pjgat09
a4fb43185a
N64: Adding a dummy emulator
2013-04-29 01:57:41 +00:00
adelikat
669edc55b3
Start a new virtual pad, and update 2012 sln file with new files from past few commits
2013-04-28 13:56:29 +00:00
masterofpuppets152001
40870f402e
Prevent more then one gg windows of the same console to be opened
2013-04-27 19:21:45 +00:00
goyuken
b0cbe204a9
XMLGame: fix reboot core in the case of hawkfile embedded assets
2013-04-27 17:43:15 +00:00
goyuken
086c8bcad2
XMLGame - fix hawkfile binding
2013-04-27 17:24:23 +00:00
goyuken
795bfb6550
fix config resetting default dual gameboy P2 Power button
2013-04-27 16:07:10 +00:00
goyuken
c998512a45
XMLGame now populates GameInfo.Hash with a combined hash of the loadassets, so dual gameboy movies have sensible hashes
2013-04-27 15:51:31 +00:00
goyuken
84b271684b
dual gameboy recording mnemonic |P|UDLRsSBA|P|UDLRsSBA|
2013-04-27 15:10:39 +00:00
goyuken
7830ec7384
add a simple "XMLGame" capability where a game can be theoretically loaded from an xml definition. very preliminary. hooked up dual gameboy to it, so you can now load dual gameboy again by using a .xml
2013-04-27 02:02:37 +00:00
goyuken
6fd7c22d01
fix missing file mistake in MultiClient.csproj introduced by r4331
2013-04-26 23:53:51 +00:00
masterofpuppets152001
4d445244d7
Little oversight
2013-04-26 07:59:10 +00:00
masterofpuppets152001
670460df8c
Genesis GG decoder/encoder (working codes!) and revamped UI of SNES/GG/GB Decoders
2013-04-26 03:12:04 +00:00
zeromus
df99f36464
support bsnes xml files and super road blaster MSU-1 game
2013-04-24 22:09:11 +00:00
masterofpuppets152001
f3a8cee8bc
Gameboy/Game Gear Game Genie Decoder (still non-working code)
2013-04-24 20:41:23 +00:00
masterofpuppets152001
046ae48ac5
Fixed crash on addcode
2013-04-23 22:45:20 +00:00
zeromus
4aebb21912
make cheats memdomain selector dropdownlist style
2013-04-23 22:27:00 +00:00
masterofpuppets152001
0b2ef2bbff
apply Game Genie converted cheat to BUS not CARTROM, code still don't work although
2013-04-23 22:00:16 +00:00
masterofpuppets152001
0df9dbde13
SNES Game Genie Encoder/Decoder, first "big" commit, hopefully I got everything
...
If there is anything wrong, let me know so I know what to do next time!
2013-04-23 09:09:49 +00:00
zeromus
107040955f
fix 2012 projfiles
2013-04-23 01:39:15 +00:00
zeromus
45a671ce73
snes-add "always doublesize framebuffer" snes option which makes the logical output of the snes core always sized appropriately for sudden hires-width or interlacing
2013-04-22 22:34:18 +00:00
masterofpuppets152001
bad1d9502c
Added lua command client_xpos and client_ypos
2013-04-18 00:54:04 +00:00
zeromus
6b62528ed5
fix building
2013-04-17 02:05:09 +00:00
adelikat
7d510df281
Lua Console - Lua Function List dialog - Ctrl+C copies the function to clipboard concatenated, ex: "emu.frameadvance()"
2013-04-16 01:25:30 +00:00
adelikat
e32eaeeb9a
More code cleanup
2013-04-16 00:19:31 +00:00
adelikat
7199b64a95
More multiclient refactoring
2013-04-15 02:14:14 +00:00
adelikat
be2937fdec
Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
2013-04-14 23:56:45 +00:00
adelikat
85571fe0ca
Update 2012 project to use .net 4.5
2013-04-11 01:02:47 +00:00
adelikat
1c33b92bf1
NES - separate first/last scanline settings for NTSC vs PAL (default of 8,231 NTSC and 0,239 for PAL)
2013-03-25 01:59:34 +00:00
adelikat
496f645b48
Lua - add snes library getlayer_set_bg_1(), setlayer_set_bg_1(), etc to toggle/get all layer options
2013-03-25 00:49:50 +00:00
adelikat
04c46893d3
Show the inner exception on program crash if there is one
2013-03-25 00:44:29 +00:00
adelikat
4905c698bd
Slight cosmetic change to the SNES options dialog
2013-03-25 00:23:02 +00:00
adelikat
42ba391c4f
Oops, fix my last commit
2013-03-25 00:20:07 +00:00
adelikat
500e3ff580
On interim builds, record the interim version number into movies. Also update version info. This marks the beginning of 1.4.2
2013-03-24 01:43:17 +00:00
adelikat
77846acf01
Lua - joypad.set - implement false to force input off, and a string param to serve as inverse
2013-03-23 20:34:25 +00:00
adelikat
34b0d8a272
Watch object code refactoring - no functional changes
2013-03-17 21:07:03 +00:00
adelikat
65ddac05bc
Ram Search - support Ctrl+C copy to clipboard
2013-03-17 15:45:01 +00:00
adelikat
cd03d2fe99
Slight tweak to movie frame property
2013-03-17 15:39:33 +00:00
adelikat
4a0a9e4b05
Ram WAtch - fix to output on the copy feature of last commit
2013-03-17 15:23:53 +00:00
adelikat
0196ea4cda
Ram Watch - support Ctrl+C to copy to clipboard
2013-03-17 03:21:58 +00:00
adelikat
76bf45fe63
oops
2013-03-13 01:50:56 +00:00
adelikat
3e639d65ab
Atari 2600 - implement TIA, PIA, and System Bus domains (note that there is no poke ability on the system bus domain at this time)
2013-03-11 01:46:12 +00:00
adelikat
47149d8f4e
Set maximum Speed via hotkeys from 1000% to 1600%
2013-03-10 23:56:05 +00:00
adelikat
f4dca72829
Add a "Stop Movie without saving" option
2013-03-10 23:03:52 +00:00
adelikat
5dc8733ae1
Some code refactoring, no functional changes
2013-03-10 22:42:54 +00:00
adelikat
240a9e3a45
Oops! Fix Movie Playback during poke mode
2013-03-10 00:06:40 +00:00
adelikat
168299f794
Hotkey Dialog - some small fixes to tab orders and focusing
2013-03-09 23:45:28 +00:00
adelikat
41be32ce21
Scrub Input hotkey, when held in movie playback mode, it will remove the input for that frame
2013-03-09 23:37:37 +00:00
adelikat
8baaae1110
Movies - add in a "Poke" mode for movies with hotkey. In this mode, when a movie is in playback mode, pressing input will write it into the movie. Also, the default behavior when TAStudio is open is this mode
2013-03-09 23:11:00 +00:00
adelikat
5df510fb4f
Lua - add a null check that maybe completely fixes input.set(), also add a null check when attempting to resolve the lua path that was breaking Lua Console when auto-loading a lua session
2013-03-09 20:31:04 +00:00
adelikat
c8e678aea7
Add Autofire hotkey, works like auto-hold except that when pressing a regular controller key, it will map it as auto-hold+autofire (feature works identically to autofire in the GENS and VBA emulators)
2013-03-09 20:10:04 +00:00
adelikat
d308f76d2c
Movies - Added "Full Movie Loadstates" option, when checked it will do VBA-style movie loadstates where the entire state-movie is put into the movie, and then the movie is truncated on the next emulated frame rather than immediately
2013-03-09 19:54:50 +00:00
adelikat
0eeacb57ce
Add .sgb to Open File dialog
2013-03-09 18:41:23 +00:00
adelikat
de4334f357
Dashboard Cloner - more progress on Update tool
2013-03-08 22:21:04 +00:00
adelikat
4cd34a4fda
I fail today
2013-03-02 15:48:49 +00:00
adelikat
3f740a86b2
nevermind
2013-03-02 15:46:26 +00:00
adelikat
cf75e3715e
oops again
2013-03-02 15:45:47 +00:00
adelikat
9576428e36
oops
2013-03-02 15:42:32 +00:00
adelikat
7cccb9a0a8
Lua - "Fix" parameter order of gui.drawText()
2013-03-02 15:40:59 +00:00
adelikat
619a36fb4c
Lua - implement gui.drawText() - updates at the same time as other draw functions and is in emulator space instead of client space
2013-03-02 15:19:14 +00:00
adelikat
2a845ebc3b
Play Movie Dialog - fix time display of seconds, support ctrl+C on play movie list
2013-03-02 14:25:31 +00:00
adelikat
54b83bcad6
Lua - implement client.pause_av() and client.unpause_av()
2013-02-26 00:36:13 +00:00
adelikat
c316fba5ff
RamSearch - infinite undo/redo levels
2013-02-25 01:23:03 +00:00
adelikat
84bc032656
Some warning cleanup
2013-02-24 20:17:12 +00:00
adelikat
9f376fbf54
Progress on the state visualizer I was working on about 2 months ago, checking it in since it is collecting dust on my computer, feature is hidden for now
2013-02-18 01:22:41 +00:00
zeromus
9cf0a3f30f
snes-add gui option for ring buffer mode. its unclear whether it speeds things up, but its possible that it might, and it was a lot of work, so here it is as a user option.
2013-01-18 05:06:26 +00:00
zeromus
fc66bbb594
fix calculation of movie lengths for pal games
2013-01-14 08:13:34 +00:00
zeromus
c8d62d84ef
makerelease.bat excludes some junky files
2013-01-14 07:29:06 +00:00
pasky1382
ae9b791844
Added contra force (NES) collision box viewer.
2013-01-10 17:27:46 +00:00
zeromus
66077951c4
snes-fix timing calculations in aviout and movieplay dialog
2013-01-09 23:03:46 +00:00
zeromus
b1385b1010
try some things which are supposed to make assembly resolving more robust
2013-01-02 20:11:27 +00:00
zeromus
06000f339b
do weird thing that makes errors stop happening after r4249
2013-01-02 18:52:11 +00:00
goyuken
8cd1683554
mainform: disable the hack that loads GB games into dual gameboy. the core seems to work well enough that the next step is to actually hook up how to load two roms at once
2013-01-02 00:34:14 +00:00
goyuken
2a7fec2dd6
version check now successfully works against some older revisions. (in particular, i tried it against 1.0.4a release)
2013-01-01 23:10:47 +00:00
adelikat
6256c1dcd0
Check in the start of a Savestate visualizer feature for TAStudio, just an object right now, not hooked up and not complete
2013-01-01 19:21:36 +00:00
adelikat
09da012d94
Path Manager - change MakeAbsolutePath to take a default system parameter rather than requiring a useless empty parameter, and change all references to it accordingly
2012-12-30 17:52:40 +00:00
goyuken
4e2cc88c9d
fix problem i caused by deleting usage of MakeAbsolutePath() in firmware names
2012-12-30 17:33:33 +00:00
goyuken
b5de78bdde
gb framerate should be exactly 262144 / 4389... i think, anyway
2012-12-29 18:35:45 +00:00
goyuken
f53f9224b6
introduce hack that allows dual gameboy to accept input properly. tetris seems to function with link features working
2012-12-29 16:00:52 +00:00
goyuken
166110c609
gambatte: more linkcable stuff. input isn't working, haven't figured out why yet. note: at the moment, any attempt to load a GB\GBC rom will bring up the dual core.
2012-12-29 15:48:30 +00:00
brandman211
83ec09c960
Added GB(C/A) and A2800 framerates to GetSeconds, fixing the related movie lengths in the PlayMovie dialog. Assigned A7800 to and Coleco to use A2800's NTSC framerate. No clue about PAL for anything.
2012-12-29 09:55:37 +00:00
adelikat
0c7aca52cd
Add Dual GB to Controller config
2012-12-29 02:53:03 +00:00
adelikat
c01919a376
Mutliclient hookups for dual gb core
2012-12-29 02:30:31 +00:00
goyuken
63f9752ea2
rough in some stuff for game boy link cable recording. none of it is finished yet
2012-12-29 01:25:06 +00:00
adelikat
cc73cdb6f9
oops, Atari 7800 movie recording is NOT beta status
2012-12-28 03:40:08 +00:00
adelikat
3bb975752b
Path Config - filename select for Atari 7800 bios files
2012-12-27 22:47:58 +00:00
adelikat
9c945a175e
Atari 7800 - don't require all 3 bios files to run. But do nag them that they are missing them.
2012-12-27 22:24:42 +00:00
adelikat
fb14e1df1c
Messages - oops, use the Multitrack position settings for multitrack instead of fps, also set better defaults for multi-track message positioning (to not clash with other defaults)
2012-12-27 18:33:41 +00:00
adelikat
99221b51cc
Tiny speed up on Frame counter display when a movie is in playback/finished modes by using string builder
2012-12-27 18:23:07 +00:00
brandman211
c01be0cbad
Removed "Coleco" from Intellivision BIOS information.
2012-12-27 16:41:43 +00:00
zeromus
9a778a55fe
snes-add a bunch of complicated libsnes communication code. not sure whether it helps. need to gather data.
2012-12-27 07:59:19 +00:00
adelikat
e305c6faf9
Path Config - change "Tools" to "Global" as that more precisely describes the options in this tab, also move it first in the list
2012-12-26 22:40:32 +00:00
zeromus
8a74e08dfa
snes-fix savestate bug in performance core
2012-12-26 22:27:26 +00:00
zeromus
e5a65ba60e
snes-unhook 64bit until it works
2012-12-26 21:30:29 +00:00
zeromus
42e473b7a8
snes-fix dll deps in 64bit bsnes
2012-12-26 21:25:39 +00:00
goyuken
0424052929
remove MOS6502XNative.dll from build. it hasn't been used at all since before r3596; could always be built again from sln if needed
2012-12-26 20:56:22 +00:00
zeromus
c9b662d7ea
snes-support 64bit bsnes builds. this isnt tested yet since i dont have a 64bit system atm, but most of the infrastructure is there
2012-12-26 20:25:06 +00:00
zeromus
8a69a4ebe0
switch snes core back to external process. more refined this time. support use of performance core.
2012-12-25 20:36:04 +00:00
zeromus
259364bb33
upx some of our dlls
2012-12-25 19:07:54 +00:00
zeromus
7381855385
2012-12-24 21:34:22 +00:00
zeromus
89b89fd6bb
2012-12-24 21:33:11 +00:00
goyuken
587270cad2
snes: Fix rewind issue with tales of phantasia. Full details are as follows: Synchronize events occur right BEFORE the original thread tries to modify the data. That means that if, for instance, the SMP thread switches off to the CPU thread for a synchronize, but then the CPU switches to the PPU, commits a frame, and then in runtosave, finalizes, without having ever advanced past the SMP, when the SMP runs to save, it will do a data modify without being properly synced. The solution is for the CPU to not stop in runtosave until there's enough time for both the PPU and SMP to finish. Because of our stateful design, there's at most one event pending, so that simplifies to (smp.clock < 0 && ppu.clock < 0). This is unfortunately never guaranteed to finish, but with short timing segments on stateful PPU and SMP, and special guards in the PPU and SMP to switch back to the CPU as quickly as possible when in runtosave, it seems to work out.
2012-12-24 21:14:29 +00:00
goyuken
74c26d9b11
snes: ppu: state out similarly to apu. this was a very simple project; unlike the apu, there aren't many sync points. like the apu, a message is dumped to the console if runtosave causes determinism problems. like the apu, there's no speed hit, but tales of phantasia is still broken. breaks savesates.
2012-12-24 19:49:23 +00:00
goyuken
5e3d6555b0
libsnes: implement "stateful" smp that can restore its state at more points, theoretically eliminating incorrectness from smp misbehavior. no real speed loss. doesn't fix anything at the moment; i might back out the change if it turns out to never fix anything. breaks savestates.
2012-12-24 18:07:13 +00:00
goyuken
5f854466ab
sound: fudge up some parameters of BufferedAsync. the most noticeable difference is that PAL NES with clock throttle no longer sounds horrible
2012-12-23 20:26:43 +00:00
adelikat
cc05370809
oops, add Atari 7800 to the Open ROM file dialog in non-interim builds
2012-12-23 18:55:05 +00:00
adelikat
3d5b429789
update release info, this is a dummy commit mostly, that marks the end of the 1.4.0 release and the beginning of 1.4.1
2012-12-23 18:40:16 +00:00
adelikat
3f3afd253c
de-interim A7800 in the Path Config dialog
2012-12-23 16:36:46 +00:00
goyuken
3cc475a64f
reverse merge r4180, r4181, r4189
2012-12-23 16:30:00 +00:00
adelikat
60e16a56a3
NULL Emautlor - remove Save Movie from context menu, make Hex Editor not crash when loaded
2012-12-23 02:49:08 +00:00
adelikat
7992172300
Path Config - implement a Base ROM path, determines what folder will be defaulted to when Opening a ROM during a NULL emulator state
2012-12-23 02:42:20 +00:00
adelikat
e3ba1b6149
Path Config - BIOS Filename config for Coleco and GBA
2012-12-23 02:15:20 +00:00
adelikat
c009533def
Path Config - PCE and FDS BIOS filename config
2012-12-23 01:32:38 +00:00
adelikat
8ff8b99009
fix MakeRelease.bat
2012-12-23 00:51:40 +00:00
adelikat
2002057b62
Remove firmware folders and BIO_Info.txt files and replace with a single bios txt file in the new firmware folder
2012-12-23 00:49:11 +00:00
goyuken
e34975a727
multiclient: fix bug introduced in r4180 that prevents loading when Bizhawk.Emulation.dll is in another folder
2012-12-22 20:58:37 +00:00
goyuken
d9240844bc
make firmware path system less robust and more annoying
2012-12-22 19:10:54 +00:00
adelikat
172a344ada
Controller Config - add Intellivision controls
2012-12-22 02:34:08 +00:00
adelikat
76c9a68a2d
Intellivision - Hook up controllers to the core
2012-12-22 01:56:14 +00:00
goyuken
726d497997
lua: gui.text() behaves more consistently with different window sizes
2012-12-22 01:00:12 +00:00
adelikat
64ced7533b
Lua - implement client.getwindowsize
2012-12-21 23:50:29 +00:00
zeromus
f1401a16e1
snes-fix new bugs in audio
2012-12-21 16:13:11 +00:00
zeromus
8d7da30681
snes-refactor bsnes bindings to work via external process. should solve all stability problems. there is much sloppy transitionary code still in this commit; we need to smoke out any killer issues with this approach before committing too heavily. speed is close enough to last release, and can still be improved.
2012-12-21 07:23:55 +00:00
goyuken
e8a54aaeed
luaimplementation: input.getmouse(): button fields are now bools. position fields are now in emulated screen coordinates. no, it doesn't quite work right for some cases of window sizing... so don't do that!
2012-12-20 21:40:03 +00:00
goyuken
3d14e55297
bomb out if Bizhawk.Emulation and Bizhawk.Util versions don't match Bizhawk.MultiClient version
2012-12-17 15:38:56 +00:00
goyuken
fe6f029f39
7800: more control hookup for console buttons
2012-12-16 20:04:39 +00:00
adelikat
d57b850c7e
A78 - Virtual Pads
2012-12-16 19:07:45 +00:00
goyuken
e5a6a28940
7800: path config connected for saveram
2012-12-16 18:39:05 +00:00
adelikat
867c6ef4b9
Add Atari 7800 info to about box
2012-12-16 18:31:49 +00:00
goyuken
17d8e21c2d
7800: memory domains
2012-12-16 18:02:39 +00:00
goyuken
17f0f66ed7
7800: remove BufferElement because it annoys me. (Also gains a small speed increase, ~4%?). Remove "Copyright © Microsoft 2012" from the default AssemblyInfo.cs
2012-12-16 16:57:16 +00:00
goyuken
f8c9bd98f9
7800: implemented hard reset to simulate pushing the power button on the console. HSC ram is preserved, ROM is preserved, just about everything else is flushed. added "Power" button to connect to this. changed recording mnemonics
2012-12-16 15:15:54 +00:00
goyuken
c9c3821632
7800: add lag flag. breaks savestates. this marks our first change to EMU7800.Core
2012-12-16 01:34:02 +00:00
goyuken
6f43bafa83
7800 mnemonic stuff
2012-12-15 20:58:13 +00:00
goyuken
6e3dbde76c
add 7800 to the "warn before starting a movie" list
2012-12-15 20:35:37 +00:00
adelikat
d4ef18c422
ATari 7800 - add pause to mnemonics, however, something is very wrong, can't get a movie to sync, will have to investigate
2012-12-15 20:29:37 +00:00
adelikat
59ea6d86ff
Atari 7800 - add Pause button to controller config, set defaults for console buttons, also set some defaults for 2600 console buttons
2012-12-15 19:58:21 +00:00
pasky1382
3b37b809ad
Added Congo's Caper collision box viewer
2012-12-15 19:28:21 +00:00
adelikat
6dbb8f5f9f
Atari 7800 - controller config tag highlighting logic, add bios_info.txt to MakeRelease batch file
2012-12-15 14:10:52 +00:00
adelikat
054f0df3e4
Atari 7800 - basic mnemonics set up (input display and movie rerecording), however these mnemonics will change
2012-12-15 04:28:29 +00:00
adelikat
e7c8053617
Controller Config - add Atari 7800 joystick image
2012-12-15 03:17:00 +00:00
goyuken
2983c23920
atari7800: control hooked up, more or less
2012-12-15 02:36:38 +00:00
adelikat
158e6a5dd6
Atari 7800 - add bios info txt file and appropriate folders
2012-12-15 02:23:42 +00:00
adelikat
d34368e98d
Atari 7800 - hook up input on client side, implement joystick button 2 in controller definition
2012-12-14 02:17:47 +00:00
goyuken
8cc820c273
hexeditor: fix highlighting positioninigngi
2012-12-14 02:02:59 +00:00
adelikat
630595e848
putting emu7800.dll in svn so that the main sln at least compiles
2012-12-13 03:26:30 +00:00
goyuken
d205d68b95
move our 7800 code into Bizhawk.Emulation namespace (oops)
2012-12-12 18:17:30 +00:00
goyuken
f32fc83d96
7800: integrate the existing emu7800 gamedb as a core-private gamedb (not unlike bootgod), and use that to drive decision making. emu7800 should now be able to correctly load 7800PAL and 2600 games.
2012-12-12 03:40:18 +00:00
zeromus
36475368b2
fix update_gamedb.bat
2012-12-11 20:30:05 +00:00
zeromus
ab570aa47d
snesgfxdebugger-make clipboard image copying less flaky. natt may be interested in this.
2012-12-11 20:27:08 +00:00
goyuken
43396d4b39
garbodev disconnected and moved to attic/
2012-12-10 20:24:21 +00:00
goyuken
4834f40f6c
play around with garbodev core. probably worse than meteor, in general. managed. small compile-time change in MainForm.cs is needed to switch between the two. garbodev source files don't have any license on them at all, so 99.99% chance that this will be axed. why did i do it?
2012-12-10 19:32:18 +00:00
zeromus
a4b442abda
unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything.
2012-12-10 00:43:43 +00:00
goyuken
210d415e3d
Add Blargg's "blip_buf" as an unmanaged dll. license is LGPL; if I like the way it works, I'll rewrite it with MIT code. Implement it as the new resampling output track for NES. Small (~3%)? speedup. Should sound better, especially when the emulator can't quite keep speed.
2012-12-09 03:13:47 +00:00
adelikat
9c8b79be4b
Allow Shift + another key to register as Shift and that key separately on Controller input (not hotkey input), this allows the C64 keyboard to use shift as intended
2012-12-09 01:42:47 +00:00
goyuken
39606f7a0b
fix: input configuration dialogs no longer receive background input when config allow background input is off. recent regression
2012-12-08 20:08:55 +00:00
adelikat
8b08946c41
Virtual Pad tool - save window position, Ram Watch - restore defaults should set Save Window Position to true, not false
2012-12-08 18:35:12 +00:00
adelikat
3f35c9505a
put the LED light functionality in the UpdateToolsAfter method rather than directly in the frame loop
2012-12-08 18:00:55 +00:00
brandman211
a346389c2f
-Controller type for GBA.
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-Cleanup (adelikat inspired me to always use braces).
2012-12-06 05:19:08 +00:00
adelikat
747115962b
C64 - hook up Lock key to core, doesn't do anything yet though
2012-12-06 01:19:32 +00:00
adelikat
fc484df925
Controller Config - show conflicts with in a particular controller itself
2012-12-04 23:12:04 +00:00
adelikat
796c6b8773
Rip out old input config dialog code
2012-12-04 21:48:14 +00:00
adelikat
99c7c132f1
Input Config - backend for supporting showing conflicts, rip out old inputwidget conflict code in favor of a simpler design
2012-12-04 21:47:07 +00:00
goyuken
2e4ca0fae6
LogWindow: replace textbox with a virtuallistview. while it may leave some things to be desired, it's not slow as balls. a superior implementation would be creating a VirtualTextBox of some sort
2012-12-03 21:19:39 +00:00
zeromus
aaf06d76d3
snesgfxdebugger-add BG scroll regs
2012-12-03 18:59:08 +00:00
goyuken
0ef0ef6357
gba: debugging output for software interrupt. todo: possibly bind this to some setting?
2012-12-03 18:49:05 +00:00
zeromus
bf15393a3c
snesgfxdebugger-add easier toggle for multiple BG layer visibility
2012-12-03 18:21:05 +00:00
zeromus
3398aefc7a
snesgfxdebugger-add in-place sprite viewing mode
2012-12-03 17:57:19 +00:00
goyuken
4d8a178703
hex editor: fix crash with odd-sized memory domains and 2/4 byte value sizes. fix display bug with odd-sized memory domains. fix display bugs with >64KB memory domains.
2012-12-03 16:51:39 +00:00
zeromus
522bcd844c
snesgfxdebugger-obj properties display
2012-12-03 07:50:23 +00:00
goyuken
e24d1efbd4
snes: cpu tracelogging. <1% extra overhead incurred when the tracer is not active.
2012-12-03 01:48:18 +00:00
adelikat
e61da61d5d
Controller Config - add a Restore Defaults context menu item that sets up a default mapping for a given controller type.
2012-12-03 01:20:06 +00:00
adelikat
d4280b2607
Input Config - add context menu - Clear option, for each controller
2012-12-03 00:41:05 +00:00
zeromus
3dd1c5c493
snesgfxdebugger-fix a bunch of bugs and half-baked things. no new features. (part 3 of N)
2012-12-02 23:58:20 +00:00
adelikat
2947cd92d0
VirtualPads - implement sticky toggle checkbox
2012-12-02 20:44:44 +00:00
zeromus
562eeb18bd
give movies the ability to write to any stream; decouple saving of movie from the import process, and make the bulk movie importer use new movie ability to write directly to output instead of copying (sometimes on top of itself in case source .fm2 was already in movie directory); make drag&dropped movies import to oldmovie.fm2.bkm.autoimported.bkm to prevent it from clobbering a legit movie you may have had there already
2012-12-02 20:35:51 +00:00
adelikat
bf35f63aa3
Virtual Pad - smarter clear function, only clears the sticky buttons pressed by the VirtualPad tool instead of also clearing stickies set by autohold hotkeys
2012-12-02 20:05:45 +00:00
goyuken
451f786660
snes: fix crash with rewind enabled in tales of phantasia. the problem seems to be that during runtosave(), the smp hits a wait opcode (0xff), which it can't get out of. with this fix, the emulator no longer crashes, but the emulated game does crash. more research is needed.
2012-12-02 18:32:33 +00:00
adelikat
20d04f9914
Add Keypriority as a status bar icon, when clicked it will toggle through the different options
2012-12-02 16:17:42 +00:00
adelikat
4741679542
an image
2012-12-02 15:36:16 +00:00
adelikat
f6afda4ed8
Implemented a system for controller vs hotkey conflicts. There is now a key priority option in the config menu, either controller input can override hotkeys, hotkeys can override input, or both can happen.
2012-12-02 15:18:28 +00:00
zeromus
e960989034
snesgfxdebugger-fix a bunch of bugs and half-baked things. no new features. (part 2 of N)
2012-12-02 08:00:59 +00:00
zeromus
8834d3dd5c
snesgfxdebugger-fix a bunch of bugs and half-baked things. no new features.
2012-12-02 02:51:30 +00:00
adelikat
10585b69e4
TAStudio - main form responds to hotkeys/controller input pressed while in tastudio
2012-12-02 01:56:30 +00:00
adelikat
7d8ee4ec0a
Updated version info, this commit marks the beginning of 1.3.1
2012-12-01 22:54:01 +00:00
adelikat
0bcbddf1ae
default Coleco folder should be Coleco, not ColecoVision, also fix interim flag
2012-12-01 20:36:24 +00:00
goyuken
83b38d9eb4
mainform: set INTERIM = false. do not load GBA games when INTERIM = false
2012-12-01 18:53:13 +00:00
zeromus
207e974d9e
updated libsneshawk.dll
2012-12-01 08:33:19 +00:00
zeromus
db37a6f64f
snes-reset the libsnes core (with whatever serious re-initialization logic we've currently written in libsnes) every time loadstate occurs; and add memsetting to that re-initialization logic, under the theory that if there is a savestate nondeterminism due to fundamental serialization bugs, at least loadstates will be deterministically buggy, decreasing the odds that anyone will ever notice them. of course, i would rather increase the odds that we'll notice them to 100%, so we can fix them, instead of just masking them. but i don't make the rules, i just stfu the nags
2012-12-01 06:21:53 +00:00
goyuken
dca6dfdaeb
gba gpu view: copy to clipboard implemented. also some stuff for some other stuff which i really shouldn't be doing because it's pointless when the core doesn't work for some things.
2012-11-30 19:57:04 +00:00
goyuken
20e7710a5c
lua: connect movie_setrerecordcounting()
...
gba gpu view: display 4bpp tiles in mode 2
2012-11-30 16:43:46 +00:00
goyuken
6412d6d93e
gb gpu view: fix bug due to scroll bar hilarity. gba gpu view: implement scanline callbacks
2012-11-30 05:16:37 +00:00
goyuken
20d9e726d2
gba gpu view: bring to front when loading a widget. gba: put dma in tracelog. disable display of sprites with shape = 3. fixes gobbelygook in F-Zero Climax (J). not sure if this is actually what hardware does, as the broken sprite data is from a different ambiguous situation.
2012-11-29 21:16:52 +00:00
zeromus
31faf359e9
try to 'sandbox' lua files with their own current directory.
2012-11-29 18:42:13 +00:00
goyuken
0aba12b6f8
gba gpu view: tile view widgets
2012-11-28 21:07:14 +00:00
goyuken
bdb2e8222a
gba gpu view: sprite display
2012-11-28 20:33:07 +00:00
goyuken
c95faaba72
tracelogger: copy ot clipboard
2012-11-28 18:59:56 +00:00
adelikat
49b7f9165d
If in full screen, add Open ROM to the context menu, so you can stay in fullscreen and still change roms
2012-11-28 02:00:08 +00:00
goyuken
83ae2278ec
gba gpu view: palette display
2012-11-27 21:13:13 +00:00
goyuken
da00dfa99c
gba gpu view: implement remaining bg modes
2012-11-27 20:24:38 +00:00
goyuken
91f3e27e84
gba gpu view: support more bg types and flags
2012-11-27 19:59:14 +00:00
goyuken
965c6d8700
gba: add the beginnings of a GPU view. much work is needed, but i like the idea of a single panel with movable widgets (and config-saveable layout, of course), as there is too much information in the case of a GBA to reasonably show it all on a screen. this way the user can set up a "workspace" appropriate for whatever dumping/debugging project is being done.
2012-11-27 19:21:46 +00:00
goyuken
175caf3a53
gba: add under-the-hood support for direct MMIO reading, to be used for something at some point, maybe
2012-11-27 16:44:50 +00:00
adelikat
76487941be
Add Atari 7800 to path config (interim only) and use firmwares folder instead of specific rom file paths. Atari 2600 - remove save ram in path config since it is not used. Optimized NES controller image.
2012-11-27 02:24:15 +00:00
goyuken
b2b3715468
add a stub for a GBA GPU Viewer
2012-11-26 23:16:31 +00:00
zeromus
efbdd58839
nes-fix mapper027 based on new understandings from fceumm; fix world hero
2012-11-26 22:08:25 +00:00
zeromus
7e9d487580
nes-fix m074 and m192 and add You Ling Xing Dong to gamedb to correct mapper from m074->m192. p.s. you ling mi long dong
2012-11-26 21:08:46 +00:00
goyuken
a378a47b67
move some avi dump stuff out of the frame advance function
2012-11-26 21:08:08 +00:00
goyuken
4f732be765
my bad
2012-11-26 20:47:17 +00:00
zeromus
c6ac8650d2
snesgfxdebugger-support rightclick freezing
2012-11-26 08:05:51 +00:00
zeromus
0c58d62762
snesgfxdebugger-layer toggles, more information
2012-11-26 06:30:30 +00:00
goyuken
fa388ed149
av dump: support resizing everything to a single resolution. sorry about all the crap gumming up MainForm...
2012-11-26 02:25:23 +00:00
adelikat
0eea66c54b
PCE - slight change in order of buttons on input config, fix Virtual Pad on PCE CD and SGX modes
2012-11-26 02:22:15 +00:00
adelikat
0edaa948eb
Path Config - fix C64 Firmwares config
2012-11-26 02:15:55 +00:00
adelikat
849228fbb4
oops, needs led images
2012-11-26 01:49:14 +00:00
adelikat
5433bdacfd
Use coreoutputcomm for led light feature
2012-11-26 01:43:34 +00:00
adelikat
453eef6da2
C64 - Statusbar now has a floppy disk led light, lights up when emulated floppy disk is in use
2012-11-26 01:28:14 +00:00
adelikat
f4d703663c
Virtual Pad - smarter resizing
2012-11-26 00:54:31 +00:00
adelikat
23749d7284
C64 - Virtualpad keyboard - clean up UI
2012-11-26 00:16:24 +00:00
adelikat
9ddd3d56a8
C64 - implement Restore key on client side, fixes to the Keyboard virtualpad
2012-11-25 21:49:07 +00:00
adelikat
2116dfa81b
TAStudio - listview - don't redraw bg unless it changes, a few fps speed up
2012-11-25 21:11:54 +00:00
goyuken
f73960ad8f
gba: blaaaaaaa
2012-11-25 20:42:58 +00:00
adelikat
aeb5ca2115
VirtualPads - fix clearing of joystick pads
2012-11-25 20:13:13 +00:00
zeromus
57e9619ff6
snes-hookup ui for color palette selection
2012-11-25 20:06:31 +00:00
goyuken
7a6f5fcf99
gba: Disable oam dma "m_graphic" optimization. Perhaps it should work correctly, but it doesn't and the speed gain is near nil and it's not worth the trouble to try fixing. Fixes garbage in the opening to "Final Fantasy 5 (J).gba"
2012-11-25 19:36:32 +00:00
adelikat
957ce112ed
oops
2012-11-25 19:31:17 +00:00
adelikat
afd91fbb8b
Add BIOS info files & folders for c64, nes, snes
2012-11-25 19:25:05 +00:00
goyuken
d77efde5fc
gba: add system bus memory domain
2012-11-25 19:03:13 +00:00
goyuken
890b7c354e
gba: muck up timer union (breaks savestates), add msvs rule to copy dll to bizhawk.multiclient/output/dll/libmeteor.dll
2012-11-25 18:42:41 +00:00
adelikat
09c0269489
GBA - fix virtualpad layout
2012-11-25 18:29:25 +00:00
adelikat
2f36e43498
Hook GBA up to input config dialog (interim only)
2012-11-25 18:16:21 +00:00
goyuken
eccc1b5a64
gba: hook up more path stuff
2012-11-25 17:21:29 +00:00
adelikat
05159ee932
Coleco - gamedb - add remaining noskip flags
2012-11-25 16:56:21 +00:00
goyuken
769fc5834b
fix problem in last commit. also, rename a number of ui references to "AVI Recording" to "A/V Recording" since it isn't particularly about AVI format
2012-11-25 15:51:18 +00:00
adelikat
9de7ee3336
GBA - do bio file path, not firmwares folder path
2012-11-25 03:47:58 +00:00
adelikat
61292d59eb
add GBA BIOS info, update Release bat for new colder/txt files
2012-11-25 02:11:13 +00:00
adelikat
f4768f95ff
Add PCE BIOS info
2012-11-25 01:37:41 +00:00
goyuken
206adff851
gba: implement mode 3, mode 5 backdrops. slightly todo, as i don't know how mosaic + affine works on hardware
2012-11-25 01:34:58 +00:00
adelikat
afdc3dd670
ColecoHawk - good error message when unable to find BIOS, add BIOS info file in Coleco folder
2012-11-25 01:32:17 +00:00
goyuken
89f6683b7e
add genesis to the warning list when recording a new movie
2012-11-24 22:31:58 +00:00
goyuken
1a61d2830b
revert r3922
2012-11-24 22:23:31 +00:00
goyuken
fec546f77a
gba: fix cartmem problem i caused that was exposed by recording movies.
...
inputadapters: finish GBA mnemonic stuff, including power button. |P|UDLRsSBALR|
mainform: show informative warning when starting recording a GBA movie
2012-11-24 22:14:05 +00:00
goyuken
366370301f
gba: enable savestates. in the process find and fix an absolutely retarded bug with core savestate loading and bios. fuck #define forever.
2012-11-24 21:23:50 +00:00
goyuken
b9fac0643a
gba: fix H-mosaic in text mode BGs
2012-11-24 18:33:15 +00:00
goyuken
fcb0be70f7
gba: cycle counter for frame timing was completely busted, now fixed, and frames take the expected approximately 280k cycles to complete
2012-11-24 17:37:40 +00:00
goyuken
f289ce7525
grumble grumble grumble
2012-11-24 16:14:30 +00:00
goyuken
ea19ae9d65
gba: disable outside interim
2012-11-24 04:46:43 +00:00
adelikat
8aad53e76c
coleco - updates to gamedb
2012-11-24 03:21:33 +00:00
goyuken
235d7a9a03
gba: saveram support. not tested too much because controller isn't hooked up yet. (and path config appears to be dumping them in the wrong place). also remove the silly system where the core tracks timing on when to write the saveram file to disk.
2012-11-24 02:25:47 +00:00
goyuken
d20970afa7
gba: correct tracelogger address for PC pipelining. note that the disassembly for some branch instructions shows up wrong, making this seem "wrong". but it's right, and the disassembly will be fixed...
...
core: tracelogger can now show a custom column header. GBA uses it; all other traceloggers untouched
2012-11-24 00:45:25 +00:00
zeromus
7ff342f907
snesgfxdebugger-preliminary sprite visualizing
2012-11-23 23:44:45 +00:00