rdb: set AiCountPerBytes for Zelda

This commit is contained in:
zilmar 2013-01-01 07:13:39 +11:00
parent 8a4499959b
commit fe6a445a93
1 changed files with 5 additions and 5 deletions

View File

@ -2919,7 +2919,7 @@ FuncFind=1
CustomSMM=1
SMM-PI DMA=0
SMM-TLB=0
ViRefresh=1900
AiCountPerBytes=100
[B2055FBD-0BAB4E0C-C:50]
Good Name=Legend of Zelda, The - Ocarina of Time (E) (M3) (V1.1)
@ -2937,7 +2937,7 @@ FuncFind=1
CustomSMM=1
SMM-PI DMA=0
SMM-TLB=0
ViRefresh=1900
AiCountPerBytes=100
[EC7011B7-7616D72B-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.0)
@ -2961,7 +2961,7 @@ SMM-PI DMA=0
SMM-TLB=0
SMM-Protect=1
SMM-FUNC=0
ViRefresh=1900
AiCountPerBytes=100
[D43DA81F-021E1E19-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.1)
@ -2983,7 +2983,7 @@ SMM-PI DMA=0
SMM-TLB=0
SMM-Protect=1
SMM-FUNC=0
ViRefresh=1900
AiCountPerBytes=100
[693BA2AE-B7F14E9F-C:45]
Good Name=Legend of Zelda, The - Ocarina of Time (U) (V1.2)
@ -3005,7 +3005,7 @@ SMM-PI DMA=0
SMM-TLB=0
SMM-Protect=1
SMM-FUNC=0
ViRefresh=1900
AiCountPerBytes=100
[F478D8B3-9716DD6D-C:50]
Good Name=LEGO Racers (E) (M10)