Global.Config.RewindEnabledSmall, Global.Config.RewindFrequencySmall);
state_size = 1;
}
bool rewind_enabled = false;
if (state_size == 1) rewind_enabled = Global.Config.RewindEnabledSmall;
if (state_size == 2) rewind_enabled = Global.Config.RewindEnabledMedium;
if (state_size == 3) rewind_enabled = Global.Config.RewindEnabledLarge;
RewindDeltaEnable = Global.Config.Rewind_UseDelta;
if (rewind_enabled)
{
long cap = Global.Config.Rewind_BufferSize * (long)1024 * (long)1024;
if(RewindBuf != null)
RewindBuf.Dispose();
RewindBuf = new StreamBlobDatabase(Global.Config.Rewind_OnDisk, cap, BufferManage);
if (RewindThread != null)
RewindThread.Dispose();
RewindThread = new RewindThreader(this, Global.Config.Rewind_IsThreaded);
}
}
byte[] RewindFellationBuf;
byte[] BufferManage(byte[] inbuf, long size, bool allocate)
{
if (allocate)
{
//if we have an appropriate buffer free, return it
if (RewindFellationBuf != null && RewindFellationBuf.LongLength == size)
{
byte[] ret = RewindFellationBuf;
RewindFellationBuf = null;
return ret;
}
//otherwise, allocate it
return new byte[size];
}
else
{
RewindFellationBuf = inbuf;
return null;
}
}
void CaptureRewindStateNonDelta(byte[] CurrentState)
{
long offset = RewindBuf.Enqueue(0, CurrentState.Length + 1);
Stream stream = RewindBuf.Stream;
stream.Position = offset;
//write the header for a non-delta frame
stream.WriteByte(1); //i.e. true
stream.Write(CurrentState, 0, CurrentState.Length);
}
byte[] TempBuf = new byte[0];
void CaptureRewindStateDelta(byte[] CurrentState, bool isSmall)
{
//in case the state sizes mismatch, capture a full state rather than trying to do anything clever
if (CurrentState.Length != LastState.Length)
{
CaptureRewindStateNonDelta(CurrentState);
return;
}
int beginChangeSequence = -1;
bool inChangeSequence = false;
MemoryStream ms;
//try to set up the buffer in advance so we dont ever have exceptions in here
if(TempBuf.Length < CurrentState.Length)
TempBuf = new byte[CurrentState.Length*2];
ms = new MemoryStream(TempBuf, 0, TempBuf.Length, true, true);
RETRY:
try
{
var writer = new BinaryWriter(ms);
writer.Write(false); // delta state
for (int i = 0; i < CurrentState.Length; i++)
{
if (inChangeSequence == false)
{
if (i >= LastState.Length)
continue;
if (CurrentState[i] == LastState[i])
continue;
inChangeSequence = true;
beginChangeSequence = i;
continue;
}
if (i - beginChangeSequence == 254 || i == CurrentState.Length - 1)
{
writer.Write((byte)(i - beginChangeSequence + 1));
if (isSmall) writer.Write((ushort)beginChangeSequence);
else writer.Write(beginChangeSequence);
writer.Write(LastState, beginChangeSequence, i - beginChangeSequence + 1);
inChangeSequence = false;
continue;
}
if (CurrentState[i] == LastState[i])
{
writer.Write((byte)(i - beginChangeSequence));
if (isSmall) writer.Write((ushort)beginChangeSequence);
else writer.Write(beginChangeSequence);
writer.Write(LastState, beginChangeSequence, i - beginChangeSequence);
inChangeSequence = false;
}
}
}
catch (NotSupportedException)
{
//ok... we had an exception after all
//if we did actually run out of room in the memorystream, then try it again with a bigger buffer
TempBuf = new byte[TempBuf.Length * 2];
goto RETRY;
}
if (LastState != null && LastState.Length == CurrentState.Length)
Buffer.BlockCopy(CurrentState, 0, LastState, 0, LastState.Length);
else
LastState = (byte[])CurrentState.Clone();
var seg = new ArraySegment<byte>(TempBuf, 0, (int)ms.Position);
RewindBuf.Push(seg);
}
void RewindLarge() { RewindDelta(false); }
void Rewind64K() { RewindDelta(true); }
void RewindDelta(bool isSmall)
{
var ms = RewindBuf.PopMemoryStream();
var reader = new BinaryReader(ms);
bool fullstate = reader.ReadBoolean();
if (fullstate)
{
Global.Emulator.LoadStateBinary(reader);
}
else
{
var output = new MemoryStream(LastState);
while (ms.Position < ms.Length - 1)
{
byte len = reader.ReadByte();
int offset;
if(isSmall)
offset = reader.ReadUInt16();
else offset = reader.ReadInt32();
output.Position = offset;
output.Write(ms.GetBuffer(), (int)ms.Position, len);
ms.Position += len;
}
reader.Close();
output.Position = 0;
Global.Emulator.LoadStateBinary(new BinaryReader(output));
}
}
public void Rewind(int frames)
{
RewindThread.Rewind(frames);
}
void _RunRewind(int frames)
{
for (int i = 0; i < frames; i++)
{
if (RewindBuf.Count == 0 || (Global.MovieSession.Movie.IsActive && Global.MovieSession.Movie.InputLogLength == 0))
{
return;
}
if (LastState.Length < 0x10000)
{
Rewind64K();
}
else
{
RewindLarge();
}
}
}
void _RunCapture(byte[] coreSavestate)
{
if (RewindDeltaEnable)
{
if (LastState.Length <= 0x10000)
CaptureRewindStateDelta(coreSavestate, true);
else
CaptureRewindStateDelta(coreSavestate, false);
}
else CaptureRewindStateNonDelta(coreSavestate);
}
public void ResetRewindBuffer()
{
if (RewindBuf != null) { RewindBuf.Clear(); }
RewindImpossible = false;
LastState = null;
}
public int RewindBufferCount()
{
return RewindBuf.Count;
}
}
}

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@ -19,10 +19,10 @@ namespace BizHawk.Client.EmuHawk
private void RewindConfig_Load(object sender, EventArgs e)
{
if (GlobalWin.Rewinder.RewindBuf != null)
if (GlobalWin.Rewinder.HasBuffer)
{
FullnessLabel.Text = String.Format("{0:0.00}", GlobalWin.Rewinder.Rewind_FullnessRatio * 100) + "%";
RewindFramesUsedLabel.Text = GlobalWin.Rewinder.Rewind_Count.ToString();
FullnessLabel.Text = String.Format("{0:0.00}", GlobalWin.Rewinder.FullnessRatio * 100) + "%";
RewindFramesUsedLabel.Text = GlobalWin.Rewinder.Count.ToString();
}
else
{
@ -260,9 +260,9 @@ namespace BizHawk.Client.EmuHawk
if (UseDeltaCompression.Checked || _stateSize == 0)
{
if (GlobalWin.Rewinder.Rewind_Count > 0)
if (GlobalWin.Rewinder.Count > 0)
{
avg_state_size = GlobalWin.Rewinder.Rewind_Size / GlobalWin.Rewinder.Rewind_Count;
avg_state_size = GlobalWin.Rewinder.Size / GlobalWin.Rewinder.Count;
}
else
{

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@ -0,0 +1,140 @@
using System;
using System.Threading;
using System.Collections.Concurrent;
namespace BizHawk.Client.EmuHawk
{
public class RewindThreader : IDisposable
{
// adelikat: tweak this to test performance with threading or not with threading
// natt: IEmulator.SaveStateBinary() returns a byte[] but you're not allowed to modify it,
// and if the method is called again, the data from a previous call could be invalidated.
// GPGX and N64 make use of this property. if you set IsThreaded = true, you'll need to Clone() in many cases,
// which will kill N64 for sure...
public static bool IsThreaded = false;
private readonly ConcurrentQueue<Job> Jobs = new ConcurrentQueue<Job>();
private EventWaitHandle _ewh, _ewh2;
private Thread _thread;
// TODO: this is bad design!
private Rewinder _rewinder;
public RewindThreader(Rewinder rewinder, bool isThreaded)
{
IsThreaded = isThreaded;
_rewinder = rewinder;
if (IsThreaded)
{
_ewh = new EventWaitHandle(false, EventResetMode.AutoReset);
_ewh2 = new EventWaitHandle(false, EventResetMode.AutoReset);
_thread = new Thread(ThreadProc);
_thread.IsBackground = true;
_thread.Start();
}
}
public void Dispose()
{
if (!IsThreaded)
{
return;
}
var job = new Job();
job.Type = JobType.Abort;
Jobs.Enqueue(job);
_ewh.Set();
_thread.Join();
_ewh.Dispose();
_ewh2.Dispose();
}
void ThreadProc()
{
for (; ; )
{
_ewh.WaitOne();
while (Jobs.Count != 0)
{
Job job = null;
if (Jobs.TryDequeue(out job))
{
if (job.Type == JobType.Abort)
{
return;
}
if (job.Type == JobType.Capture)
{
_rewinder.RunCapture(job.CoreState);
}
if (job.Type == JobType.Rewind)
{
_rewinder._RunRewind(job.Frames);
_ewh2.Set();
}
}
}
}
}
public void Rewind(int frames)
{
if (!IsThreaded)
{
_rewinder._RunRewind(frames);
return;
}
var job = new Job();
job.Type = JobType.Rewind;
job.Frames = frames;
Jobs.Enqueue(job);
_ewh.Set();
_ewh2.WaitOne();
}
void DoSafeEnqueue(Job job)
{
Jobs.Enqueue(job);
_ewh.Set();
//just in case... we're getting really behind.. slow it down here
//if this gets backed up too much, then the rewind will seem to malfunction since it requires all the captures in the queue to complete first
while (Jobs.Count > 15)
{
Thread.Sleep(0);
}
}
public void Capture(byte[] coreSavestate)
{
if (!IsThreaded)
{
_rewinder.RunCapture(coreSavestate);
return;
}
var job = new Job();
job.Type = JobType.Capture;
job.CoreState = coreSavestate;
DoSafeEnqueue(job);
}
private enum JobType
{
Capture, Rewind, Abort
}
private class Job
{
public JobType Type;
public byte[] CoreState;
public int Frames;
}
}
}

View File

@ -0,0 +1,370 @@
using System;
using System.IO;
using BizHawk.Client.Common;
namespace BizHawk.Client.EmuHawk
{
public class Rewinder
{
public bool RewindActive = true;
private StreamBlobDatabase RewindBuffer;
private RewindThreader RewindThread;
private byte[] LastState;
private bool RewindImpossible;
private int RewindFrequency = 1;
private bool RewindDeltaEnable = false;
private byte[] RewindFellationBuf;
private byte[] TempBuf = new byte[0];
// TODO: make RewindBuf never be null
public float FullnessRatio
{
get { return RewindBuffer.FullnessRatio; }
}
public int Count
{
get { return RewindBuffer != null ? RewindBuffer.Count : 0; }
}
public long Size
{
get { return RewindBuffer != null ? RewindBuffer.Size : 0; }
}
public int BufferCount
{
get { return RewindBuffer != null ? RewindBuffer.Count : 0; }
}
public bool HasBuffer
{
get { return RewindBuffer != null; }
}
// TOOD: this should not be parameterless?! It is only possible due to passing a static context in
public void CaptureRewindState()
{
if (RewindImpossible)
{
return;
}
if (LastState == null)
{
DoRewindSettings();
}
//log a frame
if (LastState != null && Global.Emulator.Frame % RewindFrequency == 0)
{
byte[] CurrentState = Global.Emulator.SaveStateBinary();
RewindThread.Capture(CurrentState);
}
}
public void DoRewindSettings()
{
// This is the first frame. Capture the state, and put it in LastState for future deltas to be compared against.
LastState = (byte[])Global.Emulator.SaveStateBinary().Clone();
int state_size = 0;
if (LastState.Length >= Global.Config.Rewind_LargeStateSize)
{
SetRewindParams(Global.Config.RewindEnabledLarge, Global.Config.RewindFrequencyLarge);
state_size = 3;
}
else if (LastState.Length >= Global.Config.Rewind_MediumStateSize)
{
SetRewindParams(Global.Config.RewindEnabledMedium, Global.Config.RewindFrequencyMedium);
state_size = 2;
}
else
{
SetRewindParams(Global.Config.RewindEnabledSmall, Global.Config.RewindFrequencySmall);
state_size = 1;
}
bool rewind_enabled = false;
if (state_size == 1)
{
rewind_enabled = Global.Config.RewindEnabledSmall;
}
else if (state_size == 2)
{
rewind_enabled = Global.Config.RewindEnabledMedium;
}
else if (state_size == 3)
{
rewind_enabled = Global.Config.RewindEnabledLarge;
}
RewindDeltaEnable = Global.Config.Rewind_UseDelta;
if (rewind_enabled)
{
long cap = Global.Config.Rewind_BufferSize * (long)1024 * (long)1024;
if (RewindBuffer != null)
RewindBuffer.Dispose();
RewindBuffer = new StreamBlobDatabase(Global.Config.Rewind_OnDisk, cap, BufferManage);
if (RewindThread != null)
RewindThread.Dispose();
RewindThread = new RewindThreader(this, Global.Config.Rewind_IsThreaded);
}
}
public void Rewind(int frames)
{
RewindThread.Rewind(frames);
}
// TODO remove me
public void _RunRewind(int frames)
{
for (int i = 0; i < frames; i++)
{
if (RewindBuffer.Count == 0 || (Global.MovieSession.Movie.IsActive && Global.MovieSession.Movie.InputLogLength == 0))
{
return;
}
if (LastState.Length < 0x10000)
{
Rewind64K();
}
else
{
RewindLarge();
}
}
}
// TODO: only run by RewindThreader, refactor
public void RunCapture(byte[] coreSavestate)
{
if (RewindDeltaEnable)
{
if (LastState.Length <= 0x10000)
{
CaptureRewindStateDelta(coreSavestate, true);
}
else
{
CaptureRewindStateDelta(coreSavestate, false);
}
}
else
{
CaptureRewindStateNonDelta(coreSavestate);
}
}
public void ResetRewindBuffer()
{
if (RewindBuffer != null)
{
RewindBuffer.Clear();
}
RewindImpossible = false;
LastState = null;
}
private void SetRewindParams(bool enabled, int frequency)
{
if (RewindActive != enabled)
{
GlobalWin.OSD.AddMessage("Rewind " + (enabled ? "Enabled" : "Disabled"));
}
if (RewindFrequency != frequency && enabled)
{
GlobalWin.OSD.AddMessage("Rewind frequency set to " + frequency);
}
RewindActive = enabled;
RewindFrequency = frequency;
if (!RewindActive)
{
LastState = null;
}
}
private byte[] BufferManage(byte[] inbuf, long size, bool allocate)
{
if (allocate)
{
//if we have an appropriate buffer free, return it
if (RewindFellationBuf != null && RewindFellationBuf.LongLength == size)
{
byte[] ret = RewindFellationBuf;
RewindFellationBuf = null;
return ret;
}
//otherwise, allocate it
return new byte[size];
}
else
{
RewindFellationBuf = inbuf;
return null;
}
}
private void CaptureRewindStateNonDelta(byte[] CurrentState)
{
long offset = RewindBuffer.Enqueue(0, CurrentState.Length + 1);
Stream stream = RewindBuffer.Stream;
stream.Position = offset;
//write the header for a non-delta frame
stream.WriteByte(1); //i.e. true
stream.Write(CurrentState, 0, CurrentState.Length);
}
private void CaptureRewindStateDelta(byte[] CurrentState, bool isSmall)
{
//in case the state sizes mismatch, capture a full state rather than trying to do anything clever
if (CurrentState.Length != LastState.Length)
{
CaptureRewindStateNonDelta(CurrentState);
return;
}
int beginChangeSequence = -1;
bool inChangeSequence = false;
MemoryStream ms;
// try to set up the buffer in advance so we dont ever have exceptions in here
if (TempBuf.Length < CurrentState.Length)
{
TempBuf = new byte[CurrentState.Length * 2];
}
ms = new MemoryStream(TempBuf, 0, TempBuf.Length, true, true);
RETRY:
try
{
var writer = new BinaryWriter(ms);
writer.Write(false); // delta state
for (int i = 0; i < CurrentState.Length; i++)
{
if (inChangeSequence == false)
{
if (i >= LastState.Length)
{
continue;
}
if (CurrentState[i] == LastState[i])
{
continue;
}
inChangeSequence = true;
beginChangeSequence = i;
continue;
}
if (i - beginChangeSequence == 254 || i == CurrentState.Length - 1)
{
writer.Write((byte)(i - beginChangeSequence + 1));
if (isSmall)
{
writer.Write((ushort)beginChangeSequence);
}
else
{
writer.Write(beginChangeSequence);
}
writer.Write(LastState, beginChangeSequence, i - beginChangeSequence + 1);
inChangeSequence = false;
continue;
}
if (CurrentState[i] == LastState[i])
{
writer.Write((byte)(i - beginChangeSequence));
if (isSmall)
{
writer.Write((ushort)beginChangeSequence);
}
else
{
writer.Write(beginChangeSequence);
}
writer.Write(LastState, beginChangeSequence, i - beginChangeSequence);
inChangeSequence = false;
}
}
}
catch (NotSupportedException)
{
//ok... we had an exception after all
//if we did actually run out of room in the memorystream, then try it again with a bigger buffer
TempBuf = new byte[TempBuf.Length * 2];
goto RETRY;
}
if (LastState != null && LastState.Length == CurrentState.Length)
{
Buffer.BlockCopy(CurrentState, 0, LastState, 0, LastState.Length);
}
else
{
LastState = (byte[])CurrentState.Clone();
}
var seg = new ArraySegment<byte>(TempBuf, 0, (int)ms.Position);
RewindBuffer.Push(seg);
}
private void RewindLarge()
{
RewindDelta(false);
}
private void Rewind64K()
{
RewindDelta(true);
}
private void RewindDelta(bool isSmall)
{
var ms = RewindBuffer.PopMemoryStream();
var reader = new BinaryReader(ms);
bool fullstate = reader.ReadBoolean();
if (fullstate)
{
Global.Emulator.LoadStateBinary(reader);
}
else
{
var output = new MemoryStream(LastState);
while (ms.Position < ms.Length - 1)
{
byte len = reader.ReadByte();
int offset;
if(isSmall)
offset = reader.ReadUInt16();
else offset = reader.ReadInt32();
output.Position = offset;
output.Write(ms.GetBuffer(), (int)ms.Position, len);
ms.Position += len;
}
reader.Close();
output.Position = 0;
Global.Emulator.LoadStateBinary(new BinaryReader(output));
}
}
}
}

View File

@ -0,0 +1,265 @@
using System;
using System.IO;
using System.Threading;
using System.Collections.Generic;
using System.Collections.Concurrent;
using BizHawk.Client.Common;
namespace BizHawk.Client.EmuHawk
{
/// <summary>
/// Manages a ring buffer of storage which can continually chow its own tail to keep growing forward.
/// Probably only useful for the rewind buffer
/// </summary>
public class StreamBlobDatabase : IDisposable
{
private Func<byte[], long, bool, byte[]> _mBufferManage;
private byte[] _mAllocatedBuffer;
private Stream _mStream;
private LinkedList<ListItem> _mBookmarks = new LinkedList<ListItem>();
private LinkedListNode<ListItem> _mHead, _mTail;
private long _mCapacity, _mSize;
public StreamBlobDatabase(bool onDisk, long capacity, Func<byte[], long, bool, byte[]> mBufferManage)
{
_mBufferManage = mBufferManage;
_mCapacity = capacity;
if (onDisk)
{
var path = Path.Combine(System.IO.Path.GetTempPath(), "bizhawk.rewindbuf-pid" + System.Diagnostics.Process.GetCurrentProcess().Id + "-" + Guid.NewGuid().ToString());
// I checked the DeleteOnClose operation to make sure it cleans up when the process is aborted, and it seems to.
// Otherwise we would have a more complex tempfile management problem here.
// 4KB buffer chosen due to similarity to .net defaults, and fear of anything larger making hiccups for small systems (we could try asyncing this stuff though...)
_mStream = new FileStream(path, FileMode.Create, System.Security.AccessControl.FileSystemRights.FullControl, FileShare.None, 4 * 1024, FileOptions.DeleteOnClose);
}
else
{
_mAllocatedBuffer = _mBufferManage(null, capacity, true);
_mStream = new MemoryStream(_mAllocatedBuffer);
}
}
/// <summary>
/// Returns the amount of the buffer that's used
/// </summary>
public long Size { get { return _mSize; } }
/// <summary>
/// Gets the current fullness ratio (Size/Capacity). Note that this wont reach 100% due to the buffer size not being a multiple of a fixed savestate size.
/// </summary>
public float FullnessRatio { get { return (float)((double)Size / (double)_mCapacity); } }
/// <summary>
/// the number of frames stored here
/// </summary>
public int Count { get { return _mBookmarks.Count; } }
/// <summary>
/// The underlying stream to
/// </summary>
public Stream Stream { get { return _mStream; } }
public void Dispose()
{
_mStream.Dispose();
_mStream = null;
if (_mAllocatedBuffer != null)
{
_mBufferManage(_mAllocatedBuffer, 0, false);
}
}
public void Clear()
{
_mHead = _mTail = null;
_mSize = 0;
_mBookmarks.Clear();
}
/// <summary>
/// The push and pop semantics are for historical reasons and not resemblence to normal definitions
/// </summary>
public void Push(ArraySegment<byte> seg)
{
var buf = seg.Array;
int len = seg.Count;
long offset = Enqueue(0, len);
_mStream.Position = offset;
_mStream.Write(buf, seg.Offset, len);
}
/// <summary>
/// The push and pop semantics are for historical reasons and not resemblence to normal definitions
/// </summary>
public MemoryStream PopMemoryStream()
{
var item = Pop();
var buf = new byte[item.Length];
_mStream.Position = item.Index;
_mStream.Read(buf, 0, item.Length);
var ret = new MemoryStream(buf, 0, item.Length, false, true);
return ret;
}
public long Enqueue(int timestamp, int amount)
{
_mSize += amount;
if (_mHead == null)
{
_mTail = _mHead = _mBookmarks.AddFirst(new ListItem(timestamp, 0, amount));
return 0;
}
long target = _mHead.Value.EndExclusive + amount;
if (_mTail != null && target <= _mTail.Value.Index)
{
// theres room to add a new head before the tail
_mHead = _mBookmarks.AddAfter(_mHead, new ListItem(timestamp, _mHead.Value.EndExclusive, amount));
goto CLEANUP;
}
// maybe the tail is earlier than the head
if (_mTail.Value.Index < _mHead.Value.Index)
{
if (target <= _mCapacity)
{
// theres room to add a new head before the end of capacity
_mHead = _mBookmarks.AddAfter(_mHead, new ListItem(timestamp, _mHead.Value.EndExclusive, amount));
goto CLEANUP;
}
}
else
{
// nope, tail is after head. we'll have to clobber from the tail
_mHead = _mBookmarks.AddAfter(_mHead, new ListItem(timestamp, _mHead.Value.EndExclusive, amount));
goto CLEANUP;
}
// no room before the tail, or before capacity. head needs to wrap around.
_mHead = _mBookmarks.AddAfter(_mHead, new ListItem(timestamp, 0, amount));
CLEANUP:
// while the head impinges on tail items, discard them
for (; ; )
{
if (_mTail == null)
{
break;
}
if (_mHead.Value.EndExclusive > _mTail.Value.Index && _mHead.Value.Index <= _mTail.Value.Index)
{
LinkedListNode<ListItem> nextTail = _mTail.Next;
_mSize -= _mTail.Value.Length;
_mBookmarks.Remove(_mTail);
_mTail = nextTail;
}
else break;
}
return _mHead.Value.Index;
}
public ListItem Pop()
{
if (_mHead == null)
{
throw new InvalidOperationException("Attempted to pop from an empty data structure");
}
var ret = _mHead.Value;
_mSize -= ret.Length;
LinkedListNode<ListItem> nextHead = _mHead.Previous;
_mBookmarks.Remove(_mHead);
if (_mHead == _mTail)
{
_mTail = null;
}
_mHead = nextHead;
if (_mHead == null)
{
_mHead = _mBookmarks.Last;
}
return ret;
}
public ListItem Dequeue()
{
if (_mTail == null)
{
throw new InvalidOperationException("Attempted to dequeue from an empty data structure");
}
var ret = _mTail.Value;
_mSize -= ret.Length;
LinkedListNode<ListItem> nextTail = _mTail.Next;
_mBookmarks.Remove(_mTail);
if (_mTail == _mHead)
{
_mHead = null;
}
_mTail = nextTail;
if (_mTail == null)
{
_mTail = _mBookmarks.First;
}
return ret;
}
//-------- tests ---------
public void AssertMonotonic()
{
if (_mTail == null)
{
return;
}
int ts = _mTail.Value.Timestamp;
LinkedListNode<ListItem> curr = _mTail;
for (; ; )
{
if (curr == null)
{
curr = _mBookmarks.First;
break;
}
System.Diagnostics.Debug.Assert(curr.Value.Timestamp >= ts);
if (curr == _mHead)
{
return;
}
ts = curr.Value.Timestamp;
curr = curr.Next;
}
}
public class ListItem
{
public ListItem(int timestamp, long index, int length)
{
Timestamp = timestamp;
Index = index;
Length = length;
}
public int Timestamp { get; private set; }
public long Index { get; private set; }
public int Length { get; private set; }
public long EndExclusive
{
get { return Index + Length; }
}
}
}
}