AmbientMalice
87db8017ff
Resident Evil 2 Sewer Freeze Fix.
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Forum user Ferunando alerted me to the game freezing. Initially thought it might be RSP Audio Signal problem. But it was actually caused by ABL.
2015-04-07 14:41:48 +10:00
AmbientMalice
c4d0aa97f1
JFG CF=1+Consistent regions.
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There may be side effects of CF=1, but I haven't encountered any yet. In the meantime, it makes the game much smoother. Some of the framerate dips I was getting with CF=2 were absurd. Also, self mod methods for Star Twins, the Japanese region version, have been changed to match other regions.
2015-04-01 22:31:04 +10:00
Lithium64
1bf296de7c
Updated RDX version
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Version=2.2.0
2015-03-30 01:22:34 -03:00
Lithium64
f95f0965fa
Updated version of cheats database
2015-03-30 01:16:30 -03:00
Lithium64
d93b94f2df
Added some missing games to project64.cht
2015-03-30 01:07:40 -03:00
zilmar
2ac6422b22
[rdb] 2.2.4
2015-03-29 18:55:10 +11:00
MELERIX
72f534a95b
Cleanup
2015-03-28 22:37:09 -03:00
Lithium64
c39a914c28
Changed all support files to UTF-8 BOM
2015-03-28 15:48:43 -03:00
Lithium64
2d40591282
Updated RDB date
2015-03-28 15:35:14 -03:00
Lithium64
47edeaf71a
Alphabetical order fix
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Alphabetical Order
The English alphabet starts with the letter a and finishes with the
letter z. We always write the alphabet in the same order:
a-b-c-d-e-f-g-h-i-j-k-l-m-n-o-p-q-r-s-t-u-v-w-x-y-z
A-B-C-D-E-F-G-H-I-J-K-L-M-N-O-P-Q-R-S-T-U-V-W-X-Y-Z
This order is called "alphabetical order". We often write lists in
alphabetical order. For example, to write a list of countries in
alphabetical order, we start with countries that begin with the letter
A, then with countries that begin with B, and so on. For example:
Australia
Brazil
Canada
2015-03-28 15:31:51 -03:00
MelchiorGaspar
55b02c54ec
"AmbientMalice comment on Pull Request #319
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The game currently has FAT and Audio Sync both enabled, which IMO is a bad idea because it makes the game's framerate erratic."
I tried it with
Sync Audio=0
and i didn't notice anything bad...
Sync Audio, enabled or disabled I didn't see an difference in frame rate on my PC....
2015-03-26 22:47:11 -04:00
AmbientMalice
a7bf40d352
Disable FB for True Golf & Ultraman.
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Fixes black screens.
2015-03-26 12:36:07 +10:00
AmbientMalice
74a326dacf
Added missing Toy Story 2 revisions.
2015-03-26 12:34:14 +10:00
AmbientMalice
3df7005404
Disable Golden Nugget ABL.
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Fixes crash.
2015-03-26 12:32:30 +10:00
MelchiorGaspar
5602e6a7dc
Revert "Disable Aidyn Chronicles FAT."
2015-03-25 01:14:21 -04:00
zilmar
5a81d01725
Merge pull request #318 from AmbientMalice/patch-5
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Donkey Kong 64 tweaks.
2015-03-25 14:59:21 +11:00
AmbientMalice
37db6f5af1
Donkey Kong 64 tweaks.
...
Changed to Counter Factor 1 for all regions. Improves poly tearing, but might potentially cause timing issues.
Added Dsound-SyncAudio=1, forcing the game to use Jabo's audio synch option, removing slight popping that the PJ64 audio synch failed to fix.
Changed AiCountPerBytes to 625 for PAL to align with other regions. Could cause issues. Haven't tested with PAL version.
2015-03-25 11:49:20 +10:00
AmbientMalice
78c3ce98b0
Disable Aidyn Chronicles FAT.
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Game doesn't appear to need it except when using certain plugins. Some VI\AI tweaking might possible make this game smoother, but I can't be bothered testing because this is possibly the worst N64 game I have ever played. So much potential crushed under so much bullcrap.
2015-03-25 10:56:32 +10:00
AmbientMalice
e9b76edc37
Indy Racing enable FAT.
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@dsx- pointed out that the game works with register caching so long as FAT is enabled. Game still has some problems, though.
2015-03-24 20:00:54 +10:00
AmbientMalice
8279aa9952
Update Project64.rdb
2015-03-24 13:56:38 +10:00
AmbientMalice
10db4cab62
Prevent Indy Racing Glide64 freeze.
2015-03-24 13:53:20 +10:00
AmbientMalice
d8fb7216ae
Disable LOD for Conker.
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Glide64's LOD is broken. Dunno why it was enabled for Conker, since it just makes the texture quality worse and bugs his shadow plus some other issues.
2015-03-23 22:37:11 +10:00
AmbientMalice
27b1eecd90
Added proper QII status.
2015-03-23 22:07:04 +10:00
AmbientMalice
ab3b455e74
Disable FB for Yoshi's Story.
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This fixes background corruption. Supposedly the game has graphical problems that only GLideN64 has successfully fixed in HLE.
2015-03-23 21:34:10 +10:00
AmbientMalice
9c9ecc238d
Remove unnecessary default FB and SDB entries.
2015-03-23 21:30:48 +10:00
AmbientMalice
97f0a93a28
Changed Ep I - Racer to CF=1.
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Improves framerate with no apparent side-effects.
2015-03-22 15:47:58 +10:00
AmbientMalice
d2cc168a07
Enabled Ep I - Racer software depth.
2015-03-22 15:46:01 +10:00
zilmar
d4b743210a
Merge pull request #291 from AmbientMalice/patch-11
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Fix Fushigi no Dungeon crash.
2015-03-20 15:37:32 +11:00
zilmar
1eda251392
Merge pull request #292 from AmbientMalice/patch-12
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Goemon - Mononoke Sugoroku crash fix.
2015-03-20 15:36:12 +11:00
AmbientMalice
3a50d0f350
A Bug's Life Improved Smoothness.
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This game has an extremely rough framerate. VI=2200 gives 20-30fps based on scene.
2015-03-20 13:20:11 +10:00
AmbientMalice
7c92b0794b
Goemon - Mononoke Sugoroku crash fix.
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Disabled 32 bit mode.
2015-03-20 12:13:50 +10:00
AmbientMalice
958a9ffaba
Fix Fushigi no Dungeon crash.
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32 bit mode causes crash with recompiler.
2015-03-20 11:47:46 +10:00
AmbientMalice
38a0a8b372
Nightmare Creatures fixes.
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Nightmare Creatures runs at 60fps with CF=1, but the game runs too fast and has some odd behavior. (Menu selection is difficult, camera bounce during opening cutscene, odd movement sometimes) CF=2 fixes this but unfortunately gives framerates between 15-30fps. Setting VI to 2200 fixes the jerky animations.
This is one very odd game. I suspect it's still not running right based on Youtube footage, but it's less broken now.
2015-03-18 15:55:58 +10:00
zilmar
fe868a85d5
Merge pull request #282 from MELERIX/patch
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Restored 3091d79a20
2015-03-18 05:48:53 +11:00
MELERIX
7435f765a8
Restored 3091d79a20
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otherwise Glide64 not render all the background in some scenes
2015-03-17 04:37:04 -04:00
MELERIX
295891fba7
Few Missing Expansion Pak Games
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- Castlevania (U) (V1.1)
- Command & Conquer (E) (M2)
- John Romero's Daikatana (E) (M3)
- John Romero's Daikatana (U)
- Ken Griffey Jr.'s Slugfest (U)
- Madden NFL 2000 (U)
- Madden NFL 2001 (U)
- Madden NFL 2002 (U)
- Resident Evil 2 (E) (M2)
- Resident Evil 2 (U) (V1.0)
- Resident Evil 2 (U) (V1.1)
- Roadsters Trophy (U) (M3)
- South Park (E) (M3)
- South Park (U)
- Tony Hawk's Pro Skater 2 (E)
- Top Gear Hyper Bike (E)
- Top Gear Hyper Bike (U)
- Top Gear Rally 2 (U)
- Xena Warrior Princess - Talisman of Fate (U)
2015-03-17 00:59:04 -04:00
zilmar
5491271c8a
Merge pull request #281 from MELERIX/patch
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Few Missing Expansion Pak Games
2015-03-17 15:06:36 +11:00
unknown
1ab8cf2149
matched incomplete Bio F.R.E.A.K.S. fix to apply also to (E)
2015-03-16 19:05:46 -04:00
MELERIX
f087b88adb
Added a RDB Info file
2015-03-16 08:26:26 -04:00
MELERIX
d3ae19b0a3
Removed more default values from Project64.rdb
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CPU Type=Recompiler
FuncFind=1
RDRAM Size=4
SMM-Cache=1
SMM-PI DMA=1
SMM-TLB=1
SMM-Protect=0
Based on info from: Settings Class.cpp
2015-03-16 01:25:55 -04:00
zilmar
042656d8fa
Merge pull request #273 from MELERIX/patch
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Removed more default values from Project64.rdb
2015-03-16 07:34:48 +11:00
AmbientMalice
56d39cd3d7
Slightly less broken Indiana Jones VI\AI
...
The US and PAL versions behave quite differently when it comes to refusing to boot randomly. The ideal VI should be around 1500, but the closest I can get seems around 1800 for PAL and 2050 for US. US version runs faster - significantly so in certain levels. However, this could be related to the PAL conversion - although I doubt it.
2015-03-14 20:44:06 +10:00
MELERIX
f1b9859cc3
Removed more default values from Project64.rdb
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Clear Frame=0/1/2
Self Texture=0/1
Primary Frame Buffer=0/1
Emulate Clear=0/1
Culling=0/1
Based in Documentation from:
http://en.helpdoc-online.com/project64_1.6/source/html/4%20configuration/plugin_video_d3d6_romsettings.htm
&
http://www.pj64-emu.com/manual-and-guides/configuration%3a-jabo-direct3d8/rom-settings-tab-d3d8-v1.6/#zAnswerList_307
2015-03-13 23:00:29 -03:00
LegendOfDragoon
a425ff676b
Fix problem with Bio F.R.E.A.K.S. (U)
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The RSP accesses memory past 0x3FFFFF in RDRAM, so this game needs
expansion pack enabled.
2015-03-13 03:31:14 -07:00
AmbientMalice
ef68298b5c
Revert Infernal Machine VI\AI to 2200\785
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This fixes the game not reliably booting with Counter Factor=1. 1500\530 gets better results with some games, such as Resident Evil 2 - but clearly not this one.
2015-03-12 21:40:08 +10:00
Lithium64
d446ce9229
Removed CustomSMM from RDB
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This setting isn't used in the current version of PJ64
2015-03-11 23:02:12 -03:00
Lithium64
29839ee15e
Removed AiCountPerBytes=400 on RDB
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Not needed since it's default value
2015-03-11 17:33:34 -03:00
Lithium64
2008090ee3
Removed ViRefresh=1500 on RDB
...
It's not needed since is default value
2015-03-11 14:21:45 -03:00
Lithium64
faab4e5103
Removed duplicate Counter Factor
2015-03-11 05:44:36 -03:00
Lithium64
e395d9770e
Reverted Sync Audio to 0
...
This works fine no need to change it back to Sync Audio=No
2015-03-11 05:27:08 -03:00
Lithium64
fdbb3ebc27
Formatting fixes
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All settings were organized in alphabetical order
Removed duplicated blank lines
2015-03-11 05:23:15 -03:00
zilmar
d5b8e64cd7
Merge pull request #262 from Lithium64/patch-5
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Cleanup and fixes on RDB
2015-03-11 15:22:05 +11:00
AmbientMalice
b6559e1492
NBA Showtime - NBA on NBC (U) SILKY SMOOTH 15FPS!
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This commit. I hate it. In order to cure the game's extreme speed, I kept lowing the VI, and it's now running at 15fps. But the ingame clock seems to match 1:1 close enough for most purposes. Game needs RSP Audio Signal to boot, interestingly.
2015-03-11 13:00:53 +10:00
AmbientMalice
6646059f5d
Re-enabled RSP Audio Signal for Tarzan.
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This fixes freezes. Thanks to @Lithium64 for pointing out my stupidity.
2015-03-11 09:43:30 +10:00
Lithium64
432729509c
Updated version and date of RDB
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Version=2.2.3
Date=2015/03/10
2015-03-10 16:37:19 -03:00
Lithium64
ad4933650a
Updated GoodN64 databaseversion
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The latest database version is v321
2015-03-10 16:35:42 -03:00
Lithium64
dbc14ca229
Removed Glide64 uCodes
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These uCodes are already on the glide64 rdb
2015-03-10 16:33:35 -03:00
Lithium64
38c485b419
Glide64 fixes for JP version of ISS 2000
2015-03-10 16:05:11 -03:00
AmbientMalice
4bacd1e0b1
For real this time.
2015-03-10 22:48:30 +10:00
AmbientMalice
17675266bd
Synch Audio 0 = No.
2015-03-10 22:47:35 +10:00
AmbientMalice
3e6616ffc5
DON'T DECAPITATE HEADERS.
2015-03-10 21:44:22 +10:00
AmbientMalice
acbd18500e
More MORT\MusyX\Factor 5 tweaks.
...
These new values are based on the ones that got very good results on Resident Evil 2 with FAT enabled - 1500\530. They mostly play nice with Azimer's, except for Gauntlet Legend. There is sometimes mild crackle with Jabo, but Azimer's tends to cure that.
Infernal Machine (U) now crackles in menus but sounds lovely ingame. Fair enough compromise, IMO. I disabled various self mod methods since they don't seem to be needed.
That Rush 2049 sure does have some lovely MusyX tracks. Turning down the overbearing SFX volume really drives home how good they are.
I also set Hydro Thunder to CF1. Game is much smoother. Timers and boat handling seem fine.
2015-03-10 21:41:11 +10:00
zilmar
b4b08772ea
Merge pull request #253 from dsx-/master
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rdb updates
2015-03-10 07:53:31 +11:00
dsx-
2f279abf19
update nushi duri 2 rdb entry
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game doesnt start
2015-03-09 18:50:12 +08:00
Lithium64
96e04d4632
Tarzan formatting fixes
2015-03-09 06:57:12 -03:00
Lithium64
0aa11168b7
Sync Audio typo
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The correct setting is Audio Signal=0
2015-03-09 06:46:28 -03:00
Lithium64
805423623c
ISS 2000 fixes
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It needs 32bit=No to work
Jikkyou J.League 1999 - Perfect Striker 2 is the Japanese version of the Game
2015-03-09 06:39:16 -03:00
dsx-
6d054b0895
update jeremy mcgrath supercross rdb entry
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no menu selectors are missing
2015-03-09 17:33:25 +08:00
Lithium64
145bdf2c27
Audio Signal typo
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The correct setting is Audio Signal = Yes
This was breaking several games
2015-03-09 06:23:45 -03:00
dsx-
902df9c97e
update stunt racer rdb entry
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rsp is pretty fast now, but audio is bad
2015-03-09 17:21:41 +08:00
dsx-
2e89a2b025
update wdc rdb entry
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rsp is pretty fast now, but audio is bad
2015-03-09 17:21:14 +08:00
dsx-
7e182a5418
update tamiya racing rdb entry
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no texture errors
2015-03-09 16:55:23 +08:00
dsx-
2f1e5cd4ef
change derby stallion to compatible
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saving now works
2015-03-09 16:52:58 +08:00
zilmar
b6341d0b92
Merge pull request #234 from oddMLan/conkerbfd_RDB_fixes
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[RDB] Miscellaneous Conker's BFD fixes
2015-03-09 08:08:54 +11:00
zilmar
f76deada3d
Merge pull request #240 from AmbientMalice/patch-5
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Enabled fixed audio timing for Rogue Squadron.
2015-03-09 08:08:24 +11:00
zilmar
51e5151c49
Merge pull request #243 from dsx-/master
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changes and corrections to RDB
2015-03-09 08:08:08 +11:00
zilmar
3091d79a20
Merge pull request #245 from Lithium64/patch-3
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Resident Evil 2 rdb fixes
2015-03-09 08:04:26 +11:00
zilmar
8a98506751
Merge pull request #246 from AmbientMalice/patch-4
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Hydro Thunder 8MB and new audio.
2015-03-09 08:03:34 +11:00
zilmar
c5fe5122b8
Merge pull request #247 from AmbientMalice/patch-6
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Fix Resident Evil FMV audio.
2015-03-09 07:58:33 +11:00
dsx-
55284abe85
kirby 64 rdb changes
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graphics work fine with glide64
2015-03-09 01:57:49 +08:00
dsx-
ca9dff535a
world cup 98 fix reg cache setting
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fixed m8
2015-03-09 00:04:25 +08:00
AmbientMalice
2466feca2d
"Fixed" Infernal Machine (U) sound.
...
Okay, so it turns out that the (U) version of Infernal Machine *hates* the settings that provide good audio for the (E) version. (I have no clue why I didn't notice this until now.) After a lot of dicking around, I found that AI=540 provided a usable compromise, where the sound is in synch and doesn't crackle like crazy. The problem is that the main menu music is now too fast. None of the other Factor 5 games behave this way.
In an ideal world the (U) version would be placed into a refrigerator and have a small atomic device detonated next to it. Until PJ64 gets proper audio synch or Azimer does something magical, I don't see that version working properly.
2015-03-08 12:30:17 +10:00
AmbientMalice
dbbead7389
Fix Resident Evil FMV audio.
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This fix isn't quite satisfactory, but with 2200\875, the last 30 seconds or so of the intro have no sound effects, only music. (A bug that could affect other FMVs throughout the game in theory.) 1500\530 has a wee bit of pop and crackle, but the FMVs now work correctly.
2015-03-08 11:26:15 +10:00
AmbientMalice
ab5b4d5f83
deleted duplicate Hydro Thunder entry
2015-03-08 11:19:50 +10:00
Lithium64
fdfc5a9909
Biohazard Glide64 fix
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AmbientMalice forgot to add the fix for japanese version of Resident Evil 2
2015-03-07 20:00:37 -03:00
Lithium64
df45f47ff9
Resident Evil 2 fix
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Changed back RDRAM to 4, if set to 8 will cause resolution issues with Glide64
2015-03-07 19:51:36 -03:00
dsx-
ca441e1873
mario no photopi rdb changes
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boots with lle graphics
2015-03-08 02:06:59 +08:00
dsx-
8319404852
add top gear rally 2 beta rom
2015-03-08 01:52:39 +08:00
dsx-
e55ba1dd1a
add top gear hyper bike beta rom
2015-03-08 01:51:45 +08:00
dsx-
e2feae6643
change doraemon 3 to compatible
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game works now apparently
2015-03-08 01:47:42 +08:00
dsx-
a271abb31c
change wildwaters to compatible
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game works fine
2015-03-08 01:45:01 +08:00
dsx-
136f3aded8
correction to superman prototype good name
2015-03-08 01:39:29 +08:00
dsx-
5ad6a5bd07
change densha de go 64 to compatible
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game works now apparently
2015-03-08 01:35:40 +08:00
dsx-
54cf00db07
change dragon sword to compatible
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works fine with glide64
2015-03-08 01:28:51 +08:00
dsx-
18c36cb71e
world cup 98 rdb changes
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game is compatible, just needs reg caching disabled
2015-03-08 00:46:26 +08:00
dsx-
7990e047b1
enable fixed audio for top gear rally
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no sound if this is disabled
2015-03-08 00:21:54 +08:00
AmbientMalice
4abe31dadc
Enabled fixed audio timing for Rogue Squadron.
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I'd accidentally missed this.
2015-03-07 22:52:57 +10:00
AmbientMalice
252a75bd57
Hydro Thunder enable 8MB and new audio timing.
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Enabling the expansion pack allows 4 player MP. Was only enabled in US version before.
2015-03-07 22:48:24 +10:00
oddMLan
65109f5749
[RDB] Miscelaneous Conker's BFD fixes
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-Disable 32 bit engine for CBFD (E); fixes glitching graphics
-Set VI to 2200 and AI to 500 for smoother gameplay
-Added entry for CBFD Debug Version
-Changed "Conker's Bad Fur Day (ECTS)" to "Conker's Bad Fur Day (U) (ECTS Demo)"
-Added Plugin Notes for CBFD Debug and ECTS
-Make Jabo's D3D config consistent between every version (clear frame, culling, emulate clear, etc...)
2015-03-06 19:43:36 -07:00
unknown
53274f36b5
Cube Demo (PD) has not had any problems since PJ64 1.6.
2015-03-06 19:11:31 -05:00
zilmar
3aa943df9f
Merge pull request #231 from cxd4/so_i_herd_u_liek_CD64
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speed improvements to "CD64 Memory Test" ROM
2015-03-07 06:56:27 +11:00
unknown
bd6997adfb
like 1-2 VI/s faster with TLB usage assumed out of the core
2015-03-06 14:14:09 -05:00
unknown
ebb2cc340b
lol when's the last time these demos were tested?
2015-03-06 13:46:41 -05:00
unknown
9dc163f951
um...C:45 is not an unknown country code? dumb kangaroos.
2015-03-06 13:37:42 -05:00
unknown
eca8f95c81
CD64 Memory Test runs fastest with interpreter core.
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The Project64 recompiler is mostly to get games running at full speed for playability, but this is not a game, and implementing memory address range prediction in the recompiler to prevent missing the branch weighs would possibly not be worth it for a demo which should run fast enough with the interpreter.
2015-03-06 13:34:41 -05:00
AmbientMalice
b2f0f34ac5
MusyX\MORT\Factor 5 sound fixes+misc.
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With these changes, games such as RE2 now use Fixed Audio timing with appropriate VI\AI values, and now have near-perfect audio that will no longer bug out randomly, due to low framerates, or when loading save-states. Infernal Machine no longer has crackling audio. San Francisco Rush 2049 seems improved. Rogue Squadron\Naboo have fixed sound. Tarzan, Rugrats, and other games using Factor 5 tech were adjusted. Some ran fine on vanilla settings for some reason.
I disabled "Start Changed" for Naboo and Infernal Machine, since having it enabled causes significant stuttering in some menus.
FYI, MORT is the name of the speech codec used by Factor 5 games.
I decided on VI=2200 and AI=785 for most titles because those values hit a sweet spot between stopping crackle and keeping sound in synch. (Some games were happy with AI=400.) Some further tweaking might provide better results.
2015-03-06 22:50:00 +10:00
AmbientMalice
10f0b8f494
Set CF1 for PAL Infernal Machine.
2015-03-06 16:11:43 +10:00
AmbientMalice
c871273ca2
Infernal Machine stability fixes.
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Changing to CF1 fixes the jeep handling and some nasty stuttering.
Disabling Fast SP fixed some crashes with recompiler. Also seems to fix environment flicker?
Plus some other tweaks.
The game seems stable on a custom build (with the Factor 5 hack) with CPU recompiler and cxd4 RSP interpreter during testing except for the end of levels, when Indy's Trading Post causes the game to crash without Interpreter. The game appears to be far more stable in PJ64 than mupen64plus, however the game's audio timings are off, and the sound crackles. But I was able to drive Indy's jeep round in circles for 15 minutes without a single lockup.
2015-03-06 14:50:29 +10:00
unknown
c2964ac805
Battlezone seems to be compatible, not broken from core.
2015-03-05 11:32:37 -05:00
unknown
02e0ac33d4
CF=1 fixes Battlezone mountains/terrain missing polygons/flickering
2015-03-05 11:31:42 -05:00
AmbientMalice
e2389545d2
Fix RE2 depth issues with Glide64
2015-03-05 21:13:15 +10:00
AmbientMalice
380a04f646
Change Infernal Machine to Physical Lookup.
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This stops the game generating megabytes of log file within mere seconds.
2015-03-05 14:06:09 +10:00
AmbientMalice
05a47c598a
Half-assed fixed Infernal Machine RDB settings.
2015-03-04 22:43:13 +10:00
AmbientMalice
a08ac0e934
fixed some regions causing bad rom messages.
2015-03-04 22:42:03 +10:00
AmbientMalice
25ba958f9a
Merge pull request #2 from project64/master
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test
2015-03-04 22:37:48 +10:00
Lithium64
dc74e4412d
Typo fix
2015-03-04 03:49:21 -03:00
Lithium64
82aa2845d2
Little cleanup
2015-03-04 03:47:18 -03:00
Lithium64
0ef3e2d140
Shadow Man (B) fixed
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CF = 1
RDRAM = 8
2015-03-04 03:33:28 -03:00
AmbientMalice
63aed2cbc5
Infernal Machine fixes.
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Enabled fixed audio timing, changed to 8MB, and switched to interpreter. Game seems stable with static RSP interpreter.
2015-03-04 16:08:43 +10:00
AmbientMalice
5db17a6de7
added GoldenEye X 5d beta.
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I could add the older GEX versions, but the chances of anyone using them are very slim
2015-03-04 09:51:41 +10:00
AmbientMalice
f2d9a444a0
add wonder project j2 english
2015-03-04 09:41:44 +10:00
AmbientMalice
d3f5088854
add sin and punishment translation
2015-03-04 09:40:47 +10:00
AmbientMalice
3901bf05fc
add superman 64 proto
2015-03-04 09:38:45 +10:00
AmbientMalice
8a98cd4d37
add animal crossing fan translation
2015-03-04 09:36:35 +10:00
no
9f16f2383c
renamed out-standing versions for case consistency with the rest
2015-03-03 15:06:39 -05:00
Lithium64
682be04aa6
F1 Racing Championship region fix on glide64.rdb
2015-03-03 04:52:46 -03:00
Lithium64
f2beceb95b
Added F1 Racing Championship (U) graphics fixes
2015-03-03 04:50:07 -03:00
Lithium64
6220399702
F1 Racing Championship region fix
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This game is from USA
2015-03-03 04:48:07 -03:00
Lithium64
b4eaf18a89
Fixed Turok - Dinosaur Hunter (U) (V1.0) numbering
2015-03-02 17:35:33 -03:00
Lithium64
6390c94a30
Fixed NFL Blitz numbering on glide64 RDB
2015-03-02 17:30:24 -03:00
Lithium64
8ff530acb0
Added Turok - Dinosaur Hunter (G) (V1.1)/(v1.2)
2015-03-02 14:23:57 -03:00
dsx-
cd1dcdd2fb
fix nfl blitz games version numbering
2015-03-02 23:16:11 +08:00
zilmar
c23cc7fa4d
Merge pull request #183 from Lithium64/patch-3
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Small Glide64 RDB fixes
2015-03-02 20:12:38 +11:00
Lithium64
9861acdc2d
Added StarCraft64 (U) (Beta)
2015-03-02 06:01:07 -03:00
Lithium64
a751216a8a
Fixed NFL Blitz 2000 (U) (V1.1) name
2015-03-02 05:42:52 -03:00
Lithium64
a06b85b9b0
Added Glover (U) (Beta) on Glide64.rdb
2015-03-02 05:36:32 -03:00
Lithium64
f259377f8d
Added Glover 2 regions
2015-03-02 05:25:16 -03:00
Lithium64
f1872f162b
Fixed NFL Blitz 2000 name
2015-03-02 05:22:41 -03:00
Lithium64
1ff52a90f3
Reverted region of StarCraft 64
2015-03-01 19:32:29 -03:00
Lithium64
9b41ce7dcf
Reverted region of Indiana Jones
2015-03-01 19:31:05 -03:00
Lithium64
76ec1b4ebb
Fixed StarCraft 64 (G) (Beta) status
2015-03-01 02:55:12 -03:00
Lithium64
679e4dc3c0
Graphics Fixes on StarCraft 64 games
2015-03-01 01:30:38 -03:00
Lithium64
da6f44862c
Fix StarCraft 64 regions
2015-03-01 01:27:53 -03:00
Lithium64
f05fd631ce
Graphics fixes for Glover games
2015-03-01 01:23:05 -03:00
Lithium64
661611aa9e
Added Glover (U) (Beta)
2015-03-01 01:21:40 -03:00
Lithium64
c411aaf9ad
Fix Indiana Jones unreleased game region
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The game is from Australia
2015-03-01 01:18:54 -03:00
Lithium64
b0bac75268
Turned off ABL on Pokémon Stadium
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Workaround until ABL be fixed
2015-03-01 01:10:23 -03:00
Lithium64
8661e7c9e2
Turn off Protect Memory on Pokemon Stadium games
2015-03-01 01:03:33 -03:00
Lithium64
bff22367d5
Graphics fixes on Pokemon Stadium games
2015-02-28 21:47:18 -03:00
zilmar
f62da619fd
Merge pull request #155 from AmbientMalice/master
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Change RE2 to 8MB?
2015-02-27 13:17:36 +11:00
Frank-74
55d923d485
Fix Rat Attack entry in RDB
2015-02-27 02:05:08 +00:00
AmbientMalice
74e1028ea9
Update Project64.rdb
2015-02-27 10:59:54 +10:00
zilmar
46c88fdf9c
Merge pull request #149 from AmbientMalice/master
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Change Supercross 2000 to 64 bit.
2015-02-26 22:34:58 +11:00
AmbientMalice
53880bef83
Change Supercross 2000 to 64 bit.
2015-02-26 21:02:18 +10:00
zilmar
491377c2a4
add rdb option for selecting plugins game hack applies to
2015-02-26 21:57:51 +11:00
zilmar
9059e307da
Remove non installed docs and plugins
2015-02-26 08:55:54 +11:00
zilmar
1d132dd922
Merge pull request #127 from Lithium64/patch-1
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Added the remaining games on glide64.rdb
2015-02-23 06:28:11 +11:00
MelchiorGaspar
4783ba7eac
Release date update for SW - Shadows of the Empire
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http://en.wikipedia.org/wiki/Star_Wars:_Shadows_of_the_Empire_%28video_game%29
I got the correct release dates for (E) and (J).
http://www.gamefaqs.com/n64/198789-star-wars-shadows-of-the-empire/data
12/03/1996 NUS-NSWE-USA Star Wars: Shadows of the Empire
Date matches v1.0!
01/26/1999 NUS-NSWE-USA-1 Star Wars: Shadows of the Empire (Players Choice)
so is this v1.1 or v1.2,
since this is the only other version for North America... v1.2 as probably
I redid dates as follows
(E) = 1997/03/01
(J) = 1997/06/14
v1.1 = 199x
v1.2 = 01/26/1999 = as dated in rdx 1999/01/26
I found a reference "NUS-006 (USA) | NUS-NSWE-USA-1" to v1.2
on a site so its definitely v1.2
2015-02-22 08:24:07 -05:00
MelchiorGaspar
e09d6d3d1c
Aidyn Chronicles - The First Mage (U)
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went and finally found a copy of above as v1.1 rom ;D
turns out it needed the audio fix too to not crash-screen
Fixed Audio=1
so I updated the (U)(v1.1) and figured I might as wel do as well(E).
2015-02-22 07:20:16 -05:00
zilmar
e51ec31e65
Update versions
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Project64: 2.2.0.1
Glide64: 2.0.0.3
RSP: 1.7.0.11
Nrage: 2.4.0.1
RDB: 2.2.2
2015-02-22 19:43:15 +11:00
Lithium64
fb0a78ce90
Added the remaining games on glide64.rdb
2015-02-22 05:12:12 -03:00
zilmar
c18eb30986
Merge pull request #113 from dsx-/master
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indiana jones: added (E) rom & better SMM options
2015-02-22 17:02:25 +11:00
zilmar
35afda8ce1
update cheat file from 26th March 2006
2015-02-22 16:59:50 +11:00
zilmar
b34077e6c2
Add OM utf encoding to Glide64.rdb
2015-02-22 16:52:08 +11:00
Lithium64
a5ea15a993
Added more missing games on glide64.rdb
2015-02-21 23:18:16 -03:00
zilmar
e1ecd4040c
Merge pull request #116 from MelchiorGaspar/master
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enabled Fixed Audio=1, for Aidyn Chronicles - The First Mage (U)[!](v1.0)
2015-02-22 07:02:58 +11:00
Lithium64
c424016a78
Update Glide64.rdb
2015-02-21 15:45:55 -03:00
Lithium64
c244804305
More fixes to Glide64.rdb
2015-02-21 15:43:07 -03:00
MelchiorGaspar
27dcc7b538
Aidyn Chronicles - The First Mage (U)[!](v1.0)
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Fixed Audio Timing
Fixed Audio=1
fixes the rom's internal crash screen (black w/ yellow text)
it sounds terrible but runs, the usual menu severe stutter is still there
2015-02-21 04:04:14 -05:00
dsx-
3f5c233c55
change SMM for Indiana Jones
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protect memory disabled, cache enabled; game will not start with cache
disabled
2015-02-21 13:22:41 +08:00
dsx-
921ddd0d64
add ROM Indiana Jones (E) (Unreleased)
2015-02-21 13:17:13 +08:00
dsx-
78b74bcebf
disable 32bit engine for Mario Story (J)
2015-02-21 11:41:20 +08:00
dsx-
1faf61f767
some changes and fixes
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Aidyn Chronicles - The First Mage (U)
+ added (V1.0) tag
Chameleon Twist (J)
+ added Plugin Note from E/U
Chameleon Twist (U)
+ added (V1.0) tag
Excitebike 64 (U)
+ added (V1.0) tag
F-1 Pole Position 64 (J) (Human Grand Prix)
+ merged RDB changes from other region(s)
Fighter Destiny 2 (J) (Kakutou Denshou - F-Cup Maniax)
+ merged RDB changes from other region(s)
Madden Football 64 (E)
- removed Plugin Note
NFL Blitz (U)
+ added (V1.0) tag
Scooby-Doo - Classic Creep Capers (U)
+ added (V1.0) tag
Star Fox 64 (U) (V1.0)
+ remove clear frame attribute
Telefoot Soccer 2000
+ updated Plugin Note
+ added AiCountPerBytes=250
Turok - Rage Wars (U)
+ added (V1.0) tag
Vigilante 8 (all regions)
+ added RDRAM Size=8
2015-02-21 01:12:26 +08:00
dsx-
3875f74783
fix accidentally deleted Plugin Notes in rdb
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apologies for another large RDB commit, but I restored a bunch of Plugin
Notes that I accidentally deleted before my first large commit
2015-02-21 00:11:27 +08:00
zilmar
c8a6bba702
Add missing entries
2015-02-19 18:33:58 +11:00
zilmar
82b83199e0
update header to be utf-8, added missing games by Lithium64
2015-02-19 08:18:49 +11:00
dsx
604ee215ee
add missing rdb attributes for tony hawk pro skater v1.1
2015-02-17 08:51:38 +08:00
dsx-
72b12dda85
many many rdb changes
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updated rom browser compatibility info for many games as well as plenty
of rdb settings to improve compatibility
2015-02-17 00:20:32 +08:00
zilmar
46672d2d21
Merge pull request #77 from cxd4/ya_plz_fix_rdb_kthxbai
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fixed green health bars in Killer Instinct Gold
2015-02-14 06:08:51 +11:00
unknown
2085717f6b
fixed green health bars in Killer Instinct Gold
2015-02-13 10:58:05 -05:00
zilmar
3e24a54130
Fix default glide64 file
2015-02-10 23:42:13 +11:00
zilmar
2db3fac037
Rename Glide.rdb to Glide64.rdb
2015-02-06 16:48:15 +11:00
zilmar
1711cb1d08
Split glide settings in to Glide.rdb
2015-02-06 12:40:57 +11:00
zilmar
a88d03a12d
Update JALR edge condition
2015-02-03 17:36:42 +11:00
zilmar
d2cfd4782a
RDB: 2.1.0.1
2013-04-30 09:05:42 +10:00
zilmar
0add0bf809
RDB: Add protected to pokemon stadium
2013-04-30 08:58:48 +10:00
zilmar
115aaebdcf
Rdb: Sorted entries
2013-04-30 08:51:16 +10:00
zilmar
6ca28ebe82
Glide64: Be able to get texture directory form emulator
2013-04-28 15:49:14 +10:00
zilmar
1088b06a13
rdb: add Zelda's glide settings
2013-04-28 06:44:58 +10:00
zilmar
ca90b950bf
RDB: 2.1.0.0
2013-04-26 21:10:48 +10:00
zilmar
c26a70f549
Rdb: Add Glide64 settings to rdb
2013-04-26 08:13:55 +10:00
zilmar
1c65f79e90
Glide64: Change settings to go through the emu
2013-04-24 15:03:21 +10:00
zilmar
8a8e770b9a
RDB: Added a few more games and more re-ordering
2013-04-12 06:11:15 +10:00
zilmar
bfb5a6d48a
RDB: Reordered, cleaned up, added missing ones based on Nekokabu rdb
2013-04-11 11:03:14 +10:00
zilmar
469145b5a7
Add Blank Project64.rdb for installer
2013-04-11 09:46:07 +10:00
zilmar
bae237dd5e
RDB: 2.0.0.14
2013-03-27 05:50:48 +11:00
zilmar
e003ee89da
RDB:2.0.0.13
2013-03-22 22:13:27 +11:00
zilmar
94546e448d
RDB: 2.0.0.12
2013-03-09 08:39:00 +11:00
zilmar
886ebe745a
RDB: change fast games AI Count to 200
2013-03-09 06:30:24 +11:00
zilmar
0855212dcc
rdb: 2.0.0.10
2013-02-13 07:03:38 +11:00
zilmar
ae369b5a4b
RDB: 2.0.0.9
2013-01-30 06:43:26 +11:00
zilmar
f3160cdf12
RDB: 2.0.0.8
2013-01-26 05:24:07 +11:00
zilmar
7fbc56f4e8
rdb: increase banjoo tooie audio
2013-01-06 07:29:32 +11:00
zilmar
fc4ee39c15
rdb: Make pokemon stadium 2 set to protected memory
2013-01-06 07:09:27 +11:00
zilmar
9af021633b
RDB: update timing settings for dk64
2013-01-06 07:07:30 +11:00
zilmar
8262300a88
Rdb: Set donkey kong64 and doom64 to 64bit
2013-01-03 19:57:04 +11:00
zilmar
fe6a445a93
rdb: set AiCountPerBytes for Zelda
2013-01-01 07:13:39 +11:00
zilmar
8a4499959b
rdb: Bomberman 64 - The Second Attack set to protected memory
2013-01-01 07:01:51 +11:00
zilmar
5bf1bf31e2
rdb: Change hybrid heaven audio settings
2013-01-01 06:58:10 +11:00
zilmar
b7a9a7a9e6
RDB: remove CPU Type=Default
2012-12-31 22:16:10 +11:00
zilmar
4772adeb17
rdb: removed Counter Factor=Default
2012-12-31 22:11:22 +11:00
zilmar
8b9994ee4b
rdb: removed RDRAM Size=Default
2012-12-31 22:10:04 +11:00
zilmar
4c0a1292f5
RDB: Set mario tennis and Resident Evil 2 to 64 bit
2012-12-22 19:46:56 +11:00
zilmar
9a740d4538
RDB: Clean up tags
2012-12-21 22:02:22 +11:00
zilmar
604ceeaa59
RDB: Jet Force Gemini - set to 64bit and SMM protected memory
2012-12-20 19:54:09 +11:00
zilmar
4546e251d5
RDB: Golden Eye to 64 bit
2012-12-20 18:38:06 +11:00
zilmar
a870eb163f
rdb: Remove tlb off
2012-12-20 07:05:44 +11:00
zilmar
5a4a61fa66
RDB: remove large buffer
2012-12-20 07:02:14 +11:00
zilmar
00f43045bb
RDB: F-zero X E set to 64 bit
2012-12-19 22:17:33 +11:00
zilmar
38101b40e3
F-Zero X: Set to 64bit
2012-11-06 19:58:10 +11:00
zilmar
5b67891d9e
Zelda: Set VI Refresh rate to 1900
2012-11-05 21:19:25 +11:00
zilmar
ffca7296d2
Star Wars - Shadow of the empire: Turned on TLB
2012-11-05 21:17:04 +11:00
zilmar
d05478b502
Star Wars - Shadow of the empire: Set to 8mb
2012-11-05 21:15:45 +11:00
zilmar
06a76638eb
Perfect Dark: Needs 64bit
2012-11-05 21:13:16 +11:00
zilmar
4769912cfe
Pokemon Stadium: Set Self Mod method to Protected
2012-11-05 21:10:23 +11:00
zilmar
276cc23541
removed base cfg file copy Project64.cfg.development for base
2012-11-02 16:58:23 +11:00
zilmar
4f54acb749
removed defaults and unnecessary comments
2012-10-21 06:52:10 +11:00
zilmar
385661e36e
Remose self mod method from rdb and language strings
2012-10-21 06:28:01 +11:00
Emmet Young
25a0bd6f11
Add some entries to the RDB for recently leaked games
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Remove the break point in COP1_S_CEIL_W since Taz requires this function to work properly in recompiler, the function appears to be working properly.
2012-10-06 13:08:23 +10:00
zilmar
207ae1c7ea
Changed settings for body havest
2012-10-06 09:50:42 +10:00
zilmar
c6c374033b
set super smash brothers to vi 2200 and protected self mod
2012-10-05 19:31:30 +10:00
zilmar
ce7eba58c6
changed paper mario to 64bit
2012-10-05 06:04:54 +10:00
zilmar
d917cfc553
Updated mario party to have a VI refresh of 2100 (to improve sound)
2012-10-04 22:00:31 +10:00
zilmar
b9c7c35002
Changed Diddy Kong to 64bit
2012-10-04 21:28:03 +10:00
zilmar
7ce2aded6d
Clean up settings related to blast corps
2012-10-04 11:48:05 +10:00
zilmar
14ee114bf5
changed settings for Donkey Kong 64
2012-10-02 21:12:51 +10:00
zilmar
64369b78a6
Updated Zelda settings to be 64bit and protected memory settings
2012-10-02 21:09:07 +10:00
Emmet Young
ee3abe73a8
Merge branch 'master' of http://www.pj64-emu.com:8090/project64.development
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Conflicts:
Source/Project64/N64 System/Interpreter/Interpreter Ops.cpp
2012-10-01 00:52:47 +10:00
zilmar
ac564c3be9
Conkers set to 64bit
2012-09-29 19:03:52 +10:00
zilmar
7f0ada99fd
cleaned up more config settings
2012-09-27 20:45:20 +10:00
zilmar
caedf77806
Add config files to source control
2012-09-25 17:21:31 +10:00