mirror of https://github.com/stella-emu/stella.git
Trakball documentation fixes and other minor updates (from issue #164).
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@ -10,7 +10,7 @@
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<br><br>
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<center><h2><b>A multi-platform Atari 2600 VCS emulator</b></h2></center>
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<center><h4><b>Release 4.7.3</b></h4></center>
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<center><h4><b>Release 5.0</b></h4></center>
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<br><br>
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<center><h2><b>User's Guide</b></h2></center>
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<br><br><br>
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<center><b>February 1999 - November 2016</b></center>
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<center><b>February 1999 - July 2017</b></center>
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<center><b>The Stella Team</b></center>
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<center><b><a href="https://stella-emu.github.io">Stella Homepage</a></b></center>
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@ -245,6 +245,9 @@
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<ul>
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<li>High speed emulation using optimized C++11 code</li>
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<li>Supports high quality TIA emulation using the TIA core from
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<a href="https://github.com/6502ts/6502.ts">6502.ts</a> by
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Christian Speckner</li>
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<li>Supports high quality sound emulation using code derived from Ron Fries'
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TIA Sound Emulation library, including stereo sound support</li>
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<li>Emulates the Atari 2600 Joystick Controllers using your computer's keyboard,
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<li>OpenGL capable video card</li>
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<li>Other architectures (MIPS, PPC, PPC64, etc) have been confirmed to work,
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but aren't as well tested as i386/x86_64</li>
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<li>GNU g++ v/4.8 or Clang v/3.3 (with C++11 support) and the make utility are required for compiling the Stella source code</li>
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<li>GNU g++ v/5 or Clang v/3.5 (with C++11 support) and the make utility are required for compiling the Stella source code</li>
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</ul>
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<p>
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@ -347,7 +350,7 @@
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<li>MacOSX 10.7 (Lion) or above</li>
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<li>64-bit Intel processor</li>
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<li>OpenGL capable video card</li>
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<li>Xcode 5.0/6.0 is required to compile the Stella source code</li>
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<li>Xcode 8.0 is required to compile the Stella source code</li>
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</ul>
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<p>
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@ -359,8 +362,9 @@
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<ul>
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<li>Direct3D or OpenGL capable video card</li>
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<li>64-bit port has been tested on Windows Vista and above only</li>
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<li>Visual C++ 2013 Professional/Express is required to compile the Stella source code</li>
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<li>(*) Note: Support for Windows XP is problematic on some systems, and will probably be discontinued in a future release</li>
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<li>Visual C++ 2017 Community is required to compile the Stella source code</li>
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<li>(*) Note: Support for Windows XP is problematic on some systems, and will
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probably be discontinued in a future release</li>
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</ul>
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<p>
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<td> ✓</td>
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</tr>
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<tr>
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<th> Trackball/mouse</th>
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<th> Trakball/mouse</th>
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<td> ✕</td>
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<td> ✕</td>
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<td> ✓</td>
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<td><pre>-usemouse <always|analog|never></pre></td>
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<td>Use mouse as a controller as specified by ROM properties in specific case.
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Always and never are self-explanatory, analog means only for analog-type devices
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(paddles, trackball, etc).</td>
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(paddles, trakball, etc).</td>
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</tr>
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<tr>
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#include "NTSCFilter.hxx"
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constexpr double scaleFrom100(double x) { return (x/50.0) - 1.0; }
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constexpr uInt32 scaleTo100(double x) { return uInt32(50*(x+1.0)); }
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constexpr uInt32 scaleTo100(double x) { return uInt32(50*(x+1.0)); }
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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NTSCFilter::NTSCFilter()
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