Commit Graph

2962 Commits

Author SHA1 Message Date
Matthew Budd 823e7948c0 Debug window breakpoint highlighting when hit in work. 2020-09-09 23:13:53 -04:00
Matthew Budd 1403ab607d More widget logic added to Qt debug window. 2020-09-09 21:58:09 -04:00
Matthew Budd 473ef5b7dc Added a little more logic to Qt debug window. 2020-09-09 20:22:31 -04:00
owomomo 19397d1b41 Detail. 2020-09-10 01:44:28 +08:00
owomomo 6dbac1304a Slightly widen the Cheat Search dialog. 2020-09-10 00:53:44 +08:00
Matthew Budd dd7aa8fc2c Added initial framework for adding, editing, and removing breakpoints. 2020-09-08 22:18:49 -04:00
owomomo a3a0e3e543 Fix some logic bug of Directories Dialog. 2020-09-07 01:57:32 +08:00
owomomo 757c13e22a Cheat Search: Switch of show address in Game Genie format 2020-09-06 08:20:20 +08:00
Matthew Budd 4e3e4d2e54 Added logic to update PPU labels on debug window. 2020-09-04 06:48:29 -04:00
Matthew Budd abf863a6a2 Debugger window functionality in work. 2020-09-04 06:37:22 -04:00
Matthew Budd e688ebe23b ASM view port in work. 2020-09-03 22:39:01 -04:00
Matthew Budd fc201b5ff7 Created custom widget for ASM viewport. 2020-09-03 22:21:53 -04:00
Matthew Budd 254a1a1d37 ASM display window changed to use QPlainTextEdit instead of QTextEdit. 2020-09-02 22:16:41 -04:00
Matthew Budd ccbcab5e77 Initial port of ASM window code. 2020-09-02 21:31:54 -04:00
Matthew Budd 7001b55569 Added initial framework for console breakpoint debugger window. 2020-09-01 22:04:59 -04:00
owomomo 1f42929f4f 1. Fix an ancient bug: .deb file doesn't store edit mode for Hex Editor, when the next time it launches, all the bookmarks are treated as RAM bookmarks.
Since this bug was forgotten by developers for years, saving the missing data along with the other preferences would make the emulator backward incompatible. So I finally decided to append them to the end of the preferences.
The older version of FCEUX didn't read/write the .deb file that far, they would stop earlier though the file created by the newer version has more data, because they don't have the appended code.
I hope this modification doesn't break anything as I've tried my best to prevent incompatibilities.
We're facing a difficult choice here, fortunately, it looks like the preferences of Hex Editor stores at last of .deb, so I can just append information in the function. However what could we do if someday someone found a bug in the middle of the deb file such as debuggers etc? As we can only append data, the functions have to be split into more parts, which is damage to the code maintainability and readability.
The problems can't be easily resolved as far as I can think, although currently it is possible to make it work without too much problems.
2. Improved Bookmark Editing Dialog of Hex Editor, now it can edit almost all properties the bookmark has, you can directly change its address and even its view.
3. Changed some logic of debugger bookmark, the address can be directly changed in the dialog.
4. Decoupled Debugger and Hex Editor bookmark editing dialogs and callback functions from sharing one dialog, as they are not in the same system, the differences is worth to make them apart.
5. Disabled input barcode menu in movie recording and no game loading.
6. Detail.
2020-09-01 21:42:06 +08:00
owomomo 8388d4025f Input Barcode is neither supported by movie recording nor TAS, disable the menu when using them. 2020-08-31 23:27:15 +08:00
Matthew Budd 0349bb3a86 Added hex editor fore and back ground color options to config file. Options are now also saved when using the editor color picker. 2020-08-30 10:35:00 -04:00
Matthew Budd e711b21ee4 Added hex editor remove all bookmarks question acknowledgement box. 2020-08-28 20:23:20 -04:00
Matthew Budd ca59812e97 Added hex editor bookmark auto load/save functionality. 2020-08-27 22:43:13 -04:00
Matthew Budd 1032e6f443 Bookmark menu action memory management fix. QMenu will only delete QActions if it has ownership of the widget. 2020-08-26 22:53:39 -04:00
Matthew Budd 114e22c48f Added hex editor bookmark functionality. Still TODO save bookmarks to file based on ROM name. 2020-08-26 22:44:11 -04:00
Matthew Budd 51019a6e06 Cleanup up old commented out code in QT GUI main window. 2020-08-25 21:24:34 -04:00
Matthew Budd c23fa5dc60 Memory management fix for QT dialog windows. Ensure that window is marked for deletion when it is closed. 2020-08-25 20:59:36 -04:00
Matthew Budd a624278fca Added native menu option to hex editor. 2020-08-25 18:41:58 -04:00
Matthew Budd 67f6be539a Added TODO comments to hex editor context menu. These menu options can not be finished until other debug features such as the debugger and code/data trace/log functionality has been created. 2020-08-24 20:50:06 -04:00
Matthew Budd 1f09ecca2c Added hex editor window close menu option. 2020-08-24 20:27:12 -04:00
Matthew Budd 14f0da12c7 Added save ROM as hex editor functionality 2020-08-24 20:06:36 -04:00
Matthew Budd 08feb4710b Added utility function to strip out a base file name from a full path. 2020-08-24 19:52:28 -04:00
Matthew Budd e8f1ffdf8d Added hex editor horizontal scroll logic. 2020-08-23 22:24:54 -04:00
Matthew Budd a93af6f821 Cleanup of hex editor code, consolidated as much as possible into QHexEdit custom widget. 2020-08-23 10:00:54 -04:00
Matthew Budd 832a6b0a64 Setting up framework for hex editor bookmarks 2020-08-22 22:01:53 -04:00
Matthew Budd ff3125cbf8 Bug fix for updating vertical bar when using page up/down functions. 2020-08-22 21:42:51 -04:00
Matthew Budd 4b92abdb47 Added framework for hex editor context menu. 2020-08-22 21:38:09 -04:00
Matthew Budd 66810fdb9d Changed cursor movement logic to move to nearest hex address. 2020-08-22 20:48:31 -04:00
Matthew Budd b01b1c7a4c Cursor selection update to Hex editor 2020-08-22 20:42:33 -04:00
Matthew Budd f3af7cc6c8 Added hex editor fore ground and back ground color options. 2020-08-22 20:20:18 -04:00
Matthew Budd 6a425f61d1 Added activity color options to hex editor menu. 2020-08-22 19:54:11 -04:00
Matthew Budd 6aacaa5595 Added activity color highlight logic. 2020-08-22 19:15:56 -04:00
Matthew Budd c99c729b23 Added hex editor view mode menu logic. 2020-08-22 14:16:13 -04:00
Matthew Budd ecf558c1a3 Moved pixel space to cursor position conversion into its own function. 2020-08-22 13:57:36 -04:00
Matthew Budd 1eaa3f46f9 Added logic to position cursor via left mouse clicks on hex editor. 2020-08-21 21:05:52 -04:00
mjbudd77 b37e1e03f0 Cppcheck warning fixes for Qt GUI. 2020-08-21 11:55:19 -04:00
mjbudd77 b614edee75 Added memory write logic to hex editor. 2020-08-21 11:50:36 -04:00
Matthew Budd 75b076f256 Added a couple more key bindings to hex editor cursor control. 2020-08-20 22:44:14 -04:00
Matthew Budd f6afca360f Added hex editor X,Y cursor movement via arrow keys. 2020-08-20 22:34:45 -04:00
Matthew Budd 5f57455de7 Cursor positioning logic in work. 2020-08-20 22:28:02 -04:00
Matthew Budd 65f6b06033 Added ascii output to hex editor. 2020-08-20 21:47:21 -04:00
Matthew Budd b23349e870 Added vertical slider logic. 2020-08-20 21:21:48 -04:00
Matthew Budd b6b2038c96 Added initial framework for hex editor menu. 2020-08-20 20:41:38 -04:00
Matthew Budd 12f27d2158 Moved hex text editor into its own widget QHexEdit 2020-08-20 20:22:24 -04:00
Matthew Budd 9b90d2d684 Updated Hex editor fore/back ground color schemes to use dark background and light foreground text. 2020-08-19 23:05:01 -04:00
Matthew Budd 09ec672597 Changed approach to Qt hex editor to use raw painting of text. 2020-08-19 22:27:42 -04:00
Matthew Budd 466e513778 QHexEdit did not meet performance goals. Removing to try other options. 2020-08-18 22:19:53 -04:00
Matthew Budd d4d59b0c01 Trying out different QHexEdit function as QTextEdit was too inefficient. 2020-08-17 22:35:27 -04:00
Matthew Budd 4e7e82dbcd Qt Hex Editor in work. 2020-08-16 21:24:27 -04:00
Matthew Budd 490289a6f7 Qt Hex editor in work. 2020-08-16 10:38:42 -04:00
Matthew Budd 11ccdf77b4 Added initial framework for hex editor. 2020-08-15 21:41:06 -04:00
Matthew Budd b749c0982e Changed cheat window text entry field sizing to be proportional to average font char width. 2020-08-15 21:20:58 -04:00
Matthew Budd cf9d6798b3 Added more debug output to GTK GLX window 2020-08-15 14:45:44 -04:00
Matthew Budd 9dee79bd8b Added game pad default mapping file generation logic for new controllers to Qt GUI. 2020-08-15 13:27:07 -04:00
Matthew Budd 0c4af737dd Added logic to GTK GUI to generate default mapping files for new game controllers. 2020-08-15 13:18:16 -04:00
Matthew Budd ebae060035 Cleaned up a few compiler and cppcheck warnings in code base. There are still quite a few more TODO. 2020-08-14 22:15:47 -04:00
Matthew Budd d2a00887a0 Header file relative pathing fixes for GTK SDL GUI. 2020-08-14 21:19:50 -04:00
Matthew Budd c2a322e48f Updated GTK GUI GLX window / context setup to better match glx code from snes9x GTK backend. 2020-08-14 20:42:54 -04:00
Matthew Budd 3618f30f0d Minor code cleanup in SDL game pad config. Small logic change to joystick init. 2020-08-13 21:08:02 -04:00
mjbudd77 a2aa55a69c
Merge pull request #158 from mjbudd77/master
Build Options and Documentation Updates for SDL README
2020-08-11 22:25:47 -04:00
Matthew Budd 0751904693 Added FCEUX debugger compiler flag to cmake build 2020-08-11 21:19:52 -04:00
Matthew Budd d11cea3a98 Added OpenGL preference (GLVND or LEGACY) command line options to cmake build. 2020-08-11 20:58:54 -04:00
g0me3 79d81e513c datach barcode reader input changed a little bit control code recalculating logic.
now if you input full 13 or 8 digit code the control code won't be recalculated.
only if you input partial 12- or 7-digit code without control number it will calculate it.
this is done because some game uses it's own control code calc logic and need to be input as is.
otherwise it will be recalculated and won't be accepted by the game.
2020-08-11 20:28:11 +03:00
Matthew Budd b16514fcb4 A few box spacing updates on GTK gamepad config window. 2020-08-10 21:12:40 -04:00
Matthew Budd 1c6851c3f0 Bug fix for SDL joystick not working using SDL video driver. By default SDL joystick inputs are ignored if the SDL window does not have focus. Set SDL HINT to allow for background joystick inputs to accepted (i.e. joystick inputs come through even though window not in focus). 2020-08-10 21:04:42 -04:00
Matthew Budd cd99eaecd3 Added missing files. 2020-08-09 22:20:02 -04:00
Matthew Budd 1d417a49ae Back ported SDL2 game controller improvements to GTK from QT GUI. 2020-08-09 22:19:38 -04:00
Matthew Budd 1331aeca14 input device select combo box logic in work for GTK Gui. 2020-08-09 07:11:28 -04:00
Matthew Budd 5bfbbbba7e Back ported SDL joystick/gamepad improvements from Qt to GTK gui. 2020-08-09 05:55:59 -04:00
Matthew Budd 61894c7772 Bug fix to sync video driver selection on GTK GUI at init. 2020-08-09 05:21:29 -04:00
Matthew Budd 989d39c26e Back ported SDL sound bug fixes from QT to GTK GUI. 2020-08-09 05:17:48 -04:00
Matthew Budd 33c5b328b2 Changed sdl video resize logic to ensure that it is always syncd to the size of the drawing area. 2020-08-07 21:44:12 -04:00
Matthew Budd a2fbb33d68 Added video driver select option for GTK/SDL GUI. Currently there are 3 possible video drivers: OpenGL GLX, SDL2, and Cairo. 2020-08-07 21:22:07 -04:00
Matthew Budd 5e2ac49da7 Bug fix for LSB_FIRST definition in GTK build in cmake environment. 2020-08-07 17:09:12 -04:00
Matthew Budd 1b0888e146 Added git url/revision info to the GTK/SDL GUI about window. Added git url/revision information to command line help print out for both GTK and QT versions. 2020-08-07 16:59:27 -04:00
Matthew Budd bb4adb36b4 Merge branch 'master' of ../TasVideo/fceux 2020-08-07 16:34:39 -04:00
zeromus 6f4bbacca0 fix height of win32 inputbox. fixes #145 2020-08-07 13:55:50 -04:00
mjbudd77 d416ceb0c4 Added GTK3/SDL2 based fceux build capability into cmake build file. It is configurable from the command line which GUI to build GTK or QT (default). 2020-08-07 13:23:43 -04:00
Matthew Budd 27875aac17 Changed GTK GUI shutdown order of execution so that the main window cannot be deleted until the event loop has fully exited. 2020-08-06 21:36:50 -04:00
Matthew Budd 46d02fc61a Modified GTK GUI quit logic to just set a flag in the quit callback function to allow the gui exit its main loop under normal conditions and then proceed with an orderly cleanup/shutdown outside of the GTK event loop. 2020-08-05 20:33:19 -04:00
Matthew Budd b7067cc1da Removed debug print statement. 2020-08-03 21:12:54 -04:00
Matthew Budd bbd0fe4470 Added cheat save file logic to cheat window export button. 2020-08-03 21:04:58 -04:00
Matthew Budd 4a494f8dc1 Added code to center text inside numerical entry fields on the cheat window. 2020-08-03 20:30:45 -04:00
mjbudd77 0fdf8cec14 Changed character used for width to be an X instead of 0 2020-08-03 20:20:48 -04:00
Matthew Budd b0529d564a Added pause while cheat window is active checkbox logic. 2020-08-02 21:19:32 -04:00
Matthew Budd 7c84e7b383 Added global cheat enable and auto load/save checkboxes 2020-08-02 20:58:59 -04:00
Matthew Budd e99cc1d64d Added logic to lock emulation when modifying cheats. 2020-08-02 20:31:21 -04:00
Matthew Budd 7d6f1fdacc Added logic to lock emulation when adding or deleting cheats. 2020-08-02 20:29:24 -04:00
Matthew Budd 53c96c9fbd Added button sensitivity logic for cheat search window. 2020-08-02 20:23:12 -04:00
Matthew Budd 2905c105bf Added cheat add/delete button logic. 2020-08-02 20:04:59 -04:00
Matthew Budd 34279fd5ac Added logic for modify active cheat parameter update button. 2020-08-01 21:33:43 -04:00
Matthew Budd 2d57b88e64 Added code to populate active cheat list. 2020-07-31 22:03:14 -04:00
Matthew Budd 3e1cfb3a94 More cheat search updates. 2020-07-31 20:18:39 -04:00
Matthew Budd b6871bc36d Added callbacks for cheat search buttons. 2020-07-31 20:14:17 -04:00
Matthew Budd cf54c8d225 Cheat window widget layout in work. 2020-07-30 23:06:02 -04:00
Matthew Budd bec89112e2 More updates to cheat window. 2020-07-28 22:54:52 -04:00
Matthew Budd 5088991a8d Added more widgets to the cheat window. 2020-07-28 21:37:28 -04:00
Matthew Budd c76d70582a Adding GUI framework for cheat window. 2020-07-27 22:26:41 -04:00
Matthew Budd 3c2a93d7c4 Added a protection in the audio output loop to break out of the loop if the audio sink is not draining. This will prevent lockups in the event that the audio output device has failed. 2020-07-27 21:20:25 -04:00
Matthew Budd 3528adea30 Changed error message window to use QMessageBox instead of QErrorMessage to have more control over display image. 2020-07-26 22:04:31 -04:00
Matthew Budd e918f8562a Added an error message window to the GUI. Added About Qt window to GUI. 2020-07-26 21:31:32 -04:00
Matthew Budd 0112782eab Added logic to change color of changed button mapping to red until they are save to a profile. Also, added a warning message to inform user of unsaved mappings. 2020-07-26 14:07:28 -04:00
g0me3 f2eb89c629 Merge branch 'master' of https://github.com/TASVideos/fceux 2020-07-25 21:22:13 +03:00
g0me3 6145fe22ab bandai and sunsoft barcode readers support GUI restore for WIN build
157 mapper (barcode battler) support for main unit's and cart's eeproms. all datach games are able to save properly now.
2020-07-25 21:21:37 +03:00
Matthew Budd b48b81c938 Commented out command line INOP inputCfg functionality. With new GUI gamepad config, this should not be required anymore. 2020-07-24 23:04:56 -04:00
Matthew Budd 976266547c Bug fix for shutdown of joystick system. 2020-07-24 22:41:19 -04:00
Matthew Budd 4175ca6052 Added logic to skip unassigned buttons in the config. 2020-07-24 22:26:09 -04:00
Matthew Budd 3db85cd1d2 Game pad code cleanup. 2020-07-24 22:12:45 -04:00
Matthew Budd da04bbdfc5 Added logic to init game pad mappings at startup 2020-07-24 21:47:57 -04:00
Matthew Budd 67e87787e3 Added logic to load default keyboard mapping. 2020-07-24 18:44:18 -04:00
mjbudd77 8afeb43759 Added code to allow for deletion of game pad profiles. 2020-07-24 17:14:03 -04:00
mjbudd77 b71630379a Added game pad button mapping profile logic. 2020-07-24 16:56:48 -04:00
mjbudd77 675b73cbed Added mapping profile widgets. Still TODO, write code behind them. 2020-07-24 11:05:20 -04:00
mjbudd77 b815fbfe47 Added logic to show state of mapped buttons on game pad config page. 2020-07-24 09:50:03 -04:00
Matthew Budd e50d6e22ed Added logic to load default game pad button bindings from SDL database. 2020-07-24 00:11:11 -04:00
Matthew Budd e018b4b945 Removed unused button config arrays in preparation for implementing SDL2 game controller setup. 2020-07-23 18:43:45 -04:00
Matthew Budd 10b84fa47c Added SDL game controller logic to sdl-joystick. Preparing to re-vamp the input module. 2020-07-22 22:17:53 -04:00
Matthew Budd 02c3012215 Added a checkbox option to the gui config page to allow for the gui to use the native OS menu bar for mac os and certain linux distros. 2020-07-21 20:06:25 -04:00
Jason W. Thompson 79d3396d6e Rename "Real Zapper" to "LCD Compatible Zapper"
Per feedback, "Real Zapper" was renamed to "LCD Compatible Zapper" to better reflect the purpose of this input device.
2020-07-20 22:28:29 -05:00
Matthew Budd 3fc99f7d30 Added logic to allow the use to optionally select either the Qt/OpenGL or SDL as the video driver. 2020-07-20 22:45:33 -04:00
Matthew Budd f59bf15d30 Created a console utilities file to hold misc functions used by the Qt/SDL port. 2020-07-20 21:06:49 -04:00
Matthew Budd 982ed7689d Added Lua window hooks to old sdl port that are now needed by core library. These functions do not do much on the old port and really only exist to resolve linker issues. 2020-07-20 19:36:22 -04:00
Matthew Budd 4e9601a241 Added logic for the lua output display console. 2020-07-19 21:33:20 -04:00
Matthew Budd 122473b575 Added Lua control window. 2020-07-19 21:15:56 -04:00
Matthew Budd 188320147a Bug fix for file name patterns used with QFileDialog 2020-07-19 20:04:42 -04:00
Matthew Budd 397e17ba99 Added a GUI config window to for misc GUI options. Added an option to use the native OS file browser when looking for files. 2020-07-19 18:43:42 -04:00
Matthew Budd b846ed31db Merge branch 'master' of ../TasVideo/fceux 2020-07-19 10:12:20 -04:00
Jason W. Thompson ca472ee6ae Add Real Zapper support
Adds a two button controller that can be used to represent the states of a real Zapper.
2020-07-18 23:32:29 -05:00
Matthew Budd c0febe1d3e Added a hook in the core palette emulation to allow for the gui to determine if a custom user palette is available and in use. 2020-07-18 21:58:38 -04:00
owomomo 96a116e096
Shortcuts of bookmarks in Hex Editor can be customized. (#129) 2020-07-18 18:43:23 -04:00
Matthew Budd 002481c6b9 Added a few more options to the palette config window. 2020-07-18 15:19:01 -04:00
Matthew Budd 2d4451a43c Added logic in the emulator thread to check if requests to acquire the mutex have been made by the gui. If requests are found, the emulator thread will sleep so that the gui thread can gain access and service the requests. 2020-07-17 22:14:20 -04:00
Matthew Budd 6fb247d785 Changed QMutex to be recursive to prevent dead-locks in gui and emulator. A few bug fixes for the palette config window. 2020-07-17 21:50:23 -04:00
Matthew Budd be7dcda45e Added palette config window and logic. 2020-07-16 21:18:57 -04:00
mjbudd77 f8558a9636 Added component runtime to cpack line 2020-07-12 15:43:48 -04:00
mjbudd77 08beead253 Successful addition of fceux icon to mac osx dmg package. 2020-07-12 14:10:32 -04:00
Matthew Budd 44750bf88f Added a higher resolution icon to project. 2020-07-12 12:53:41 -04:00
mjbudd77 70a2b3023a Added logic to generate a mac osx drag and drop package. 2020-07-12 11:50:18 -04:00
Matthew Budd 35b0227809 Added logic to initialize the video PAL combo box with proper config value at window creation. 2020-07-11 22:37:29 -04:00
Matthew Budd 3a6c861326 Bug fix for SDL port lock up when selecting dendy video option. 2020-07-11 22:36:55 -04:00
Matthew Budd c93d0b3113 Added command line help output. 2020-07-11 22:09:51 -04:00
Matthew Budd 76d8b829bd Bug fix for file browser initial directory calculation. 2020-07-11 21:29:23 -04:00
Matthew Budd d43383d8bf Fixed directory pathing for file browser. 2020-07-11 21:14:37 -04:00
Matthew Budd b3c51ef4b1 Added movie menu logic to gui. 2020-07-11 20:48:48 -04:00
Matthew Budd 96df0c25e1 Added logic to auto embed the git URL and revision into the executable so that it can be displayed on the About dialog window. 2020-07-11 19:52:14 -04:00
Matthew Budd 889250b720 Updated About Window. 2020-07-11 17:26:08 -04:00
Matthew Budd f436408b06 Updated about window to use embedded png. 2020-07-11 17:06:22 -04:00
Matthew Budd 2c370389fd Added window icon resource. 2020-07-11 16:55:45 -04:00
Matthew Budd 32116210b8 About FCEUX window in work. 2020-07-11 16:11:48 -04:00
Matthew Budd 210e04fe92 Added FDS menu functionality. 2020-07-11 14:42:02 -04:00
Matthew Budd 6fcfb2af7a Added insert coin menu functionality. 2020-07-11 14:21:20 -04:00
Matthew Budd b4280ee33d Added menu logic to load Game Genie ROM file 2020-07-11 14:03:40 -04:00
Matthew Budd c41cd863c6 Added game genie enable menu logic. 2020-07-11 12:59:14 -04:00
Matthew Budd 74afb50949 Added basic functions of emulation menu 2020-07-11 11:58:11 -04:00
Matthew Budd b830e0aae5 Added screen shot menu function. 2020-07-11 10:29:03 -04:00
mjbudd77 0188c11e8b Added OpenGL preference variable to cmake build file to get rid of nuisance warning. 2020-07-10 15:08:05 -04:00
mjbudd77 69a761a477 More Cmake fixes between linux and mac os 2020-07-10 14:57:55 -04:00
mjbudd77 cc4ce19784 A few build fixes for the mac os with cmake. 2020-07-10 14:48:46 -04:00
mjbudd77 cb453fa194 Moved linux pipeline to cmake instead of qmake. 2020-07-10 13:51:32 -04:00
mjbudd77 321ea729d4 Successful build of Qt GUI on MAC OSX using cmake. 2020-07-10 11:22:10 -04:00
mjbudd77 1206fcebbd Successful build of QT gui using cmake instead of qmake. 2020-07-10 10:59:07 -04:00
Matthew Budd 26e320b163 Bug fix for small memory leak on window init. 2020-07-09 21:38:31 -04:00
Matthew Budd 67b7c34576 Added change state select menu radio button logic. 2020-07-09 21:33:53 -04:00
Matthew Budd 0d8c442b35 Added a few state load menu items. 2020-07-09 21:00:04 -04:00
Matthew Budd 5958dc18fb Added fullscreen menu function. 2020-07-07 21:45:24 -04:00
Matthew Budd d87b5c7ab7 Added logic for auto-resume play menu item. 2020-07-07 21:26:15 -04:00
Matthew Budd 46271dfa61 Added video region combo box logic. 2020-07-07 21:06:24 -04:00
Matthew Budd ea1782bfe5 Added checkbox logic for video config window. 2020-07-07 20:53:31 -04:00
Matthew Budd 313bba68f9 Added missing tr function calls around string literals. 2020-07-07 18:49:58 -04:00
Matthew Budd ce0a8fdf63 Added framework for video config window. Still TODO writing logic. 2020-07-07 08:59:47 -04:00
Matthew Budd b2c094a6bf Added QT Hotkey configuration window. 2020-07-06 21:44:23 -04:00
Matthew Budd 1a99903933 Changed name of main window periodic update function so that is not the same name as QWidget base update function. 2020-07-05 22:10:28 -04:00
Matthew Budd f9b5796ef0 Created a local buffer for the openGL video image to better sync the image with the drawing frame in the gui thread. 2020-07-05 21:40:19 -04:00
Matthew Budd 4dca42bfca Moved the physical input update to the main thread since the MAC OS X SDL2 requires it to be so. 2020-07-05 21:16:31 -04:00
Matthew Budd 70a00fab13 Added mutex sync when changing sound properties of the emulator. 2020-07-05 16:54:33 -04:00
Matthew Budd ac43cc3e62 Renamed gameViewer to ConsoleViewer. 2020-07-05 16:44:36 -04:00
Matthew Budd 824bdda083 Renamed a few of the files and class objects to be more appropriate to what the actually are. 2020-07-05 16:37:26 -04:00
Matthew Budd f2e7b66c61 changed QThread setup to be a separate object from the console window. 2020-07-05 16:27:13 -04:00
Matthew Budd acc02ee98e Moved FCEU emulation to its own thread for better timing control. 2020-07-05 16:11:53 -04:00
Matthew Budd c496c0f281 Added logic to increase/decrease emulation speed via hotkeys using QTimer system. Bug fix for = key Qt to SDL mapping. 2020-07-03 21:52:27 -04:00
mjbudd77 72141845f0 Changed gl_shm name to nes_shm. Added audio circular buffer to shared memory. 2020-07-03 15:58:53 -04:00
Matthew Budd 7eca2978ed Minor removal of underscored F on File menu. 2020-07-02 21:08:46 -04:00
Matthew Budd 91e5427258 Successful test of full sound config window functionality. 2020-07-02 21:05:08 -04:00
Matthew Budd 021452b7f0 Sound configure window in work. 2020-07-02 20:49:52 -04:00
Matthew Budd afc3a61014 Started putting together window framework for sound configuration. 2020-07-01 22:03:59 -04:00
mjbudd77 104f7c465e Updated init call for game viewer SDL to match GL. 2020-06-30 20:04:17 -04:00
mjbudd77 d38f1b0c1b Build fix for minizip include in MAC OS 2020-06-30 20:00:29 -04:00
mjbudd77 2762d53791 Cleaned up game viewer GL. 2020-06-30 19:53:29 -04:00
mjbudd77 e2b853661d More testing with SDL game viewer driver, keeps drawing over the menu
bar on the mac os. Thinking native GL inside QT is the way to go.
2020-06-30 09:22:59 -04:00
mjbudd77 41b54b9813 Solved MAC OpenGL scaling issue. Turns out it was related to the retina
screen having a 2x device to framebuffer scaling.
2020-06-29 23:24:41 -04:00
Matthew Budd c6b46bfcc1 Added software pixel remapper function to openGL renderer. 2020-06-29 22:24:34 -04:00
Matthew Budd 26fe3c7da5 Added logic to keep proper aspect ratio on SDL driven screen. 2020-06-29 21:13:05 -04:00
Matthew Budd 53dcb48a90 Successful test of SDL video driver inside QT window. 2020-06-29 10:11:02 -04:00
Matthew Budd 95d055da2c Renamed openGL based game viewer so to distinguish it from others that will be tested. 2020-06-29 08:15:26 -04:00
Matthew Budd 970afc2bea Added logic to use GL_TEXTURE_RECTANGLE instead of GL_TEXTURE_2D 2020-06-28 10:11:03 -04:00
Matthew Budd 59462545ca Gui controller calibration fixes and enhancements. 2020-06-27 21:08:02 -04:00
Matthew Budd 7ba7ef4b82 Include path fixes for qmake incorrectly marking sdl folder for heading includes. 2020-06-27 20:07:24 -04:00
Matthew Budd 1980dd8c5b Game Pad calibration page still in work. 2020-06-26 21:56:26 -04:00
Matthew Budd cb664b44a0 commented out debug print statement. 2020-06-26 20:32:44 -04:00
Matthew Budd 950004503b Hooked up checkboxes on gamepad config page. 2020-06-26 20:27:20 -04:00
mjbudd77 002e9e0f34 Added logic to configure gamepad buttons. Still needs more testing. 2020-06-26 16:35:41 -04:00
Matthew Budd ee02883ac7 QT gamepad window in work. 2020-06-26 12:46:48 -04:00
Matthew Budd f1153bfc6b Successful test of loading ROM via QFileDialog, changed logic to not use native gnome file dialog as it is very lagged. 2020-06-26 09:29:47 -04:00
Matthew Budd d6ff002af0 Added keyboard QT to SDL2 key conversion functionality. 2020-06-24 21:57:43 -04:00
Matthew Budd f53bbc8cde Added logic to close game and shutdown FCEU system on window close. 2020-06-23 23:04:10 -04:00
Matthew Budd 095415790c Cleaned up unnecessary test code. 2020-06-23 22:55:48 -04:00
Matthew Budd 0352483a19 Successful display of video in QT gui. 2020-06-23 22:51:10 -04:00
Matthew Budd be4c650238 Starting new QT gui. 2020-06-23 20:40:43 -04:00
Matthew Budd fb9ee25800 Bug fix for cmake install target. 2020-06-20 00:54:26 -04:00
Matthew Budd 70a77cbe41 Added install target to cmake. 2020-06-20 00:53:18 -04:00
Matthew Budd 9a30cce921 Fixed compiler warning for unchecked fgets return value. 2020-06-20 00:39:44 -04:00
Matthew Budd 6271d63ba6 Added cmake package check for zlib 2020-06-20 00:36:43 -04:00
Matthew Budd 714e7bbfb2 Added logic to make cmake output verbose. 2020-06-20 00:20:58 -04:00
Matthew Budd 36b9cf3fb3 Fixed references to print error function in win tas editor. 2020-06-20 00:13:08 -04:00
Matthew Budd cc15338ebb Cast const char * to char * to get past winbuild.... this is not the best way to go, but it works. 2020-06-20 00:06:47 -04:00
Matthew Budd 7919071a25 Cleaned up gcc compiler warning : ISO C++ forbids converting a string constant to ‘char*’ [-Wwrite-strings] 2020-06-19 23:58:12 -04:00
bbbradsmith 79c42a8eea manifest pragma to specify windows common controls version 6
(64-bit bit version uses older control styles without this)
2020-06-18 05:18:27 -04:00
bbbradsmith 1f4bc4bb89 fix long pointer casting in Win64 build 2020-06-17 03:21:41 -04:00
Matthew Budd ad69657d02 Resolved a few more cppcheck/compiler warnings in core input module. 2020-06-15 22:53:45 -04:00
Matthew Budd e6329b911a Resolved cppcheck warnings in win/header_editor.cpp 2020-06-15 22:21:54 -04:00
Matthew Budd 96cba27965 Resolved cppcheck warnings in cheats.cpp. 2020-06-15 22:09:12 -04:00
Matthew Budd 9eaad6e14d Revolved Deallocating a deallocated pointer: buf warning in archive.cpp. 2020-06-15 21:58:13 -04:00
Matthew Budd ce03bf18e7 Resolved cppcheck warnings in OutputDS.cpp 2020-06-15 21:48:32 -04:00
Matthew Budd 9748d39169 Resolved dangerous usage of c_str(). The value returned by c_str() is invalid after this call 2020-06-14 20:11:59 -04:00
Matthew Budd c5bbd3cec5 Added uninitialized class members to constructor for debug window. 2020-06-14 19:55:36 -04:00
Matthew Budd f5e8b09200 Bug fix for enable/disabling of glx double buffering. Single buffering allows for faster emulation rates, double buffering is not allowing faster than 60hz due to vsync. 2020-06-14 10:15:47 -04:00
Matthew Budd a1c0e86026 Code cleanup, found that rendering of openGL graphics are limiting the max frame speed to 60 hz. Have not solution for it yet. 2020-06-13 20:07:01 -04:00
Matthew Budd b4b2cca9ec Bug fix for menu visibility toggle. 2020-06-13 12:51:57 -04:00
Matthew Budd 6de7a68149 Added a TODO for fixing the menu bar hide function. 2020-06-12 21:34:18 -04:00
Matthew Budd 6dd0ef841e Cleaned up unused variable. 2020-06-12 20:51:46 -04:00
Matthew Budd c440b8127e Bugfix for GUI hanging when gamepad config window is closed while waiting a button press. 2020-06-12 20:34:26 -04:00
Matthew Budd d340c1465e Removed the last of the SDL1 specific functions. 2020-06-12 19:48:51 -04:00
Matthew Budd 47ad3b1dee More SDL1 cleanup. 2020-06-12 19:40:46 -04:00
Matthew Budd 0a61bab99e More SDL1 cleanup. 2020-06-12 19:14:26 -04:00
Matthew Budd 4cbfed2a72 Clean up of input and video files. Removed SDL1 code. 2020-06-12 18:59:38 -04:00
Matthew Budd 1463e7c0f8 Added logic to now pass ALT + Return to the SDL event queue as the is fullscreen toggle that is handled by GTK. 2020-06-09 22:09:29 -04:00
Matthew Budd d086714040 Bug fix for full screen mode update. 2020-06-09 21:47:07 -04:00
Matthew Budd cfbe2dc5f3 Bug fixes for GL linear filters and double buffering options. 2020-06-09 09:23:32 -04:00
Matthew Budd 3e2802a2de Bug fix for switching between openGL and cairo graphics contexts. 2020-06-09 08:44:51 -04:00
Matthew Budd 9db334275f Added logic to allow for switching from openGL to cairo draw functions. There is still an issue with the GTK draw update stops getting called when switch from openGL to cairo. 2020-06-08 09:14:01 -04:00
Matthew Budd 79b796f790 Implementing secondary cairo interface. 2020-06-07 13:58:09 -04:00
Matthew Budd 5bbbd0e8e7 Successful use of GLX openGL inside gtk3 window. This eliminates the need for SDL video. 2020-06-07 10:54:00 -04:00
Matthew Budd 4f27c58856 Moved poor performing cairo draw routines into their own functions. Removed GtkGlArea experimental code that did not work. 2020-06-07 09:32:47 -04:00
Matthew Budd 76df04d830 Added an experimental shared memory interface to allow for the video window to be a separate process. 2020-06-06 22:53:34 -04:00
Matthew Budd 6b406e411f Bug fixes for SDL2 keyboard interaction. 2020-06-06 09:02:36 -04:00
Matthew Budd 8c2cea1ed4 Added logic to change how full screen mode works with cairo drawing. 2020-06-05 21:23:33 -04:00
Matthew Budd 1fc0725e94 Successful display of graphics using cairo. Not as efficient as other methods but works. 2020-06-05 21:08:53 -04:00
Matthew Budd 88e0c838e2 Merge https://github.com/TASVideos/fceux 2020-06-05 07:37:16 -04:00
Matthew Budd a59f1421b5 Added logic to refresh video display with last pass image data when inside debug loop. 2020-06-02 05:02:43 -04:00
Matthew Budd a25a5c914c Added a refresh list button to the active cheat list window to allow for the displayed list to be resync'd to the true active cheat list in case a new game ROM is loaded and new cheats are automatically loaded as a result. 2020-06-01 09:37:36 -04:00
Matthew Budd f929a7cc23 Added logic to cheat search window to make all sorting buttons insentive until the search reset button is hit once. 2020-06-01 09:32:51 -04:00
Matthew Budd a58f5dc5e0 Added logic to make cheat window edit/delete buttons insensitive unless a row is selected in treeview list. 2020-06-01 09:19:55 -04:00
zeromus 322c671ea7
Merge pull request #114 from owomomo/master
Bookmark description in the Hex Editor can be directly edit
2020-05-31 16:13:46 -05:00
zeromus 74b11ae84c
Merge pull request #103 from bbbradsmith/lua_zapper_set
zapper.set for lua
2020-05-31 16:13:29 -05:00
Matthew Budd 1ace69f5f9 Updated cheat list tree view to update entry fields when a line in the tree is selected with corresponding to the selected lines data. 2020-05-31 14:53:54 -04:00
Matthew Budd 51be2877ef Added logic to set registers via text entry boxes prior to running new instructions in debugger window. 2020-05-31 14:28:49 -04:00
Matthew Budd 8a0165f54b changed unimplemented functions on debugger window to be have insensitive widgets for now. 2020-05-31 13:53:07 -04:00
Matthew Budd acbd2cf3c8 Added logic to debugger to make breakpoint edit/delete button sensitive only when a breakpoint is selected in the tree view. 2020-05-31 13:48:58 -04:00
Matthew Budd 358a2309db Created separate debug menu for debugger and hex editor on main window. 2020-05-31 10:11:52 -04:00
Matthew Budd 34e8afe39d Bug fix for memory view window when handling large ROM displays. 2020-05-31 06:48:37 -04:00
Matthew Budd 9eab3f9e5d Added logic to sync memview activity coloring menu options at startup. 2020-05-30 19:44:30 -04:00
Matthew Budd 8c04403062 Added logic to allow for configurable coloring on memory view window. 2020-05-30 17:20:06 -04:00
Matthew Budd b7877f1a5e Added configurable fore and back ground color picking for memview window. 2020-05-30 11:26:36 -04:00
Matthew Budd a92874a5b6 Added logic to sync memory last pass values at startup. 2020-05-29 17:19:44 -04:00
Matthew Budd 7500446b2c Changed memory buffer setup to allow for color and activity data to be stored for each address. 2020-05-29 16:53:20 -04:00
Matthew Budd 6e33c48a1f Added memory view highlight activity coloring. Still TODO, add logic to switch colors in menu. 2020-05-29 15:00:33 -04:00
Matthew Budd d362161269 Added logic to only allow select key presses through to the textview widget on the debugger window. 2020-05-29 09:30:07 -04:00
Matthew Budd 5e0cbc1cbc Improved logic for hex editor button inputs. 2020-05-29 09:24:28 -04:00
Matthew Budd 0d9b9254ff memory viewer (hex editor) window viewport calculation improvement. Much more accurate and efficient than previous. 2020-05-29 06:52:53 -04:00
Matthew Budd 4c3bf6cf6c Removed automatic condition insertion on asm debug breakpoint entry window. 2020-05-28 21:57:40 -04:00
Matthew Budd 05de1a8356 Added PPU data display to debug window. 2020-05-28 21:54:14 -04:00
Matthew Budd 7d08906a89 Efficiency fixes for the debugger asm text view window. 2020-05-28 21:30:12 -04:00
Matthew Budd d15623b7e6 Added logic to seek the PC on the debug window every time a breakpoint is hit. 2020-05-27 06:46:20 -04:00
Matthew Budd 27e326ce90 Added seek to PC and seek to Addr logic. 2020-05-27 05:48:38 -04:00
Matthew Budd 64444129c3 Added callback functions for editing break cycle/instruction limit text fields 2020-05-25 20:44:39 -04:00
Matthew Budd 20af463419 Added a few hooks for break on cycles, instructions and bad opcode checkboxes. Still TODO add break cycle/instruction limit set logic. 2020-05-25 20:28:42 -04:00
Matthew Budd 41e1bdc592 Added logic to context menu to prefill breakpoint add popup. 2020-05-25 20:06:16 -04:00
Matthew Budd db17dc06e6 Added logic to capture asm list. 2020-05-25 09:28:22 -04:00
Matthew Budd c50b5581d6 Added logic to sync breakpoint edit window parameters to actual state upon opening. 2020-05-25 08:11:01 -04:00
Matthew Budd 2755c9cdb2 Added logic to allow for use of a enable checkbox to next to each breakpoint in the list 2020-05-24 21:31:29 -04:00
Matthew Budd 9f009a1850 Successful test of basic debugger functions. 2020-05-24 21:10:10 -04:00
Matthew Budd 613dd479d4 Added logic to set values for debugger window register displays. 2020-05-24 12:50:13 -04:00
Matthew Budd df236e3628 Added framework for breakpoint add/edit window. 2020-05-24 11:06:31 -04:00
Matthew Budd 4c199ef4fe Added initial framework for debugger window. 2020-05-23 23:25:28 -04:00
Matthew Budd 69790db498 Initial framework for debugger window in work. 2020-05-23 22:37:31 -04:00
Matthew Budd 40379a32dc Added a memory write boundary protection in the ram watch window to prevent users from writing into ROM memory area. 2020-05-23 16:28:43 -04:00
Matthew Budd c46d3e2a9d Added logic to clear edited row and column indices on null pointer error in RAM watch window. 2020-05-23 16:22:56 -04:00
Matthew Budd 484f299107 Added a NULL check to prevent crash in RAM watch window. 2020-05-23 16:20:40 -04:00
Matthew Budd 11d02a31c4 Added logic in memview window to make set address and value entry windows exit on an enter key press. 2020-05-23 16:09:14 -04:00
Matthew Budd 6947f2bd05 Bug fix for GUI initialization with a specified game on the command line. Sometimes the X-server needs a little more time to initialize the window. Added a short 0.1 sec usleep at startup to give X the time it needs. A few more cppcheck warning fixes made as well. 2020-05-23 15:08:03 -04:00
Matthew Budd 04a4b6de74 Added more functionality to the memview window. Now can view all memory types. New context menu allows for seeking to a new location by address, poking memory locations, and jumping from RAM to ROM. 2020-05-23 14:56:42 -04:00
Matthew Budd 9ac2803533 Added logic to get NES ROM address from RAM location for context menu. 2020-05-22 09:30:16 -04:00
Matthew Budd b731245171 Added a few context menu items. TODO create callback functions for them 2020-05-22 09:19:45 -04:00
Matthew Budd 475464cca2 Added logic to display a label showing the address of the cursor selected memory location in hex editor. 2020-05-22 09:00:07 -04:00
Matthew Budd c05c85bcfd Added popup context menu framework for memview. 2020-05-21 22:07:10 -04:00
Matthew Budd 364ae8c689 Added callback for context menu on memview window. 2020-05-20 21:48:39 -04:00
Matthew Budd 5db17d7913 Cleaned out treeview logic in favor of text view. Text view is much more efficient. 2020-05-19 01:00:14 -04:00
Matthew Budd 284a787104 bug fix for memory poke logic. 2020-05-19 00:51:03 -04:00
Matthew Budd fe4d1f85af Successful test of poking into RAM with hex editor in text view. 2020-05-19 00:30:24 -04:00
Matthew Budd 41cfd69fe2 Successful display of memview. 2020-05-19 00:03:30 -04:00
Matthew Budd 267966b0b3 Text View hex editor in work. 2020-05-18 22:03:58 -04:00
Matthew Budd 6460a3035b Tree view inner / outer slider functions but is not ideal. Going to try out text view object instead. 2020-05-18 08:29:05 -04:00
Matthew Budd 90482feac8 Memview successful initial test, but performance is slightly lacking. Going to change tree view logic. 2020-05-17 11:36:55 -04:00
Matthew Budd 3c10dcc1fd Added logic to allow for writing into memory via the mem view hex editor. 2020-05-16 23:50:58 -04:00
Matthew Budd 5834dd3661 Added memory view window framework. Still TODO memory poke functionality. 2020-05-16 22:17:24 -04:00
Matthew Budd 9dcad0b211 Bug fix for gamepad configuration when using keyboard inputs. 2020-05-16 18:50:29 -04:00
Matthew Budd c7f9a4257a Bug fixes for screen sizing at startup with a ROM specified on the command line. 2020-05-16 15:06:40 -04:00
Matthew Budd 74923eaccc Removed static hotkey string array from global header and added an accessor function. 2020-05-16 13:16:24 -04:00
Matthew Budd 26f36da7e7 Another bug fix for gamepad config loading at startup, the first fix was in the wrong place. Removed static video variable from header. 2020-05-16 11:13:24 -04:00
Matthew Budd 00e316b521 Bug fix for loading gamepad config at startup. 2020-05-16 10:40:57 -04:00
Matthew Budd 01c60c4dc1 Bug fix for displaying button names when reloading gamepad config window. 2020-05-16 10:14:37 -04:00
Matthew Budd e5e02e20f4 Bug fix for gamepad key name display when calibrating buttons. 2020-05-16 09:47:13 -04:00
Matthew Budd b63772b774 Removed debug print statement. 2020-05-16 09:19:25 -04:00
Matthew Budd c3e4db0faa Hotkey selected state cleanup. Sync gui menu selected state when state changes occur via hotkeys. Removed deprecated gtk widgets from sdl/input.cpp. 2020-05-16 09:09:36 -04:00
Matthew Budd 172dffec55 Changed window size variables in gui to be static as their is no reason to export them to the linker. 2020-05-15 17:08:13 -04:00
Matthew Budd 5173b85ac1 Added logic to check if the screen size has actually changed in the window configure event callback. Do not reset video is screen size is the same. This prevents annoying screen flickering during transitions to/from full screen mode. 2020-05-15 17:02:33 -04:00
Matthew Budd bcbac77084 When a lua script is provided on the command line with the --loadlua option. Added code to always resolve any relative file path to an absolute as the lua core changes the current working directory which then invalidates the relative pathing from where the current working directory was at the time the program had initially been started. 2020-05-14 23:47:57 -04:00
Matthew Budd 87d3db2406 Added screen dimension limits. Added some debug statements to pipeline script. 2020-05-14 18:16:04 -04:00
Matthew Budd 1ba5929ea2 Modified screen display logic to always center image in the center of the window. 2020-05-14 09:16:09 -04:00
Matthew Budd 9f615d6f81 Found a better way to clear the screen to a black background. 2020-05-14 07:55:06 -04:00
Matthew Budd c702a86b67 commented out window configure print statements. 2020-05-13 22:00:00 -04:00
Matthew Budd 575e090aff Ran indent program on new cheat and ramwatch cpp files to apply hard tabs. 2020-05-13 21:13:22 -04:00
Matthew Budd 699069b7ee Ran indent program to gui.cpp to re-apply hard tabs. 2020-05-13 21:07:31 -04:00
Matthew Budd 7ac726d415 Replaced deprecated gtk_key_snoop function with standard gtk key press/release event handling functions. 2020-05-13 09:24:31 -04:00
Matthew Budd 48bbec8fba Added logic to clear screen to black during startup and if a screen configure event occurs and no game is loaded. 2020-05-13 09:00:07 -04:00
Matthew Budd 42233b0425 Removed unused global window symbol for hotkey gui window 2020-05-13 08:36:35 -04:00
Matthew Budd c45c6c00cf Removed old menu comments from gtk gui. 2020-05-13 08:33:55 -04:00
Matthew Budd 61f55f3e28 Ensure that pallette variable has been freed before attempting malloc a new heap. 2020-05-12 22:45:08 -04:00
Matthew Budd 9583c0fbdd A few more bug fixes for the ram watch window. 2020-05-12 22:39:03 -04:00
Matthew Budd 57561ad563 Moved RAM watch window logic to its own separate file. 2020-05-12 22:13:22 -04:00
Matthew Budd 309cb00f93 Moved cheat window code to its own file. Created a cheat window class object to better manage multiple instances of the cheat window. 2020-05-12 20:14:11 -04:00
owomomo 2024d321b7 1. The description of the bookmarks in Hex Editor can be edited instead of delete and add again.
2. When click close button of the bookmark name window, the operation can be canceled.
3. Detail.
2020-05-12 17:25:23 +08:00
Matthew Budd 754e621735 Bug fixes for gtk hot key config window. 2020-05-11 00:47:31 -04:00
Matthew Budd dfd236c9d1 Fixed gtk window gui resizing logic. Can now resize by dragging the corners of the window with the mouse as well as through the vidio menu. 2020-05-10 23:38:36 -04:00
Matthew Budd d6a798962c Removed deprecated gtk_widget_modify_bg. 2020-05-10 17:29:14 -04:00
Matthew Budd bfaf429664 Removed deprecated GTK_STOCK usages. 2020-05-10 17:11:15 -04:00
Matthew Budd d87d5b2271 Fixed & character usage in authors string text in about window. 2020-05-10 16:42:45 -04:00
Matthew Budd 73a4efcad9 Finished reworking main menu. 2020-05-10 16:40:28 -04:00
Matthew Budd 81b9555ad0 Finished updating emulation menu to new non-deprecated widgets. 2020-05-10 16:24:44 -04:00
Matthew Budd ee35a5bab4 Updated options sub menu. 2020-05-10 15:32:32 -04:00
Matthew Budd 89895fdd18 Finished File menu of main menu bar. 2020-05-10 14:59:49 -04:00
Matthew Budd af36752585 Working on removing deprecated main menu and replacing with non-deprecated functions. 2020-05-10 11:17:59 -04:00
Matthew Budd 5a74646bb5 Removed use of deprecated gtk_alignment widgets 2020-05-10 10:18:57 -04:00