Updated VS 2010 project file, and fixed minor compiler warnings.

git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2271 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
stephena 2011-08-19 23:35:14 +00:00
parent b25eccdf48
commit 1ab356afe8
3 changed files with 8 additions and 12 deletions

View File

@ -839,17 +839,17 @@ void FBSurfaceGL::updateCoords()
{
// Vertex coordinates
// Upper left (x,y)
myCoord[0] = myXOrig;
myCoord[1] = myYOrig;
myCoord[0] = (GLfloat)myXOrig;
myCoord[1] = (GLfloat)myYOrig;
// Upper right (x+w,y)
myCoord[2] = myXOrig + myWidth;
myCoord[3] = myYOrig;
myCoord[2] = (GLfloat)(myXOrig + myWidth);
myCoord[3] = (GLfloat)myYOrig;
// Lower left (x,y+h)
myCoord[4] = myXOrig;
myCoord[5] = myYOrig + myHeight;
myCoord[4] = (GLfloat)myXOrig;
myCoord[5] = (GLfloat)(myYOrig + myHeight);
// Lower right (x+w,y+h)
myCoord[6] = myXOrig + myWidth;
myCoord[7] = myYOrig + myHeight;
myCoord[6] = (GLfloat)(myXOrig + myWidth);
myCoord[7] = (GLfloat)(myYOrig + myHeight);
// Texture coordinates
// Upper left (x,y)

View File

@ -395,7 +395,6 @@ SDLmain.lib
<ClInclude Include="..\common\bspf.hxx" />
<ClInclude Include="..\common\FrameBufferGL.hxx" />
<ClInclude Include="..\common\FrameBufferSoft.hxx" />
<ClInclude Include="..\common\GLShaderProgs.hxx" />
<ClInclude Include="..\common\StringList.hxx" />
<ClInclude Include="..\common\StringParser.hxx" />
<ClInclude Include="..\gui\LoggerDialog.hxx" />

View File

@ -599,9 +599,6 @@
<ClInclude Include="..\common\FrameBufferSoft.hxx">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\common\GLShaderProgs.hxx">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="HomeFinder.hxx">
<Filter>Header Files</Filter>
</ClInclude>