Commit Graph

852 Commits

Author SHA1 Message Date
unknown c904115353 (Glitch64) Use previous commit to vectorize rectangle to matrix. 2015-03-02 20:51:47 -05:00
unknown bf5c842bb5 (Glitch64) drawing rectangles from vector form of vertices 2015-03-02 20:46:49 -05:00
zilmar f5b58e17a1 Merge pull request #186 from cxd4/so_i_herd_u_liek_OpenGL
Include more debugging in PJGlide64 for the OpenGL side of it.
2015-03-03 08:03:40 +11:00
unknown cd2f90f35f forgot to hit Ctrl+S to save latter half of the previous commit 2015-03-02 15:58:08 -05:00
unknown a015fdc089 fixed legacy function input names if not compiling on Windows 2015-03-02 15:48:35 -05:00
unknown fc16d51525 Propose to always check for GL errors before each vertical interrupt. 2015-03-02 15:25:00 -05:00
unknown c2d08d61dc new function for debugging OpenGL state machine faults in Glitch64 2015-03-02 15:23:26 -05:00
zilmar 4fed3ea0ec Fixed PJ_Glide New MemPak/Browse button crash by Frank-74 2015-03-03 06:51:38 +11:00
unknown 30ecec315e In Debug builds, force flushing of all GL commands each buffer swap. 2015-03-02 13:40:34 -05:00
unknown ab6cad081f implemented glFlush and glFinish 2015-03-02 13:17:00 -05:00
unknown e97389560b now able to parse ROM header's game title as ASCII data again 2015-03-01 22:57:14 -05:00
unknown 0ab6c15f05 Load null bytes as whitespace.
A few lines down in this file, there is a while() loop that removes all trailing spaces to replace them with null bytes, so "SUPER MARIO 64      " becomes "SUPER MARIO 64", whether or not we converted null bytes to spaces.  Also, the null byte is not documented to be a valid character for game developers to use in their ROM headers, even though for a few ROMs this is being done anyway.
2015-03-01 22:55:27 -05:00
unknown 16117e0e4c Load non-printable or non-ASCII characters as '?'. 2015-03-01 22:52:51 -05:00
MELERIX b3fe96e996 Cleanup & Updates for installer.
- Removed old Spanish langs from installer.
- Updated proper Project64 Stup version.
2015-03-01 21:37:55 -03:00
zilmar 40640a83e5 Merge pull request #171 from cxd4/wow_such_mempak_very_doge
newline formatting fix from Unix LF to DOS/Windows CRLF
2015-03-02 09:44:30 +11:00
zilmar 16ea73b660 Merge pull request #177 from LegendOfDragoon/master
Optimize a few instructions in RSP Recompiler
2015-03-02 07:44:57 +11:00
zilmar 61e0bc735e Merge pull request #160 from Frank-74/patch-1
Glide64 RomOpen, use UTF8 for RomName string
2015-03-02 06:50:27 +11:00
LegendOfDragoon 7f5aa6b521 Implement MMX version of VABS in RSP Recompiler 2015-03-01 03:39:14 -08:00
LegendOfDragoon b4dbc570a5 Small optimization to VSUB 2015-03-01 03:33:17 -08:00
LegendOfDragoon 9706484850 Small optimization to VADD 2015-03-01 03:31:57 -08:00
LegendOfDragoon 9bb8ca9b3c Small optimization to VMUDH 2015-03-01 03:25:41 -08:00
LegendOfDragoon 9e4f3d2e0f Small optimization to VMUDL 2015-03-01 03:18:17 -08:00
LegendOfDragoon fa4fcc9d93 Small optimization to VMULF 2015-03-01 03:07:16 -08:00
LegendOfDragoon 3b208a79cd Implement recompiler version of Cop2_CT 2015-03-01 02:59:10 -08:00
LegendOfDragoon bdce1a41ef Implement recompiler version of Cop2_CF 2015-03-01 01:52:46 -08:00
zilmar a366645fb4 Fix 7zip loading 2015-03-01 20:32:42 +11:00
unknown a7a22b13f0 newline formatting fix from Unix LF to DOS/Windows CRLF 2015-02-28 21:33:12 -05:00
zilmar 4854a03fda Merge branch 'master' of https://github.com/project64/project64 2015-02-28 16:15:53 +11:00
zilmar 2a583fd13c update 7zip code 2015-02-28 16:05:57 +11:00
Frank-74 b4535ccaf8 Glide64 RomOpen, use UTF8 for RomName string
Reverted 8e912cb , and changed wxString::FromAscii(name) to wxString::FromUTF8(name)
2015-02-27 20:09:28 +00:00
zilmar 8e912cb229 fix assert on converting internal name from ANSI to wchar 2015-02-27 10:09:30 +11:00
zilmar d0496655d2 Merge branch 'master' of https://github.com/project64/project64 2015-02-26 22:01:58 +11:00
zilmar 491377c2a4 add rdb option for selecting plugins game hack applies to 2015-02-26 21:57:51 +11:00
zilmar f5e36d8356 Merge pull request #146 from cxd4/yo_dawg_i_herd_u_liek_stdint
Redo pull request #92
2015-02-26 16:20:33 +11:00
no 51c18b755b included LB to apply to the last commit 2015-02-26 00:15:26 -05:00
no 76da145c2a declare and initialize all in one line 2015-02-26 00:02:38 -05:00
unknown c323eda4bb (RSP) exact size types for scalar unit emulation and signedness matching 2015-02-25 22:57:19 -05:00
unknown 39865b8025 type size cleanups to RSP memory emulation 2015-02-25 22:45:33 -05:00
unknown 637b022f40 Introduce portable, standard integer types to RSP CPU. 2015-02-25 22:21:43 -05:00
Frank-74 7c1ecdd1fc Update Installer.iss
Remove plugins and docs that are no longer included.
2015-02-26 00:08:17 +00:00
zilmar f33ad44d16 Merge pull request #141 from Frank-74/master
Default setup directory fix.
2015-02-25 21:04:54 +11:00
zilmar 304aebbdd4 add store constant for 0410000C in recompiler 2015-02-25 19:26:48 +11:00
Frank-74 73f09adaf0 Update Installer.iss
Without a unique AppId, 2.2 setup will use the previous 2.1 install directory as default, instead of Program Files\Project64 2.2.
2015-02-25 08:01:30 +00:00
zilmar bbd45d45ba DSRL32 should not sign extend 2015-02-25 17:41:54 +11:00
Emmet Young 2cd859640f We need to set the id for XInput controllers separate from the controller number where handed.
This is to stop XInput controller one from having to be used in first player.

Also remove the need for the bconnected variable, allows controllers that are connected at game start to be disconnected and reconnected for XInput.
2015-02-25 15:48:38 +11:00
zilmar 3fac386d55 Merge branch 'master' of https://github.com/project64/project64 2015-02-25 08:44:49 +11:00
zilmar aae61e8350 Clean up some of the games plugin settings 2015-02-25 08:44:06 +11:00
Emmet Young 7b52fe10b9 Change XInput to be loaded into memory at startup rather than every time InitiateXInputControllers is called. 2015-02-24 22:52:32 +11:00
zilmar 67deab4699 Merge pull request #122 from death-droid/NrageChanges
NRage GBCart, use actual address ranges rather than hacky method. No rea...
2015-02-24 05:26:27 +11:00
exhalatio ddb99227dd flxed Flash Status 2015-02-23 20:00:44 +09:00
zilmar bc75c012ce Merge pull request #133 from Frank-74/master
Update Installer.iss
2015-02-23 18:32:13 +11:00
zilmar 414811af79 Make sure SPECIAL_DIVU detect div by 0 correctly 2015-02-23 17:18:15 +11:00
Frank-74 7de8153c35 Update Installer.iss
Changed versions to 2.2.  Added PJ64_Nrage.dll to installer.
2015-02-23 05:42:51 +00:00
zilmar 43cdb3da5a nrage: 2.4.0.2 2015-02-23 04:06:53 +11:00
zilmar d35846041f Nrage: fix bug with removal of SPECS_VERSION where it would not update the controller spec info 2015-02-23 04:05:41 +11:00
zilmar 0519ad93c1 Nrage: fix a compiling warning 2015-02-23 04:04:47 +11:00
Emmet Young 6b1a88d3a4 Change to how NRage is dynamically linking XInput, rather than loading it every time functions such as GetXInputControllerKeys is called. Do it on initiate of controllers. Still not the best way to handle it.
Need to rethink the way NRage handles the different API's rather than just tacking it on the side
2015-02-22 21:11:20 +11:00
zilmar e51ec31e65 Update versions
Project64: 2.2.0.1
Glide64: 2.0.0.3
RSP: 1.7.0.11
Nrage: 2.4.0.1
RDB: 2.2.2
2015-02-22 19:43:15 +11:00
zilmar 194761fe66 Dynamic link XInputSetState 2015-02-22 16:50:16 +11:00
zilmar 4f4f4bc491 Merge pull request #114 from death-droid/NrageNoNeedFor1.0
No point in having an older version of the controller specs. for Nrage
2015-02-22 14:11:08 +11:00
Emmet Young 1340e6fea5 NRage GBCart, use actual address ranges rather than hacky method. No real benefit to the hacky method as the code isnt that much cleaner and creates edge cases. 2015-02-22 12:07:45 +11:00
Emmet Young 783f2d0668 Slight mistake in Version.h for DLL's, was setting VFT_APP instead of VFT_DLL 2015-02-22 00:45:00 +11:00
zilmar f7b1eb90d2 Merge branch 'master' of https://github.com/project64/project64 2015-02-21 21:22:45 +11:00
zilmar e05a7db66d Move reset out of message handling 2015-02-21 21:21:17 +11:00
Emmet Young 0f85dc146b No point in having an older version of the controller specs. 2015-02-21 16:33:30 +11:00
Emmet Young 3657bfb3ee Make sure NRage properly uses our Version.h 2015-02-21 14:00:59 +11:00
Nicholas 129932d86e Merge branch 'master' of https://github.com/project64/project64 2015-02-21 12:00:50 +11:00
Nicholas c07497e96a Dynamically link XInputGetState 2015-02-21 12:00:01 +11:00
MelchiorGaspar a5479b94fb 2015-02-20 16:40:41 -05:00
MelchiorGaspar 34d1725374 Update NRagePluginV2.rc
update version strings from 2.3c to v2.3.0.2 to reflect the plugins full version #.
2015-02-20 16:00:27 -05:00
MelchiorGaspar 71459995ee Update NRagePluginV2.rc
Update Copyright year from 2011 -> 2015
2015-02-20 15:53:29 -05:00
Nicholas 87de53b202 fix glide about box 2015-02-20 21:10:13 +11:00
zilmar 662e3efa27 Update project settings for visual studio 2013 2015-02-20 20:09:05 +11:00
zilmar 436888dd6b Update version numbers and create a package zip 2015-02-19 19:03:33 +11:00
Emmet Young 595cddae99 Strip out the CHMs and remove htmlhelp as it is no longer needed 2015-02-19 16:08:26 +11:00
zilmar 6be9e796ee Merge pull request #100 from LegendOfDragoon/master
Fix mistakes in IsNextInstructionMmx() and UseRspFlags()
2015-02-19 14:24:27 +11:00
LegendOfDragoon 8aa40e4119 Add some missing instructions to UseRspFlags()
This change should get rid of some message box popups when enabling Show
Compiler Errors.
2015-02-18 18:34:32 -08:00
LegendOfDragoon 36e5d8d353 Fix problem with IsNextInstructionMmx()
It's supposed to check the next instruction, which is PC, rather than
the current instruction which is CompilePC. This mistake is what caused
graphical errors in RE2.
2015-02-18 18:18:27 -08:00
zilmar 11c91e4f8d Merge pull request #99 from LegendOfDragoon/master
Fix RomClosed() issue for RSP #1.1 plugins
2015-02-19 08:52:04 +11:00
LegendOfDragoon 4d2611fadd Only WriteTrace in RomOpen if RomOpen != NULL 2015-02-18 13:24:36 -08:00
zilmar 8a6c2b2555 RSP.vcproj: Remove some of the unused files 2015-02-19 08:15:06 +11:00
LegendOfDragoon a070d5f38c Fix RomClosed() issue for RSP #1.1 plugins
RSP #1.1 does not have RomOpened() so m_RomOpen is never true. Since
m_RomOpen is never true, RomClosed() never gets called.
2015-02-18 13:12:42 -08:00
zilmar 9d607af14f Nrage: Update version and change location of log and config dir 2015-02-18 20:52:23 +11:00
zilmar 93404e32dc CPlugin::GameReset should call RomClose, not RomClosed 2015-02-18 17:09:09 +11:00
zilmar 5a288052b8 fix version string include 2015-02-18 07:47:41 +11:00
zilmar 9a89efd6d1 Merge branch 'master' of https://github.com/project64/project64 2015-02-18 07:42:02 +11:00
zilmar dba475a1ae change drag and drop filename length to MAX_PATH 2015-02-18 07:41:34 +11:00
Emmet Young 4a8986d416 Hopefully add correct files for Visual Studio 2008 2015-02-17 21:07:15 +11:00
Emmet Young e540a7fdac Old common version.cpp and version.h is no longer required, remove it. 2015-02-17 21:00:44 +11:00
Emmet Young d38de99bfa Make glide64's version info reference from version.h 2015-02-17 20:56:34 +11:00
Emmet Young 7a6a22b8ec RSP Use Version.h version info in resource file 2015-02-17 20:45:57 +11:00
Emmet Young 714886e5ca Move Project64 core over so resource file references version info from Version.h 2015-02-17 19:28:30 +11:00
zilmar d033a4f2b8 Merge pull request #88 from death-droid/PathOSVersionCleanup
Path os version cleanup
2015-02-17 17:16:44 +11:00
zilmar 975ec2dce8 Merge pull request #93 from cxd4/so_i_herd_u_liek_TargetName_and_TargetPath
Fix linker warning MSB8012 in VS2013 for RSP module.
2015-02-17 08:24:22 +11:00
unknown 5975976d82 matched VS2013 RSP rel to RSP dbg, glide rel and glide dbg 2015-02-16 15:41:04 -05:00
Emmet Young 45f83e9d2c Handle files that are dragged and dropped onto Projec64's window. 2015-02-17 01:13:02 +11:00
zilmar 1f97185f05 disable manifest for visual studio 2008 2015-02-16 17:58:35 +11:00
Emmet Young fb6e9aa4fe Remove the need for OSVersion code. 2015-02-16 17:19:11 +11:00
Emmet Young 6a3836d40f Initial Cleanup of Path.cpp, remove no longer used functions 2015-02-16 17:13:37 +11:00
oddMLan e0ecffe5c1 Update UI Resources.rc to use manifest file 2015-02-15 19:54:42 -07:00
oddMLan 4fec91eb13 Update Project64.exe.manifest 2015-02-15 19:52:59 -07:00
oddMLan af51a5b69b Tell Visual Studio to not automatically generate a manifest file 2015-02-15 19:49:22 -07:00
zilmar b42fcd6434 remove ValidateBinary.cpp from vs2008 project 2015-02-16 08:26:43 +11:00
zilmar 234d557220 Merge pull request #86 from death-droid/MiscCleanups
Misc cleanups
2015-02-16 08:06:36 +11:00
zilmar e431dcd5e8 Merge pull request #85 from death-droid/InitialWindowPosfix
Fix problems with the initial positioning of windows when there is no se...
2015-02-15 19:33:49 +11:00
Emmet Young 8388db4ac4 Fix problems with the initial positioning of windows when there is no setting in the config file 2015-02-15 18:10:25 +11:00
zilmar 0ef6a9ecbe Merge pull request #83 from cxd4/so_i_herd_u_liek_MSVC_warning_fixes
fixed VS2013 linker warning MSB8030
2015-02-14 23:08:34 +11:00
Emmet Young b10b268e11 Remove the no longer used Processor Info.cpp and .h code 2015-02-14 22:24:55 +11:00
Emmet Young d5f17dbe6d Strip out Validate binary and beta release code. No longer needed, validate binary code could of been used for version testing but be cleaner to write it fresh. 2015-02-14 22:17:45 +11:00
zilmar 9870277f60 Merge pull request #82 from death-droid/CiCChanges
Cic changes
2015-02-14 18:05:09 +11:00
unknown 95bef00406 fix VS2013 linker warning on system version without SubSystem 2015-02-13 22:27:09 -05:00
Emmet Young 3e1498ef8e Make CIC_UNKOWN behave like CIC_NUS_6102. If debugger is enabled, it will display an error message with the missing CIC CRC. 2015-02-14 14:10:05 +11:00
Emmet Young e2f73e9e3d For all CiC related stuff, we should really be using our typedef rather than numbers. 2015-02-14 13:26:26 +11:00
zilmar 0180313f8a Merge pull request #78 from cxd4/ya_afxres_sucks_plz_kthxbai
Make compiling easier for people with VS Express.
2015-02-14 07:34:36 +11:00
zilmar 811a41d494 better handle moving sand saving of rom browser window location 2015-02-14 06:40:25 +11:00
unknown d0c7798e08 removed unnecessary MFC dependencies from RCs 2015-02-13 12:09:02 -05:00
zilmar 167ceb11b1 Fix problem where ScreenHertz was not setting based off of RDB by death-droid 2015-02-13 08:39:27 +11:00
zilmar 17a3561c23 better hardware support for odd PI_WR_LEN_REG addresses (cdx pull request #64) 2015-02-13 08:26:17 +11:00
zilmar c973db8e35 Try to get dynamic plugin change working 2015-02-12 21:58:28 +11:00
zilmar 48dff52b49 In debug make sure fixed audio is on 2015-02-10 23:40:32 +11:00
zilmar 7345ecd97e basic timing support for VI_V_CURRENT_LINE_REG alternating scan fields by cxd4 2015-02-07 10:19:49 +11:00
zilmar 5b10c4a054 Fix up Glide64.rdb in the installer 2015-02-06 17:13:15 +11:00
zilmar 2db3fac037 Rename Glide.rdb to Glide64.rdb 2015-02-06 16:48:15 +11:00
zilmar 1711cb1d08 Split glide settings in to Glide.rdb 2015-02-06 12:40:57 +11:00
unknown c09e04e7fa (Glide64) ammend previous fixes to treat undefined cases as errors 2015-02-04 15:44:56 -05:00
unknown db259a3717 (Glide64) forgot to enable also a separate ERROR logging macro 2015-02-04 15:28:26 -05:00
unknown 61fd3b74b1 (Glide64) #define RDP_LOGGING when compiling in Debug mode 2015-02-04 14:03:27 -05:00
zilmar a88d03a12d Update JALR edge condition 2015-02-03 17:36:42 +11:00
Emmet Young d556e9a7b2 [!]Fix Glide HQ's colour problem when texture compression is enabled.
ARGB, RADEON and YUV should all be defined by default. They are required to prevent color problems from occurring during compression
2015-02-03 13:24:47 +11:00
unknown 6b55726e59 unified RSP compiler N/A operand specifiers to a single macro 2015-02-02 15:10:54 -05:00
zilmar e0cb57c44e Use version number for app name 2015-02-03 06:25:10 +11:00
zilmar 200807155d Remove config from RSP 2015-02-03 05:26:13 +11:00
zilmar b10487ee07 Merge branch 'master' of https://github.com/project64/project64 2015-02-02 17:12:09 +11:00
project64 60882b1e1a Merge pull request #46 from cxd4/master
fixed almost all Glide64 warnings
2015-02-02 15:05:51 +11:00
project64 0c51379af8 Merge pull request #45 from LegendOfDragoon/master
looks fine, but only did a basic look over it, if it fixes a game great. I guess when we get to more testing if there are problems then we will see what is happening then.
2015-02-02 15:02:34 +11:00
unknown 59eadfe83a (Glide64) guess doing 2*(wxUint16) produces a signed type in C++ rules?
This fixes an implicit signed/unsigned conversion warning.
2015-02-01 13:10:27 -05:00
unknown 3d66a3540d (Glide64) None of the TexLoad.h::LoadNone parameters were ever used. 2015-02-01 12:54:28 -05:00
unknown 9a1aef0fd6 sorry, don't work well with hunger 2015-02-01 12:53:32 -05:00
unknown 7e20dd8d0c (Glide64) fixed tmu initialization warning by staticizing TMU elements 2015-02-01 12:47:09 -05:00
unknown fd60328549 (Glide64) fixed remaining unused function parameter name warnings 2015-02-01 12:42:34 -05:00
unknown b372464eb0 (Glide64) fixed remaining ucode variable/ptr initialization warnings 2015-02-01 12:35:55 -05:00
unknown edef61831e (Glide64) fixed RDP command buffer halfword implicit sign warnings 2015-02-01 12:23:11 -05:00
unknown 6a956d1685 (Glitch64) fixed remaining signed/unsigned comparison warnings 2015-02-01 12:10:19 -05:00
unknown 72de0b2f34 (Glitch64) most likely intended a signed comparison (fixes 2 warnings) 2015-02-01 12:00:18 -05:00
unknown 8445dbb9e6 (Glitch64) Remove unused param name; list the used params more clearly. 2015-02-01 11:54:16 -05:00
unknown aa165488ca (Glitch64) OpenGL state machine stores GPU format as GLint, not GLenum.
Although the unsigned type `GLenum` seem like the logical choice of type for this function argument, OpenGL internal format macros are enumarations of the signed `GLint` type when storing to the GL state machine for commands sent to the GPU, rather than unsigned enumerations.  This also fixes a signedness warning in one of the conversions.
2015-02-01 11:50:29 -05:00
unknown b6d7e6fdae (Glide64) now debugging possibly uninitialized combiner mode 2015-02-01 11:22:02 -05:00
unknown a6effdee02 (Glide64) Debug invalid switch cases to fix initialization warnings. 2015-02-01 11:09:05 -05:00
unknown ce939718d8 (Glide64) mudlord forgot to remove the now unused GL proc name strings. 2015-02-01 10:47:29 -05:00
LegendOfDragoon 0f1010379f Implement a quick fix for Instruction Reordering
Instruction Reordering broke Mia Hamm and possibly other games too. The
easiest way to fix the problem was to simply disable reordering for
specific cases that were never accounted for.
2015-01-31 17:23:43 -08:00
zilmar e116c9e692 Merge branch 'master' of https://github.com/project64/project64 2015-02-01 06:30:53 +11:00
zilmar 9eceed0fef #pull request 42 2015-02-01 06:27:27 +11:00
Emmet Young 64e9135d19 [!]Fix peculiar issue where save states would not save instantly when using "Save as", and in some cases not save at all.
Fix this by making an event call instead.
2015-01-31 23:52:35 +11:00
Emmet Young d8918f3b1b [!] Add plugin base files to vcxproj 2015-01-31 23:51:24 +11:00
LegendOfDragoon 1741623482 Fixed some mistakes in GetInstructionInfo
Not only were certain instructions missing, but also some were in the
wrong place or had the wrong attributes.

Also VSUB needed to be added to IsNextInstructionMmx.
2015-01-31 04:35:43 -08:00
project64 15e389cbe2 Merge pull request #26 from LegendOfDragoon/master
Improve Recompiler Analysis for Vector Destination and Accumulators
2015-01-31 18:10:04 +11:00
project64 0f58c6ccaa Merge pull request #43 from project64/PluginBase
Implement @Twostars derived based plugin system, cleans up alot of…
2015-01-31 17:00:48 +11:00
Nicholas 7858337cb6 Add plugin base to project 2015-01-31 08:17:17 +11:00
Nicholas 1c91769c12 Create Plugin base to share functionality 2015-01-31 08:01:21 +11:00
unknown b9d1eb4f38 #include <stdio.h> to fix VS2010 build, as this header uses the API. 2015-01-29 10:46:42 -05:00
unknown d5d981a256 Explicitly disable /DYNAMICBASEADDRESS for Debug builds. 2015-01-29 10:20:00 -05:00
zilmar 8e715efe44 Cleaned up some warnings in the rsp 2015-01-29 19:57:13 +11:00
project64 abca1bd56f Merge pull request #30 from cxd4/master
fixed 17 compiler warnings about RSP "nameless struct/union" cases
2015-01-29 14:45:54 +11:00
Nicholas 862eb7c48b Add support for Visual Studio 2013 2015-01-27 16:07:44 +11:00
zilmar f8b26bbdfb Change AiCountPerBytes from 500 to 400 2015-01-26 15:05:02 +11:00
Nicholas a9f8dd461f [!]Fix a mistake made in the RTC implementation, was incorrectly 2015-01-26 14:58:53 +11:00
Nicholas ba6c04c6f0 Fix up Start Emulation causing Project 64 to crash out, g_BaseSystem 2015-01-26 14:52:55 +11:00
Nicholas b76a151dd3 Merge branch 'master' of https://github.com/project64/project64 2015-01-26 14:45:36 +11:00
Nicholas 8c1852afa0 handle pal system frequency better 2015-01-26 14:43:37 +11:00
unknown 5877daf7b3 isolated, nameless union in struct SHUFFLE, named union SHUFFLE 2015-01-25 14:22:18 -05:00
unknown 22f13e1739 offset operates w/ base; immediate operates w/ rs (fixes nothing) 2015-01-25 14:07:48 -05:00
unknown 66850bf553 isolated, nameless union in struct OPCODE, named union OPCODE
There were no other members of struct `tagOPCODE` besides one nameless union, so, to fix some nameless union compiler warnings, I deleted struct tagOPCODE and named the nameless union, union tagOPCODE.  Since "OpCode.h" is #include'd 9 times across the RSP source, technically this commit fixes 9 warning messages, even though it's really just 1 warning.
2015-01-25 13:58:12 -05:00
LegendOfDragoon ab30871f57 Improve Vector Destination Analysis
Some functions weren't implemented and others were implemented
incorrectly. There are more potential optimizations to implement for the
analysis.
2015-01-24 18:33:34 -08:00
LegendOfDragoon e8ad2bbc5e Add more instructions to Accumulator analysis
Some of these typos confused me when I enabled Show Compiler Errors.
2015-01-24 15:39:54 -08:00
Fanatic-64 776b157423 Change VI Refresh back to 1500
Fixes speed on most games
2015-01-24 17:15:18 -06:00
unknown 5f9605ec04 Merge branch 'master' of https://github.com/project64/project64 2015-01-24 16:23:10 -05:00
unknown fd564c802a RSP recompiler cheating expects a RSP function address: p_func. 2015-01-24 16:21:39 -05:00
Nicholas 1e1249903d Fix re order instructions for quake II with lle graphics 2015-01-25 08:07:38 +11:00
unknown 87aa0faf17 removed old explicit type casts (now calling strict func addr arrays) 2015-01-24 16:01:50 -05:00
unknown 587dbbb3ff func pointers stored in arrays of func pointers (fixes 720 warnings) 2015-01-24 15:39:18 -05:00
Nicholas cb9d25fc5a Deprecate `Indx` functional LUT on loop count in RSP interpreter by cxd4 2015-01-24 13:17:31 +11:00
Nicholas a43207f52b RSP: cheat for unaligned LH, LLE gfx in f-zero X and wave race 2015-01-23 23:10:20 +11:00
Nicholas 53b86e559c add code for edge case in DSRLV for cbfd 2015-01-23 22:21:34 +11:00
project64 db22be7762 Merge pull request #9 from LegendOfDragoon/master
Corrected some mistakes I made in LDV and SQV

I have not done any real testing with this, I assume if it behaves badly it should be easily detectable
2015-01-23 15:07:34 +11:00
project64 83c82c6370 Merge pull request #10 from cxd4/master
Prefer warning level 3 for GlideHQ and NRage v2.3 projects.
2015-01-23 14:36:31 +11:00
Nicholas b5a78153a4 turn fixed audio timing default to off 2015-01-23 12:10:34 +11:00
unknown a046128e37 Merge branch 'master' of https://github.com/project64/project64 2015-01-22 19:40:02 -05:00
unknown 96b63057c1 suppressing a few strict level compiler warnings for N-Rage 2015-01-22 19:37:43 -05:00
unknown 65df1f1da4 suppressing over 368 monotonous GlideHQ compiler warnings 2015-01-22 19:37:00 -05:00
Nicholas 7de6792283 Update wtl to 8.1 2015-01-23 11:32:27 +11:00
LegendOfDragoon 55fc2a6255 Correct 2 mistakes I made in SQV in RSP recompiler
It may be true that this SQV edge case only seems to happen when
isRegConst = true, I forgot to account for the possibility that GPR
Constant Analysis could be disabled.

I also just noticed that I goofed with the non-sse shuffling ;/ . The
registers weren't in order.
2015-01-22 14:53:16 -08:00
LegendOfDragoon 448b0ed6be Correct a mistake I made in LDV in RSP recompiler
I totally forgot that LDV handles elements differently than SDV. I added
a fallback to deal with unusual elements and added an alert to notify
that it exists in a particular game. I removed the & 0xF since that's
not needed. My previous change caused Stunt Racer 64 to have audio
issues. It should now be fixed.
2015-01-22 14:05:34 -08:00
Nicholas 2dd4e99ed6 Fix a couple games in RSP interpreter: CFC2 sign-extends $vcr by cxd4 2015-01-23 07:47:23 +11:00
Nicholas a9f7fdf4d6 Merge branch 'master' of https://github.com/project64/project64 2015-01-22 16:51:34 +11:00
Nicholas 0bd9a467a1 Add the memory search functionality back in 2015-01-22 16:50:20 +11:00
zilmar 47b1456c8d Update installer to have new ad in it 2015-01-16 10:58:00 +11:00
LegendOfDragoon 479b201ddc Implement edge case for LDV, fix 2 typos as well.
For LDV, it's the same deal as SDV. In WDC, RSPOpC.del could = 12, which
would result in a negative number when doing 16 - RSPOpC,del - 8.
2015-01-14 01:48:47 -08:00
LegendOfDragoon 5df4a806b4 Optimized a few instructions
Optimized VOR for games like Perfect Dark
Implemented VNAND, VNOR, and VNXOR for recompiler
Minor change in SQV
2015-01-12 14:19:41 -08:00
LegendOfDragoon 1cb03b4120 Matched RSP interpreter more closely
I have only seen the edgecase for SQV happen when
IsRegConst(RSPOpC.base) == TRUE. Changing SQV fixed Telefoot / Mia Ham.

I optimized VAND, for games like Kirby64.
2015-01-12 11:43:07 -08:00
LegendOfDragoon 02fe2e7241 More Fixes
The possibility of the RSP instruction at address 0xFFC being JR was
never accounted for. This fixes Wave Race and Star Wars - Shadow of the
Empire.

The accumulator analysis was wrong, which broke games like Mario No
Photopie.
2015-01-11 19:49:04 -08:00
LegendOfDragoon 43c6017ddb Improve Accuracy
Fixing SW allows a lot more games to work. Fixing LW fixes games like
WDC and improves performance somehow. Fixing VMRG fixes certain bugs,
like Kirby 64's intro.
2015-01-11 19:35:43 -08:00
zilmar a201d219ea Remove ads 2014-02-09 20:16:28 +11:00
zilmar baa0fff54a Installer: 2.1 2013-05-01 13:35:17 +10:00
zilmar e58fc5ab78 nRage: Add ability to compile version 2.3c 2013-04-30 15:56:41 +10:00
zilmar ad85ec3f05 Project64: Fix bug - Loading RSP plugin selection per game. 2013-04-30 13:43:22 +10:00
zilmar a85e5aa50a Sort Rdb: Add utility to sort the rdb entries by good name 2013-04-30 08:52:24 +10:00
zilmar c318d37e52 Project64: 2.1.0.1 2013-04-28 16:23:51 +10:00
zilmar 5998612f20 Glide64: 2.0.0.1 2013-04-28 16:23:36 +10:00
zilmar 97a53f760c Project64: 2.1.0.1 2013-04-28 16:07:47 +10:00
zilmar 462d86b04f Glide64: 2.0.0.1 2013-04-28 16:07:27 +10:00
zilmar 6ca28ebe82 Glide64: Be able to get texture directory form emulator 2013-04-28 15:49:14 +10:00
mudlord ba4610be61 fixed unitialized glide functions.
- rigged up color combiners
- rigged up texture buffer (hwfbe)
- rigged up wrapper settings
2013-04-27 19:17:15 +10:00
zilmar 6bfa7de536 Project64: 2.1.0.0 2013-04-26 20:17:33 +10:00
zilmar f2cfea497d Glide64: 2.0.0.0 2013-04-26 20:14:20 +10:00
zilmar 801f1581bc Project64: Add LL and SC to Analyze Instruction 2013-04-26 20:08:59 +10:00
zilmar 814018c78f Project64: Initialize eeprom to 0xFF instead of 0x00 2013-04-26 20:06:01 +10:00
zilmar 87f96afeee GlideHQ: fix up to not use boost 2013-04-26 19:31:09 +10:00
zilmar ab4c9cca94 Common: Make ini file case insensitive 2013-04-24 17:08:35 +10:00
zilmar 1c65f79e90 Glide64: Change settings to go through the emu 2013-04-24 15:03:21 +10:00
zilmar 5aedb4c5d6 Glide64: Add version number in to name, also fix some warnings. 2013-04-22 11:11:55 +10:00
zilmar 11966425c5 Glide64: Strip language 2013-04-22 07:55:58 +10:00
zilmar e0b0f0d681 Glide64: Add version info 2013-04-22 07:53:08 +10:00
zilmar 11c7373b3a Glitch64: Fix up warnings related to warning level 4 2013-04-22 07:35:30 +10:00
zilmar 8f16f58311 Glide64: Update to make asm more closer to original code 2013-04-20 12:14:46 +10:00
zilmar 6b433a4ad3 GlideHQ: Update project settings related to release 2013-04-17 21:17:56 +10:00
zilmar beb0ce0208 Glitch64: Update project settings 2013-04-17 20:35:01 +10:00
zilmar b805bbb883 Project64: Update the code related to changes in stdstr 2013-04-17 20:34:20 +10:00
zilmar 5c8b6fd2e2 3rd Party: Update project settings 2013-04-17 20:33:18 +10:00
zilmar 4cbd5c538d Glide64: Redo the asm for textures 2013-04-17 20:32:38 +10:00
zilmar e928a5995d GlideHQ: Add 2013-04-17 20:30:38 +10:00
zilmar 9e9fdc25bc Common: Update std string class 2013-04-17 20:29:48 +10:00
zilmar 727f730f79 Project64: In FixDir check if directory exists before trying to create it 2013-04-15 13:52:34 +10:00
zilmar d6a148696c Glitch64: Update some code to reduce warning on level 4 2013-04-15 13:51:39 +10:00
zilmar dcf9762fb2 CPath: If create dir, and testing if can change in it, revert to previous current dir 2013-04-15 13:48:06 +10:00
zilmar 72471d1eeb Glide64: remove looking up glide dll 2013-04-13 06:27:15 +10:00
zilmar 33b1a48093 Glide64: Update output name 2013-04-11 12:11:32 +10:00
zilmar e549c4b08e Glide64: fix up some issues related to warnings with Visual Studio 2013-04-11 12:08:59 +10:00
zilmar 8746daa1e4 Glitch64: Do not re-init opengl 2013-04-11 12:07:42 +10:00
zilmar d5dd94a4d7 Merge branch 'master' of http://www.pj64-emu.com:8090/project64.development 2013-04-11 12:06:28 +10:00
zilmar e399273dbd wxWidgets: change wxRGBToColour to not use the macro (fix small type warning) 2013-04-11 11:32:07 +10:00
zilmar 7055c1bad9 Recompiler: ignore 0x0407000D as an opcode in analysis 2013-04-11 11:16:27 +10:00
zilmar 688cdf6f10 Glitch64: Fix up project file 2013-04-10 20:41:32 +10:00
zilmar 4d45d46270 Glitch64: Add raw code to project 2013-04-10 17:08:48 +10:00
zilmar e015346578 Glide64: Now able to compile 2013-04-09 22:02:27 +10:00
zilmar 6d1519faeb wxWidgets: Update for release build 2013-04-09 20:18:12 +10:00
zilmar 0108ab1296 WxWidgets: Add library for glide 2013-04-07 21:35:04 +10:00
zilmar 7527d11350 3rd Party: Added glide SDK 2013-04-07 19:23:46 +10:00
zilmar 5d4340d2e5 Add Glide64 plugin 2013-04-05 08:22:19 +11:00
Emmet Young 1abb082eef If debugger isn't enabled but where still attempting to start the sync cores, reset to recompiler to stop people from accidentally launching sync cores. 2013-04-01 13:25:51 +11:00
Emmet Young 81433e7529 Stop the "About INI Files" from crashing when no language was actually loaded in. (Certain ID's were never properly set to anything) 2013-04-01 03:10:54 +11:00
zilmar f1705174b3 Project64: 2.0.0.14 2013-03-27 05:45:52 +11:00
zilmar 8db1ff697d Recompiler: Fix some warnings related to DWORD overflow 2013-03-26 22:28:49 +11:00
zilmar 4ae369ab81 Loop Analysis: SLTU and SLT marks register as changed 2013-03-26 22:18:53 +11:00
zilmar c823815cc1 Installer: Fix issue with showing multiple offers 2013-03-24 06:16:04 +11:00
zilmar 84e27c8607 Project64: 2.0.0.13 2013-03-22 21:02:26 +11:00
zilmar 48d8925a80 Project64: Clean up external release to be beta release 2013-03-22 16:47:20 +11:00
zilmar f41cdf8989 Recompiler: Fix delay slot section with exceptions 2013-03-22 16:45:32 +11:00
zilmar f825b21de5 Installer: Update Installation scrip to have ads 2013-03-22 16:43:43 +11:00
zilmar 7937d356d9 Installer: Add base installer project 2013-03-14 06:41:04 +11:00
zilmar 7b70ba0da3 Recompiler: Fix up protection of op in DADDU 2013-03-12 18:40:50 +11:00
zilmar 2d1e5f03cc Project64: 2.0.0.12 2013-03-09 08:40:21 +11:00
zilmar 784dcacad6 Recompiler: Fix bug in 64bit AND operation 2013-03-09 07:55:36 +11:00
zilmar 283cf565c0 Memory: Fix read from rom with constant LW 2013-03-09 06:31:26 +11:00
zilmar 627f9de997 RSP: 1.7.0.9 2013-02-20 05:46:35 +11:00
zilmar d51bd38c11 Project64: 2.0.0.11 2013-02-20 05:45:08 +11:00
zilmar fc908b7b7d RSP: Fix some delay slot warnings 2013-02-20 05:39:47 +11:00
zilmar dd537b518c Porject64: Implement Recompiler LL and SC 2013-02-20 05:31:10 +11:00
zilmar c8394fb473 RSP: 1.7.0.8 2013-02-13 07:10:16 +11:00
zilmar 4df8a2803a Project64: 2.0.0.10 2013-02-13 07:09:53 +11:00
zilmar 6936cd9800 Settings: Update to allow the use of cfg and rdb file for a game setting 2013-02-13 07:01:46 +11:00
zilmar 1ff9338e4c RSP: Fix clean up log files 2013-02-11 19:29:14 +11:00
zilmar f5290c7895 RSP: JumpTableSize and RomOpen 2013-02-11 19:28:49 +11:00
zilmar 14352768ae RSP: add RomOpen and JumpTableSize Setting 2013-02-11 19:27:49 +11:00
zilmar 229be28668 Plugin: Add rom open and clean up rsp plugin handling 2013-02-11 19:27:00 +11:00
zilmar 05e4f22dcf ResetMemoryStackPos: Allow stack pointer to be in tlb space 2013-02-11 19:25:11 +11:00
zilmar 990b9ddb55 Memory: Clean up some breakpoint warnings 2013-02-11 19:24:18 +11:00
zilmar d09f0e6c8e Recompiler: More syncing for sync core 2013-02-05 20:14:26 +11:00
zilmar 5a9cb5f768 Recompiler: Make sure break ends a block 2013-02-05 06:23:10 +11:00
zilmar d7a692a943 Recompiler: Ignore on target -1 2013-02-05 06:22:18 +11:00
zilmar 044c669f24 Recompipler: Fix D.CMP.UN 2013-02-03 21:05:58 +11:00
zilmar 2fb824fcd5 Loop: Set STLI and SLITU to mark the op as modified 2013-02-03 21:05:18 +11:00
zilmar 9c03f2ce5a Timer: Update counters on updating wired registers 2013-02-03 11:51:56 +11:00
zilmar 8e2ea1f674 Loop Analysis: Fix up some breakpoint warnings 2013-02-03 11:51:13 +11:00
zilmar 4b2aa5a09f Project64: 2.0.0.9 2013-02-03 11:50:29 +11:00
zilmar 663b784555 RSP: 1.7.0.7 2013-01-30 06:09:45 +11:00
zilmar ad22fe90fe RSP: Fix bug in RSP MF 2013-01-30 06:08:57 +11:00
zilmar 0838eef358 RSP: 1.7.0.6 2013-01-29 22:33:02 +11:00
zilmar 36def4094a RSP: Can exit after jump from MT/MF Cop 0 2013-01-29 22:29:50 +11:00
zilmar 38ec949a6e RSP: Fix & 0xFF debug warning 2013-01-29 22:27:58 +11:00
zilmar 8b41656bad RSP: Move logs to log folder 2013-01-29 22:27:13 +11:00
zilmar 2c78b14b47 RSP: Add delay slot done 2013-01-29 21:45:45 +11:00
zilmar a05ff4f3c2 RSP: For Analysis, add flag ops and MF CP 0 2013-01-29 21:44:59 +11:00
zilmar 6d39bb2246 RSP: Add Single step to Interpreter 2013-01-29 21:43:10 +11:00
zilmar e814eb967b Recompiler: deal with edge condition of Normal_NoSysCheck 2013-01-29 21:42:15 +11:00
zilmar 4fe5d2e224 r4k: Record RSP Broke 2013-01-29 21:41:32 +11:00
zilmar f346378a41 Common: rename InternalFormat to ArgFormat 2013-01-29 21:40:35 +11:00
zilmar a1ac10fc42 Recompiler: tweaked protect register and DSLL values 2013-01-28 19:37:59 +11:00
zilmar cb3568395c Memory: Force write to SP_STATUS to go through SW_NonMemory 2013-01-28 19:36:14 +11:00
zilmar b847a1ed15 Project 64: 2.0.0.8 2013-01-26 09:59:28 +11:00
zilmar d48705f87e Memory: Handle LW SP, 0xXXX (SP) 2013-01-26 09:37:33 +11:00