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Fix player decode logic reset during hblank.
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@ -104,7 +104,7 @@ void Player::resp(uInt8 counter)
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// This tries to account for the effects of RESP during draw counter decode as
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// described in Andrew Towers' notes. Still room for tuning.'
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if (myIsRendering && (myRenderCounter - renderCounterOffset) < 4)
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myRenderCounter = renderCounterOffset;
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myRenderCounter = renderCounterOffset + (counter - 157);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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