More MORT\MusyX\Factor 5 tweaks.

These new values are based on the ones that got very good results on Resident Evil 2 with FAT enabled - 1500\530. They mostly play nice with Azimer's, except for Gauntlet Legend. There is sometimes mild crackle with Jabo, but Azimer's tends to cure that.

Infernal Machine (U) now crackles in menus but sounds lovely ingame. Fair enough compromise, IMO. I disabled various self mod methods since they don't seem to be needed.

That Rush 2049 sure does have some lovely MusyX tracks. Turning down the overbearing SFX volume really drives home how good they are.

I also set Hydro Thunder to CF1. Game is much smoother. Timers and boat handling seem fine.
This commit is contained in:
AmbientMalice 2015-03-10 21:41:11 +10:00
parent af3be53a12
commit acbd18500e
1 changed files with 84 additions and 90 deletions

View File

@ -314,24 +314,23 @@ Bad ROM?.AutoFullScreen=False
// ---- END OF HEADER, START OF ROM ENTRIES --------------------------
//================ 0-9 ================
[3B941695-F90A5EEB-C:50]
Good Name=007 - The World is Not Enough (E) (M3)
Internal Name=TWINE
Status=Compatible
ViRefresh=2200
AiCountPerBytes=785
ViRefresh=1500
AiCountPerBytes=530
Fixed Audio=1
Sync Audio=0
Sync Audio=No
RDRAM Size=8
[033F4C13-319EE7A7-C:45]
Good Name=007 - The World is Not Enough (U)
Internal Name=TWINE
Status=Compatible
ViRefresh=2200
AiCountPerBytes=785
ViRefresh=1500
AiCountPerBytes=530
Fixed Audio=1
Sync Audio=0
Sync Audio=No
RDRAM Size=8
[58FD3F25-D92EAA8D-C:50]
@ -917,6 +916,8 @@ Emulate Clear=0
Primary Frame Buffer=0
Self Texture=0
[7EAE2488-9D40A35A-C:4A]
Good Name=Biohazard 2 (J)
Internal Name=BioHazard II
@ -926,9 +927,8 @@ Plugin Note=[video] depth problem (use Glide64)
32bit=No
ViRefresh=1500
AiCountPerBytes=530
Sync Audio=0
Sync Audio=No
Fixed Audio=1
Audio Signal=Yes
Counter Factor=1
[7C64E6DB-55B924DB-C:50]
@ -1756,53 +1756,50 @@ Clear Frame=0
Counter Factor=3
RDRAM Size=8
[D614E5BF-A76DBCC1-C:50]
Good Name=Disney's Tarzan (E)
Internal Name=TARZAN
Status=Compatible
Plugin Note=[video] missing:items; use 1.5.2 plugin
AiCountPerBytes=785
Audio Signal=Yes
Counter Factor=1
ViRefresh=1500
AiCountPerBytes=530
Fixed Audio=1
Sync Audio=0
ViRefresh=2200
Sync Audio=No
Counter Factor=1
[001A3BD0-AFB3DE1A-C:46]
Good Name=Disney's Tarzan (F)
Internal Name=TARZAN
Status=Compatible
Plugin Note=[video] missing:items; use 1.5.2 plugin
AiCountPerBytes=785
Audio Signal=Yes
Counter Factor=1
ViRefresh=1500
AiCountPerBytes=530
Fixed Audio=1
Sync Audio=0
ViRefresh=2200
Sync Audio=No
Counter Factor=1
[4C261323-4F295E1A-C:44]
Good Name=Disney's Tarzan (G)
Internal Name=TARZAN
Status=Compatible
Plugin Note=[video] missing:items; use 1.5.2 plugin
AiCountPerBytes=785
Audio Signal=Yes
Counter Factor=1
ViRefresh=1500
AiCountPerBytes=530
Fixed Audio=1
Sync Audio=0
ViRefresh=2200
Sync Audio=No
Counter Factor=1
[CBFE69C7-F2C0AB2A-C:45]
Good Name=Disney's Tarzan (U)
Internal Name=TARZAN
Status=Compatible
Plugin Note=[video] missing:items; use 1.5.2 plugin
AiCountPerBytes=785
Audio Signal=Yes
Counter Factor=1
ViRefresh=1500
AiCountPerBytes=530
Fixed Audio=1
Sync Audio=0
ViRefresh=2200
Sync Audio=No
Counter Factor=1
[3DF17480-193DED5A-C:50]
Good Name=Donald Duck - Quack Attack (E) (M5)
@ -2500,6 +2497,7 @@ Plugin Note=[video] missing:motion blur; use Glide64 (see GameFAQ)
AiCountPerBytes=200
RDRAM Size=8
[D543BCD6-2BA5E256-C:50]
Good Name=Gauntlet Legends (E)
Internal Name=GAUNTLET LEGENDS
@ -2507,7 +2505,10 @@ Status=Issues (plugin)
Core Note=high system requirement
Plugin Note=[video] missing:various (see GameFAQ)
RDRAM Size=8
ViRefresh=1400
ViRefresh=1500
AiCountPerBytes=530
Sync Audio=0
Fixed Audio=1
[70B0260E-6716D04C-C:4A]
Good Name=Gauntlet Legends (J)
@ -2516,7 +2517,10 @@ Status=Issues (plugin)
Core Note=high system requirement
Plugin Note=[video] missing:various (see GameFAQ)
RDRAM Size=8
ViRefresh=1400
ViRefresh=1500
AiCountPerBytes=530
Sync Audio=0
Fixed Audio=1
[729B5E32-B728D980-C:45]
Good Name=Gauntlet Legends (U)
@ -2530,7 +2534,10 @@ Emulate Clear=0
Primary Frame Buffer=0
RDRAM Size=8
Self Texture=0
ViRefresh=1400
ViRefresh=1500
AiCountPerBytes=530
Sync Audio=0
Fixed Audio=1
[489C84E6-4C6E49F9-C:4A]
Good Name=Getter Love!! - Cho Ren-ai Party Game (J)
@ -2956,41 +2963,42 @@ Status=Compatible
AiCountPerBytes=50
RDRAM Size=8
[B58988E9-B1FC4BE8-C:50]
Good Name=Hydro Thunder (E)
Internal Name=Hydro Thunder
Status=Compatible
Plugin Note=[video] (see GameFAQ)
Audio Signal=Yes
ViRefresh=2200
ViRefresh=1500
Fixed Audio=1
AiCountPerBytes=785
AiCountPerBytes=530
Sync Audio=0
RDRAM Size=8
Counter Factor=1
[29A045CE-ABA9060E-C:46]
Good Name=Hydro Thunder (F)
Internal Name=Hydro Thunder
Status=Compatible
Plugin Note=[video] (see GameFAQ)
Audio Signal=Yes
ViRefresh=2200
ViRefresh=1500
Fixed Audio=1
AiCountPerBytes=785
AiCountPerBytes=530
Sync Audio=0
RDRAM Size=8
Counter Factor=1
[C8DC65EB-3D8C8904-C:45]
Good Name=Hydro Thunder (U)
Internal Name=HYDRO THUNDER
Status=Compatible
Plugin Note=[video] (see GameFAQ)
Audio Signal=Yes
ViRefresh=2200
ViRefresh=1500
Fixed Audio=1
AiCountPerBytes=785
AiCountPerBytes=530
Sync Audio=0
RDRAM Size=8
Counter Factor=1
[2FC5C34C-7A05CC9D-C:4A]
Good Name=Hyper Olympics in Nagano 64 (J)
@ -3043,20 +3051,18 @@ Counter Factor=1
RDRAM Size=8
FuncFind=1
HLE GFX=No
ViRefresh=2200
AiCountPerBytes=785
ViRefresh=1500
AiCountPerBytes=530
RSP-JumpTableSize=3584
SMM-Cache=1
SMM-FUNC=0
SMM-PI DMA=1
SMM-Protect=0
SMM-TLB=1
Sync Audio=0
SMM-PI DMA=0
SMM-TLB=0
Sync Audio=No
Fixed Audio=1
CPU Type=Recompiler
Linking=Off
Fast SP=No
Audio Signal=Yes
[AF9DCC15-1A723D88-C:45]
Good Name=Indiana Jones and the Infernal Machine (U)
@ -3069,20 +3075,18 @@ Counter Factor=1
RDRAM Size=8
FuncFind=1
HLE GFX=No
ViRefresh=2200
AiCountPerBytes=540
ViRefresh=1500
AiCountPerBytes=530
RSP-JumpTableSize=3584
SMM-Cache=1
SMM-FUNC=0
SMM-PI DMA=1
SMM-Protect=0
SMM-TLB=1
Sync Audio=0
SMM-PI DMA=0
SMM-TLB=0
Sync Audio=No
Fixed Audio=1
CPU Type=Recompiler
Linking=Off
Fast SP=No
Audio Signal=Yes
[E436467A-82DE8F9B-C:45]
Good Name=Indy Racing 2000 (U)
@ -5513,9 +5517,8 @@ Plugin Note=[video] depth problem (use Glide64)
32bit=No
ViRefresh=1500
AiCountPerBytes=530
Audio Signal=Yes
Fixed Audio=1
Sync Audio=0
Sync Audio=No
Clear Frame=0
Counter Factor=1
@ -5529,14 +5532,12 @@ Plugin Note=[video] depth problem (use Glide64)
ViRefresh=1500
AiCountPerBytes=530
Fixed Audio=1
Sync Audio=0
Audio Signal=Yes
Sync Audio=No
Clear Frame=0
Counter Factor=1
Culling=1
Emulate Clear=0
Primary Frame Buffer=0
RDRAM Size=8
Resolution Height=239
Resolution Width=319
Self Texture=0
@ -5551,8 +5552,7 @@ Plugin Note=[video] depth problem (use Glide64)
ViRefresh=1500
AiCountPerBytes=530
Fixed Audio=1
Sync Audio=0
Audio Signal=Yes
Sync Audio=No
Clear Frame=0
Counter Factor=1
Culling=1
@ -5756,24 +5756,22 @@ Clear Frame=0
Good Name=San Francisco Rush 2049 (E) (M6)
Internal Name=RUSH 2049
Status=Compatible
ViRefresh=2200
ViRefresh=1500
AiCountPerBytes=530
Sync Audio=0
Audio Signal=Yes
Fixed Audio=1
Counter Factor=1
AiCountPerBytes=785
RDRAM Size=8
[B9A9ECA2-17AAE48E-C:45]
Good Name=San Francisco Rush 2049 (U)
Internal Name=Rush 2049
Status=Compatible
ViRefresh=2200
ViRefresh=1500
AiCountPerBytes=530
Sync Audio=0
Audio Signal=Yes
Fixed Audio=1
Counter Factor=1
AiCountPerBytes=785
Clear Frame=0
Counter Factor=1
RDRAM Size=8
@ -6110,12 +6108,12 @@ Plugin Note=[rsp] interpreter only, flicker [video] (see GameFAQ)
RDRAM Size=8
32bit=No
HLE GFX=No
ViRefresh=2200
AiCountPerBytes=785
Audio Signal=Yes
ViRefresh=1500
AiCountPerBytes=530
Counter Factor=1
Sync Audio=0
Fixed Audio=1
RSP-JumpTableSize=3584
[219191C1-33183C61-C:50]
Good Name=Star Wars - Rogue Squadron (E) (M3) (V1.1)
@ -6126,12 +6124,12 @@ Plugin Note=[rsp] interpreter only, flicker [video] (see GameFAQ)
RDRAM Size=8
32bit=No
HLE GFX=No
ViRefresh=2200
AiCountPerBytes=785
Audio Signal=Yes
ViRefresh=1500
AiCountPerBytes=530
Counter Factor=1
Sync Audio=0
Fixed Audio=1
RSP-JumpTableSize=3584
[66A24BEC-2EADD94F-C:45]
Good Name=Star Wars - Rogue Squadron (U) (V1.0)
@ -6142,13 +6140,12 @@ Plugin Note=[rsp] interpreter only, flicker [video] (see GameFAQ)
RDRAM Size=8
32bit=No
HLE GFX=No
ViRefresh=2200
AiCountPerBytes=785
Audio Signal=Yes
ViRefresh=1500
AiCountPerBytes=530
Counter Factor=1
Sync Audio=0
RSP-JumpTableSize=3584
Fixed Audio=1
RSP-JumpTableSize=3584
[C7F30CFA-ECB0FA36-C:45]
Good Name=Star Wars - Rogue Squadron (U) (V1.1)
@ -6159,13 +6156,12 @@ Plugin Note=[rsp] interpreter only, flicker [video] (see GameFAQ)
RDRAM Size=8
32bit=No
HLE GFX=No
ViRefresh=2200
AiCountPerBytes=785
Audio Signal=Yes
ViRefresh=1500
AiCountPerBytes=530
Counter Factor=1
Sync Audio=0
RSP-JumpTableSize=3584
Fixed Audio=1
RSP-JumpTableSize=3584
[4D486681-AB7D9245-C:50]
Good Name=Star Wars - Shadows of the Empire (E)
@ -6230,13 +6226,12 @@ Core Note=(see GameFAQ)
Plugin Note=[rsp] interpreter only [video] errors:various (see GameFAQ)
32bit=No
HLE GFX=No
ViRefresh=2200
AiCountPerBytes=785
ViRefresh=1500
AiCountPerBytes=530
RDRAM Size=8
Sync Audio=0
Sync Audio=No
Fixed Audio=1
Counter Factor=1
Audio Signal=Yes
SMM-FUNC=0
[3D02989B-D4A381E2-C:45]
@ -6247,13 +6242,12 @@ Core Note=(see GameFAQ)
Plugin Note=[rsp] interpreter only [video] errors:various (see GameFAQ)
32bit=No
HLE GFX=No
ViRefresh=2200
AiCountPerBytes=785
ViRefresh=1500
AiCountPerBytes=530
RDRAM Size=8
Sync Audio=0
Sync Audio=No
Fixed Audio=1
Counter Factor=1
Audio Signal=Yes
SMM-FUNC=0
[53ED2DC4-06258002-C:50]