Fix player decode logic reset during hblank.

This commit is contained in:
Christian Speckner 2017-01-05 14:43:26 +01:00
parent 6a2259ef2f
commit eb1fe88176
1 changed files with 1 additions and 1 deletions

View File

@ -104,7 +104,7 @@ void Player::resp(uInt8 counter)
// This tries to account for the effects of RESP during draw counter decode as
// described in Andrew Towers' notes. Still room for tuning.'
if (myIsRendering && (myRenderCounter - renderCounterOffset) < 4)
myRenderCounter = renderCounterOffset;
myRenderCounter = renderCounterOffset + (counter - 157);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -