mirror of https://github.com/stella-emu/stella.git
Added 'fixed debug colors to TIA tab, and rearranged buttons.
This commit is contained in:
parent
0af03a3916
commit
9416d5212c
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@ -51,6 +51,31 @@ const DebuggerState& TIADebug::getState()
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myState.coluRegs.push_back(coluPF());
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myState.coluRegs.push_back(coluBK());
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// Debug Colors
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myState.fixedCols.clear();
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if(myTIA.myFrameManager.layout() == FrameLayout::ntsc)
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{
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myState.fixedCols.push_back(myTIA.P0ColorNTSC);
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myState.fixedCols.push_back(myTIA.M0ColorNTSC);
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myState.fixedCols.push_back(myTIA.P1ColorNTSC);
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myState.fixedCols.push_back(myTIA.M1ColorNTSC);
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myState.fixedCols.push_back(myTIA.BLColorNTSC);
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myState.fixedCols.push_back(myTIA.PFColorNTSC);
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myState.fixedCols.push_back(myTIA.BKColorNTSC);
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myState.fixedCols.push_back(myTIA.HBLANKColor);
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}
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else
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{
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myState.fixedCols.push_back(myTIA.P0ColorPAL);
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myState.fixedCols.push_back(myTIA.M0ColorPAL);
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myState.fixedCols.push_back(myTIA.P1ColorPAL);
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myState.fixedCols.push_back(myTIA.M1ColorPAL);
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myState.fixedCols.push_back(myTIA.BLColorPAL);
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myState.fixedCols.push_back(myTIA.PFColorPAL);
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myState.fixedCols.push_back(myTIA.BKColorPAL);
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myState.fixedCols.push_back(myTIA.HBLANKColor);
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}
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// Player 0 & 1 and Ball graphics registers
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myState.gr.clear();
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myState.gr.push_back(myTIA.myPlayer0.getGRPNew());
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@ -116,6 +141,31 @@ void TIADebug::saveOldState()
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myOldState.coluRegs.push_back(coluPF());
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myOldState.coluRegs.push_back(coluBK());
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// Debug Colors
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myOldState.fixedCols.clear();
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if(myTIA.myFrameManager.layout() == FrameLayout::ntsc)
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{
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myOldState.fixedCols.push_back(myTIA.P0ColorNTSC);
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myOldState.fixedCols.push_back(myTIA.M0ColorNTSC);
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myOldState.fixedCols.push_back(myTIA.P1ColorNTSC);
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myOldState.fixedCols.push_back(myTIA.M1ColorNTSC);
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myOldState.fixedCols.push_back(myTIA.BLColorNTSC);
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myOldState.fixedCols.push_back(myTIA.PFColorNTSC);
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myOldState.fixedCols.push_back(myTIA.BKColorNTSC);
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myOldState.fixedCols.push_back(myTIA.HBLANKColor);
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}
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else
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{
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myOldState.fixedCols.push_back(myTIA.P0ColorPAL);
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myOldState.fixedCols.push_back(myTIA.M0ColorPAL);
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myOldState.fixedCols.push_back(myTIA.P1ColorPAL);
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myOldState.fixedCols.push_back(myTIA.M1ColorPAL);
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myOldState.fixedCols.push_back(myTIA.BLColorPAL);
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myOldState.fixedCols.push_back(myTIA.PFColorPAL);
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myOldState.fixedCols.push_back(myTIA.BKColorPAL);
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myOldState.fixedCols.push_back(myTIA.HBLANKColor);
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}
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// Player 0 & 1 graphics registers
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myOldState.gr.clear();
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myOldState.gr.push_back(myTIA.myPlayer0.getGRPNew());
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@ -40,6 +40,7 @@ class TiaState : public DebuggerState
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public:
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IntArray ram;
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IntArray coluRegs;
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IntArray fixedCols;
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IntArray gr;
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IntArray pos;
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IntArray hm;
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@ -39,18 +39,20 @@ TiaWidget::TiaWidget(GuiObject* boss, const GUI::Font& lfont,
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{
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const int fontWidth = lfont.getMaxCharWidth(),
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fontHeight = lfont.getFontHeight(),
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lineHeight = lfont.getLineHeight();
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int xpos = 10, ypos = 15 + lineHeight;
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lineHeight = lfont.getLineHeight(),
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buttonW = 7 * fontWidth;
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int xpos = 10, ypos = 15 + lineHeight, buttonX = 0, buttonY = 0;
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StaticTextWidget* t = nullptr;
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ButtonWidget* b = nullptr;
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// Color registers
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const char* regNames[] = { "COLUP0", "COLUP1", "COLUPF", "COLUBK" };
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for(int row = 0; row < 4; ++row)
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{
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new StaticTextWidget(boss, lfont, xpos, ypos + row*lineHeight + 2,
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7*fontWidth, fontHeight, regNames[row], kTextAlignLeft);
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6*fontWidth, fontHeight, regNames[row], kTextAlignLeft);
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}
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xpos += 7*fontWidth + 5;
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xpos += 6*fontWidth + 8;
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myColorRegs = new DataGridWidget(boss, nfont, xpos, ypos,
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1, 4, 2, 8, Common::Base::F_16);
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myColorRegs->setTarget(this);
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@ -58,19 +60,19 @@ TiaWidget::TiaWidget(GuiObject* boss, const GUI::Font& lfont,
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addFocusWidget(myColorRegs);
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xpos += myColorRegs->colWidth() + 5;
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myCOLUP0Color = new ColorWidget(boss, nfont, xpos, ypos+2, 20, lineHeight - 4);
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myCOLUP0Color = new ColorWidget(boss, nfont, xpos, ypos+2, 30, lineHeight - 4);
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myCOLUP0Color->setTarget(this);
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ypos += lineHeight;
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myCOLUP1Color = new ColorWidget(boss, nfont, xpos, ypos+2, 20, lineHeight - 4);
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myCOLUP1Color = new ColorWidget(boss, nfont, xpos, ypos+2, 30, lineHeight - 4);
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myCOLUP1Color->setTarget(this);
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ypos += lineHeight;
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myCOLUPFColor = new ColorWidget(boss, nfont, xpos, ypos+2, 20, lineHeight - 4);
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myCOLUPFColor = new ColorWidget(boss, nfont, xpos, ypos+2, 30, lineHeight - 4);
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myCOLUPFColor->setTarget(this);
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ypos += lineHeight;
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myCOLUBKColor = new ColorWidget(boss, nfont, xpos, ypos+2, 20, lineHeight - 4);
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myCOLUBKColor = new ColorWidget(boss, nfont, xpos, ypos+2, 30, lineHeight - 4);
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myCOLUBKColor->setTarget(this);
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////////////////////////////
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@ -95,7 +97,7 @@ TiaWidget::TiaWidget(GuiObject* boss, const GUI::Font& lfont,
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myCollision[idx] = new CheckboxWidget(boss, lfont, collX, collY, "");
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myCollision[idx]->setTarget(this);
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myCollision[idx]->setID(idx);
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myCollision[idx]->setEditable(false); // TODO - enable this
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myCollision[idx]->setEditable(false); // TODO - enable this?
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// Add horizontal label
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uInt32 labelx = collX;
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@ -114,72 +116,48 @@ TiaWidget::TiaWidget(GuiObject* boss, const GUI::Font& lfont,
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collY += lineHeight+3;
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}
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////////////////////////////
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// Strobe buttons
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////////////////////////////
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ButtonWidget* b;
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uInt32 buttonX, buttonY, buttonW;
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buttonX = collX + 5*(myCollision[0]->getWidth() + 10) + 14; buttonY = ypos;
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buttonW = 7 * fontWidth;
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new StaticTextWidget(boss, lfont, buttonX + (2*buttonW+4 - 7*fontWidth)/2,
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ypos - lineHeight, 7*fontWidth, fontHeight, "Strobes",
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kTextAlignLeft);
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b = new ButtonWidget(boss, lfont, buttonX, buttonY, buttonW, lineHeight,
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"WSync", kWsyncCmd);
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b->setTarget(this);
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buttonY += lineHeight + 3;
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b = new ButtonWidget(boss, lfont, buttonX, buttonY, buttonW, lineHeight,
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"ResP0", kResP0Cmd);
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b->setTarget(this);
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buttonY += lineHeight + 3;
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b = new ButtonWidget(boss, lfont, buttonX, buttonY, buttonW, lineHeight,
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"ResM0", kResM0Cmd);
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b->setTarget(this);
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buttonY += lineHeight + 3;
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b = new ButtonWidget(boss, lfont, buttonX, buttonY, buttonW, lineHeight,
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"ResBL", kResBLCmd);
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b->setTarget(this);
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buttonY += lineHeight + 3;
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b = new ButtonWidget(boss, lfont, buttonX, buttonY, buttonW, lineHeight,
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"HmClr", kHmclrCmd);
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b->setTarget(this);
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buttonX += buttonW + 4; buttonY = ypos;
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b = new ButtonWidget(boss, lfont, buttonX, buttonY, buttonW, lineHeight,
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"RSync", kRsyncCmd);
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b->setTarget(this);
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buttonY += lineHeight + 3;
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b = new ButtonWidget(boss, lfont, buttonX, buttonY, buttonW, lineHeight,
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"ResP1", kResP1Cmd);
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b->setTarget(this);
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buttonY += lineHeight + 3;
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b = new ButtonWidget(boss, lfont, buttonX, buttonY, buttonW, lineHeight,
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"ResM1", kResM1Cmd);
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b->setTarget(this);
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buttonY += lineHeight + 3;
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b = new ButtonWidget(boss, lfont, buttonX, buttonY, buttonW, lineHeight,
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"HMove", kHmoveCmd);
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b->setTarget(this);
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buttonY += lineHeight + 3;
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// Clear all collision bits
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buttonX = collX + 5*(myCollision[0]->getWidth() + 10) - buttonW - 10;
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buttonY = collY - lineHeight - 8;
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b = new ButtonWidget(boss, lfont, buttonX, buttonY, buttonW, lineHeight,
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"CxClr", kCxclrCmd);
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b->setTarget(this);
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addFocusWidget(b);
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// Fixed debug colors
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xpos = collX + 5*(lwidth + 5) + 70; ypos -= lineHeight;
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t = new StaticTextWidget(boss, lfont, xpos, ypos, 18*fontWidth, fontHeight,
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"Fixed Debug Colors", kTextAlignLeft);
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xpos -= 50; ypos += lineHeight;
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const char* dbgLabels[] = {
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"Player 0", "Missile 0", "Player 1", "Missile 1",
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"Ball", "Playfield", "Background", "HMOVE"
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};
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for(uInt32 row = 0; row <= 3; ++row, ypos += lineHeight+3)
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{
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t = new StaticTextWidget(boss, lfont, xpos, ypos, 10*fontWidth, fontHeight,
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dbgLabels[row], kTextAlignLeft);
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myFixedColors[row] = new ColorWidget(boss, nfont, xpos + 2 + t->getWidth(), ypos,
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30, lineHeight - 4);
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myFixedColors[row]->setTarget(this);
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}
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xpos += t->getWidth() + myFixedColors[0]->getWidth() + 12;
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ypos -= 4 * (lineHeight+3);
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for(uInt32 row = 4; row <= 7; ++row, ypos += lineHeight+3)
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{
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t = new StaticTextWidget(boss, lfont, xpos, ypos, 10*fontWidth, fontHeight,
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dbgLabels[row], kTextAlignLeft);
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myFixedColors[row] = new ColorWidget(boss, nfont, xpos + 2 + t->getWidth(), ypos,
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30, lineHeight - 4);
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myFixedColors[row]->setTarget(this);
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}
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////////////////////////////
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// P0 register info
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////////////////////////////
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// grP0 (new)
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xpos = 10; ypos = buttonY + 2*lineHeight;
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xpos = 10; ypos = collY + 8;
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new StaticTextWidget(boss, lfont, xpos, ypos+2, 2*fontWidth, fontHeight,
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"P0", kTextAlignLeft);
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xpos += 2*fontWidth + 5;
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@ -220,6 +198,13 @@ TiaWidget::TiaWidget(GuiObject* boss, const GUI::Font& lfont,
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myRefP0->setID(kRefP0ID);
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addFocusWidget(myRefP0);
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// P0 reset
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xpos += myRefP0->getWidth() + 12;
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b = new ButtonWidget(boss, lfont, xpos, ypos, buttonW, lineHeight,
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"ResP0", kResP0Cmd);
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b->setTarget(this);
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addFocusWidget(b);
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// grP0 (old)
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xpos = 10 + 2*fontWidth + 5; ypos += myGRP0->getHeight() + 5;
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myGRP0Old = new TogglePixelWidget(boss, nfont, xpos, ypos+1, 8, 1);
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@ -297,6 +282,13 @@ TiaWidget::TiaWidget(GuiObject* boss, const GUI::Font& lfont,
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myRefP1->setID(kRefP1ID);
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addFocusWidget(myRefP1);
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// P1 reset
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xpos += myRefP1->getWidth() + 12;
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b = new ButtonWidget(boss, lfont, xpos, ypos, buttonW, lineHeight,
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"ResP1", kResP1Cmd);
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b->setTarget(this);
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addFocusWidget(b);
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// grP1 (old)
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xpos = 10 + 2*fontWidth + 5; ypos += myGRP1->getHeight() + 5;
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myGRP1Old = new TogglePixelWidget(boss, nfont, xpos, ypos+1, 8, 1);
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@ -379,6 +371,13 @@ TiaWidget::TiaWidget(GuiObject* boss, const GUI::Font& lfont,
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// M0 reset
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xpos += myNusizM0->getWidth() + 15;
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b = new ButtonWidget(boss, lfont, xpos, ypos, buttonW, lineHeight,
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"ResM0", kResM0Cmd);
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b->setTarget(this);
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addFocusWidget(b);
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// M0 reset to player 0
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xpos += b->getWidth() + 15;
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myResMP0 = new CheckboxWidget(boss, lfont, xpos, ypos+1,
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"Reset to P0", kCheckActionCmd);
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myResMP0->setTarget(this);
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@ -435,6 +434,13 @@ TiaWidget::TiaWidget(GuiObject* boss, const GUI::Font& lfont,
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// M1 reset
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xpos += myNusizM1->getWidth() + 15;
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b = new ButtonWidget(boss, lfont, xpos, ypos, buttonW, lineHeight,
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"ResM1", kResM1Cmd);
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b->setTarget(this);
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addFocusWidget(b);
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// M1 reset to player 0
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xpos += b->getWidth() + 15;
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myResMP1 = new CheckboxWidget(boss, lfont, xpos, ypos+1,
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"Reset to P1", kCheckActionCmd);
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myResMP1->setTarget(this);
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@ -489,6 +495,14 @@ TiaWidget::TiaWidget(GuiObject* boss, const GUI::Font& lfont,
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mySizeBL->setID(kSizeBLID);
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addFocusWidget(mySizeBL);
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// Reset ball
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xpos += mySizeBL->getWidth() + 15;
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b = new ButtonWidget(boss, lfont, xpos, ypos, buttonW, lineHeight,
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"ResBL", kResBLCmd);
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b->setTarget(this);
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addFocusWidget(b);
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// Ball (old)
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xpos = 10 + 2*fontWidth + 5; ypos += myEnaBL->getHeight() + 5;
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myEnaBLOld = new TogglePixelWidget(boss, nfont, xpos, ypos+1, 1, 1);
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myEnaBLOld->setTarget(this);
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@ -496,7 +510,7 @@ TiaWidget::TiaWidget(GuiObject* boss, const GUI::Font& lfont,
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myEnaBLOld->setBackgroundColor(-1);
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addFocusWidget(myEnaBLOld);
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// BL delay
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// Ball delay
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xpos += myEnaBLOld->getWidth() + 12;
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myDelBL = new CheckboxWidget(boss, lfont, xpos, ypos+1,
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"VDel", kCheckActionCmd);
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@ -593,6 +607,34 @@ TiaWidget::TiaWidget(GuiObject* boss, const GUI::Font& lfont,
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xpos += t->getWidth() + 10;
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myDelayQueueWidget = new DelayQueueWidget(boss, lfont, xpos, ypos);
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////////////////////////////
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// Strobe buttons
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////////////////////////////
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buttonX = xpos + myDelayQueueWidget->getWidth() + 20;
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buttonY = ypos;
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b = new ButtonWidget(boss, lfont, buttonX, buttonY, buttonW, lineHeight,
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"WSync", kWsyncCmd);
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b->setTarget(this);
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addFocusWidget(b);
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buttonY += lineHeight + 3;
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b = new ButtonWidget(boss, lfont, buttonX, buttonY, buttonW, lineHeight,
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"RSync", kRsyncCmd);
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b->setTarget(this);
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addFocusWidget(b);
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buttonY += lineHeight + 3;
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b = new ButtonWidget(boss, lfont, buttonX, buttonY, buttonW, lineHeight,
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"HMove", kHmoveCmd);
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b->setTarget(this);
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addFocusWidget(b);
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buttonY += lineHeight + 3;
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b = new ButtonWidget(boss, lfont, buttonX, buttonY, buttonW, lineHeight,
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"HmClr", kHmclrCmd);
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b->setTarget(this);
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addFocusWidget(b);
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// How to handle undriven pins
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xpos = 10; ypos += (myDelayQueueWidget->getHeight() + lineHeight);
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myUndrivenPins = new CheckboxWidget(boss, lfont, xpos, ypos+1,
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@ -851,6 +893,10 @@ void TiaWidget::loadConfig()
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myCOLUPFColor->setColor(state.coluRegs[2]);
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myCOLUBKColor->setColor(state.coluRegs[3]);
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// Fixed debug colors
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for(uInt32 c = 0; c < 8; ++c)
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myFixedColors[c]->setColor(state.fixedCols[c]);
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////////////////////////////
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// Collision register bits
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////////////////////////////
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@ -46,6 +46,8 @@ class TiaWidget : public Widget, public CommandSender
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ColorWidget* myCOLUPFColor;
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ColorWidget* myCOLUBKColor;
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ColorWidget* myFixedColors[8];
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TogglePixelWidget* myGRP0;
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TogglePixelWidget* myGRP0Old;
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TogglePixelWidget* myGRP1;
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