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Don't start missile decodes while RESMPx is set. Fixes #83.
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@ -179,7 +179,7 @@ void Missile::render(uInt8 hclock)
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void Missile::tick(uInt8 hclock)
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{
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if (myDecodes[myCounter]) {
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if (myDecodes[myCounter] && !myResmp) {
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myIsRendering = true;
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myRenderCounter = Count::renderCounterOffset;
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} else if (myIsRendering) {
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