rdb: Make pokemon stadium 2 set to protected memory

This commit is contained in:
zilmar 2013-01-06 07:09:27 +11:00
parent 9af021633b
commit fc4ee39c15
1 changed files with 25 additions and 0 deletions

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@ -4490,6 +4490,11 @@ Good Name=Pokemon Stadium 2 (E)
Internal Name=POKEMON STADIUM 2
Status=Compatible
Plugin Note=[video] (see GameFAQ)
SMM-Cache=0
SMM-FUNC=0
SMM-PI DMA=0
SMM-Protect=1
SMM-TLB=0
[AC5AA5C7-A9B0CDC3-C:46]
Good Name=Pokemon Stadium 2 (F)
@ -4501,18 +4506,33 @@ Self Texture=0
Primary Frame Buffer=0
Culling=1
Emulate Clear=0
SMM-Cache=0
SMM-FUNC=0
SMM-PI DMA=0
SMM-Protect=1
SMM-TLB=0
[439B7E7E-C1A1495D-C:44]
Good Name=Pokemon Stadium 2 (G)
Internal Name=POKEMON STADIUM 2
Status=Compatible
Plugin Note=[video] (see GameFAQ)
SMM-Cache=0
SMM-FUNC=0
SMM-PI DMA=0
SMM-Protect=1
SMM-TLB=0
[D0A1FC5B-2FB8074B-C:53]
Good Name=Pokemon Stadium 2 (S)
Internal Name=POKEMON STADIUM 2
Status=Compatible
Plugin Note=[video] (see GameFAQ)
SMM-Cache=0
SMM-FUNC=0
SMM-PI DMA=0
SMM-Protect=1
SMM-TLB=0
[03571182-892FD06D-C:45]
Good Name=Pokemon Stadium 2 (U)
@ -4524,6 +4544,11 @@ Self Texture=0
Primary Frame Buffer=0
Culling=1
Emulate Clear=0
SMM-Cache=0
SMM-FUNC=0
SMM-PI DMA=0
SMM-Protect=1
SMM-TLB=0
[EE4FD7C2-9CF1D938-C:4A]
Good Name=Pokemon Stadium GS (J)