A78 - Virtual Pads

This commit is contained in:
adelikat 2012-12-16 19:07:45 +00:00
parent e5a6a28940
commit d57b850c7e
9 changed files with 782 additions and 1 deletions

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@ -442,6 +442,18 @@
<Compile Include="tools\TraceLogger.Designer.cs">
<DependentUpon>TraceLogger.cs</DependentUpon>
</Compile>
<Compile Include="tools\VirtualPadA78.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="tools\VirtualPadA78.Designer.cs">
<DependentUpon>VirtualPadA78.cs</DependentUpon>
</Compile>
<Compile Include="tools\VirtualPadA78Control.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="tools\VirtualPadA78Control.Designer.cs">
<DependentUpon>VirtualPadA78Control.cs</DependentUpon>
</Compile>
<Compile Include="tools\VirtualPadC64Keyboard.cs">
<SubType>UserControl</SubType>
</Compile>
@ -580,6 +592,12 @@
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<EmbeddedResource Include="tools\VirtualPadA78.resx">
<DependentUpon>VirtualPadA78.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="tools\VirtualPadA78Control.resx">
<DependentUpon>VirtualPadA78Control.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="tools\VirtualPadC64Keyboard.resx">
<DependentUpon>VirtualPadC64Keyboard.cs</DependentUpon>
</EmbeddedResource>

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@ -0,0 +1,138 @@
namespace BizHawk.MultiClient
{
partial class VirtualPadA78
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.PL = new System.Windows.Forms.CheckBox();
this.PD = new System.Windows.Forms.CheckBox();
this.PR = new System.Windows.Forms.CheckBox();
this.PU = new System.Windows.Forms.CheckBox();
this.B2 = new System.Windows.Forms.CheckBox();
this.B1 = new System.Windows.Forms.CheckBox();
this.SuspendLayout();
//
// PL
//
this.PL.Appearance = System.Windows.Forms.Appearance.Button;
this.PL.AutoSize = true;
this.PL.Image = global::BizHawk.MultiClient.Properties.Resources.Back;
this.PL.Location = new System.Drawing.Point(32, 19);
this.PL.Name = "PL";
this.PL.Size = new System.Drawing.Size(22, 22);
this.PL.TabIndex = 7;
this.PL.UseVisualStyleBackColor = true;
this.PL.CheckedChanged += new System.EventHandler(this.Buttons_CheckedChanged);
//
// PD
//
this.PD.Appearance = System.Windows.Forms.Appearance.Button;
this.PD.AutoSize = true;
this.PD.Image = global::BizHawk.MultiClient.Properties.Resources.BlueDown;
this.PD.Location = new System.Drawing.Point(53, 28);
this.PD.Name = "PD";
this.PD.Size = new System.Drawing.Size(22, 22);
this.PD.TabIndex = 6;
this.PD.UseVisualStyleBackColor = true;
this.PD.CheckedChanged += new System.EventHandler(this.Buttons_CheckedChanged);
//
// PR
//
this.PR.Appearance = System.Windows.Forms.Appearance.Button;
this.PR.AutoSize = true;
this.PR.Image = global::BizHawk.MultiClient.Properties.Resources.Forward;
this.PR.Location = new System.Drawing.Point(74, 19);
this.PR.Name = "PR";
this.PR.Size = new System.Drawing.Size(22, 22);
this.PR.TabIndex = 5;
this.PR.UseVisualStyleBackColor = true;
this.PR.CheckedChanged += new System.EventHandler(this.Buttons_CheckedChanged);
//
// PU
//
this.PU.Appearance = System.Windows.Forms.Appearance.Button;
this.PU.AutoSize = true;
this.PU.Image = global::BizHawk.MultiClient.Properties.Resources.BlueUp;
this.PU.Location = new System.Drawing.Point(53, 7);
this.PU.Name = "PU";
this.PU.Size = new System.Drawing.Size(22, 22);
this.PU.TabIndex = 4;
this.PU.UseVisualStyleBackColor = true;
this.PU.CheckedChanged += new System.EventHandler(this.Buttons_CheckedChanged);
//
// B2
//
this.B2.Appearance = System.Windows.Forms.Appearance.Button;
this.B2.AutoSize = true;
this.B2.Location = new System.Drawing.Point(93, 57);
this.B2.Name = "B2";
this.B2.Size = new System.Drawing.Size(23, 23);
this.B2.TabIndex = 9;
this.B2.Text = "2";
this.B2.UseVisualStyleBackColor = true;
this.B2.CheckedChanged += new System.EventHandler(this.Buttons_CheckedChanged);
//
// B1
//
this.B1.Appearance = System.Windows.Forms.Appearance.Button;
this.B1.AutoSize = true;
this.B1.Location = new System.Drawing.Point(10, 57);
this.B1.Name = "B1";
this.B1.Size = new System.Drawing.Size(23, 23);
this.B1.TabIndex = 8;
this.B1.Text = "1";
this.B1.UseVisualStyleBackColor = true;
this.B1.CheckedChanged += new System.EventHandler(this.Buttons_CheckedChanged);
//
// VirtualPadA78
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.B2);
this.Controls.Add(this.B1);
this.Controls.Add(this.PL);
this.Controls.Add(this.PD);
this.Controls.Add(this.PR);
this.Controls.Add(this.PU);
this.Name = "VirtualPadA78";
this.Size = new System.Drawing.Size(128, 89);
this.Load += new System.EventHandler(this.VirtualPadA78_Load);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.CheckBox PL;
private System.Windows.Forms.CheckBox PD;
private System.Windows.Forms.CheckBox PR;
private System.Windows.Forms.CheckBox PU;
private System.Windows.Forms.CheckBox B2;
private System.Windows.Forms.CheckBox B1;
}
}

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@ -0,0 +1,142 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace BizHawk.MultiClient
{
public partial class VirtualPadA78 : UserControl, IVirtualPad
{
public string Controller = "P1";
public VirtualPadA78()
{
SetStyle(ControlStyles.AllPaintingInWmPaint, true);
SetStyle(ControlStyles.UserPaint, true);
SetStyle(ControlStyles.DoubleBuffer, true);
this.BorderStyle = BorderStyle.Fixed3D;
this.Paint += new System.Windows.Forms.PaintEventHandler(this.VirtualPad_Paint);
InitializeComponent();
}
protected override bool ProcessCmdKey(ref Message msg, Keys keyData)
{
if (keyData == Keys.Up)
{
//TODO: move to next logical key
this.Refresh();
}
else if (keyData == Keys.Down)
{
this.Refresh();
}
else if (keyData == Keys.Left)
{
this.Refresh();
}
else if (keyData == Keys.Right)
{
this.Refresh();
}
else if (keyData == Keys.Tab)
{
this.Refresh();
}
return true;
}
private void VirtualPad_Paint(object sender, PaintEventArgs e)
{
}
private void VirtualPadA78_Load(object sender, EventArgs e)
{
}
public string GetMnemonic()
{
StringBuilder input = new StringBuilder("");
input.Append(PU.Checked ? "U" : ".");
input.Append(PD.Checked ? "D" : ".");
input.Append(PL.Checked ? "L" : ".");
input.Append(PR.Checked ? "R" : ".");
input.Append(B1.Checked ? "1" : ".");
input.Append(B2.Checked ? "2" : ".");
input.Append("|");
return input.ToString();
}
public void SetButtons(string buttons)
{
if (buttons.Length < 6) return;
if (buttons[0] == '.') PU.Checked = false; else PU.Checked = true;
if (buttons[1] == '.') PD.Checked = false; else PD.Checked = true;
if (buttons[2] == '.') PL.Checked = false; else PL.Checked = true;
if (buttons[3] == '.') PR.Checked = false; else PR.Checked = true;
if (buttons[4] == '.') B1.Checked = false; else B1.Checked = true;
if (buttons[5] == '.') B2.Checked = false; else B2.Checked = true;
}
private void Buttons_CheckedChanged(object sender, EventArgs e)
{
if (Global.Emulator.SystemId != "A78")
{
return;
}
else if (sender == PU)
{
Global.StickyXORAdapter.SetSticky(Controller + " Up", PU.Checked);
}
else if (sender == PD)
{
Global.StickyXORAdapter.SetSticky(Controller + " Down", PD.Checked);
}
else if (sender == PL)
{
Global.StickyXORAdapter.SetSticky(Controller + " Left", PL.Checked);
}
else if (sender == PR)
{
Global.StickyXORAdapter.SetSticky(Controller + " Right", PR.Checked);
}
else if (sender == B1)
{
Global.StickyXORAdapter.SetSticky(Controller + " Trigger", B1.Checked);
}
else if (sender == B2)
{
Global.StickyXORAdapter.SetSticky(Controller + " Trigger 2", B2.Checked);
}
}
public void Clear()
{
if (Global.Emulator.SystemId != "A78") return;
if (PU.Checked) Global.StickyXORAdapter.SetSticky(Controller + " Up", false);
if (PD.Checked) Global.StickyXORAdapter.SetSticky(Controller + " Down", false);
if (PL.Checked) Global.StickyXORAdapter.SetSticky(Controller + " Left", false);
if (PR.Checked) Global.StickyXORAdapter.SetSticky(Controller + " Right", false);
if (B1.Checked) Global.StickyXORAdapter.SetSticky(Controller + " Trigger", false);
if (B2.Checked) Global.StickyXORAdapter.SetSticky(Controller + " Trigger 2", false);
PU.Checked = false;
PD.Checked = false;
PL.Checked = false;
PR.Checked = false;
B1.Checked = false;
B2.Checked = false;
}
}
}

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@ -0,0 +1,120 @@
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<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
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<xsd:element name="data">
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@ -0,0 +1,108 @@
namespace BizHawk.MultiClient
{
partial class VirtualPadA78Control
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.B2 = new System.Windows.Forms.CheckBox();
this.B1 = new System.Windows.Forms.CheckBox();
this.B4 = new System.Windows.Forms.CheckBox();
this.B3 = new System.Windows.Forms.CheckBox();
this.SuspendLayout();
//
// B2
//
this.B2.Appearance = System.Windows.Forms.Appearance.Button;
this.B2.AutoSize = true;
this.B2.Location = new System.Drawing.Point(56, 5);
this.B2.Name = "B2";
this.B2.Size = new System.Drawing.Size(45, 23);
this.B2.TabIndex = 11;
this.B2.Text = "Reset";
this.B2.UseVisualStyleBackColor = true;
this.B2.CheckedChanged += new System.EventHandler(this.Buttons_CheckedChanged);
//
// B1
//
this.B1.Appearance = System.Windows.Forms.Appearance.Button;
this.B1.AutoSize = true;
this.B1.Location = new System.Drawing.Point(3, 5);
this.B1.Name = "B1";
this.B1.Size = new System.Drawing.Size(47, 23);
this.B1.TabIndex = 10;
this.B1.Text = "Power";
this.B1.UseVisualStyleBackColor = true;
this.B1.CheckedChanged += new System.EventHandler(this.Buttons_CheckedChanged);
//
// B4
//
this.B4.Appearance = System.Windows.Forms.Appearance.Button;
this.B4.AutoSize = true;
this.B4.Location = new System.Drawing.Point(160, 5);
this.B4.Name = "B4";
this.B4.Size = new System.Drawing.Size(47, 23);
this.B4.TabIndex = 13;
this.B4.Text = "Pause";
this.B4.UseVisualStyleBackColor = true;
this.B4.CheckedChanged += new System.EventHandler(this.Buttons_CheckedChanged);
//
// B3
//
this.B3.Appearance = System.Windows.Forms.Appearance.Button;
this.B3.AutoSize = true;
this.B3.Location = new System.Drawing.Point(107, 5);
this.B3.Name = "B3";
this.B3.Size = new System.Drawing.Size(47, 23);
this.B3.TabIndex = 12;
this.B3.Text = "Select";
this.B3.UseVisualStyleBackColor = true;
this.B3.CheckedChanged += new System.EventHandler(this.Buttons_CheckedChanged);
//
// VirtualPadA78Control
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.B4);
this.Controls.Add(this.B3);
this.Controls.Add(this.B2);
this.Controls.Add(this.B1);
this.Name = "VirtualPadA78Control";
this.Size = new System.Drawing.Size(217, 34);
this.Load += new System.EventHandler(this.VirtualPadA78Control_Load);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.CheckBox B2;
private System.Windows.Forms.CheckBox B1;
private System.Windows.Forms.CheckBox B4;
private System.Windows.Forms.CheckBox B3;
}
}

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@ -0,0 +1,119 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace BizHawk.MultiClient
{
public partial class VirtualPadA78Control : UserControl, IVirtualPad
{
public VirtualPadA78Control()
{
SetStyle(ControlStyles.AllPaintingInWmPaint, true);
SetStyle(ControlStyles.UserPaint, true);
SetStyle(ControlStyles.DoubleBuffer, true);
this.BorderStyle = BorderStyle.Fixed3D;
this.Paint += new System.Windows.Forms.PaintEventHandler(this.VirtualPad_Paint);
InitializeComponent();
}
private void VirtualPadA78Control_Load(object sender, EventArgs e)
{
}
protected override bool ProcessCmdKey(ref Message msg, Keys keyData)
{
if (keyData == Keys.Up)
{
//TODO: move to next logical key
this.Refresh();
}
else if (keyData == Keys.Down)
{
this.Refresh();
}
else if (keyData == Keys.Left)
{
this.Refresh();
}
else if (keyData == Keys.Right)
{
this.Refresh();
}
else if (keyData == Keys.Tab)
{
this.Refresh();
}
return true;
}
private void VirtualPad_Paint(object sender, PaintEventArgs e)
{
}
public string GetMnemonic()
{
StringBuilder input = new StringBuilder("");
input.Append(B1.Checked ? "P" : ".");
input.Append(B2.Checked ? "r" : ".");
input.Append(B3.Checked ? "s" : ".");
input.Append(B4.Checked ? "p" : ".");
input.Append("|");
return input.ToString();
}
public void SetButtons(string buttons)
{
if (buttons.Length < 4) return;
if (buttons[0] == '.') B1.Checked = false; else B1.Checked = true;
if (buttons[1] == '.') B2.Checked = false; else B2.Checked = true;
if (buttons[2] == '.') B3.Checked = false; else B3.Checked = true;
if (buttons[3] == '.') B4.Checked = false; else B4.Checked = true;
}
private void Buttons_CheckedChanged(object sender, EventArgs e)
{
if (Global.Emulator.SystemId != "A78")
{
return;
}
else if (sender == B1)
{
Global.StickyXORAdapter.SetSticky("Power", B1.Checked);
}
else if (sender == B2)
{
Global.StickyXORAdapter.SetSticky("Reset", B2.Checked);
}
else if (sender == B3)
{
Global.StickyXORAdapter.SetSticky("Select", B3.Checked);
}
else if (sender == B4)
{
Global.StickyXORAdapter.SetSticky("Pause", B4.Checked);
}
}
public void Clear()
{
if (Global.Emulator.SystemId != "A78") return;
if (B1.Checked) Global.StickyXORAdapter.SetSticky("Power", false);
if (B2.Checked) Global.StickyXORAdapter.SetSticky("Reset", false);
if (B3.Checked) Global.StickyXORAdapter.SetSticky("Select", false);
if (B4.Checked) Global.StickyXORAdapter.SetSticky("Pause", false);
B1.Checked = false;
B2.Checked = false;
B3.Checked = false;
B4.Checked = false;
}
}
}

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@ -0,0 +1,120 @@
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<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
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<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -56,8 +56,8 @@ namespace BizHawk.MultiClient
private void VirtualPad_Paint(object sender, PaintEventArgs e)
{
}
public string GetMnemonic()
{
StringBuilder input = new StringBuilder("");

View File

@ -81,6 +81,22 @@ namespace BizHawk.MultiClient
Pads.Add(ataricontrols);
ControllerBox.Controls.Add(Pads[2] as Control);
break;
case "A78":
VirtualPadA78 atari78pad1 = new VirtualPadA78();
atari78pad1.Location = new Point(8, 19);
atari78pad1.Controller = "P1";
VirtualPadA78 atari78pad2 = new VirtualPadA78();
atari78pad2.Location = new Point(150, 19);
atari78pad2.Controller = "P2";
Pads.Add(atari78pad1);
Pads.Add(atari78pad2);
ControllerBox.Controls.Add(atari78pad1);
ControllerBox.Controls.Add(atari78pad2);
VirtualPadA78Control atari78controls = new VirtualPadA78Control();
atari78controls.Location = new Point(8, 125);
Pads.Add(atari78controls);
ControllerBox.Controls.Add(Pads[2] as Control);
break;
case "NES":
VirtualPadNES nespad1 = new VirtualPadNES();
nespad1.Location = new Point(8, 19);