toehead2001
c622f5e788
Use "HLE" and "LLE" exclusively. Changed "ini" to more fitting terms.
2015-03-23 03:00:23 -06:00
unknown
f82699c378
standardize exception-prone x86 behavior to normal C division
2015-03-23 01:20:23 -04:00
Samuel Yuan
8e6de534e6
Changed "SP Hack" setting to "Fast SP"
2015-03-22 13:17:42 -04:00
Samuel Yuan
5f9f2937e7
changed sp_hack to fast sp
2015-03-22 13:05:15 -04:00
Samuel Yuan
d4fc9b355b
merge changes
2015-03-22 12:47:21 -04:00
Samuel Yuan
4324f25394
Removed installer files for outdated language files
2015-03-21 09:16:27 -04:00
MELERIX
e707a80abd
SP Hack is now Fast SP
2015-03-21 06:47:48 -03:00
Samuel Yuan
c7041f7a61
Restored SP_HACK
2015-03-20 22:32:55 -04:00
Samuel Yuan
d3e1e1fc89
Added even more updates
...
Had to remove an unused string and replace it because there wasn't
enough memory
2015-03-20 15:38:55 -04:00
Samuel Yuan
f2cacbf045
Updated some more UI strings
2015-03-20 14:36:29 -04:00
Samuel Yuan
07694dff40
Merge remote-tracking branch 'project64/master'
2015-03-20 13:15:57 -04:00
MELERIX
f1c9add43a
Removed Thumbs.db files
2015-03-20 05:46:56 -03:00
AmbientMalice
36cc34f10d
TLB Unmapping and Protect Memory UI fix.
...
This should work. I think.
2015-03-20 13:36:49 +10:00
zilmar
175f294a00
Merge branch 'master' of https://github.com/project64/project64
2015-03-19 08:03:53 +11:00
zilmar
f7750c0dd0
fix issue #275 : duplicating Advanced options
2015-03-19 08:03:29 +11:00
zilmar
870c26d7b1
Merge pull request #287 from cxd4/so_i_herd_u_liek_Allman
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converted most components to Project64 for Allman-style braces
2015-03-19 07:52:35 +11:00
zilmar
312516567e
Only initialize plugins if has been created
2015-03-18 20:49:15 +11:00
zilmar
9cec56fc89
Nrage: default to mem pak
2015-03-18 20:48:45 +11:00
zilmar
8afe84f315
Set ini file to auto flush changes
2015-03-18 20:47:24 +11:00
unknown
b890afe78b
[RSP] some scope and spacing formatting clean-ups
2015-03-18 00:50:48 -04:00
Samuel Yuan
436a27c40d
Fixed a few more UI translations
2015-03-17 22:09:33 -04:00
unknown
86952f5cc6
[Settings] some scope and spacing formatting clean-ups
2015-03-17 18:49:20 -04:00
unknown
a247ffe6b1
[PJ64 NRage] some scope and spacing formatting clean-ups
2015-03-17 18:47:32 -04:00
unknown
5158883a86
[PJ64 NRage] minor consistency change in the headers
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I'm not really a fan of using the Allman method of braces for typedef's, struct's or other data, but in this case N-Rage seems to have made up his mind throughout 99% the rest of the source to use Allman through it, except only for this particular file. So I guess better to be consistent with the rest.
2015-03-17 17:26:25 -04:00
unknown
ae04d23d86
[Common] some scope and spacing formatting clean-ups
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Miserably hated doing this commit. Couldn't tell which code was whose, which was copyrighted, which was foreign enough to Project64 that I'd probably best just leave-as is, which was even worth considering part of Project64, which cleanups to omit doing and ignore because some ugly practices were rampant throughout the entire file and distracted from the purpose of this pull request too much. So tried to stick to mostly just the braces/indentation changes here.
2015-03-17 17:19:42 -04:00
zilmar
b09fd8296a
Merge pull request #272 from Nekokabu/patch-2
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Enable "Use System Font"
2015-03-18 07:10:00 +11:00
zilmar
262c8ffe9d
lamguage changes for rombrowser
2015-03-17 22:34:47 +11:00
Samuel Yuan
04ce2f6054
Made extra UI strings translateable
2015-03-16 22:56:53 -04:00
Nekokabu
c78eb75ccf
Enable "Use System Font"
2015-03-14 02:37:32 +09:00
unknown
516df09fce
updating FPU locations just if STATUS_FR was changed, not entire reg
2015-03-12 19:53:28 -04:00
zilmar
b1d3a27539
Language: Make sure string added to second level of keyboard shortcut added as utf16
2015-03-13 08:39:08 +11:00
zilmar
2a528562bf
Fix load perm cheats
2015-03-12 17:58:41 +11:00
unknown
a155a74f48
line break consistency fix: TxUtil.cpp
2015-03-11 17:17:43 -04:00
unknown
822de92789
line break consistency fix: ucode06.h
2015-03-11 17:17:16 -04:00
unknown
63c4ad0182
line break consistency fix: ucode00.h
2015-03-11 17:16:40 -04:00
unknown
56dfb581ed
line break consistency fix: rdp.h
2015-03-11 17:16:16 -04:00
unknown
42de60ca44
line break consistency fix: Util.cpp
2015-03-11 17:15:42 -04:00
unknown
3bf2ac641b
line break consistency fix: FixedPoint.asm.cpp (MORE POINTLESS ASM!)
2015-03-11 17:14:21 -04:00
unknown
dbf981697e
line break consistency fix: Debugger.cpp
2015-03-11 17:13:15 -04:00
unknown
24d86ab329
line break consistency fix: 3dmathSIMD.asm.cpp (btw inline asm SUCKS)
2015-03-11 17:12:49 -04:00
unknown
8ae5b052e7
line break consistency fix: Mempak.H
2015-03-11 17:10:23 -04:00
zilmar
6ed2346169
Merge branch 'master' of https://github.com/project64/project64
2015-03-12 06:55:56 +11:00
zilmar
d0209b061f
Language: have break point take a wchar_t * string and allow \n in language files
2015-03-12 06:50:30 +11:00
Nekokabu
b8a93be2c7
Fixed initial value to 0xFF.
2015-03-11 01:58:02 +09:00
zilmar
099ac15bd5
Merge branch 'master' of https://github.com/project64/project64
2015-03-10 22:55:14 +11:00
zilmar
707c2efd73
Only allow utf8 bom language files to be loaded
2015-03-10 22:54:12 +11:00
MELERIX
e9cd1b56da
Minor Update for Installer.vcxproj
2015-03-10 05:17:02 -03:00
zilmar
080f7dfc17
Update version Number:
...
Glide64: 2.0.0.4
Project64: 2.2.0.2
RSP: 1.7.0.12
Nrage: 1.7.0.12
2015-03-10 18:36:58 +11:00
unknown
cb9f9e2b56
keeping $0 overwrite prevention to just the CPU interpreter loop
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Tried my best to make sure I didn't miss any op-codes. (Ctrl+F searching for "!= 0" and "== 0" throught the file shows me that I didn't.) If I did miss any op-codes, it's no bug, just remaining extra unnecessary checking for zero.
2015-03-08 20:20:05 -04:00
unknown
1772f1467c
Prevent remaining possibilities of overwriting $zero in RSP.
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In the RSP, MFC0, MFC2, and CFC2 were all susceptible to overwriting $zero. Some of us have tried waiting for some games to use handcoded assembly in an attempt to purposely overwrite $zero in their microcode (to throw off emulators), but so far what few occurrences there have been of this have not included using those 3 opcodes. Since it was decided to centralize the security of register $zero in the main R4300 CPU, it was decided to do so in the RSP as well.
2015-03-08 20:17:18 -04:00
unknown
dc103ec59b
keep $zero overwrite prevention to a single location in CPU loop
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In both the 32- and the 64-bit interpreters, ADDI, LUI, LB, LW, LWU, LL, SLLV all check if the destination register specifier is 0, when none of the other interpreter ops do. Actually, none of these 7 need to really check it either, since handling $zero overwrite is already managed in a single location in the main interpreter loop.
2015-03-08 19:29:41 -04:00
unknown
151ddf288d
guess Glide64 in VS2013 linker needed fix in Release, not just Debug
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warning MSB8030: The linker switch "Minimum Required Version" requires "SubSystem" to be set. Without "SubSystem", the "Minimum Required Version" would not be passed to linker and could prevent to the output binary from running on older Operating Systems.
2015-03-07 17:28:46 -05:00
unknown
b5604955d2
move OpenGL error flag state debugging from Glide64 to Glitch64
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Do not call glGetError within Glide64::UpdateScreen to check for GL errors generated from Glitch64 functions, as Glitch64 does all the OpenGL handling (even if it is statically linked) and contains code that could be called from a different thread than gfx spec function `UpdateScreen`.
2015-03-07 17:26:02 -05:00
unknown
f0d8810cc9
fix VS2013 linker warning about setting subsystem ver w/o a platform
2015-03-07 15:53:26 -05:00
unknown
a80fe0674f
should be able to debug OpenGL failures #ifndef _DEBUG now
2015-03-07 15:51:02 -05:00
Frank-74
30039150ec
Fix Glide About/Config crash and memory leaks
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No more memory leaks, and no more crashing.
2015-03-06 09:25:37 +00:00
zilmar
2ef36f5f80
Merge pull request #194 from death-droid/MempakFix
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Correct behaviour of Mempak
2015-03-06 18:37:54 +11:00
zilmar
bd3fd85b99
Language: More code cleanup, status messages, dialog box, etc
2015-03-06 18:27:31 +11:00
zilmar
0bd4b9deb9
A few more language tweaks
2015-03-05 22:33:57 +11:00
zilmar
34b5892e2c
Merge branch 'master' of https://github.com/project64/project64
2015-03-05 17:10:40 +11:00
zilmar
37d24bf365
Some code clean up related to system tray messages
2015-03-05 17:09:58 +11:00
MELERIX
98f87e31d1
Minor Updates
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- Installer.iss: Removed a non longer maintained input plugin.
- package_zip.bat: Output directory will be cleaned before start to copy
files, also removed copy line for two .chm files that are outdated.
2015-03-05 02:23:07 -03:00
zilmar
e1ac837f32
Merge pull request #206 from cxd4/can_haz_GL_compat
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Prevent calling NULL/uninitialized OpenGL extensions in Glitch64.
2015-03-05 13:39:17 +11:00
unknown
367ef048e0
DisplayError on call nonexistent GL commands only if pj64 debugger on
2015-03-04 20:40:31 -05:00
unknown
d52605ec01
(MSVC) __stdcall convention from gl.h to fix call stack in Debug builds
2015-03-04 20:29:59 -05:00
zilmar
a8abd5c75e
Merge pull request #207 from MELERIX/patch
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More Updates related with Translations.
2015-03-05 10:48:05 +11:00
MELERIX
f9872ccdaf
added a TODO for Multilanguage.h
2015-03-04 20:45:04 -03:00
zilmar
b635983167
language: code clean up and fix some bugs
2015-03-05 09:44:25 +11:00
MELERIX
e66ef07e0d
More Updates related with Translations.
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- Added few Desc where missing.
- Added a Missing String in English main lang file.
- Fixed some typos in the original english strings.
- Removed few Unused Strings.
- Sorted Strings by IDs.
2015-03-04 18:38:06 -03:00
unknown
7cd4e27e8a
added some comments to show GL extensions/core version requirements
2015-03-04 15:12:45 -05:00
unknown
cb9b7c1506
Implement fallback GL funcs so we don't call NULL func pointers.
2015-03-04 15:11:35 -05:00
Frank-74
23833f2b82
Glide Config/About dialog memory leak fix?
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I'm still getting this one. Haven't a clue about it.
>Order, Source File, Line Number, Mem Size
4332,Unknown, 0, 64
2015-03-04 10:51:00 +00:00
zilmar
71cc6def7b
code cleanup and try o make language work better
2015-03-04 20:36:08 +11:00
zilmar
a347b829d1
Merge pull request #191 from cxd4/so_i_herd_u_liek_vertex_arrays
...
a couple minor improvements to Glitch64 geometry, vector processing
2015-03-04 09:36:12 +11:00
zilmar
59c53e4f72
Merge branch 'master' of https://github.com/project64/project64
2015-03-04 06:01:46 +11:00
zilmar
31bed730a8
fix memory leak in settings class
2015-03-04 05:56:13 +11:00
Emmet Young
4f1c760236
We need to ensure mempak is closed when CN64System is closed, otherwise the handle will never be closed.
2015-03-03 22:49:02 +11:00
Emmet Young
2f4e21577a
Core mempak, correct behaviour of mempaks, ReadFrom and WriteTo
2015-03-03 22:46:38 +11:00
Emmet Young
1b17b86ef2
Core mempak, change mempak behaviour to handle mempaks as separate files, rather than storing them in one singular file.
2015-03-03 22:31:37 +11:00
unknown
a82947b5bd
(Glitch64) vectorized depth bias triangle strip vertices
2015-03-02 21:26:11 -05:00
unknown
c904115353
(Glitch64) Use previous commit to vectorize rectangle to matrix.
2015-03-02 20:51:47 -05:00
unknown
bf5c842bb5
(Glitch64) drawing rectangles from vector form of vertices
2015-03-02 20:46:49 -05:00
zilmar
f5b58e17a1
Merge pull request #186 from cxd4/so_i_herd_u_liek_OpenGL
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Include more debugging in PJGlide64 for the OpenGL side of it.
2015-03-03 08:03:40 +11:00
unknown
cd2f90f35f
forgot to hit Ctrl+S to save latter half of the previous commit
2015-03-02 15:58:08 -05:00
unknown
a015fdc089
fixed legacy function input names if not compiling on Windows
2015-03-02 15:48:35 -05:00
unknown
fc16d51525
Propose to always check for GL errors before each vertical interrupt.
2015-03-02 15:25:00 -05:00
unknown
c2d08d61dc
new function for debugging OpenGL state machine faults in Glitch64
2015-03-02 15:23:26 -05:00
zilmar
4fed3ea0ec
Fixed PJ_Glide New MemPak/Browse button crash by Frank-74
2015-03-03 06:51:38 +11:00
unknown
30ecec315e
In Debug builds, force flushing of all GL commands each buffer swap.
2015-03-02 13:40:34 -05:00
unknown
ab6cad081f
implemented glFlush and glFinish
2015-03-02 13:17:00 -05:00
unknown
e97389560b
now able to parse ROM header's game title as ASCII data again
2015-03-01 22:57:14 -05:00
unknown
0ab6c15f05
Load null bytes as whitespace.
...
A few lines down in this file, there is a while() loop that removes all trailing spaces to replace them with null bytes, so "SUPER MARIO 64 " becomes "SUPER MARIO 64", whether or not we converted null bytes to spaces. Also, the null byte is not documented to be a valid character for game developers to use in their ROM headers, even though for a few ROMs this is being done anyway.
2015-03-01 22:55:27 -05:00
unknown
16117e0e4c
Load non-printable or non-ASCII characters as '?'.
2015-03-01 22:52:51 -05:00
MELERIX
b3fe96e996
Cleanup & Updates for installer.
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- Removed old Spanish langs from installer.
- Updated proper Project64 Stup version.
2015-03-01 21:37:55 -03:00
zilmar
40640a83e5
Merge pull request #171 from cxd4/wow_such_mempak_very_doge
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newline formatting fix from Unix LF to DOS/Windows CRLF
2015-03-02 09:44:30 +11:00
zilmar
16ea73b660
Merge pull request #177 from LegendOfDragoon/master
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Optimize a few instructions in RSP Recompiler
2015-03-02 07:44:57 +11:00
zilmar
61e0bc735e
Merge pull request #160 from Frank-74/patch-1
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Glide64 RomOpen, use UTF8 for RomName string
2015-03-02 06:50:27 +11:00
LegendOfDragoon
7f5aa6b521
Implement MMX version of VABS in RSP Recompiler
2015-03-01 03:39:14 -08:00
LegendOfDragoon
b4dbc570a5
Small optimization to VSUB
2015-03-01 03:33:17 -08:00
LegendOfDragoon
9706484850
Small optimization to VADD
2015-03-01 03:31:57 -08:00
LegendOfDragoon
9bb8ca9b3c
Small optimization to VMUDH
2015-03-01 03:25:41 -08:00
LegendOfDragoon
9e4f3d2e0f
Small optimization to VMUDL
2015-03-01 03:18:17 -08:00
LegendOfDragoon
fa4fcc9d93
Small optimization to VMULF
2015-03-01 03:07:16 -08:00
LegendOfDragoon
3b208a79cd
Implement recompiler version of Cop2_CT
2015-03-01 02:59:10 -08:00
LegendOfDragoon
bdce1a41ef
Implement recompiler version of Cop2_CF
2015-03-01 01:52:46 -08:00
zilmar
a366645fb4
Fix 7zip loading
2015-03-01 20:32:42 +11:00
unknown
a7a22b13f0
newline formatting fix from Unix LF to DOS/Windows CRLF
2015-02-28 21:33:12 -05:00
zilmar
4854a03fda
Merge branch 'master' of https://github.com/project64/project64
2015-02-28 16:15:53 +11:00
zilmar
2a583fd13c
update 7zip code
2015-02-28 16:05:57 +11:00
Frank-74
b4535ccaf8
Glide64 RomOpen, use UTF8 for RomName string
...
Reverted 8e912cb
, and changed wxString::FromAscii(name) to wxString::FromUTF8(name)
2015-02-27 20:09:28 +00:00
zilmar
8e912cb229
fix assert on converting internal name from ANSI to wchar
2015-02-27 10:09:30 +11:00
zilmar
d0496655d2
Merge branch 'master' of https://github.com/project64/project64
2015-02-26 22:01:58 +11:00
zilmar
491377c2a4
add rdb option for selecting plugins game hack applies to
2015-02-26 21:57:51 +11:00
zilmar
f5e36d8356
Merge pull request #146 from cxd4/yo_dawg_i_herd_u_liek_stdint
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Redo pull request #92
2015-02-26 16:20:33 +11:00
no
51c18b755b
included LB to apply to the last commit
2015-02-26 00:15:26 -05:00
no
76da145c2a
declare and initialize all in one line
2015-02-26 00:02:38 -05:00
unknown
c323eda4bb
(RSP) exact size types for scalar unit emulation and signedness matching
2015-02-25 22:57:19 -05:00
unknown
39865b8025
type size cleanups to RSP memory emulation
2015-02-25 22:45:33 -05:00
unknown
637b022f40
Introduce portable, standard integer types to RSP CPU.
2015-02-25 22:21:43 -05:00
Frank-74
7c1ecdd1fc
Update Installer.iss
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Remove plugins and docs that are no longer included.
2015-02-26 00:08:17 +00:00
zilmar
f33ad44d16
Merge pull request #141 from Frank-74/master
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Default setup directory fix.
2015-02-25 21:04:54 +11:00
zilmar
304aebbdd4
add store constant for 0410000C in recompiler
2015-02-25 19:26:48 +11:00
Frank-74
73f09adaf0
Update Installer.iss
...
Without a unique AppId, 2.2 setup will use the previous 2.1 install directory as default, instead of Program Files\Project64 2.2.
2015-02-25 08:01:30 +00:00
zilmar
bbd45d45ba
DSRL32 should not sign extend
2015-02-25 17:41:54 +11:00
Emmet Young
2cd859640f
We need to set the id for XInput controllers separate from the controller number where handed.
...
This is to stop XInput controller one from having to be used in first player.
Also remove the need for the bconnected variable, allows controllers that are connected at game start to be disconnected and reconnected for XInput.
2015-02-25 15:48:38 +11:00
zilmar
3fac386d55
Merge branch 'master' of https://github.com/project64/project64
2015-02-25 08:44:49 +11:00
zilmar
aae61e8350
Clean up some of the games plugin settings
2015-02-25 08:44:06 +11:00
Emmet Young
7b52fe10b9
Change XInput to be loaded into memory at startup rather than every time InitiateXInputControllers is called.
2015-02-24 22:52:32 +11:00
zilmar
67deab4699
Merge pull request #122 from death-droid/NrageChanges
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NRage GBCart, use actual address ranges rather than hacky method. No rea...
2015-02-24 05:26:27 +11:00
exhalatio
ddb99227dd
flxed Flash Status
2015-02-23 20:00:44 +09:00
zilmar
bc75c012ce
Merge pull request #133 from Frank-74/master
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Update Installer.iss
2015-02-23 18:32:13 +11:00
zilmar
414811af79
Make sure SPECIAL_DIVU detect div by 0 correctly
2015-02-23 17:18:15 +11:00
Frank-74
7de8153c35
Update Installer.iss
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Changed versions to 2.2. Added PJ64_Nrage.dll to installer.
2015-02-23 05:42:51 +00:00
zilmar
43cdb3da5a
nrage: 2.4.0.2
2015-02-23 04:06:53 +11:00
zilmar
d35846041f
Nrage: fix bug with removal of SPECS_VERSION where it would not update the controller spec info
2015-02-23 04:05:41 +11:00
zilmar
0519ad93c1
Nrage: fix a compiling warning
2015-02-23 04:04:47 +11:00
Emmet Young
6b1a88d3a4
Change to how NRage is dynamically linking XInput, rather than loading it every time functions such as GetXInputControllerKeys is called. Do it on initiate of controllers. Still not the best way to handle it.
...
Need to rethink the way NRage handles the different API's rather than just tacking it on the side
2015-02-22 21:11:20 +11:00
zilmar
e51ec31e65
Update versions
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Project64: 2.2.0.1
Glide64: 2.0.0.3
RSP: 1.7.0.11
Nrage: 2.4.0.1
RDB: 2.2.2
2015-02-22 19:43:15 +11:00
zilmar
194761fe66
Dynamic link XInputSetState
2015-02-22 16:50:16 +11:00
zilmar
4f4f4bc491
Merge pull request #114 from death-droid/NrageNoNeedFor1.0
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No point in having an older version of the controller specs. for Nrage
2015-02-22 14:11:08 +11:00
Emmet Young
1340e6fea5
NRage GBCart, use actual address ranges rather than hacky method. No real benefit to the hacky method as the code isnt that much cleaner and creates edge cases.
2015-02-22 12:07:45 +11:00
Emmet Young
783f2d0668
Slight mistake in Version.h for DLL's, was setting VFT_APP instead of VFT_DLL
2015-02-22 00:45:00 +11:00
zilmar
f7b1eb90d2
Merge branch 'master' of https://github.com/project64/project64
2015-02-21 21:22:45 +11:00
zilmar
e05a7db66d
Move reset out of message handling
2015-02-21 21:21:17 +11:00
Emmet Young
0f85dc146b
No point in having an older version of the controller specs.
2015-02-21 16:33:30 +11:00
Emmet Young
3657bfb3ee
Make sure NRage properly uses our Version.h
2015-02-21 14:00:59 +11:00
Nicholas
129932d86e
Merge branch 'master' of https://github.com/project64/project64
2015-02-21 12:00:50 +11:00
Nicholas
c07497e96a
Dynamically link XInputGetState
2015-02-21 12:00:01 +11:00
MelchiorGaspar
a5479b94fb
2015-02-20 16:40:41 -05:00
MelchiorGaspar
34d1725374
Update NRagePluginV2.rc
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update version strings from 2.3c to v2.3.0.2 to reflect the plugins full version #.
2015-02-20 16:00:27 -05:00