pjgat09
|
bfc0117237
|
m64p: Hard coded an ini file location until I can be bothered to work out the config handling in m64p
N64: Loads roms and pops up an SDL window to display them
|
2013-04-30 00:08:21 +00:00 |
pjgat09
|
a4fb43185a
|
N64: Adding a dummy emulator
|
2013-04-29 01:57:41 +00:00 |
zeromus
|
df99f36464
|
support bsnes xml files and super road blaster MSU-1 game
|
2013-04-24 22:09:11 +00:00 |
zeromus
|
b482a4af0b
|
make note about how to get msu-1 working
|
2013-04-24 17:17:25 +00:00 |
zeromus
|
45a671ce73
|
snes-add "always doublesize framebuffer" snes option which makes the logical output of the snes core always sized appropriately for sudden hires-width or interlacing
|
2013-04-22 22:34:18 +00:00 |
adelikat
|
be2937fdec
|
Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
|
2013-04-14 23:56:45 +00:00 |
adelikat
|
cff1ff2940
|
Removing unused directives from a bunch of files because I was playing around with resharper, but that got boring so not every file
|
2013-04-14 20:39:19 +00:00 |
adelikat
|
da80b7117a
|
Oops, Make VS2010 project compile
|
2013-04-14 20:04:38 +00:00 |
adelikat
|
e8eeb7f4fa
|
NESHawk - threw .net 4.5's aggressive inline attribute on some hot functions, seems to give me about a 3-5% speedup
|
2013-04-11 02:04:13 +00:00 |
adelikat
|
1c33b92bf1
|
NES - separate first/last scanline settings for NTSC vs PAL (default of 8,231 NTSC and 0,239 for PAL)
|
2013-03-25 01:59:34 +00:00 |
goyuken
|
8d1fcd0b8a
|
snes: movie recording starting from now now supported
|
2013-03-17 18:11:30 +00:00 |
goyuken
|
7d21df6648
|
GB: fix movie "start from now" (it never worked before). this is a minimalist fix that's designed to not break compatibility with any existing savestates, but is kind of fragile.
|
2013-03-17 17:15:33 +00:00 |
adelikat
|
84bc032656
|
Some warning cleanup
|
2013-02-24 20:17:12 +00:00 |
adelikat
|
0530547f34
|
NESHawk - CNROM - support ROMS that use MAPPER185 as the header designation and are not in bootgod (specifically Sansuu 1,2,3), and prevent Bird Week from crashing. In all these cases the games still don't work, but at least they don't crash
|
2013-02-19 02:52:32 +00:00 |
adelikat
|
2c4fcd0cb3
|
NEShawk - Fix savestate loading on mappers 115 and 248
|
2013-02-19 01:58:13 +00:00 |
zeromus
|
e88fb73706
|
nes-initial values for mmc3 registers.. not clear on whether theyre real or not, but folks seem to be depending on them, and fceux does it
|
2013-02-11 09:09:37 +00:00 |
zeromus
|
501c68bb9f
|
nes-make memoryRand track fceux latest
|
2013-02-11 09:08:54 +00:00 |
zeromus
|
9cf0a3f30f
|
snes-add gui option for ring buffer mode. its unclear whether it speeds things up, but its possible that it might, and it was a lot of work, so here it is as a user option.
|
2013-01-18 05:06:26 +00:00 |
zeromus
|
11aef10c2e
|
snes-dont churn through memory so fast when loadstating/rewinding. i think its fragmenting the OS heap pretty badly because it kept reallocating shared memory blocks
|
2013-01-18 04:46:17 +00:00 |
zeromus
|
1b33d1dc9d
|
snes-fix bug where you cant load games lacking save ram
|
2013-01-14 07:22:36 +00:00 |
goyuken
|
a0ea09a226
|
nes: mapper 117: some sort of vrc7 clone. fixes "Crayon Shin-Chan" (not that one, the other one)
|
2013-01-09 23:22:40 +00:00 |
zeromus
|
66077951c4
|
snes-fix timing calculations in aviout and movieplay dialog
|
2013-01-09 23:03:46 +00:00 |
goyuken
|
926cf64fe7
|
dual GB: tweak frame timing. dual GB frame timing closely resembles that of lsnes-gambatte; with more than one console, there's no point trying to precisely sync to the v-timing of just one of them.
|
2012-12-30 17:38:44 +00:00 |
goyuken
|
87a36128e3
|
dual gb: fix edge case frame boundary timing thingy
|
2012-12-29 18:55:10 +00:00 |
goyuken
|
8715f2bb2a
|
dual gb: memorydomains
|
2012-12-29 18:06:39 +00:00 |
goyuken
|
1cdc51f789
|
dual gameboy: sound
|
2012-12-29 17:11:19 +00:00 |
goyuken
|
166110c609
|
gambatte: more linkcable stuff. input isn't working, haven't figured out why yet. note: at the moment, any attempt to load a GB\GBC rom will bring up the dual core.
|
2012-12-29 15:48:30 +00:00 |
goyuken
|
2a7ea6bfb0
|
libsnes: add comments to snes_input_state() explaining the parameters as i understand them. note that we only actually have 2 controllers at the moment, not 4.
|
2012-12-29 02:43:00 +00:00 |
goyuken
|
ab8af9f73e
|
remove some unused junk from last commit
|
2012-12-29 02:07:01 +00:00 |
goyuken
|
63f9752ea2
|
rough in some stuff for game boy link cable recording. none of it is finished yet
|
2012-12-29 01:25:06 +00:00 |
goyuken
|
714292c77c
|
gambatte: change memory domain check to mod instead of and (because domains can be not power of 2 sizes)
|
2012-12-27 22:50:34 +00:00 |
adelikat
|
06bd1b979a
|
GB - mask peek and poke memory functions, fixes potential exceptions when calling on bogus addresses for that domain
|
2012-12-27 18:48:12 +00:00 |
zeromus
|
2988217d77
|
snes-fix SGB core which had got a little broken while trying to setup memory domains
|
2012-12-27 18:47:15 +00:00 |
zeromus
|
213f12b5a2
|
snes-actually turn on that thing i did last night, to see if anyone thinks it improves performance
|
2012-12-27 18:11:44 +00:00 |
zeromus
|
9a778a55fe
|
snes-add a bunch of complicated libsnes communication code. not sure whether it helps. need to gather data.
|
2012-12-27 07:59:19 +00:00 |
zeromus
|
42e473b7a8
|
snes-fix dll deps in 64bit bsnes
|
2012-12-26 21:25:39 +00:00 |
zeromus
|
0545cb64fa
|
snes-make hex editor faster
|
2012-12-26 18:25:45 +00:00 |
zeromus
|
8a69a4ebe0
|
switch snes core back to external process. more refined this time. support use of performance core.
|
2012-12-25 20:36:04 +00:00 |
goyuken
|
717ec931f1
|
snes: disable tracelogger. i'll figure out what i broke after the snes pwrap is done
|
2012-12-23 18:05:48 +00:00 |
goyuken
|
3cc475a64f
|
reverse merge r4180, r4181, r4189
|
2012-12-23 16:30:00 +00:00 |
goyuken
|
b7b8a81627
|
nes: JALECO_JF_19: change behavior so that "Moero!! Pro Yakyuu '88: Kettei Ban" now runs. strangely, this doesn't affect "Moero!! Pro Soccer", which already ran and still does. i'll try not to think about it too hard.
|
2012-12-21 16:14:38 +00:00 |
zeromus
|
f1401a16e1
|
snes-fix new bugs in audio
|
2012-12-21 16:13:11 +00:00 |
zeromus
|
8d7da30681
|
snes-refactor bsnes bindings to work via external process. should solve all stability problems. there is much sloppy transitionary code still in this commit; we need to smoke out any killer issues with this approach before committing too heavily. speed is close enough to last release, and can still be improved.
|
2012-12-21 07:23:55 +00:00 |
zeromus
|
eec37da5b4
|
nes-fix MMC1 to use less bizarre techniques (it was my first mapper, after all) and magically fix bases loaded II graphics at the same time. check other MMC1 games to see if I broke anything, but it is a pretty trivial mapper.
|
2012-12-21 07:12:01 +00:00 |
goyuken
|
79f5a344e1
|
nes: axrom: support "ACCLAIM-AOROM" wizards and warriors 3
|
2012-12-20 01:27:13 +00:00 |
goyuken
|
70cc20175c
|
NES: Test out some savestates, and get more crashes... the problem is that a number of mappers use some state variable names that are identical to APU variable names. Fixed by enclosing entire mapper in a section every time. This particular discovery though, suggests to me that 1.3.0 release NES savestates are possibly much more broken than originally suspected, if mapper IRQ information is being stomped out by APU IRQ information.
|
2012-12-19 15:46:37 +00:00 |
goyuken
|
3a9fa9abb1
|
nes: vrc7: support ines without crc. in case someone ever makes a vrc7 homebrew. which they won't.
|
2012-12-18 23:09:33 +00:00 |
goyuken
|
ff6539d268
|
nes: related to the last commit, fix mapper 116, mmc5, vrc6
|
2012-12-18 03:17:10 +00:00 |
goyuken
|
d479e5661a
|
The robustness update to the Serializer caused a problem when multiple variables with the same string name are saved\loaded in text form. The old system would just read\write them in order; the new one would silently discard all but the last occurrence. The Serializer now throws an exception in these circumstances. To fix individual cores, duplicate usage of variables needs to be enclosed in separate sections. Fixed an occurrence of this in the NES APU, where the two Pulse channels were being confused; fixes sound bugs on loadstate in some games.
|
2012-12-18 03:03:11 +00:00 |
goyuken
|
26abfe4574
|
nes: apu: add some pulse channel variables to the savestate that weren't in it before. maybe this fixes something? maybe it doesn't. it certainly doesn't fix my problem in driar...
|
2012-12-18 02:22:40 +00:00 |
goyuken
|
0aa5e2a512
|
NES: try implementing SEEPROM for BANDAI-FGC boards. Seems to work reading, but I can't get far enough into any of the games for writing. Like the rest of the mapper, only works with crc id because I don't know how to positively identify any of this from ines headers. Affected games:
24C01 http://bootgod.dyndns.org:7777/search.php?keywords=BANDAI-LZ93D50%2B24C01&kwtype=pcb
24C02 http://bootgod.dyndns.org:7777/search.php?keywords=BANDAI-LZ93D50%2B24C02&kwtype=pcb
|
2012-12-17 19:54:45 +00:00 |
goyuken
|
461e6c6cea
|
yeah nah, forget that
|
2012-12-17 01:11:46 +00:00 |
goyuken
|
4db8ca7422
|
abusing public SVN as my own local store
|
2012-12-17 01:00:52 +00:00 |
goyuken
|
0fb5be2420
|
NES: FDS: audit and clean up audio module. in the process, fix a few bugs; opening to Metroid sounds correct now
|
2012-12-15 16:51:04 +00:00 |
goyuken
|
a9bf3cf58a
|
nes: apu: implement "better" mixing scheme (as recommended by nesdev) in the hope of passing some apu_mixer tests. no change in any of the tests, so change backed out (committed as comments only). from what i understand, it's just as likely that the tests are failing to small channel timing problems as mixer problems.
|
2012-12-14 22:29:27 +00:00 |
goyuken
|
bab873fa13
|
mmc5: fix bug in pcm audio that i didn't even know about because nothing ever uses it at all. sunsoft 5b: implement audio. affects Gimmick(J). note that the audio emulation is rather incomplete.
|
2012-12-14 21:06:58 +00:00 |
goyuken
|
c90d2dcd56
|
nes: MMC5: change prg ram behavior to mask out of range banks. seems to fix Shin 4 Nin Uchi Mahjong: Yakuman Tengoku (新4人打ちマージャン 役満天国). i have no idea what's actually going on
|
2012-12-14 19:46:01 +00:00 |
goyuken
|
a4f3c2a7de
|
NES: ExROM: Support "HVC-EKROM". Fixes good dumps of:
Just Breed (ジャストブリード)
Royal Blood (ロイヤルブラッド)
Shin 4 Nin Uchi Mahjong: Yakuman Tengoku (新4人打ちマージャン 役満天国)
|
2012-12-14 19:35:43 +00:00 |
goyuken
|
6ca1886933
|
MMC5: audio. PCM is untested because i don't know of anything at all that actually uses it.
|
2012-12-14 18:41:16 +00:00 |
goyuken
|
37e2dfbc9a
|
nes: namco 163: make audio somewhat louder, based on listening to a few cart recordings. still softer than fceux
|
2012-12-14 18:38:13 +00:00 |
goyuken
|
4e0796814d
|
VRC6 audio: restructure to send deltas directly to the NES apu, simplifying some things. This would be pointless masturbation by itself, but this method will also lead to easier emulation of MMC5 audio.
|
2012-12-14 15:17:14 +00:00 |
goyuken
|
43396d4b39
|
garbodev disconnected and moved to attic/
|
2012-12-10 20:24:21 +00:00 |
goyuken
|
4784ab2006
|
garbodev: fix up all problems in the IEmulator sound binding. what you hear now, is what garbodev ACTUALLY SOUNDS LIKE. wow.
|
2012-12-10 20:11:10 +00:00 |
goyuken
|
4834f40f6c
|
play around with garbodev core. probably worse than meteor, in general. managed. small compile-time change in MainForm.cs is needed to switch between the two. garbodev source files don't have any license on them at all, so 99.99% chance that this will be axed. why did i do it?
|
2012-12-10 19:32:18 +00:00 |
goyuken
|
c3a74edd7f
|
VRC6 sound: cleanup, implement $9003
|
2012-12-10 16:09:49 +00:00 |
goyuken
|
5590898c46
|
VRC6: fish crash bug on loading non-VRC6 games in some cases (caused by recent commit)
|
2012-12-10 02:41:54 +00:00 |
goyuken
|
fd304e6cb4
|
fix regression in gameboy from corecomm merge
|
2012-12-10 01:33:09 +00:00 |
goyuken
|
49f16bcb20
|
nes: vrc6: new audio implementation. sounds awesome
|
2012-12-10 01:13:12 +00:00 |
zeromus
|
a4b442abda
|
unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything.
|
2012-12-10 00:43:43 +00:00 |
goyuken
|
6ef2913ed8
|
WHAT
no, it doesn't fix anything
|
2012-12-09 23:05:31 +00:00 |
goyuken
|
4a673e614b
|
nes: apu: remove unbiasing from apu core. blip_buf already handles a dc bias removal internally, and keeping all of the values to the mixer in their original forms is simpler code and probably reflects the underlying hardware more accurately. should sound about the same as before.
|
2012-12-09 20:39:29 +00:00 |
goyuken
|
b9f37d7ed8
|
dcfilter: more correct algorithm. doesn't sound any different. speed unchanged.
|
2012-12-09 20:02:43 +00:00 |
goyuken
|
34a6248606
|
nes: FDS: use blargg's blip_buf. there are still problems with the audio channel though...
|
2012-12-09 17:07:34 +00:00 |
goyuken
|
cb4288ada4
|
rearrange the api of DCFilter a bit to make it less dumb. nothing of real importance
|
2012-12-09 15:58:55 +00:00 |
goyuken
|
210d415e3d
|
Add Blargg's "blip_buf" as an unmanaged dll. license is LGPL; if I like the way it works, I'll rewrite it with MIT code. Implement it as the new resampling output track for NES. Small (~3%)? speedup. Should sound better, especially when the emulator can't quite keep speed.
|
2012-12-09 03:13:47 +00:00 |
goyuken
|
9b40792553
|
nes apu: add PAL numbers for NoiseUnit
|
2012-12-03 19:55:14 +00:00 |
goyuken
|
e513eb7cf7
|
nes: implement NROM-368. doesn't implement any of the other variants like CNROM-368. supports both 48k and 64k modes
|
2012-12-03 19:05:24 +00:00 |
zeromus
|
aaf06d76d3
|
snesgfxdebugger-add BG scroll regs
|
2012-12-03 18:59:08 +00:00 |
zeromus
|
3398aefc7a
|
snesgfxdebugger-add in-place sprite viewing mode
|
2012-12-03 17:57:19 +00:00 |
goyuken
|
8de879f132
|
nes: boring stuff
|
2012-12-03 15:40:20 +00:00 |
goyuken
|
ae963b5443
|
nes: fix PAL DMC frequencies
|
2012-12-03 15:01:04 +00:00 |
zeromus
|
522bcd844c
|
snesgfxdebugger-obj properties display
|
2012-12-03 07:50:23 +00:00 |
goyuken
|
e24d1efbd4
|
snes: cpu tracelogging. <1% extra overhead incurred when the tracer is not active.
|
2012-12-03 01:48:18 +00:00 |
zeromus
|
3dd1c5c493
|
snesgfxdebugger-fix a bunch of bugs and half-baked things. no new features. (part 3 of N)
|
2012-12-02 23:58:20 +00:00 |
goyuken
|
451f786660
|
snes: fix crash with rewind enabled in tales of phantasia. the problem seems to be that during runtosave(), the smp hits a wait opcode (0xff), which it can't get out of. with this fix, the emulator no longer crashes, but the emulated game does crash. more research is needed.
|
2012-12-02 18:32:33 +00:00 |
zeromus
|
e960989034
|
snesgfxdebugger-fix a bunch of bugs and half-baked things. no new features. (part 2 of N)
|
2012-12-02 08:00:59 +00:00 |
zeromus
|
8834d3dd5c
|
snesgfxdebugger-fix a bunch of bugs and half-baked things. no new features.
|
2012-12-02 02:51:30 +00:00 |
zeromus
|
db37a6f64f
|
snes-reset the libsnes core (with whatever serious re-initialization logic we've currently written in libsnes) every time loadstate occurs; and add memsetting to that re-initialization logic, under the theory that if there is a savestate nondeterminism due to fundamental serialization bugs, at least loadstates will be deterministically buggy, decreasing the odds that anyone will ever notice them. of course, i would rather increase the odds that we'll notice them to 100%, so we can fix them, instead of just masking them. but i don't make the rules, i just stfu the nags
|
2012-12-01 06:21:53 +00:00 |
goyuken
|
6412d6d93e
|
gb gpu view: fix bug due to scroll bar hilarity. gba gpu view: implement scanline callbacks
|
2012-11-30 05:16:37 +00:00 |
goyuken
|
32a1ac645e
|
fix controller bug? more information about electrical configuration of $4016/$4017 is needed. this is not a good commit.
|
2012-11-28 21:34:29 +00:00 |
goyuken
|
2803190666
|
nes: mmc3: add 256K prg option for ACCLAIM-MC-ACC. fixes "Simpsons, The: Bart vs. The World" and "Simpsons, The: Bartman Meets Radioactive Man"
|
2012-11-28 21:16:35 +00:00 |
goyuken
|
965c6d8700
|
gba: add the beginnings of a GPU view. much work is needed, but i like the idea of a single panel with movable widgets (and config-saveable layout, of course), as there is too much information in the case of a GBA to reasonably show it all on a screen. this way the user can set up a "workspace" appropriate for whatever dumping/debugging project is being done.
|
2012-11-27 19:21:46 +00:00 |
goyuken
|
175caf3a53
|
gba: add under-the-hood support for direct MMIO reading, to be used for something at some point, maybe
|
2012-11-27 16:44:50 +00:00 |
zeromus
|
efbdd58839
|
nes-fix mapper027 based on new understandings from fceumm; fix world hero
|
2012-11-26 22:08:25 +00:00 |
goyuken
|
91a71febe5
|
FDS: connect drive LED front end feature. also fix a bitsy savestate&saveram issue
|
2012-11-26 21:27:54 +00:00 |
zeromus
|
7e9d487580
|
nes-fix m074 and m192 and add You Ling Xing Dong to gamedb to correct mapper from m074->m192. p.s. you ling mi long dong
|
2012-11-26 21:08:46 +00:00 |
zeromus
|
0c58d62762
|
snesgfxdebugger-layer toggles, more information
|
2012-11-26 06:30:30 +00:00 |
goyuken
|
07ae382ac4
|
add a\v dump resize hints to gb, gba. other cores should probably get this treatment as well
|
2012-11-26 02:30:07 +00:00 |
zeromus
|
57e9619ff6
|
snes-hookup ui for color palette selection
|
2012-11-25 20:06:31 +00:00 |
goyuken
|
d77efde5fc
|
gba: add system bus memory domain
|
2012-11-25 19:03:13 +00:00 |
goyuken
|
0094562d2a
|
per previous discussion, IEmulator.ResetFrameCounter() should reset lag frame related stuff as well
|
2012-11-25 15:41:40 +00:00 |
goyuken
|
366370301f
|
gba: enable savestates. in the process find and fix an absolutely retarded bug with core savestate loading and bios. fuck #define forever.
|
2012-11-24 21:23:50 +00:00 |
goyuken
|
235d7a9a03
|
gba: saveram support. not tested too much because controller isn't hooked up yet. (and path config appears to be dumping them in the wrong place). also remove the silly system where the core tracks timing on when to write the saveram file to disk.
|
2012-11-24 02:25:47 +00:00 |
goyuken
|
d20970afa7
|
gba: correct tracelogger address for PC pipelining. note that the disassembly for some branch instructions shows up wrong, making this seem "wrong". but it's right, and the disassembly will be fixed...
core: tracelogger can now show a custom column header. GBA uses it; all other traceloggers untouched
|
2012-11-24 00:45:25 +00:00 |
zeromus
|
7ff342f907
|
snesgfxdebugger-preliminary sprite visualizing
|
2012-11-23 23:44:45 +00:00 |
goyuken
|
6d7ae2574d
|
gba: implement tracelogging. also disable _ITERATOR_DEBUG_LEVEL even in debug builds as the disassembler blows it up ><
|
2012-11-23 16:55:37 +00:00 |
zeromus
|
608ebc4a99
|
snesgfxdebugger-display OBJ tiles
|
2012-11-23 09:10:18 +00:00 |
goyuken
|
32d0b546e0
|
gba: support hard reset. doesn't work right with saveram because saveram isn't all hooked up anyway yet
|
2012-11-23 04:28:38 +00:00 |
zeromus
|
e70a387ffb
|
snesgfxdebugger-add ctrl+c to clipboard capability, and reflect user choice of backdrop color in debugger window
|
2012-11-22 06:57:01 +00:00 |
goyuken
|
e69307276c
|
gb: implement new CGB color preset "GBA"
|
2012-11-21 21:09:01 +00:00 |
goyuken
|
4ccf2412b4
|
GB: gambatte saved a thumbnail of the framebuffer to savestates internally, which was only used with some core-internal "UI" stuff that we don't bother with. disable that feature. does not break old savestates.
|
2012-11-21 13:43:58 +00:00 |
goyuken
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5b3de57fca
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gba: make core go into zombie mode if libmeteor aborts, instead of crashing. this makes it easy to pick apart failures using the in-program debugging tools (memory view, tracelog once i add it)
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2012-11-21 01:21:50 +00:00 |
goyuken
|
ee9e67d023
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gba: some memory domains
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2012-11-20 20:22:10 +00:00 |
goyuken
|
83f74f1290
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gba: handle libmeteor aborts. Final Fantasy 5 (J) now crashes instead of drifting off into the sunset
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2012-11-20 15:52:36 +00:00 |
goyuken
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db8590e55b
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add some GBA related path config stuff. gbabios.rom will now attempt to load from GBA firmwares directory.
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2012-11-20 03:17:53 +00:00 |
goyuken
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28b1766ac8
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GBA: core input stuff, including basic lag frame detection
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2012-11-20 02:58:39 +00:00 |
goyuken
|
8a4393cd56
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gba: add some console debugging stuff
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2012-11-20 01:28:31 +00:00 |
goyuken
|
93ad387db8
|
stuff, don't use
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2012-11-19 22:43:34 +00:00 |
goyuken
|
5fc4b3f6c6
|
minor GB cleanup
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2012-11-19 17:59:57 +00:00 |
goyuken
|
8d20c2e351
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gambatte: fully implement cgb palette selection
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2012-11-18 18:46:57 +00:00 |
goyuken
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12844bbd7f
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GB: gbc color change infrastructure. not hooked up to UI yet
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2012-11-18 17:02:55 +00:00 |
zeromus
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7339615890
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nes-change memory initialization pattern; fixes Huang Di. Doesnt seem to break any of the other known memory-initialization-dependent cases
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2012-11-17 08:16:02 +00:00 |
zeromus
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e48f24d266
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quick fix for 6502 trace log
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2012-11-17 01:31:34 +00:00 |
goyuken
|
c41d7f2388
|
oops
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2012-11-16 22:05:59 +00:00 |
goyuken
|
276b00fb35
|
snes: unify color generation for debugger and core. include 3 alternate implications: r3809, r3808, and hypothetical snes9x. nothing ui hooked up yet
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2012-11-16 21:29:23 +00:00 |
goyuken
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b51cfbaa45
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snes: don't round early in color conversions. affects some RGB24 values slightly
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2012-11-16 18:43:47 +00:00 |
goyuken
|
1d3de04364
|
nes: PAL mode functions properly with audio throttle. a proper SyncSoundProvider for NES is still todo
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2012-11-16 17:15:55 +00:00 |
goyuken
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631212ca4f
|
nes: implement mapper249: mmc3 plus "security features"
San Shi Liu Ji,
Shui Hu Zhuan,
Myth Struggle,
Duo Bao Xiao Ying Hao - Guang Ming yu An Hei Chuan Shuo
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2012-11-14 16:41:33 +00:00 |
goyuken
|
86baf94dd4
|
nes: fix board hard reset. oops!
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2012-11-11 17:23:05 +00:00 |
goyuken
|
35e0b61ac3
|
NES: VRC6: support ines roms without hash id
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2012-11-10 01:59:13 +00:00 |
goyuken
|
ad3e1bff21
|
gb gpu view: beautify and add scanline callback control
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2012-11-06 17:54:04 +00:00 |
goyuken
|
c217768871
|
nes: mapper 028: fix 32k modes (they don't behave like MMC1). of course, there are still no mapper028 games or carts at all
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2012-11-06 14:46:36 +00:00 |
goyuken
|
ec82f11884
|
nes: reset board state with hard reset
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2012-11-06 03:05:43 +00:00 |
goyuken
|
089379711a
|
nes: fix missing sound after hard reset
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2012-11-06 02:13:16 +00:00 |
goyuken
|
e06a9218b8
|
nes hard reset no longer crashes. instead, certain sound channels stop playing (?)
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2012-11-06 01:41:22 +00:00 |
adelikat
|
5764b222ab
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NES Core - implement Hard Reset, currently crashes though
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2012-11-06 00:40:51 +00:00 |
goyuken
|
ac1f9a90a1
|
libgambatte: switch the system bus read to use a much safer (100%?) deterministic peek. also implement core side stuff for scanline-based callback
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2012-11-05 20:15:53 +00:00 |
goyuken
|
ef4bb14d59
|
gb gpu view: oam
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2012-11-05 15:58:51 +00:00 |
zeromus
|
69d2a99a2c
|
nes-fix memory map bug, affecting robocop 3 scroll glitches
|
2012-11-05 06:26:52 +00:00 |
goyuken
|
32a3d9db80
|
gbhawk gpu viewer: work correctly with palettes and CGB extended BG data
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2012-11-05 04:09:04 +00:00 |
goyuken
|
271d4102e8
|
GB: add "GPU Viewer", similar to other gpu debugging tools. doesn't do much yet.
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2012-11-05 01:34:11 +00:00 |
goyuken
|
807b86f8b3
|
nes mapper28: correct power on behavior. it seems to work well enough
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2012-11-04 00:28:46 +00:00 |
goyuken
|
a7b2be48e2
|
nes: implement mapper028, a hypothetical multicart. untested
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2012-11-03 23:56:35 +00:00 |
goyuken
|
50f65452b5
|
nes: add identifier for TENGEN-800030. fixes bootgod identified dumps of various tengen (U) games
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2012-11-03 21:45:48 +00:00 |
goyuken
|
3575eb849b
|
z80gb: add new disassembler
|
2012-11-03 18:17:55 +00:00 |
goyuken
|
747c3db7cb
|
nes: vrc2: fix Contra (J), Ganbare Goemon 2 (J)
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2012-11-03 17:03:38 +00:00 |
goyuken
|
d89e9e5da5
|
nes: pxrom, fxrom: implement peekppu; fixes nametable debugger view in some games
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2012-11-03 01:26:13 +00:00 |
goyuken
|
f8f4fa6967
|
Mapper165: implement peekppu. fixes some visual glitching when using nametable viewer. Fire Emblem (Ch)
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2012-11-02 23:51:38 +00:00 |
goyuken
|
48bb76820e
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nes: fds: implement peekcart (sorta)
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2012-11-02 23:32:32 +00:00 |
goyuken
|
944c8e412f
|
gbhawk: tracelogger shows disassembly now
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2012-11-02 23:19:16 +00:00 |