Lua - "Fix" parameter order of gui.drawText()

This commit is contained in:
adelikat 2013-03-02 15:40:59 +00:00
parent 619a36fb4c
commit 7cccb9a0a8
1 changed files with 2 additions and 3 deletions

View File

@ -794,12 +794,12 @@ namespace BizHawk.MultiClient
}
}
public void gui_drawString(object message, object X, object Y, object color = null, object fontsize = null, object fontfamily = null, object fontstyle = null)
public void gui_drawString(object X, object Y, object message, object color = null, object fontsize = null, object fontfamily = null, object fontstyle = null)
{
gui_drawString(message, X, Y, color, fontsize, fontfamily, fontstyle);
}
public void gui_drawText(object message, object X, object Y, object color = null, object fontsize = null, object fontfamily = null, object fontstyle = null)
public void gui_drawText(object X, object Y, object message, object color = null, object fontsize = null, object fontfamily = null, object fontstyle = null)
{
using (var g = GetGraphics())
{
@ -842,7 +842,6 @@ namespace BizHawk.MultiClient
}
}
Font font = new System.Drawing.Font(family, fsize, fstyle, GraphicsUnit.Pixel);
g.DrawString(message.ToString(), font, GetBrush(color ?? "white"), LuaInt(X), LuaInt(Y));
}