Updated all references to new stella-emu webpage.

This commit is contained in:
Stephen Anthony 2016-12-31 17:19:29 -03:30
parent abb7097cb7
commit 8815a6f027
14 changed files with 54 additions and 48 deletions

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@ -14,7 +14,7 @@
The Atari 2600 Video Computer System (VCS), introduced in 1977, was the
most popular home video game system of the early 1980's. Now you can enjoy
all of your favourite Atari 2600 games on your PC thanks to Stella!
all of your favourite Atari 2600 games on your PC thanks to Stella!
Stella is a multi-platform Atari 2600 VCS emulator. It allows you to play
all of your favourite Atari 2600 games again! Stella was originally
@ -48,8 +48,8 @@ distributions currently available are:
Distribution Site
=================
=================
The Stella distributions can be obtained from the Stella Website at:
http://stella.sourceforge.net
https://stella-emu.github.io

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@ -3,7 +3,7 @@ play all of your favourite Atari 2600 games on your PC. You'll find the
Stella Users Manual in the docs subdirectory. If you'd like to verify
that you have the latest release of Stella, visit the Stella Website at:
http://stella.sourceforge.net
[stella-emu.github.io](https://stella-emu.github.io)
Enjoy,
@ -13,11 +13,11 @@ The Stella Team
Please check the list of known issues first (see below) before reporting new ones.
If you encounter any issues, please open a new issue on the project
[issue tracker](https://github.com/DirtyHairy/stella/issues) and / or in the corresponding
[issue tracker](https://github.com/stella-emu/stella/issues) and / or in the corresponding
[thread](http://atariage.com/forums/topic/259633-testing-the-new-stella-tia-core/) on
AtariAge.
# Known issues
Please check out the [issue tracker](https://github.com/DirtyHairy/stella/issues) for
Please check out the [issue tracker](https://github.com/stella-emu/stella/issues) for
a list of all currently known issues.

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@ -3,7 +3,7 @@ play all of your favourite Atari 2600 games on your PC. You'll find the
Stella Users Manual in the docs subdirectory. If you'd like to verify
that you have the latest release of Stella, visit the Stella Website at:
http://stella.sourceforge.net
https://stella-emu.github.io
Enjoy,

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@ -13,9 +13,9 @@
===========================================================================
The main Todo list is now available directly from the main webpage:
http://stella.sf.net/todo.php
https://stella-emu.github.io/todo.html
If you would like to contribute to Stella's development then feel free to
contact me by email:
Stephen Anthony (stephena@users.sf.net).
Stephen Anthony (sa666666@gmail.com).

8
debian/control vendored
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@ -1,17 +1,17 @@
Source: stella
Section: games
Priority: optional
Maintainer: Stephen Anthony <stephena@users.sourceforge.net>
Maintainer: Stephen Anthony <sa666666@gmail.com>
Standards-Version: 3.7.2
Build-Depends: debhelper (>= 5.0.0), libsdl2-dev
Package: stella
Architecture: any
Depends: ${shlibs:Depends}
Description: Atari 2600 Emulator for SDL & X windows
Description: Atari 2600 Emulator for SDL2
The Atari 2600 Video Computer System (VCS), introduced in 1977, was
the most popular home video game system of the early 1980's. This
emulator will run most Atari ROM images, so that you can play your
favorite old Atari 2600 games on your PC.
.
Homepage: http://stella.sf.net/
Homepage: https://stella-emu.github.io

2
debian/copyright vendored
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@ -1,7 +1,7 @@
This package was debianized first by Tom Lear <tom@ticking.accesscom.com> on
Thu, 7 Oct 1999 08:57:16 -0700.
It was downloaded from <http://stella.sourceforge.net>
It was downloaded from <https://stella-emu.github.io>
Copyright Holder(s): Bradford W. Mott <bwmott@acm.org> and the Stella Team

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@ -54,9 +54,9 @@
<br><br><br>
<center><b>February 1999 - March 2016</b></center>
<center><b>February 1999 - November 2016</b></center>
<center><b>The Stella Team</b></center>
<center><b><a href="http://stella.sourceforge.net">Stella Homepage</a></b></center>
<center><b><a href="https://stella-emu.github.io">Stella Homepage</a></b></center>
<br><br><br>
@ -146,7 +146,7 @@
popping up all over, and 1982 saw releases from companies like Venturevision,
Spectravision, Telesys, CBS, 20th Century Fox, US Games, M Network, Tigervision,
Data Age, Imagic and Coleco. There was even a company that released a line of
X-Rated games for the 2600 called Mystique. The year was financially successful
X-Rated games for the 2600 called Mystique. The year was financially successful
for Atari, however there seemed to be a glut of software. Although there were
many quality titles still produced, there was an increasing number of rushed
games as manufacturers attempted to cash in on the craze.
@ -267,7 +267,7 @@
<li>Support for real Atari 2600 controllers using the
<a href="http://www.grandideastudio.com/portfolio/stelladaptor-2600">Stelladaptor</a> and
<a href="http://2600-daptor.com">2600-adaptor/2600-daptor II</a></li>
<li>Support for the speech portion of a real
<li>Support for the speech portion of a real
<a href="http://atariage.com/store/index.php?l=product_list&c=98">
AtariVox</a> device connected to your PC using a USB adaptor</li>
<li>Supports EEPROM emulation for <a href="http://atariage.com/store/index.php?l=product_list&c=98">
@ -289,7 +289,7 @@
<li>Full system state save/load functionality</li>
<li>Cross-platform UI including a built-in ROM launcher frontend</li>
<li>Built-in extensive debugger, including static analysis with the Distella disassembler
and dynamic analysis at runtime by tracking code/graphics/data sections, and
and dynamic analysis at runtime by tracking code/graphics/data sections, and
generation of DASM-compatible disassembly files</li>
<li>Emulation of CRT TV systems using <a href="http://slack.net/~ant/libs/ntsc.html">
Blargg filtering</a>, including presets for several common TV outputs
@ -320,7 +320,7 @@
<li>15/16 bit color minimum; 24/32 bit color graphics card highly recommended</li>
<li>Enough RAM for the OS + 256MB RAM for the emulation; 512MB+ highly recommended</li>
<li>Joysticks or gamepads are highly recommended</li>
<li>Mouse or <a href="http://www.grandideastudio.com/portfolio/stelladaptor-2600">Stelladaptor</a> /
<li>Mouse or <a href="http://www.grandideastudio.com/portfolio/stelladaptor-2600">Stelladaptor</a> /
<a href="http://2600-daptor.com">2600-adaptor</a> with real paddles required for paddle emulation</li>
<li>Some ROM images (See <a href="http://www.atariage.com">AtariAge</a> for more information)</li>
</ul>
@ -400,7 +400,7 @@
<li><b>Building and installing from source code</b>
<ul>
<li>See the developers build instructions at the
<a href="http://stella.sourceforge.net/development.php">Stella Development Page</a>.
<a href="https://stella-emu.github.io/development.html">Stella Development Page</a>.
</ul>
</li>
</ul>
@ -418,7 +418,7 @@
<li><b>Building and installing from source code</b>
<ul>
<li>See the developers build instructions at the
<a href="http://stella.sourceforge.net/development.php">Stella Development Page</a>.
<a href="https://stella-emu.github.io/development.html">Stella Development Page</a>.
</ul>
</li>
</ul>
@ -442,7 +442,7 @@
<li><b>Building and installing from source code</b>
<ul>
<li>See the developers build instructions at the
<a href="http://stella.sourceforge.net/development.php">Stella Development Page</a>.
<a href="https://stella-emu.github.io/development.html">Stella Development Page</a>.
</ul>
</li>
</ul>
@ -476,7 +476,7 @@
<li>If you're handy with a soldering iron then you can design and build a
device that plugs into the printer port of a PC and read the data from the
cartridge</li>
cartridge</li>
</ul>
<p><b>WARNING:</b> It is illegal to use ROM images of games that you do not
@ -504,7 +504,7 @@
image file for Survival Island you would do the following under Unix:
<pre> % cat survivl0.bin survivl6.bin survivl7.bin > survivl.bin</pre>
or to create it under DOS you would:
<pre> % copy /b survivl0.bin+survivl6.bin+survivl7.bin survivl.bin</pre>
@ -576,7 +576,7 @@
<p>
<h3><b><u>Command Menu</u></b></h3>
<p>While playing a game, normally one would use the keyboard shortcuts for controlling the
<p>While playing a game, normally one would use the keyboard shortcuts for controlling the
'virtual' switches in Stella (ie, the commands associated with the
function keys as described in
<b>Getting Started - <a href="#Keyboard">Keyboard Layout</a></b>).
@ -1425,6 +1425,12 @@
<td>Shift-Cmd + n</td>
</tr>
<tr>
<td>Toggle TIA HMOVE blanks</td>
<td>Alt + m</td>
<td>Cmd + m</td>
</tr>
<tr>
<td>Toggle TIA 'Fixed Debug Colors' mode</td>
<td>Alt + Comma</td>
@ -1716,7 +1722,7 @@
<a name="Advanced">Advanced Configuration</a></h1>
<hr>
<p>The default options in Stella are meant to cater to as many situations as
<p>The default options in Stella are meant to cater to as many situations as
possible. As such, you may never need to change many of its options. However,
Stella is very configurable, and if you want to change its behaviour in some way,
there's likely a configuration option to do so. The remainder of this (lengthy)
@ -1979,7 +1985,7 @@
</tr>
<tr>
<td><pre>-grabmouse &lt;1|0&gt;</pre></td>
<td><pre>-grabmouse &lt;1|0&gt;</pre></td>
<td>Locks the mouse cursor in the game window in emulation mode.</td>
</tr>
@ -2883,10 +2889,10 @@
<p><ul>
<li>Developer key-combo shortcuts, used to change TIA state dynamically
(ie, while the emulation is still running). See <b>Keyboard Layout -
(ie, while the emulation is still running). See <b>Keyboard Layout -
<a href="#DeveloperKeys">Developer Keys in TIA mode</a></b> for more information.</li>
<li>Commandline options influencing emulation state. See <b>Using the Command Line -
<li>Commandline options influencing emulation state. See <b>Using the Command Line -
<a href="#DeveloperCommandLine">Developer Commands</a></b> for more information.</li>
<li>Viewing TIA/console information overlaid on the TIA image. This option
@ -3496,8 +3502,8 @@ Ms Pac-Man (Stella extended codes):
Some people have provided technical help while others have offered suggestions
and praise. The Stella Team is grateful for all the help and support it has
received over the years. A (likely incomplete) list of the people who have
played a part in bringing Stella to you is available on the main Stella
webpage <a href="http://stella.sf.net/credits.php">Credits List</a>.
played a part in bringing Stella to you is available on the main Stella
webpage <a href="https://stella-emu.github.io/credits.html">Credits List</a>.
If we've missed someone, please let us know.</p>
@ -3515,7 +3521,7 @@ Version 2, June 1991
</P>
<PRE>
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
Everyone is permitted to copy and distribute verbatim copies

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@ -105,10 +105,10 @@ void AboutDialog::updateStrings(int page, int lines, string& title)
ADD_ATEXT(string("\\C\\c2") + instance().buildInfo());
ADD_ALINE();
ADD_ATEXT("\\CCopyright (C) 1995-2017 The Stella Team");
ADD_ATEXT("\\C(http://stella.sf.net)");
ADD_ATEXT("\\C(https://stella-emu.github.io)");
ADD_ALINE();
ADD_ATEXT("\\CStella is now DonationWare!");
ADD_ATEXT("\\C(http://stella.sf.net/donations.php)");
ADD_ATEXT("\\C(https://stella-emu.github.io/donations.html)");
ADD_ALINE();
ADD_ATEXT("\\CStella is free software released under the GNU GPL");
ADD_ATEXT("\\CSee manual for further details");
@ -128,7 +128,7 @@ void AboutDialog::updateStrings(int page, int lines, string& title)
case 3:
title = "Contributors";
ADD_ATEXT("\\L\\c0"" See http://stella.sf.net/credits.php for");
ADD_ATEXT("\\L\\c0"" See https://stella-emu.github.io/credits.html for");
ADD_ATEXT("\\L\\c0"" people that have contributed to Stella");
ADD_ALINE();
ADD_ATEXT("\\L\\c0"" Thanks to the ScummVM project for the GUI code");

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@ -8,10 +8,10 @@
<div style="text-align: center;">
<big><center><h1>Stella</h1><h3>A multi-platform Atari 2600 VCS emulator</h3>
Copyright © 1995-2017 The Stella Team<br>
<a href="http://stella.sourceforge.net">http://stella.sourceforge.net</a><br>
<a href="https://stella-emu.github.io">https://stella-emu.github.io</a><br>
<br>
Stella is now DonationWare!<br>
<a href="http://stella.sourceforge.net/donations.php">http://stella.sourceforge.net/donations.php</a><br>
<a href="https://stella-emu.github.io/donations.html">https://stella-emu.github.io/donations.html</a><br>
<br>
Macintosh OS X version:<br>
Copyright © 2007-2017 Stephen Anthony<br>

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@ -9,7 +9,7 @@ It is developed by Stephen Anthony, and released under the GPL/v2.
evdev-joystick is used to set the deadzone for Linux 'evdev' joystick devices.
Currently, other than G25manage there is no other standalone program available
to perform such calibration. This program was originally developed for Stella
(stella.sf.net), an Atari 2600 emulator, and as such much of this document
(https://stella-emu.github.io), an Atari 2600 emulator, and as such much of this document
refers to Stella. The program itself can be used to calibrate any joystick
for any application, though, and is not specific to Stella.

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@ -3,7 +3,7 @@
https://github.com/VDrift/vdrift/tree/master/tools/G25manage
This code is released under the GPLv2, and modified from the
original by Stephen Anthony (stephena@users.sf.net).
original by Stephen Anthony (sa666666@gmail.com).
*/
#include <stdio.h>
@ -26,8 +26,8 @@
#include <linux/input.h>
/* this macro is used to tell if "bit" is set in "array"
* it selects a byte from the array, and does a boolean AND
* operation with a byte that only has the relevant bit set.
* it selects a byte from the array, and does a boolean AND
* operation with a byte that only has the relevant bit set.
* eg. to check for the 12th bit, we do (array[1] & 1<<4)
*/
#define test_bit(bit, array) (array[bit/8] & (1<<(bit%8)))

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@ -16,8 +16,8 @@ Version: %{version}
Release: %{release}
Group: Emulators
License: GPL
URL: http://stella.sourceforge.net
Source: %{name}-%{version}.tar.bz2
URL: https://stella-emu.github.io
Source: %{name}-%{version}.tar.xz
BuildRoot: %_tmppath/%name-%version-%release-root
BuildRequires: SDL2-devel MesaGLU-devel

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@ -5,9 +5,9 @@
AppName=Stella
AppVerName=Stella {#STELLA_VER}
AppPublisher=The Stella Team
AppPublisherURL=http://stella.sourceforge.net
AppSupportURL=http://stella.sourceforge.net
AppUpdatesURL=http://stella.sourceforge.net
AppPublisherURL=https://stella-emu.github.io
AppSupportURL=https://stella-emu.github.io
AppUpdatesURL=https://stella-emu.github.io
DefaultDirName={pf}\Stella
DefaultGroupName=Stella
OutputBaseFilename="Stella-{#STELLA_VER}-{#STELLA_ARCH}"

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@ -53,7 +53,7 @@ BEGIN
BLOCK "040904b0"
BEGIN
VALUE "Comments", "The multi-platform Atari 2600 emulator. Stella is released under the GPLv2."
VALUE "CompanyName", "The Stella Team (http://stella.sourceforge.net)"
VALUE "CompanyName", "The Stella Team (https://stella-emu.github.io)"
VALUE "FileDescription", "Stella"
VALUE "FileVersion", "4.7.3"
VALUE "InternalName", "Stella"