lua: gui.text() behaves more consistently with different window sizes
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@ -654,9 +654,11 @@ namespace BizHawk.MultiClient
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dx -= Global.Emulator.CoreComm.ScreenLogicalOffsetX;
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dy -= Global.Emulator.CoreComm.ScreenLogicalOffsetY;
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}
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// blah hacks
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dx *= client_getwindowsize();
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dy *= client_getwindowsize();
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Global.OSD.AddGUIText(luaStr.ToString(), dx, dy, alert, GetColor(background), GetColor(forecolor),
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a);
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Global.OSD.AddGUIText(luaStr.ToString(), dx, dy, alert, GetColor(background), GetColor(forecolor), a);
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}
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public void gui_text(object luaX, object luaY, object luaStr, object background = null, object forecolor = null,
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