mirror of https://github.com/stella-emu/stella.git
Updated VS 2010 project file, and fixed minor compiler warnings.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2271 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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@ -839,17 +839,17 @@ void FBSurfaceGL::updateCoords()
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{
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// Vertex coordinates
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// Upper left (x,y)
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myCoord[0] = myXOrig;
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myCoord[1] = myYOrig;
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myCoord[0] = (GLfloat)myXOrig;
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myCoord[1] = (GLfloat)myYOrig;
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// Upper right (x+w,y)
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myCoord[2] = myXOrig + myWidth;
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myCoord[3] = myYOrig;
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myCoord[2] = (GLfloat)(myXOrig + myWidth);
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myCoord[3] = (GLfloat)myYOrig;
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// Lower left (x,y+h)
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myCoord[4] = myXOrig;
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myCoord[5] = myYOrig + myHeight;
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myCoord[4] = (GLfloat)myXOrig;
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myCoord[5] = (GLfloat)(myYOrig + myHeight);
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// Lower right (x+w,y+h)
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myCoord[6] = myXOrig + myWidth;
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myCoord[7] = myYOrig + myHeight;
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myCoord[6] = (GLfloat)(myXOrig + myWidth);
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myCoord[7] = (GLfloat)(myYOrig + myHeight);
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// Texture coordinates
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// Upper left (x,y)
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@ -395,7 +395,6 @@ SDLmain.lib
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<ClInclude Include="..\common\bspf.hxx" />
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<ClInclude Include="..\common\FrameBufferGL.hxx" />
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<ClInclude Include="..\common\FrameBufferSoft.hxx" />
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<ClInclude Include="..\common\GLShaderProgs.hxx" />
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<ClInclude Include="..\common\StringList.hxx" />
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<ClInclude Include="..\common\StringParser.hxx" />
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<ClInclude Include="..\gui\LoggerDialog.hxx" />
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@ -599,9 +599,6 @@
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<ClInclude Include="..\common\FrameBufferSoft.hxx">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\common\GLShaderProgs.hxx">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="HomeFinder.hxx">
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<Filter>Header Files</Filter>
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</ClInclude>
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