Updated documentation, bumped version # slightly.

git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2306 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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stephena 2011-12-28 16:14:52 +00:00
parent 83114a9a6f
commit ee8b29583f
3 changed files with 17 additions and 15 deletions

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<p>
Stella is a freely distributed multi-platform Atari 2600 VCS emulator; originally
developed for Linux by Bradford W. Mott. Stella allows you to enjoy all of
developed for Linux by Bradford W. Mott, it is now maintained by Stephen Anthony.
Stella allows you to enjoy all of
your favorite 2600 games once again by emulating the 2600's hardware with
software. Stella is written in C++, which allows it to be ported to other
operating systems and architectures. Since its original release Stella has
@ -246,15 +247,15 @@
<li>High speed emulation using optimized C++ code</li>
<li>Supports high quality sound emulation using code derived from Ron Fries'
TIA Sound Emulation library, including stereo sound support</li>
<li>Emulates the Atari 2600 Joystick Controllers using your computer's keyboard
or joysticks</li>
<li>Emulates the Atari 2600 Joystick Controllers using your computer's keyboard,
joysticks or mouse</li>
<li>Emulates the Atari 2600 Keyboard Controllers using your computer's keyboard</li>
<li>Emulates the Atari 2600 Paddle Controllers using your computer's mouse, keyboard
or joysticks</li>
<li>Emulates the Atari 2600 Driving Controllers using your computer's keyboard
or joysticks</li>
<li>Emulates the CBS BoosterGrip Controller using your computer's keyboard or
joysticks</li>
<li>Emulates the Atari 2600 Driving Controllers using your computer's keyboard,
joysticks or mouse</li>
<li>Emulates the CBS BoosterGrip Controller using your computer's keyboard,
joysticks or mouse</li>
<li>Emulates the Sega Genesis Controller using your computer's keyboard or
joysticks</li>
<li>Emulates CX-22 / CX-80 style trackballs and Amiga Mouse using your
@ -339,7 +340,7 @@
<li>MacOSX 10.4 (Tiger) or above</li>
<li>PPC G4 or Intel processor, 500MHz or above</li>
<li>OpenGL capable video card; software rendering mode is still available,
but as of MacOSX 10.4 is substandard compared to OpenGL</li>
but as of MacOSX 10.4 is substandard (and untested) compared to OpenGL</li>
<li>Xcode 3.2 is required to compile the Stella source code (SDL 1.2.14 also
required to compile the 64-bit version)</li>
<li>The 64-bit version requires at minimum Snow Leopard (10.6) and Intel CPU/architecture</li>
@ -1900,7 +1901,7 @@
<td><pre>-mcontrol &lt;auto|XY&gt;</pre></td>
<td>Enable using the mouse axes for various controllers automatically (paddle, driving, etc),
or specifically use each axis for a particular paddle. In the latter case, XY indicates
how to use the X/Y axis (ie, 02 is paddle0/paddle2, etc).</td>
how to use the X/Y axis (ie, 02 is paddle0/paddle2).</td>
</tr>
<tr>
@ -2382,7 +2383,7 @@
</tr>
</table>
<br>
<a name="ConfigFiles"></a>
<a name="ConfigPaths"></a>
<p><b>Config Paths</b> dialog:</p>
<table border="5" cellpadding="2" frame="box" rules="none">
<tr>
@ -2642,7 +2643,8 @@
<a href="http://2600-daptor.com">2600-adaptor</a> devices.</p>
<p>Stella can use up to <b>two</b> adaptors; any extra ones are ignored.
Stelladaptor devices will be automatically detected and configured. Devices
Stelladaptor devices will be automatically detected and configured. Stelladaptor
devices must be plugged in before starting the application; actual controllers
can be plugged/unplugged while the emulator is running, although you will need
to restart the game currently being emulated.</p>
@ -2906,7 +2908,7 @@ Ms Pac-Man (Stella extended codes):
<p>The name of the cheat database file is configurable through the
'<i>-cheatfile</i>' commandline argument and within the application itself
(see <b>Advanced Configuration - <a href="#ConfigFiles">Config Files</a></b>). If the
(see <b>Advanced Configuration - <a href="#ConfigPaths">Config Paths</a></b>). If the
path for this file hasn't been set, the default filename will depend on the
version of Stella, as follows:</p>
@ -3198,7 +3200,7 @@ Ms Pac-Man (Stella extended codes):
-->
<p>The name of the properties file is configurable through the
'<i>-propsfile</i>' commandline argument and within the application itself
(see <b>Advanced Configuration - <a href="#ConfigFiles">Config Files</a></b>). If the
(see <b>Advanced Configuration - <a href="#ConfigPaths">Config Paths</a></b>). If the
path for this file hasn't been set, the default filename will depend on the
version of Stella, as follows:</p>
@ -3263,7 +3265,7 @@ Ms Pac-Man (Stella extended codes):
<p>The name of the palette file is configurable through the
'<i>-palettefile</i>' commandline argument and within the application itself
(see <b>Advanced Configuration - <a href="#ConfigFiles">Config Files</a></b>). If the
(see <b>Advanced Configuration - <a href="#ConfigPaths">Config Paths</a></b>). If the
path for this file hasn't been set, the default filename will depend on the
version of Stella, as follows:</p>

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@ -22,7 +22,7 @@
#include <cstdlib>
#define STELLA_VERSION "3.5_svn_test5"
#define STELLA_VERSION "3.5_beta1"
#define STELLA_BUILD atoi("$Rev$" + 6)
#endif