Commit Graph

3694 Commits

Author SHA1 Message Date
CasualPokePlayer f2a4794105 Use source generation for SettingsUtil.SetDefaultValues 2023-10-25 22:52:06 -07:00
feos 5ce0aa24a5 fix #3481 2023-10-25 21:02:08 +03:00
feos 7ac9bc26cd mame: add reset 2023-10-25 20:30:32 +03:00
CasualPokePlayer edcd2cd548 fix Ctrl+C not SIGINT'ing, I think 2023-10-24 07:36:17 -07:00
James Groom 736abf32ac
Ensure FFmpeg DL target is writable before downloading 2023-10-24 23:11:54 +10:00
James Groom 542a0e08be
Fix `Process.Start` crash in Play Movie dialog on Linux 2023-10-24 22:50:44 +10:00
James Groom c7f438c240
Use loaded movie's filename for A/V filename 2023-10-24 22:46:22 +10:00
James Groom 65060c00f1
Fix/mute code style warnings 2023-10-24 22:32:17 +10:00
CasualPokePlayer b88c7e6baa fix warning from last commit 2023-10-23 22:48:42 -07:00
CasualPokePlayer cd4e58eaca make CRC32/SHA1 hashers not die when on a non-x86_64 platform 2023-10-23 15:41:27 -07:00
CasualPokePlayer 12a63e27e6 give more memory to melonDS
fixing OOM with 512MB games
2023-10-23 05:52:36 -07:00
CasualPokePlayer ee7fc95fac fix some usings 2023-10-22 19:28:23 -07:00
CasualPokePlayer 8941bac1ce remove BinaryQuickSerializer
see #3768
2023-10-22 19:23:32 -07:00
CasualPokePlayer cfdf607373 fix #3807 2023-10-22 01:05:32 -07:00
CasualPokePlayer 19552d6408 update Silk.* packages to 2.18.0, remove Silk .config hack (unneeded with this update) 2023-10-21 20:51:42 -07:00
CasualPokePlayer 220268809c Remove EvDevKeyInput. Pretty much useless in practice as apparently you need higher permissions (e.g. root) to access keyboard evdev files, direct evdev is more reserved for gamepads (already handled by SDL2)
Turn these OS specific key input impls into instantiable classes instead of a ton of static classes, a lot nicer to work with as don't need to constantly check CurrentOS to know which class to use, only the factory needs to check that!
2023-10-20 21:43:23 -07:00
CasualPokePlayer 62501ad859 do minor cleanup with EvDevKeyInput, add in define for switching from X11KeyInput to EvDevKeyInput 2023-10-16 16:08:19 -07:00
CasualPokePlayer d4602cf831 add Quartz key input handler
unused of course since no macOS support, but there when we need it
2023-10-15 19:06:53 -07:00
CasualPokePlayer b6d4b0dc81 remove some unused stuff 2023-10-15 04:17:06 -07:00
CasualPokePlayer a35ee381d0 Add evdev keyboard handler. Untested and unused for now 2023-10-15 04:11:32 -07:00
kalimag f3796756bc
Add setting to control what happens when double-clicking RAM watch (squashed PR #3802)
* Make RamWatch double click action configurable
* Make RamWatch Enter press share double-click behavior
* Make RamWatch double-click action default to poke
* Fix code style
* Reduce total diff size from extracting method
* Make sub-menu text more specific
2023-10-15 14:43:10 +10:00
CasualPokePlayer b5ebee7cd5 move RAWINPUT imports to a new file 2023-10-12 20:49:17 -07:00
CasualPokePlayer 5fc37d6aac add RAWInput keyboard handler, use it for OSTailoredKeyInputAdapter / SDL2
re-removes hard DirectInput dependency
2023-10-12 00:36:13 -07:00
CasualPokePlayer a320928a6f fix IOE in X11KeyInput.Update() 2023-10-11 17:48:23 -07:00
CasualPokePlayer ac3913ded3 add user agent for cheevo stuff 2023-10-05 02:05:31 -07:00
feos c438faeec9 added more mame mnemonics 2023-10-04 19:07:20 +03:00
James Groom 27c5b0e9b7
Also clear `GuiApi`'s image cache when restarting 2023-10-04 05:21:22 +10:00
CasualPokePlayer 0d4a1a6b26 fix #3781 2023-10-02 22:32:30 -07:00
CasualPokePlayer af4e9200ed fix memory leak when screenshotting/framedumping with osd with d3d9 display method 2023-10-02 21:08:48 -07:00
Morilli a71b228c70 reset "change" variables on tasproj load
Doing this fixes tasproj prompting for save on bk2->tasproj conversion (which makes no sense) and generally seems senseful to do; there is no point ever having a changelog or changes bool set just after loading a tasproj
2023-09-27 21:54:35 +02:00
James Groom cf809ed5aa
Override duration for onboarding OSD message
fixes a351dcc55
this is why you test changes even when you're sure they will compile
2023-09-26 23:52:52 +10:00
CasualPokePlayer 2b00e33560 add TransformPoint impl for NDS 2023-09-25 22:18:44 -07:00
CasualPokePlayer f6a77a8410 Fix touch coord calc when OpenGL is not available, probably fix off by one here too (I think this is right?) 2023-09-25 05:35:15 -07:00
CasualPokePlayer 07126b1e48 c# changes for 3d5c2120f2 2023-09-25 05:26:17 -07:00
CasualPokePlayer f63e50c91b C# changes for melonDS OpenGL support
also add in a way to debug OpenGL stuff (only built when uncommenting a define)
also do various cleanup here
2023-09-24 04:28:42 -07:00
CasualPokePlayer acff619034 add more mmap heap to melonds, check against 0 sized arrays in roms 2023-09-17 12:37:37 -07:00
CasualPokePlayer 0496d45e09 melonDS's logs already have a newline 2023-09-17 02:52:44 -07:00
CasualPokePlayer 0ad1f7feb2 waterbox has fun limitations 2023-09-17 02:16:25 -07:00
CasualPokePlayer 178939f76c woops 2023-09-17 01:03:42 -07:00
CasualPokePlayer d3dff6fe37 update c# side for melonDS changes 2023-09-17 00:58:49 -07:00
Morilli 2fc9f719e5 Fix #3685 again 2023-09-12 16:44:31 +02:00
CasualPokePlayer 4f98bf101c fix minor oops in previous commit 2023-09-11 22:57:04 -07:00
CasualPokePlayer d788e603fd force usage of bios on gambatte when recording a movie
(except when the rom cant be booted with bios, then enable bios sync setting is respected)
also cleanup this code a lot
2023-09-11 22:52:48 -07:00
CasualPokePlayer ed0dbb77ae expose SRAM for GBA rcheevos
see https://github.com/RetroAchievements/rcheevos/pull/265
2023-09-11 21:29:34 -07:00
James Groom e68a49aa51
Use absolute path to `ffmpeg` in `FFmpegWriter` 2023-09-11 16:31:23 +10:00
James Groom a7ee68f47d
Fix typo in Satellaview header model
see #3749
2023-09-10 22:38:19 +10:00
James Groom 2647bb8300
Log FFmpeg download fails to stdout in Debug config 2023-09-09 16:56:06 +10:00
James Groom a351dcc557
Make the onboarding flow impossible to miss
This should motivate widening the scope of profiles, and may also inspire additional features for onboarding such as paths/firmware, screen layout, or keybinds.
2023-09-05 05:47:03 +10:00
James Groom ebe3cad66c
Change UI label for `Config.AcceptBackgroundInput`
see #671
2023-09-02 01:47:52 +10:00
Moritz Bender 362269c982
Establish basic style analyzer rules (#3759)
* Fix analyzer nullable error

can't disable them in CA1305 xdd

* .editorconfig -> .globalconfig

* Add basic set of style analyzer rules

* dotnet format output

* Some additional fixes

* Apply manual simplification

* Transform some enum comparisons

* fix typo

* add TODO
2023-08-30 23:08:21 +02:00
James Groom 7193313e12
Comment-out unreachable code
fixes a315b122c
2023-08-25 11:59:35 +10:00
James Groom e86a0d6dda
When editing watches, select notes field 2023-08-25 11:41:51 +10:00
CasualPokePlayer 1575949762 upgrade these for c#10 2023-08-22 19:34:51 -07:00
CasualPokePlayer 19443040c4 slightly refactor OSD layer, no longer uses a render callback, rather it will do its logic itself and has its own enable drawing flag 2023-08-22 17:57:46 -07:00
CasualPokePlayer 53563657fe Implement blending enable/disable for IGL_GDIPlus (more just moving it away from GDIPlusGuiRenderer)
Fix GDI+ used for display method (got broken in some cleanup commits ago)
Remove some things meant to be removed in the last commit (fixes debug build)
2023-08-22 17:16:48 -07:00
CasualPokePlayer 8c1d996b80 simplify IGL 3: Remove ability to make custom blend states (was never used), only have 2 functions for blending, one enabling "normal" blending, one disabling blending (with alpha copy semantics) (only 2 which actually were used) 2023-08-22 16:46:21 -07:00
Morilli 757ae3293f Resolve part 4 of #3735 2023-08-22 19:22:34 +02:00
kalimag 54b1b2e421 Stop moving executables' pdbs to dll folder 2023-08-20 14:24:30 +10:00
kalimag d459aaaf6f
Dispose disks in Nyma cores (#3751) 2023-08-19 23:27:05 +02:00
Moritz Bender c57657bbd4
Set inputdisplay correctly on LoadState (#3747)
* Set inputdisplay correctly on LoadState

* Add explanatory comment for future generations
2023-08-19 23:22:55 +02:00
Morilli ebf1950873 fix #3686 2023-08-18 04:58:38 +02:00
Morilli 4fea6752f3 Fix #3685 2023-08-18 04:06:28 +02:00
Morilli ea7683a996 Bump LangVersion to 10 2023-08-16 16:30:06 +02:00
CasualPokePlayer c17f65fb10
Slightly increase sleep time while paused, should resolve #3737 2023-08-14 20:11:22 -07:00
Morilli c10d2927ca bump AnalysisModeUsage to Recommended
fixes CA2211, CA2215, CA2241, CA2251

silence CA1816 because it's unnecessary

reduce severity of CA2201 because I like the concept but don't wanna fix them all
2023-08-14 14:18:45 -07:00
Morilli 71e08e27b9 bump AnalysisModePerformance to Recommended
fixes CA1841

silence CA1805 and CA1822 because of sheer amount of violations

reduce severity of CA1838 because I don't wanna fix it lol
2023-08-14 14:18:45 -07:00
Morilli 6e20a3091c Fix CA1305 and bump to error 2023-08-14 14:18:45 -07:00
Morilli 8e557b0b9d bump AnalysisModeGlobalization to Recommended
fixes CA1304, CA1309, CA1310, CA1311

temporarily silences CA1305

reduce severity of CA2101
2023-08-14 14:18:45 -07:00
CasualPokePlayer 44dce7dc08 remove unused experimental code 2023-08-13 14:24:03 -07:00
CasualPokePlayer ae42858560 fix D3D9 crashing on minimize 2023-08-13 14:21:58 -07:00
Moritz Bender 56ac05f9a3
Allow migrating non-SHA1 hashes on movie import (#3733)
* Allow migrating non-SHA1 hashes on movie import

* Show more descriptive message on missing hash

* actually return null here

* Simplify LsmvImport

* add more hash HeaderKeys

* remove unnecessary IEmulator argument

this could potentially fix bugs even

* explicitly cast to ReadOnlySpan
2023-08-13 23:11:48 +02:00
Morilli b6f1bae7e1 Revert erroneous change to bk2 loading for now
fixes 0af4d125b2
2023-08-13 21:14:35 +02:00
Morilli 9131c8ab2e Change SmvImport to import to Snes9x core; various fixes
the importer is still far from perfect, but it should handle some things better than before

- closes #3177
2023-08-13 20:01:56 +02:00
Morilli 0af4d125b2 revert bd9ec3c57d, fix bk2 framebuffer load 2023-08-12 18:16:54 +02:00
CasualPokePlayer 4ad7736ca7 add some kind of 3DS support to retroachievements, probably 2023-08-12 04:22:46 -07:00
CasualPokePlayer 72cc192661 Create a new project to house the IGL WinForms controls (Bizware.Graphics.Controls), thus allowing for Bizware.Graphics to be netstandard2.0
also move GDIPlus IGL stuff over from BizwareGL to Bizware.Graphics
2023-08-12 03:56:02 -07:00
CasualPokePlayer 9139870e7e fix bug from 3622fe76f9, remove variable unused since 3622fe76f9 2023-08-11 16:59:14 -07:00
CasualPokePlayer dfd7caaacb use glBufferSubData when possible instead of glBufferData, gives a nice performance boost 2023-08-11 16:57:20 -07:00
CasualPokePlayer 3622fe76f9 simplify IGL 2: Combine BindArrayData and DrawArrays calls into one Draw call: only supports triangle strips (already limitation with D3D9), assumes start is 0, binding and drawing are implicitly merged into a single call (in practice BindArrayData would just save the vertex pointer to some class level variable for DrawArrays, so this is just better all around) 2023-08-11 15:33:08 -07:00
CasualPokePlayer 64abeddc2b simplify IGL 1: Combine Clear and SetClearColor, remove support for non-color buffers (not supported by GDI+, never actually used) 2023-08-11 13:30:46 -07:00
CasualPokePlayer f2942feb93 minor cleanup for 47c2d315ce 2023-08-11 00:34:07 -07:00
CasualPokePlayer 47c2d315ce drop OpenGL 2.0 support (annoying to support given we already require FBO support, which is an extension pre-3.0, and VAOs also fall under that same group, polyfilling this is just bleh)
in practice this means nothing for any Windows user (since D3D9 would support whatever garbage GPUs that had OGL 2.0 support but not OGL 3.0 support), so it only affects Linux users with GPUs from 2004-2010 (~2011 GPUs supported at least OGL 3.0), and those users probably have options to still use BizHawk if they really wanted to anyways

With this, switch the GuiRenderer (main) pipeline to use VAOs/VBOs instead of the old legacy fixed pipeline crap (other shaders still need that crap for now, so there is still a fallback path there). Also add in way to "free" the vertex layout (since it now can hold a VAO/VBO which needs to be freed once the vertex layout is finished)
2023-08-11 00:30:47 -07:00
CasualPokePlayer 8260a59bcf fix #3726 2023-08-10 00:07:10 -07:00
Randomno 1cf5af83dd
Change Odyssey 2 framerate (squashed PR #3728)
* change o2 framerate

* result
2023-08-10 04:11:02 +10:00
Morilli a496f09f07 Fix SmvImport CRC32 import
closes #3727
2023-08-09 11:14:31 +02:00
Morilli fe845ce8ef Don't double-load movies from the PlayMovie dialog 2023-08-07 14:14:22 +02:00
CasualPokePlayer 20ca53dfd1 Apply e186514c39 for copy mechanism
Also fix the formatting of the string, we want : here not .
2023-08-07 02:45:54 -07:00
Morilli e186514c39 Display day length for 1+ day long movies 2023-08-07 11:40:24 +02:00
CasualPokePlayer f8b3914126 fix broken movie length calculation
this happened to work by chance most of the time, but for movies which cant store the number of milliseconds in an int, it breaks down
2023-08-07 02:32:32 -07:00
CasualPokePlayer 97d9ce35e2 Disable Hybrid Screen setting in Citra for now 2023-08-06 03:21:22 -07:00
CasualPokePlayer 59fcdb04cd Remove Bizware Vector2/3/4 and Matrix4 in favor of System.Numerics's implementation
Many many cleanups in BizwareGL and DisplayManager and GDI+ code
2023-08-06 03:21:22 -07:00
CasualPokePlayer bb96825c60
System.Data.SQLite -> Microsoft.Data.Sqlite (#3719)
* Swap System.Data.SQLite with Microsoft.Data.Sqlite

Apparently this is supposed to be a kind of successor? https://learn.microsoft.com/en-us/dotnet/standard/data/sqlite/compare

* Add e_sqlite3 libs to Assets, prevent runtimes folder creation with OS tailored libs plopped in, delete System.Data.SQLite references
2023-08-05 17:45:40 -07:00
James Groom 2150061c91
Update LuaConsole.cs 2023-08-06 03:01:44 +10:00
CasualPokePlayer ca756a2df3 dont use ContextMenu
winforms net6 doesn't support it, and "replacement" ContextMenuStrip doesn't work for this use case, so just create a slim wrapper using CreatePopupMenu/DestroyMenu directly
2023-08-04 00:54:42 -07:00
CasualPokePlayer ba8656e345 slight tastudio tweaks wrt 12830bab4e 2023-08-03 21:03:20 -07:00
James Groom 1ebc006873
Update unit test to match new config schema
fixes 12830bab4
2023-08-02 18:03:06 +10:00
CasualPokePlayer dc34b0b1a9 add in Wine/Proton detection, used to prevent D3D9 from being used if a user ends up using wine/proton (as often it seems D3D9 wine/proton just doesn't work and crashes in weird ways, sometimes *after* checking the renderer so it wouldn't fallback to OpenGL anyways)
Probably can add in some first time message box warning the user that wine/proton isnt supported, although we probably shouldn't block wine/proton (considering it's the only option for some distros with read-only filesystems, like the Steam Deck)
2023-07-31 23:02:30 -07:00
CasualPokePlayer 67e5505899 Rework OpenGL version support checking to be more robust, slightly rework OpenGL context creation request (they can now explicitly request the core profile) 2023-07-31 22:32:30 -07:00
CasualPokePlayer a2ea86fae0 add NET6_0 guard for GetValueOrDefault backports 2023-07-31 22:01:05 -07:00
CasualPokePlayer 811275cca8 Rewire memory domain pointers after reset in Citra
Add 3DS framerate in PlatformFrameRates
2023-07-31 21:22:57 -07:00
CasualPokePlayer 1ee2ef928c Prevent SDL from doing windows message pumping
Normally SDL doesn't do this as we don't ever call SDL_PumpEvents (or anything that calls that). However, OpenGL context creation code ends up calling WIN_PumpEvents regardless. This usually doesn't matter, however, in some cases, this can cause crashes, mainly with loading a state with Citra, as that ends up re-constructing its frame dumping OpenGL context (yeah that's dumb and useless but it's mostly harmless, outside of this message pumping). The WIN_PumpEvents calls appear to be unneeded anyways, so we can safely disable message pumping here.
2023-07-31 15:55:36 -07:00
CasualPokePlayer a315b122c5 force OpenGL renderer in Citra for now
the software renderer doesn't seem to be functional and the code for blitting it is incomplete
2023-07-29 17:03:53 -07:00
CasualPokePlayer 33f1c5472a add missing Dispose() for Citra ctor failure case 2023-07-29 16:26:29 -07:00
CasualPokePlayer 0a72dc046f add in missing mnemonics for 3DS controls 2023-07-29 15:22:56 -07:00
CasualPokePlayer e62c972ca3 Check in citra dll/so, add in build scripts/linux glslangValidator for citra, some minor cleanup handling with citra input handling 2023-07-29 15:09:17 -07:00
CasualPokePlayer f1e9f10454 Minor reworking of IGL OpenGL context creation
Try to regain compat with < OpenGL 3.0 users, better checks against OpenGL availability
2023-07-28 23:26:51 -07:00
CasualPokePlayer e7f4ad8220 fix exception popping up when Dispose()'ing DisplayManagerBase with OpenGL 2023-07-28 22:19:15 -07:00
CasualPokePlayer 12830bab4e Add in flag to IStatable to hint to the frontend that it should avoid rewind (not entire sure with the name, maybe SlowStates would have been better? trivial to mass-rename anyways)
Add in logic to not create the main rewinder if this flag is true, and add in logic to tastudio to avoid the main greenzone captures (instead only capture on branch save/load)
2023-07-28 22:07:31 -07:00
CasualPokePlayer 1ad3ed2216 minor cleanups in IGL_OpenGL 2023-07-28 15:38:43 -07:00
CasualPokePlayer 7a2f1532bf fix DS being shown upside down when ScreenControlNDS is used
fixes 78f5e75534
2023-07-28 14:54:02 -07:00
CasualPokePlayer f7448495b0 correct 3DS rom check in XmlGame
fixes 8c41b09108
2023-07-28 05:37:47 -07:00
CasualPokePlayer 8c41b09108 Add in 3DS rom extensions to rom filter
make it so CIAs past index 0 will be "installed" (mostly only relevant for movies, as the temp user folder is wiped each session in deterministic mode)
ensure XMLs won't load 3DS roms into memory (same reasoning as other hack, might be >=2GiB)
do some cleanup with this code
2023-07-28 05:33:56 -07:00
CasualPokePlayer 4ff157f652 add in Citra for global core config menu 2023-07-27 22:41:03 -07:00
CasualPokePlayer bd2c2ffc86 /s/_3DS/N3DS 2023-07-27 22:37:06 -07:00
CasualPokePlayer 5607845b24 Add in screen control filter for Citra port 2023-07-27 22:20:50 -07:00
CasualPokePlayer ff57303821 Add in 3DS entry for SystemIDDisplayNames 2023-07-24 00:39:50 -07:00
CasualPokePlayer 89b387e50d add memory domains for Citra 2023-07-24 00:14:11 -07:00
CasualPokePlayer 67510f3b56 cleanup 3DS firmware handling
seems these methods aren't really supported in citra, so I guess have fun dealing with manually setting firmware files
2023-07-23 21:22:26 -07:00
CasualPokePlayer 18b81a2011 Fixup OpenGL version reporting; add debug print for 3DS firm installing message
fixes 8ae947fed7
2023-07-23 20:09:17 -07:00
CasualPokePlayer 41ee99999a Add 3DS firmware handling 2023-07-23 19:55:58 -07:00
CasualPokePlayer 739c35c174 fix #3692 2023-07-23 03:58:46 -07:00
CasualPokePlayer dd5cbc92af set WRAM as the main memory domain in SameBoy
see #3711
2023-07-23 03:44:09 -07:00
CasualPokePlayer 2d17290918 add in RetroAchievements support for Uzebox and TI83 2023-07-23 03:38:29 -07:00
CasualPokePlayer 01cc5ca476 fix a RetroAchievements PSX hashing edge case 2023-07-23 03:28:54 -07:00
CasualPokePlayer e87536ea8f commit C# parts for Citra port
not committing the dll yet until some more things are ready
2023-07-23 03:14:26 -07:00
CasualPokePlayer cdfb8d67e8 commit citra submodule 2023-07-23 02:46:37 -07:00
CasualPokePlayer bed66e2cd4 fix minor oopsies / dumbs with previous commit 2023-07-23 02:16:24 -07:00
CasualPokePlayer 8ae947fed7 prep work for easier OpenGL interop for cores 2023-07-23 01:54:36 -07:00
CasualPokePlayer 78f5e75534
Kill Bizware .NET Framework deps (#3702)
The main objective in this PR is to get rid of the main .NET Framework dependencies in Bizware packages. This PR doesn't do that completely per se, still having .NET Framework used for WinForms Controls, but that can easily be swapped over for whatever UI framework we use next as long as it exposes native window handles in some way.

For this PR, it does some reorganizing of Bizware, splitting Bizware.OpenTK3 and Bizware.DirectX into 3 packages based on usage; Bizware.Audio, Bizware.Graphics, and Bizware.Input. These packages in the future probably could have more functionality moved into them, but for now they are largely just a reshuffling of the Bizware.OpenTK3 and Bizware.DirectX packages.

As both SlimDX and OpenTK3 are .NET Framework, they have been removed in this PR. Their replacements are as follows:

SharpDX: DirectSound, Direct3D9
Vortice: XAudio2, DirectInput/XInput
Silk.NET: OpenAL, OpenGL
SDL2-CS / native SDL2: OpenGL context management, new gamepad backend (replacing OpenTK's role for gamepads)
native X11: New key input backend (replacing one of OpenTK's roles for keyboards)

GLControl has been replaced by custom made control which just uses SDL2 for context management.

The OpenTK input backend has been replaced with a combination of SDL2 and an OS tailored key input backend (DirectInput on Windows, X11 on Linux, and planned to be Quartz on macOS). This is just represented on the user side as "SDL2" without mentioning the key input backend. This does mean for a while DirectX will be mandatory on Windows again, until a RAWINPUT backend is written for handling key input on Windows for the SDL2 input backend.
2023-07-23 00:35:43 -07:00
zeromus fe47285394 trim cheat lines, since it's virtually impossible to copy text from a web browser without getting junk around it 2023-06-30 19:42:28 -04:00
YoshiRulz 6b87e3ac91
Fix being unable to open SubGBHawk via system menu (fixes #3693) 2023-06-25 01:23:14 +10:00
SG d8ea4547d4
Add StringFormat to pixeltext DrawString parameters (squashed PR #3690)
* Add StringFormat to DrawString parameters

* Revert whitespace changes

* Code style nitpicks, cache `StringFormat`

---------

Co-authored-by: YoshiRulz <OSSYoshiRulz@gmail.com>
2023-06-21 09:20:54 +10:00
YoshiRulz 4ee7e4cad7
Add deduper utility to RAM Watch 2023-06-13 23:43:53 +10:00
YoshiRulz 25ad59d895
Replace type check with enum (int) comparison in `Watch` 2023-06-13 23:43:53 +10:00
YoshiRulz ca8a183f38
Add `WatchList.InsertRange` and use when duplicating rows in RAM Watch 2023-06-13 23:43:53 +10:00
YoshiRulz 4d4887ee31
Fix `WatchList.Insert` not setting dirty flag
not sure if this was problematic in practice
2023-06-13 23:43:53 +10:00
Morilli 13dd04a026 Fix #3679 2023-06-07 23:01:54 +02:00
CasualPokePlayer 9e5fb35f7a Add in missing TMD for Cave Story Japan 2023-05-29 02:25:36 -07:00
Morilli c3ec8393d0 Optimize Remove[Prefix|Suffix] by using ordinal string comparison 2023-05-27 03:50:46 +02:00
adelikat f6135abe65 disabled log generator caching in bk2, it has playback problems not found it basic testing, need to revisist this later 2023-05-26 19:19:08 -05:00
YoshiRulz fde16fa5a3
Hide D=>A TAStudio columns w/ Ares64, rename C* buttons in header
initial implementation by @thekovic
2023-05-27 03:01:49 +10:00
nattthebear 3d5b068c2f QuickNES: Slightly tweak palette rounding computation
Fixes #3668
2023-05-26 07:01:56 -04:00
nattthebear 8a94204a2f QuickNES: Fix loading 64 color palettes
Since ee0992158d, we were using the default palette for deemphasis modes, instead of computing it based off of the input palette.
2023-05-26 06:46:56 -04:00
adelikat cb721a39da de-engineer some movie stuff, ILogEntryGenerator is not an important abstrations now that Bkm is gone 2023-05-25 15:01:30 -05:00
adelikat 33ed05b20c BK2LogEntryGenerator - further optimize by doing the control ordering once 2023-05-25 13:32:58 -05:00
Morilli f697a828c8 Optimize CreateLogEntry
Surely this is safe, right?
2023-05-25 13:19:16 -05:00
adelikat 05f8747321 optimize movie recording loop a bit, do not create a new instance of log entry generator every frame, avoids a lot of memory allocations with mnemonic lookups that do not change for the lifetime of the movie, also a slight optikmization in Bk2 controller, co-authored iwth morilli 2023-05-24 11:18:42 -05:00
YoshiRulz 9daac2c26f
Add and use extension method `string.StartsWith(char)`
reverts 333ce98a7, partially reverts bc16a2cda
2023-05-23 09:18:25 +10:00
adelikat 333ce98a71 low hanging fruit speed up in inputlog loading using str[0] == c instead of str.StartsWith(c) 2023-05-22 12:50:30 -05:00
YoshiRulz 681ef72cd5
Change wording of checkbox for `Config.SuppressAskSave` 2023-05-21 16:22:54 +10:00
CasualPokePlayer ccf2c61a23 fix #3664 2023-05-20 03:11:40 -07:00
CasualPokePlayer 08ead80385 make these callback delegate caches static (why didn't this warn that static was possible here?) 2023-05-19 22:30:17 -07:00
CasualPokePlayer 3c53f52c6d remove some debugging crap from c9e30060d4 2023-05-19 22:28:32 -07:00
CasualPokePlayer 542cf2433a Reduce allocation spam in Jaguar disassembly functions 2023-05-19 22:26:45 -07:00
CasualPokePlayer c9e30060d4 Rework the Reader/Writer callbacks for the WaterboxHost, a bit nicer here working with the userdata
Also make it so initial loading uses the zstdstream or filestream directly instead of a memorystream with it all loaded
something of note, not really happy with how these read/write callbacks get used in practice, it seems they get spammed in small chunks
for initial loading, it's 8192 byte chunks each, which can be a LOT of callbacks, depending on core size (gpgx is ~500, MAME is ~22K)
similarly, savestates suffer a similar issue, although instead it's a ton of 4096 byte chunks (page size eh?)
The unmanaged <-> managed transitions obviously are not exactly performant, and I imagine are taking a significant portion of the time here
Perhaps some buffering strategy should come in on the native waterboxhost side to alleviate callback spam?
2023-05-19 22:26:45 -07:00
adelikat 99a6b1d339 add hotkey for toggling the 'Display Nothing" feature 2023-05-19 20:05:16 -05:00
CasualPokePlayer 8a13793d00 Turn WaterboxHostNative ReturnData to a struct, misc cleanups elsewhere 2023-05-18 22:21:17 -07:00
CasualPokePlayer 332143ea8d invalidate cram caches when poking, maybe 2023-05-18 21:14:57 -07:00
CasualPokePlayer 473d3cc294 fix #3662 2023-05-18 19:09:08 -07:00
CasualPokePlayer ea854ff39d make discohawk form a bit bigger
all the formats supported means the box wasn't big enough to display all of them lol
2023-05-18 07:28:10 -07:00
CasualPokePlayer fe79b69123 (Partial) .nrg support
TAO support isn't complete, a lot of sanity checking isn't done yet
2023-05-18 07:14:14 -07:00
Morilli 3d30f52e7c Fix LogWindow treating everything as ascii
hopefully this doesn't break anything
2023-05-17 14:54:18 +02:00
CasualPokePlayer f11b5bc9c4 fixup CDI generated subcode (not sure why I did that)
have it generate "leadin" and "leadout" tracks for multisession discs... this is almost certainly wrong for leadin (doesn't matter so far), leadout is probably right...
2023-05-12 20:47:29 -07:00
CasualPokePlayer 0e6d5fb708 minor addendum to 2012b083f6 2023-05-12 03:28:14 -07:00
CasualPokePlayer 2012b083f6 Fixup multisession handling with MDS and improve its track/sector size handling, also maybe fix it entirely? (not sure if this ever worked)
Move the various synths using the CUE SS_Base to a file, mostly just a nicer organizational change as MDS and CDI use one of these but not CUE
Misc improvements elsewhere
2023-05-12 02:44:05 -07:00
CasualPokePlayer 1f3068fe77 fix synthesizing disc tracks with multisession discs when the first session has a large amount of tracks
FirstRecordedTrackNumber only works here for the first session, for future sessions it doesn't work and may just result in out of range exception
2023-05-11 02:57:14 -07:00
CasualPokePlayer 858ea372a9 Fix Jaguar CD detection for Caves of Fear 2023-05-11 02:28:33 -07:00
CasualPokePlayer e3c27813b6 fix the fix in 45a0c8cffb 2023-05-10 05:37:03 -07:00
CasualPokePlayer 45a0c8cffb another fix for 9551394 2023-05-10 05:23:24 -07:00
CasualPokePlayer c52a950c41 Fix dumping CCDs with multisession discs, fix oopsies with CDI parsing giving the wrong last recorded track number 2023-05-10 04:58:37 -07:00
CasualPokePlayer 2379650e1b Implement error and verbose message callbacks for rcheevos (currently they just output to the console)
Implement debug option for hashing with more pure rcheevos logic, mostly just useful for figuring out disc hashing issues
2023-05-10 03:11:50 -07:00
CasualPokePlayer d3a689c589 Resolve #3650. Also fix a bug which caused overwriting lua scripts with a new lua script to fail (fixes 380e459bec) 2023-05-08 03:01:41 -07:00
CasualPokePlayer f677e92504 fix TOC field mixup with Jaguar CD 2023-05-07 22:09:52 -07:00
CasualPokePlayer 40e21b716e fix 955139454a 2023-05-07 02:59:38 -07:00
CasualPokePlayer 7d5a1d5c98 Lower CPU usage from RCheevos http stuff 2023-05-07 02:41:07 -07:00
CasualPokePlayer 68cd28c28a fix directionals and other common buttons being dropped from controller inputs when hotkeys overrode controller inputs 2023-05-07 01:00:13 -07:00
YoshiRulz 4a752f66b7
Add Analyzer to require checking or discarding `TryGetValue`
I'm pretty sure all the existing instances were intended to use `default(T)` if
the key isn't present, except maybe the cheatcode converters but I don't care to
rewrite those at the moment
2023-05-05 06:27:15 +10:00
YoshiRulz 384a4e1e18
Bump version info post-release 2023-05-04 08:10:07 +10:00
CasualPokePlayer 36fae775d4 Prevent annoying waits when using firmware manager with DSi NANDs present 2023-05-03 02:19:56 -07:00
CasualPokePlayer 5f6d70ac46 Fix random crashes with rcheevos. The issue was that rc_runtime_t can store pointers to itself, which is bad when rcheevos expected the user to allocate that struct and did not provide functions for that. I've added that functionality and PR'd it (I'll fixup submodule to point to upstream when it's merged)
PR can be found here: https://github.com/RetroAchievements/rcheevos/pull/239
Also minor fixes wrt the ContinueWith usage in InternalDoRequest
2023-05-03 01:54:57 -07:00
CasualPokePlayer 248b8ab984 Fixup bad threading (no, you cannot access rcheevo's _runtime in a separate thread! main thread use only!). Should fix up some random crashes
Slightly change up the request model, now InternalDoRequest does not block
Fixup logic of ToSoftcoreMode (and comments so it isn't screwed up again)
2023-05-02 21:47:09 -07:00
CasualPokePlayer 8ef1d93891 Prevent UI thread deadlocking on Dispose()'ing rcheevos stuff 2023-05-02 17:18:31 -07:00
CasualPokePlayer b9a983f1fe Fix typo causing crash with SMSHawk with RetroAchievements & Hardcore Mode 2023-05-02 17:08:39 -07:00
CasualPokePlayer 41d94e4262 Change up multithreaded rendering in melonDS
Instead of creating a new Task and destroying it every frame, just create a new thread and call the delegate when needed.
Also allow for rendering a frame twice, this is actually possible anyways (albeit rarely done).
This should also help against a potential deadlock due to the Task.Wait call on the UI thread (which has special semantics in WinForms)
Also minor nitpicks in RCheevos code
2023-05-02 16:52:48 -07:00
CasualPokePlayer b517228475 Refactor rcheevo http requests (again). This should better protect against the UI thread deadlocking due to Task semantics with WinForms 2023-05-01 03:50:49 -07:00
vadosnaprimer e065263ff2 MAME does mark bad dumps, but it only keeps their info if good dump is not known yet. once a good dump appears, its info replaces the bad one.
so simply sticking to newest rom sets is the safest, otherwise there's little user control, because there's no global list of all known dumps with indications which of them are bad and what to use instead.
2023-04-30 14:07:08 +03:00
CasualPokePlayer 2010f5e15c disable leaderboard list form, for now, and revert efa6505
see that commit for details on issues with this form (this form is kind of useless anyways, meh)
2023-04-28 18:37:06 -07:00
YoshiRulz 8a5921182e
Add Analyzer to disallow discarding locals e.g. `_ = result;`
fixes 70bd081a9, a2185d9ef
2023-04-29 01:52:43 +10:00
CasualPokePlayer a2185d9ef0 fix 70bd081a93
The entire call is skipped in release mode if you place it inside a Debug.Assert.
2023-04-28 03:14:56 -07:00
YoshiRulz 66f26bb1c1
Create and use `IDictionary.GetValueOrPut{,New,New1}` extensions 2023-04-27 17:25:03 +10:00
YoshiRulz fa48278354
Enable MEN014 and fix noncompliance
"Prefer TryGetValue"
2023-04-27 17:24:55 +10:00
CasualPokePlayer c8589de5c6 fix #3648 2023-04-26 23:05:11 -07:00
sverx 102dee9622
Fix some SMS audio inaccuracies (squashed PR #3602)
* fix noise audio channel on SMS VDP

* Update SN76489sms.cs

also, white noise is generated by XORing bits 0 and 3, not 0 and 1, on an SMS/GG VDP

* Update SN76489sms.cs

reverting commit #7b857e7
2023-04-27 15:46:52 +10:00
Daniel Parks dd30a389a0 TAStudio/PatternsForm: Block deletion of loop entry which would cause a crash 2023-04-27 15:14:44 +10:00
Daniel Parks 07ba36956a TAStudio/PatternsForm: Allow looping to entry zero 2023-04-27 15:14:44 +10:00
YoshiRulz 9cbd238997
Convert `GenericDebugger.DisasmOp` to a struct 2023-04-23 19:08:19 +10:00
YoshiRulz 70bd081a93
Refactor `ServiceInjector` 2023-04-23 17:41:55 +10:00
YoshiRulz c5d6a66e01
Resolve TODO re: memoisation in `GenericDebugger` 2023-04-23 17:41:55 +10:00
YoshiRulz 4b001a48a9
Dedup `GenericDebugger.EngageDebugger` 2023-04-23 17:41:55 +10:00
YoshiRulz ac3e76309f
Use helper prop here 2023-04-23 17:41:54 +10:00
YoshiRulz bcdeec369a
Move commented-out code to `#if false` 2023-04-23 17:41:50 +10:00
Morilli 396e876320 Optimize TAStudio column drawing by caching PlayerNumber for each column name
TAStudio previously called `PlayerNumber(...)` for each visible cell with the column's name, only to determine whether its player number is odd or even.

Because that function uses regex and is potentially called extremely often, this had a noticable impact on fps.

I've decided to just cache the odd/even playernumber result in a dictionary for faster access, which while not being my preferred way of handling this at least results in a decent speedup.
2023-04-23 00:15:43 +02:00
Morilli afb92870e4 TargetName -> AssemblyName
this fixes the winforms designer in Rider, let's hope it doesn't break anything though
2023-04-22 13:51:13 +02:00
CasualPokePlayer a8aced4474
Workaround crashes in MAME's zlib decompression code (#3639)
* Workaround crashes in MAME's zlib decompression code (see https://github.com/TASEmulators/BizHawk/issues/3615)

* Use using block, only catch InvalidDataException (what will be thrown if the zip entry has an unsupported (likely lzma) compression method)
2023-04-20 09:29:03 -07:00
CasualPokePlayer efa6505826 prevent crashes when loading up leaderboard forms
apparently some game had 2002 leaderboards which caused a crash when making a form for every one of them in the leaderboard list, I guess windows has a limit on the amount of forms that can be active at once?
this is a quick hack to prevent such a crash, design needs to be rethought
2023-04-20 09:00:16 -07:00
Morilli 1356bc6a3f i guess this is required oops
fixes bc16a2cdaa
2023-04-20 12:31:33 +02:00
Moritz Bender bc16a2cdaa
Implement IBasicMovieInfo interface for IMovie (#3634)
* Implement IBasicMovieInfo interface for IMovie

this allows parsing basic movie fields into an own class that is independent from Bk2Movie/TasMovie

This is mainly useful for the PlayMovie dialog which can now load movie information from files on disk without having to go through the entire Bk2Movie/TasMovie loading process

* don't potentially iterate input log twice

* Optimize LoadFramecount
2023-04-20 10:43:02 +02:00
CasualPokePlayer cf88e61875 c# side changes to use the split ares' binaries
resolves #3614 and #3617
2023-04-19 23:23:12 -07:00
CasualPokePlayer 8cf820da4d Don't send invalid paths to MAME
Waterbox cores can't create files anyways, and trying to send in ? might make MAME try to make the directory anyways (which crashes due to the syscall for that being unimplemented), while "" will not do that
2023-04-19 18:41:05 -07:00
YoshiRulz b5e2a0c422
Move some .gitignore entries to nested dirs 2023-04-19 15:59:34 +10:00
CasualPokePlayer 955139454a fix Jaguar CD homebrew hashing wrt retroachievements 2023-04-18 22:38:13 -07:00
CasualPokePlayer 4268c50617 Fix RetroAchievements rich presence not working
Cleanup this code so it plays nicer with BizHawk's "run everything on the main thread" (+ WinForms not playing nice with async methods)
Resend any game session start / achievement unlocks / leaderboard triggers if they failed. Wait for all achievement unlocks and leaderboard triggers to finish on Dispose() (mostly for catching them when user closes BizHawk)
Update rcheevos to 10.7.0
2023-04-18 21:35:58 -07:00
YoshiRulz 20e5c43bc8
Add `--socket_udp` CLI flag 2023-04-18 19:15:02 +10:00
Morilli 0f2a76bd5e lazy-initialize zstd contexts to reduce alloations
This becomes mostly apparent in the PlayMovie dialog where one zstd instance is created for every single movie, churning significant amounts of memory even though zstd isn't even used
2023-04-16 15:33:40 +02:00
CasualPokePlayer 98afdb8993 (Actually) Fix DeltaSerializer's `GetDelta`
fixes 2838a5412a
2023-04-15 22:04:21 -07:00
CasualPokePlayer 2838a5412a Fix DeltaSerializer's `GetDelta`
Fixes AppleII/C64 states sometimes crashing when a disk change actually happens
2023-04-15 21:33:51 -07:00
YoshiRulz ebd36f08b6
Downgrade `System.Drawing.Common` to 6.0.0 and enable Unix impl.
fixes 65ffa3fc2
testroms run now, CBB checking GambatteSuite runs but I'm guessing it does too
2023-04-16 10:49:18 +10:00
YoshiRulz 6ffe99c006
Use the right `Sameboy` ctor in testroms project
This reverts commit 379eeeeed8.
2023-04-16 10:14:46 +10:00
YoshiRulz 236c748b1a
Downgrade MSTest to 2.2.9
fixes 65ffa3fc2
2.2.10 and above result in the error `The type or namespace name 'TestContext'
could not be found`
2023-04-16 10:14:43 +10:00
YoshiRulz a1fe557d31
Re-enable MA0020 and fix noncompliance 2023-04-16 09:02:40 +10:00
YoshiRulz 65ffa3fc2e
Blindly update NuGet deps
temporarily disabled MA0020
2023-04-16 09:02:40 +10:00
100thCoin 85a481f93f
Nes.Core now updates the DataBus in WriteMemory() (#3633)
* Nes.Core now updates the DataBus in WriteMemory()

This will fix open bus execution following write instructions.

* Properly formatted changes in previous commit

I have addressed the requested changes.
2023-04-15 21:24:27 +03:00
YoshiRulz f2880d8325
Update `CoreComm` init in testroms project to new signature
fixes 76a29d356
2023-04-15 10:36:43 +10:00
YoshiRulz 379eeeeed8
Make `Sameboy` ctor public so testroms project can use it
fixes 9528a2030
2023-04-15 10:36:39 +10:00
vadosnaprimer c90fcbbd54 mame: numerator 0x4000'0000 and above breaks mp4 on youtube... 2023-04-14 19:32:29 +03:00
vadosnaprimer 8e6eac7bfd mame lua doesn't expose settings for optional dip switches, so hide them for now
38498868fc/src/mame/toaplan/toaplan2.cpp (L2960)
2023-04-14 19:23:50 +03:00
YoshiRulz 59562d8930
Fix `[RequiredService]`s checked for `null` 2023-04-13 08:53:14 +10:00
YoshiRulz 5f77a310c5
Remove `ServiceInjector.ClearServices`
This call in `ToolManager.Restart` was to set `[{Optional.Required}Service]`
props to `null`, but the tool form would get `Close`d immediately afterwards, so
it never gets the chance to hit the `null` path if one exists. However, some
tools are written as though they keep the stale value, for example attempting to
call a cleanup function on it in their `Closed` event handler. These will now
work as intended.
`[OptionalService]`s that can't be satisfied are set to `null` by
`ServiceInjector.UpdateServices`, so clearing those isn't necessary, and
`ClearServices` has no other usages.
2023-04-13 08:53:14 +10:00
Moritz Bender ddc3e929e9
Use source generation for VersionInfo (#3625)
* Use source generator for VersionInfo

* Remove leftover hacks

* Use same fallbacks as NixHawk when Git not available

---------

Co-authored-by: YoshiRulz <OSSYoshiRulz@gmail.com>
2023-04-12 21:14:44 +02:00
CasualPokePlayer 03aa420bd5 fix last issue in #2951 properly 2023-04-09 23:43:28 -07:00
vadosnaprimer ffd8e6897a don't keep multidisk flag on after it was set once
don't replace mame rom info icon and text with multidisk ones if there are emulation issues
2023-04-09 23:52:50 +03:00
vadosnaprimer fadc445f9c mame: print more rom info 2023-04-09 23:40:59 +03:00
vadosnaprimer 76a29d3563 allow setting OSD message duration for its callbacks
todo: simulate optional args for Action?
2023-04-09 22:08:37 +03:00
vadosnaprimer b4394af824 mame: report emulation status via rom info icon and text
mame won't care too much about how good the dump is, but it will warn you in orange that emulation is imperfect, and in red if it's broken. we happen to use rom status icon to inform the user about multidisk bundle, so using it for mame info feels natural, because it directly affects what users can safely submit to tasvideos. we warn them about bad dumps because it's banned for pub, so it's similar here.
2023-04-09 21:38:56 +03:00
vadosnaprimer 8aa03c3059 mame: add emulation issues info to RomDetails
reorder file hashes and names so it looks aligned
2023-04-09 19:22:19 +03:00
YoshiRulz 0469c04372
If a PSX `.bin` is loaded, try synthesising a `.cue`
this works but takes forever, which I'm guessing is because somewhere it's
trying to hash the whole file. that's not a new problem though
2023-04-09 10:06:06 +10:00
CasualPokePlayer 5f0683c1ae Fix #3616
This had two issues. One, relative pathing with dlls is a no-go. Our hackery with changing cwd seems to confuse lua, and while it can find the dll, it fails to load as Windows (at least) does not consider cwd for loading up dlls it appears. Secondly, people using luasockets never actually loaded up the luasockets dll, rather we were bundling it ourselves. From history it seems this was due to our lua being compiled with CLR/.NET and that didn't play nice with exceptions? Doesn't seem to be an issue anymore, but we should probably still bundle luasockets for the time being given it used in many different projects which use the same script with multiple different emulators (thus our own sockets are simply not usable).
2023-04-08 16:01:36 -07:00
YoshiRulz 8ef8d4efb9
Remove unused `kernel32` import 2023-04-09 08:02:35 +10:00
vadosnaprimer e06d32c70a Revert "throttle shouldnt act as paused when rewinding"
This reverts commit 007442773a.

fixes #3268 but unfixes #3053, which should instead be fixed by something that doesn't lead to breaking other things and the author of the "fix" giving up on the project
2023-04-08 23:07:34 +03:00
YoshiRulz 45ab749caf
Fix N64 (Ares64) system menu having a blank space on Mono 2023-04-09 05:34:19 +10:00
vadosnaprimer 4ea80410b8 mame: fix bios selection menu
api changed in 952b4ecc67
2023-04-08 10:46:28 +03:00
YoshiRulz 619c25b69a
Bump version 2023-04-08 05:12:57 +10:00
YoshiRulz 6e77c7348f
Improve error message when core does not implement mem callbacks 2023-04-08 02:16:29 +10:00
CasualPokePlayer fbe1f9b53e fix parameter order with DeltaUpdate calls
fixes 8737203f3a
2023-04-04 23:54:05 -07:00
CasualPokePlayer 389c6ebec5 fix 2mg detection
fixes 8737203f3a
2023-04-04 23:52:05 -07:00
CasualPokePlayer 8737203f3a Add ISaveRam implementation for AppleII, fix bug which caused DiskIIController to not be correctly stated 2023-04-04 23:46:26 -07:00
CasualPokePlayer 9ae5f786de fix #3610 2023-04-04 05:04:00 -07:00
CasualPokePlayer b8f3f089f2 Add in ISaveRam implementation for C64, using the deltas of disks.
Add in better docs for `DeltaSerializer`.
Fix C64 not remembering disk changes when swapping disks (swapping disks essentially just reset the disk previously)
2023-04-04 04:28:47 -07:00
CasualPokePlayer 2fc4683e6b Fix edge case with C64 states when CurrentDisk is different 2023-04-02 06:58:56 -07:00
vadosnaprimer d95cd4becb mame: use biggest int multiple of 60 as a framerate numerator
denominator is determined by taking refresh attoseconts `as_ticks(numerator)` which reduces the initial 64bit value to what can be used for video

mame needs flat 60fps for screenless machines, so we use a numerator that is a multiple, while also being a tiny bit more accurate than with 1,000,000,000
2023-04-02 16:54:28 +03:00
CasualPokePlayer df71de64c8 speedup delta stating with disks with simple track tracking, should be within acceptable performance bounds (more or less) 2023-04-02 03:48:24 -07:00
CasualPokePlayer 86b33bd3ce fix DeltaSerializer validation checks and add one more 2023-04-02 02:19:52 -07:00
CasualPokePlayer 6f7f94a06e don't give the same name to each track when stating
fixes 00e2fea901
2023-04-02 02:12:25 -07:00
CasualPokePlayer 00e2fea901 Create `DeltaSerializer`, uses simple RLE encoding so the serialized delta isn't huge, use it for C64 EasyFlash and Disks 2023-04-02 02:10:51 -07:00
CasualPokePlayer 5ca888a8af misc cleanups with previous commit 2023-04-01 19:57:47 -07:00
CasualPokePlayer a311b3b6f3 Change up AppleII's "main ram" domain, add aux ram domain
The main ram previously seemed to just be a slice of the system bus between 0 - 0xbfff. this posed two problems: that area is banked, and that area could represent main ram or aux ram. main ram now represents all of the ram main ram can possible represent, ordered like how the core orders it (which the way it does it happens to be very natural in any case), and a new aux ram domain does the same thing but with aux ram
Also some other changes put in so Rider wouldn't error on building Virtu
2023-04-01 19:54:26 -07:00
YoshiRulz 2a70b532d5
Disable Hex Editor's "Save [to rom file]" when not looking at rom
fixes 2e19451b0
not the "ROM" domain, but the "File on Disk" domain
2023-04-02 05:30:34 +10:00
CasualPokePlayer cd4c3cc353 fix various C64 state issues
Main changes here would be with cartridges, as it appears cartridge stating was just broken since 4ffcc9654a (that's all the way back in 1.13!!!) due to SyncStateInternal not actually getting used
a few other components also had some variables missing from states
disks are not properly savestated yet, it appears it was commented out due to an assumption that disks were write only, but this isn't the case
some other cleanups here, none of them actually affecting state quality here
2023-04-01 07:06:56 -07:00
CasualPokePlayer a31ecb7c0f fix new BSNES with subbsnes
fixes 22e35c45fc
2023-04-01 01:26:38 -07:00
CasualPokePlayer 22e35c45fc hook up RTC support for new BSNES, resolves #3577 2023-04-01 01:23:16 -07:00
CasualPokePlayer 116bc26556 add in entries for the various regions for DSi NAND, add in handling to autodetect region
tentatively add in the bios7i and bios9i hashes from nointro
2023-03-31 20:22:23 -07:00
CasualPokePlayer 6284c98d72 hook up clear NAND flag and dsiware saveram support
do various cleanups
enforce clear NAND flag for movie recording and retroachievements hardcore mode
2023-03-31 06:23:58 -07:00
CasualPokePlayer 7ae3f447d6 correct default for showing lightgun cursor (a casual player probably wants this on)
fixes c7ea4cbd0e
2023-03-30 20:33:00 -07:00
CasualPokePlayer c7ea4cbd0e Correct neutral Y position for SNES lightguns (fixes old BSNES lightguns), add in a controller button for offscreen shots for Snes9x and new BSNES, add UI option to disable drawing lightgun cursor for new BSNES 2023-03-30 20:25:26 -07:00
YoshiRulz 380e459bec
Copy from an editable template file when making a new Lua script 2023-03-30 21:43:27 +10:00
CasualPokePlayer 0a2d4405f0
Revamp Waterbox Setup (#3529)
* Waterbox setup has been revamped to use the latest llvm parts (llvm 16 for compiler_rt/libunwind/libcxx/libcxxabi).
* Clang is now possible to use, and is the preferred compiler (due to superior performance).
* Supported compilers are now clang 14/15/16, and gcc 12.
* Other core updates are mixed in.

---------

Co-authored-by: Morilli <35152647+Morilli@users.noreply.github.com>
2023-03-28 16:53:33 -07:00
YoshiRulz 44322e6a7d
Add comments to Gambatte's `ITraceable` impl. 2023-03-26 12:49:52 +10:00
YoshiRulz eee8a7e0cc
Split `Config.AVWriterResize` tuple into 2 props
fixes 32d2f2311
2023-03-26 12:36:24 +10:00
YoshiRulz 32d2f23117
Persist A/V settings to disk properly (resolves #1226) 2023-03-25 22:36:50 +10:00
YoshiRulz 10423abdf9
Invert default of `LuaWinform.BlocksInputWhenFocused` (resolves #3591)
fixes 0591d2e2d; now matches 2.8 behaviour
just no pleasing you people
2023-03-24 09:46:24 +10:00
YoshiRulz 480b51b274
Add keybind (hardcoded) for MainForm context menu 2023-03-22 13:28:39 +10:00
YoshiRulz 4368629e67
Use bulk peek in `IMemoryApi.{ReadByteRange,HashRegion}` 2023-03-20 12:33:08 +10:00
YoshiRulz a8bffab1b6
Add unit tests for `IMemoryApi.HashRegion` 2023-03-20 12:33:02 +10:00
YoshiRulz 32e36e28bb
Skip drawing RAM Watch OSD outside window bounds 2023-03-20 08:16:05 +10:00
YoshiRulz 291a14315d
Use a cache for `tastudio.onqueryitemicon` 2023-03-18 11:22:15 +10:00
YoshiRulz cddc092b96
Improve docs for some `tastudio` Lua lib callback functions 2023-03-18 10:27:37 +10:00
YoshiRulz 52fd5e41f8
Improve docs for `event.on{save,load}state` 2023-03-18 10:11:55 +10:00
YoshiRulz f28067e7fc
More improvements to mem hook docs
fixes 6b4f3355f
2023-03-18 10:00:50 +10:00
Morilli 44bf67e8a3 Add Satellaview entry to path config 2023-03-17 10:40:09 +01:00
CasualPokePlayer 3c7fd55f70 Mode2/2336 support (fixes #3387) 2023-03-16 20:17:55 -07:00
YoshiRulz 6c8d4c536a
Clear `MovieSession._queuedMovie` if rom load fails (resolves #3582)
for #3582, `MovieSession.QueuedCoreName`, which gets passed to `RomLoader`,
evaluated to a nonexistent core name and couldn't be cleared
2023-03-17 11:50:30 +10:00
YoshiRulz f565eeef74
Add test case for mem callback removing itself 2023-03-17 07:32:04 +10:00
YoshiRulz f021159931
Split `FirmwaresMenuItem_Click` 2023-03-17 06:37:38 +10:00
YoshiRulz 39fda0fa17
Change wording of missing firmware warning 2023-03-17 06:37:38 +10:00
YoshiRulz 7c3e35f3e7
Fix window title after loading rom via FW config (fixes #3581) 2023-03-17 06:37:38 +10:00
YoshiRulz eb6f2864ff
Only set `<PathMap/>` for Release builds
fixes 5dc385e22; also skip `SolutionDir` override if building projects
individually
2023-03-17 06:37:38 +10:00
YoshiRulz 6b4f3355fd
Correct mem callbacks docs (resolves #3522) 2023-03-16 14:48:17 +10:00
kalimag 565a0b9141 Implement specialized `IMemoryCallback` collection 2023-03-16 14:30:19 +10:00
kalimag 06c06dd35c Add some tests for MemoryCallbackSystem 2023-03-16 14:30:19 +10:00
YoshiRulz 5dc385e228
Set `<PathMap/>` so per-machine paths don't leak into build output 2023-03-16 12:39:26 +10:00
YoshiRulz 389fd5015f
s/ProjectDir/MSBuildProjectDirectory/ in MSBuild include files
I don't think anything was broken, this is just a precaution
2023-03-16 12:39:26 +10:00
YoshiRulz 38b5f16ccc
Refactor enable Roslyn Analyzers flag
kept the old name, but turns out `-p:RunAnalyzersDuringBuild=true` also works
...good thing the old name wasn't documented
2023-03-16 12:39:25 +10:00
YoshiRulz a8f26ccf08
Add `.bps` patch applier
currently unused, like `.ips` patch applier; will return to hook up to loading
(currently flagged as good dump if base was), write unit tests, and add a way to
save patched rom to disk
2023-03-16 03:32:46 +10:00
YoshiRulz eb13e46f45
Refactor `.ips` patch applier
`RomGame` is never initialised with a non-null `patch` so this was and is unused
2023-03-16 03:32:41 +10:00
CasualPokePlayer c2297283f4 Add in CDI support in DiscoHawk
(just needed to allow the file to be drag n' dropped)
2023-03-14 20:55:17 -07:00
CasualPokePlayer 809523d465 fix cheevo hashing for Jaguar CD (accounting for the proper multisession support chances)
add some notes to CDI, suppress one of the parsing sanity checks (not sure if it's right)
2023-03-14 20:39:46 -07:00
CasualPokePlayer d9ac4166cf .cdi support, seems to work
also expand the search for the jaguar cd header a bit, seems it can sometimes be at the second sector?
2023-03-14 05:16:12 -07:00
YoshiRulz 825c144d6a Add `--userdata` CLI flag 2023-03-14 14:51:41 +10:00
YoshiRulz cb71de8de1
Fix typo in .NET 6+ implementation of `DescribeIsNull` 2023-03-13 10:14:11 +10:00
YoshiRulz 51dab92826
Improve error message shown for malformed `.bk2`/`.tasproj`
of course I didn't test it
2023-03-13 03:23:04 +10:00
CasualPokePlayer 9d6a732cb4 Many cleanups in disc system
Multisession support! (resolves #3400)
The support is a bit lackluster given some constraints of our environment (e.g. the lack of a readable leadin entirely), but they don't matter for now
2023-03-11 01:28:32 -08:00
YoshiRulz 1ca1f4a397 Finalise sysID name and alphabetise 2023-03-11 07:29:23 +01:00
Morilli 17a098dfa3 implement SatellaviewCartridge in BSNESOptions 2023-03-11 07:29:23 +01:00
Morilli 3a6eda25dc add baseCartridge info to gamedb
+ implement baseCartridge parameter in code
2023-03-11 07:29:23 +01:00
Morilli 6329d6a6fd add all satellaview roms as separate firmware files
also implement corresponding loading code in the core
2023-03-11 07:29:23 +01:00
YoshiRulz c954a84cd8 Add Satellaview rom detection code 2023-03-11 07:29:23 +01:00
Morilli 76cfee6396 rename bs memory domains (and fix rom domain)
- also some other renames for clarity
2023-03-11 07:29:23 +01:00
Morilli c906c830dd Implement bsx + bs memory loading
connect satellaview when loading bsmemory

this makes rtc somewhat work

also mark SubBSNESv115 as BSX core
2023-03-11 07:29:23 +01:00
Morilli 8c780e42cb minor BSNESOptions cleanup 2023-03-10 02:24:46 +01:00
Morilli cb785c4cdb resolve TODO regarding bsnes settings 2023-03-10 02:17:35 +01:00
Morilli eef190d332 make bsnes settings `record` for easier comparison 2023-03-10 01:56:30 +01:00
YoshiRulz 2fca4282a9
Make `ApiContainer` props return `null` if req. services unavailable
specifically `MemoryEvents` and `MemorySaveState`
now they behave like `[OptionalApi]` rather than `[RequiredApi]`
2023-03-10 04:30:52 +10:00
YoshiRulz 6387291e37
Deprecate `IGuiApi.DrawText` in favour of new method `PixelText`
to match Lua
2023-03-10 03:55:05 +10:00
YoshiRulz 132029d18f
Sort out docs for text-drawing APIs, flipping drawText=>drawString 2023-03-10 03:54:55 +10:00
YoshiRulz 16afcffe81
Clean up how SGB/SNES menus for BSNES are handled
makes Satellaview a 0 LOC change, and deleting old BSNES will be easier too
2023-03-09 23:35:26 +10:00
YoshiRulz 1a30f6551e
Use LuaPictureBox' custom resize in all cases 2023-02-26 14:35:35 +10:00
CasualPokePlayer 2c3fb68776 fix PictureBox when width or height is null 2023-02-24 13:29:18 -08:00
Morilli b45668ecea Parse RTC in DsmImport
see #3555
2023-02-21 18:33:46 +01:00
CasualPokePlayer 5804ff04e7 Fix memory handling for DSi achievements 2023-02-20 12:10:58 -08:00
CasualPokePlayer 27eef71085 Fix some more edge cases against PSX RetroAchievements hashing (and do it a bit nicer)
Update rcheevos, and with that add in the new DSi console ID
Experimentally revamp the build system, I'm looking into cmake here and it seems to do a great job. The builds committed here were built with clang-cl 15.0.1 and clang 15.0.7 (for Windows and Linux respectively). gcc/clang with msys2 still works fine. gcc on Linux should still work fine. MSVC (cl) itself even works (although as a note, it doesn't work with lto (/GL) due to the force everything exported flag I set). The old Makefile is still kept for future reference.
2023-02-19 23:42:33 -08:00
CasualPokePlayer 7b4bd52150 fix edge case with PSX hashing with RetroAchievements 2023-02-15 16:23:39 -08:00
Morilli fcbc44b64f Resolve part of #3506 2023-02-12 12:30:14 +01:00
vadosnaprimer a2ff685fc1 release the mame core
I asked others and nobody minds. it's not like we're releasing a raw core that has accuracy or integration problems. it mostly works, and it's just modern mame with its current level of accuracy. if integration needs further tweaks to support more games, they will duly arrive while people use it for games that already work.

tasvideos used to only accept hawk submissions for cores marked as released in the code, which usually means the core author (or porter) considers it ready for business. I'm the original porter, and tasvideos staff, and I consider it generally ready. again, the other porter (CPP) didn't seem to mind.
2023-02-12 10:37:20 +03:00
YoshiRulz a137cc406b
Allow `EmuClientApi.SpeedMode(6400)` (to match GUI; Lua max was 6399)
logic broken since introduction in 858f133f9, though the limit wasn't 6400% at
the time, that was changed in 5f9757d7d
2023-02-10 13:53:27 +10:00
CasualPokePlayer 2350dddb69 fix pause at end of movie when playing a tasproj without tastudio
old commits seem to suggest the IsPlayingOrFinished special logic was only intended for HandleFrameLoopForRecordMode. doing it otherwise causes issues with other end movie actions (e.g. if at pause at end of movie, it will just spam pause every time you unpause the movie). when in tastudio `Settings.MovieEndAction == MovieEndAction.Record` is always true, so this only affects playing tasprojs outside of tastudio
2023-02-09 12:26:10 -08:00
CasualPokePlayer b48649a91b fix Lower Is Better checkmark with RCheevosLeaderboardForm 2023-02-09 11:52:04 -08:00
CasualPokePlayer 8c2751bb58 fix PCECD and PCFX hashing for retroachievements 2023-02-09 10:26:25 -08:00
CasualPokePlayer a61be6ba2b fix incorrect memory being used with a2600 and retroachievements 2023-02-09 08:25:58 -08:00
YoshiRulz b14a741ffe
Merge `Where` calls
fixes 0d02d5c49 and e7884f679
2023-02-09 00:47:49 +10:00
YoshiRulz eafb1fdcf5
Clean up Windows version comparison
fixes 1b8158f4c
2023-02-09 00:47:46 +10:00
zeromus 6ea9e37e33 NES PPU Viewer - SpriteViewer also needed to be drawn without getting blurred 2023-02-08 05:09:33 -05:00
zeromus 6fe91ae56c Nes PPU Viewer - undo part of ac20835172 which made ctrl+c no longer work on pattern viewer 2023-02-08 05:07:26 -05:00
zeromus 8b38237948 fix jacked up blur in patternviewer 2023-02-08 04:59:58 -05:00
zeromus 63310fcf3d NES PPU viewer - size of palettes box had got messed up by my last commit. what's going on? 2023-02-08 04:45:30 -05:00
zeromus b7b60ae7b4 NES PPU viewer: fix calculations of hovered sprites from mouse coordinates. they were pretty crashy before 2023-02-08 01:32:24 -05:00
zeromus cb162f12d6 NES PPU viewer: fix too-small sprites window which hid a bunch of the sprites 2023-02-08 01:25:49 -05:00
zeromus 1b8158f4c2 skip this stupid administrator check on old windows versions. windows isn't capable of being useful for non-administrators until windows 10. 2023-02-08 01:07:41 -05:00
zeromus 4ba7b68e66 add missing using namespace NDS to fix building 2023-02-08 00:56:32 -05:00
YoshiRulz 67466be2f4
Have TAS profile also enable NDS BIOS 2023-02-08 10:08:19 +10:00
YoshiRulz 1ca610b424
Set default `Form.Icon` to corphawk
not sure about this, and I think it also affects ext. tools
2023-02-08 07:15:25 +10:00
YoshiRulz e7884f6796
Hide debug tools from Tool Box and add ext. tools 2023-02-08 07:15:24 +10:00
YoshiRulz 8b7cba96bb
Use a single-source-of-truth for tools' icons in menus and Tool Box
reverts 733b6c49b
some more `[SpecializedTool]`s have icons now
2023-02-08 07:15:24 +10:00
YoshiRulz 0d02d5c498
Refactor `ToolBox.SetTools` 2023-02-08 07:15:24 +10:00
YoshiRulz b93eb948fd
Unindent `MainForm.DisplayDefaultCoreMenu` 2023-02-08 07:15:24 +10:00
YoshiRulz 15eed689d0
Misc. refactors in `ExternalToolManager` 2023-02-08 07:15:24 +10:00
YoshiRulz a86860faaa
Fix `--open-ext-tool-dll`
fixes 4566b744d
2023-02-08 07:15:23 +10:00
YoshiRulz 3c3ab6578e
Use system's canonical framerate for rewind duration estimate 2023-02-05 21:00:04 +10:00
YoshiRulz f473db56c3
Fix NaN propagation in RewindConfig 2023-02-05 20:56:22 +10:00
CasualPokePlayer b1e8d93f5f remove unused using from last commit
need to check what's going to be committed, the auto-using thing keeps tripping me up
2023-02-01 21:27:49 -08:00
CasualPokePlayer 46a086ed32 fix b109dc8605 2023-02-01 21:26:44 -08:00
YoshiRulz b109dc8605
Mute audio when opening modal dialogs (see #3545) 2023-02-02 05:41:44 +10:00
YoshiRulz 26991944ee
Fix `<NoWarn/>` overwriting instead of appending 2023-02-02 00:07:04 +10:00
YoshiRulz d8d9abeacd
Update OpenTK 2023-02-02 00:07:04 +10:00
YoshiRulz e7d349f48d
Update Windows version check to reflect 8.1 EOL 2023-02-02 00:07:04 +10:00
CasualPokePlayer cf0ce0f5bb fix GC killing rcheevo callbacks 2023-01-27 02:47:05 -08:00
CasualPokePlayer c4f2bed9fd sledgehammer fix any remaining issues with RAIntegration 2023-01-26 08:00:43 -08:00
CasualPokePlayer e67e646ca5 fix deadlock when loading state with hotkeys and RAIntegration is active
hotkeys don't go through messages so unlike other methods of loading a state this caused a deadlock (load state implies memory peeking to restore state)
2023-01-26 07:12:54 -08:00
CasualPokePlayer e8dd2e94f2 Fix crashes when using menu item for save/load quicksave
fixes 22ba0d5c25
2023-01-26 05:49:52 -08:00
CasualPokePlayer 66282a25aa fix a NullReferenceException this time...
this thing is getting annoying now
2023-01-26 04:32:53 -08:00
CasualPokePlayer 0170d8f0f0 resolve ObjectDisposedException
fixes 713944724d
2023-01-26 01:24:34 -08:00
CasualPokePlayer 713944724d fix deadlocks in RAIntegration for real this time (i hate this hack)
fixes f8a5adecb5
2023-01-25 23:36:46 -08:00
CasualPokePlayer 03077daf71 fix a crash when loading a quicksave right after shutting down retroachievements 2023-01-25 22:43:57 -08:00
CasualPokePlayer f8a5adecb5 fix possible deadlocks with RAIntegration due to dumb threading bs, cleanup some of this code
also make sure to reboot core when starting up RetroAchievements with RAIntegration active (RAIntegration doesn't do this itself it seems)
2023-01-25 22:28:26 -08:00
YoshiRulz 95001d0baa
Hack to fix Nymashock analog stick range (see #3528) 2023-01-26 14:57:57 +10:00
YoshiRulz c66d0c746e
Document `IMemoryDomains` invariants 2023-01-25 02:04:10 +10:00
YoshiRulz 9e8b0c604d
Add debugging helper `DescribeIsNull` 2023-01-25 01:14:50 +10:00
kalimag b174c346d4 Hex editor: unset ROM domain when loading MAME ROM
Previously, last non-MAME ROM would still appear under "File on Disk"
2023-01-20 09:29:31 +10:00
kalimag b2ed03c90d Fix NRE in `HexEditor` domain selection for MAME
Fix NRE when MAME ROM was loaded without Open Advanced
2023-01-20 09:29:31 +10:00
YoshiRulz 15056f11f2
Fix typo (resolves #3520)
fixes 007d862c5
2023-01-15 05:38:03 +10:00
adelikat 8c32157547 hotkey for toggling on screen messages 2023-01-14 12:00:37 -06:00
YoshiRulz 566d47e263
Several changes to the About dialog
- s/BizHawk/EmuHawk/
- s/multi-platform/multi-system/ because, while the former is technically true,
it's very much a Windows app, and the latter is what was intended anyway
- replaced logo w/ a nice upscale courtesy of @DrD2k9
- added VCS branch to commit link
- changed window title from VCS info to "About EmuHawk"
- added build config after release version
2023-01-14 14:31:41 +10:00
kalimag abee97b449 Remove pixels array from `DisplaySurface`; faster clearing 2023-01-08 08:53:45 +10:00
YoshiRulz bc823f4795
Clear props of type `ApiContainer` when clearing injected API props 2023-01-08 08:27:31 +10:00
YoshiRulz 3c00c24fcd
Fix `ApiInjector` trying to set get-only props of type `ApiContainer` 2023-01-08 08:26:27 +10:00
YoshiRulz 16ee704332
Deduplicate `MemoryDomainDelegateSysBusNES` 2023-01-08 07:54:20 +10:00
CasualPokePlayer 0bd2a1d89b
Resolve bigEndian nonsense for MemoryDomainDelegateSysBusNES too
TODO: This is just MemoryDomainDelegate but with a SendCheatToCore delegate allowed to be added, surely we could just add this to the existing MemoryDomainDelegate? Or better yet MemoryDomainDelegateSysBusNES could just inherit MemoryDomainDelegate if this wants to be separated (and reduce all this code duplication)
2023-01-06 10:10:14 -08:00
CasualPokePlayer 2a7cbda8c5
Correctly pass in bigEndian for MemoryDomainDelegate's BulkPeekUshort/BulkPeekUint, fixes #3516 2023-01-06 10:02:28 -08:00
CasualPokePlayer a896471164
fix MAME memory domains 2023-01-05 18:47:49 -08:00
kalimag 3f4aee0154
Return success bool from `OpenRom` APIs (squashed PR #3514)
* Return success bool from `OpenRom` APIs

* Finish propagating, update docs for other recently changed methods too

Co-authored-by: YoshiRulz <OSSYoshiRulz@gmail.com>
2023-01-06 03:50:13 +10:00
YoshiRulz 0591d2e2d2
Pass through input/hotkeys while Lua form is focused
to restore previous behaviour, call `forms.setproperty(form_handle,
"BlocksInputWhenFocused", true);`
2023-01-05 02:09:49 +10:00
YoshiRulz af9f5b9b9c
Add some sort of documentation for B/V gamedb flags 2023-01-05 00:41:25 +10:00
YoshiRulz 699ef428bf
Fix `mainmemory` lib keeping reference to unloaded core's memdomain 2023-01-03 23:46:02 +10:00
YoshiRulz 5827cbd829
`Trim()` when copying Log Window selection to clipboard
see e269bfd49
2023-01-03 23:26:36 +10:00
YoshiRulz e7d95aa07d
Disable Lua tests in CI 2023-01-03 07:31:27 +10:00
YoshiRulz ec6fe5fcf1
Change loadstate methods to return a bool indicating success 2023-01-03 06:49:29 +10:00
YoshiRulz 250b839e2c
Extract method from `LoadBranchToolStripMenuItem_Click` 2023-01-03 06:49:29 +10:00
YoshiRulz 007d862c58
Finish renaming quicksave slot 0 to 10 (resolves #3112) 2023-01-03 06:49:28 +10:00
YoshiRulz 7f33a8836d
Invert some conditionals in `MainForm` to reduce indent level 2023-01-03 06:49:28 +10:00
YoshiRulz fcf7ac1fab
Change first param of `{Save,Load}QuickSave` from string to int
also swapped bool params of `SaveQuickSave`
2023-01-03 06:49:28 +10:00
YoshiRulz 22ba0d5c25
Dedup click handlers for `File` > `Save State` and `Load State`
`File` > `Save Slot` already did this
2023-01-03 06:49:28 +10:00
CasualPokePlayer 4b30cab993
Check the correct integer type for tastudio.setplayback
New lua actually has integers so this is a long instead of a double
2022-12-31 18:10:36 -08:00
CasualPokePlayer 05ff3ab40c merge some mGBA upstream commits, partially revert c891cc2cb5 (upstream commits makes our changes not really needed) 2022-12-22 20:26:11 -08:00
CasualPokePlayer 00d450075e oops forgot a colon here 2022-12-21 00:43:52 -08:00
CasualPokePlayer c7c5ed229d add pc2 extension for wonderswan
these are pocket challenge v2 roms, which is some handheld system which is actually just a wonderswan inside so these roms work anyways with cygne
2022-12-21 00:41:42 -08:00
Morilli 603530d540 set gcAllowVeryLargeObjects to allow 2GB+ arrays 2022-12-21 07:43:34 +01:00
Morilli 79857a3b71 Revert "make a new "FixedGrowthList" and use it for the StringLogs"
This reverts commit da5fae0b01.
2022-12-21 07:42:31 +01:00
nattthebear 66c19cfcb2 Support marshalling arrays of length 0 through BizInvoker
Such arrays will be marshalled with valid and unique pointers that can be compared but not read from or written to.
2022-12-20 18:04:41 -05:00
CasualPokePlayer 5b0fe947df fix #3498 2022-12-20 10:40:03 -08:00
YoshiRulz 6678fb4296
More cleanup of switch in `RetroAchievements.SystemIdToConsoleId` 2022-12-20 18:58:17 +10:00
YoshiRulz 7703ee5f37
Refactor `IGameboyCommon.IsCGBMode` 2022-12-20 18:58:17 +10:00