lua: gui.text() behaves more consistently with different window sizes

This commit is contained in:
goyuken 2012-12-22 01:00:12 +00:00
parent 64ced7533b
commit 726d497997
1 changed files with 4 additions and 2 deletions

View File

@ -654,9 +654,11 @@ namespace BizHawk.MultiClient
dx -= Global.Emulator.CoreComm.ScreenLogicalOffsetX;
dy -= Global.Emulator.CoreComm.ScreenLogicalOffsetY;
}
// blah hacks
dx *= client_getwindowsize();
dy *= client_getwindowsize();
Global.OSD.AddGUIText(luaStr.ToString(), dx, dy, alert, GetColor(background), GetColor(forecolor),
a);
Global.OSD.AddGUIText(luaStr.ToString(), dx, dy, alert, GetColor(background), GetColor(forecolor), a);
}
public void gui_text(object luaX, object luaY, object luaStr, object background = null, object forecolor = null,