gba: fix cartmem problem i caused that was exposed by recording movies.
inputadapters: finish GBA mnemonic stuff, including power button. |P|UDLRsSBALR| mainform: show informative warning when starting recording a GBA movie
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@ -149,6 +149,7 @@ namespace BizHawk.MultiClient
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{
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{"Atari 2600 Basic Controller", new Dictionary<string, string>() {{"Reset", "r"}, {"Select", "s"}}},
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{"Gameboy Controller", new Dictionary<string, string>() {{"Power", "P"}}},
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{"GBA Controller", new Dictionary<string, string>() {{"Power", "P"}}},
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{"Genesis 3-Button Controller", new Dictionary<string, string>() {{"Reset", "r"}}},
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{"NES Controller", new Dictionary<string, string>() {{"Reset", "r"}, {"Power", "P"}, {"FDS Eject", "E"}, {"FDS Insert 0", "0"}, {"FDS Insert 1", "1"}, {"VS Coin 1", "c"}, {"VS Coin 2", "C"}}},
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{"SNES Controller", new Dictionary<string, string>() {{"Power", "P"}, {"Reset", "r"}}},
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@ -85,6 +85,17 @@ namespace BizHawk.MultiClient
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public void RecordMovie()
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{
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// put any BEETA quality cores here
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if (Global.Emulator is Emulation.Consoles.Nintendo.GBA.GBA)
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{
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var result = MessageBox.Show
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(this, "Thanks for using Bizhawk! The emulation core you have selected " +
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"is currently BETA-status. We appreciate your help in testing Bizhawk. " +
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"You can record a movie on this core if you'd like to, but expect to " +
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"encounter bugs and sync problems. Continue?", "BizHawk", MessageBoxButtons.YesNo);
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if (result != System.Windows.Forms.DialogResult.Yes)
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return;
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}
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RecordMovie r = new RecordMovie();
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r.ShowDialog();
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}
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@ -370,8 +370,15 @@ namespace BizHawk.MultiClient
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private string GetGBAControllersAsMnemonic()
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{
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StringBuilder input = new StringBuilder("|");
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// there's no power button for now
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input.Append(".|");
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if (IsBasePressed("Power"))
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{
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input.Append(Global.COMMANDS[ControlType]["Power"]);
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}
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else
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{
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input.Append(".");
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}
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input.Append("|");
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foreach (string button in Global.BUTTONS[ControlType].Keys)
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{
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input.Append(IsBasePressed(button) ? Global.BUTTONS[ControlType][button] : ".");
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@ -715,6 +722,26 @@ namespace BizHawk.MultiClient
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}
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//Redundancy beats crazy if logic that makes new consoles annoying to add
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private void SetGBAControllersAsMnemonic(string mnemonic)
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{
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MnemonicChecker c = new MnemonicChecker(mnemonic);
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MyBoolButtons.Clear();
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if (mnemonic.Length < 2)
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{
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return;
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}
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if (mnemonic[1] == 'P')
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{
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Force("Power", true);
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}
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int start = 3;
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foreach (string button in Global.BUTTONS[ControlType].Keys)
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{
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Force(button, c[start++]);
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}
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}
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private void SetSNESControllersAsMnemonic(string mnemonic)
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{
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MnemonicChecker c = new MnemonicChecker(mnemonic);
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@ -800,6 +827,11 @@ namespace BizHawk.MultiClient
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SetC64ControllersAsMnemonic(mnemonic);
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return;
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}
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else if (ControlType == "GBA Controller")
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{
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SetGBAControllersAsMnemonic(mnemonic);
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return;
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}
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MnemonicChecker c = new MnemonicChecker(mnemonic);
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Binary file not shown.
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@ -97,11 +97,7 @@ namespace AMeteor
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return m_cart;
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}
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void DeleteCart()
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{
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if (m_cart)
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delete m_cart;
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}
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void DeleteCart();
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bool HasBios () const
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{
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@ -96,12 +96,21 @@ namespace AMeteor
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}
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}
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void Memory::DeleteCart()
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{
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if (m_cart)
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delete m_cart;
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m_cart = NULL;
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print_bizhawk("Cart Memory unloaded.\n");
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}
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void Memory::SetCartType (uint8_t type)
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{
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if (m_cart)
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{
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delete m_cart;
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print_bizhawk("Cart Memory unloaded.\n");
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m_cart = NULL;
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}
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switch (type)
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{
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