adelikat
d308f76d2c
Movies - Added "Full Movie Loadstates" option, when checked it will do VBA-style movie loadstates where the entire state-movie is put into the movie, and then the movie is truncated on the next emulated frame rather than immediately
2013-03-09 19:54:50 +00:00
adelikat
0eeacb57ce
Add .sgb to Open File dialog
2013-03-09 18:41:23 +00:00
adelikat
de4334f357
Dashboard Cloner - more progress on Update tool
2013-03-08 22:21:04 +00:00
adelikat
4cd34a4fda
I fail today
2013-03-02 15:48:49 +00:00
adelikat
3f740a86b2
nevermind
2013-03-02 15:46:26 +00:00
adelikat
cf75e3715e
oops again
2013-03-02 15:45:47 +00:00
adelikat
9576428e36
oops
2013-03-02 15:42:32 +00:00
adelikat
7cccb9a0a8
Lua - "Fix" parameter order of gui.drawText()
2013-03-02 15:40:59 +00:00
adelikat
619a36fb4c
Lua - implement gui.drawText() - updates at the same time as other draw functions and is in emulator space instead of client space
2013-03-02 15:19:14 +00:00
adelikat
2a845ebc3b
Play Movie Dialog - fix time display of seconds, support ctrl+C on play movie list
2013-03-02 14:25:31 +00:00
adelikat
54b83bcad6
Lua - implement client.pause_av() and client.unpause_av()
2013-02-26 00:36:13 +00:00
adelikat
c316fba5ff
RamSearch - infinite undo/redo levels
2013-02-25 01:23:03 +00:00
adelikat
84bc032656
Some warning cleanup
2013-02-24 20:17:12 +00:00
adelikat
9f376fbf54
Progress on the state visualizer I was working on about 2 months ago, checking it in since it is collecting dust on my computer, feature is hidden for now
2013-02-18 01:22:41 +00:00
zeromus
9cf0a3f30f
snes-add gui option for ring buffer mode. its unclear whether it speeds things up, but its possible that it might, and it was a lot of work, so here it is as a user option.
2013-01-18 05:06:26 +00:00
zeromus
fc66bbb594
fix calculation of movie lengths for pal games
2013-01-14 08:13:34 +00:00
zeromus
c8d62d84ef
makerelease.bat excludes some junky files
2013-01-14 07:29:06 +00:00
pasky1382
ae9b791844
Added contra force (NES) collision box viewer.
2013-01-10 17:27:46 +00:00
zeromus
66077951c4
snes-fix timing calculations in aviout and movieplay dialog
2013-01-09 23:03:46 +00:00
zeromus
b1385b1010
try some things which are supposed to make assembly resolving more robust
2013-01-02 20:11:27 +00:00
zeromus
06000f339b
do weird thing that makes errors stop happening after r4249
2013-01-02 18:52:11 +00:00
goyuken
8cd1683554
mainform: disable the hack that loads GB games into dual gameboy. the core seems to work well enough that the next step is to actually hook up how to load two roms at once
2013-01-02 00:34:14 +00:00
goyuken
2a7fec2dd6
version check now successfully works against some older revisions. (in particular, i tried it against 1.0.4a release)
2013-01-01 23:10:47 +00:00
adelikat
6256c1dcd0
Check in the start of a Savestate visualizer feature for TAStudio, just an object right now, not hooked up and not complete
2013-01-01 19:21:36 +00:00
adelikat
09da012d94
Path Manager - change MakeAbsolutePath to take a default system parameter rather than requiring a useless empty parameter, and change all references to it accordingly
2012-12-30 17:52:40 +00:00
goyuken
4e2cc88c9d
fix problem i caused by deleting usage of MakeAbsolutePath() in firmware names
2012-12-30 17:33:33 +00:00
goyuken
b5de78bdde
gb framerate should be exactly 262144 / 4389... i think, anyway
2012-12-29 18:35:45 +00:00
goyuken
f53f9224b6
introduce hack that allows dual gameboy to accept input properly. tetris seems to function with link features working
2012-12-29 16:00:52 +00:00
goyuken
166110c609
gambatte: more linkcable stuff. input isn't working, haven't figured out why yet. note: at the moment, any attempt to load a GB\GBC rom will bring up the dual core.
2012-12-29 15:48:30 +00:00
brandman211
83ec09c960
Added GB(C/A) and A2800 framerates to GetSeconds, fixing the related movie lengths in the PlayMovie dialog. Assigned A7800 to and Coleco to use A2800's NTSC framerate. No clue about PAL for anything.
2012-12-29 09:55:37 +00:00
adelikat
0c7aca52cd
Add Dual GB to Controller config
2012-12-29 02:53:03 +00:00
adelikat
c01919a376
Mutliclient hookups for dual gb core
2012-12-29 02:30:31 +00:00
goyuken
63f9752ea2
rough in some stuff for game boy link cable recording. none of it is finished yet
2012-12-29 01:25:06 +00:00
adelikat
cc73cdb6f9
oops, Atari 7800 movie recording is NOT beta status
2012-12-28 03:40:08 +00:00
adelikat
3bb975752b
Path Config - filename select for Atari 7800 bios files
2012-12-27 22:47:58 +00:00
adelikat
9c945a175e
Atari 7800 - don't require all 3 bios files to run. But do nag them that they are missing them.
2012-12-27 22:24:42 +00:00
adelikat
fb14e1df1c
Messages - oops, use the Multitrack position settings for multitrack instead of fps, also set better defaults for multi-track message positioning (to not clash with other defaults)
2012-12-27 18:33:41 +00:00
adelikat
99221b51cc
Tiny speed up on Frame counter display when a movie is in playback/finished modes by using string builder
2012-12-27 18:23:07 +00:00
brandman211
c01be0cbad
Removed "Coleco" from Intellivision BIOS information.
2012-12-27 16:41:43 +00:00
zeromus
9a778a55fe
snes-add a bunch of complicated libsnes communication code. not sure whether it helps. need to gather data.
2012-12-27 07:59:19 +00:00
adelikat
e305c6faf9
Path Config - change "Tools" to "Global" as that more precisely describes the options in this tab, also move it first in the list
2012-12-26 22:40:32 +00:00
zeromus
8a74e08dfa
snes-fix savestate bug in performance core
2012-12-26 22:27:26 +00:00
zeromus
e5a65ba60e
snes-unhook 64bit until it works
2012-12-26 21:30:29 +00:00
zeromus
42e473b7a8
snes-fix dll deps in 64bit bsnes
2012-12-26 21:25:39 +00:00
goyuken
0424052929
remove MOS6502XNative.dll from build. it hasn't been used at all since before r3596; could always be built again from sln if needed
2012-12-26 20:56:22 +00:00
zeromus
c9b662d7ea
snes-support 64bit bsnes builds. this isnt tested yet since i dont have a 64bit system atm, but most of the infrastructure is there
2012-12-26 20:25:06 +00:00
zeromus
8a69a4ebe0
switch snes core back to external process. more refined this time. support use of performance core.
2012-12-25 20:36:04 +00:00
zeromus
259364bb33
upx some of our dlls
2012-12-25 19:07:54 +00:00
zeromus
7381855385
2012-12-24 21:34:22 +00:00
zeromus
89b89fd6bb
2012-12-24 21:33:11 +00:00
goyuken
587270cad2
snes: Fix rewind issue with tales of phantasia. Full details are as follows: Synchronize events occur right BEFORE the original thread tries to modify the data. That means that if, for instance, the SMP thread switches off to the CPU thread for a synchronize, but then the CPU switches to the PPU, commits a frame, and then in runtosave, finalizes, without having ever advanced past the SMP, when the SMP runs to save, it will do a data modify without being properly synced. The solution is for the CPU to not stop in runtosave until there's enough time for both the PPU and SMP to finish. Because of our stateful design, there's at most one event pending, so that simplifies to (smp.clock < 0 && ppu.clock < 0). This is unfortunately never guaranteed to finish, but with short timing segments on stateful PPU and SMP, and special guards in the PPU and SMP to switch back to the CPU as quickly as possible when in runtosave, it seems to work out.
2012-12-24 21:14:29 +00:00
goyuken
74c26d9b11
snes: ppu: state out similarly to apu. this was a very simple project; unlike the apu, there aren't many sync points. like the apu, a message is dumped to the console if runtosave causes determinism problems. like the apu, there's no speed hit, but tales of phantasia is still broken. breaks savesates.
2012-12-24 19:49:23 +00:00
goyuken
5e3d6555b0
libsnes: implement "stateful" smp that can restore its state at more points, theoretically eliminating incorrectness from smp misbehavior. no real speed loss. doesn't fix anything at the moment; i might back out the change if it turns out to never fix anything. breaks savestates.
2012-12-24 18:07:13 +00:00
goyuken
5f854466ab
sound: fudge up some parameters of BufferedAsync. the most noticeable difference is that PAL NES with clock throttle no longer sounds horrible
2012-12-23 20:26:43 +00:00
adelikat
cc05370809
oops, add Atari 7800 to the Open ROM file dialog in non-interim builds
2012-12-23 18:55:05 +00:00
adelikat
3d5b429789
update release info, this is a dummy commit mostly, that marks the end of the 1.4.0 release and the beginning of 1.4.1
2012-12-23 18:40:16 +00:00
adelikat
3f3afd253c
de-interim A7800 in the Path Config dialog
2012-12-23 16:36:46 +00:00
goyuken
3cc475a64f
reverse merge r4180, r4181, r4189
2012-12-23 16:30:00 +00:00
adelikat
60e16a56a3
NULL Emautlor - remove Save Movie from context menu, make Hex Editor not crash when loaded
2012-12-23 02:49:08 +00:00
adelikat
7992172300
Path Config - implement a Base ROM path, determines what folder will be defaulted to when Opening a ROM during a NULL emulator state
2012-12-23 02:42:20 +00:00
adelikat
e3ba1b6149
Path Config - BIOS Filename config for Coleco and GBA
2012-12-23 02:15:20 +00:00
adelikat
c009533def
Path Config - PCE and FDS BIOS filename config
2012-12-23 01:32:38 +00:00
adelikat
8ff8b99009
fix MakeRelease.bat
2012-12-23 00:51:40 +00:00
adelikat
2002057b62
Remove firmware folders and BIO_Info.txt files and replace with a single bios txt file in the new firmware folder
2012-12-23 00:49:11 +00:00
goyuken
e34975a727
multiclient: fix bug introduced in r4180 that prevents loading when Bizhawk.Emulation.dll is in another folder
2012-12-22 20:58:37 +00:00
goyuken
d9240844bc
make firmware path system less robust and more annoying
2012-12-22 19:10:54 +00:00
adelikat
172a344ada
Controller Config - add Intellivision controls
2012-12-22 02:34:08 +00:00
adelikat
76c9a68a2d
Intellivision - Hook up controllers to the core
2012-12-22 01:56:14 +00:00
goyuken
726d497997
lua: gui.text() behaves more consistently with different window sizes
2012-12-22 01:00:12 +00:00
adelikat
64ced7533b
Lua - implement client.getwindowsize
2012-12-21 23:50:29 +00:00
zeromus
f1401a16e1
snes-fix new bugs in audio
2012-12-21 16:13:11 +00:00
zeromus
8d7da30681
snes-refactor bsnes bindings to work via external process. should solve all stability problems. there is much sloppy transitionary code still in this commit; we need to smoke out any killer issues with this approach before committing too heavily. speed is close enough to last release, and can still be improved.
2012-12-21 07:23:55 +00:00
goyuken
e8a54aaeed
luaimplementation: input.getmouse(): button fields are now bools. position fields are now in emulated screen coordinates. no, it doesn't quite work right for some cases of window sizing... so don't do that!
2012-12-20 21:40:03 +00:00
goyuken
3d14e55297
bomb out if Bizhawk.Emulation and Bizhawk.Util versions don't match Bizhawk.MultiClient version
2012-12-17 15:38:56 +00:00
goyuken
fe6f029f39
7800: more control hookup for console buttons
2012-12-16 20:04:39 +00:00
adelikat
d57b850c7e
A78 - Virtual Pads
2012-12-16 19:07:45 +00:00
goyuken
e5a6a28940
7800: path config connected for saveram
2012-12-16 18:39:05 +00:00
adelikat
867c6ef4b9
Add Atari 7800 info to about box
2012-12-16 18:31:49 +00:00
goyuken
17d8e21c2d
7800: memory domains
2012-12-16 18:02:39 +00:00
goyuken
17f0f66ed7
7800: remove BufferElement because it annoys me. (Also gains a small speed increase, ~4%?). Remove "Copyright © Microsoft 2012" from the default AssemblyInfo.cs
2012-12-16 16:57:16 +00:00
goyuken
f8c9bd98f9
7800: implemented hard reset to simulate pushing the power button on the console. HSC ram is preserved, ROM is preserved, just about everything else is flushed. added "Power" button to connect to this. changed recording mnemonics
2012-12-16 15:15:54 +00:00
goyuken
c9c3821632
7800: add lag flag. breaks savestates. this marks our first change to EMU7800.Core
2012-12-16 01:34:02 +00:00
goyuken
6f43bafa83
7800 mnemonic stuff
2012-12-15 20:58:13 +00:00
goyuken
6e3dbde76c
add 7800 to the "warn before starting a movie" list
2012-12-15 20:35:37 +00:00
adelikat
d4ef18c422
ATari 7800 - add pause to mnemonics, however, something is very wrong, can't get a movie to sync, will have to investigate
2012-12-15 20:29:37 +00:00
adelikat
59ea6d86ff
Atari 7800 - add Pause button to controller config, set defaults for console buttons, also set some defaults for 2600 console buttons
2012-12-15 19:58:21 +00:00
pasky1382
3b37b809ad
Added Congo's Caper collision box viewer
2012-12-15 19:28:21 +00:00
adelikat
6dbb8f5f9f
Atari 7800 - controller config tag highlighting logic, add bios_info.txt to MakeRelease batch file
2012-12-15 14:10:52 +00:00
adelikat
054f0df3e4
Atari 7800 - basic mnemonics set up (input display and movie rerecording), however these mnemonics will change
2012-12-15 04:28:29 +00:00
adelikat
e7c8053617
Controller Config - add Atari 7800 joystick image
2012-12-15 03:17:00 +00:00
goyuken
2983c23920
atari7800: control hooked up, more or less
2012-12-15 02:36:38 +00:00
adelikat
158e6a5dd6
Atari 7800 - add bios info txt file and appropriate folders
2012-12-15 02:23:42 +00:00
adelikat
d34368e98d
Atari 7800 - hook up input on client side, implement joystick button 2 in controller definition
2012-12-14 02:17:47 +00:00
goyuken
8cc820c273
hexeditor: fix highlighting positioninigngi
2012-12-14 02:02:59 +00:00
adelikat
630595e848
putting emu7800.dll in svn so that the main sln at least compiles
2012-12-13 03:26:30 +00:00
goyuken
d205d68b95
move our 7800 code into Bizhawk.Emulation namespace (oops)
2012-12-12 18:17:30 +00:00
goyuken
f32fc83d96
7800: integrate the existing emu7800 gamedb as a core-private gamedb (not unlike bootgod), and use that to drive decision making. emu7800 should now be able to correctly load 7800PAL and 2600 games.
2012-12-12 03:40:18 +00:00
zeromus
36475368b2
fix update_gamedb.bat
2012-12-11 20:30:05 +00:00
zeromus
ab570aa47d
snesgfxdebugger-make clipboard image copying less flaky. natt may be interested in this.
2012-12-11 20:27:08 +00:00
goyuken
43396d4b39
garbodev disconnected and moved to attic/
2012-12-10 20:24:21 +00:00
goyuken
4834f40f6c
play around with garbodev core. probably worse than meteor, in general. managed. small compile-time change in MainForm.cs is needed to switch between the two. garbodev source files don't have any license on them at all, so 99.99% chance that this will be axed. why did i do it?
2012-12-10 19:32:18 +00:00
zeromus
a4b442abda
unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything.
2012-12-10 00:43:43 +00:00
goyuken
210d415e3d
Add Blargg's "blip_buf" as an unmanaged dll. license is LGPL; if I like the way it works, I'll rewrite it with MIT code. Implement it as the new resampling output track for NES. Small (~3%)? speedup. Should sound better, especially when the emulator can't quite keep speed.
2012-12-09 03:13:47 +00:00
adelikat
9c8b79be4b
Allow Shift + another key to register as Shift and that key separately on Controller input (not hotkey input), this allows the C64 keyboard to use shift as intended
2012-12-09 01:42:47 +00:00
goyuken
39606f7a0b
fix: input configuration dialogs no longer receive background input when config allow background input is off. recent regression
2012-12-08 20:08:55 +00:00
adelikat
8b08946c41
Virtual Pad tool - save window position, Ram Watch - restore defaults should set Save Window Position to true, not false
2012-12-08 18:35:12 +00:00
adelikat
3f35c9505a
put the LED light functionality in the UpdateToolsAfter method rather than directly in the frame loop
2012-12-08 18:00:55 +00:00
brandman211
a346389c2f
-Controller type for GBA.
...
-Cleanup (adelikat inspired me to always use braces).
2012-12-06 05:19:08 +00:00
adelikat
747115962b
C64 - hook up Lock key to core, doesn't do anything yet though
2012-12-06 01:19:32 +00:00
adelikat
fc484df925
Controller Config - show conflicts with in a particular controller itself
2012-12-04 23:12:04 +00:00
adelikat
796c6b8773
Rip out old input config dialog code
2012-12-04 21:48:14 +00:00
adelikat
99c7c132f1
Input Config - backend for supporting showing conflicts, rip out old inputwidget conflict code in favor of a simpler design
2012-12-04 21:47:07 +00:00
goyuken
2e4ca0fae6
LogWindow: replace textbox with a virtuallistview. while it may leave some things to be desired, it's not slow as balls. a superior implementation would be creating a VirtualTextBox of some sort
2012-12-03 21:19:39 +00:00
zeromus
aaf06d76d3
snesgfxdebugger-add BG scroll regs
2012-12-03 18:59:08 +00:00
goyuken
0ef0ef6357
gba: debugging output for software interrupt. todo: possibly bind this to some setting?
2012-12-03 18:49:05 +00:00
zeromus
bf15393a3c
snesgfxdebugger-add easier toggle for multiple BG layer visibility
2012-12-03 18:21:05 +00:00
zeromus
3398aefc7a
snesgfxdebugger-add in-place sprite viewing mode
2012-12-03 17:57:19 +00:00
goyuken
4d8a178703
hex editor: fix crash with odd-sized memory domains and 2/4 byte value sizes. fix display bug with odd-sized memory domains. fix display bugs with >64KB memory domains.
2012-12-03 16:51:39 +00:00
zeromus
522bcd844c
snesgfxdebugger-obj properties display
2012-12-03 07:50:23 +00:00
goyuken
e24d1efbd4
snes: cpu tracelogging. <1% extra overhead incurred when the tracer is not active.
2012-12-03 01:48:18 +00:00
adelikat
e61da61d5d
Controller Config - add a Restore Defaults context menu item that sets up a default mapping for a given controller type.
2012-12-03 01:20:06 +00:00
adelikat
d4280b2607
Input Config - add context menu - Clear option, for each controller
2012-12-03 00:41:05 +00:00
zeromus
3dd1c5c493
snesgfxdebugger-fix a bunch of bugs and half-baked things. no new features. (part 3 of N)
2012-12-02 23:58:20 +00:00
adelikat
2947cd92d0
VirtualPads - implement sticky toggle checkbox
2012-12-02 20:44:44 +00:00
zeromus
562eeb18bd
give movies the ability to write to any stream; decouple saving of movie from the import process, and make the bulk movie importer use new movie ability to write directly to output instead of copying (sometimes on top of itself in case source .fm2 was already in movie directory); make drag&dropped movies import to oldmovie.fm2.bkm.autoimported.bkm to prevent it from clobbering a legit movie you may have had there already
2012-12-02 20:35:51 +00:00
adelikat
bf35f63aa3
Virtual Pad - smarter clear function, only clears the sticky buttons pressed by the VirtualPad tool instead of also clearing stickies set by autohold hotkeys
2012-12-02 20:05:45 +00:00
goyuken
451f786660
snes: fix crash with rewind enabled in tales of phantasia. the problem seems to be that during runtosave(), the smp hits a wait opcode (0xff), which it can't get out of. with this fix, the emulator no longer crashes, but the emulated game does crash. more research is needed.
2012-12-02 18:32:33 +00:00
adelikat
20d04f9914
Add Keypriority as a status bar icon, when clicked it will toggle through the different options
2012-12-02 16:17:42 +00:00
adelikat
4741679542
an image
2012-12-02 15:36:16 +00:00
adelikat
f6afda4ed8
Implemented a system for controller vs hotkey conflicts. There is now a key priority option in the config menu, either controller input can override hotkeys, hotkeys can override input, or both can happen.
2012-12-02 15:18:28 +00:00
zeromus
e960989034
snesgfxdebugger-fix a bunch of bugs and half-baked things. no new features. (part 2 of N)
2012-12-02 08:00:59 +00:00
zeromus
8834d3dd5c
snesgfxdebugger-fix a bunch of bugs and half-baked things. no new features.
2012-12-02 02:51:30 +00:00
adelikat
10585b69e4
TAStudio - main form responds to hotkeys/controller input pressed while in tastudio
2012-12-02 01:56:30 +00:00
adelikat
7d8ee4ec0a
Updated version info, this commit marks the beginning of 1.3.1
2012-12-01 22:54:01 +00:00
adelikat
0bcbddf1ae
default Coleco folder should be Coleco, not ColecoVision, also fix interim flag
2012-12-01 20:36:24 +00:00
goyuken
83b38d9eb4
mainform: set INTERIM = false. do not load GBA games when INTERIM = false
2012-12-01 18:53:13 +00:00
zeromus
207e974d9e
updated libsneshawk.dll
2012-12-01 08:33:19 +00:00
zeromus
db37a6f64f
snes-reset the libsnes core (with whatever serious re-initialization logic we've currently written in libsnes) every time loadstate occurs; and add memsetting to that re-initialization logic, under the theory that if there is a savestate nondeterminism due to fundamental serialization bugs, at least loadstates will be deterministically buggy, decreasing the odds that anyone will ever notice them. of course, i would rather increase the odds that we'll notice them to 100%, so we can fix them, instead of just masking them. but i don't make the rules, i just stfu the nags
2012-12-01 06:21:53 +00:00
goyuken
dca6dfdaeb
gba gpu view: copy to clipboard implemented. also some stuff for some other stuff which i really shouldn't be doing because it's pointless when the core doesn't work for some things.
2012-11-30 19:57:04 +00:00
goyuken
20e7710a5c
lua: connect movie_setrerecordcounting()
...
gba gpu view: display 4bpp tiles in mode 2
2012-11-30 16:43:46 +00:00
goyuken
6412d6d93e
gb gpu view: fix bug due to scroll bar hilarity. gba gpu view: implement scanline callbacks
2012-11-30 05:16:37 +00:00
goyuken
20d9e726d2
gba gpu view: bring to front when loading a widget. gba: put dma in tracelog. disable display of sprites with shape = 3. fixes gobbelygook in F-Zero Climax (J). not sure if this is actually what hardware does, as the broken sprite data is from a different ambiguous situation.
2012-11-29 21:16:52 +00:00
zeromus
31faf359e9
try to 'sandbox' lua files with their own current directory.
2012-11-29 18:42:13 +00:00
goyuken
0aba12b6f8
gba gpu view: tile view widgets
2012-11-28 21:07:14 +00:00
goyuken
bdb2e8222a
gba gpu view: sprite display
2012-11-28 20:33:07 +00:00
goyuken
c95faaba72
tracelogger: copy ot clipboard
2012-11-28 18:59:56 +00:00
adelikat
49b7f9165d
If in full screen, add Open ROM to the context menu, so you can stay in fullscreen and still change roms
2012-11-28 02:00:08 +00:00
goyuken
83ae2278ec
gba gpu view: palette display
2012-11-27 21:13:13 +00:00
goyuken
da00dfa99c
gba gpu view: implement remaining bg modes
2012-11-27 20:24:38 +00:00
goyuken
91f3e27e84
gba gpu view: support more bg types and flags
2012-11-27 19:59:14 +00:00
goyuken
965c6d8700
gba: add the beginnings of a GPU view. much work is needed, but i like the idea of a single panel with movable widgets (and config-saveable layout, of course), as there is too much information in the case of a GBA to reasonably show it all on a screen. this way the user can set up a "workspace" appropriate for whatever dumping/debugging project is being done.
2012-11-27 19:21:46 +00:00
goyuken
175caf3a53
gba: add under-the-hood support for direct MMIO reading, to be used for something at some point, maybe
2012-11-27 16:44:50 +00:00
adelikat
76487941be
Add Atari 7800 to path config (interim only) and use firmwares folder instead of specific rom file paths. Atari 2600 - remove save ram in path config since it is not used. Optimized NES controller image.
2012-11-27 02:24:15 +00:00
goyuken
b2b3715468
add a stub for a GBA GPU Viewer
2012-11-26 23:16:31 +00:00
zeromus
efbdd58839
nes-fix mapper027 based on new understandings from fceumm; fix world hero
2012-11-26 22:08:25 +00:00
zeromus
7e9d487580
nes-fix m074 and m192 and add You Ling Xing Dong to gamedb to correct mapper from m074->m192. p.s. you ling mi long dong
2012-11-26 21:08:46 +00:00
goyuken
a378a47b67
move some avi dump stuff out of the frame advance function
2012-11-26 21:08:08 +00:00
goyuken
4f732be765
my bad
2012-11-26 20:47:17 +00:00
zeromus
c6ac8650d2
snesgfxdebugger-support rightclick freezing
2012-11-26 08:05:51 +00:00
zeromus
0c58d62762
snesgfxdebugger-layer toggles, more information
2012-11-26 06:30:30 +00:00
goyuken
fa388ed149
av dump: support resizing everything to a single resolution. sorry about all the crap gumming up MainForm...
2012-11-26 02:25:23 +00:00
adelikat
0eea66c54b
PCE - slight change in order of buttons on input config, fix Virtual Pad on PCE CD and SGX modes
2012-11-26 02:22:15 +00:00
adelikat
0edaa948eb
Path Config - fix C64 Firmwares config
2012-11-26 02:15:55 +00:00
adelikat
849228fbb4
oops, needs led images
2012-11-26 01:49:14 +00:00
adelikat
5433bdacfd
Use coreoutputcomm for led light feature
2012-11-26 01:43:34 +00:00
adelikat
453eef6da2
C64 - Statusbar now has a floppy disk led light, lights up when emulated floppy disk is in use
2012-11-26 01:28:14 +00:00
adelikat
f4d703663c
Virtual Pad - smarter resizing
2012-11-26 00:54:31 +00:00
adelikat
23749d7284
C64 - Virtualpad keyboard - clean up UI
2012-11-26 00:16:24 +00:00
adelikat
9ddd3d56a8
C64 - implement Restore key on client side, fixes to the Keyboard virtualpad
2012-11-25 21:49:07 +00:00
adelikat
2116dfa81b
TAStudio - listview - don't redraw bg unless it changes, a few fps speed up
2012-11-25 21:11:54 +00:00
goyuken
f73960ad8f
gba: blaaaaaaa
2012-11-25 20:42:58 +00:00
adelikat
aeb5ca2115
VirtualPads - fix clearing of joystick pads
2012-11-25 20:13:13 +00:00
zeromus
57e9619ff6
snes-hookup ui for color palette selection
2012-11-25 20:06:31 +00:00
goyuken
7a6f5fcf99
gba: Disable oam dma "m_graphic" optimization. Perhaps it should work correctly, but it doesn't and the speed gain is near nil and it's not worth the trouble to try fixing. Fixes garbage in the opening to "Final Fantasy 5 (J).gba"
2012-11-25 19:36:32 +00:00
adelikat
957ce112ed
oops
2012-11-25 19:31:17 +00:00
adelikat
afd91fbb8b
Add BIOS info files & folders for c64, nes, snes
2012-11-25 19:25:05 +00:00
goyuken
d77efde5fc
gba: add system bus memory domain
2012-11-25 19:03:13 +00:00
goyuken
890b7c354e
gba: muck up timer union (breaks savestates), add msvs rule to copy dll to bizhawk.multiclient/output/dll/libmeteor.dll
2012-11-25 18:42:41 +00:00
adelikat
09c0269489
GBA - fix virtualpad layout
2012-11-25 18:29:25 +00:00
adelikat
2f36e43498
Hook GBA up to input config dialog (interim only)
2012-11-25 18:16:21 +00:00
goyuken
eccc1b5a64
gba: hook up more path stuff
2012-11-25 17:21:29 +00:00
adelikat
05159ee932
Coleco - gamedb - add remaining noskip flags
2012-11-25 16:56:21 +00:00
goyuken
769fc5834b
fix problem in last commit. also, rename a number of ui references to "AVI Recording" to "A/V Recording" since it isn't particularly about AVI format
2012-11-25 15:51:18 +00:00
adelikat
9de7ee3336
GBA - do bio file path, not firmwares folder path
2012-11-25 03:47:58 +00:00
adelikat
61292d59eb
add GBA BIOS info, update Release bat for new colder/txt files
2012-11-25 02:11:13 +00:00
adelikat
f4768f95ff
Add PCE BIOS info
2012-11-25 01:37:41 +00:00
goyuken
206adff851
gba: implement mode 3, mode 5 backdrops. slightly todo, as i don't know how mosaic + affine works on hardware
2012-11-25 01:34:58 +00:00
adelikat
afdc3dd670
ColecoHawk - good error message when unable to find BIOS, add BIOS info file in Coleco folder
2012-11-25 01:32:17 +00:00
goyuken
89f6683b7e
add genesis to the warning list when recording a new movie
2012-11-24 22:31:58 +00:00
goyuken
1a61d2830b
revert r3922
2012-11-24 22:23:31 +00:00
goyuken
fec546f77a
gba: fix cartmem problem i caused that was exposed by recording movies.
...
inputadapters: finish GBA mnemonic stuff, including power button. |P|UDLRsSBALR|
mainform: show informative warning when starting recording a GBA movie
2012-11-24 22:14:05 +00:00
goyuken
366370301f
gba: enable savestates. in the process find and fix an absolutely retarded bug with core savestate loading and bios. fuck #define forever.
2012-11-24 21:23:50 +00:00
goyuken
b9fac0643a
gba: fix H-mosaic in text mode BGs
2012-11-24 18:33:15 +00:00
goyuken
fcb0be70f7
gba: cycle counter for frame timing was completely busted, now fixed, and frames take the expected approximately 280k cycles to complete
2012-11-24 17:37:40 +00:00
goyuken
f289ce7525
grumble grumble grumble
2012-11-24 16:14:30 +00:00
goyuken
ea19ae9d65
gba: disable outside interim
2012-11-24 04:46:43 +00:00
adelikat
8aad53e76c
coleco - updates to gamedb
2012-11-24 03:21:33 +00:00
goyuken
235d7a9a03
gba: saveram support. not tested too much because controller isn't hooked up yet. (and path config appears to be dumping them in the wrong place). also remove the silly system where the core tracks timing on when to write the saveram file to disk.
2012-11-24 02:25:47 +00:00
goyuken
d20970afa7
gba: correct tracelogger address for PC pipelining. note that the disassembly for some branch instructions shows up wrong, making this seem "wrong". but it's right, and the disassembly will be fixed...
...
core: tracelogger can now show a custom column header. GBA uses it; all other traceloggers untouched
2012-11-24 00:45:25 +00:00
zeromus
7ff342f907
snesgfxdebugger-preliminary sprite visualizing
2012-11-23 23:44:45 +00:00
goyuken
9efe2f2a67
gba: use release build libmeteor.dll for big speedup
2012-11-23 20:43:32 +00:00
goyuken
96880ccc4a
gba: Up the verbosity of the tracelogger. Using it, I was able to find a nasty bug: bitfields in cpsr\spsr were not being handled as expected by the compiler. Presumably the version and settings on GCC normally used for retrometeor does what's desired? Workaround applied.
2012-11-23 20:17:20 +00:00
adelikat
9ee8093f7a
Open Virtual Pad hotkey
2012-11-23 17:03:10 +00:00
goyuken
6d7ae2574d
gba: implement tracelogging. also disable _ITERATOR_DEBUG_LEVEL even in debug builds as the disassembler blows it up ><
2012-11-23 16:55:37 +00:00
adelikat
bde940ad0b
Controller Config - auto tab checkbox
2012-11-23 16:14:47 +00:00
adelikat
f50933b914
Controller Config - on load, select tab based on currently running core, path config - fix tab select logic on non-interim builds
2012-11-23 15:38:27 +00:00
adelikat
999646f92b
Controller Config - cleanup UI positioning
2012-11-23 15:20:00 +00:00
adelikat
a1b8b387d0
hook up GBA virtualpad
2012-11-23 14:33:50 +00:00
zeromus
608ebc4a99
snesgfxdebugger-display OBJ tiles
2012-11-23 09:10:18 +00:00
beirich
2382781627
coleco 'noskip' checkin... tested through M's so far
2012-11-23 05:51:16 +00:00
goyuken
32d0b546e0
gba: support hard reset. doesn't work right with saveram because saveram isn't all hooked up anyway yet
2012-11-23 04:28:38 +00:00
adelikat
a20f838e20
oops
2012-11-23 04:13:34 +00:00
adelikat
dc520c80e3
start gba virtualpad
2012-11-23 04:12:46 +00:00
adelikat
ec21c5160f
Path Config - Hook up GBA (interim only)
2012-11-23 03:46:05 +00:00
beirich
1a653190b7
coleco: fix a VDP I/O bug
...
fix typo in 'skip bios intro' option
2012-11-23 03:10:01 +00:00
zeromus
e70a387ffb
snesgfxdebugger-add ctrl+c to clipboard capability, and reflect user choice of backdrop color in debugger window
2012-11-22 06:57:01 +00:00
adelikat
952e7acaa0
Record movie - fix default filename that I broke some commits ago
2012-11-22 03:55:51 +00:00
adelikat
2254bc7008
Movies - Fix loading of sync depending GB menu items. Sync dependent movie header items now force the emulator settings when the movie is loaded (currently that is 3 gb items, and the coleco skip bios option)
2012-11-22 03:47:18 +00:00
adelikat
7b146707d1
fix movie recording for nes and some other cores
2012-11-22 03:27:34 +00:00
goyuken
f29a9dbbd8
force stop a\v capture on loading a new rom \ core, to avoid crashes.
2012-11-22 02:30:21 +00:00
adelikat
f26c72df86
Colecohawk - option to skip bios, setting is also saved into movies
2012-11-22 02:01:15 +00:00
adelikat
6a799cf1a5
Colecohawk - fixes to gamedb
2012-11-22 00:18:36 +00:00
goyuken
e69307276c
gb: implement new CGB color preset "GBA"
2012-11-21 21:09:01 +00:00
goyuken
4ccf2412b4
GB: gambatte saved a thumbnail of the framebuffer to savestates internally, which was only used with some core-internal "UI" stuff that we don't bother with. disable that feature. does not break old savestates.
2012-11-21 13:43:58 +00:00
adelikat
26f1a2e260
ColecoVision gamedb
2012-11-21 01:44:14 +00:00
goyuken
5b3de57fca
gba: make core go into zombie mode if libmeteor aborts, instead of crashing. this makes it easy to pick apart failures using the in-program debugging tools (memory view, tracelog once i add it)
2012-11-21 01:21:50 +00:00
goyuken
ee9e67d023
gba: some memory domains
2012-11-20 20:22:10 +00:00
goyuken
83f74f1290
gba: handle libmeteor aborts. Final Fantasy 5 (J) now crashes instead of drifting off into the sunset
2012-11-20 15:52:36 +00:00
goyuken
6bb3f7d39e
gb: add missing ZELDA2.pal
2012-11-20 03:30:16 +00:00
goyuken
db8590e55b
add some GBA related path config stuff. gbabios.rom will now attempt to load from GBA firmwares directory.
2012-11-20 03:17:53 +00:00
goyuken
28b1766ac8
GBA: core input stuff, including basic lag frame detection
2012-11-20 02:58:39 +00:00
goyuken
b515b62b3e
gba: spend approximately 200 seconds on mnemonic stuff before getting bored
2012-11-20 01:35:28 +00:00
goyuken
8a4393cd56
gba: add some console debugging stuff
2012-11-20 01:28:31 +00:00
goyuken
ff2c74245b
start import of "meteor" GBA core. it may not be the best around, but it's had actual code progress in the last year, and the code doesn't look like it was written by a hyena.
2012-11-20 00:26:46 +00:00
goyuken
93ad387db8
stuff, don't use
2012-11-19 22:43:34 +00:00
adelikat
54b3f28f7b
C64 - Keyboard virtualpad - finish wiring it up
2012-11-19 18:00:51 +00:00
adelikat
aca129d5f6
C64 - VirtualPad Keyboard - more progress - also fixed some mnemonic errors
2012-11-19 02:47:57 +00:00
adelikat
d72fa0d1bd
C64 - Progress on Keyboard virtualpad
2012-11-19 00:56:26 +00:00
adelikat
7ac6c1ce6c
C64 - Virtualpads - add the 2 joysticks
2012-11-18 22:34:38 +00:00
adelikat
b9c77106f7
C64 - implement rerecording and input display
2012-11-18 22:16:48 +00:00
goyuken
36dac9f7f4
cgb color chooser: sizing stuff
2012-11-18 18:52:53 +00:00
goyuken
8d20c2e351
gambatte: fully implement cgb palette selection
2012-11-18 18:46:57 +00:00
adelikat
5df1cd532e
C64 - implement rerecording/input display for the 2 controllers (no keyboard yet)
2012-11-18 17:43:02 +00:00
goyuken
12844bbd7f
GB: gbc color change infrastructure. not hooked up to UI yet
2012-11-18 17:02:55 +00:00
adelikat
40d4253f7a
C64 - progress on virtualpad keyboard
2012-11-18 16:14:19 +00:00
goyuken
388285c993
add notes about different GBC color algorithms
2012-11-18 16:04:59 +00:00
goyuken
f1f9331e6b
make sure the clickyvirtualcontroller does in fact clear its state once per frame. fixes weird behavior in frame advance
2012-11-18 15:25:55 +00:00
adelikat
8e43109a01
ColecoHawk - fix rerecording, fix virtualpads, C64 - start keyboard virtualpad
2012-11-18 15:03:23 +00:00
adelikat
9ebc848d26
VirtualPad tool - fix resizing, fix clear button on coleco pad, add to Toolbox Dialog, Toolbox dialog - dynamically resize height based on number of tools in the box
2012-11-18 05:31:31 +00:00
adelikat
94475aa9a7
ColecoHawk - hook up virtualpads
2012-11-18 05:19:05 +00:00
adelikat
4069c27854
a not so critical cosmetic change
2012-11-18 02:58:18 +00:00
adelikat
bb7c5893cb
Code clean up on controller config and properly interim flag some tabs, fix open rom dialog file extension list and sort out interim vs release
2012-11-18 02:51:39 +00:00
adelikat
da804a4272
ColecoHawk - only 1 L and 1 R button
2012-11-18 02:36:30 +00:00
adelikat
8e21318bf7
Path Config - code clean that fixes an exception when loading from ColecoHawk
2012-11-18 02:22:30 +00:00
adelikat
1f6c760dcf
About box updates
2012-11-17 23:04:58 +00:00
zeromus
ff8f6aafb6
fix bug in coleco bios hookup
2012-11-17 22:49:49 +00:00
adelikat
823e84592a
Coleco - hook up controller 2
2012-11-17 22:38:32 +00:00
adelikat
076cbe38e6
hook up coleco to mainform title, rip out some old movie file saving code, fix up the save/open file dialogs for play movie/record movie/TAStudio
2012-11-17 22:16:23 +00:00
adelikat
a0281498d3
Coleco - fix mnemonics, hookup up controller 1 autofire
2012-11-17 21:57:39 +00:00
adelikat
7a9b121798
Coleco has a button 0
2012-11-17 21:38:21 +00:00
adelikat
5a2b79f33e
Cool up coleco to controller config (only controller 1 for now, no autofire)
2012-11-17 21:28:09 +00:00
adelikat
3595516ae5
Hook up Coleco folders to path config, Change coleco system ID to "Coleco"
2012-11-17 21:12:51 +00:00
adelikat
9864c6a192
Path Config - FDS Bios - make browse button a file browser not a folder browser
2012-11-17 19:08:43 +00:00
adelikat
07615f58bb
Path Config - fix bug where PCE BIOS path config was not respected when clicking the browse button
2012-11-17 19:02:28 +00:00
beirich
4c83970b2b
initial ColecoVision commit. Needs BIOS ROM & input wired up to client (plus more emulation work)
2012-11-17 17:39:33 +00:00
goyuken
276b00fb35
snes: unify color generation for debugger and core. include 3 alternate implications: r3809, r3808, and hypothetical snes9x. nothing ui hooked up yet
2012-11-16 21:29:23 +00:00
goyuken
b51cfbaa45
snes: don't round early in color conversions. affects some RGB24 values slightly
2012-11-16 18:43:47 +00:00
goyuken
92b7006454
gb gpu view: fix slightly quirky\broken scanline select behavior
2012-11-16 16:28:02 +00:00
saxxonpike
eb188fc8b9
commodore64: fix key order on input config dialog
2012-11-15 19:36:23 +00:00
saxxonpike
d320a4d81e
commodore64: full keyboard defaults added
2012-11-15 19:27:20 +00:00
goyuken
00c4db8eeb
gb gpu view: save sprite back color in config, and set default to a gameboy-impossible color
2012-11-14 15:23:38 +00:00
adelikat
9d070deb16
C64 - hook up keyboard to input config
2012-11-14 03:01:48 +00:00
adelikat
05bb10e95d
Start a C64 keyboard virtual pad, not functional or hooked up yet, just design
2012-11-14 01:51:07 +00:00
zeromus
05420cf6ec
add SID and PSF extensions to frontend
2012-11-13 20:10:06 +00:00
adelikat
0fa4aa993e
C64 keyboard - oops
2012-11-13 19:40:09 +00:00
goyuken
607998ddd9
gb gpu view: use no alpha because of windows clipboard dumbassery
2012-11-13 02:02:06 +00:00
zeromus
afc97cda77
libmednahawk reorg
2012-11-13 00:50:10 +00:00
goyuken
188e3b8770
gb gpu view: implement selectable sprite back color and continual mouseover update when the emulator is running. still some quirks and stuff to finish
2012-11-13 00:43:47 +00:00
goyuken
d45fda78a4
NESPPU view: implement ctrl+C copy on mouseover
2012-11-12 22:13:49 +00:00
goyuken
e95efcb91b
throttling UI is now set up to be done in one of three ways: sound, vsync, timer. in addition, there's an option to use vsync even when not throttling to it (but this doesn't really work too well...)
2012-11-12 17:57:11 +00:00
adelikat
5574e335bb
C64 - wire up remaining keyboard key controls
2012-11-11 02:36:29 +00:00
adelikat
fef2e394e3
Fixes to c64 keyboard in config.cs, start hooking up keys to the core
2012-11-10 03:19:42 +00:00
adelikat
4c20f94b74
start C64 keyboard object
2012-11-10 02:40:43 +00:00
adelikat
09565e28ef
C64 - use numberpad for default joystick keys
2012-11-10 01:32:45 +00:00
zeromus
9053ac5b67
refine input event system and binding logic to allow more natural use of modifier keys as hotkeys
2012-11-09 20:03:59 +00:00
goyuken
e13e3257c1
dispose of slimdx gamepads on program close
2012-11-09 19:21:33 +00:00
goyuken
ae82ec5de0
gb gpu view: save position and autoload. they fit perfectly in the last few pixels of available real-estate in the form
2012-11-09 18:55:59 +00:00
goyuken
80b18cb278
gb gpu view: copy to clipboard
2012-11-09 18:14:59 +00:00
adelikat
570bb986c2
Remove FDS and VS as mappable keys (user must use menu items)
2012-11-09 02:47:50 +00:00
adelikat
bb0f409550
NESHawk - support movie recording for disk eject, insert coin 1, 2, FDS disk eject, and FDS Inserting of disks 1-4
2012-11-09 02:41:37 +00:00
goyuken
54ea30c50d
gb gpu view: stuff
2012-11-09 01:41:30 +00:00
adelikat
d5a87f667c
C64 - oops, fix crash due to misconfigured autofire
2012-11-08 19:39:00 +00:00
adelikat
dd24b2d255
Path Config - change link to SNES firmwares, add link to C64 firmwares
2012-11-08 18:40:49 +00:00
adelikat
01102b67bd
C64- hook up to path config dialog
2012-11-08 17:06:25 +00:00
adelikat
6e5e187b1a
NESHawk - hook up remappable controller button for FDS and VS special commands (not hooked up on mnemonics)
2012-11-08 14:49:57 +00:00
adelikat
a205158a0f
Hook up C64 joysticks on client side (except for mnemonics)
2012-11-08 13:33:30 +00:00
adelikat
49dc9cbfa0
only load ControllerConfig dialog, remove option for old input config
2012-11-08 04:46:48 +00:00
adelikat
db2b4584f5
Controller Config - implement Gameboy power button
2012-11-08 04:43:07 +00:00
adelikat
68cba7d792
Genesis - implement Reset button on client side (not yet hooked up in core)
2012-11-08 04:33:18 +00:00
adelikat
c32cef4bc4
SNES - Implement Reset and Power as controller buttons
2012-11-08 04:13:55 +00:00