Stephen Anthony
5492e86ba5
Fix spacing issues.
2017-10-06 20:00:05 -02:30
thrust26
b17542d2bf
Makes 'Cancel' default in RomAuditDialog too
2017-10-06 23:18:17 +02:00
thrust26
61bf556e5b
it compiles again
2017-10-06 23:06:59 +02:00
Stephen Anthony
8fa5ad502a
Minor spacing cleanup.
2017-10-05 20:58:39 -02:30
Stephen Anthony
f38b40415f
Minor refactoring of AVox/SaveKey classes (use delegating c'tor).
2017-10-05 20:57:02 -02:30
Stephen Anthony
55a281bf34
Allow OK/Cancel buttons to be variably focused in MessageBox.
2017-10-05 20:30:36 -02:30
thrust26
e2844f566f
added confirm dialog when erasing the whole EEPROM
2017-10-05 08:26:11 +02:00
Stephen Anthony
9fc8b9fcc0
Fixed crash when specifying an invalid controller type on the commandline.
2017-10-04 18:35:55 -02:30
Stephen Anthony
29e53093ba
Various UI classes now have their commands prefixed by class name.
2017-10-04 18:33:24 -02:30
Stephen Anthony
90a6c35061
Removed ability to manually select CompuMate controllers ( fixes #229 ).
2017-10-04 17:43:21 -02:30
Stephen Anthony
17f88515a7
Fixed compile errors in gcc/clang.
2017-10-04 13:06:28 -02:30
thrust26
486d95d951
Revert "fixed #236 by making the launcher dialogs slightly larger. Also limited emulator dialogs to the same size."
...
This reverts commit fbcab7d286
.
2017-10-04 16:22:53 +02:00
thrust26
fbcab7d286
fixed #236 by making the launcher dialogs slightly larger. Also limited emulator dialogs to the same size.
2017-10-04 16:15:46 +02:00
thrust26
0cbceda36d
added ellipsis to audit dialog
2017-10-04 12:26:11 +02:00
thrust26
af30b05734
added ellipsis to buttons which open another dialog
...
added ellipsis character to large, medium and small fonts
2017-10-04 10:42:37 +02:00
Stephen Anthony
d99d3a16f5
Fix crash when using CompuMate scheme but not using CM controllers.
...
The code now never looks at the controller type for CM ROMs, but just creates the required controllers.
This means that we no longer actually need a special CompuMate controller type anywhere in the code, since selecting it has become redundant.
2017-10-03 20:17:23 -02:30
Stephen Anthony
1fa3f0cf0d
Fixed compile warnings under clang:
...
- multiline IF statements should have braces
- override keyword not being used when overriding virtual methods
2017-10-03 19:14:07 -02:30
Christian Speckner
d52562975d
AbstractFrameManager adjustments.
2017-10-03 23:08:14 +02:00
thrust26
46f2ae0cab
While I am at it, some minor fixes to Game Properties/Cartridge dialog
2017-10-03 22:26:08 +02:00
thrust26
0839bcb8d7
minor improvement of last commit
2017-10-03 20:42:02 +02:00
thrust26
9ac4a57498
Added logic to Game Properties/Controllers to prevent invalid selections.
2017-10-03 20:25:38 +02:00
thrust26
cd189050ec
Fixed wrong display of swapped controllers in debugger
2017-10-03 18:42:46 +02:00
thrust26
9f97184d9b
Added 'EEPROM erase' buttons to Device & Ports and Game Properties dialogs
...
Slightly refactored some dialogs
Changed colors for disabled sliders and buttons
2017-10-03 16:43:50 +02:00
thrust26
8348525f14
before cleanup
2017-10-03 16:33:33 +02:00
Stephen Anthony
bec1784d18
Added infrastructure to call methods on AVox/SaveKey controllers from InputDialog.
...
Thomas, you will need to edit InputDialog::eraseEEPROM and finish the logic there.
2017-10-02 19:57:21 -02:30
thrust26
e10ca8e694
removed 'echo' and enhanced 'print' instead
2017-10-02 22:12:10 +02:00
thrust26
3ca6f5a9d3
Changed tab widget navigation to Windows and OSX standard Control-(Shift)-Tab
2017-10-02 21:12:24 +02:00
thrust26
43e9693959
added 'echo' command to debugger prompt
2017-10-02 14:23:08 +02:00
Christian Speckner
d220888474
Abstract common frame manager interface.
2017-10-02 00:52:56 +02:00
Stephen Anthony
4ecaa9a6e0
Updated OSX project file for recent class additions.
2017-10-01 17:29:37 -02:30
Stephen Anthony
05b2684421
Fixes for Visual Studio project file; minor formatting cleanups.
2017-10-01 16:49:29 -02:30
Stephen Anthony
924e92214f
Fixes for several minor issues in the last few commits:
...
- move files from src/windows to proper location
- formatting fixes to match style in other files
This fixes all compile issues in Linux; still TODO is fix Windows and OSX.
2017-10-01 16:23:53 -02:30
thrust26
c19dc0dd9f
minor code cleanup
2017-10-01 20:02:11 +02:00
thrust26
39c168fb70
made SWCHA(R) editable in debugger (somewhat ugly coding here)
2017-10-01 17:48:25 +02:00
thrust26
5bc3d9c83e
Improved value display for driving controller in debugger
2017-10-01 13:59:00 +02:00
thrust26
72f46c306f
added new classes for "Linux & friends" make
2017-10-01 13:51:58 +02:00
thrust26
00cb377c0a
finalized trackball widgets
2017-10-01 13:06:34 +02:00
thrust26
4fe9317ad2
Refactored FlashWidget, SaveKeyWidget and AtariVoxWidget
2017-10-01 12:00:07 +02:00
thrust26
f77cd9ab06
Updated VS project file, reworked SaveKey/AtariVox widget, started with implementing trackball widgets for debugger (AmigaMouse working)
2017-10-01 09:52:39 +02:00
thrust26
01449ddeec
Added few new constructors to some widgets which make creating dialogs a bit easier. There still is room for improvement here.
2017-09-30 12:07:56 +02:00
thrust26
ecd8d0ff22
Fixed and refactored controller selection
2017-09-30 12:03:45 +02:00
thrust26
a92ceed195
SaveKey/AtariVox detects EEPROM areas accessed by ROM and allows erasing only these in the debugger.
2017-09-29 20:12:41 +02:00
Christian Speckner
7965b84553
Merge branch 'master' into refactoring/frame_manager
2017-09-27 23:27:44 +02:00
Christian Speckner
b3228aaad7
Work around g++ bug on OSX.
2017-09-25 22:06:21 +02:00
Stephen Anthony
e7b732b115
Allow access to current frame count from TIA; minor formatting cleanup.
2017-09-23 10:20:36 -02:30
Stephen Anthony
e695c3b3a5
Converted RewindManager to a (currently unbounded) linked list.
...
This is in preparation for further work by Thomas J.
2017-09-22 17:37:24 -02:30
sa666666
be64a6387d
Fix memory leak in RewindManager (at least until it's rewritten).
2017-09-21 10:14:04 -02:30
thrust26
39267e2840
removed warning
2017-09-20 07:24:11 +02:00
thrust26
ba764fdc06
added _cyclesLo and _cyclesHi to debugger prompt
2017-09-19 20:49:48 +02:00
Stephen Anthony
aed2945a56
First pass at continuous state saving in emulation mode, accessible by the debugger:
...
- Toggle this with Alt-r. When enabled, state is saved each frame to memory (up to 100 slots)
- Upon entering the debugger, rewind is immediately available, allowing to rewind (for example) back past a breakpoint
- Testing is definitely required.
2017-09-18 20:29:52 -02:30
Stephen Anthony
628f981121
Various cleanups to documentation and snapshots:
...
- Changelog updated for recent fixed from Thomas J.
- Minor formatting fixes in TIASurface class
- Updated documentation for 'ss1x' mode; snapshots now have only scaling disabled, not effects removed
- Updated snapshots for change in ss1x, and also ran them all through pngcrush, to optimize size
2017-09-18 19:50:37 -02:30
thrust26
5fe51112dd
fixed #214 , now "usemouse.always" is checked too
2017-09-18 20:48:49 +02:00
thrust26
2a21b497fe
fixed #178 by replacing myUserCLabels with myUserLabels
2017-09-18 20:27:16 +02:00
thrust26
ed47816303
fixed issue #201 with new reRender method
...
in phosphor modes buffers are simply copied form phosphor buffer, else the screen is rendered again
2017-09-18 15:49:30 +02:00
thrust26
11367e6a17
1x snapshots now support all 4 phosphor/Blargg combinations
2017-09-18 09:27:51 +02:00
thrust26
8aad8afda7
fixed 1x snapshot problem when phosphor was disabled
2017-09-17 23:58:52 +02:00
thrust26
b3eaaac5ed
enable phosphor and TV effects for 1x snapshots
2017-09-17 23:38:59 +02:00
Stephen Anthony
f442fae890
Fixed graphical corrution when saving snapshots in 1x mode
...
- Phosphor is now also disabled in this mode
2017-09-17 16:46:56 -02:30
Stephen Anthony
1d01b39f87
Minor cleanup of formatting and compile warnings.
2017-09-17 16:15:17 -02:30
thrust26
5b0965ad6c
Fixed the fix.
2017-09-17 17:28:03 +02:00
thrust26
f0ced8ae4c
Fixed 1x snapshot bug with phosphor #222
2017-09-17 17:20:48 +02:00
Christian Speckner
c682dd1c27
Microoptimization: avoid function dispatch overhead.
2017-09-17 14:12:37 +02:00
thrust26
7d72265088
added TIA access tracking
...
improved ZP-RAM/Stack tracking
2017-09-17 10:35:45 +02:00
Christian Speckner
8485b0820f
Collisions are disabled during vblank.
2017-09-17 01:35:01 +02:00
thrust26
cfa40722b9
updated poke(), now CPU emulation provides the flags
...
improved ZP/stack access tracking and output
added ZP code tracking
2017-09-16 22:37:19 +02:00
thrust26
3bf809a137
refined access tracking for ZP, Stack and IO addresses
...
improved RIOT RAM output in Distella
2017-09-16 17:38:37 +02:00
Stephen Anthony
03c1ab17fd
Added access tracking to M6532 for ZP and IO addresses.
2017-09-16 10:37:42 -02:30
thrust26
7f65fad7cf
preliminary implementation for ZP-RAM access tracking
...
extra access type flag for poke()
2017-09-16 13:48:04 +02:00
thrust26
10e6d483b1
added access tracking via poke()
...
code cleanup in DiStella and CartDebug
2017-09-16 08:54:32 +02:00
Stephen Anthony
7b63dc6f22
Cleanups to System class (call methods, remove debugging code).
2017-09-15 23:42:20 -02:30
Stephen Anthony
1d99a1e5fa
Refactored various page accessing functionality:
...
- Removed System::PAGE_SHIFT from all classes (except where it's needed inside System); it is an implementation detail of that class that shouldn't be used outside the class, and was making the various calls to setPageAccess very messy
- Changed uInt32 to uInt16, and loop variable to 'addr' for all calls to setPageAccess; this is for consistency, and allows the reader to see how all the code is similar in different classes
- Updated comments in various places (mostly TIA and RIOT) to more clearly show how page accessing works.
2017-09-15 23:28:20 -02:30
Stephen Anthony
ca69e2ed73
Refactor code and comments for TIA and RIOT 'page access' stuff.
2017-09-15 21:22:10 -02:30
thrust26
5f68b0565d
2nd part of Distella updates
2017-09-15 14:56:54 +02:00
thrust26
833d0c3b0e
test
2017-09-13 22:43:49 +02:00
thrust26
7af7dd3bb6
test test test
2017-09-13 22:30:17 +02:00
thrust26
9c550d4933
test test test
2017-09-13 22:28:58 +02:00
thrust26
a798dedabf
test 2
2017-09-13 22:16:46 +02:00
thrust26
76771c2c43
Merge branch 'master' of https://github.com/stella-emu/stella
2017-09-13 22:16:07 +02:00
thrust26
a515ab67f0
test 1
2017-09-13 22:15:46 +02:00
Christian Speckner
c26372da4c
Dot.
2017-09-13 20:37:54 +02:00
thrust26
95b04b2baa
1st part of Distella improvements
2017-09-13 16:04:54 +02:00
Stephen Anthony
648ed74527
Oops, missed one variable in the 64-bit clock conversion.
2017-09-12 11:04:59 -02:30
Stephen Anthony
86f65e8e87
Show message indicating what is being done when rewinding state (ie, '1 step', '10 frames', etc).
2017-09-11 15:58:41 -02:30
Stephen Anthony
483013baa7
Make PaddleReader constants private, to guard against same variable names used elsewhere.
2017-09-09 17:28:21 -02:30
Sergio Prado
391601d238
Fix error when building with uClibc-ng for ARM
...
The uClibc-ng C library defines a type called R0 when compiling for ARM,
that conflits with a global variable called R0 from PaddleReader.cxx.
src/emucore/tia/PaddleReader.cxx:25:3: error: ‘constexpr const double R0’ redeclared as different kind of symbol
R0 = 1.5e3,
^
/home/sprado/workspace/build/buildroot/build/stella_uclibc/host/arm-buildroot-linux-uclibcgnueabi/sysroot/usr/include/sys/ucontext.h:42:3: note: previous declaration ‘<anonymous enum> R0’
R0 = 0,
^~
So let's redefine R0 as a private member of the PaddleReader class.
Signed-off-by: Sergio Prado <sergio.prado@e-labworks.com>
2017-09-09 17:25:29 -02:30
Stephen Anthony
2dc355b0d5
Debugger 'saverom' and 'saveses' now save to the default save directory.
...
The 'saveses' command now creates a filename based on the date and time when the command was entered.
2017-09-09 17:20:22 -02:30
Stephen Anthony
b54b4eb4f6
Fixed documentation on some debugger 'save' commands; they don't take
...
any parameter, and choose the name (and locations) themselves.
This needs to be fixed, and will happen when I get to issue #172
(add save file dialogs).
2017-09-09 15:50:27 -02:30
Stephen Anthony
b814296a9e
Fixed bug in Windows, where 'Documents\Stella' wasn't being created.
2017-09-09 15:40:07 -02:30
Stephen Anthony
b7bf3b79b2
First pass at a consistent default for load/saving files that don't have a
...
pre-defined location (ROM files and disassemblies, etc).
- Repurposed the snapshot load/save folders by changing OSystem::defaultSnapLoadDir to OSystem::defaultLoadDir, and similar for the save dir
- In Windows, this directory will now be 'Documents\Stella', while in Linux/OSX it will be $HOME
- Testing still required for Windows and OSX; only Linux is confirmed to work for now
2017-09-09 15:06:21 -02:30
Stephen Anthony
9190943534
Added debugging output for FSNode.
2017-09-09 14:02:36 -02:30
Stephen Anthony
73282db9fd
Fixed bug in FSNodeWindows::getParent() not always working correctly.
2017-09-09 13:57:42 -02:30
Stephen Anthony
02bae6346a
Updated PNG library to latest version.
2017-09-08 23:55:02 -02:30
Stephen Anthony
a018dc604a
Extend debugger 'dump' command to take second parameter (for end of data range).
2017-09-08 22:23:45 -02:30
Stephen Anthony
823c693a9e
Final updates for recent 64-bit cycles refactoring.
2017-09-08 18:52:03 -02:30
Stephen Anthony
c4d04ffe26
CartCDF and friends refactoring (have similar functionality):
...
- rework music fetcher code; there can never be a negative cycle count
- use get/put double Serializer methods for doubles.
2017-09-08 18:36:06 -02:30
Stephen Anthony
b6907d0d8a
Added '_fcycles' debugger pseudo-op (gives cycles since frame started).
2017-09-08 17:59:33 -02:30
Stephen Anthony
ebb8725126
Refactor System::myCycles to be 64-bit instead of 32-bit.
...
- The cycles counter is now essentially monotonically increasing (ie, we never need to worry about it going backwards and giving a negative difference, simplifying a lot of code
- There are now reset() methods in all places that keep track of system cycles, but they are used for a full reset only; not called each frame like before (which had to be done to prevent overflow).
2017-09-08 11:29:30 -02:30
Stephen Anthony
0aa55b310d
Updated OSX project file for recent refactoring.
2017-09-04 14:37:13 -02:30
Stephen Anthony
59d58f8cdf
Updated Visual Studio project file for recent refactoring.
2017-09-03 23:31:59 -02:30
Stephen Anthony
eafe102daa
Refactor StateManager and RewindManager for eventual use outside debugger.
2017-09-03 23:02:15 -02:30
Christian Speckner
5ca9b7912b
Fix a very minor timing glitch in paddle emulation.
2017-09-02 00:53:08 +02:00
Christian Speckner
2757c906cb
More TIA documentation.
2017-09-02 00:46:54 +02:00
Stephen Anthony
c2302c2e71
Cart::getImage refactoring: use uInt32, since sizes are never negative.
2017-09-01 10:23:17 -02:30
Stephen Anthony
e858ddf167
Removed reference to class for 'MC' scheme in Windows and OSX builds.
2017-08-31 22:07:40 -02:30
Stephen Anthony
754c901b5a
Fix minor typos, but also a compile error (missing closing comments).
2017-08-31 22:03:41 -02:30
Christian Speckner
cd390bcc5a
TIA documentation.
2017-09-01 00:48:28 +02:00
Stephen Anthony
4440aabc56
Final updates for bankswitch schemes, updating documentation.
...
- Some schemes are not completely documented and/or implemented, and in those cases a FIXME has been added.
2017-08-31 19:21:20 -02:30
Stephen Anthony
6cf4aa4832
Further refactoring of bankswitching schemes, and removal of 'MC' scheme.
...
- MC is being removed, since the code has never been tested, and a test ROM has never been created
2017-08-31 15:31:27 -02:30
Stephen Anthony
31907f4be1
More peek/poke refactoring, and improved comments in bankswitching schemes.
2017-08-31 13:01:45 -02:30
Stephen Anthony
68f80f04d9
Peek/poke refactoring for next batch of bankswitch schemes.
2017-08-30 20:44:18 -02:30
Stephen Anthony
a5d9550f2f
First pass at cleanup of the peek/poke API from Device class:
...
- remove peek and poke from classes where the addressing is set up such that they aren't needed
- where possible, move from using 'myCurrentBank << 12' everywhere, to precomputing the value (perhaps a small optimization, but still valid)
2017-08-30 19:45:57 -02:30
Stephen Anthony
8cf8200908
Fixed logic error in detecting 'Alt' key.
...
DirtyHairy, it looks like you removed a negation and replaced it with
a positive (ie, you removed an _ifndef_, not an _ifdef_) :)
2017-08-30 19:41:16 -02:30
Christian Speckner
fd85f9d0d5
Basic support for plain UNIX-style builds on OSX.
2017-08-30 23:13:07 +02:00
Stephen Anthony
2930e74333
Updated FE debugger support to allow changing banks dynamically.
2017-08-30 17:22:56 -02:30
Stephen Anthony
1358be402f
Update explanation of FE scheme, and minor code optimization.
2017-08-30 16:53:00 -02:30
Stephen Anthony
d37b89e2fd
Oops, for Alex I used his github username, not the AtariAge one.
2017-08-30 12:00:26 -02:30
Stephen Anthony
ae8304563d
Updated credits for recent 'FE' research.
2017-08-30 11:52:02 -02:30
Stephen Anthony
92cd739001
Added 'Zippy the Porcupine' info to ROM properties database.
2017-08-30 11:09:06 -02:30
Stephen Anthony
3a02c54b0a
Updated FE scheme to that described by the original FE patent application.
...
- This emulation is much simpler, and takes the scheme from being
esoteric to being a simple hotspot-based scheme
- The original patent application for the FE scheme describes in perfect
detail what is happening, and although the previous code worked, it
was complex and actually hid what was really happening.
Now that the scheme is hotspot-based, the debugger can be extended to
work better with it. That part comes next.
2017-08-29 22:03:11 -02:30
Stephen Anthony
792421e67d
Updated ROM properties database (Champ Games, mostly).
2017-08-23 22:12:40 -02:30
Stephen Anthony
52c16d604b
Update TIA shadow registers for HMCLR (and code cleanup). Fixes #211 .
2017-08-22 16:38:52 -02:30
Stephen Anthony
21bf401836
Commandline arguments 'holdxxx' now work correctly ( fixes #209 ).
2017-08-22 14:15:30 -02:30
Christian Speckner
5661b245c7
Fix object positions in debugger (getting + setting), documentation.
2017-08-22 15:16:13 +02:00
Stephen Anthony
11d659e5cc
Bumped version number.
2017-08-20 21:32:09 -02:30
Christian Speckner
8367ef9828
Documentation typo.
2017-08-20 23:57:11 +02:00
Christian Speckner
25bf4f55d6
Prevent ystart detection code from oscillating between 'fixed' and 'floating'. Documentation.
2017-08-20 23:54:04 +02:00
Christian Speckner
168c7ba201
Fix genesis controller initial state.
2017-08-20 23:39:30 +02:00
Stephen Anthony
ab99610950
Bumped version number for 5.0.2 release.
2017-08-20 15:01:39 -02:30
Stephen Anthony
f280e31671
Printing of traps in debugger takes into account TIA read/write address.
2017-08-19 20:59:06 -02:30
Stephen Anthony
b608c5bf88
Updates for 5.0.2 release.
2017-08-19 20:34:00 -02:30
Stephen Anthony
6e55d98ad7
Fixed inconsistent Alt-p phosphor behaviour ( fixes #196 ).
2017-08-19 19:48:41 -02:30
Stephen Anthony
a9dd2b32cb
Debugger 'listtraps' now shows all traps ( fixes #190 ).
2017-08-18 18:47:35 -02:30
Stephen Anthony
48a99c6b6b
Make Random class serializable, and save to state files.
2017-08-18 12:36:54 -02:30
Stephen Anthony
c1f7c5c90b
Fix potential app lockups when emulated CPU execution fails in the debugger.
2017-08-16 19:00:32 -02:30
Stephen Anthony
6f60437a9c
Improve Blargg filters with cutoff on right side of screen ( fixes #195 ).
2017-08-15 17:49:59 -02:30
Stephen Anthony
24e55baa2c
Expose 'threads' option through the Video Settings -> General UI.
2017-08-15 10:58:19 -02:30
Stephen Anthony
4f336eddeb
Added 'threads' commandline argument, to enable/disable multi-threading.
...
- Still TODO is expose this in the UI, but the infrastructure is there
- For now, this defaults to off
2017-08-14 21:29:48 -02:30
Stephen Anthony
f011006af1
Removed unused variable.
2017-08-14 17:51:02 -02:30
Stephen Anthony
a29d1da57b
Threaded Blargg + phosphor improvements:
...
- Handle case of only 1 or zero (!) reported cores
- Fix memory leak by using smart pointers
2017-08-14 11:57:19 -02:30
Christian Speckner
6d1a306b52
Blargg and phosphor threading by Thomas Jentzsch.
2017-08-14 09:20:42 -02:30
Stephen Anthony
7a9cde3e4d
CDF updates (with versioning) from Spiceware.
2017-08-14 09:11:54 -02:30
Stephen Anthony
f57d69a023
Fixed reading collision of ball and playfield ( fixes #189 ).
2017-08-13 14:43:31 -02:30
Stephen Anthony
193da6c845
Fix DiStella trying to process the same PC address repeatedly ( fixes #188 ).
2017-08-13 13:43:48 -02:30
Stephen Anthony
55111c4ccb
Fixed minor warning for potential uninitialized variable.
2017-08-09 22:38:39 -02:30
Stephen Anthony
1e7e4cbe20
More TIA rendering optimizations.
2017-08-08 12:11:45 -02:30
Stephen Anthony
8759f340e8
Oops, premature optimization; it broke changing phosphor blend level.
2017-08-07 18:56:13 -02:30
Stephen Anthony
1dc78a9b5b
Pre-calculate phosphor colours, and remove redundant shift parameter.
...
This leads to nice speedups in the TIASurface::render() method.
2017-08-07 18:39:30 -02:30
Stephen Anthony
322af0fb38
Fixed code where emplace_back was being used incorrectly.
2017-08-06 13:57:09 -02:30
Stephen Anthony
e2b78b6df7
Remove redundant checks for 'ramrandom'; the code is checking a boolean,
...
then calling a method and checking the boolean again.
2017-08-06 13:30:45 -02:30
Stephen Anthony
18568cfbeb
TIA performance improvements by Thomas Jentzsch.
2017-08-06 12:39:53 -02:30
Stephen Anthony
4a447290af
Reverted Decathlon and allow all 4 directions being the default.
2017-08-06 12:05:31 -02:30
Stephen Anthony
8ce4d3468e
Updated OSX project file for recent refactoring.
...
Fixed minor compile warning.
2017-08-05 13:34:56 -02:30
Stephen Anthony
025a1a7918
Minor refactoring, slight speedup of passing data in sound code.
2017-08-02 19:21:36 -02:30
Stephen Anthony
b23830487d
Minor refactoring; remove const reference where not needed.
2017-08-02 17:53:07 -02:30
Stephen Anthony
f928277430
Updated Visual Studio project for recent refactoring.
...
Fixes a few minor warnings.
2017-08-02 16:16:05 -02:30
Stephen Anthony
d22ed691b5
Updated PointingDevice (trakball and friends)
...
- changed from templates back to inheritance (sorry DirtyHairy :))
- added 'tsense' commandline argument and associated UI
- updated docs and screenshots for new functionality
2017-08-02 16:07:02 -02:30
Stephen Anthony
ace146fe52
Introduce another version of BSPF::clamp.
2017-08-02 15:26:48 -02:30
Stephen Anthony
87282e6707
Further improvements to trakball handling by Thomas Jentzsch.
2017-08-01 11:15:41 -02:30
Stephen Anthony
6e4503f762
Further improvements to the trakball and friends cursor movement.
2017-07-30 20:19:00 -02:30
Stephen Anthony
5a5c520443
Updated Visual Studio project file to be compatible for everyone.
...
Basically, removed all paths that were specific to me (stephen)
and used relative paths instead.
The development webpage will need to be updated to match this.
2017-07-30 15:09:00 -02:30
Stephen Anthony
04ce40b27c
Make sure trakball is read over entire vertical range.
2017-07-30 13:14:16 -02:30
Stephen Anthony
eaf19d2b90
Forgot to include a file in the Windows project file.
2017-07-30 12:10:52 -02:30
Stephen Anthony
7652be906d
Updated OSX project file for Controller refactoring.
...
- Minor refactoring in PointingDevice class
2017-07-30 12:02:48 -02:30
Stephen Anthony
91c5020a38
Updated Visual Studio project file for Controller refactoring.
...
- Some minor code refactoring/changes
- Updated changelog and bumped version number.
2017-07-30 11:48:52 -02:30
Christian Speckner
218da3576c
Refactor pointing devices, include Thomas' patch for movement inconsistencies.
2017-07-30 15:18:55 +02:00
Stephen Anthony
aebe8fabc6
Revert Alt-Enter handling from previous commit; it only seems to work reliably for Alt-Tab.
2017-07-27 12:15:52 -02:30
Stephen Anthony
4af7ba28fb
Fix for weird Alt-Tab behaviour in Linux.
...
- An extraneous TAB key event was being generated
- This is possibly an SDL bug in Linux only; it doesn't happen on other systems
- I've contacted the SDL mailing list for more info, so this code may be temporary
2017-07-26 21:18:08 -02:30
Christian Speckner
246b5e7596
Move frame manager to dedicated subdir, remove all external deps on it.
2017-07-27 00:33:39 +02:00
Stephen Anthony
00afc8ea4f
Final updates for 5.0.1 release.
2017-07-23 12:33:16 -02:30
Stephen Anthony
9155a10250
Merge branch 'master' of https://github.com/stella-emu/stella
2017-07-21 23:30:26 -02:30
Stephen Anthony
7c2da9512d
Updated OSX project file for C++14 changes.
2017-07-21 21:43:47 -02:30
Stephen Anthony
9bf95e9c88
Updated Visual Studio project file for C++14 changes.
2017-07-21 21:27:34 -02:30
Stephen Anthony
cd689941b6
Move to C++14, now that all the minimum required compilers support it.
...
Clang 3.8, gcc 5, Visual Studio 2017 and Xcode 8 are now the minimum
supported compilers, and they all support C++14, so we may as well use it.
- Change all make_ptr to make_unique
- Change iterator begin(), end(), etc to const versions where appropriate
- Remove UniquePtr, since C++14 supports it natively
2017-07-21 21:10:13 -02:30
Christian Speckner
0d5d3de420
Analog input refactoring and improvements
...
* Lazily update readout circuit simulation as soon as the pin
changes
* Always assume that "max resistance" means "connected to ground"
* Minor accuracy improvements
2017-07-22 00:38:02 +02:00
Stephen Anthony
706755ad7f
Fixed minor compile warning.
2017-07-20 18:58:19 -02:30
Stephen Anthony
2cc2fa6cc1
Make Decathlon ROMs always use all 4 directions on a joystick.
...
This is necessary, since the original controller was meant to be
track & field controller with two buttons, which map to left/right
on an Atari.
2017-07-20 11:15:57 -02:30
Stephen Anthony
fe7c980d93
Minor refactoring in CompuMate class.
...
While having friends in real life is good, we should minimize them
in classes :)
2017-07-20 10:56:17 -02:30
Stephen Anthony
953761e1a1
Added 'Hunchy II' to ROM properties database.
2017-07-19 21:25:35 -02:30
Stephen Anthony
02b1f7e078
Make Random::next() const, since logically it should be.
...
The fact that it updates an internal variable is an implementation
detail that shouldn't be exposed outside the class.
2017-07-18 18:17:39 -02:30
Stephen Anthony
97f1220e11
Bumped version number for next release; we start again ...
2017-07-18 18:12:05 -02:30
Stephen Anthony
86734a4c1e
Fixed formatting in changelog, and bumped version number.
2017-07-15 20:47:54 -02:30
Stephen Anthony
43c22af274
Fixed bug with missile colouring in debugger not changing colour
...
until after an instruction was executed. Also, toggle-able widgets
(pixel and bits) in the debugger can now be toggled with a single
mouse click, not a double-click. These fix issue #15 .
2017-07-15 17:36:06 -02:30
Stephen Anthony
199627f0cb
Updated Xcode project file for ColorWidget move.
2017-07-15 11:59:31 -02:30
Stephen Anthony
9f8baadb29
Some cosmetic UI changes and updated screenshots/docs.
2017-07-15 11:48:15 -02:30
Stephen Anthony
d74bbba4f9
Updated documentation and screenshots.
2017-07-14 22:39:49 -02:30
Stephen Anthony
bd759b68cb
Added ability to force-enable TV phosphor mode.
...
This is enabled in the UI or through the 'tv.phosphor' commandline
argument. Note that what was previously 'tv.phosphor' (for setting
the blend level) is now 'tv.phosblend'.
Updated documentation in various places.
2017-07-14 21:28:26 -02:30
Stephen Anthony
adddc635f2
Pressing F12 in the debugger saves snapshots (implements #161 ).
2017-07-14 20:24:29 -02:30
Stephen Anthony
c364526ff6
Made 'tv.jitter' effect enabled by default.
2017-07-14 09:27:04 -02:30
Stephen Anthony
e99cbd8956
Made ColorWidget honour disabled colors.
2017-07-14 09:24:38 -02:30
Stephen Anthony
7904f3e900
Updated Visual Studio project file for ColorWidget move.
...
Fixed crash when attempting to enter "Video Settings" from the
ROM launcher; in that case, 'Debug Colors' must be disabled, since
the widgets only take effect in emulation mode.
2017-07-13 21:45:57 -02:30
Stephen Anthony
66e5a07f20
Make 'fastscbios' option default to true.
...
This was mentioned in some thread; I forget where, but the consensus
is that this should be the default.
2017-07-13 20:53:20 -02:30
Stephen Anthony
fbb73b72f1
Erase old contents of RGB buffer when toggling phosphor and Blargg
...
effects (fixes #175 ).
Right idea, but I always forget that memset operates on bytes,
but the RGB buffer contains uInt32 (so multiply by 4).
2017-07-13 19:27:21 -02:30
Stephen Anthony
626ff450d9
Added ability to change debug colors from "Video Settings".
...
Moved ColorWidget from src/debugger/gui to src/gui, since it needs to be
compiled even when the debugger is disabled.
Minor code refactoring.
2017-07-13 18:40:42 -02:30
Stephen Anthony
d9f52599dc
Marked BUS scheme as experimental per authors request.
2017-07-12 18:07:40 -02:30
Stephen Anthony
87c1d12d1d
Fixed dynamic setting of phosphor blend to not wraparound when reaching 0.
2017-07-12 16:16:41 -02:30
Stephen Anthony
0d1481cb9d
Revert behaviour of TIA read from write-only addresses to match
...
Stella 4.x (fixes #173 ).
2017-07-11 17:18:56 -02:30
Stephen Anthony
e9acf1f1e8
Updated various docs for impending 5.0 release.
...
Finalized state file format at 5.0.0.0.
2017-07-09 22:56:16 -02:30
Stephen Anthony
d613173cd7
The default phosphor blend level can now be set globally ( fixes #144 ).
...
Added new 'tv.phosphor' commandline argument to accomplish the above,
and associated UI item in Video Settings.
Updated docs for 'tv.phosphor' and 'tia.debugcolors'. More work is
needed on this, since I need to add screenshots for this new functionality.
2017-07-09 22:40:06 -02:30
Stephen Anthony
7f6637a802
Updated ZLIB and PNG libraries to latest released versions.
2017-07-09 16:49:17 -02:30
Stephen Anthony
fadf9d5535
Updated ROM properties to RomHunter version 13.
2017-07-09 15:48:10 -02:30
Stephen Anthony
10c53bce89
Make 'listtraps' less verbose ( fixes #157 ).
2017-07-06 21:05:52 -02:30
Stephen Anthony
f177aed814
Fix debugger trap documentation ( fixes #156 from #164 )
2017-07-06 19:45:12 -02:30
Stephen Anthony
e1bc5c92e4
Trakball documentation fixes and other minor updates (from issue #164 ).
2017-07-06 19:30:11 -02:30
Christian Speckner
2111340785
Fix compile with gcc 5.4.0.
2017-07-06 00:00:05 +02:00
Stephen Anthony
6d4a98d735
Updated version for next pre-release.
2017-07-05 18:04:27 -02:30
Stephen Anthony
970804b9f3
Optimization: modify RGB pixel data locally instead of calling functions.
...
This is allowed, since after analyzing the code, we see the pixel format
will always be ARGB8888 mode, so we can hard-code the logic to do the
conversion.
This leads to a measurable performance improvement, since we eliminate
3 function calls per RGB colour lookup. And the calls themselves involved
IF statements and various other shifts that weren't needed. Assuming
normal phosphor mode with 160x210 pixels, this saves 100,800 function calls
per frame!
2017-07-05 14:48:43 -02:30
Stephen Anthony
ea59fdd3f2
Code cleanups, commenting fixes, etc for Blargg-related code.
2017-07-05 14:11:41 -02:30
Stephen Anthony
6da07d8dc7
Optimization: eliminate redundant access through a struct.
2017-07-05 13:06:44 -02:30
Stephen Anthony
09af9d09a5
Finally fixed issue #75 (phosphor mode now works with Blargg).
2017-07-05 12:48:39 -02:30
Stephen Anthony
d88969adcb
Store and lookup system labels (aka, equates) in case-insensitive manner.
...
This fixes a bug in the debugger parser, where typing (for example)
'trap swchb' doesn't work but 'trap SWCHB' does.
2017-07-04 19:50:32 -02:30
Stephen Anthony
087fccd29f
Updated OSX project file for recent class additions.
...
Eliminated some dead code.
2017-07-03 19:16:14 -02:30
Stephen Anthony
588cd82be9
Updated Visual Studio project file for recent class additions.
2017-07-02 21:08:12 -02:30
Stephen Anthony
7b57d52260
My neverending quest to protect against raw pointers.
...
Changed many 'const char* ...' to 'const char* const ...'.
2017-07-02 20:46:27 -02:30
Stephen Anthony
9972af022a
Fairly huge refactoring of the cart autodetection code.
...
This has been in patch form for about a year, and I'm finally
getting around to applying it. Basically, we separate the Cart
class into 3 classes:
- Cart: stuff specific to cartridge emulation
- BSTypes: various bankswitch types, both as enum and strings
- CartDetector: actual bankswitch auto-detection code
Also made more use of smart pointers, and added const in a few
more places.
I promise to get back to the phosphor stuff soon. This is just
to clear my head a little.
2017-07-02 19:27:27 -02:30
Stephen Anthony
2e776b05b8
Introduced 'tia.dbgcolors' commandline argument, which allows to set
...
the fixed debug colors to user-defined preferences. Note that there
are 6 registers (P0,M0,P1,M1,PF,BL), and the option takes a string
of 6 characters, where each represents a colour for the respective
positional register (ROYGBP are the choices).
I may add a UI item for this, but this is as far as I will go with
allowing user editing.
2017-07-01 19:54:02 -02:30
Stephen Anthony
bd78683274
Rearranged some Blargg code, added comments, general cleanups.
...
For now, Blargg phosphor mode simply shows the same image as without phosphor.
This is a WIP, and if we can't get it finished for 5.0, it will be released as-is.
Phosphor blend now defaults to 0 in the base properties, and is converted to
50 before being passed to higher levels. This needs to change when we
get to issue #144 .
2017-06-30 14:10:14 -02:30
Christian Speckner
fa76042790
Make sure that pending RDY is handled after stepping the CPU. Closes #155 .
2017-06-24 00:35:17 +02:00
Christian Speckner
4515e79b4e
Jitter only of frame height has changed for three or more consecutive frames.
2017-06-24 00:09:34 +02:00
Christian Speckner
628133d2dd
Don't jitter if frame height differes by less than 3 lines.
2017-06-23 01:01:36 +02:00
Christian Speckner
b30ca12731
Fix TIA info in debugger after RSYNC.
2017-06-22 01:08:22 +02:00
Christian Speckner
ccafbf2bbd
Tie state transitions directly to hctr in order to avoid edge cases during RSYNC.
2017-06-22 01:08:22 +02:00
Stephen Anthony
881dc86ab7
Oops, we need to handle the case where the controller is undefined.
2017-06-18 21:59:04 -02:30
Stephen Anthony
0bc8a928f0
Minor optimization in creating controller device in Console.
2017-06-18 21:52:59 -02:30
Stephen Anthony
21195c20cb
Updated OSX project file for recent Blargg changes.
2017-06-17 20:51:32 -02:30
Stephen Anthony
705d42edd8
Updated Visual Studio project file for Blargg code changes.
2017-06-17 20:40:11 -02:30
Stephen Anthony
0f2df7e87b
Fairly large reorganization of the Blargg NTSC TV effects code:
...
- converted many pointers to references
- merged code from several files into one class
- broke up some methods into more managable chunks
This will allow it to be easy to add the phosphor code during
NTSC TV emulation.
2017-06-17 20:08:36 -02:30
Christian Speckner
5da20a3a7a
Savestate handling.
2017-06-15 17:16:06 +02:00
Christian Speckner
bdded5e600
Wait for frame handling to stabilize before drawing.
2017-06-15 17:12:39 +02:00
Christian Speckner
c2ce1943ca
Fix loading and saving TIA state.
2017-06-15 16:13:07 +02:00
Christian Speckner
cf55f5d413
Fix buggy blanking of line 0.
2017-06-14 12:37:57 +02:00
Stephen Anthony
861778f627
Fixed minor datatype difference in Blargg filtering.
2017-06-11 18:48:15 -02:30
Stephen Anthony
4a2e4b666c
Started cleaning up Blargg code:
...
- Converted some stuff to C++
- PAL colour-loss now works with Blargg enabled, but not yet for phosphor mode
2017-06-11 17:01:40 -02:30
Stephen Anthony
a7b3ee4448
Debugger lst and sym files now follow ROM filename, not properties filename.
2017-06-11 13:02:47 -02:30
Stephen Anthony
44ead7b926
Updated std::map to use emplace instead of insert (optimization).
2017-06-09 14:50:11 -02:30
Stephen Anthony
3355183d03
Updated OSX build script for change from Deployment to Release.
2017-06-04 18:21:43 -02:30
C.W. Betts
c9a3097946
Add some retina formats to Stella.icns.
2017-06-04 17:44:17 -02:30
C.W. Betts
04ad81ce67
Use more modern names for the build configurations: Debug and Release, and delete Default.
2017-06-04 17:34:21 -02:30
C.W. Betts
15a7d1e520
Add the Atari cartridge file type to the InfoPlist.strings file.
...
It is localizable.
Update the version number in InfoPlist.Strings.
2017-06-04 17:34:21 -02:30
C.W. Betts
fbf642a130
Xcode project maintenance:
...
Fix the docs name.
Bring back InfoPlist.strings.
Have the Xcode groups point to the project's directory structure.
2017-06-04 17:34:21 -02:30
C.W. Betts
6c5ce1081a
More Mac improvements:
...
Use UTF-8 for saving/getting preferences: It's more reliable.
Retain defaults in the Preferences Objective-C class.
Fill out the types for the IBOutlet
2017-06-04 17:11:38 -02:30
C.W. Betts
9dce4c9db1
Fix possible issue resulting from being launched from Finder in 10.9 and later OSes.
...
Taken from SDL 1.2.
2017-06-04 13:33:52 -02:30
C.W. Betts
b489a61e03
Fix over-release.
...
Add autorelease around the Preferences methods.
2017-06-04 13:27:30 -02:30
Christian Speckner
1ecb8852de
Use console timing instead of frame layout in order to determine clock in paddle reader.
2017-05-31 00:01:11 +02:00
Stephen Anthony
6f16ee9c0b
Bumped version # for another pre-release.
2017-05-29 16:30:42 -02:30
Stephen Anthony
bc1fc44f75
Make Video dialog defaults match those in Settings class.
2017-05-29 11:17:23 -02:30
Stephen Anthony
5dbd9fee51
Some changes to phosphor blending:
...
- Updated default phosphor blend to '30'.
- Added shortcut keys Alt-i and Alt-o to decrease/increase phosphor
blend mode dynamically, while a ROM is running.
- Made range of blending 0 - 100.
2017-05-29 10:49:50 -02:30
Stephen Anthony
47aa5d4e5f
Bumped version # for another pre-release.
2017-05-28 19:56:48 -02:30
Stephen Anthony
ef9816014d
Set default phosphor blend to 60; looks the most realistic on my test systems.
2017-05-28 19:53:48 -02:30
Stephen Anthony
c8abbf50fb
Fixed minor compile warnings in Visual Studio.
2017-05-28 18:51:46 -02:30
Stephen Anthony
f8ea61875c
Implemented new phosphor mode by Thomas Jentzsch.
...
- Phosphor mode with Blargg effects is currently broken.
2017-05-28 16:15:39 -02:30
Stephen Anthony
e419bbbcab
Sample playback update for BUS & CDF.
2017-05-28 14:40:51 -02:30
Stephen Anthony
79d8ed0010
Fixed TIA image in debugger being two frames behind.
2017-05-28 13:55:23 -02:30
Stephen Anthony
25e96c3164
Added previous scanline count to TIA info area of debugger.
2017-05-27 15:38:45 -02:30
Stephen Anthony
3ad77117ec
Ignore annoying warning in Visual Studio that I know is actually valid code.
2017-05-27 14:23:47 -02:30
Stephen Anthony
ea7a20a5a0
Merge branch 'master' of https://github.com/stella-emu/stella
2017-05-27 14:10:35 -02:30
Stephen Anthony
cdd336857e
Added 'fallthrough' directive in cases where we fall through a case statement.
2017-05-27 14:10:05 -02:30
Christian Speckner
8d46679286
Implement proper RDY emulation --- fixes #42 .
2017-05-27 01:00:03 +02:00
Philip James
048da2f6dd
Fixed compile when --disable-sound is passed to configure
2017-05-18 09:13:10 -02:30
Philip James
6ff2095a9f
Fixed compile when --disable-cheats is passed to configure
2017-05-18 09:12:25 -02:30
Christian Speckner
b2c8c3ff81
DelayQueue tuning:
...
* Remove stringstream from DelayQueueMember::name
* Use a bit mask instead of modulo in DelayQueue
2017-05-16 01:26:07 +02:00
Stephen Anthony
4c555a83ed
Updated OSX project file for recent DelayQueue changes.
2017-05-15 15:41:22 -02:30
Philip James
f9368c681a
Cleaned up a few places that still used SDL types and replaced them with BSPF types
2017-05-15 07:55:25 -02:30
Stephen Anthony
074f4ec2e0
Updated VS build for recent DelayQueue changes.
2017-05-14 22:48:13 -02:30
Stephen Anthony
336dbb0de4
PAL colour-loss is disabled by default.
2017-05-14 22:38:18 -02:30
Christian Speckner
744571b1da
Optimization: rewrite DelayQueue w/o STL vectors.
2017-05-15 00:43:18 +02:00
Stephen Anthony
145d47315e
Update to BUS FastJump.
2017-05-13 18:12:14 -02:30
Stephen Anthony
78cb21d798
Fixed PAL color-loss effect bug when the ROM always has an odd # of lines.
2017-05-12 18:12:32 -02:30
Stephen Anthony
73fe5f3b40
Oops, forgot to remove some debugging info.
2017-05-12 16:31:27 -02:30
Stephen Anthony
fb5daa483b
Re-activate PAL colour-loss effect.
...
- Only activates in PAL-like modes (PAL and PAL60)
2017-05-12 16:29:46 -02:30
Darrell Spice, Jr
1c9343e0e4
Update to CDF FastJump
...
Revised CDF so "false" reads after NOPs, taken branch instructions, etc. no longer crash JMP FASTJMP
2017-05-12 16:13:16 -02:30
Christian Speckner
362f7c2888
Reimplement jitter; fixes #11 .
2017-05-09 00:10:14 +02:00
sa666666
2adbe7a3fc
Merge branch 'master' into master
2017-05-07 17:40:11 -02:30
Darrell Spice, Jr
490724c079
Updated BUS to new spec
...
The Harmony/Melody BUS driver is undergoing a major revision to add support for the new JMP FASTJUMP feature. This update implements the changes, as well as the fast jump feature which isn't yet in the HMdriver. It also implements the load/save state support as well as the BUS debugger widget.
A few minor updates to CDF were also done.
Note that this update breaks compatibility with the previous BUS demos.
2017-05-07 14:43:54 -05:00
Stephen Anthony
0cb9b89d7d
Fixed minor compile warnings in Visual Studio.
2017-05-07 00:04:09 -02:30
Stephen Anthony
670c72a1ed
Fixed bug in 'ROM Audit' mode; sometimes ROMs without properties
...
would be erroneously renamed. Also improved ROM Audit dialog a little.
Updated changelog.
2017-05-06 21:23:15 -02:30
Stephen Anthony
50cef57670
Great colon purge Part4: All in-game dialogs.
2017-05-06 19:47:42 -02:30
Stephen Anthony
1eca60dac5
Great colon purge Part3: all debugger ROM bankswitch tabs.
2017-05-06 16:52:40 -02:30
Stephen Anthony
a87334a268
Great colon purge Part2: RIOT tab and controllers.
2017-05-06 14:06:19 -02:30
Stephen Anthony
bab6e3119d
Fixes for various dialog boxes in 'small-window' modes.
...
When in TIA emulation mode at 2x zoom level, all dialogs which
are variable in size will now fit in the window. In other cases,
the dialog will take up 80% of the available space.
2017-05-05 20:25:52 -02:30
Stephen Anthony
6ba627e059
Show error message when a dialog box can't be opened.
...
Rework defaults for ROM launcher and TIA zoom level.
Both of these are basically defined around having only a 640x480
screen, which hasn't been the case on hardware (even phones) for
about 10 years.
2017-05-05 16:50:02 -02:30
Stephen Anthony
847e910d26
Added new darker colour for togglewidget background disabled bits.
2017-05-04 09:36:32 -02:30
Stephen Anthony
684c227381
Further fixes for ppc64le and SDL2.
2017-05-03 21:26:41 -02:30
Stephen Anthony
28b237794d
Start of the great colon purge.
2017-05-03 21:03:32 -02:30
Stephen Anthony
5b13265772
Bump version # for next pre-release.
2017-05-03 20:09:41 -02:30
Stephen Anthony
1d30f1ddc0
Rearranged debug colours and collision widgets in TIA tab.
2017-05-03 20:01:08 -02:30
Stephen Anthony
f1c35ee730
Removed code for functionality that will never be used.
2017-05-02 20:35:07 -02:30
Stephen Anthony
9416d5212c
Added 'fixed debug colors to TIA tab, and rearranged buttons.
2017-05-02 18:56:03 -02:30
Stephen Anthony
0af03a3916
Debugger expressions need to be signed, since some results can be negative.
2017-05-01 20:58:31 -02:30
Stephen Anthony
2973d03e01
Added VDel and togglewidget for new/old ball in debugger TIA tab.
...
Cleaned up some minor spacing issues in previous CDF commit.
2017-04-30 14:42:06 -02:30
Darrell Spice, Jr
4958ca3d93
CDF updates
...
* Implemented load/save state.
* Updated the debugger tab, which required the following:
- removal of : from RAM labels (part of the debugger overhaul)
- setCrossed() functionality in the DataGrid
2017-04-30 13:39:40 -02:30
Stephen Anthony
ba2bed21b5
Fix potential crash in ARM code in DPC+ scheme.
2017-04-27 20:24:19 -02:30
Stephen Anthony
8c756001f8
Activate player shadow registers, and align text in TIA tab.
2017-04-27 14:13:47 -02:30
Stephen Anthony
a0e1ec322a
Update statefile # for recent statefile format changes.
2017-04-25 20:20:54 -02:30
Stephen Anthony
f8d7253ec3
Expose GRPx read/write of new/old registers in debugger TIA tab.
2017-04-25 19:42:04 -02:30
Stephen Anthony
3e1b03bed5
3 voice music correction for CTY scheme.
2017-04-25 19:26:04 -02:30
sa666666
dc5a0bdba1
Merge pull request #122 from SpiceWare/master
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3 voice music correction
2017-04-25 19:24:34 -02:30
Darrell Spice, Jr
742eb36654
3 voice music correction
...
Christian discovered a bug in the updateMusicModeDataFetchers() function used by BUS, CDF, and DPC+.
2017-04-25 16:27:39 -05:00
Christian Speckner
24e449c5d4
Setters for player and ball old registers.
2017-04-25 22:58:05 +02:00
Christian Speckner
bd74b7de38
Fix delay queue widget regression caused by typo.
2017-04-25 20:36:00 +02:00
Darrell Spice, Jr
86ecaca7d9
Updates to BUS
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Add digital sample support to BUS.
2017-04-25 08:38:06 -05:00