mirror of https://github.com/PCSX2/pcsx2.git
Minor changes:
- Added an EE roundmode patch entry for AR Tonelico 2 that fixes a fall through floor bug - Disabled an exception in the ISO file reader. It now continues working when it runs into incomplete game rips (may need a review). - Disabled 2 annoying logs :p git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4307 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -9438,6 +9438,7 @@ Compat = 2
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Serial = SLUS-21788
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Name = Ar Tonelico 2 - Melody Of Metafalica
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Region = NTSC-U
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eeRoundMode = 0 // Fixes "Fall through floor" bug when aproaching chests
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Compat = 5
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---------------------------------------------
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Serial = SLUS-21789
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@ -525,8 +525,11 @@ void _IsoPart::Read( void* dest, size_t size )
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// must always use the explicit check against the number of bytes read to determine
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// end-of-stream conditions.
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// Throwing exceptions here ends emulation.
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// We should let the game decide what to do with missing data though.
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if ((size_t)handle->LastRead() < size)
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throw Exception::EndOfStream( filename );
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Console.Warning( "ISO read problem (Bad game rip?)" );
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//throw Exception::EndOfStream( filename );
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}
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void _IsoPart::Seek(wxFileOffset pos, wxSeekMode mode)
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@ -305,8 +305,8 @@ void GSFrame::OnCloseWindow(wxCloseEvent& evt)
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bool GSFrame::ShowFullScreen(bool show, long style)
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{
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if( show != IsFullScreen() )
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Console.WriteLn( Color_StrongMagenta, "(gsFrame) Switching to %s mode...", show ? "Fullscreen" : "Windowed" );
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/*if( show != IsFullScreen() )
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Console.WriteLn( Color_StrongMagenta, "(gsFrame) Switching to %s mode...", show ? "Fullscreen" : "Windowed" );*/
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if( g_Conf->GSWindow.IsFullscreen != show )
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{
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@ -344,6 +344,7 @@ __fi bool dmacWrite32( u32 mem, mem32_t& value )
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icase(D7_CHCR) // dma7 - sif2
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{
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DMA_LOG("SIF2dma EXECUTE, value=0x%x", value);
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DevCon.Warning("SIF2 DMA call");
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DmaExec(dmaSIF2, mem, value);
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return false;
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}
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