Stella now requires Windows XP and above; support for Win98/ME/2K has

been removed.  Sorry to anyone still using these systems, but this
decision is final.  It's time to move on, folks.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2511 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
stephena 2012-05-28 19:48:33 +00:00
parent 5bd54cb684
commit efb620dca8
5 changed files with 10 additions and 1904 deletions

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@ -29,10 +29,7 @@ distributions currently available are:
Stella-3.7-x64.exe (64-bit EXE installer)
Stella-3.7-windows.zip (32/64 bit versions)
* Binaries for Windows 98/2000 :
Stella-3.7_98_2k-windows.zip (32-bit for Windows 98/2000)
* Binary distribution for MacOSX 32-bit & 64-bit :
* Binary distribution for MacOS X 32-bit & 64-bit :
Stella-3.7-macosx.dmg (32-bit Universal Binary)
Stella-3.7_intel-macosx.dmg (32/64-bit Intel/OSX 10.6+)
@ -47,9 +44,6 @@ distributions currently available are:
* Source code distribution for all platforms :
stella-3.7-src.tar.gz
PLEASE DO NOT WRITE ASKING FOR ROM IMAGES TO USE WITH STELLA! ALL SUCH
REQUESTS WILL BE IGNORED!
Distribution Site
=================

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@ -74,6 +74,12 @@
respectively (instead of having two separate keys to turn them on
and off).
* When working on the commandline, relative filenames are now
correctly handled (current working directory is used).
* The Windows 98/ME/2000 builds have been discontinued, due to code and
features that are only available on Windows XP/SP3 and later.
* Updated included PNG library to latest stable version.
-Have fun!

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@ -346,7 +346,7 @@
<li>MacOSX 10.4 (Tiger) or above</li>
<li>PPC G4/G5 or Intel processor</li>
<li>OpenGL capable video card</li>
<li>Xcode 3.1 and SDL 1.2.14 required to compile a 10.4 compatible Universal Binary version;
<li>Xcode 3.1 and SDL 1.2.14 required to compile a 10.4 compatible Universal Binary version;
Xcode 3.2 and SDL 1.2.15 required to compile the Intel/64-bit version</li>
<li>The 64-bit version requires at minimum Snow Leopard (10.6) and Intel CPU/architecture</li>
</ul>
@ -361,8 +361,7 @@
<li>OpenGL accelerated video card highly recommended</li>
<li>64-bit port has been tested on Windows Vista/7 only; it may work on
WinXP64 as well, but isn't a priority</li>
<li>Visual C++ 2005 is required to compile the Stella source code for Windows 98 and 2000</li>
<li>Visual C++ 2010 is required to compile the Stella source code for Windows XP and above</li>
<li>Visual C++ 2010 is required to compile the Stella source code</li>
<li>It may be possible to compile using MinGW, but this hasn't been extensively tested since Stella version 3.0</li>
</ul>
@ -492,10 +491,8 @@
<li>Extract files from the distribution using <b>Winzip</b>,
<b>Total Commander</b>, or some other archiving program that supports
gzipped tar files</li>
<li>For Windows XP and above: open the <b>stella-<i>release</i>/src/win32/Stella.sln</b>
<li>Open the <b>stella-<i>release</i>/src/win32/Stella.sln</b>
file using Visual C++ 2010</li>
<li>For Windows 98/2000: open the <b>stella-<i>release</i>/src/win32/Stella_vs2005.sln</b>
file using Visual C++ 2005</li>
<li>Build the 'Stella' solution, making sure to correctly select either 'Win32'
or 'x64' mode (depending on the version of Windows you have installed)</li>
<li>For installation:

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@ -1,19 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Stella_vs2005", "Stella_vs2005.vcproj", "{D7FCEC7F-33E1-49DD-A4B0-D5FC222250AD}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{D7FCEC7F-33E1-49DD-A4B0-D5FC222250AD}.Debug|Win32.ActiveCfg = Debug|Win32
{D7FCEC7F-33E1-49DD-A4B0-D5FC222250AD}.Debug|Win32.Build.0 = Debug|Win32
{D7FCEC7F-33E1-49DD-A4B0-D5FC222250AD}.Release|Win32.ActiveCfg = Release|Win32
{D7FCEC7F-33E1-49DD-A4B0-D5FC222250AD}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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