mirror of https://github.com/stella-emu/stella.git
Improve NUSIZ during player draw counter decode.
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@ -88,8 +88,12 @@ void Player::nusiz(uInt8 value)
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// NUSIZ during decode seems to affect the decoding logic. The rods in Meltdown
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// are highly sensitive to this effect, and this seems to model it adequately.
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if (myIsRendering && myRenderCounter < 0 && myWidth > 8 && oldWidth == 8)
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myRenderCounter += (myRenderCounter < -2 ? -1 : 1);
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if (myIsRendering && myRenderCounter < 0) {
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if (myWidth > 8 && oldWidth == 8)
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myRenderCounter += (myRenderCounter < -2 ? -1 : 1);
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else if (myWidth == 8 && oldWidth > 8 && myRenderCounter < -3)
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myRenderCounter++;
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}
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if (oldWidth != myWidth) updatePattern();
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}
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