Donkey Kong 64 tweaks.

Changed to Counter Factor 1 for all regions. Improves poly tearing, but might potentially cause timing issues.
Added Dsound-SyncAudio=1, forcing the game to use Jabo's audio synch option, removing slight popping that the PJ64 audio synch failed to fix.
Changed AiCountPerBytes to 625 for PAL to align with other regions. Could cause issues. Haven't tested with PAL version.
This commit is contained in:
AmbientMalice 2015-03-25 11:49:20 +10:00
parent 037aae11cb
commit 37db6f5af1
1 changed files with 7 additions and 0 deletions

View File

@ -1462,6 +1462,7 @@ Status=Compatible
Core Note=(see GameFAQ)
Plugin Note=[video] (see GameFAQ)
32bit=No
AiCountPerBytes=625
Counter Factor=1
Culling=1
RDRAM Size=8
@ -1474,6 +1475,9 @@ Status=Compatible
Core Note=(see GameFAQ)
Plugin Note=[video] (see GameFAQ)
32bit=No
AiCountPerBytes=625
Counter Factor=1
Dsound-SyncAudio=1
RDRAM Size=8
Save Type=16kbit Eeprom
@ -1485,7 +1489,9 @@ Core Note=(see GameFAQ)
Plugin Note=[video] (see GameFAQ)
32bit=No
AiCountPerBytes=625
Counter Factor=1
Culling=1
Dsound-SyncAudio=1
Emulate Clear=1
Primary Frame Buffer=1
RDRAM Size=8
@ -1499,6 +1505,7 @@ Core Note=(see GameFAQ)
Plugin Note=[video] (see GameFAQ)
32bit=No
Counter Factor=1
Dsound-SyncAudio=1
RDRAM Size=8
Save Type=16kbit Eeprom