"Fixed" Infernal Machine (U) sound.

Okay, so it turns out that the (U) version of Infernal Machine *hates* the settings that provide good audio for the (E) version. (I have no clue why I didn't notice this until now.) After a lot of dicking around, I found that AI=540 provided a usable compromise, where the sound is in synch and doesn't crackle like crazy. The problem is that the main menu music is now too fast. None of the other Factor 5 games behave this way.

In an ideal world the (U) version would be placed into a refrigerator and have a small atomic device detonated next to it. Until PJ64 gets proper audio synch or Azimer does something magical, I don't see that version working properly.
This commit is contained in:
AmbientMalice 2015-03-08 12:30:17 +10:00
parent 8814f429e0
commit 2466feca2d
1 changed files with 2 additions and 2 deletions

View File

@ -3021,14 +3021,14 @@ Good Name=Indiana Jones and the Infernal Machine (U)
Internal Name=Indiana Jones
Status=Issues (mixed)
Core Note=Recompiler Trading Post freeze.
Plugin Note=[rsp] interpreter only
Plugin Note=[rsp] interpreter only [audio] wrong speed;use(E)ROM
32bit=No
Counter Factor=1
RDRAM Size=8
FuncFind=1
HLE GFX=No
ViRefresh=2200
AiCountPerBytes=785
AiCountPerBytes=540
RSP-JumpTableSize=3584
SMM-Cache=1
SMM-FUNC=0