Reverted OpenGL framebuffer code to 16-bit colour, and removed blending

for phosphor effects.  It's just not ready to go yet, more research is
needed, and I just don't have the time to fix it.  Besides, it's been
two months since the last release, and I need a vacation.

Because of this, the release date is changed to May 25.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2494 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
stephena 2012-05-24 16:26:33 +00:00
parent b200260d85
commit 3a2865981a
11 changed files with 36 additions and 98 deletions

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@ -12,7 +12,7 @@
Release History
===========================================================================
3.6.1 to 3.7: (June 1, 2012)
3.6.1 to 3.7: (May 25, 2012)
* Added Blargg TV effects, with presets for Composite, S-video, RGB,
and badly adjusted TV, and well as a custom mode with full

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@ -9,4 +9,4 @@ the Stella Website at:
Enjoy,
The Stella Team
June 1, 2012
May 25, 2012

2
debian/changelog vendored
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@ -2,7 +2,7 @@ stella (3.7-1) stable; urgency=high
* Version 3.7 release
-- Stephen Anthony <stephena@users.sf.net> Fri, 1 Jun 2012 18:38:25 +0200
-- Stephen Anthony <stephena@users.sf.net> Fri, 25 May 2012 18:38:25 +0200
stella (3.6.1-1) stable; urgency=high

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@ -66,18 +66,18 @@ FBSurfaceGL::~FBSurfaceGL()
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void FBSurfaceGL::hLine(uInt32 x, uInt32 y, uInt32 x2, uInt32 color)
{
uInt32* buffer = (uInt32*) myTexture->pixels + y * myPitch + x;
uInt16* buffer = (uInt16*) myTexture->pixels + y * myPitch + x;
while(x++ <= x2)
*buffer++ = (uInt32) myFB.myDefPalette[color];
*buffer++ = (uInt16) myFB.myDefPalette[color];
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void FBSurfaceGL::vLine(uInt32 x, uInt32 y, uInt32 y2, uInt32 color)
{
uInt32* buffer = (uInt32*) myTexture->pixels + y * myPitch + x;
uInt16* buffer = (uInt16*) myTexture->pixels + y * myPitch + x;
while(y++ <= y2)
{
*buffer = (uInt32) myFB.myDefPalette[color];
*buffer = (uInt16) myFB.myDefPalette[color];
buffer += myPitch;
}
}
@ -126,7 +126,7 @@ void FBSurfaceGL::drawChar(const GUI::Font& font, uInt8 chr,
}
const uInt16* tmp = desc.bits + (desc.offset ? desc.offset[chr] : (chr * desc.fbbh));
uInt32* buffer = (uInt32*) myTexture->pixels +
uInt16* buffer = (uInt16*) myTexture->pixels +
(ty + desc.ascent - bby - bbh) * myPitch +
tx + bbx;
@ -137,7 +137,7 @@ void FBSurfaceGL::drawChar(const GUI::Font& font, uInt8 chr,
for(int x = 0; x < bbw; x++, mask >>= 1)
if(ptr & mask)
buffer[x] = (uInt32) myFB.myDefPalette[color];
buffer[x] = (uInt16) myFB.myDefPalette[color];
buffer += myPitch;
}
@ -147,14 +147,14 @@ void FBSurfaceGL::drawChar(const GUI::Font& font, uInt8 chr,
void FBSurfaceGL::drawBitmap(uInt32* bitmap, uInt32 tx, uInt32 ty,
uInt32 color, uInt32 h)
{
uInt32* buffer = (uInt32*) myTexture->pixels + ty * myPitch + tx;
uInt16* buffer = (uInt16*) myTexture->pixels + ty * myPitch + tx;
for(uInt32 y = 0; y < h; ++y)
{
uInt32 mask = 0xF0000000;
for(uInt32 x = 0; x < 8; ++x, mask >>= 4)
if(bitmap[y] & mask)
buffer[x] = (uInt32) myFB.myDefPalette[color];
buffer[x] = (uInt16) myFB.myDefPalette[color];
buffer += myPitch;
}
@ -163,10 +163,10 @@ void FBSurfaceGL::drawBitmap(uInt32* bitmap, uInt32 tx, uInt32 ty,
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void FBSurfaceGL::drawPixels(uInt32* data, uInt32 tx, uInt32 ty, uInt32 numpixels)
{
uInt32* buffer = (uInt32*) myTexture->pixels + ty * myPitch + tx;
uInt16* buffer = (uInt16*) myTexture->pixels + ty * myPitch + tx;
for(uInt32 i = 0; i < numpixels; ++i)
*buffer++ = (uInt32) data[i];
*buffer++ = (uInt16) data[i];
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
@ -259,7 +259,7 @@ void FBSurfaceGL::update()
myGL.PixelStorei(GL_UNPACK_ALIGNMENT, 1);
myGL.PixelStorei(GL_UNPACK_ROW_LENGTH, myPitch);
myGL.TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, myImageW, myImageH,
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV,
myTexture->pixels);
myGL.EnableClientState(GL_VERTEX_ARRAY);
@ -318,7 +318,7 @@ void FBSurfaceGL::reload()
myGL.PixelStorei(GL_UNPACK_ALIGNMENT, 1);
myGL.PixelStorei(GL_UNPACK_ROW_LENGTH, myPitch);
myGL.TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, myTexWidth, myTexHeight, 0,
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV,
myTexture->pixels);
// Cache vertex and texture coordinates using vertex buffer object

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@ -89,7 +89,7 @@ void FBSurfaceTIA::update()
uInt8* previousFrame = myTIA->previousFrameBuffer();
uInt32 width = myTIA->width();
uInt32 height = myTIA->height();
uInt32* buffer = (uInt32*) myTexture->pixels;
uInt16* buffer = (uInt16*) myTexture->pixels;
// TODO - Eventually 'phosphor' won't be a separate mode, and will become
// a post-processing filter by blending several frames.
@ -103,7 +103,7 @@ void FBSurfaceTIA::update()
{
uInt32 pos = screenofsY;
for(uInt32 x = 0; x < width; ++x)
buffer[pos++] = (uInt32) myFB.myDefPalette[currentFrame[bufofsY + x]];
buffer[pos++] = (uInt16) myFB.myDefPalette[currentFrame[bufofsY + x]];
bufofsY += width;
screenofsY += myPitch;
@ -121,7 +121,7 @@ void FBSurfaceTIA::update()
for(uInt32 x = 0; x < width; ++x)
{
const uInt32 bufofs = bufofsY + x;
buffer[pos++] = (uInt32)
buffer[pos++] = (uInt16)
myFB.myAvgPalette[currentFrame[bufofs]][previousFrame[bufofs]];
}
bufofsY += width;
@ -132,8 +132,7 @@ void FBSurfaceTIA::update()
case FrameBufferGL::kBlarggNTSC:
{
myFB.myNTSCFilter.blit_8888
(currentFrame, width, height, buffer, myTexture->pitch);
myFB.myNTSCFilter.blit(currentFrame, width, height, buffer, myTexture->pitch);
break;
}
}
@ -147,7 +146,7 @@ void FBSurfaceTIA::update()
myGL.PixelStorei(GL_UNPACK_ALIGNMENT, 1);
myGL.PixelStorei(GL_UNPACK_ROW_LENGTH, myPitch);
myGL.TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, myBaseW, myBaseH,
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV,
myTexture->pixels);
if(myFB.myVBOAvailable)
@ -232,7 +231,7 @@ void FBSurfaceTIA::reload()
myGL.PixelStorei(GL_UNPACK_ALIGNMENT, 1);
myGL.PixelStorei(GL_UNPACK_ROW_LENGTH, myPitch);
myGL.TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, myTexWidth, myTexHeight, 0,
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV,
myTexture->pixels);
// Scanline texture (@ index 1)
@ -242,11 +241,11 @@ void FBSurfaceTIA::reload()
myGL.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
myGL.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
static uInt32 const scanline[2] = { 0x00000000, 0xff000000 };
static uInt16 const scanline[4] = { 0x0000, 0x0000, 0x8000, 0x0000 };
myGL.PixelStorei(GL_UNPACK_ALIGNMENT, 1);
myGL.PixelStorei(GL_UNPACK_ROW_LENGTH, 1);
myGL.PixelStorei(GL_UNPACK_ROW_LENGTH, 2);
myGL.TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 2, 0,
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV,
scanline);
// Cache vertex and texture coordinates using vertex buffer object

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@ -48,8 +48,8 @@ FrameBufferGL::FrameBufferGL(OSystem* osystem)
// It's done this way (vs directly accessing a FBSurfaceGL object)
// since the structure may be needed before any FBSurface's have
// been created
SDL_Surface* s = SDL_CreateRGBSurface(SDL_SWSURFACE, 1, 1, 32,
0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
SDL_Surface* s = SDL_CreateRGBSurface(SDL_SWSURFACE, 1, 1,16,
0x00007c00, 0x000003e0, 0x0000001f, 0x00000000);
myPixelFormat = *(s->format);
SDL_FreeSurface(s);

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@ -22,7 +22,7 @@
#include <cstdlib>
#define STELLA_VERSION "3.7_beta3"
#define STELLA_VERSION "3.7_beta4"
#define STELLA_BUILD atoi("$Rev$" + 6)
#endif

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@ -70,7 +70,7 @@ class NTSCFilter
// Reinitialises the NTSC filter (automatically called after settings
// have changed)
void updateFilter()
inline void updateFilter()
{
atari_ntsc_init(&myFilter, &mySetup, myTIAPalette);
}
@ -104,19 +104,11 @@ class NTSCFilter
// output buffer
// In the current implementation, the source pitch is always the
// same as the actual width
void blit_1555(uInt8* src_buf, int src_width, int src_height,
uInt16* dest_buf, long dest_pitch)
inline void blit(uInt8* src_buf, int src_width, int src_height,
uInt16* dest_buf, long dest_pitch)
{
atari_ntsc_blit_1555(&myFilter, src_buf, src_width,
src_width, src_height,
dest_buf, dest_pitch);
}
void blit_8888(uInt8* src_buf, int src_width, int src_height,
uInt32* dest_buf, long dest_pitch)
{
atari_ntsc_blit_8888(&myFilter, src_buf, src_width,
src_width, src_height,
dest_buf, dest_pitch);
atari_ntsc_blit(&myFilter, src_buf, src_width, src_width, src_height,
dest_buf, dest_pitch);
}
private:

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@ -99,11 +99,10 @@ void atari_ntsc_init( atari_ntsc_t* ntsc, atari_ntsc_setup_t const* setup,
}
}
void atari_ntsc_blit_1555( atari_ntsc_t const* ntsc, atari_ntsc_in_t const* atari_in,
void atari_ntsc_blit( atari_ntsc_t const* ntsc, atari_ntsc_in_t const* atari_in,
long in_row_width, int in_width, int in_height,
void* rgb_out, long out_pitch )
{
typedef unsigned short atari_ntsc_out_t;
int const chunk_count = (in_width - 1) / atari_ntsc_in_chunk;
while ( in_height-- )
{
@ -147,52 +146,3 @@ void atari_ntsc_blit_1555( atari_ntsc_t const* ntsc, atari_ntsc_in_t const* atar
rgb_out = (char*) rgb_out + out_pitch;
}
}
void atari_ntsc_blit_8888( atari_ntsc_t const* ntsc, atari_ntsc_in_t const* atari_in,
long in_row_width, int in_width, int in_height,
void* rgb_out, long out_pitch )
{
typedef unsigned int atari_ntsc_out_t;
int const chunk_count = (in_width - 1) / atari_ntsc_in_chunk;
while ( in_height-- )
{
atari_ntsc_in_t const* line_in = atari_in;
ATARI_NTSC_BEGIN_ROW( ntsc, atari_ntsc_black, line_in[0] );
atari_ntsc_out_t* restrict line_out = (atari_ntsc_out_t*) rgb_out;
int n;
++line_in;
for ( n = chunk_count; n; --n )
{
/* order of input and output pixels must not be altered */
ATARI_NTSC_COLOR_IN( 0, ntsc, line_in[0] );
ATARI_NTSC_RGB_OUT_8888( 0, line_out[0] );
ATARI_NTSC_RGB_OUT_8888( 1, line_out[1] );
ATARI_NTSC_RGB_OUT_8888( 2, line_out[2] );
ATARI_NTSC_RGB_OUT_8888( 3, line_out[3] );
ATARI_NTSC_COLOR_IN( 1, ntsc, line_in[1] );
ATARI_NTSC_RGB_OUT_8888( 4, line_out[4] );
ATARI_NTSC_RGB_OUT_8888( 5, line_out[5] );
ATARI_NTSC_RGB_OUT_8888( 6, line_out[6] );
line_in += 2;
line_out += 7;
}
/* finish final pixels */
ATARI_NTSC_COLOR_IN( 0, ntsc, atari_ntsc_black );
ATARI_NTSC_RGB_OUT_8888( 0, line_out[0] );
ATARI_NTSC_RGB_OUT_8888( 1, line_out[1] );
ATARI_NTSC_RGB_OUT_8888( 2, line_out[2] );
ATARI_NTSC_RGB_OUT_8888( 3, line_out[3] );
ATARI_NTSC_COLOR_IN( 1, ntsc, atari_ntsc_black );
ATARI_NTSC_RGB_OUT_8888( 4, line_out[4] );
ATARI_NTSC_RGB_OUT_8888( 5, line_out[5] );
ATARI_NTSC_RGB_OUT_8888( 6, line_out[6] );
atari_in += in_row_width;
rgb_out = (char*) rgb_out + out_pitch;
}
}

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@ -23,6 +23,7 @@
#define ATARI_NTSC_H
typedef unsigned char atari_ntsc_in_t;
typedef unsigned short atari_ntsc_out_t;
#ifdef __cplusplus
extern "C" {
@ -65,10 +66,7 @@ void atari_ntsc_init( atari_ntsc_t* ntsc, atari_ntsc_setup_t const* setup,
/* Filters one or more rows of pixels. Input pixels are 8-bit Atari palette colors.
In_row_width is the number of pixels to get to the next input row. Out_pitch
is the number of *bytes* to get to the next output row. */
void atari_ntsc_blit_1555( atari_ntsc_t const* ntsc, atari_ntsc_in_t const* atari_in,
long in_row_width, int in_width, int in_height,
void* rgb_out, long out_pitch );
void atari_ntsc_blit_8888( atari_ntsc_t const* ntsc, atari_ntsc_in_t const* atari_in,
void atari_ntsc_blit( atari_ntsc_t const* ntsc, atari_ntsc_in_t const* atari_in,
long in_row_width, int in_width, int in_height,
void* rgb_out, long out_pitch );
@ -103,7 +101,6 @@ enum { atari_ntsc_black = 0 }; /* palette index for black */
/* Generates output in the specified 16-bit format (x = junk bits).
1555: xRRRRRGG GGGBBBBB (1-5-5-5 16-bit RGB)
8888: RRRRRRRR GGGGGGGG BBBBBBBB (8-8-8-8 32-bit RGB)
native: xxxRRRRR RRRxxGGG GGGGGxxB BBBBBBBx (native internal format)
*/
#define ATARI_NTSC_RGB_OUT_1555( index, rgb_out ) {\

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@ -108,7 +108,7 @@ rm -rf $RPM_BUILD_DIR/%{name}-%{version}
%_datadir/icons/large/%{name}.png
%changelog
* Fri Jun 1 2012 Stephen Anthony <stephena@users.sf.net> 3.7-1
* Fri May 25 2012 Stephen Anthony <stephena@users.sf.net> 3.7-1
- Version 3.7 release
* Fri Mar 16 2012 Stephen Anthony <stephena@users.sf.net> 3.6-1