Christian Speckner
5ca9b7912b
Fix a very minor timing glitch in paddle emulation.
2017-09-02 00:53:08 +02:00
Christian Speckner
2757c906cb
More TIA documentation.
2017-09-02 00:46:54 +02:00
Stephen Anthony
c2302c2e71
Cart::getImage refactoring: use uInt32, since sizes are never negative.
2017-09-01 10:23:17 -02:30
Stephen Anthony
e858ddf167
Removed reference to class for 'MC' scheme in Windows and OSX builds.
2017-08-31 22:07:40 -02:30
Stephen Anthony
754c901b5a
Fix minor typos, but also a compile error (missing closing comments).
2017-08-31 22:03:41 -02:30
Christian Speckner
cd390bcc5a
TIA documentation.
2017-09-01 00:48:28 +02:00
Stephen Anthony
4440aabc56
Final updates for bankswitch schemes, updating documentation.
...
- Some schemes are not completely documented and/or implemented, and in those cases a FIXME has been added.
2017-08-31 19:21:20 -02:30
Stephen Anthony
6cf4aa4832
Further refactoring of bankswitching schemes, and removal of 'MC' scheme.
...
- MC is being removed, since the code has never been tested, and a test ROM has never been created
2017-08-31 15:31:27 -02:30
Stephen Anthony
31907f4be1
More peek/poke refactoring, and improved comments in bankswitching schemes.
2017-08-31 13:01:45 -02:30
Stephen Anthony
68f80f04d9
Peek/poke refactoring for next batch of bankswitch schemes.
2017-08-30 20:44:18 -02:30
Stephen Anthony
a5d9550f2f
First pass at cleanup of the peek/poke API from Device class:
...
- remove peek and poke from classes where the addressing is set up such that they aren't needed
- where possible, move from using 'myCurrentBank << 12' everywhere, to precomputing the value (perhaps a small optimization, but still valid)
2017-08-30 19:45:57 -02:30
Stephen Anthony
8cf8200908
Fixed logic error in detecting 'Alt' key.
...
DirtyHairy, it looks like you removed a negation and replaced it with
a positive (ie, you removed an _ifndef_, not an _ifdef_) :)
2017-08-30 19:41:16 -02:30
Christian Speckner
fd85f9d0d5
Basic support for plain UNIX-style builds on OSX.
2017-08-30 23:13:07 +02:00
Stephen Anthony
2930e74333
Updated FE debugger support to allow changing banks dynamically.
2017-08-30 17:22:56 -02:30
Stephen Anthony
1358be402f
Update explanation of FE scheme, and minor code optimization.
2017-08-30 16:53:00 -02:30
Stephen Anthony
d37b89e2fd
Oops, for Alex I used his github username, not the AtariAge one.
2017-08-30 12:00:26 -02:30
Stephen Anthony
ae8304563d
Updated credits for recent 'FE' research.
2017-08-30 11:52:02 -02:30
Stephen Anthony
92cd739001
Added 'Zippy the Porcupine' info to ROM properties database.
2017-08-30 11:09:06 -02:30
Stephen Anthony
3a02c54b0a
Updated FE scheme to that described by the original FE patent application.
...
- This emulation is much simpler, and takes the scheme from being
esoteric to being a simple hotspot-based scheme
- The original patent application for the FE scheme describes in perfect
detail what is happening, and although the previous code worked, it
was complex and actually hid what was really happening.
Now that the scheme is hotspot-based, the debugger can be extended to
work better with it. That part comes next.
2017-08-29 22:03:11 -02:30
Stephen Anthony
792421e67d
Updated ROM properties database (Champ Games, mostly).
2017-08-23 22:12:40 -02:30
Stephen Anthony
52c16d604b
Update TIA shadow registers for HMCLR (and code cleanup). Fixes #211 .
2017-08-22 16:38:52 -02:30
Stephen Anthony
21bf401836
Commandline arguments 'holdxxx' now work correctly ( fixes #209 ).
2017-08-22 14:15:30 -02:30
Christian Speckner
5661b245c7
Fix object positions in debugger (getting + setting), documentation.
2017-08-22 15:16:13 +02:00
Stephen Anthony
11d659e5cc
Bumped version number.
2017-08-20 21:32:09 -02:30
Christian Speckner
8367ef9828
Documentation typo.
2017-08-20 23:57:11 +02:00
Christian Speckner
25bf4f55d6
Prevent ystart detection code from oscillating between 'fixed' and 'floating'. Documentation.
2017-08-20 23:54:04 +02:00
Christian Speckner
168c7ba201
Fix genesis controller initial state.
2017-08-20 23:39:30 +02:00
Stephen Anthony
ab99610950
Bumped version number for 5.0.2 release.
2017-08-20 15:01:39 -02:30
Stephen Anthony
f280e31671
Printing of traps in debugger takes into account TIA read/write address.
2017-08-19 20:59:06 -02:30
Stephen Anthony
b608c5bf88
Updates for 5.0.2 release.
2017-08-19 20:34:00 -02:30
Stephen Anthony
6e55d98ad7
Fixed inconsistent Alt-p phosphor behaviour ( fixes #196 ).
2017-08-19 19:48:41 -02:30
Stephen Anthony
a9dd2b32cb
Debugger 'listtraps' now shows all traps ( fixes #190 ).
2017-08-18 18:47:35 -02:30
Stephen Anthony
48a99c6b6b
Make Random class serializable, and save to state files.
2017-08-18 12:36:54 -02:30
Stephen Anthony
c1f7c5c90b
Fix potential app lockups when emulated CPU execution fails in the debugger.
2017-08-16 19:00:32 -02:30
Stephen Anthony
6f60437a9c
Improve Blargg filters with cutoff on right side of screen ( fixes #195 ).
2017-08-15 17:49:59 -02:30
Stephen Anthony
24e55baa2c
Expose 'threads' option through the Video Settings -> General UI.
2017-08-15 10:58:19 -02:30
Stephen Anthony
4f336eddeb
Added 'threads' commandline argument, to enable/disable multi-threading.
...
- Still TODO is expose this in the UI, but the infrastructure is there
- For now, this defaults to off
2017-08-14 21:29:48 -02:30
Stephen Anthony
f011006af1
Removed unused variable.
2017-08-14 17:51:02 -02:30
Stephen Anthony
a29d1da57b
Threaded Blargg + phosphor improvements:
...
- Handle case of only 1 or zero (!) reported cores
- Fix memory leak by using smart pointers
2017-08-14 11:57:19 -02:30
Christian Speckner
6d1a306b52
Blargg and phosphor threading by Thomas Jentzsch.
2017-08-14 09:20:42 -02:30
Stephen Anthony
7a9cde3e4d
CDF updates (with versioning) from Spiceware.
2017-08-14 09:11:54 -02:30
Stephen Anthony
f57d69a023
Fixed reading collision of ball and playfield ( fixes #189 ).
2017-08-13 14:43:31 -02:30
Stephen Anthony
193da6c845
Fix DiStella trying to process the same PC address repeatedly ( fixes #188 ).
2017-08-13 13:43:48 -02:30
Stephen Anthony
55111c4ccb
Fixed minor warning for potential uninitialized variable.
2017-08-09 22:38:39 -02:30
Stephen Anthony
1e7e4cbe20
More TIA rendering optimizations.
2017-08-08 12:11:45 -02:30
Stephen Anthony
8759f340e8
Oops, premature optimization; it broke changing phosphor blend level.
2017-08-07 18:56:13 -02:30
Stephen Anthony
1dc78a9b5b
Pre-calculate phosphor colours, and remove redundant shift parameter.
...
This leads to nice speedups in the TIASurface::render() method.
2017-08-07 18:39:30 -02:30
Stephen Anthony
322af0fb38
Fixed code where emplace_back was being used incorrectly.
2017-08-06 13:57:09 -02:30
Stephen Anthony
e2b78b6df7
Remove redundant checks for 'ramrandom'; the code is checking a boolean,
...
then calling a method and checking the boolean again.
2017-08-06 13:30:45 -02:30
Stephen Anthony
18568cfbeb
TIA performance improvements by Thomas Jentzsch.
2017-08-06 12:39:53 -02:30
Stephen Anthony
4a447290af
Reverted Decathlon and allow all 4 directions being the default.
2017-08-06 12:05:31 -02:30
Stephen Anthony
8ce4d3468e
Updated OSX project file for recent refactoring.
...
Fixed minor compile warning.
2017-08-05 13:34:56 -02:30
Stephen Anthony
025a1a7918
Minor refactoring, slight speedup of passing data in sound code.
2017-08-02 19:21:36 -02:30
Stephen Anthony
b23830487d
Minor refactoring; remove const reference where not needed.
2017-08-02 17:53:07 -02:30
Stephen Anthony
f928277430
Updated Visual Studio project for recent refactoring.
...
Fixes a few minor warnings.
2017-08-02 16:16:05 -02:30
Stephen Anthony
d22ed691b5
Updated PointingDevice (trakball and friends)
...
- changed from templates back to inheritance (sorry DirtyHairy :))
- added 'tsense' commandline argument and associated UI
- updated docs and screenshots for new functionality
2017-08-02 16:07:02 -02:30
Stephen Anthony
ace146fe52
Introduce another version of BSPF::clamp.
2017-08-02 15:26:48 -02:30
Stephen Anthony
87282e6707
Further improvements to trakball handling by Thomas Jentzsch.
2017-08-01 11:15:41 -02:30
Stephen Anthony
6e4503f762
Further improvements to the trakball and friends cursor movement.
2017-07-30 20:19:00 -02:30
Stephen Anthony
5a5c520443
Updated Visual Studio project file to be compatible for everyone.
...
Basically, removed all paths that were specific to me (stephen)
and used relative paths instead.
The development webpage will need to be updated to match this.
2017-07-30 15:09:00 -02:30
Stephen Anthony
04ce40b27c
Make sure trakball is read over entire vertical range.
2017-07-30 13:14:16 -02:30
Stephen Anthony
eaf19d2b90
Forgot to include a file in the Windows project file.
2017-07-30 12:10:52 -02:30
Stephen Anthony
7652be906d
Updated OSX project file for Controller refactoring.
...
- Minor refactoring in PointingDevice class
2017-07-30 12:02:48 -02:30
Stephen Anthony
91c5020a38
Updated Visual Studio project file for Controller refactoring.
...
- Some minor code refactoring/changes
- Updated changelog and bumped version number.
2017-07-30 11:48:52 -02:30
Christian Speckner
218da3576c
Refactor pointing devices, include Thomas' patch for movement inconsistencies.
2017-07-30 15:18:55 +02:00
Stephen Anthony
aebe8fabc6
Revert Alt-Enter handling from previous commit; it only seems to work reliably for Alt-Tab.
2017-07-27 12:15:52 -02:30
Stephen Anthony
4af7ba28fb
Fix for weird Alt-Tab behaviour in Linux.
...
- An extraneous TAB key event was being generated
- This is possibly an SDL bug in Linux only; it doesn't happen on other systems
- I've contacted the SDL mailing list for more info, so this code may be temporary
2017-07-26 21:18:08 -02:30
Christian Speckner
246b5e7596
Move frame manager to dedicated subdir, remove all external deps on it.
2017-07-27 00:33:39 +02:00
Stephen Anthony
00afc8ea4f
Final updates for 5.0.1 release.
2017-07-23 12:33:16 -02:30
Stephen Anthony
9155a10250
Merge branch 'master' of https://github.com/stella-emu/stella
2017-07-21 23:30:26 -02:30
Stephen Anthony
7c2da9512d
Updated OSX project file for C++14 changes.
2017-07-21 21:43:47 -02:30
Stephen Anthony
9bf95e9c88
Updated Visual Studio project file for C++14 changes.
2017-07-21 21:27:34 -02:30
Stephen Anthony
cd689941b6
Move to C++14, now that all the minimum required compilers support it.
...
Clang 3.8, gcc 5, Visual Studio 2017 and Xcode 8 are now the minimum
supported compilers, and they all support C++14, so we may as well use it.
- Change all make_ptr to make_unique
- Change iterator begin(), end(), etc to const versions where appropriate
- Remove UniquePtr, since C++14 supports it natively
2017-07-21 21:10:13 -02:30
Christian Speckner
0d5d3de420
Analog input refactoring and improvements
...
* Lazily update readout circuit simulation as soon as the pin
changes
* Always assume that "max resistance" means "connected to ground"
* Minor accuracy improvements
2017-07-22 00:38:02 +02:00
Stephen Anthony
706755ad7f
Fixed minor compile warning.
2017-07-20 18:58:19 -02:30
Stephen Anthony
2cc2fa6cc1
Make Decathlon ROMs always use all 4 directions on a joystick.
...
This is necessary, since the original controller was meant to be
track & field controller with two buttons, which map to left/right
on an Atari.
2017-07-20 11:15:57 -02:30
Stephen Anthony
fe7c980d93
Minor refactoring in CompuMate class.
...
While having friends in real life is good, we should minimize them
in classes :)
2017-07-20 10:56:17 -02:30
Stephen Anthony
953761e1a1
Added 'Hunchy II' to ROM properties database.
2017-07-19 21:25:35 -02:30
Stephen Anthony
02b1f7e078
Make Random::next() const, since logically it should be.
...
The fact that it updates an internal variable is an implementation
detail that shouldn't be exposed outside the class.
2017-07-18 18:17:39 -02:30
Stephen Anthony
97f1220e11
Bumped version number for next release; we start again ...
2017-07-18 18:12:05 -02:30
Stephen Anthony
86734a4c1e
Fixed formatting in changelog, and bumped version number.
2017-07-15 20:47:54 -02:30
Stephen Anthony
43c22af274
Fixed bug with missile colouring in debugger not changing colour
...
until after an instruction was executed. Also, toggle-able widgets
(pixel and bits) in the debugger can now be toggled with a single
mouse click, not a double-click. These fix issue #15 .
2017-07-15 17:36:06 -02:30
Stephen Anthony
199627f0cb
Updated Xcode project file for ColorWidget move.
2017-07-15 11:59:31 -02:30
Stephen Anthony
9f8baadb29
Some cosmetic UI changes and updated screenshots/docs.
2017-07-15 11:48:15 -02:30
Stephen Anthony
d74bbba4f9
Updated documentation and screenshots.
2017-07-14 22:39:49 -02:30
Stephen Anthony
bd759b68cb
Added ability to force-enable TV phosphor mode.
...
This is enabled in the UI or through the 'tv.phosphor' commandline
argument. Note that what was previously 'tv.phosphor' (for setting
the blend level) is now 'tv.phosblend'.
Updated documentation in various places.
2017-07-14 21:28:26 -02:30
Stephen Anthony
adddc635f2
Pressing F12 in the debugger saves snapshots (implements #161 ).
2017-07-14 20:24:29 -02:30
Stephen Anthony
c364526ff6
Made 'tv.jitter' effect enabled by default.
2017-07-14 09:27:04 -02:30
Stephen Anthony
e99cbd8956
Made ColorWidget honour disabled colors.
2017-07-14 09:24:38 -02:30
Stephen Anthony
7904f3e900
Updated Visual Studio project file for ColorWidget move.
...
Fixed crash when attempting to enter "Video Settings" from the
ROM launcher; in that case, 'Debug Colors' must be disabled, since
the widgets only take effect in emulation mode.
2017-07-13 21:45:57 -02:30
Stephen Anthony
66e5a07f20
Make 'fastscbios' option default to true.
...
This was mentioned in some thread; I forget where, but the consensus
is that this should be the default.
2017-07-13 20:53:20 -02:30
Stephen Anthony
fbb73b72f1
Erase old contents of RGB buffer when toggling phosphor and Blargg
...
effects (fixes #175 ).
Right idea, but I always forget that memset operates on bytes,
but the RGB buffer contains uInt32 (so multiply by 4).
2017-07-13 19:27:21 -02:30
Stephen Anthony
626ff450d9
Added ability to change debug colors from "Video Settings".
...
Moved ColorWidget from src/debugger/gui to src/gui, since it needs to be
compiled even when the debugger is disabled.
Minor code refactoring.
2017-07-13 18:40:42 -02:30
Stephen Anthony
d9f52599dc
Marked BUS scheme as experimental per authors request.
2017-07-12 18:07:40 -02:30
Stephen Anthony
87c1d12d1d
Fixed dynamic setting of phosphor blend to not wraparound when reaching 0.
2017-07-12 16:16:41 -02:30
Stephen Anthony
0d1481cb9d
Revert behaviour of TIA read from write-only addresses to match
...
Stella 4.x (fixes #173 ).
2017-07-11 17:18:56 -02:30
Stephen Anthony
e9acf1f1e8
Updated various docs for impending 5.0 release.
...
Finalized state file format at 5.0.0.0.
2017-07-09 22:56:16 -02:30
Stephen Anthony
d613173cd7
The default phosphor blend level can now be set globally ( fixes #144 ).
...
Added new 'tv.phosphor' commandline argument to accomplish the above,
and associated UI item in Video Settings.
Updated docs for 'tv.phosphor' and 'tia.debugcolors'. More work is
needed on this, since I need to add screenshots for this new functionality.
2017-07-09 22:40:06 -02:30
Stephen Anthony
7f6637a802
Updated ZLIB and PNG libraries to latest released versions.
2017-07-09 16:49:17 -02:30
Stephen Anthony
fadf9d5535
Updated ROM properties to RomHunter version 13.
2017-07-09 15:48:10 -02:30
Stephen Anthony
10c53bce89
Make 'listtraps' less verbose ( fixes #157 ).
2017-07-06 21:05:52 -02:30
Stephen Anthony
f177aed814
Fix debugger trap documentation ( fixes #156 from #164 )
2017-07-06 19:45:12 -02:30
Stephen Anthony
e1bc5c92e4
Trakball documentation fixes and other minor updates (from issue #164 ).
2017-07-06 19:30:11 -02:30
Christian Speckner
2111340785
Fix compile with gcc 5.4.0.
2017-07-06 00:00:05 +02:00
Stephen Anthony
6d4a98d735
Updated version for next pre-release.
2017-07-05 18:04:27 -02:30
Stephen Anthony
970804b9f3
Optimization: modify RGB pixel data locally instead of calling functions.
...
This is allowed, since after analyzing the code, we see the pixel format
will always be ARGB8888 mode, so we can hard-code the logic to do the
conversion.
This leads to a measurable performance improvement, since we eliminate
3 function calls per RGB colour lookup. And the calls themselves involved
IF statements and various other shifts that weren't needed. Assuming
normal phosphor mode with 160x210 pixels, this saves 100,800 function calls
per frame!
2017-07-05 14:48:43 -02:30
Stephen Anthony
ea59fdd3f2
Code cleanups, commenting fixes, etc for Blargg-related code.
2017-07-05 14:11:41 -02:30
Stephen Anthony
6da07d8dc7
Optimization: eliminate redundant access through a struct.
2017-07-05 13:06:44 -02:30
Stephen Anthony
09af9d09a5
Finally fixed issue #75 (phosphor mode now works with Blargg).
2017-07-05 12:48:39 -02:30
Stephen Anthony
d88969adcb
Store and lookup system labels (aka, equates) in case-insensitive manner.
...
This fixes a bug in the debugger parser, where typing (for example)
'trap swchb' doesn't work but 'trap SWCHB' does.
2017-07-04 19:50:32 -02:30
Stephen Anthony
087fccd29f
Updated OSX project file for recent class additions.
...
Eliminated some dead code.
2017-07-03 19:16:14 -02:30
Stephen Anthony
588cd82be9
Updated Visual Studio project file for recent class additions.
2017-07-02 21:08:12 -02:30
Stephen Anthony
7b57d52260
My neverending quest to protect against raw pointers.
...
Changed many 'const char* ...' to 'const char* const ...'.
2017-07-02 20:46:27 -02:30
Stephen Anthony
9972af022a
Fairly huge refactoring of the cart autodetection code.
...
This has been in patch form for about a year, and I'm finally
getting around to applying it. Basically, we separate the Cart
class into 3 classes:
- Cart: stuff specific to cartridge emulation
- BSTypes: various bankswitch types, both as enum and strings
- CartDetector: actual bankswitch auto-detection code
Also made more use of smart pointers, and added const in a few
more places.
I promise to get back to the phosphor stuff soon. This is just
to clear my head a little.
2017-07-02 19:27:27 -02:30
Stephen Anthony
2e776b05b8
Introduced 'tia.dbgcolors' commandline argument, which allows to set
...
the fixed debug colors to user-defined preferences. Note that there
are 6 registers (P0,M0,P1,M1,PF,BL), and the option takes a string
of 6 characters, where each represents a colour for the respective
positional register (ROYGBP are the choices).
I may add a UI item for this, but this is as far as I will go with
allowing user editing.
2017-07-01 19:54:02 -02:30
Stephen Anthony
bd78683274
Rearranged some Blargg code, added comments, general cleanups.
...
For now, Blargg phosphor mode simply shows the same image as without phosphor.
This is a WIP, and if we can't get it finished for 5.0, it will be released as-is.
Phosphor blend now defaults to 0 in the base properties, and is converted to
50 before being passed to higher levels. This needs to change when we
get to issue #144 .
2017-06-30 14:10:14 -02:30
Christian Speckner
fa76042790
Make sure that pending RDY is handled after stepping the CPU. Closes #155 .
2017-06-24 00:35:17 +02:00
Christian Speckner
4515e79b4e
Jitter only of frame height has changed for three or more consecutive frames.
2017-06-24 00:09:34 +02:00
Christian Speckner
628133d2dd
Don't jitter if frame height differes by less than 3 lines.
2017-06-23 01:01:36 +02:00
Christian Speckner
b30ca12731
Fix TIA info in debugger after RSYNC.
2017-06-22 01:08:22 +02:00
Christian Speckner
ccafbf2bbd
Tie state transitions directly to hctr in order to avoid edge cases during RSYNC.
2017-06-22 01:08:22 +02:00
Stephen Anthony
881dc86ab7
Oops, we need to handle the case where the controller is undefined.
2017-06-18 21:59:04 -02:30
Stephen Anthony
0bc8a928f0
Minor optimization in creating controller device in Console.
2017-06-18 21:52:59 -02:30
Stephen Anthony
21195c20cb
Updated OSX project file for recent Blargg changes.
2017-06-17 20:51:32 -02:30
Stephen Anthony
705d42edd8
Updated Visual Studio project file for Blargg code changes.
2017-06-17 20:40:11 -02:30
Stephen Anthony
0f2df7e87b
Fairly large reorganization of the Blargg NTSC TV effects code:
...
- converted many pointers to references
- merged code from several files into one class
- broke up some methods into more managable chunks
This will allow it to be easy to add the phosphor code during
NTSC TV emulation.
2017-06-17 20:08:36 -02:30
Christian Speckner
5da20a3a7a
Savestate handling.
2017-06-15 17:16:06 +02:00
Christian Speckner
bdded5e600
Wait for frame handling to stabilize before drawing.
2017-06-15 17:12:39 +02:00
Christian Speckner
c2ce1943ca
Fix loading and saving TIA state.
2017-06-15 16:13:07 +02:00
Christian Speckner
cf55f5d413
Fix buggy blanking of line 0.
2017-06-14 12:37:57 +02:00
Stephen Anthony
861778f627
Fixed minor datatype difference in Blargg filtering.
2017-06-11 18:48:15 -02:30
Stephen Anthony
4a2e4b666c
Started cleaning up Blargg code:
...
- Converted some stuff to C++
- PAL colour-loss now works with Blargg enabled, but not yet for phosphor mode
2017-06-11 17:01:40 -02:30
Stephen Anthony
a7b3ee4448
Debugger lst and sym files now follow ROM filename, not properties filename.
2017-06-11 13:02:47 -02:30
Stephen Anthony
44ead7b926
Updated std::map to use emplace instead of insert (optimization).
2017-06-09 14:50:11 -02:30
Stephen Anthony
3355183d03
Updated OSX build script for change from Deployment to Release.
2017-06-04 18:21:43 -02:30
C.W. Betts
c9a3097946
Add some retina formats to Stella.icns.
2017-06-04 17:44:17 -02:30
C.W. Betts
04ad81ce67
Use more modern names for the build configurations: Debug and Release, and delete Default.
2017-06-04 17:34:21 -02:30
C.W. Betts
15a7d1e520
Add the Atari cartridge file type to the InfoPlist.strings file.
...
It is localizable.
Update the version number in InfoPlist.Strings.
2017-06-04 17:34:21 -02:30
C.W. Betts
fbf642a130
Xcode project maintenance:
...
Fix the docs name.
Bring back InfoPlist.strings.
Have the Xcode groups point to the project's directory structure.
2017-06-04 17:34:21 -02:30
C.W. Betts
6c5ce1081a
More Mac improvements:
...
Use UTF-8 for saving/getting preferences: It's more reliable.
Retain defaults in the Preferences Objective-C class.
Fill out the types for the IBOutlet
2017-06-04 17:11:38 -02:30
C.W. Betts
9dce4c9db1
Fix possible issue resulting from being launched from Finder in 10.9 and later OSes.
...
Taken from SDL 1.2.
2017-06-04 13:33:52 -02:30
C.W. Betts
b489a61e03
Fix over-release.
...
Add autorelease around the Preferences methods.
2017-06-04 13:27:30 -02:30
Christian Speckner
1ecb8852de
Use console timing instead of frame layout in order to determine clock in paddle reader.
2017-05-31 00:01:11 +02:00
Stephen Anthony
6f16ee9c0b
Bumped version # for another pre-release.
2017-05-29 16:30:42 -02:30
Stephen Anthony
bc1fc44f75
Make Video dialog defaults match those in Settings class.
2017-05-29 11:17:23 -02:30
Stephen Anthony
5dbd9fee51
Some changes to phosphor blending:
...
- Updated default phosphor blend to '30'.
- Added shortcut keys Alt-i and Alt-o to decrease/increase phosphor
blend mode dynamically, while a ROM is running.
- Made range of blending 0 - 100.
2017-05-29 10:49:50 -02:30
Stephen Anthony
47aa5d4e5f
Bumped version # for another pre-release.
2017-05-28 19:56:48 -02:30
Stephen Anthony
ef9816014d
Set default phosphor blend to 60; looks the most realistic on my test systems.
2017-05-28 19:53:48 -02:30
Stephen Anthony
c8abbf50fb
Fixed minor compile warnings in Visual Studio.
2017-05-28 18:51:46 -02:30
Stephen Anthony
f8ea61875c
Implemented new phosphor mode by Thomas Jentzsch.
...
- Phosphor mode with Blargg effects is currently broken.
2017-05-28 16:15:39 -02:30
Stephen Anthony
e419bbbcab
Sample playback update for BUS & CDF.
2017-05-28 14:40:51 -02:30
Stephen Anthony
79d8ed0010
Fixed TIA image in debugger being two frames behind.
2017-05-28 13:55:23 -02:30
Stephen Anthony
25e96c3164
Added previous scanline count to TIA info area of debugger.
2017-05-27 15:38:45 -02:30
Stephen Anthony
3ad77117ec
Ignore annoying warning in Visual Studio that I know is actually valid code.
2017-05-27 14:23:47 -02:30
Stephen Anthony
ea7a20a5a0
Merge branch 'master' of https://github.com/stella-emu/stella
2017-05-27 14:10:35 -02:30
Stephen Anthony
cdd336857e
Added 'fallthrough' directive in cases where we fall through a case statement.
2017-05-27 14:10:05 -02:30
Christian Speckner
8d46679286
Implement proper RDY emulation --- fixes #42 .
2017-05-27 01:00:03 +02:00
Philip James
048da2f6dd
Fixed compile when --disable-sound is passed to configure
2017-05-18 09:13:10 -02:30
Philip James
6ff2095a9f
Fixed compile when --disable-cheats is passed to configure
2017-05-18 09:12:25 -02:30
Christian Speckner
b2c8c3ff81
DelayQueue tuning:
...
* Remove stringstream from DelayQueueMember::name
* Use a bit mask instead of modulo in DelayQueue
2017-05-16 01:26:07 +02:00
Stephen Anthony
4c555a83ed
Updated OSX project file for recent DelayQueue changes.
2017-05-15 15:41:22 -02:30
Philip James
f9368c681a
Cleaned up a few places that still used SDL types and replaced them with BSPF types
2017-05-15 07:55:25 -02:30
Stephen Anthony
074f4ec2e0
Updated VS build for recent DelayQueue changes.
2017-05-14 22:48:13 -02:30
Stephen Anthony
336dbb0de4
PAL colour-loss is disabled by default.
2017-05-14 22:38:18 -02:30
Christian Speckner
744571b1da
Optimization: rewrite DelayQueue w/o STL vectors.
2017-05-15 00:43:18 +02:00
Stephen Anthony
145d47315e
Update to BUS FastJump.
2017-05-13 18:12:14 -02:30
Stephen Anthony
78cb21d798
Fixed PAL color-loss effect bug when the ROM always has an odd # of lines.
2017-05-12 18:12:32 -02:30
Stephen Anthony
73fe5f3b40
Oops, forgot to remove some debugging info.
2017-05-12 16:31:27 -02:30
Stephen Anthony
fb5daa483b
Re-activate PAL colour-loss effect.
...
- Only activates in PAL-like modes (PAL and PAL60)
2017-05-12 16:29:46 -02:30
Darrell Spice, Jr
1c9343e0e4
Update to CDF FastJump
...
Revised CDF so "false" reads after NOPs, taken branch instructions, etc. no longer crash JMP FASTJMP
2017-05-12 16:13:16 -02:30
Christian Speckner
362f7c2888
Reimplement jitter; fixes #11 .
2017-05-09 00:10:14 +02:00
sa666666
2adbe7a3fc
Merge branch 'master' into master
2017-05-07 17:40:11 -02:30
Darrell Spice, Jr
490724c079
Updated BUS to new spec
...
The Harmony/Melody BUS driver is undergoing a major revision to add support for the new JMP FASTJUMP feature. This update implements the changes, as well as the fast jump feature which isn't yet in the HMdriver. It also implements the load/save state support as well as the BUS debugger widget.
A few minor updates to CDF were also done.
Note that this update breaks compatibility with the previous BUS demos.
2017-05-07 14:43:54 -05:00
Stephen Anthony
0cb9b89d7d
Fixed minor compile warnings in Visual Studio.
2017-05-07 00:04:09 -02:30
Stephen Anthony
670c72a1ed
Fixed bug in 'ROM Audit' mode; sometimes ROMs without properties
...
would be erroneously renamed. Also improved ROM Audit dialog a little.
Updated changelog.
2017-05-06 21:23:15 -02:30
Stephen Anthony
50cef57670
Great colon purge Part4: All in-game dialogs.
2017-05-06 19:47:42 -02:30
Stephen Anthony
1eca60dac5
Great colon purge Part3: all debugger ROM bankswitch tabs.
2017-05-06 16:52:40 -02:30
Stephen Anthony
a87334a268
Great colon purge Part2: RIOT tab and controllers.
2017-05-06 14:06:19 -02:30
Stephen Anthony
bab6e3119d
Fixes for various dialog boxes in 'small-window' modes.
...
When in TIA emulation mode at 2x zoom level, all dialogs which
are variable in size will now fit in the window. In other cases,
the dialog will take up 80% of the available space.
2017-05-05 20:25:52 -02:30
Stephen Anthony
6ba627e059
Show error message when a dialog box can't be opened.
...
Rework defaults for ROM launcher and TIA zoom level.
Both of these are basically defined around having only a 640x480
screen, which hasn't been the case on hardware (even phones) for
about 10 years.
2017-05-05 16:50:02 -02:30
Stephen Anthony
847e910d26
Added new darker colour for togglewidget background disabled bits.
2017-05-04 09:36:32 -02:30
Stephen Anthony
684c227381
Further fixes for ppc64le and SDL2.
2017-05-03 21:26:41 -02:30
Stephen Anthony
28b237794d
Start of the great colon purge.
2017-05-03 21:03:32 -02:30
Stephen Anthony
5b13265772
Bump version # for next pre-release.
2017-05-03 20:09:41 -02:30
Stephen Anthony
1d30f1ddc0
Rearranged debug colours and collision widgets in TIA tab.
2017-05-03 20:01:08 -02:30
Stephen Anthony
f1c35ee730
Removed code for functionality that will never be used.
2017-05-02 20:35:07 -02:30
Stephen Anthony
9416d5212c
Added 'fixed debug colors to TIA tab, and rearranged buttons.
2017-05-02 18:56:03 -02:30
Stephen Anthony
0af03a3916
Debugger expressions need to be signed, since some results can be negative.
2017-05-01 20:58:31 -02:30
Stephen Anthony
2973d03e01
Added VDel and togglewidget for new/old ball in debugger TIA tab.
...
Cleaned up some minor spacing issues in previous CDF commit.
2017-04-30 14:42:06 -02:30
Darrell Spice, Jr
4958ca3d93
CDF updates
...
* Implemented load/save state.
* Updated the debugger tab, which required the following:
- removal of : from RAM labels (part of the debugger overhaul)
- setCrossed() functionality in the DataGrid
2017-04-30 13:39:40 -02:30
Stephen Anthony
ba2bed21b5
Fix potential crash in ARM code in DPC+ scheme.
2017-04-27 20:24:19 -02:30
Stephen Anthony
8c756001f8
Activate player shadow registers, and align text in TIA tab.
2017-04-27 14:13:47 -02:30
Stephen Anthony
a0e1ec322a
Update statefile # for recent statefile format changes.
2017-04-25 20:20:54 -02:30
Stephen Anthony
f8d7253ec3
Expose GRPx read/write of new/old registers in debugger TIA tab.
2017-04-25 19:42:04 -02:30
Stephen Anthony
3e1b03bed5
3 voice music correction for CTY scheme.
2017-04-25 19:26:04 -02:30
sa666666
dc5a0bdba1
Merge pull request #122 from SpiceWare/master
...
3 voice music correction
2017-04-25 19:24:34 -02:30
Darrell Spice, Jr
742eb36654
3 voice music correction
...
Christian discovered a bug in the updateMusicModeDataFetchers() function used by BUS, CDF, and DPC+.
2017-04-25 16:27:39 -05:00
Christian Speckner
24e449c5d4
Setters for player and ball old registers.
2017-04-25 22:58:05 +02:00
Christian Speckner
bd74b7de38
Fix delay queue widget regression caused by typo.
2017-04-25 20:36:00 +02:00
Darrell Spice, Jr
86ecaca7d9
Updates to BUS
...
Add digital sample support to BUS.
2017-04-25 08:38:06 -05:00
Christian Speckner
ea7792d57a
Add getters for old / new GRPx / ENABL registers.
2017-04-24 23:47:06 +02:00
Christian Speckner
f51c6c983b
Show queued GRPx / ENABL shuffles in delay queue widget.
2017-04-24 23:42:44 +02:00
Stephen Anthony
b0bb4bda29
Fixed crash from non-initialized value.
2017-04-24 14:03:27 -02:30
Stephen Anthony
2d58825b25
First pass at revamping debugger TIA tab (UI changes only).
2017-04-24 12:36:47 -02:30
Darrell Spice, Jr
3b0b6127cc
Merge remote-tracking branch 'stella-emu/master'
2017-04-23 18:07:54 -05:00
Christian Speckner
ce204901dc
Flush the line cache after stepping.
...
Ensures that the display will match the step afterwards.
2017-04-24 00:34:25 +02:00
Christian Speckner
24cb2417fc
Port improved line caching from 6502.ts .
2017-04-23 23:37:30 +02:00
Darrell Spice, Jr
26e9144468
Merge remote-tracking branch 'stella-emu/master'
2017-04-23 16:09:31 -05:00
Darrell Spice, Jr
a4fdab5534
Updated CDF to new spec.
...
The Harmony/Melody CDF driver underwent a major revision to add support for the new JMP FASTJUMP feature. Note that this update breaks compatibility with the previous CDF demos.
3-Voice Audio and Digital Sample playback are in place, though both sound "off" so further work will need to be done. Debugger Widget needs additional work, and state save/load support needs to be finished.
2017-04-23 15:48:12 -05:00
Stephen Anthony
38deb5b1cf
Potential fix for compile failure on ppc64le / SDL2.
2017-04-20 15:21:55 -02:30
Stephen Anthony
1675aece44
Merge branch 'master' of github.com:stella-emu/stella
2017-04-15 19:03:47 -02:30
Stephen Anthony
3aeae9b6f6
Improvements to the debugger prompt
...
- commands are now properly range checked (byte, short, etc)
- better error messages
- internally, use 16-bit/8-bit instead of 32-bit when necessary
2017-04-15 19:00:50 -02:30
Stephen Anthony
a2d647b17f
Updated OSX project file for Xcode under Sierra.
2017-04-14 23:40:49 -02:30
Stephen Anthony
d456721c5e
StringListWidget always wants focus.
2017-04-09 20:23:33 -02:30
Stephen Anthony
07f605d8be
Minor documentation/commenting update for Paddle class.
2017-04-08 00:29:35 -02:30
Stephen Anthony
7b8d579360
Added debugger prompt command 'debugcolors', which shows a legend
...
of colors used in 'fixed debug colors' mode.
2017-04-08 00:11:02 -02:30
Stephen Anthony
a8516ee504
Updated VS project file for recent class additions.
2017-04-07 20:48:27 -02:30
Stephen Anthony
4e794ba778
Updated debugger prompt commands 'trap', 'trapread' and 'trapwrite'
...
to work like the old 'm' versions, so they work on all mirrors and
also allow one to enter a range of values to trap. Added more
stringent error checking for parameters.
2017-04-06 20:22:00 -02:30
Stephen Anthony
9736bdd3e8
Added 'palette' debugger prompt command, which shows a colour swatch
...
of the currently active TIA palette.
2017-04-06 17:54:41 -02:30
Stephen Anthony
435608422b
Updated fixed debug colours to match in NTSC and PAL.
2017-04-06 17:26:17 -02:30
Stephen Anthony
6faf099f3e
Updated OSX project files for recent class additions.
2017-04-04 19:44:18 -02:30
Stephen Anthony
60322a10d4
The PF register in the debugger no longer shows COLUBK.
...
Some minor rearranging of the 'queued writes' widget.
2017-04-04 18:19:11 -02:30
Stephen Anthony
d3b50b5194
Fixed some minor issues with DelayQueueWidget.
...
- Removed redundant code to get TIA write address labels
- Added '$' to indicate hex output
- Added newlines to affected files.
2017-04-04 17:38:45 -02:30
Christian Speckner
3df449603e
Delay queue widget: Finishing touches
...
* Reorder widgets in TIA tab
* Change background color to readonly
* Pacify compiler warning in iterator
* Fix typo in TiaDebug
2017-04-04 21:55:16 +02:00
Stephen Anthony
96bbba223a
Various improvements to the debugger prompt:
...
- 'cls' now only clears the screen, and not the command history
- 'help' accepts another command as an argument, to give more info
about the command (ie, help breakif is now valid)
- command completion now works on built-in functions and pseudo-ops
2017-04-04 14:17:10 -02:30
Christian Speckner
467c45e7b2
Delay queue widget: replace mock.
...
* Add an iterator for interating over delay queue entries
* Dynamically build delay queue widget content from iterator
* Refactor shadow registers to reflect a possible delay
2017-04-04 00:39:55 +02:00
Christian Speckner
8275b1a9d6
Add DelayQueue widget (mocked content).
2017-04-04 00:39:55 +02:00
Stephen Anthony
157f25eba9
Updated Visual Studio project files for VS 2017.
2017-04-02 13:13:52 -02:30
Stephen Anthony
2d8ddd3296
DataGridWidgets now show different background colour by default in
...
read-only mode. This allows classes that were previously written
to auto-magically work, instead of having to manually edit them.
2017-04-01 20:39:00 -02:30
Stephen Anthony
faba2540f9
The debugger 'cls' no longer erases history.
2017-04-01 20:37:39 -02:30
Stephen Anthony
ae65f95848
Updated debugger read-only UI items background colour.
2017-04-01 19:11:59 -02:30
Stephen Anthony
3e5df9c7bc
Non-editable UI items in the debugger are now shown with a different background color.
2017-04-01 17:04:40 -02:30
Stephen Anthony
58f93c1930
Fixed inheritance issue with Widget::wantsFocus() and child classes.
...
Changed some code in TIA class to eliminate function calls.
Minor code refactoring wrt d'tors.
2017-04-01 15:41:34 -02:30
Stephen Anthony
f041de441f
Bumped state version #, since recent changes have made old
...
state files invalid (and cause a crash on my system, at least).
2017-03-30 14:51:31 -02:30
Stephen Anthony
4a8ff43fe2
Match override to virtual method, to stop compiler from complaining.
...
Also, if we don't know if a method should be const, then it needs
to be :)
2017-03-29 19:59:01 -02:30
Christian Speckner
988b36010b
Positioning for missiles and ball.
2017-03-29 22:53:42 +02:00
Christian Speckner
d00698c3e4
Better naming, implement player position setters
2017-03-29 22:02:15 +02:00
Christian Speckner
a7fc82cbea
Position readout for players.
2017-03-29 20:14:43 +02:00
Christian Speckner
f1eb76303c
Finish introduction of shadow registers:
...
* Reenable all register readouts
* Refer to shadow registers in all readouts
* (De)serialize shadow registers
2017-03-29 19:32:57 +02:00
Christian Speckner
b3bfc86ccc
Introduce shadow registers, start refactoring TIADebug to use them.
2017-03-29 18:18:35 +02:00
Christian Speckner
eb209ee1dd
Fix sign error with myXDelta.
2017-03-29 17:58:28 +02:00
Christian Speckner
d6fbc23b60
Fix cursor in frame preview.
2017-03-29 17:46:25 +02:00
Stephen Anthony
d819f9c7b8
Fixed overflow of text/UI items in large font mode in the debugger;
...
we need just a little more height. There's similar issues for the
smallest font, but I need to think about that one a little more,
since many people are affected if we change the window size at the
smallest setting.
2017-03-28 15:18:20 -02:30
Stephen Anthony
3a8967f349
Fixed minor warnings in Xcode build.
2017-03-27 16:54:19 -02:30
Stephen Anthony
2e4849411b
Bumped version for next test release.
2017-03-27 16:30:34 -02:30
Stephen Anthony
94cd456076
Final state load/save updates for DelayQueue.
2017-03-25 21:29:43 -02:30
Stephen Anthony
73beb8cb40
Re-enabled TIA::saveDisplay() and TIA::loadDisplay().
...
This means the debugger rewind feature is working again. More testing
is required to make sure this is the same as Stella 4.x functionality.
2017-03-25 19:32:58 -02:30
Stephen Anthony
fd4122e017
Re-abled state loading/saving.
...
There's still a few final items to fix, but it's 99% complete.
2017-03-25 17:58:58 -02:30
Stephen Anthony
0976fb1d93
Updated VS project file for BUS/CDF class additions.
2017-03-24 23:12:31 -02:30
Stephen Anthony
4b56a178d8
Re-enabled 'tia' command in debugger prompt.
2017-03-24 21:27:01 -02:30
Stephen Anthony
90aa152f59
Re-enable viewing TIA sound output in the debugger.
...
This code is only temporary, until we more properly deal with it
in the new sound core.
2017-03-24 21:13:31 -02:30
Stephen Anthony
7a0f322224
Remove all references to CX22/CX80 for trakball-like controllers.
...
Applicable controllers are now (consistently) named either
Amigamouse, Atarimouse or Trakball.
2017-03-24 20:29:30 -02:30
Christian Speckner
6c41bf6405
Don't start missile decodes while RESMPx is set. Fixes #83 .
2017-03-24 22:29:09 +01:00
Stephen Anthony
9fb45a0a88
Add 'TODO', to make sure we come back to this at some point.
2017-03-24 18:54:01 -02:30
Stephen Anthony
95c7b30a45
Some updates to the last BUS/CDF commit:
...
- update some code to the '5.0' way of doing things
- allow compilation in Linux
- whitespace/tab fixes to match main codebase
- add some extra comments
- test compile under gcc 6 and clang 5, and fix some warnings
2017-03-24 18:02:08 -02:30
Darrell Spice, Jr
6227186feb
Preliminary support for BUS and CDF
...
Preliminary support for new Harmony/Melody drivers BUS and CDF. Work remains for the 3-Voice Audio, Digital Sample playback, and some additional revisions to the debugger widgets.
2017-03-23 21:25:33 -05:00
Stephen Anthony
db3ce957a5
Implemented console timing changes in a more general way.
...
There is now a virtual consoleChanged() method called on
a device when the console changes. If the device is
interested in this notification, it simply has to implement
the method.
Updated DPC+ scheme to implement this method, so that the
Thumbulator object is automatically told whenever the console
changes, and can adjust its internal timing accordingly.
2017-03-22 15:46:48 -02:30
Unknown
97a229dd92
ARM Timer 1 support
...
Implemented ARM Timer 1 support in Thumbulator. Revised DPC+ to use it.
2017-03-20 21:55:27 -05:00
Christian Speckner
25261fff78
Fix a small ommission.
2017-03-20 00:40:42 +01:00
Christian Speckner
7325cd8034
Fully match missile starfield to hardware.
2017-03-20 00:31:29 +01:00
Christian Speckner
3b45bbd238
Fix RIOT load / save.
2017-03-19 22:39:54 +01:00
Christian Speckner
317169c59a
Properly emulate interrupt flag behavior of INITM read on wraparound.
2017-03-19 22:26:00 +01:00
Stephen Anthony
471db61254
Updated OSX project file for class name change.
2017-03-18 21:44:59 -02:30
Stephen Anthony
2a9372b7c6
Updated VS project file for class name change.
2017-03-18 20:36:55 -02:30
Stephen Anthony
a07a607c76
Console timing info is now available through Console::timing()
...
and TIA::consoleTiming(). This allows to query the TIA about
specific version of the console being emulated, which can be
distinct from the frame layout used by the TIA itself.
2017-03-18 19:50:48 -02:30
Christian Speckner
41e2f77333
Adapt missile starfield to match my own hardware.
2017-03-18 14:15:11 +01:00
Stephen Anthony
0c7b9aa079
Fixed comment error: Superchip is only 128 bytes RAM (but 256 bytes
...
of address space taken).
2017-03-16 20:59:52 -02:30
Stephen Anthony
0e712b39e1
Optimized Cart::isProbablySC. Perhaps a small change, but more
...
efficiency never hurts.
2017-03-16 20:41:37 -02:30
Stephen Anthony
02a399a8aa
Fixed Superchip autodetect for Dig Dug as discussed on AtariAge.
2017-03-16 18:46:43 -02:30
Stephen Anthony
3950f80a30
Refactoring, convert TvMode to FrameLayout as per AtariAge thread.
2017-03-15 20:57:03 -02:30
Stephen Anthony
59a6f8f9d1
Made formatting for new code in M6532 class match what was already there
...
(just an OCD thing). Updated changelog for new RIOT changes.
2017-03-14 19:32:33 -02:30
Christian Speckner
05b10bec6b
Rework RIOT timer to match real hardware behavior.
2017-03-14 01:27:11 +01:00
Stephen Anthony
7cbec18f5a
Updated ROM properties; remove some default values, add missing entries.
2017-03-12 21:08:39 -02:30
Stephen Anthony
68f9831061
Make sure that every frame draws all scanlines in the height of the window.
...
If the ROM doesn't reach that far, blank out all further scanlines.
Optimize FrameManager::height() method.
2017-03-11 16:53:04 -03:30
Christian Speckner
4a71e48a07
NUSIZ player improvements.
...
Match NUSIZ during draw / decode and hblank to hardware behavior.
2017-03-10 09:18:14 +01:00
Stephen Anthony
2057b1421c
Set ROM launcher framerate to 30fps. There's no need for it to be
...
a full 60fps, and it reduces CPU usage up to 30% on some systems.
2017-03-08 18:13:01 -03:30
Christian Speckner
e02166092d
Improve player NUSIZ during hblank.
2017-03-08 00:01:41 +01:00
Stephen Anthony
a2c98e2409
Fixed 'read past end of array' crash.
2017-03-06 18:11:10 -03:30
Stephen Anthony
acd5b3c813
Final set of ystart adjustments (hopefully), taking care of corner cases
...
for weird ROMs, etc.
2017-03-06 13:32:28 -03:30
Christian Speckner
d429b79d78
Improve ystart detection:
...
* Fix transition locked -> floating
* Lock detected value after 30 stable frames
2017-03-06 00:28:31 +01:00
Stephen Anthony
e18fe2005d
Add DK VCS to properties database.
2017-03-05 15:20:56 -03:30
Christian Speckner
c7da6c5b26
New frames always start on line 0.
2017-03-05 14:41:28 +01:00
Stephen Anthony
ebe50a1eca
Updated version to pre5.
2017-03-04 16:09:38 -03:30
Stephen Anthony
bb18b3e777
Updated properties to RomHunter v12.
2017-03-04 16:06:53 -03:30
Stephen Anthony
185119eed9
When manually changing ystart from auto-detect mode, note when the
...
manually selected ystart line matches the auto-detected one, and reset
it in the ROM properties. This makes sure that auto-detected values
are actually stored as '0', and not the auto-detected value.
Fixed ystart for 'Swoops' ROM.
2017-03-04 14:41:05 -03:30
Stephen Anthony
37774e08b8
Re-sync load() and save() methods in TIA class.
2017-03-03 22:04:30 -03:30
Stephen Anthony
b5b058c615
Made VblankManager::ystart() always return a valid ystart, either
...
autocalculated or fixed. This fixes selecting a scanline with the
mouse in TIA output widget in the debugger.
Made various methods inline for issue #7 .
2017-03-03 21:57:36 -03:30
Stephen Anthony
517ac713ad
Fixed approx. 100 ROMs that no longer need explicit ystart data
...
in the ROM properties file (due to fix to ystart autodetection).
2017-02-28 19:55:32 -03:30
Stephen Anthony
2a2797cbaf
Fixed 'mystery constant' in M6532 in two other places.
2017-02-26 20:29:18 -03:30
Christian Speckner
10245ea102
Tentatively remove the legacy kludge in RIOT timer handling.
2017-02-27 00:25:06 +01:00
Christian Speckner
8f93704559
Frame manager fixes
...
* Don't wait until next line before starting frame after vblank is
deactivated -> fixes white line on top of time pilot
* Make ystart match stella 4 conventions
2017-02-27 00:15:03 +01:00
Stephen Anthony
5114a8e88e
CX22/CX80 trakball controller has half the resolution of an
...
Atari/Amiga mouse, so do an extra divide by 2 for the counters.
2017-02-24 18:38:26 -03:30
Christian Speckner
38b452e1a0
Make sure that the resistance read from paddle controllers is always in the physical range.
2017-02-24 08:48:52 +01:00
Christian Speckner
41ec98c6c1
Fix small RSYNC regression.
2017-02-22 01:27:16 +01:00
Christian Speckner
b173da05a0
Init S to 0xFD on reset.
2017-02-21 22:21:53 +01:00
Stephen Anthony
6846aadadf
Fixed 'Maze Craze' NTSC ROMs to not use format autodetection.
2017-02-20 21:18:28 -03:30
Stephen Anthony
0d86649b47
Oops, used incorrect names in inptx serializable name() methods.
2017-02-20 21:10:24 -03:30
Stephen Anthony
8263eb1e7c
Implemented Serializable for TIA inptx registers (LatchedInput
...
and PaddleReader). For now, PaddleReader is stubbed out, since
it needs to save double values and Serializer can't do that yet.
Fixed bug in Ball, Background and Playfield serialization; they
were correctly saving data, but returning false (indicating failure).
2017-02-20 21:05:54 -03:30
Stephen Anthony
30e1996d5b
Fixed reading of VBLANK register in debugger.
2017-02-20 20:42:33 -03:30
Stephen Anthony
c99cb33cda
The TIA image in the debugger is now correctly rendered in greyscale
...
below the current electron beam position.
Fix long-standing bug whereby entering the debugger for the first time
and tracing/scanline advancing, the TIA image was blanked, and didn't
work correctly until you exited and re-entered the debugger.
Minor refactoring optimizations, and renaming of methods.
2017-02-20 19:51:59 -03:30
Christian Speckner
39f756f821
Fix paddle input if no paddles are not connected.
...
Don't charge cap if resistance is maxed.
2017-02-20 00:49:54 +01:00
Christian Speckner
75bd732525
Fix artifacts due to varying frame height and doublebuffering.
...
Duplicate myLastFrameHeight and swap the values
2017-02-19 22:28:47 +01:00
Christian Speckner
146d0afe4f
Set undefined bits on TIA read from last data bus value.
2017-02-19 15:39:54 +01:00
Christian Speckner
0efbbdec45
Debugger fixes:
...
* Fix scanline stepping during blank
* Fix start of visible range
2017-02-16 22:58:24 +01:00
Stephen Anthony
ad81f2b5d7
Updated OSX project file for trakball class changes.
2017-02-11 23:28:05 -03:30
Stephen Anthony
af5374a586
Updated VS project file for new trakball classes.
2017-02-11 22:53:39 -03:30
Stephen Anthony
d9304fa06b
Forgot to re-initialize on load() in Playfield.
2017-02-11 22:37:11 -03:30
Stephen Anthony
c73c606638
Implemented Serializable for Background, Ball and Playfield classes,
...
since it looks like they won't be heavily modified any further.
2017-02-11 22:30:58 -03:30
Stephen Anthony
52d3bd9df3
Separated the various trakball-compatible controllers into their
...
own class, preparing for further work on issue #70 .
The 3 classes are now named more appropriately, as mentioned in
issue #70 .
2017-02-11 21:07:42 -03:30
Stephen Anthony
c80f72b367
Allow configure script to run with clang-5, and fixed a minor
...
warning when compiling with clang++-5.
2017-02-10 21:32:58 -03:30
Christian Speckner
c0a3a5394d
Minor RSYNC fixes.
2017-02-09 01:36:47 +01:00
Christian Speckner
fd95231722
Refine NUSIZ during draw decode.
2017-02-07 23:55:29 +01:00
Christian Speckner
00bfd088d3
Refactoring, add some buffering to improve performance.
2017-02-06 22:43:35 +01:00
Christian Speckner
cef5fb4da0
Avoid side effects if the divider is unchanged by a NUSIZ write.
2017-02-06 21:12:41 +01:00
Christian Speckner
1a7ac60232
Match NUSIZ during player decode or draw to real hardware.
2017-02-06 00:30:39 +01:00
Stephen Anthony
8b4096e1ef
Grabmouse is not used when using a virtual controller that doesn't output
...
analog data (ie, not a mouse). This fixes the issue of mouse grabbing
when a ROM isn't even using the mouse.
2017-01-28 19:45:30 -03:30
Stephen Anthony
d99f83580f
Updated Linux/UNIX port to use XDG_CONFIG_HOME for storing settings
...
file. For most people, that means the files are now stored in
'~/.config/stella' instead of '~/.stella'. Manually moving the directory
will be necessary if you wish to keep the old settings.
2017-01-28 19:14:11 -03:30
Stephen Anthony
94e77d3b94
Partially implemented step by scanline in the debugger; I still have
...
some questions for DirtyHairy before I can finish it.
2017-01-28 18:33:44 -03:30
Christian Speckner
f1d503a0ef
Cleanup.
2017-01-27 01:12:34 +01:00
Christian Speckner
94292bbbd1
Even more accurate RESMx.
2017-01-26 01:02:33 +01:00
Christian Speckner
990fac5895
RESMx simplification and improvements.
2017-01-25 00:11:33 +01:00
Christian Speckner
72b8f6491e
More accurately model RESMx during decode or draw.
2017-01-24 22:28:31 +01:00
Stephen Anthony
5033e8bfe6
Updated OSX project file for VBlankmanager class.
2017-01-22 19:24:27 -03:30
Stephen Anthony
0c50df546b
Updated VS project file for VBlankManager class.
2017-01-21 13:42:10 -03:30
Christian Speckner
efc881a284
Correct slight blunder ;)
2017-01-21 16:10:57 +01:00
Christian Speckner
ac14e40bff
Fix an oversight.
2017-01-21 00:59:29 +01:00
Christian Speckner
6070291769
Slight improvement of the description of NUSIZ during draw.
2017-01-21 00:45:00 +01:00
Christian Speckner
d521a230bd
Introduce a one clock delay on ENAM. Fixes Midnight Magic.
2017-01-20 01:02:52 +01:00
Christian Speckner
6bb64d55e2
Fix naming.
2017-01-19 00:25:44 +01:00
Christian Speckner
517b0d167a
Refactoring: move ystart detection logic into separate class.
2017-01-18 01:17:19 +01:00
Christian Speckner
f189906813
Remove _6502TS_CORE from include guards now that we have just one core.
2017-01-18 00:15:18 +01:00
Stephen Anthony
6c73c11961
Updated OSX project to always use internal zlib library,
...
and changed the preferences file to 'Stella-emu.plist'.
2017-01-15 17:38:27 -03:30
Stephen Anthony
ac226eb6eb
Updated ROM properties for Coke Zero demos.
2017-01-15 15:05:16 -03:30
Stephen Anthony
e60e3ac9d2
Create zlib defines in a cleaner cross-platform way.
2017-01-15 14:57:56 -03:30
Stephen Anthony
7ee1ccbbc9
Fixed latest zlib stuff to compile in Windows.
2017-01-15 13:54:44 -03:30
Stephen Anthony
49a11e2ce1
Updated PNG and ZLIB libraries to latest released versions.
...
Since Zlib 1.2.10, it seems that zlib and png need to be paired
together. The UNIX 'configure' script has been updated to either use
system png and zlib libraries, or both as built-in libraries. This
shouldn't affect Windows (which uses both built-in anyway), but it
does require changes to OSX (which currently doesn't build at all).
2017-01-15 13:28:41 -03:30
Stephen Anthony
6a5b8adc06
Forgot to include updated release info for tagged release.
2017-01-15 11:54:36 -03:30
Stephen Anthony
96567dfd4d
A few ROM properties updates that I missed before.
2017-01-14 22:42:37 -03:30
Stephen Anthony
46d3532816
Merge branch 'master' of github.com:stella-emu/stella
2017-01-14 21:40:39 -03:30
Stephen Anthony
42122c3465
First pass to get debugger stuff working for TIA display.
2017-01-14 21:39:45 -03:30
Christian Speckner
3303f0560a
Finalize and start frames right after vsync -> stabilizes algorithm.
2017-01-15 01:34:05 +01:00
Stephen Anthony
c0aa5c83f5
Minor refactoring.
2017-01-14 13:18:12 -03:30
Christian Speckner
b0b807407a
Fix vsync locked -> floating transition.
2017-01-14 14:08:44 +01:00
Stephen Anthony
bf1ff1aae0
Change YStart and Display widgets in GameInfoDialog to be sliders
...
instead of textboxes. This allows to eliminate error checking,
since the widget will only allow sane values.
Added YStart/Display min/max variables to FrameManager, and
refactor for other parts of the codebase to use these variables.
2017-01-13 22:49:38 -03:30
Stephen Anthony
6c33dda9dd
Updated ROM properties for a few ROMs I missed before.
2017-01-13 21:08:42 -03:30
Christian Speckner
0a8b1debfc
Fix PAL autodetection:
...
* Be more tolerant when waiting for vsync during TV mode autodetect.
* Count PAL and NTSC frames during autodetect, use the mode with
more statistics.
2017-01-13 09:20:56 +01:00
Stephen Anthony
2ccb559138
Finalized update of Display.YStart in ROM properties.
2017-01-12 20:31:36 -03:30
Stephen Anthony
3cccb8bc57
Partial update of ROM properties for Display.YStart removal.
2017-01-12 14:23:32 -03:30
Christian Speckner
aba48e85cf
Limit the number of lines FrameManager waits for frame with large scanlines, refactoring.
2017-01-10 23:59:36 +01:00
Christian Speckner
a6725f2436
Enable manual TV mode selection:
...
* Make mode autodetection in FrameManager conditional, disable by
default
* Add glue for externally setting up TV mode
* Properly setup TIA TV mode in Console
* Refactoring
2017-01-10 01:22:25 +01:00
Christian Speckner
ef000d2ae5
Support manual height, remove vertical centering logic (no easy way to get this to work with ystart autodetect).
2017-01-10 00:12:25 +01:00
Christian Speckner
bd46bb4174
Implement RSYNC.
2017-01-09 00:10:55 +01:00
Christian Speckner
df1b2a99ce
Fix invalid access in FrameManager.
2017-01-09 00:10:26 +01:00
Christian Speckner
7b733d6126
Start removing ystart from props where it isn't required.
2017-01-08 00:57:27 +01:00
Christian Speckner
452f083fc1
Support fixed ystart, change ystart default to 0 = autodetect.
2017-01-08 00:31:35 +01:00
Christian Speckner
602b7b9d0d
Improve NUSIZ during player draw counter decode.
2017-01-06 00:52:25 +01:00
Christian Speckner
14ebb9772a
Fix RESM during draw counter decode.
2017-01-05 21:07:41 +01:00
Christian Speckner
eb1fe88176
Fix player decode logic reset during hblank.
2017-01-05 14:43:26 +01:00
Christian Speckner
6a2259ef2f
Avoid possible issues during bogus vsync writes.
2017-01-02 00:10:06 +01:00
Christian Speckner
a5f1a8624f
Fix what looks like an inconsistency in the calculation of scanline count.
2017-01-01 22:34:28 +01:00
Christian Speckner
a83e7eb26d
Fix garbage for ROMs with varying visible frame heights:
...
* Keep track of max frame height
* Blank out any missing scanlines
* Refactoring
2017-01-01 22:28:13 +01:00
Stephen Anthony
8815a6f027
Updated all references to new stella-emu webpage.
2016-12-31 17:19:29 -03:30
Stephen Anthony
abb7097cb7
Removed $Id$ stuff from codebase, since it's Subversion-specific.
...
Whitespace cleanup and update copyright to 2017.
2016-12-29 20:30:30 -03:30
Stephen Anthony
26f4aa91a6
Updated libpng to latest release.
2016-12-29 17:24:45 -03:30
Christian Speckner
cbb3c46461
Tentatively adjust RESMPx for 32 pixel players by one pixel.
2016-12-21 22:39:51 +01:00
Christian Speckner
0d37bbe132
Movement from starfield effect does only affect objects less four pixels wide.
2016-12-21 21:54:40 +01:00
Stephen Anthony
44acd10973
Updated ROM properties:
...
- Star Castle Arcade (Thomas J.)
- Meltdown and Mega Bitmap Demo (fully working for the first time)
2016-12-19 18:11:57 -03:30
Stephen Anthony
a6bc247852
WSYNC should only work when the last access was a read.
2016-12-19 15:56:26 -03:30
Stephen Anthony
07287fe761
Fixed trap'm' debugger commands when setting TIA addresses.
2016-12-19 14:26:35 -03:30
Christian Speckner
f66a61f3b7
Tweak immediate ball rendering after RESBL -> fixes Keystone Kappers
2016-12-19 01:05:42 +01:00
Christian Speckner
17c0007c51
Bump version to 5.0.0-pre3.
2016-12-18 23:35:45 +01:00
Christian Speckner
7d7c0f6c9e
Refine and unify late RESx during hblank, comments.
2016-12-18 22:47:24 +01:00
Christian Speckner
f4932b8bf5
Fix INPT5.
2016-12-18 21:58:33 +01:00
Christian Speckner
b700149cde
Add a 1 cycle delay to ENABL (including delayed mode) -> fixes Super Challenge Football.
2016-12-18 14:39:24 +01:00
Stephen Anthony
afcaf8581f
Make the compiler happy.
2016-12-17 21:21:09 -03:30
Christian Speckner
7b7f8767aa
Emulate final movement counter reset -> fixes Masters of the Universe.
2016-12-18 00:48:17 +01:00
Christian Speckner
39ee43ee66
Fix wide player positioning, adjust NUSIZx during decode to better match real hardware.
2016-12-17 21:46:52 +01:00
Stephen Anthony
e618a6c72c
Fixed display of FPS in the TIA message window. This also fixes sound
...
issues, since the correct framerate is being communicated to the
emulation core.
2016-12-17 13:06:56 -03:30
Christian Speckner
d77d2f2e61
Try to implement side effects of nusiz after draw dispatch -> fixes meltdown.
2016-12-17 15:17:40 +01:00
Christian Speckner
48d90768f3
Fix wide player dispatch after resp -> fixes missile command.
2016-12-16 23:40:26 +01:00
Christian Speckner
a982a334a8
Fix RESMP for 8 pixel players. Fixes frostbite ice pans.
2016-12-15 01:01:20 +01:00
Christian Speckner
65008135b8
Fix CompuMate TV mode detect
...
* Make sure that compumate runs with the proper controllers attached
* Make sure that CompuMate::myKeyTable is always valid
* Whitespace fix
2016-12-14 21:02:52 +01:00
Christian Speckner
e742686f90
Bump to 5.0.0-pre2 .
2016-12-14 00:40:36 +01:00
Christian Speckner
b4eb78b127
Yet another adjustment to positionining during extended hblank.
2016-12-14 00:40:36 +01:00
Stephen Anthony
760d889478
Fixed crash in auto-detecting Compumate ROM.
...
The PAL version is still mistakenly detected as NTSC, though.
2016-12-13 20:03:12 -03:30
Christian Speckner
839ba71f20
Effectively fix the mystery positioning bug.
2016-12-14 00:03:17 +01:00
Christian Speckner
12fe183890
Simplify FrameManager state machine, smarter ystart / vblank detection.
2016-12-13 22:28:20 +01:00
Christian Speckner
f0828c597d
Checkpoint.
2016-12-13 22:28:20 +01:00
Stephen Anthony
f982f0257f
Enabled viewing TIA collision and playfield info in the debugger.
2016-12-13 12:03:54 -03:30
Stephen Anthony
7b0a82f04a
Enabled some more TIA stuff in the debugger.
2016-12-13 10:57:15 -03:30
Christian Speckner
b28dfaa31f
Add call to resetCycles.
2016-12-12 22:51:42 +01:00
Christian Speckner
a35f378d87
Improve TV mode detection logic:
...
* Skip the first view frames
* Change the algorithm to be more eager to accept mode changes until the
mode has settled for at least five frames
* If in doubt, assign odd frames to NTSC
2016-12-12 22:25:47 +01:00
Christian Speckner
b9e2fc9022
Fix VSYNC during kernel, retain conditional debug logging for later use.
2016-12-11 20:50:12 +01:00
Christian Speckner
18c31ebc2b
Add a 1 clock delay to vblank.
2016-12-11 01:27:09 +01:00
Stephen Anthony
137c5b5e54
Updated Visual Studio project files for removal of old TIA core.
2016-12-10 20:40:49 -03:30
Stephen Anthony
510c103030
More of the TIA stuff in the debugger is now enabled.
2016-12-10 16:37:47 -03:30
Stephen Anthony
ac7670225b
Updated OSX project files for removal of old TIA core.
...
Re-added comments to TIA class header.
2016-12-10 14:43:46 -03:30
Stephen Anthony
4d0147f3d1
Made new TIA core the default (code now compiles).
2016-12-10 13:38:28 -03:30
Stephen Anthony
4b5a02903e
Delete old TIA core (files are only moved for now).
2016-12-10 12:45:00 -03:30
Stephen Anthony
f7e712386b
Fixed bug with SaveKey and AtariVox not properly closing their
...
memory files before starting another instance of the same ROM.
2016-12-09 19:04:14 -03:30