Commit Graph

1069 Commits

Author SHA1 Message Date
stephena 467ac0a280 Sub2K ROMs now show only the actual data in the binary. This allows
the saved disassembly to be compiled to the exact same binary.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2669 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-03-13 21:16:14 +00:00
stephena 895fd7b263 Changed PC indicator colour on the advice of someone who is partly
colour-blind; the old (light) colour was very hard to see.  Actually,
I agree with that assessment, even though I'm not colour-blind myself.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2668 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-03-12 17:30:42 +00:00
stephena 1173b88c79 Only mark actual undefined opcodes as defined by DASM as being
undefined.  The rest are defined but illegal, which is different
(mostly because many ROMs released in the past 10 years make
extensive use of illegal opcodes).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2667 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-03-12 17:14:00 +00:00
stephena 1ade2900e4 More fixes to debugger disassembly for DASM. The code now prints
out-of-range labels for cases where a label is in the middle of a
multi-byte instruction (Kool Aid Man), and properly indicates
mirrors of TIA read/write addresses (Meltdown).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2666 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-03-11 19:43:19 +00:00
stephena b97d5120b9 Some debugger/disassembly work:
- Removed 'SKIP' directive, since it wasn't implemented anyway, and
    I see no way to implement it

  - Add 'aflag' setting to diassembly output, matching usage in Distella.
    This is needed for diassembly output, otherwise DASM barfs on the code.

  - Fixed several long-standing bugs in Distella disassembly wrt ROW
    directives and labeling.  Previously, the output you see in the debugger
    wasn't completely correct, since it wasn't compiling properly in DASM.

  - Illegal opcodes are now shown as .byte directives; this allows the code
    to compile in DASM.

  - Print 16 bytes per line in .byte directive in external disassembly,
    same as Distella.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2665 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-03-10 22:12:37 +00:00
stephena 3c801a7dd4 Updated properties database for BasketBall; it needed joysticks swapped.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2664 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-03-10 19:53:52 +00:00
stephena 2bde61558d Fixed "new console created" messages appearing when loading a ROM
from the launcher.  This message should only appear when *reloading*
a ROM, not creating a new one completely.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2662 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-03-07 17:41:19 +00:00
stephena 5d5719e390 Added equates used to the disassembled output. This is the same as how
DiStella works, so you don't have to include a vcs.h file.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2659 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-03-05 18:01:55 +00:00
stephena ffc99a9345 First pass at adding diassembly output from the debugger. It's already
working quite well for a single-bank ROM, but more work is required for
multi-bank.  Output is currently sent to the console, as I'm still in
the formatting phase.  Saving to a file will be easy once the format
is nailed down.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2657 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-03-04 23:35:26 +00:00
stephena 85d20516d4 Updated Visual Studio project build to support binaries for Windows XP.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2654 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-03-04 00:42:32 +00:00
stephena 7efc484d11 Bumped version #, to start work on 3.9.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2653 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-03-03 23:03:34 +00:00
stephena 5c4b6defd9 Added properties info for "Extra Terrestrials", and bumped version #
for 3.8.1 release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2648 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-03-03 21:05:43 +00:00
stephena 68424c9222 Fixed file modtimes in OSX build script; it was using dates from when
the archive was first created (~2009).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2645 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-03-01 20:33:14 +00:00
stephena 63a598fb7f Fixed PPC big-endian sound issues.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2644 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-03-01 14:03:12 +00:00
stephena 2c08ea11b1 Fixed typo in TIA class. Good catch, Thomas.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2640 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-28 14:39:00 +00:00
stephena b613ac7f36 Fixed missing initialization in Distella settings. It doesn't really
matter (since they're updated anyway), but it's more correct to always
set defaults.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2639 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-28 12:17:04 +00:00
stephena 079cc3c8f1 Fixed RSYNC bug.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2627 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-24 02:06:34 +00:00
stephena 0650c48977 Implemented TIA RSYNC write functionality thanks to Omegamatrix.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2626 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-24 01:46:14 +00:00
stephena bca6366bb2 Updated Win32 project file for VS2012 format.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2623 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-23 03:20:20 +00:00
stephena 07ded07acc Fixed compile warning in VS2012, and bumped version #.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2622 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-23 02:09:33 +00:00
stephena 340adfe4ab Fixed some misplaced tabs.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2621 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-22 00:39:16 +00:00
stephena 0d9673a4d5 Final updates for the 3.8 release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2618 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-21 22:34:33 +00:00
stephena 5a65d64538 Final changes to the TIA code for the 3.8 release. I've added
TODOs and pointed out areas where improvements are likely needed,
in preparation for asking for help in the implementation.

Turned off 'resolvedata' in the debugger when disassembly ZP RAM.
It seems to be buggy in certain cases, and it's easier to just
leave it off in that mode, since (a) not many games run from ZP,
and (b) it's only at most 128 instructions.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2617 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-21 21:57:42 +00:00
stephena b6ec874778 Updated FA2 autodetection for Harmony ROMs (29/32K). Basically these
are detected and the ARM code discarded.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2616 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-20 18:16:34 +00:00
stephena 4610fd608d Fixed INTIM/TIMINT multiple reads in the debugger, which changed the
state of the registers and messed up further emulation.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2614 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-17 22:33:53 +00:00
stephena 6279c24b57 Renamed 'eepromdir' option to 'nvramdir', and have it default to
'BASEDIR'/nvram.  Previously it defaulted to BASEDIR, which was getting
filled with many such files.

Unfortunely, all files will have to moved manually, but it's an easy
one-time operation.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2613 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-17 00:19:14 +00:00
stephena c11c7724ad Added ability to specify separate directories for saving
and loading snapshot files.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2612 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-16 19:56:09 +00:00
stephena c31f53654c Loading from ZIP files now works in all cases, and then some.
That is, it has all the functionality of past versions, as well
as improvements to launching from the commandline (an archive
containing multiple ROMs will now open the virtual directory
in the ROM launcher.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2610 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-15 19:04:52 +00:00
stephena ca214fbcf0 Updated VS2010 project files for recent class changes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2609 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-14 00:21:57 +00:00
stephena 29cc0df572 Loading from ZIP files now works from the ROM launcher. Still TODO
is add support for from the commandline, as well as optimizations
(automatically loading the first ROM when only one exists, or when
the name of the ZIP file itself is used).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2608 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-13 23:09:31 +00:00
stephena 28fa4af875 Updated OSX project files for recent class changes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2607 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-12 23:55:48 +00:00
stephena e949ccd8af Updated OSX (Intel) project files for recent class changes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2606 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-12 23:48:25 +00:00
stephena 17df4efe9e More code upheaval on the quest for better ZIP handling (although
it's still partially broken).

Converted many methods to take FSNode objects instead of raw string
filenames.  This is necessary since file reading will eventually
be abstracted into the FSNode class directly.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2605 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-12 21:57:14 +00:00
stephena 3aa7bfd8e3 Added disclaimer for new ZipHandler code, and cleaned up some
debug code and formatting issues.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2604 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-12 12:28:53 +00:00
stephena b6b6835435 OK, second pass at the revised ZIP file handling. It's still broken for
opening ROMs, but at least the ROM launcher now properly descends into
ZIP 'folders'.

Removed obsolete unzip.h|c code, which hasn't been updated since 1998
and fails to compile on some systems.  Replaced it with ZipHandler class,
which is a much nicer interface (and about half the code too).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2603 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-12 02:24:17 +00:00
stephena 96b3d31806 Updated VS2010 project files for recent FSNode changes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2602 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-10 22:28:00 +00:00
stephena ec77f9d1b5 Add MessageBox class to GUI namespace, since it conflicts with Windows messagebox.
Eventually, this will have to be done for all GUI elements.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2601 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-10 22:26:06 +00:00
stephena fb56105a85 Fairly major reorganization of the FilesystemNode and ZIP file handling
code.  This is just a preliminary check-in; ZIP handling is actually
broken ATM.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2600 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-10 21:47:47 +00:00
stephena ecdcf6177d More work on the FilesystemNode API.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2597 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-03 00:13:08 +00:00
stephena 025100d812 Fairly major restructuring of the FSNode classes, removing some static methods
and making them part of the object itself.  This is in preparation for a
'ZipFilesystemNode' class, whereby ZIP archives and their contents are supported
natively by Stella.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2596 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-02 18:34:25 +00:00
stephena ba0ebf3ecb Updated ZLIB to latest version (1.2.7).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2594 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-01-30 19:08:54 +00:00
stephena 130e5efb37 Updated include PNG library to latest version.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2593 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-01-30 12:13:30 +00:00
stephena 1f16369487 Fixed ZIP handling in Windows; the '/' vs. '\' curse strikes again.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2591 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-01-29 21:12:37 +00:00
stephena 7cf7e8d4c9 Updated OSX project files for snapshot/png restructuring.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2590 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-01-28 23:02:18 +00:00
stephena 4d63457a82 Updated VS project files for class rearrangement.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2589 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-01-28 20:45:56 +00:00
stephena b0db10e969 Reorganization of the PNG handling; it didn't make sense to have loading
one class and saving in another.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2588 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-01-28 20:39:50 +00:00
stephena 266f6c47c1 Updated OSX (PPC) project files for sound class changes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2587 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-01-28 18:48:59 +00:00
stephena db46484759 Updated OSX peject file for sound class changes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2586 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-01-28 18:43:41 +00:00
stephena a5cb67551f Final updates to the sound code (resampling seems to be working fine).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2585 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-01-27 15:08:04 +00:00
stephena b7df9deeb6 Reverted INTIM handling to version 3.7.2, which fixes hangs in Mr. Roboto.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2584 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-01-26 21:17:38 +00:00
stephena b727c1b48d Updated ROM properties for a Kaboom clone that shouldn't be marked as
PAL60 format.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2582 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-01-05 02:22:55 +00:00
stephena 753d096f48 Updated bankswitch detection for 0840, F8 and FE schemes.
Removed various 'Image' and 'Greeting Card' ROM info from the database;
the info was incomplete, and there's no way that I'm going over 7000+
ROMS to add them all.  Eventually, I'd like the database to be for valid
ROMs only.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2581 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-01-05 01:12:25 +00:00
stephena e467441c37 Improved X07 autodetection.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2580 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-01-04 20:19:01 +00:00
stephena c4e5360a18 Updated copyright dates to 2013.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2579 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-01-04 19:49:01 +00:00
stephena e6044426ec Updated sound system with ideas from z26 and MESS. To me at least,
the sound is now much more accurate in "Space Rocks", and there aren't
any regressions that I'm aware of.

Removed 'clipvol' setting, since the sound is now 16-bit and clipping
is no longer required.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2578 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-01-04 19:13:30 +00:00
stephena 41fedc4b2f Fixes for the desktop file, as submitted by Michael Sterrett of Gentoo.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2577 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-01-03 14:19:53 +00:00
stephena f003bd31bd Changed disassemble and debug checks from run-time to compile-time
for Thumb ARM emulation.  On my (quite fast) system, this results in 4%
less CPU usage, so it should be much better on slower systems.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2576 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-12-26 21:16:34 +00:00
stephena 6e7685af70 Bumped version # for final release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2574 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-12-22 20:30:45 +00:00
stephena ca0f20fdff Updated log functionality slightly; you no longer have to supply
a new line as part of the message.

Updates for impending 3.7.5 release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2572 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-12-22 20:17:33 +00:00
stephena 2aca70e19e Fixed PAL autodetection regression.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2571 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-12-17 22:04:20 +00:00
stephena 0616691bc5 Fixed a PNG load crash, and added more PNG text chunks when saving snapshots.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2570 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-11-11 23:32:25 +00:00
stephena 13d36f0860 Updated version # for next release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2568 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-10-31 21:02:10 +00:00
stephena 2b27e23276 Fixed regression with missing VSYNC in certain ROMs, and bumped
version # for next release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2566 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-10-30 22:21:09 +00:00
stephena 19098e1f43 Bumped version for 3.7.3 release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2564 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-10-26 18:27:16 +00:00
stephena 940a0bf066 Fixed more sound issues wrt irregular scanline counts. Even
Quadrun sounds better now :)

Preparing for the 3.7.3 release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2562 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-10-25 20:39:55 +00:00
stephena 029ea006f6 Changed in scanlines per frame are now actually done every frame, and every
8 frames.  This is necessary for ROMs that 'abuse' the system and have
inconsistent scanline counts on every single frame.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2561 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-10-25 16:24:55 +00:00
stephena dc33420c95 Fixed off-by-one error in comparing maximum scanlines per frame.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2560 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-10-25 13:14:09 +00:00
stephena b67625bfec Fixed scanline calculation when out-of-spec ROMS don't use VSYNC at all.
In this case, the frame runs to the limits of the virtual 'TV' (342 scanlines).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2559 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-10-25 13:07:18 +00:00
stephena 8d9fcaf774 Some minor code cleanups thanks to R. Broglia. Oh joy, are we actually
getting someone else on board for development :)


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2558 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-10-24 10:10:32 +00:00
stephena 7e198cb34d Preparing for upcoming 3.7.3 release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2557 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-10-22 23:23:32 +00:00
stephena 99d79bdd67 Scanline intensity now defaults to 25 instead of 40.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2556 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-10-17 13:49:33 +00:00
stephena 192ad0bf81 Fixed music bug in DPC+ scheme.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2555 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-10-02 14:56:31 +00:00
stephena 803083e51a Removed some debugging info from RIOT class.
Updated PNG library to latest release.

I hope to get back to Stella development soon, and do a new release
in perhaps the next month or so.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2554 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-09-27 22:17:27 +00:00
stephena faa78ad56a Added emulation of D6 (interrupt flag) to the Interrupt Flag register
of the RIOT chip.  This flag is related to the edge-detect circuitry, and
set on active transition of PA7 pin, cleared upon reading from TIMINT (but
only *after* its result is included in the TIMINT read).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2553 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-09-16 17:32:45 +00:00
stephena 06854e7877 Some improvements to RIOT handling of INTIM and TIMINT behaviour,
particularly in edge cases.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2551 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-09-15 12:44:24 +00:00
stephena f3d5beb3d6 Removed some debugging code.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2550 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-09-11 21:21:26 +00:00
stephena b59c95062c Restructured the RIOT handling of reads from INTIM and TIMINT. Also removed
all aspects of the M6532 chip that a real 2600 console doesn't use.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2549 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-09-11 21:16:21 +00:00
stephena d5269bce26 Updated ROM properties for personalized 'Star Castle' ROMs.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2548 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-09-04 13:25:42 +00:00
stephena 756a47bcf8 Fixes for 'illegal' VSYNC behaviour wrt 'short' frames.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2547 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-07-14 18:56:57 +00:00
stephena 9a4323eece Fixed handling of '.' character (indicating current directory) in
filesystem handling.  It is no longer a special case, since the FSNode
class now knows how to parse it directly.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2540 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-06-14 21:26:38 +00:00
stephena 7fa87e9098 Fixed minor graphical glitch when showing error messages
in the ROM launcher.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2539 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-06-10 15:29:13 +00:00
stephena 8228639ec8 Fixed bug in handling '~' character, do immediate 3.7.2 release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2537 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-06-10 00:34:46 +00:00
stephena b9df070ab2 Final updates for 3.7.1 release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2534 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-06-07 21:08:33 +00:00
stephena f07f82bd94 Updated Windows file handling for recent relative path fixes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2532 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-06-07 19:34:40 +00:00
stephena 3dfceb8b32 Reverted new zlib code, since it causes major breakage in Windows.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2531 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-06-07 19:11:22 +00:00
stephena 15ea3e6439 Provide better error message on console for Xin1 bankswitch schemes,
and make 'Default' button do the right thing when configuring global
ROM properties.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2530 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-06-07 15:34:43 +00:00
stephena 21f25d1553 Added 64in1 and 128in1 multicart bankswitch schemes, although for
the latter you'll probably require the patience of Job.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2529 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-06-07 14:09:11 +00:00
stephena ed5aad268d Fixes for relative filename handling on the commandline
(more work required for Windows), and updated zlib to latest
version.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2528 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-06-07 13:29:56 +00:00
stephena 6353d118b7 Control-f now cycles between NTSC/PAL/SECAM/NTSC50/PAL60/SECAM60
display modes wrt both palette and display properties (# of scanlines,
size of window, etc).  This means you can now dynamically switch
between these modes at runtime.

Also added 'Shift-Control-f', which cycles through the modes in
reverse order.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2527 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-06-05 16:32:35 +00:00
stephena b231dda2a9 Some more DPC+ updates.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2526 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-06-04 19:20:27 +00:00
stephena 02ebafaf7d TIA emulation is now more accurate wrt irregular scanline counts.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2524 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-06-04 15:52:56 +00:00
stephena 2145c38087 Fixed bugs in DPC+ scheme; reset wasn't actually resetting the
Harmony RAM, and state saving wasn't working at all.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2523 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-06-03 18:05:14 +00:00
stephena 132dfcddf0 Revert isFile functionality in Windows for now; just assume it's a file if it isn't a directory.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2521 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-06-01 17:58:01 +00:00
stephena 9b8155b29d And so the cycle begins again. Fixed changelog so that lines don't
wrap when opening in the default text editor in OSX.  Yes, I *am*
that picky (OCD would probably be a better description).

Bumped version #.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2519 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-30 16:02:03 +00:00
stephena 31f0c52529 Final commit for 3.7 release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2517 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-29 20:50:10 +00:00
stephena 4b4b1c9447 Updated changelog and ROM properties for Star Castle 2600 ROMs.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2515 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-29 17:09:27 +00:00
stephena 301f02bba6 Added 'Star Castle 2600' database info.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2514 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-28 20:00:38 +00:00
stephena efb620dca8 Stella now requires Windows XP and above; support for Win98/ME/2K has
been removed.  Sorry to anyone still using these systems, but this
decision is final.  It's time to move on, folks.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2511 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-28 19:48:33 +00:00
stephena 5bd54cb684 Implement handling of current working directory in Windows FSNode class.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2510 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-28 19:25:57 +00:00
stephena b0c1fb9d9f Error checking when processing filenames in UNIX.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2509 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-28 19:24:31 +00:00
stephena c63117c38d Oops, get_current_dir_name() isn't available outside Linux; it even
says so in the documentation.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2508 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-28 18:17:41 +00:00
stephena f60524770a FilesystemNode class how properly deals with relative files
in Linux/OSX; still TODO is add support for Windows.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2507 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-27 21:18:47 +00:00
stephena 01d8c298ae Added 'dis.relocate' commandline argument, which passes the
Distella '-r' option (Relocate calls out of address range) to
the disassembler core.  Also added UI item to dynamically
change the setting.

Renamed 'resolvedata', 'showaddr' and 'gfxformat' commandline
arguments to start with 'dis', indicating that they're part
of the disassembler.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2504 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-27 19:27:55 +00:00
stephena 8f65771872 The built-in Distella was assuming the 'r' flag (-r on commandline)
option was set, which normally isn't when disassembling standalone
ROMs.  As such, the disassembly didn't match standard Distella output.
The 'fflag' and 'rflag' options from Distella have therefore been
integrated, but they're not configurable at this point (hardcoded
to true and false, respectively).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2502 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-27 13:07:38 +00:00
stephena 4750c64a17 Phosphor mode now works with Blargg TV effects! It takes an extra 2-3 MB
RAM to do so, which I agonized over for about a week, but I feel it's
a fairly good tradeoff for the features we get.  Eventually, I may come
up with a more accurate phosphor mode which eliminates this approach
entirely.

Reverted OpenGL framebuffer to 32-bit colour mode.  We're using Blargg
effects, so we may as well get the full fidelity out of it.  Besides,
testing has shown that there's not much speed difference between 16
and 32 bit modes, making me think that 16-bit is probably be swizzled
to 32-bit anyway.

Bumped release date to June 1, version to rc1.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2501 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-26 22:18:13 +00:00
stephena feac57253e Now that the Serializer class throws exceptions differently,
we need to modify what is caught.  Ironically enough, this fixes
a bug whereby when certain errors occur, the recovery system
itself would crash, not the issue that actually caused the bug!


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2499 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-25 12:41:19 +00:00
stephena 3375cb9f98 Fix crash in CTY scheme when accessing a zero-byte/non-existent
flash file.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2498 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-25 11:11:01 +00:00
stephena 93deeecadf More work on Chetiry bankswitch scheme. I may not get it finished
before the release tomorrow (since I'm not entirely sure how it
works), but I'm going to give it the old college try.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2497 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-24 21:41:54 +00:00
stephena 3a2865981a Reverted OpenGL framebuffer code to 16-bit colour, and removed blending
for phosphor effects.  It's just not ready to go yet, more research is
needed, and I just don't have the time to fix it.  Besides, it's been
two months since the last release, and I need a vacation.

Because of this, the release date is changed to May 25.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2494 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-24 16:26:33 +00:00
stephena b200260d85 Huge speedup in OpenGL rendering, by only updating part of the texture
instead of the entire area.  This fixes the speed regression from 3.6,
since the main TIA texture is now larger than before.  Previously it
was 160 pixels wide out of 256 total (rounded to power of two), now
it's 560 wide out of 1024 total.  In 3.6 it was updating a buffer 256
pixels wide, in the latest beta releases it was sending 4 times as
much data (256 -> 1024).  Now it sends only 160/560.  Similar
improvements happened with the height as well (210 lines vs 256).
On my test systems at least, this is an extremely large win,
resulting in similar speeds as 3.6 even though we've moved to a 32-bit
framebuffer.

Bumped version # for next beta release.

Pushed release date to June 1, to make absolutely sure I have
everything fixed and ready to go.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2493 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-22 15:22:02 +00:00
stephena e1ebfec032 Fixes for some issues picked up when compiling in OSX. This is
why compiling for multiple platforms with different compilers
really helps the robustness of code ...


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2492 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-21 21:33:39 +00:00
stephena beb18bfc43 CTY scheme now contains logic to determine when 'LDA #$F2' is executed.
The documentation states that this command is aliased, the current
frequency should be returned instead of $F2; this part isn't done yet,
since I'm still working on actually calculating the frequency.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2491 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-21 17:30:14 +00:00
stephena cac0eb609a Updated documentation for Chetiry (CTY) bankswitch scheme in the
source code header file.  As you can see, this is one of the more
complex schemes (and it isn't even finished yet!).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2490 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-21 00:15:47 +00:00
stephena ad8dd1d27e The OpenGL code now uses 32-bit textures. This is required for
blending in conjunction with phosphor effect.

For the Chetiry scheme, when loading or saving the 64 byte score
table, we now ignore the first 4 bytes (as specified by the
documentation).  These 4 bytes/addresses are actually a type of hotspot.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2489 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-20 21:10:19 +00:00
stephena 4281ac2436 Removed a few redundant FIXME and TODO's.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2488 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-20 18:26:59 +00:00
stephena 01c9bc30c3 More work on Chetiry bankswitch scheme. Preliminary version can
now load and play test ROMs, complete with emulation of timing delays
due to slow accesses on real Harmony hardware.  Still TODO is the tunes,
DPC+ stuff, which is stubbed out at this point.

Fixed bug in EFSC bankswitching; state files didn't contain extended RAM
information.

Cleaned up the Serializer API, resulting in slightly faster operation
and smaller state files.  Because of this, the state file format
has changed for this release (old state files will no longer work).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2487 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-20 14:23:48 +00:00
stephena 86372a5fa4 Fixed disassembly issue for zero-page code; system equates weren't being
properly marked as such.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2485 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-19 19:14:52 +00:00
stephena 344c672f89 Fixed bug in disassembly in zero-page RAM when accesses were made
outside the $80-$FF area.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2484 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-19 18:51:30 +00:00
stephena 2724beeaa9 Add RGBA_8888 mode to TV effects.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2483 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-18 14:21:53 +00:00
stephena 3ae0359c73 Not ready for release candidates yet.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2482 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-18 14:01:50 +00:00
stephena 0b133867bc Bumped release date to next week, since we're not ready yet.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2481 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-18 10:52:39 +00:00
stephena fd34439d8d Updated VS 2005 project files for Chetiry class addition.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2478 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-16 21:03:50 +00:00
stephena aa544ecfe9 Fixed bug when loading from ZIP files created in OSX. In some
cases, these archives contain directories named '__MACOSX' which
contain link files that were being erroneously detected as actual
ROMs.

Added FilesystemNode::isFile() method, and updated several places
in the code to use it.  Previously, determining whether something
was a file was simply testing if it wasn't a directory, but this
logic isn't always valid (it's possible to be neither a regular
file *nor* a directory).

Bumped version # for RC release.  It's getting very close ...


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2477 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-16 20:52:33 +00:00
stephena 042afc2edb Allow Blargg filtering to correctly show PAL color-loss effect.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2476 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-16 11:54:48 +00:00
stephena f1e25447f7 Some minor cleanups to the OpenGL class. I still need to figure out
how to integrate phosphor mode with Blargg filtering.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2475 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-15 21:43:19 +00:00
stephena 4fdfbde53a Bumped version # for beta release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2474 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-14 16:52:16 +00:00
stephena e7b38e9963 Custom TV 'adjustables' can now be changed dynamically as follows:
- Alt-9 / Shift-Alt-9 selects (increases/decreases) between
    the various adjustables
  - Alt-0 / Shift-Alt-0 increases/decreases the actual values for
    the previously selected adjustable

Cleaned up the API a little, moving some stuff from Console to
FrameBuffer class.  I think we're due for a pretty major
reorganization of parts of the codebase very soon.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2473 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-14 15:06:06 +00:00
stephena 732ccaca76 The 'Defaults' button in Video Settings now applies defaults to
the currently selected tab only.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2472 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-13 20:01:47 +00:00
stephena 440da3b4a0 OSystem now controls loading and saving of settings, by calling
Settings::loadConfig() and Settings::saveConfig() when required.
This fixes an issue with OSX in particular, or any port where
those methods are overrided.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2471 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-13 18:06:56 +00:00
stephena d5b2d62c90 Some documentation updates for the upcoming release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2469 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-13 00:35:24 +00:00
stephena 3850cb7879 Blargg now has knobs! The TV effects settings are now accessible from
the Video Settings UI.  Still TODO is add key shortcuts for the various
adjustable TV effects (contrast, brightness, etc).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2468 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-12 22:21:59 +00:00
stephena 12d0a4732e More UI changes for TV effects.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2467 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-10 19:30:53 +00:00
stephena e171eddfd2 OK, now it's time to start adding adjustable knobs for the TV effects.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2466 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-10 15:36:20 +00:00
stephena 3a63ef57c3 Fix float vs. int pixel offsets which are causing graphical glitches.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2465 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-10 10:30:58 +00:00
stephena 29a38af737 Oops, roundf is only in C99, which isn't implemented in Visual Studio 2010.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2464 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-09 17:28:46 +00:00
stephena 6314ef2549 Fixed graphical glitch with scanlines in TV modes when using non-integral
fullscreen scaling.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2463 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-09 16:06:19 +00:00
stephena f59f5ab5e8 Added scanline interpolation option (blended scanlines) with the
'tv_scaninter' option.  Added Alt-8 keypress to toggle this; still
TODO is add a UI item for it.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2462 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-08 19:37:04 +00:00
stephena 7d3ea13a01 TV scanline intensity range is now 0 - 100%, where 0 means scanlines
are essentially invisible.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2461 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-08 13:33:36 +00:00
stephena 9c17d43c6f Fixed bug in loading ROMs from a multi-file ZIP archive; ROMs
below the base directory weren't being detected.  The ROMs can
now be in any directory arrangement (although they'll still be
presented in the UI as if they're all in the base directory).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2460 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-08 13:24:10 +00:00
stephena 090390b415 Fixed huge performance issue in TV effects; CPU usage dropped from
26-27% to 11-12% on my test system.  This is from a baseline of 8-9%
for normal rendering, so the TV effects are now quite fast (only an
extra 2-4% CPU usage).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2459 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-07 15:39:01 +00:00
stephena 17d7b16be6 Updated VS 2010 project files for recent class additions, and fixed some C99/C++ issues.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2458 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-06 18:33:29 +00:00
stephena e8e15bd65b Updated OSX project files for recent class additions.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2457 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-06 18:09:34 +00:00
stephena e3fa8da1f9 OK, Blargg is now officially in the codebase! There's still quite a bit
left to do, but the basic functionality is now there.  Alt 1 - Alt 6
selects among TV modes as follows: off, composite, svideo, rgb, bad and
custom.  The latter is just composite at this point; there's no code to
actually change specific adjustables yet.  Alt 7/Shift-Alt 7 increases/
decreases scanline blend intensity (20% - 100%).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2456 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-06 17:45:48 +00:00
stephena 1e8f45a10f Fix scanline count info viewer when values are out of the normal range.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2455 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-01 19:09:28 +00:00
stephena bace21c40b More updates to Blargg filtering. The current code now corresponds to
the patches I received in the past, but also includes stuff from newer
versions.  It compiles correctly; now I just have to activate it and
pass it a framebuffer and see what happens ...


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2454 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-04-30 20:12:43 +00:00
stephena 3ec9fe888d Added 'tunes.bin' data to Chetiry scheme, and updated romtohex
to correctly generate the data from a bin file.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2453 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-04-29 19:43:28 +00:00
stephena 68f739914f Initial check-in of Chetiry bankswitch scheme from cd-w. For now, it's
basically the skeleton of F4SC, since it's partly modeled after that
(8 4K banks, etc).  More work will come after the 3.7 release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2452 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-04-29 18:04:47 +00:00
stephena 42225de183 OK, I'm about to tackle Blargg filtering, and I hope to have the first
implementation ready by the end of the coming week.  First, I have to
convert a patch against Stella 2.8.4 and an old Blargg version to the
current codebase (and a newer Blargg version).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2451 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-04-28 18:22:23 +00:00
stephena 973a8edf30 Added ability to descend into multi-ROM ZIP archives.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2450 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-04-27 13:34:30 +00:00
stephena e3ba9f0ec2 TIA objects and collisions are now toggle with the Alt-period keys,
instead of having different keys to turn them on and off separately.
This brings the functionality in line with the rest of the objects/
collision key-combos, which were also toggle-only.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2449 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-04-20 21:32:24 +00:00
stephena 6737091149 Replaced 'uselauncher' with 'exitlauncher', which specifies how the
ROM launcher should be used when exiting from a ROM.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2448 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-04-20 20:47:53 +00:00
stephena f853518540 Fixed ghost key issue with the CompuMate emulation. It seems that mixing
SDL keyboard events and the static GetKeyState() method doesn't always
work as you'd expect.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2447 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-04-19 20:11:16 +00:00
stephena e1d31ada6e Some slight performance modifications to CompuMate handling; we don't
need to get the keyboard pointer 60 times per second.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2446 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-04-19 15:25:09 +00:00
stephena 822a378182 A fairly large overhaul of the mouse-emulates-controller functionality,
fixing bugs too numerous to mention.  The end result is that using
Control-0 to switch between mouse modes is much more understandable.

Updated properties database for Telepathy ROM, which now uses the
MindLink controller.  Also updated Astroblast ROMs to use paddles
by default.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2444 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-04-19 13:00:02 +00:00
stephena ccf9128cdf A few more places where it makes sense to pre-allocate space for
Arrays.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2443 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-04-15 21:39:15 +00:00
stephena 809da97ad3 Potential performance improvement for Arrays. A reserve() method is now
available, which helps with constant resizes of arrays with a large number
of push_backs.  For now, only the ROM launcher and debugger disassembly
really needs it.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2442 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-04-15 21:13:01 +00:00
stephena 1bcdbbd3f8 Removed redundant code in Array class.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2441 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-04-15 17:04:53 +00:00
stephena 1dbefe043d Improvements to the FA2 Harmony flash load/save functionality:
- delays are now emulated (0.5 ms for reads, 101 ms for writes)
  - the flash file is now saved according to the ROM name
  - correctly return values with bit 6 set to zero or one, instead
    of just using 0x00 or 0xff


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2440 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-04-14 19:28:53 +00:00
stephena 967fb73d2d Load/save from Harmony cart flash RAM is now supported for the FA2
bankswitch scheme (currently, only the 256 internal RAM is used).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2439 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-04-12 23:23:12 +00:00
stephena 186fa5c1be Before I get back to mousemode and Blargg stuff, I decided to
make another pass at getting rid of raw pointers.  As I've come
to realize over the years (and in particular with reading the C++11
standard), raw pointers are evil and error-prone.  So this fixes
some of them at least.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2438 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-04-11 16:10:24 +00:00
stephena 8af1211d7c Updated properties database for 'Juno First' ROMs.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2437 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-04-03 22:34:51 +00:00
stephena fc11e6ec30 Updated included PNG library to 1.5.10.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2433 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-29 22:00:58 +00:00
stephena 56f22a2220 Updated FA2 scheme to include 28KB ROMs.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2432 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-29 19:03:58 +00:00
stephena bccac33a55 Fixed bug when using Paddles in Astroblast (and probably seen in other
ROMs as well); strangely enough, you had to press Joystick 0 Up before
the paddle handling was initiated.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2431 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-27 21:35:07 +00:00
stephena 303fb5bdbc First pass at tying the NTSC filtering code into the OpenGL TIA
rendering code.  This is just infrastructure for now.  Pressing
Alt-f will toggle the filtering, but there's no output yet.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2430 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-25 17:51:13 +00:00
stephena db6e1c7c81 Added Mindlink controller emulation. Based on research, it seems that
only Bionic Breakthrough ever used this scheme, not Mind Maze and
Telepathy (as the properties database previously indicated).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2429 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-25 14:42:09 +00:00
stephena 191e456770 Rearrange TV filters classes in Xcode project.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2427 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-18 20:04:26 +00:00
stephena ea74f6dbe3 Updated CompuMate keyboard handler to be more friendly,
and use keys on a real keyboard more effectively.

Bumped version number, so we start all over again.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2426 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-18 01:40:27 +00:00
stephena 68f5c9e57b Updates to the OSX PPC Xcode script.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2424 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-16 21:48:13 +00:00
stephena 98d1e9133c Final commit for 3.6 release (yeah, right).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2423 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-16 21:02:01 +00:00
stephena b7d8099ed0 Changed release date to today; there's no point waiting for next week.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2422 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-16 20:31:31 +00:00
stephena cefc0d3e6b Updated documentation for 3.6 release. Although this is a full week
ahead of the release, I bet there's still a file I forgot to update ...


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2420 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-16 18:44:19 +00:00
stephena 82a048a086 Using the Control key in CompuMate mode will no longer interfere with
normal control functions (ie, pressing Ctrl-q will not quit, but send
this combo directly to CompuMate).

Mapped Func-Space to the Backspace key for CompuMate keyboard.
Func-space (which is actually Ctrl-space is still supported).

Updated documentation for CompuMate changes and system requirements.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2418 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-16 17:57:23 +00:00
stephena 5ce726f180 Fixed some compiler warnings picked up by Xcode 4.3
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2417 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-16 13:19:29 +00:00
stephena 92cda788c4 Fixed missing 'Enter' key in CompuMate emulation. It seems that the
z26 code never actually implemented this, so I'm not sure how people
actually entered Basic code.  I guess not many people have played 
with and tested this before.

Added more sensible keys for the CompuMate 'space' and 'enter' keys.
They're still mapped to '/' and ';' respectively (to keep locations
on the keyboard the same), but are also mapped to the actual 'Space'
and 'Enter' keys (to make usage much easier).  I'll probably also
map 'Shift-;' to Backspace as well.

Updated documentation for CompuMate emulation.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2415 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-15 23:40:36 +00:00
stephena 44b5cf66b9 The CompuMate emulation now correctly processes normal and
shifted keys from the keyboard.  Most control-keys are
supported too, but still TODO is allow the Control key to
pass to the CompuMate controller and not pre-process it
by the EventHandler (so pressing Ctrl-q) shouldn't quit
emulation in that case).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2414 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-15 15:22:57 +00:00
stephena 82a4bc13b1 More work on the CompuMate scheme. The logic for the Controllers is
now complete; I just need to define how to pass actual keyboard keys
through the Event system.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2413 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-14 22:24:54 +00:00
stephena 47f151b87c Re-arranged the CompuMate controller code so that it can access both
controllers at once.  Stella wasn't initially designed to do this,
and the CompuMate is unique in this regard.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2412 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-14 01:19:23 +00:00
stephena 80c43f175d Started work on the controller side of the CompuMate emulation.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2411 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-12 23:33:50 +00:00
stephena 02ad41e60a Tweaked EF bankswitch autodetection.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2410 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-12 20:45:24 +00:00
stephena f6e8c25546 Fixed error in state loading for CartCM.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2409 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-12 01:43:53 +00:00
stephena b80a0ecdc9 Updated CompuMate emulation. This bankswitching side of things seems to be
working fine.  Still TODO is the controller side, so you can actually input
some data.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2408 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-11 23:26:12 +00:00
stephena d0b8bd57e5 Fixed potential bug in dynamically swapping Stelladaptor devices;
events generated by one device would never receive the 'turn off'
event when it was swapped out.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2407 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-11 14:25:47 +00:00
stephena 2ff4226e67 Fixed bug in BoosterGrip controller handling; the functionality
for analog pins 4 and 9 was swapped.

Renamed various 'Fire' button events to prevent the above problem
from happening again.

In BoosterGrip games, the right mouse button now sends the 'booster'
event, allowing one to play Omega Race fully with the mouse.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2405 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-04 19:20:29 +00:00
stephena 539edc656b Removed GL VBO option from the UI, since playing with it can
cause issues.  Stella will always use VBO when available, and
disable it otherwise.  For those (few/none?) people that want to
disable it, they can do it from the commandline.  This option will
disappear completely in Stella 4.0 anyway ...


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2403 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-03 18:26:28 +00:00
stephena c76f2313d2 Updated 2600-daptor code to handle buttons from
an actual 7800 Proline or BoosterGrip controller.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2402 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-03 02:37:06 +00:00
stephena 3b4b10df76 Combined 'sa1' and 'sa2' commandline arguments into one command named
'saport'.  This takes the values 'lr' or 'rl', corresponding to left/right
and right/left.

Added ability to dynamically swap the Stelladaptor/2600-daptor ports
with the 'Control-1' key.






git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2401 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-03 00:56:31 +00:00
stephena 1e396f8408 Added preliminary support for 2600-daptor II, which accepts 7800 Pro-line,
BoosterGrip, and keypad controllers.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2400 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-02 23:01:28 +00:00
stephena bcbc23e7cf Updated Intel OSX project file for recent NTSC class additions.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2399 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-02-27 16:58:17 +00:00
stephena 36da0d02ec Updated VS2010 project file for recent NTSC class additions.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2398 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-02-26 20:37:39 +00:00
stephena 650efb8ef7 Updated VS 2005 project files for recent NTSC filter class additions.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2397 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-02-26 20:21:30 +00:00
stephena 216f0ab19e The TIA palette is now passed to NTSCFilter, so it can calculate its own
YIQ-format palette.

Removed compile-time option for DISPLAY_TV.  NTSC filtering will always
be compiled into the app, but will only actually be used in OpenGL mode.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2396 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-02-26 20:11:59 +00:00
stephena 5d4c09da54 Second pass at Blargg NTSC filtering. This code comes directly from the
latest Atari800 drop, and is the most recent version I could find.  As
with the last commit, it still doesn't actually do anything (but it does
compile).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2395 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-02-26 18:58:41 +00:00
stephena 6836963e8b Updated OSX project file to compile under 10.5, and generate 32-bit
Intel/PPC builds compatible with 10.4.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2394 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-02-24 15:56:18 +00:00
stephena 91e82b375b Updated OSX '_intel' project file to be used with OSX 10.6 onwards
only (IOW, actually usable on Intel-only systems).  Going forward,
this will be the default install.  The old one will be for 10.4-10.5
PPC/Intel 32-bit, which will eventually be phased out.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2393 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-02-24 13:55:26 +00:00
stephena 959b5c6dba First check-in of Blargg NTSC filtering code. It does compile, but
doesn't do much else ATM.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2392 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-02-23 20:30:58 +00:00
stephena 225e6c0b1c Update include PNG library,
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2390 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-02-19 13:47:38 +00:00
stephena f79020a94c And the process starts all over again.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2388 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-02-04 22:57:48 +00:00
stephena 4149c545ad And there's always one last thing I forget before a new release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2387 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-02-04 21:25:12 +00:00
stephena 7e056cbef1 Last minute changes to the OSX build files that I forgot to
check in with the last commit.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2386 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-02-04 21:23:53 +00:00
stephena 8fffaa6d95 Final updates for the 3.5.5 release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2384 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-02-04 20:07:13 +00:00
stephena 3f7c2f521d Updated properties database with info from RomHunter 7.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2382 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-02-04 18:12:22 +00:00
stephena 009fb5c91a Getting ready for the next point release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2381 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-02-04 15:17:30 +00:00
stephena e75156c878 Update PNG code to version 1.5.8.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2380 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-02-04 15:13:51 +00:00
stephena da9cfd8109 Updated several tools to automatically perform the work that I've been doing
manually up to this point:

 - 'rom_diff.pl' command inspects two directories and looks at differences
    in filenames, and copies ROMs into 3 new directories (ADDED, REMOVED,
    and CHANGED).  This is most useful for when RomHunter releases new
    romsets.

 - 'merge_props.pl' command merges all properties from a source file that
    also exist in a destination file.  This is useful when I do a mass-edit
    of many ROMs, with the info being saved into my personal stella.pro file.
    Running this command afterwards will 'merge' them into the master
    stella.pro file, and then Stella can be recompiled with the new properties.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2379 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-02-04 14:51:26 +00:00
stephena 716dd485cb Refactored the PERL properties set tools, in preparation for additional tools.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2378 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-02-03 22:21:02 +00:00
stephena 47c5f4681e Added 'fixed debugger colors' command to right-click menu of TIA output
in the debugger, and updated the debugger documentation.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2377 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-29 22:54:23 +00:00
stephena 4b14711a8f Removed some debugging code from MouseControl.
Bumped version # for a test release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2376 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-29 22:33:24 +00:00
stephena 0d548bf379 Mouse 'specific-axis' mode can now be set per-ROM within the Game Info
dialog.

Updated all paddle and driving controller games with relevant axis info.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2374 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-29 22:13:15 +00:00
stephena 6029835618 The mouse can now emulate Sega Genesis controllers. In this mode, the B/C
buttons use the mouse left/right buttons, respectively.

Updated changelog and documentation.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2373 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-29 18:44:45 +00:00
stephena b7e489a071 The driving controllers can now be used in mouse 'specific-axis' mode.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2372 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-29 17:33:36 +00:00
stephena 1ef29f585e MouseControl class now properly switches between various controller modes,
and take 'swapport' and 'swappaddles' settings into account.  Next TODO is
add per-ROM settings for specific axis mode.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2371 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-29 17:08:51 +00:00
stephena 7247029e70 Fixed SWCHA read handler in the case where the ports are swapped.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2370 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-28 15:19:41 +00:00
stephena a56778d497 Updated OSX project files for recent class additions.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2369 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-22 23:01:52 +00:00
stephena 05b95a5663 Updated VS2010 project files for recent class additions.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2368 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-22 21:09:13 +00:00
stephena 06f20fa2d7 Updated VS2005 project files for recent class additions.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2367 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-22 21:05:51 +00:00
stephena c136a30cbc The left and right mouse buttons are now recognized separately in emulation mode.
Checking in first pass at revamping the 'mcontrol' functionality.  The idea is
that the mouse will be able to emulate different controllers on each of its
axes.  For now, the left mouse button is tied to the X-axis, and the right to 
the Y-axis.  These modes will be saved per-ROM, meaning that the mapping can
be different for each ROM (it is saved as part of the ROM properties).  Only
the paddles and driving controllers will allow this, since they're the only
controllers where a single axis makes sense.

Switching between mouse modes will be done with Control-0 (the Control-1..3
keys have been removed).  This will allow switching all possible combinations
(left controller, right controller, per-ROM setting, etc).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2366 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-22 21:01:13 +00:00
stephena 8704fea8be Updated OSX project files for recent class additions.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2365 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-21 13:55:13 +00:00
stephena 71131c16a6 Updated VS2005 project files for recent class additions.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2364 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-21 13:24:32 +00:00
stephena ac4665367a Updated VS2010 project files for recent class additions.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2363 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-21 13:20:55 +00:00
stephena 97490e75d3 Updated documentation and UI for FA2 bankswitch scheme.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2362 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-21 13:14:48 +00:00
stephena 3e4d82472b Added 'FA2' bankswitch support (from cdw) for upcoming Star Castle ROM.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2361 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-21 13:11:08 +00:00
stephena 16ad78f468 Fixed bug in cheatcode handling; disabled cheats weren't actually being
correctly disabled.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2360 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-20 23:56:49 +00:00
stephena 08ae1c3fe8 Updated how the debugger is created, and protected against using the
debugger before it has been initialized.

Tweaked the format auto-detection by also looking at the TIA scanline
at which drawing first occurs.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2359 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-17 22:20:20 +00:00
stephena 69db96f441 Updated OSX project files for StellaKeys class.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2358 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-15 02:26:31 +00:00
stephena 76e64b711b Small performance improvement; only query Unicode values in GUI modes,
otherwise turn it off (according to the SDL documentation, there's a
small performance hit when it's turned on).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2357 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-14 22:14:04 +00:00
stephena 73dbe861a6 Refactored the keycode handling through the GUI classes, making it more
generic than SDL, but less generic than simply using int's for everything.
This will help once we start porting to SDL2, which has an updated keycode
handling system.  The plan is that the internal core keyboard stuff is now
insulated from any further changes in SDL.

This also allows eventually adding support for CompuMate controller,
which needs access to keycode names in a generic way.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2356 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-14 22:00:54 +00:00
stephena a7ca813174 Save console controllers and switches state in state files. This allows
the debugger to work correctly when rewinding and interacting with these
parts of the system.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2355 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-14 17:12:25 +00:00
stephena cb7f68bd02 Improved Windows icon.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2354 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-13 22:03:25 +00:00
stephena 76dc1ce716 Some rearrangement of code in Console class, so that Controller::enable
is no longer required.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2353 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-13 21:13:10 +00:00
stephena 996cccde17 Minor positioning fixes for debugger I/O tab controllers.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2352 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-10 18:24:13 +00:00
stephena 3113bea297 Added driving controller widget to the debugger I/O tab.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2351 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-10 18:10:28 +00:00
stephena 30bfa0e639 Added keyboard controller to the debugger I/O tab.
Cleaned up the Event object in the EventHander, turning
it into a reference instead of a pointer (pointers are evil).

Minor speed optimization to Keyboard class; the update method
isn't required, since all work is done on the initial write().


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2350 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-09 17:23:44 +00:00
stephena 13c797c428 Updated VS2010 project files for new classes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2349 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-08 22:10:17 +00:00
stephena 19527170dc Updated VS2005 project files for new classes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2348 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-08 22:02:24 +00:00
stephena 666eb49bae Added skeleton classes for Driving and Keyboard widgets.
Updated the OSX project files for all new classes.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2346 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-08 19:58:55 +00:00
stephena 5f0bfc2a9f A few documentation updates.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2345 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-08 19:06:42 +00:00
stephena c26f0a1275 Make sure AtariVox and SaveKey controllers aren't messed up
when the Console runs autodetection routines at startup.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2344 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-08 18:23:51 +00:00
stephena 293a8a69b4 Added TIA INPTx and VBLANK D6/D7 items to the debugger I/O tab.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2343 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-08 16:55:10 +00:00
stephena c19d934f75 Added ROM properties info for Genesis-controlled games.
Tweaked the sound code again, to eliminate garbage data between
loading ROMs.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2342 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-07 20:51:03 +00:00
stephena f8c6693583 Added Genesis controller UI to the debugger I/O tab.
Updated ROM properties for 'Gingerbread Man' homebrew ROM, which
uses the Genesis controller.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2341 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-07 17:05:18 +00:00
stephena 177ebb09a9 Updated OSX project files for recent Controller classes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2340 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-07 02:50:36 +00:00
stephena d39404f5c9 Added NullControlWidget, for those controllers that won't have
any UI items within the debugger.

Added BoosterWidget UI class for changing BoosterGrip data in
the debugger I/O tab.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2339 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-07 00:39:46 +00:00
stephena 35255514c8 Added paddle widget to the debugger I/O tab. This is actually the
first time that paddle movement is able to be set from within
the debugger!


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2337 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-06 18:17:41 +00:00
stephena 6453a1ac14 Fixed bug in Controller::read; AtariVox and SaveKey weren't working.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2336 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-06 01:22:43 +00:00
stephena fcf3aed924 Fixed crash in TIA zoom in the debugger, thanks to report from
SvOlli of AtariAge.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2335 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-05 21:30:35 +00:00
stephena b10720321a First pass at adding controller-specific UI items to the
I/O tab in the debugger.  For now, only joystick is 
partly implemented.  Eventually, all Stella controllers
will have UI items (where it makes sense), allowing to
completely control input devices from within the
debugger.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2334 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-05 18:28:24 +00:00
stephena 0138086583 Added shortcut for temporarily starting Stella in a rom directory
other than that specified by 'romdir'.  I'm not going to document
this functionality, since it's a convenience function that will
probably only be used by me anyway.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2333 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-04 14:54:21 +00:00
stephena 06de98d05d Some tweaks to onscreen message colours, to match the current scheme.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2332 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-03 20:52:45 +00:00
stephena 11fe5f4da1 Changed TIAColor enum names on the advice of Rainer M. Canavan,
due to name-clash issues in Irix.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2331 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-03 20:26:37 +00:00
stephena 76e3ba8ec0 Updated documentation for SWCHB debugger changes, and updated
the changelog.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2330 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-02 22:09:54 +00:00
stephena cb83199fba Updated OSX project files for recent class additions.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2329 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-02 21:55:15 +00:00
stephena 8c0109f3a1 SWCHB and SWBCNT UI items recently added to the debugger now
actually change values in the emulation core when clicked.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2328 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-02 21:34:32 +00:00
stephena ed39b927c7 Updated VS 2010 project files for CM bankswitching class.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2327 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-02 20:40:37 +00:00
stephena 4c8901207d Updated VS 2005 project files for CM bankswitching class.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2326 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-02 20:39:47 +00:00
stephena c1e171ee44 Added skeleton class for CompuMate bankswitching.
Updated all bankswitch schemes for potential buffer overflow
issues.  Copying was being done without regard for the size of the
ROM buffer.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2325 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-02 20:31:42 +00:00
stephena e7211a821b Updated VS 2010 project files for recent controller class additions.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2324 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-02 17:01:39 +00:00
stephena 66778329b2 Updated VS 2005 project file for recent controller class additions.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2323 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-02 16:58:10 +00:00
stephena b7125a26ee Added classes for MindLink and CompuMate controllers. Note that
these aren't fully activated yet, but they're the next thing I plan
to work on.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2322 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-02 16:37:17 +00:00
stephena d8b59f7083 Added RIOT port B information to the I/O tab in the debugger.
I'm still waiting on a test ROM to verify that its output is valid.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2319 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-31 22:43:55 +00:00
stephena c95d5f804d Updated all files to copyright 2012. Happy New Year to anyone reading
these logs!

Moved TODO and Credits info directly to the webpage, where it will hopefully
be easier to maintain.

Fixed 'crackling' sound when loading a new ROM, introduced with the 3.5
sound restructuring.  It looks like stale data was being loaded by the
sound processing callback.  As well, moved the computation of certain
division variables from the sound callback to the framerate re-calculator
(where it's recomputed 1/5 of the time or less).

Updated AboutDialog with info about Stella DonationWare status, and active
members of Stella development.

Updated OSX in-app HTML documentation about Stella DonationWare status.

Bumped version # to 3.5.1_svn, and the process starts again.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2318 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-31 21:56:36 +00:00
stephena 2047804903 Fixed bug in 'fixed debug colors' for playfield graphics;
it should always display the playfield colour, even if it
would normally use P0/P1 colours in normal mode.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2317 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-31 01:52:24 +00:00
stephena af9e1075d4 Final updates for the 3.5 release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2314 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-29 21:38:40 +00:00
stephena a7710ab1af Clean up some references to OpenGL buffer type, which actually
mean 'hardware-accelerated, double-buffered'.  This distinction
is important, since eventually such a mode won't necessarily be
OpenGL-backed (it might be Direct3D, OpenGLES, etc).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2312 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-29 19:10:57 +00:00
stephena 2bb1411159 A little more work on KidVid support. The sound isn't working yet,
but at least it progresses through different screens when you press
1, 2, 3.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2307 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-28 22:38:45 +00:00
stephena ee8b29583f Updated documentation, bumped version # slightly.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2306 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-28 16:14:52 +00:00
stephena 83114a9a6f Fixed segfault on program exit if joysticks have never been initialized.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2304 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-28 15:26:21 +00:00
stephena 08c59e5882 Added controller map to the documentation, stating how physical
computer controllers are mapped to virtual console controllers.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2302 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-28 02:24:51 +00:00
stephena f489007609 Fixed wrong MouseAxisType enum values in Settings.
Eventually I'll find a more elegant way to represent this.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2301 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-28 00:25:19 +00:00
stephena e47bf71dbb Added better icons for Linux/UNIX.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2300 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-27 01:57:06 +00:00
stephena d8dd08dfde Add build info to the internal log.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2299 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-27 00:47:24 +00:00
stephena 1ec986d23a Updated OSX project file for 32&64-bit builds.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2298 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-27 00:30:46 +00:00
stephena aeb8d27746 Added 'mcontrol' commandline argument, which allows to map mouse axes
separately to different paddles.

Updated documentation for impending 3.5 release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2296 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-26 21:40:28 +00:00
stephena b6cab4e626 Removed redundant 'audiofirst' commandline argument, and fixed displaying
of RAM addresses in debugger RamWidget.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2295 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-23 00:04:58 +00:00
stephena 68725d0340 Updated to latest libpng release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2294 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-22 22:18:24 +00:00
stephena 115d560f87 Optimization of FSNode::getXXX string methods. They now return
'const string&', which saves a string c'tor call each time they're
accessed.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2293 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-22 22:11:09 +00:00
stephena 52cf172661 Reverted FSNode getPath() modifications introduced in Stella 3.4.1, since it causes massive performance regressions in Windows XP.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2292 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-22 21:29:24 +00:00
stephena 56694b5934 The sound system is now opened once per program invocation, and paused
when it isn't needed.  According to SDL this shouldn't be necessary, but
some combinations of video modes and audio hardware cause sound to stop
working if it's repeatedly opened and closed.  So we have to keep it open.

Always attempt to use 2 channels (aka stereo) when opening the SDL audio
device.  This is now required, since ROMs can request mono or stereo mode,
and the sound system can no longer be closed and re-opened with the
desired settings.  So we need to always use 2 channels to accommodate
when it might be needed.  This actually more closely emulates the 2600,
which does have two audio channels.  The 'mono' vs 'stereo' ROM property
basically controls whether these channels are exposed (ie, does the
virtual console have two-channel audio hardware installed).  In that sense,
these settings control how the channels are mixed.

Updated some settings to have more reasonable defaults.

Added acknowledgement for people that have donated hardware to help with
development.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2291 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-21 17:18:53 +00:00
stephena 9d93318450 Cleaned up formatting for joystick logging.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2290 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-18 19:47:45 +00:00
stephena 4c8cfb3da0 Mappings for joysticks beyond the first one are now actually loaded.
They were being saved correctly for all sticks, but only loaded for
the first one.

Removed some redundant settings related to TV effects stuff.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2289 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-18 19:43:24 +00:00
stephena 65eee809f9 Updated Visual Studio 2010 project files.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2288 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-04 20:08:38 +00:00
stephena 17fc52bfc9 Made 'colorloss' option be true by default (so that PAL
ROMs with an odd # of scanlines will display the image in
black & white, just as on a real system.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2287 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-03 23:14:06 +00:00
stephena 93a3952317 Make sure to only change the 'joymap' setting if any joysticks
have actually been loaded during the program run.  Otherwise,
it will erase previous mappings.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2286 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-11-30 14:57:28 +00:00
stephena d35c220953 Huge restructuring of the joystick handling code. Event mapping is now
saved per device, so that unplugging and replugging a joystick won't cause
the previous mappings to be lost.

All attributes of a joystick (ie, number of sticks, number of axes, buttons,
hats on each stick) are dynamic, meaning that hardcoded values are no
longer used, making the handling more robust.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2285 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-11-29 22:12:13 +00:00
stephena 90fbe26b7d Updated documentation, added new snapshots where appropriate.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2284 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-11-26 21:19:54 +00:00
stephena 4680a49285 Updated included PNG library to latest release (1.5.6).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2283 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-11-26 17:08:40 +00:00
stephena e8776a79d6 The default snapshot dir is much saner, defaulting to the users'
desktop on OSX and Windows, and the home directory in Linux.
The associated commandline has been changed to 'snapdir'.

Added 'GL VBO' toggle button to the Video Settings UI, and in
general cleaned up its interface.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2282 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-11-25 14:17:05 +00:00
stephena 8e868823d9 Updated properties file for Breakout ROM; it actually has a 4-player mode,
so both ports should be set to use paddles.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2281 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-11-20 01:55:13 +00:00
stephena faa0789727 Updated some code comments and the documentation.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2280 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-11-19 18:28:17 +00:00
stephena bb63ea3dd1 Reverted TIA changes that affect late NUSIZx changes. More work is needed
in this area.

Added commandline argument 'thumb.trapfatal', which causes fatal errors in
the Thumb ARM emulation to really be treated as fatal (ie, the emulation stops
and throws an exception).  This is enabled by default (as it always should be).
When disabled, fatal errors simply log the error and continue with emulation.
This was added because the current HarmonyCart ARM code isn't always exactly
compatible with the emulation in Stella, and there is a lagtime from when
Harmony implements something to when the same functionality is added to Stella.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2279 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-11-07 22:50:23 +00:00
stephena 1d5ea6a9eb Updated DPC+ code to latest changes from Spiceware for the Frantic ROM.
Specifically, the 3-voice audio routines read from ROM instead of RAM, and
the setting the ARM MAM register no longer causes the ARM emulation to crash.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2278 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-11-05 22:31:40 +00:00
stephena 8fe6967fbd Added patches provided by Stephen Kitt <steve@sk2.org>.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2277 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-10-27 23:07:07 +00:00
stephena 011aef2f01 Updated OSX project files for recent OpenGL changes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2276 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-09-07 10:57:32 +00:00
stephena 1928a9a0e4 Updated VS 2005 project files for recent OpenGL changes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2275 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-09-03 15:33:26 +00:00
stephena 641f0519ca Updated VS 2010 project files for recent OpenGL class changes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2274 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-09-03 15:29:24 +00:00
stephena c2992f5097 Large reorganization of the OpenGL code, separating out FBSurfaces into
distinct GUI vs non-GUI (aka TIA) classes.  This makes it easy to proceed
from this point on, since I don't have to worry about breaking one mode
when making changes to the other.

Preliminary support for TIA scanlines in OpenGL mode.  It's disabled for
now, but is progressing nicely.  This will be part of the new TV effects
in the next major release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2273 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-08-28 21:49:16 +00:00
stephena b45d65fc31 It seems that GL_BGRA is still the fastest texture format *if* it is available.
In the process of converting the code to be OpenGL ES compliant, we shouldn't
hurt the performance on systems with more advanced versions.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2272 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-08-20 15:24:35 +00:00
stephena 1ab356afe8 Updated VS 2010 project file, and fixed minor compiler warnings.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2271 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-08-19 23:35:14 +00:00
stephena b25eccdf48 Added Vertex Buffer Object (VBO) functionality to the OpenGL renderer.
Updated OSX project files for recent OpenGL changes.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2270 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-08-19 14:30:15 +00:00
stephena 9dfcd9a468 A little too much pruning in the last commit broke OpenGL rendering
for Linux and Windows.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2269 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-08-17 14:45:54 +00:00
stephena 738e0aa73d Oops, the last commit contained experimental sound changes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2268 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-08-17 00:25:22 +00:00
stephena 737e6743de Updated VS 2010 project files for recent changes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2267 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-08-17 00:15:00 +00:00
stephena 672461b942 Updated VS 2005 project with latest changes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2266 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-08-17 00:09:07 +00:00
stephena 55f4de0725 First pass at converting the OpenGL renderer to be OpenGLES 1.0
compliant.  It actually went smoother than I thought it would.
This show allow Stella to run well on *any* hardware-accelerated
OpenGL machine, not just those with beefy video cards.

Cleaned up the code a little, removing more references to the old
OpenGL TV filtering (which will be replaced by Blargg NTSC
filtering soon enough).  Also removed 'gl_texrect' option, which
specified to use the GL_TEXTURE_RECTANGLE_ARB extension (for
non power-of-two textures).  It was never enabled by default,
didn't work with ATI cards, and wasn't accessible in the UI,
so I doubt anyone will miss it.  Besides, it's not supported in
OpenGL ES 1.x.

Next is to look into VBO/PBO, to see if more optimizations can
be done.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2265 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-08-16 19:33:28 +00:00
stephena a16f862193 Added logging capability and viewer. This is useful for those platforms that
don't normally use the commandline (mostly Windows, but in some cases OSX as
well).  The 'showinfo' commandline argument has been renamed 'loglevel', but
it has the same purpose.  A new option 'logtoconsole' has been added, which
determines whether log output should also be directed to the commandline/
console (previously, it was always printed to the console).  All these items
are now accessible from Options -> System Logs.

For anyone reading this (and that cares), now I can finally move on to the
OpenGL rewrite.  The plan is that the new code will use OpenGL ES, which
is a subset of OpenGL 1.5.  The main advantages are that you won't need
an advanced OpenGL card, and OpenGL ES is supported on most new 'smaller'
systems (iPhone, Android, etc), making ports much easier.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2264 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-08-16 13:38:34 +00:00
stephena 40a66edee4 Cleaned up usage of sprintf in the codebase, changing to
BSPF_snprintf instead, which should eliminate any potential
buffer overflows.  Also moved from static arrays to stringstreams
where appropriate to make things safer and more C++ like.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2263 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-07-13 14:13:49 +00:00
stephena d6e1360dae Updated built-in libpng to latest release version (1.5.4).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2262 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-07-08 21:09:08 +00:00
stephena f549cf9661 Removed some 'throw(...)' declarations, which are deprecated in the latest version
of the C++ standard.

Fixed bug when using snprintf; we must use BSPF_snprintf, since the function
has different names in different OS's.

Optimized loading of PNG images in the RomInfoWidget so that memory allocations
aren't continuously being done.  Basically, memory is allocated once and then
only re-allocated if a new image is larger than all previous ones.  This can
increase memory use slightly, as the image data stays around between image loads,
and it remembers the largest image loaded.  But if you images are all mostly the
same size, it should hurt memory usage too much.  And it really helps on certain
systems where repeated (re)-allocations can cause problems.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2261 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-07-03 21:52:33 +00:00
stephena 377765f565 Removed all traces of the OpenGL TV filters. This is due to be replaced by
Blargg NTSC filtering, but we need to revert to base functionality first.

Cleaned up the debugger API wrt converting values from integers to strings
(and vice-versa).  There is now only one method for each of these functions,
rather than several ways to do so.  In the process, convert from unsafe
sprintf functions into snprintf (eliminate potential buffer overflows).

The debugger 'print' command now indicates if any assigned label represents
a read-only location (R), a write-only location (W), or a read/write location
(R/W).

Fixed bug in DataGridWidgets (used in debugger ROM and CPU registers), where
scrolling the mouse-wheel would cause a segfault.  Scrolling the mousewheel
now changes these items as expected.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2260 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-07-03 17:08:42 +00:00
stephena 221aa50a5b Make sure all hexidecimal number output in the debugger is in uppercase.
Bumped version number.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2259 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-06-12 20:20:19 +00:00
stephena dbdfb2f320 Final changes for 3.4.1 release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2256 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-06-11 23:55:53 +00:00
stephena 2d9d487300 Fixed bug with autoexec.stella debugger file not actually executing its
contents.  The file was being accessed and read, but the commands it contained
weren't being executed!  This bug appeared in April 2010, so it looks like
not many people are using this feature (or at least they're not reporting it).

Cleaned up a few compiler warnings in DebuggerParser class.

Bumped version # for beta release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2254 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-06-11 22:45:50 +00:00
stephena e2c736263f Updated Windows code for recent FilesystemNode class changes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2253 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-06-11 15:59:19 +00:00
stephena d1ea17711b Remove notion of 'current directory' from the file handling
for UNIX systems.  Pathnames are always accessed internally as
full/absolute pathnames, and while they can be loaded and saved
with the '~' symbol (to indicate the users home directory), they
are still always mapped to absolute paths.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2252 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-06-11 15:58:42 +00:00
stephena cb3f0e96ba Zero-byte ROMs are now rejected, instead of being loaded as Supercharger ROMs.
Fixed bug in handling analog axes with jitter; they were overriding events from
digital, hat and keyboard input.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2251 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-06-09 20:50:19 +00:00
stephena df71aa03d1 Cleaned up the FilesystemNode API a little, removing some redundant code.
The debugger 'saverom' command now uses absolute filenames, and by default
will save data in the users home directory if a proper path isn't included
in the filename.  This fixes a major bug where ROMs were being saved to
the current or application directory, which in some cases were invalid
locations.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2250 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-06-09 14:00:30 +00:00
stephena 4c59d810f1 Grabmouse now has a hotkey (again). Fixed mouse motion handling in
several cases (fixes problems when moving the mouse too fast or
when changing between video modes).  Added extra signature to the
bankswitch autodetection for the 4A50 scheme.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2249 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-06-07 13:40:59 +00:00
stephena 2b9f625f76 Re-enabled 'grabmouse' functionality with a few changes:
- it doesn't have a hotkey any more
  - it is changed in the "Input Settings' UI, not in 'Video Settings'
  - it only has meaning while in emulation mode
  - it is enabled by default


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2245 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-06-02 20:53:01 +00:00
stephena d5ce0042e4 Tweaked the mouse motion detection for invalid values, and bumped version #
for the next point release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2244 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-06-02 19:25:52 +00:00
stephena 670b61a15a Fixed a few compiler warnings, and bumped version # for final release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2240 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-05-28 14:00:12 +00:00
stephena 87e3a71580 Fix bug with unwanted mouse movement after changing video modes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2239 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-05-28 01:14:14 +00:00
stephena 975d221606 And right away, I forgot something for the 3.4 release.
That's why I'm not bumping the final version number until
just before the release ...


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2238 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-05-27 15:51:16 +00:00
stephena 0eff1696a0 Final updates for the impending 3.4 release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2237 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-05-27 15:48:35 +00:00
stephena 80daacef8f Updated VS 2005 project files for recent class changes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2236 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-05-26 18:55:11 +00:00
stephena edc73b0487 Updated VS 2010 project files for recent class changes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2235 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-05-26 18:51:33 +00:00
stephena bc7daa397e Added ability for the debugger to start up in 'fatal error' mode.
This basically shows a messagebox as soon as the debugger starts,
describing the error and offering the choice to continue debugging
or exiting the ROM entirely.

The DPC+ code now catches fatal errors from the Thumb ARM
emulation code and shows it as a fatal error in the debugger.
This means you no longer need to look at the commandline for
this output, and you immediately know that something has
gone wrong.

Added 'exitrom' debugger parser command, which completely exits
from the debugger *and* the ROM, going back to the ROM launcher.

Cleaned up the API a little, rearranging some classes and
adding references instead of pointers.  More work to be done
in this area.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2234 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-05-26 16:14:46 +00:00
stephena db46773ea1 Fixed compile error WRT printf statements in Thumbulator, and fixed
a potential segfault in CartDPC+.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2233 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-05-25 19:14:47 +00:00
stephena 5025a21d92 Updated Thumb ARM emulation to log its output instead of printing to the
console (which doesn't exist on every platform).  Also use proper C++
stringstreams instead of C-style arrays (which are evil).  If an exception
is thrown, start the debugger with a fatal error message.  Currently, this
message is simply printed in the debugger info window.  Still TODO is add
a dialog to show the entire input from within the UI, as well as a way
to exit the ROM when a fatal error occurs.

Cleaned up the API a little, adding explicit declarations for when a method
can throw an exception.  Also merged some empty classes directly into their
header files.

Added functionality to the System class for querying whether it has 
been reset while in 'autodetect' mode.  Autodect mode is defined as
when Stella starts and temporarily runs to autoconfigure itself.
Some classes (such as Thumb ARM emulation) need to know this, and
suppress debugging output/throwing exceptions when not running in
normal emulation mode.

I hope to have a new release done by the end of this week, or the end
of the month at the latest.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2232 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-05-24 16:04:48 +00:00
stephena 4e6d4cb1c6 Cleaned up some inlines that weren't needed.
Updated documentation with info about 2600-daptor, including
usage and its creator.  Also included more in-depth explanation
for the various controller types.

Errors from the Thumb ARM emulation code are now caught as exceptions,
and thrown to the parent class instead of calling exit() and simply
crashing Stella.  For now, the messages are simply printed and
emulation continues.  This will be expanded to show a detailed crash
log in the debugger, and offer the option to exit the ROM.

Removed most of the menus from the OSX port.  They weren't being
maintained anyway, and most of them didn't work.  I've modelled this
on the way other cross-platform OSX programs work (notably, ScummVM).
Basically, there are menus for exit and help, but otherwise you
should use the menuing system in the application itself.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2231 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-05-10 15:04:19 +00:00
stephena 2da201c4a2 Added controller types 'Paddles_IAxis', 'Paddles_IDir' and 'Paddles_IAxDr',
which are specialized paddles classes that invert the axis, direction,
and axis+direction, respectively.  Updated all applicable ROMs in the
properties database.

Cleaned up the menus in the OSX port; some of them weren't even tied
to anything.  I'm seriously considering removing them all, except for
the Help and Quit items. 


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2230 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-05-06 19:58:56 +00:00
stephena 9cbd6fe94b It seems that the NIB format for the OSX project files has changed.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2229 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-05-06 14:46:07 +00:00
stephena 264145a939 Huge improvements to paddle and mouse handling:
- mouse can now emulate joystick, booster-grip and driving controllers
 - digital and mouse sensitivity for paddles can now be tweaked
   separately, and have a greater range
 - the mouse now correctly honours its controller setting, and only
   controls a device on one one port (not both at the same time)

Added support for 2600-daptor device.  Credit for creator of device
is forthcoming.  This device is basically an updated Stelladaptor,
with improved handling for paddle data.

Grabmouse functionality is no longer user-definable; the mouse is
always grabbed while playing a game, and released otherwise.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2228 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-05-06 14:29:39 +00:00
stephena 329f553f09 Retired the GP2X and WinCE ports. This code has been updated in years,
and doesn't currently compile.  I don't have the hardware to develop
it any further, and no longer have the time in any event.  If someone
steps up to continue support, it can be added back into the codebase.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2227 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-04-22 18:57:20 +00:00
stephena 9cbc1384f4 Updated VS 2010 project files for recent Event class changes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2226 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-04-22 18:50:53 +00:00
stephena 9796fa5384 Updated VS 2005 project file for recent Event class changes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2225 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-04-22 18:47:56 +00:00
stephena a028e5327d Minor cleanup of Event class, removing redundant variable.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2224 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-04-22 18:45:13 +00:00
stephena a0dcc9b459 Test for SVN not working correctly in Linux.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2223 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-04-22 18:36:06 +00:00
stephena f8a2e1c47a Updated Linux build script for recent Event class changes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2222 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-04-22 18:26:08 +00:00
stephena e85d810032 Updated OSX project files for recent PNG changes.
Speed up the Event class by making all members inline.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2221 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-04-22 18:21:46 +00:00
stephena 15fa2a846c Updated VS 2005 project file for recent PNG changes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2220 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-04-22 12:42:58 +00:00
stephena e41ecc9ef5 Updated VS 2010 project file for recent PNG changes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2219 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-04-22 12:36:25 +00:00
stephena 94c34ddb72 Updated internal PNG library code to latest released version (1.5.2).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2218 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-04-22 00:04:04 +00:00
stephena 138c03090f Updated Win32 project files for Thumb ARM support (it is always enabled,
but can be disabled by removing the 'THUMB_SUPPORT' directive from the
Visual Studio project file).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2217 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-04-16 23:54:06 +00:00
stephena 72185d0848 Cleaned up formatting in Thumb ARM emulation code.
Wrapped THUMB ARM emulation in a define, so that it can be excluded
from builds.  To enable it, the 'THUMB_SUPPORT' directive must be
included in the build process.  This has been added to the OSX
project files, but is still TODO for Linux and Windows.

Removed some obsolete include paths from the OSX project files,
dating back about 5 years or so.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2215 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-04-16 16:53:41 +00:00
stephena bcb8dfbc2b First pass at fixing formatting issues in the ARM emulation code.
Also fixed warnings when compiling on 64-bit compilers.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2214 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-03-09 14:21:32 +00:00
stephena 4d16be1049 Some last minute ARM-emulation changes for the 3.3.01 test release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2212 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-01-31 03:07:52 +00:00
stephena 7a59e89765 Final changes for 3.3.01 test release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2210 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-01-30 13:32:21 +00:00
stephena fc44b175b2 Updated some dates to 2011. Hopefully I'll find some time over the
next week or so to get back to Stella development.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2209 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-01-28 16:18:35 +00:00
stephena a71158e1ce Some more changes to the DPC+ ARM emulation code.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2208 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-01-23 14:16:02 +00:00
stephena ec9c865ec9 Updated VS 2010 project files for Thumbulator class.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2207 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-01-16 21:57:46 +00:00
stephena 9dad6caf6e Added Thumbulator class to OSX project files.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2206 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-01-16 21:52:49 +00:00
stephena 5ad94ac605 Updated VS2005 project with recent ARM Thumb emulation classes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2205 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-01-16 21:39:06 +00:00
stephena 935fd4df3f Added initial implementation of ARM emulation to the DPC+ bankswitching
scheme.  However, it doesn't seem to be working yet ...


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2204 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-01-16 21:23:03 +00:00
stephena f2427a6cbc Applied more DPC+ fixes from Batari, and added properties info
for Grandmas Revenge ROM.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2203 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-01-09 15:21:23 +00:00
stephena fcb12065ce Applied some updates to the DPC+ scheme, provided by Batari.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2202 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-01-08 16:02:00 +00:00
stephena c50a7efdd1 Added 'Toyshop Trouble' ROM info to the properties database, with
permission from the game author.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2201 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-01-01 22:26:34 +00:00
stephena 5d4de8291e Added mouse-as-joystick code from z26. This basically allows the mouse to
act as a controller in joystick-only games.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2200 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-01-01 19:25:27 +00:00
stephena 3339dc276d Updated copyright info for 2011. Happy New Year to anybody reading
these logs :)


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2199 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-01-01 16:04:32 +00:00
stephena 6478176abb Upon opening the ROM audit dialog, the current directory from the ROM
launcher is selected, not the actual ROM directory.  This speeds up
access, because generally you'll want to audit the directory you're
actually looking at.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2196 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-12-21 18:42:53 +00:00
stephena f1bb09d8ac Updated internal ROM database with info from RomHunter 6 set.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2195 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-12-19 23:51:16 +00:00
stephena af181e925a Updated built-in PNG lib to version 1.4.5 (current latest release).
Hopefully this marks a return to Stella development, as I haven't had
much free time over the past month or so.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2194 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-12-14 20:29:05 +00:00
stephena 8705a33f18 Added several Debian patches from the Debian maintainer of Stella;
Stephen Kitt.

Bumped version # for next round ...


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2192 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-11-15 21:47:07 +00:00
stephena 595e7dc41f Some last minute final changes before the 3.3 release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2188 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-11-12 18:54:08 +00:00
stephena 267d379c99 Final changes for 3.3 release, and moving up release date to today.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2186 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-11-12 13:35:09 +00:00
stephena ba1019a308 Updated documentation for missing commandline arguments.
Added infrastructure to System and Device classes to deal with CodeAccessBase
even when the bankswitching scheme bypasses the normal System::PageAccess
way of reading ROM space.  This allows bankswitching schemes 2E, AR, FE and
4A50 to support emulation core 'hints' for more accurate disassembly.  The
only scheme not supported now is MC, which isn't really working anyway (I've
never actually had a test ROM for this scheme).

It's getting close, folks ...


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2184 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-11-11 22:24:51 +00:00
stephena c9ab109524 Converted several 'toString' methods to use stringstreams instead of
multiple concatentation of strings.  This should be faster, or at least
lead to less string constructor calls.

Output of 'ROW' directives in the disassembly now shows only 8 items per
line, instead of 16.  This allows to see all the bytes without having a
'...' in between.  A future release may customize this to the size of the
output area.

Fixed output from debugger 'disasm' command to properly align different
directive types and show GFX and PGFX output.

Bumped state file version to 3.3 final, since there are no further
changes to the code that will break the file format.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2183 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-11-11 16:46:41 +00:00
stephena 747164b4c5 If both PGFX and GFX are set for an address, PGFX should take priority.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2182 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-11-11 02:38:53 +00:00
stephena fca261c4e3 Updated debugger documentation for recent disassembly changes.
Removed reference to disassembly 'SKIP' command, since it isn't implemented
yet.

Decided on Nov. 15 for the 3.3 release date, and updated all relevant files.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2181 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-11-10 22:38:16 +00:00
stephena 7a368c4bbb All directives other than ROW now have an associated address in the
disassembly.  This allows the debugger 'jump' command to be more accurate.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2180 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-11-10 14:50:38 +00:00
stephena 7558f87adb And apparently, it's not the last time the file will change. Arrgh :(
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2179 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-11-10 14:37:44 +00:00
stephena 9adafb67ae Hopefully, this is the last time this file changes because of a commit.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2178 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-11-10 14:35:50 +00:00
stephena 277f034e89 Added register tracking for ORA, TSX and TXS. More testing is required
for these opcodes.

The 'data source' in the debugger CPU area now also shows the SP register,
since it's used for TSX and TXS.

Bumped version # for another test release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2177 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-11-10 14:01:41 +00:00
stephena de67cc34fe Fixed M6502.ins file so that every change in revision # doesn't require
a new commit.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2176 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-11-09 01:17:27 +00:00
stephena c319e2ba82 Added CPU register tracking for illegal opcodes LAX, TAX, TAY, TXA, and TYA.
Still TODO is add support for PHA, PHP, PLA and PLP, and to somehow track
accesses that are stored in zero-page RAM first.  These latter items may
end up being pushed after the 3.3 release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2175 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-11-08 22:25:19 +00:00
stephena 14d1c17acc Re-arranged the bits in DisasmType to match their order of importance
(ie, each bit now takes priority over ones with lower value).  This
doesn't change the processing in any way, but simply makes the bitstring
more accurately reflect what's going on.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2174 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-11-07 23:05:20 +00:00
stephena c3845314e4 Latest changes to M6502 m4 file.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2173 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-11-07 23:00:24 +00:00
stephena 773092142e Added rule for recompiling the M6502.m4 script to the Makefile, because I'm
tired of doing it manually every time it changes.

Tweaked the handling of JSR, RTI and RTS commands, so they don't erroneously
mark associated addresses as CODE when in fact they're never actually
executed.

Several parts of the Distella code were marking areas as DATA, even though
it depending on knowing the values for the X and Y registers (which it
doesn't, as it's a static analysis).  As such, these areas are now marked
as ROW instead, since that's as precise as a static analysis can do.  The
processing blocks are left there, though, in case Distella is improved in
a future release.

All the above changes allow for better disassembly with less
'false positives' (ie, areas marked as CODE or DATA when they really aren't).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2172 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-11-07 22:52:42 +00:00
stephena ea8d329e0c Don't mark code disassembled in ZP RAM has tentative (with a '*' symbol).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2171 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-11-07 20:41:15 +00:00
stephena 192ab931f2 Updated 'type' command to show information from all sources (directive list,
emulation core, and distella).  This allows to better see exactly how an
address is marked in the disassembly.

Updated Changelog with changes I forgot that I made (you know it's time
for a new release when you forget what's been added since the last one).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2170 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-11-07 18:10:58 +00:00
stephena b756f8c14a Fixed several errors/crashes when attempting to open a window larger than
the given screen.  This is allowed in windowed mode, since the window
manager normally takes care of it.  In the case of fullscreen mode, however,
it is never allowed, and an error message is shown.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2169 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-11-07 16:19:26 +00:00
stephena e8b080551f Reverted grouping characters for multi-character debugger prompt commands
to use curly braces {} instead of apostrophes.  This matches the
functionality from older releases.

Fixed debugger prompt messages to show correct info when opening
various files (config files, autoexec, etc).

The debugger 'type' command now accepts a range of values.

Reverted handling of ROMs that aren't in the internal database;
they're inserted with their extension again, just as in older
releases.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2168 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-11-04 19:29:12 +00:00
stephena 4a3da3141c Bumped version # for another test release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2166 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-10-27 21:46:40 +00:00
stephena efcb7ffd43 Potentially fix a refresh problem in OpenGL mode, whereby the screens
weren't being flipped after a refresh.  This could be the cause of a
recently reported problem with fullscreen OpenGL mode 'bleed-through'
of the desktop.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2165 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-10-27 14:07:52 +00:00
stephena c896e1f0ce Tweaked the symbol for showing GFX in the debugger disassembly.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2164 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-10-24 21:14:15 +00:00
stephena 3011aa7d12 Addresses directly after a relative branch should not be marked as DATA
in the emulation core, since at that point it's unknown what they are.
I suspect there are other places in the core where this is being done,
so I need to go over the entire M6502.m4 file again.

In Distella, when tentatively marking an address range as CODE, stop
when encountering the first address marked as DATA/GFX/PGFX by the
emulation core.  This is required since Distella will happily disassemble
CODE as far as possible, but addresses specifically marked as
DATA/GFX/PGFX obviously indicate the CODE range is finished.  This is
also why it's so important to correctly mark areas as DATA; the
Distella algorithm depends on accurate information to know when to stop.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2163 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-10-24 14:55:42 +00:00
stephena bea8ac0ffd Properly implemented an hierarchy wrt marking an address in the disassembly
in a consistent way.  Directives set manually have top priority, then the
results from a dynamic analysis (aka, from actually running the code), and
finally from a static analysis (aka, Distella itself).

Sometimes Distella will mark a section as CODE even if it hasn't been
marked as such dynamically.  This occurs after a relative branch, which
Distella has no idea how to evaluate.  It's possible that the code will
be executed eventually, but also that it will never be executed.  As such,
these lines are marked with a '*', indicating that disassembly results
are tentative.  If you get weird looking disassembly for these addresses,
it's probably a hint that it isn't really code at all.

PC addresses in the disassembly labels are now aligned with labels, and
shown in a lighter color.  These can still be toggled on and off.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2162 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-10-23 20:57:31 +00:00
stephena dac213c6c3 Added debugger prompt commands for the remaining directive types.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2161 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-10-23 17:50:45 +00:00
stephena 0af08634a8 Addresses marked with certain directives within Distella should not propagate
to the emulation core.  That is, if something is determined to be CODE in
Distella and *not* in the emulation core, then it shouldn't be marked as such.
Note that the disassembly will still show it as CODE; it's just that the core
will not.  This fixes issues with manually specifying directives from the
debugger prompt, whereby setting a directive and later turning it off never
actually turns it off (as it was being permanently set).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2160 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-10-22 20:24:37 +00:00
stephena 3c4bcf3900 Changed label for recently added 'source address' items in the CPU area
of the debugger.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2159 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-10-22 11:22:36 +00:00
stephena ccf6227b9d Data addresses used in peek operations should be exposed to the debugger,
whether or not they're in cart space (aka, above $1000).  Other parts of
the code can then choose whether to use them, if desired.  This fixes a bug
in the 'Data src' output in the CPU area of the debugger, whereby addresses
were zeroed if they resulted from addresses below $1000.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2158 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-10-21 21:16:55 +00:00
stephena 8cb6a83512 Reworked M6502 detection of debugger GFX sections, by moving the actual
detection and marking of those areas into the TIA class itself, specifically
at the location of the write.  In other words, there's no longer an IF
statement executed for every STx opcode; the marking is done directly
within the write to GRPx or PFx, so extra code is only executed when
actually storing to those locations.

Fixed several cases of opcodes marking an area as CODE when it should have
been DATA.

Added output to the CPU area of the debugger for displaying the source
address for loading data into the A/X/Y registers.  Note that these are
only modified when actual addresses are used, so immediate and zero-page
mode will show addresses as zero (meaning that no address was involved
in retrieving the data).

Tweaked console font to better diffentiate the disassembly output between
graphics for players and graphics for the playfield.

Bumped state file format because of changes to M6502.  This means old
state files will be broken.

Bumped version # for next test release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2157 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-10-21 21:01:00 +00:00
stephena 0388ab89e5 Added a new directive called PGFX, used for playfield graphics (the
previously defined GFX directive is now used for player graphics
only).  The 6502 core tracks each of these separately, which provides
for more accurate disassembly.

Modified debugger font and disassembler to show GFX and PGFX with
special characters, instead of using 'X' as Distella does.  This also
allows gives much more informative disassembled outout.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2156 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-10-21 17:46:23 +00:00
stephena 7411867290 Decided to take a little break from the debugger stuff, and clean up
the various header files.  Basically, I'm following advice from
Effective C++, and including only what's absolutely necessary.  For
definitions that don't need to be included, the designation 'class xxx'
is used instead.  This could potentially lead to faster compile times.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2155 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-10-18 18:39:57 +00:00
stephena bd06b3db1e Fixed bug in OSX port, where the name of the application wasn't shown
in Activity Monitor.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2154 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-10-12 15:29:22 +00:00
stephena 2f11619e78 The emulation core now tracks writes to PF0/PF1/PF2 as well as GRPx,
marking them as GFX.  Still TODO is somehow differentiate these (based
on block, colour, etc).  Also requires testing to see if this slows
down the emulation too much.

Removed un-implemented debugger console commands to query the last
addresses used in the A/X/Y registers, since they're going to be added
to the debugger UI itself in the CPU area.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2153 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-10-11 23:32:37 +00:00
stephena e8c91c7876 Fixed infinite loop in Distella; a section of code needed to use 32-bit
values instead of 16-bit.

Fixed compilation of System class and M6502 disassembly tracking when
compiling without debugger support.  In this case, the tracking is not
done, and all related operations are completely #ifdef'ed out (resulting
in no extra speed/memory usage at all).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2152 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-10-11 23:06:37 +00:00
stephena 82bae93337 Changed GFX tracking stuff in M6502 m4 script to #defines instead of
embedding actual code.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2151 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-10-11 15:11:10 +00:00
stephena 47f7be341e Immediate mode peek commands shouldn't have the operand marked as CODE.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2150 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-10-11 14:51:48 +00:00
stephena 200411e216 Updated version # for next test release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2149 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-10-11 14:48:34 +00:00
stephena b775a83e00 Fixed crash in starting up the debugger; a re-disassemble should only occur after the debugger has started up completely.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2148 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-10-11 14:21:54 +00:00