Updated Zelda settings to be 64bit and protected memory settings

This commit is contained in:
zilmar 2012-10-02 21:09:07 +10:00
parent f973674718
commit 64369b78a6
1 changed files with 14 additions and 2 deletions

View File

@ -7112,11 +7112,15 @@ Emulate Clear=1
Cheat0=801DA5CB 0002 //Subscreen Delay Fix
MD5=AA3911F5D5598E19E0183E15B6719C36
CustomSMM=1
SMM-PI DMA=0
SMM-TLB=0
FuncFind=1
ClearvFrame=0
Aspect Correction=1
32bit=No
SMM-Cache=0
SMM-PI DMA=0
SMM-TLB=0
SMM-Protect=1
SMM-FUNC=0
[D43DA81F-021E1E19-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.1)
@ -7140,8 +7144,12 @@ Cheat0=801DA78B 0002 //Subscreen Delay Fix
MD5=BBEB1FFE21E5F6D4F062287B98C3323E
FuncFind=1
CustomSMM=1
32bit=No
SMM-Cache=0
SMM-PI DMA=0
SMM-TLB=0
SMM-Protect=1
SMM-FUNC=0
[693BA2AE-B7F14E9F-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.2)
@ -7165,8 +7173,12 @@ Cheat0=801DAE8B 0002 //Subscreen Delay Fix
MD5=B9B5B0C5155D122B07D2ACE2B34B5EDD
FuncFind=1
CustomSMM=1
32bit=No
SMM-Cache=0
SMM-PI DMA=0
SMM-TLB=0
SMM-Protect=1
SMM-FUNC=0
[F478D8B3-9716DD6D-C:50]
Good Name=LEGO Racers (E) (M10)