Commit Graph

189 Commits

Author SHA1 Message Date
ramapcsx2 e7eb00469a Added correct clamp modes for GT4 to the game database. Fixes various issues with the GUI.
Also added a mark for Klonoa 2 problems with SPU2-X.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5434 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-15 19:39:43 +00:00
gregory.hainaut 74a4cb7703 linux: allow to use the shell interpreter to execute the launcher script => "bash launch_pcsx2_linux.sh"
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5432 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-09 16:33:07 +00:00
ramapcsx2 7ed8e5c2c0 User submitted updates for the game database. Thanks for compiling them, pgert.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5431 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-09 14:38:52 +00:00
ramapcsx2 dece4c730c Add NFL '12 to the database and silence a SPU2 cache clear notice.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5430 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-09 13:07:06 +00:00
ramapcsx2 15e7fcba5e GamGames database: Removed Tony Hawks again. The problem was already fixed.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5429 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-07 13:20:19 +00:00
ramapcsx2 52a557f34b Games database update, fixing an error and adding the EE timing hack for Tony Hawk's Underground 2.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5428 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-06 18:48:50 +00:00
gregory.hainaut 66f7a16f7d i18n: long awaited update
* New nb_NO (only main, iconized was bad)
* update tr_TR/it_IT/ko_KR/pl_PL/pt_BR/sv_SE
* refresh pot/po


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5410 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-08 16:41:26 +00:00
sudonim1@gmail.com c86a003b0d Bleh: some really unproductive hacking on DOA2 implementing the noted "better" way to patch the previously patched function and a poorly understood hack to get past the black screen (but the US game just breaks later if you do this). All of this is commented out, it's just for the benefit of my future self when he comes back to trying to fix this game.
Current status: the pad rpc hangs in the second iteration of the main game loop for an unknown reason.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5396 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-31 20:44:00 +00:00
ramapcsx2 5fd4f75be5 Optimistically removed all the SkipMPEGHack gamefixes from the database.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5394 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-31 19:39:54 +00:00
gregory.hainaut 68fa8ae195 cmake:
* search 32-bits library on /usr/lib/../lib32 on 64 system (if they don't support Debian/Ubuntu multiarch)
* downgrade the 64-bits FATAL_ERROR to a warning. It is much more easier to use multiarch than to set a chroot.
* incorporate Micove's patch to allow keyword on PLUGIN_DIR define. (fixed issue 1233)
* Allow to use command line pcsx2 option with the linux launcher script. Thanks Rafael for the idea.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5378 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-15 10:31:28 +00:00
ramapcsx2 3cd3262612 Added the new OPH hack to Sphinx the Cursed Mummy and Buffy the Vampire Slayer.
Both should run fine now, only tested Sphinx though.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5374 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-15 09:39:53 +00:00
gregory.hainaut 20958dede3 i18n: use standard pcsx2_Iconize instead of an additional key lookup. In others word, english string is now included directly in the po/pot
Translators note: I save previous translation but a careful review is mandatory


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5366 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-10 10:10:55 +00:00
ramapcsx2 36669d17cd Cleanup part 3: Update the cmake files in /trunk and /1.0 and upload the readme and faq pdf to /trunk
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5361 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-06 12:00:29 +00:00
ramapcsx2 b40682155a Cleanup part 2: Renamed the readme and faq where they're referred and upped the trunk version to 1.1.0
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5355 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-04 15:37:50 +00:00
gregory.hainaut 0aeb9afcc0 1.0.0 & trunk: add new language th_TH
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5339 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-07-11 19:48:37 +00:00
gregory.hainaut 214487a467 1.0.0 & trunk:i18n update sv_SE
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5337 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-07-08 07:25:25 +00:00
gregory.hainaut 5fc77e8646 trunk/branch: i18n: update zh_TW and de_DE
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5335 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-07-07 08:44:50 +00:00
shadowladyngemu 540d098794 GameDB: Status updates, games that require new gamefixes or don't anymore, etc etc...
GSdx Hackfixes: Lego Batman changed to aggressive list, doesn't really fix ingame and breaks the title screens.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5328 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-26 11:57:44 +00:00
gregory.hainaut 040e6c509b linux launcher:
* play with LD_LIBRARY_PATH variable to allow to ship 3rd party library with pcsx2 binary build
* Add a basic check to catch missing depencencies of plugins


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5323 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-21 19:39:26 +00:00
gregory.hainaut 91ad246b46 i18n:
* update it_IT and pt_BR
* remove bad character in id_ID


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5305 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-18 18:26:49 +00:00
gregory.hainaut b534fcc1bc zzogl:
* add a script to run cg compiler on glsl file:
  + handy to check the syntax
  + output the asm of the shader
  - unfortunately don't support latest glsl construct but better than nothing
* really delete resources before context destruction
* wanted to play with opengl3 timer for profiling but not conclusive, just keeping code around for future use


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5278 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-08 18:14:47 +00:00
ramapcsx2 c7b1423a83 Game database: 2 games have the ee timing hack enabled now, one game disabled.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5274 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-07 11:45:16 +00:00
avihal 1628ab154e Games DB: add support for controlling mvuFlagSpeedHack. Disabling this hack for all Katamari games (otherwise enabled by default now) since it has a weird speed bug with it enabled.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5272 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-06 20:38:24 +00:00
gregory.hainaut b751aa855e i18n:
* new language fi_FI
* update cs_CZ


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5267 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-03 11:29:13 +00:00
gregory.hainaut 9cddbdc168 i18n:
* update es_ES/ko_KR
* fuzz id_ID/pcsx2_Iconized.po which is wrongly translated


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5253 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-01 08:35:03 +00:00
gregory.hainaut 581219f48f i18n: revert es_ES of previous commit (files were empty)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5235 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-27 12:40:14 +00:00
gregory.hainaut c18933be6e i18n:
* new language ms_MY
* update sv_SE, tr_TR, es_SE,zh_CN

If I forget someone ping me ;)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5234 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-27 10:24:09 +00:00
gregory.hainaut 504490263e i18n: update id_ID (indonesian), add ko_KR (Korean)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5198 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-07 15:49:56 +00:00
ramapcsx2 1a152a3d83 Fix locale update mistake (hopefully)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5194 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-03 08:42:20 +00:00
gregory.hainaut dac0a1eb0d i18n: the regulary update of po files
# some translations miss few bits:
locales/de_DE/pcsx2_Main.po -   522/  6/560   ( 93%)  -38
locales/hu_HU/pcsx2_Main.po -   522/  6/560   ( 93%)  -38
locales/id_ID/pcsx2_Iconized.po -    49/ 12/74    ( 66%)  -25
locales/id_ID/pcsx2_Main.po -   498/  7/560   ( 88%)  -62
locales/ru_RU/pcsx2_Main.po -   554/  6/560   ( 98%)  -6
locales/tr_TR/pcsx2_Main.po -   555/  6/560   ( 99%)  -5



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5192 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-02 17:48:15 +00:00
gregory.hainaut 3d700b9264 spu2x: revert commit 5157. Soundtouch author change in mind and go for LGPL2+ so we come back to LGPL3+ to avoid license proliferation.
various:
* rename the man page as requested by arch users.
* Delete pcsx2/* symlink. Was only useful for autotool removed few years ago.
* commit the top metadata of my previous branch merge.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5172 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-23 18:55:24 +00:00
gregory.hainaut d75da041f6 copyright: soundtouch was LGPL2.1 not LGPL2.1+, add an header to launch_pcsx2_linux.sh
cmake: keep all library for the linking of plugins
hex2h.pl: add svn:executable


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5157 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-16 15:36:16 +00:00
gregory.hainaut 5627b4dfaf copyright:
* change the man page to gpl3
* add missing copyrigh for zerogsshader
* re write bin2cpp tool (in perl) to avoid any copyright issue => hex2h.pl


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5155 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-12 17:52:43 +00:00
gregory.hainaut c2bd837525 l10n: realigned translation with latest trunk.
Current (unfinished) translation status:
locales/de_DE/pcsx2_Main.po -   522/  4/560   ( 93%)  -38
locales/hu_HU/pcsx2_Main.po -   522/  4/560   ( 93%)  -38
locales/id_ID/pcsx2_Iconized.po -    49/ 12/74    ( 66%)  -25
locales/id_ID/pcsx2_Main.po -   498/  5/560   ( 88%)  -62
locales/ru_RU/pcsx2_Main.po -   554/  4/560   ( 98%)  -6
locales/tr_TR/pcsx2_Main.po -   555/  4/560   ( 99%)  -5


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5148 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-07 09:47:24 +00:00
ramapcsx2 176e1de80c Game database update.
Lots of Korean titles added by 99skull. 
Thanks :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5136 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-30 07:28:14 +00:00
gregory.hainaut 4079af2ed7 i18n: update japan. Add french.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5126 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-10 20:11:21 +00:00
gregory.hainaut 004eb6a2f7 i18n: update sv_SE too ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5108 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-28 12:07:06 +00:00
gregory.hainaut df55023474 i18n: new language indonesian
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5107 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-28 11:28:31 +00:00
gregory.hainaut 2ea4b2fe49 i18n: refresh po/mo
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5106 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-02-28 11:22:02 +00:00
ramapcsx2 fb96f1d928 Set the EE round mode to nearest for SMT: Nocturne.
Fixes the problem where players can not use ladders mid-game.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5087 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-31 20:16:10 +00:00
gregory.hainaut 6cf12e5721 i18n: refresh sv_SE and it_IT.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4968 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-16 19:19:16 +00:00
sudonim1@gmail.com 66db797478 Added CRCs to the DoA2 patches because pirate game copies are often based on DoA2. If your game identifies as DoA2 and it isn't, you're going to hell.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4958 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-06 22:20:50 +00:00
sudonim1@gmail.com 7c6c2cfd98 Game patch: Dead or Alive 2 (J) [SLPS-25002) playable with the R5900 recompiler. Does not make other versions playable, there seems to be a separate issue with them.
A proper fix for this is not happening nor is it even desirable because of the performance impact it would have, the game seems to unintentionally rely on the RPC arguments remaining in cache until sceSifCallRpc.  A slightly better patch is possible, this one eats some extra EE cycles and might theoretically make the game emulate at less than full speed (but probably won't in practice).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4957 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-06 21:43:26 +00:00
arcum42 d398e19b4d GSnull: Rework the logging code a bit. (The logging actually prints to the screen now, for one thing.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4950 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-30 01:39:43 +00:00
arcum42 5306b13472 More work on the compiler warnings. Removed the warning flags that are now set by default.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4949 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-30 00:32:22 +00:00
gregory.hainaut 3e162556b7 i18n: upload sv_SE/es_ES/pl_PL/cs_CZ translation files
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4923 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-05 18:17:08 +00:00
shadowladyngemu 1455517630 GameDB and CRC updates....
other updates are welcome on issue 881

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4922 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-05 11:45:00 +00:00
gregory.hainaut 274246c557 i18n: long-awaited update. Big changes on pt_BR/sv_SE/zh_*
cmake: install also the man page


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4920 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-28 18:36:31 +00:00
shadowladyngemu bf46aef661 Minimal changes to GameDB.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4919 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-26 12:08:20 +00:00
gigaherz 446bf31eb4 Whoops sorry the file slipped through.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4898 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-04 01:51:20 +00:00
gigaherz 266f6fcd5d Made USBsetRAM work again. Required for the following commit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4897 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-04 01:49:34 +00:00
shadowladyngemu 8ceda3b102 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4881 96395faa-99c1-11dd-bbfe-3dabce05a288 2011-08-28 19:52:11 +00:00
gregory.hainaut 783f600711 gsdx, sdl: cast window as expected by sdl
onepad: add an option to control forcefeeback level
cmake: add an hidden option (SHARED_SDL) to build SDL as a shared library to allow pre-load


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4873 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-20 12:17:47 +00:00
shadowladyngemu ae4bad0799 GSdx: CRC hackfixes for NanoBreaker and Kunoichi/Nightshade, removing the shadows that are not properly emulated and just cause 3D to look darker (NanoBreaker in D3D9 just showed a black screen with smoke effects ingame :p).
Minimal changes to the GameDB.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4863 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-11 12:54:57 +00:00
ramapcsx2 9a1793b954 Added "portable.ini" to /bin, so SVN builds will work in portable mode by default.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4855 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-08 15:59:06 +00:00
shadowladyngemu 52a0eb047d GSdx: CRC hackfixes!
Summary of changes...

Fixed menus and HUD for Spyro: A New Beginning and Spyro: the Eternal Night.

Fixed missing dialogs and reduced the VRam usage a bit for Tales of Legendia ("8-bit textures" help a bit more with Vram/speed). Should be playable now in hardware mode. Thanks to rama for figuring it could be hackfixed this way and the initial patch :)

Half-screen fixes for Ty the Tasmanian Tiger 2, X-men Origins: Wolverine, Call of Duty: World at War - Final Fronts.

Modified the Star Wars: Force Unleashed hackfix a bit, shouldn't have the see-thru objects anymore.
Also modified the Metal Gear Solid 3 and Gran Turismo 4 hackfixes as they needed different skip values for each region (PAL/NTSC). Thanx to avih for the region code... and the free C/C++ lessons :P

The hackfix for Sly 3 was still showing stripes for 3-D and two-player modes, fixed for NTSC version now and hopefully works for PAL one too.

Couple GameDB updates after the gif rewrite.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4833 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-29 18:11:22 +00:00
shadowladyngemu ce8ee34251 Just a couple CRC and GameDB updates.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4808 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-16 03:20:04 +00:00
shadowladyngemu 357030330a whoops...
it kinda works better if you make the hackfix use the function...

GSdx: Dragon Ball Z Budokai Tenkaichi 2's hackfix works with NTSC version now too.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4792 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-07-05 12:25:31 +00:00
shadowladyngemu 64e9a26993 GameDB: Added a lot of games that were missing from the database... still lots missing tho :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4782 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-28 23:07:17 +00:00
gigaherz 99ee4a8df4 SPU2-X: Updated the spu2replay engine so it works again. Windows-only still, and it lacks a proper gui, but it can be used to dump the actions the game is doing and replay them later without the rest of the emulator.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4777 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 23:45:58 +00:00
shadowladyngemu 4f89f21f99 GSdx: CRC hackixes for...
The Lord of the Rings: the Third Age (Removing fat stripes on screen).
Digimon Rumble Arena 2 (Half screen issue).
Star Wars - The Force Unleashed (Hiding HUD and 3d issues. Not perfect and NTSC-U only, not sure if it works with PAL).
Star Wars Battlefront 1/2 (Huge VRAM usage issue. NTSC-U only, not sure if it works with others).
Black Hawk Down - Team Sabre (Half screen issue and removes the night vision filter which was broken and using a lot of VRAM).

Minimal changes to other CRC hackfixes and GameDB.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4766 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-25 08:31:42 +00:00
gregory.hainaut@gmail.com 468463354c i18n: remove the loading of ter&dev mo. Upload latest mo align on lastest po (several new languages too)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4737 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-13 14:15:17 +00:00
shadowladyngemu d14f0169fa GSdx: CRC hackfix for Ty the Tasmanian Tiger. Couple CRCs added.
GameDB: Onimusha 4: Dawn of Dreams playable again with a patch. Minor other updates.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4706 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-03 09:03:28 +00:00
shadowladyngemu f039383a1b GSdx HW: CRC hackfix for "Black"
Minor updates to GameDB.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4630 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-07 01:59:18 +00:00
ramapcsx2 66ba9a07ce Gamefixes for Growlanser 2 and 3 that finally fix those randomly dieing videos.
These nice games should be playable at last.

Thanks to Lana for finding them! :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4623 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-05 14:58:07 +00:00
shadowladyngemu 00132caca1 Disabling some console spam (actually just changing it to a dev logging spam :p) that was causing a huge slowdown in Star Trek Voyager - Elite Force.
GameDB: Few updates...

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4620 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-04 11:53:24 +00:00
ramapcsx2 6ee229b141 Patch to GSdx capture that offers RGB mode. By patrickdinh.
Also added Valkyria Profile 2 Italy to the gamedb and GSdx crc list. By Leucos.
Thanks guys :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4618 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-02 21:04:33 +00:00
shadowladyngemu 1cbc1ec7c1 GSdx: Some CRCs added, thanks to ikco10@nate.com for this :)
GameDB: Minor updates...

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4599 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-26 11:14:26 +00:00
shadowladyngemu 741b623b97 GSdx: CRC hackfixes for Red Dead Revolver, Heavy Metal Thunder, Spiderman Web of Shadows (if anybody cares about this one :p).
Also a few changes for Tekken 5, "City at sunset" stage, hopefully there's nothing else wrong with this game anymore.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4585 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-21 02:32:59 +00:00
shadowladyngemu 9449b3db5b GSdx: Timesplitters 2 fix works with the NTSC version now too, shows the minimap.
CRC Hackfixes for Rez and Lord of the Rings - Two Towers.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4575 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-15 15:42:28 +00:00
shadowladyngemu f3ca530043 GSdx: CRC Hackfixes for "Demon Stone" and "Big Mutha Truckers", removes postprocessing and "fixes" the green/purple screens.
Small change to the Crash Bandicoot hackfix.
GameDB: Minimal updates.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4569 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-12 14:11:03 +00:00
shadowladyngemu 158a0c8c9c GSdx: Tekken 5's hackfix wasn't working with the sharp/progressive video modes, should look much better now when using them.
Also removed the effect in the burning temple stage which had thin lines over it when using high res.
GameDB: More updates ~_~

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4562 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 10:26:56 +00:00
ramapcsx2 a9640366ab Fixing a few problems with the docs. /trunk commit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4554 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-08 22:33:07 +00:00
ramapcsx2 56bb1c50b4 More changes to the docs. /trunk commit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4551 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-07 21:03:32 +00:00
ramapcsx2 4e2df1039a Docs update also for /trunk.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4547 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-07 18:13:54 +00:00
ramapcsx2 74723011f6 Disabling support for the Super Robot Taisen series.
These games will not work with newer PCSX2 versions anymore.

Game database: A few updates

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4525 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-02 19:15:56 +00:00
ramapcsx2 6dcccff206 Added a new gamefix to make ignoring of DMAC writes when it's busy optional.
This should be mandatory but (most probably) timing issues make this break more games than it fixes.
Notable exception: Mana Khemia 1 (going "off campus"), so I added it to the auto gamefix database (Only NTSC so far, anyone got the PAL CRCs?).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4512 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-30 10:54:43 +00:00
shadowladyngemu 4b460160cc GSdx: Added CRC hackfix for Tenchu games and Sly Cooper 2/3. Changed Sonic Unleashed's hack so it works for all stages (at least all the ones I tried :p) and added the PAL version to it.
GameDB: Updates...

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4497 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-27 12:53:53 +00:00
shadowladyngemu 5c7755fe43 GameDB: Updates...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4473 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-23 14:02:29 +00:00
gregory.hainaut@gmail.com 3e6376211c i18n:
* update the i18n pot script to also compile locale
* Upload some languages, then update everythings

Translator note: I plan to updload translation every 2/3 weeks. It does not worth it for very few string changes. Tell me if you prefer more frequent update


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4465 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-21 17:42:18 +00:00
ramapcsx2 4f49eee767 Updates for most new strings for de_DE.
Left out the new memory card manager strings as they're changing yet :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4431 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-14 18:45:03 +00:00
gregory.hainaut@gmail.com 3235cbee3e i18n:
* refresh pot and po files. Pot includes poedit meta-data
* upload chinese and brazilian
* Provide mo file for Windows user. You can select your language during the first time wizard (pcsx2 --forcewiz). Test and feedback are welcome



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4430 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-14 17:38:01 +00:00
shadowladyngemu@gmail.com e848a92a79 GameDB: Just adding some games and correcting some typos for now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4384 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-02 11:56:55 +00:00
ramapcsx2 dea0f37ca9 Minor changes:
- Added an EE roundmode patch entry for AR Tonelico 2 that fixes a fall through floor bug
- Disabled an exception in the ISO file reader. It now continues working when it runs into incomplete game rips (may need a review).
- Disabled 2 annoying logs :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4307 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-17 17:05:53 +00:00
gregory.hainaut@gmail.com 3c6e96dc76 linux launcher: replace chdir by cd for portability...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4300 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-15 08:24:16 +00:00
gregory.hainaut@gmail.com 11b5efc631 linux: launcher script v2. Add another check and replace test by '[ ]' for portability
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4299 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-14 19:02:48 +00:00
gregory.hainaut@gmail.com 3f9e72f0b8 linux: avoid some corner case in the linux launcher script
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4298 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-14 18:50:49 +00:00
gregory.hainaut@gmail.com 94b0ead7ff linux: create a small linux script to properly launch PCSX2 from a desktop shortcut
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4291 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-12 10:42:32 +00:00
avihal@gmail.com 427d9dc9fe Games DB: Ico (all versions): r4261 was setting VU clamp to Extra instead of Normal. Fixed.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4264 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-25 19:45:22 +00:00
avihal@gmail.com 2f35a19a88 Bames database: forcing Ico to VU Clamp mode = Normal (otherwise the camera gets weird occasionally).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4261 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-25 00:16:59 +00:00
ramapcsx2 ed0f6852c0 GameDB updates, yay.
Thanks again, Shadow Lady :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4170 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-02 02:55:49 +00:00
ramapcsx2 ab08641dfd 10001 updates to the GameIndex file. Thanks to konajona, pgert and Lana :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3972 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-26 12:28:59 +00:00
ramapcsx2 10d04f4122 Another round of game database updates by Shadow Lady. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3885 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-06 21:01:20 +00:00
ramapcsx2 24df80f5e0 Even more database updates from Lana :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3849 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-28 19:06:57 +00:00
ramapcsx2 51eb329b63 Lots of updates and fixes to the game database file.
Thanks to Lana for much of this ;)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3844 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-09-26 23:45:13 +00:00
ramapcsx2 809135a3b0 GSdx:
Another round of configuration dialog renovations. 
Fixes the leftover "Skipdraw" text when hacks are disabled.
Group the options a bit nicer. Group hardware Anti Aliasing with hacks.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3693 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-27 13:48:41 +00:00
ramapcsx2 92dbee7e79 Small updates to the game database and GSdx CRCs.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3669 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-19 13:01:26 +00:00
ramapcsx2 e97c68e832 Added a minor hack to MFIFO interrupt timing. Fixes FF7 DoC.
Long interrupt delays are always bad, no matter how true it is to actual console behavior.
(Issue with running code in block slices.)
Also removed outdated hacks for Devil May Cry PAL :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3629 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-10 10:04:17 +00:00
gregory.hainaut 02a655dc76 [doc] Add a linux man page for pcsx2. Re use Jack command line description ^^
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3369 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-02 13:43:49 +00:00
Jake.Stine 8d25bb8a69 GameDB:
* Add SkipMpeg for Guilty Gear X Accent Core Plus (Issue 761).
 * Set SVN EOL props to LF for the GameIndex.dbf file, since that's what PCSX2 uses when it generates and/or modifies the file.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3297 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-25 02:54:54 +00:00