Commit Graph

782 Commits

Author SHA1 Message Date
zilmar 240d13366d Merge branch 'master' of https://github.com/project64/project64 2015-04-20 18:35:27 +10:00
zilmar bb9023292c fix #408 About Config Files not showing 2015-04-20 18:33:38 +10:00
LegendOfDragoon 882b0f5841 Change CompilerWarning to DisplayError in Cop0_MF
In RSP interpreter, it is DisplayError and I feel like it's an important
message, so it should be DisplayError in RSP recompiler as well, in my
opinion.
2015-04-19 21:20:10 -07:00
LegendOfDragoon 603df8e167 Add 2 cases in Cop0_MF for RSP Recompiler
Case 0 and Case 1 was missing in RSP Recompiler. Jet Force Gemini LLE
GFX uses case 1.
2015-04-19 21:11:47 -07:00
LegendOfDragoon 82f614ff2d Fix / Optimize RSP Accumulator Analysis
the & 0xFFC was missing, which caused it to return true when it should
have returned false. This means that LLE audio should be more optimized
now.

I also made it do delay slot, incase the delay slot instruction writes
to accumulator. Minor optimization here.

As for JAL, I made it do break instead of return FALSE because in Battle
For Naboo, it actually does come back and continue an existing
calculation. I think it is only an issue if you do a separate analysis
for the Low Accumulator and Mid/High Accumulators. It's still better to
be safe, just incase I or someone else actually implement a separate
analysis for the Accumulators later down the road.
2015-04-19 20:56:36 -07:00
LegendOfDragoon f22e5125c5 Fix memory leak in RSP
Due to the newer spec design in PJ64 2.x, CloseDLL() doesn't get called
as often. So there are instances where it calls AllocateMemory()
multiple times without ever calling FreeMemory().
2015-04-19 19:16:10 -07:00
zilmar edda4f0555 fix #376 - Games slow if no entry in Project64.cfg 2015-04-20 08:50:07 +10:00
zilmar 5b68545136 Merge pull request #400 from lioncash/overrun
Gui Class: Fix potential wchar array overruns
2015-04-18 05:43:50 +10:00
Lioncash c0742b09b6 Gui Class: Fix potential wchar array overruns
sizeof(String) will return 400, which is past the bounds of the string array
2015-04-17 03:13:44 -04:00
Lioncash bdd7f0e48f RSP: Fix a typo in Compile_ADDI 2015-04-16 23:33:35 -04:00
Lioncash e9c056e5a4 Notification Class: Correct array sizing in SetWindowCaption
sizeof(wchar_t) is a size of 2 (or 4 if in a Linux environment). With the previous code, it would be trying to insert the null terminator at index 511 on Windows, which is incorrect.
2015-04-16 15:59:48 -04:00
Lioncash a7eb2e79e5 Memory Labels Class: Correct bounds clamping in ProcessCODFile 2015-04-16 15:44:06 -04:00
zilmar 45f7edf132 Merge pull request #392 from lioncash/leak
Language Class: Fix missing fclose in GetLangString
2015-04-17 04:45:00 +10:00
Lioncash 9fd1bdf29c Language Class: Fix missing fclose in GetLangString 2015-04-16 08:53:40 -04:00
Lioncash b8beaeffb7 N64 Class: Initialize variable before passing in initializer list
Silences an uninitialized variable warning.
2015-04-15 22:38:55 -04:00
Julio C. Rocha 33023bc81f Make PropertySheets imports non-conditional
Interpolated Platform and Configuration values to avoid case-by-case
condition validation.
(This could allow for future configurations and platforms without
additional modifications to VCXPROJ files).
2015-04-15 16:16:37 -07:00
LegendOfDragoon eda19cfc5e Fix regression in GetInstructionInfo
I previously made a commit to fix a reordering issue, but did not
realize it needed that COPO_MF_Instruction flag for branching. This
should fix the Ogre Battle issue.
2015-04-14 22:07:45 -07:00
theboy181 49034d2d9d Update Ini File Class.cpp
Fix Project64.cfg from getting corrupted when moving the window around.
https://github.com/project64/project64/issues/225
2015-04-13 22:16:05 -07:00
zilmar a43b33d985 Merge pull request #370 from LegendOfDragoon/master
Fix losing audio while loading a save state
2015-04-13 10:00:31 +10:00
LegendOfDragoon 41c5e26e4a Make an rdb option for the save state audio fix
Now it is a per game config option.
2015-04-12 16:53:39 -07:00
LegendOfDragoon 61f80d3b55 Fix losing audio while loading a save state
This fixes the losing audio after loading a save state issue with
certain plugins in certain games. I was hesitant to submit this, since
the fault is the audio plugin itself, but this also fixes bad save
states. This will not fix games like Top Gear Rally.

Any plugin that initially had this problem, can still lose audio at any
given time, due to flaws in the audio plugin itself. It is best to
simply use a plugin that doesn't have this issue to begin with, for such
games.
2015-04-12 13:11:39 -07:00
Samuel Yuan 31cd0c6d98 Merge remote-tracking branch 'project64/master' 2015-04-11 11:38:22 -04:00
Samuel Yuan 5726992185 Added translation for "Detect Key" 2015-04-10 11:50:13 -04:00
Frank-74 b46bd392d6 Remove : from Advance block linking menu option 2015-04-10 08:53:51 +01:00
Samuel Yuan bd1186467d More language updates 2015-04-06 22:54:52 -04:00
Samuel Yuan bd275ae9e5 Merge remote-tracking branch 'project64/master' 2015-04-04 19:53:18 -04:00
zilmar 308a1c128e Merge pull request #342 from ExtremeDude2/More_Allman
Convert more files to allman
2015-04-04 22:01:54 +11:00
Samuel Yuan 217122a40e Fixed UTF-8 encoding for window title 2015-04-01 11:14:46 -04:00
Samuel Yuan df97b10d99 Fixed UTF-8 encoding for the "About Config Files" window 2015-03-30 16:47:57 -04:00
zilmar 2358e0897f Merge pull request #340 from toehead2001/master
Cheats window - Remove extra border around cheat list & Update checkmark gfx
2015-03-30 16:16:41 +11:00
Ryan Collins b807bc03ca Fix errors from missing or added brackets (and a letter!) 2015-03-29 17:58:51 -04:00
Ryan Collins 3eddfb8115 Update N64 System/Mips files to Allman 2015-03-29 13:19:28 -04:00
Ryan Collins 1b4d2d0cfb Update the N64 System/Interpreter files to allman 2015-03-29 11:02:27 -04:00
Ryan Collins 2a3d1c09ff Merge https://github.com/project64/project64 into More_Allman 2015-03-29 10:04:06 -04:00
zilmar 6bd7f7ccab [Glide64] 2.0.0.5 2015-03-29 18:56:18 +11:00
zilmar 06f218a4c3 [Project 64] 2.2.0.3 2015-03-29 18:54:04 +11:00
zilmar 9380221dc2 [PJ64 NRage] 2.4.0.4 2015-03-29 18:52:19 +11:00
toehead2001 5fd7f61e97 Cheats window - Remove extra border, Update checkmark gfx 2015-03-29 01:23:58 -06:00
zilmar 11bb35f024 [RSP] 1.7.0.13 2015-03-29 17:38:30 +11:00
zilmar 73620c8519 Merge branch 'master' of https://github.com/project64/project64 2015-03-29 17:35:53 +11:00
MELERIX 2878f53b75 Sync English.pj.Lang <==> Language Class.cpp 2015-03-28 21:57:02 -03:00
zilmar 84b9bbaf50 Clean up some brackets 2015-03-29 06:54:38 +11:00
Ryan Collins f8fd57d52e Merge https://github.com/project64/project64 into More_Allman 2015-03-26 15:40:16 -04:00
MELERIX dfbf29a035 Cleanup
Removed two duplicated variables in Game Settings.cpp
2015-03-26 02:28:05 -03:00
zilmar 7f44b12673 Merge pull request #327 from toehead2001/master
Remove the extra border around the ROM browser
2015-03-26 16:06:27 +11:00
toehead2001 17da1dbd38 Remove the extra border around the ROM browser 2015-03-25 22:38:59 -06:00
unknown 394144cf91 A comma should not precede a conjunction in a compound sentence.
... unless it is the joint between the main clause and subordinate clause of said compound sentence
2015-03-26 00:12:49 -04:00
unknown ae80595d47 fix a couple things I forgot to do/overlooked in the past commits 2015-03-26 00:11:43 -04:00
unknown 1fb3921402 Think of "32-bit engines", not "32 bit engines", which is ambiguous. 2015-03-25 23:31:28 -04:00
unknown 2220426a04 "Use High-Level Emulation Audio" doesn't make a lot of sense. 2015-03-25 23:29:02 -04:00