mjbudd77
9412b850cb
Ram search by relative value in work.
2020-10-15 20:39:56 -04:00
Matthew Budd
1368d0550e
Bug fix for Qt GUI frame advance logic. Updated RamSearch to run after ever completed frame.
2020-10-12 15:51:24 -04:00
Matthew Budd
25152af42a
Qt RAM search window in work.
2020-10-12 00:09:00 -04:00
Matthew Budd
5dc72e7924
Added custom widget to optimize Qt ram search view
2020-10-11 22:54:19 -04:00
Matthew Budd
cfa752a693
Qt Ram Search window in work. QTreeWidget does not handle large data sets very efficiently. Going to have to make a custom widget.
2020-10-11 21:36:26 -04:00
Matthew Budd
0f506dc348
Qt Ram search logic in work.
2020-10-11 11:25:35 -04:00
Matthew Budd
baa724ed14
Added initial layout of Qt RAM Search window.
2020-10-11 10:40:27 -04:00
mjbudd77
50d789f4f5
Merge pull request #182 from mjbudd77/master
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Added Qt RAM Watch Window Feature
2020-10-10 09:48:21 -04:00
Matthew Budd
a03b5d9ae8
Qt RAM watch window separator logic changed so that separator lines can span full width of viewport. Minor bug fixes to Qt RAM watch add/edit window
2020-10-10 09:03:19 -04:00
Matthew Budd
66c34c2d49
A couple bug fixes for the Qt RAM watch window.
2020-10-09 23:08:40 -04:00
Matthew Budd
e03c558db6
Updated Qt RAM watch file format to match windows version.
2020-10-09 22:51:56 -04:00
Matthew Budd
1f11c67c84
Successful test of all Qt RAM watch features. Minor cppcheck warning cleanup.
2020-10-09 22:08:38 -04:00
Alexey 'Cluster' Avdyukhin
4f0dbfb389
LCD Zapper sensor logic should be inverted because 0: detected; 1: not detected
2020-10-09 23:26:51 +03:00
Matthew Budd
778d9c733d
Added logic for add, edit and remove ram watch entries.
2020-10-08 22:05:31 -04:00
Alexey 'Cluster' Avdyukhin
9d837056c9
Merge branch 'master' into Issue130
2020-10-08 19:56:48 +03:00
Alexey 'Cluster' Avdyukhin
e9f6c4d237
Fixed HEX editor copy/paste bug introduced by commit a9c4bc95
...
Paste function was bugged while using HEX editor in "ROM" mode
2020-10-08 17:18:08 +03:00
Matthew Budd
f440c820fd
Added initial layout for Qt Ram Watch Edit window.
2020-10-08 07:08:47 -04:00
Matthew Budd
f8e7187f05
Build fix for MacOSX
2020-10-08 06:39:08 -04:00
Matthew Budd
ff694ebe49
Qt Ram watch logic in work.
2020-10-07 21:01:39 -04:00
Matthew Budd
ab922df318
Added initial window layout for Qt RAM Watch window.
2020-10-07 20:35:52 -04:00
mjbudd77
c5e39608c9
Merge pull request #181 from mjbudd77/master
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Added Name Table Viewer Feature for Qt GUI
2020-10-06 21:52:13 -04:00
Matthew Budd
6dfd3fb2d0
Added logic to draw scroll lines on NT Viewer for Qt GUI
2020-10-06 21:31:40 -04:00
Matthew Budd
a79400720b
Hooked up logic for NT View attribute and hide palette functionality in Qt GUI
2020-10-06 21:08:10 -04:00
Matthew Budd
2d403fac3e
Added logic to fillout property labels on NT view Qt GUI.
2020-10-06 21:02:10 -04:00
Matthew Budd
652cc4f2c9
Added logic to protect against PPU and NT view windows from crash when being opened with no game loaded.
2020-10-06 20:08:17 -04:00
Matthew Budd
c66fc35a40
Build fix for GTK GUI missing NT view function needed by core.
2020-10-06 19:52:02 -04:00
Matthew Budd
2b15f8611e
Added NT Mirroring display and selection logic for Qt GUI
2020-10-06 19:50:22 -04:00
Matthew Budd
4765bc8bdd
Added widgets for mirroring and properties frames on Qt NT viewer
2020-10-06 19:00:32 -04:00
Matthew Budd
826a39c83e
Added logic to not call window update from emulator thread in Qt GUI. Qt widget update() should always be called from within main gui thread.
2020-10-06 18:40:14 -04:00
CaH4e3
0120f63ed0
Merge pull request #180 from ClusterM/hori
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Hori 4-Player Adapter support
2020-10-06 14:29:29 +03:00
CaH4e3
fb86ac871c
Merge pull request #172 from owomomo/master
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Hex Editor bookmark Bugfixes and Feature Updates
2020-10-06 14:28:48 +03:00
owomomo
6890f79768
1. More informative Hex Editor bookmark edit dialog.
...
2. Fix some logic bugs of importing bookmarks.
3. Detail
2020-10-06 18:59:37 +08:00
Alexey 'Cluster' Avdyukhin
bc086823e4
Hori 4-Player Adapter support
2020-10-06 09:37:31 +03:00
Matthew Budd
03cd068439
Qt Name table Viewer in work.
2020-10-05 23:17:27 -04:00
Matthew Budd
73726114c5
Name table view first successful drawing on Qt GUI.
2020-10-05 22:49:09 -04:00
Matthew Budd
579a8d2159
Initial layout of Qt Name Table window in work.
2020-10-05 21:14:49 -04:00
Matthew Budd
1f12627c8f
Added initial file for Qt name table viewer
2020-10-05 20:52:09 -04:00
mjbudd77
45e9922ff9
Merge pull request #179 from mjbudd77/master
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Minor cleanup and bug fixes for Qt/SDL PPU Viewer
2020-10-05 20:34:12 -04:00
Matthew Budd
b31a2131b4
Minor cleanup of debug print statements in Qt GUI.
2020-10-05 20:11:01 -04:00
Matthew Budd
6ef21c4433
Added logic to fill out palette label when moving cursor over tile.
2020-10-05 20:02:16 -04:00
Matthew Budd
cc70f501c8
Minor bugfix for pattern table label when mouse scroll out of bounds.
2020-10-05 19:35:14 -04:00
owomomo
8f785ba9d3
Fix issue #101 the note of separator shifts after reload.
2020-10-05 21:32:47 +08:00
owomomo
d5ff6ff2fe
Fix a bug that KillMemView() calls multiple times to cause crash problems.
2020-10-05 19:12:47 +08:00
mjbudd77
717967c4d9
Merge pull request #178 from mjbudd77/master
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Added PPU Viewer Feature to Qt/SDL GUI
2020-10-05 00:42:15 -04:00
Matthew Budd
9241c33c22
Added place holder function for FCEUD_UpdatePPUView in the GTK/SDL GUI. This fixes GTK GUI build issue that occurred when Qt/SDL PPU Viewer feature was added. GTK GUI will not support the PPU Viewer feature at this time.
2020-10-04 23:42:49 -04:00
Matthew Budd
59d726230d
Added logic for Qt PPU Viewer scanline entry box.
2020-10-04 23:38:10 -04:00
Matthew Budd
b19c86bc10
Minor display updates to Qt PPU viewer.
2020-10-04 23:23:27 -04:00
Matthew Budd
202bbc0b15
Added logic to fill out PPU selected tile label
2020-10-04 22:44:30 -04:00
Matthew Budd
ec6a6e06e7
Added logic to display sprite 8x16 on Qt PPU viewer
2020-10-04 22:07:33 -04:00
owomomo
d4a8962695
Add import/export bookmarks feature to Hex Editor.
2020-10-05 10:05:27 +08:00
Matthew Budd
ccb8b63282
Re-organized Qt PPU viewer to have each pattern table in its own frame.
2020-10-04 20:36:33 -04:00
owomomo
e0aa1e1edc
Merge pull request #23 from TASVideos/master
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Sync code to the newest
2020-10-05 07:29:50 +08:00
Matthew Budd
fa55d6024b
Added PPU Viewer control widgets to window. Still TODO, write logic.
2020-10-04 19:17:11 -04:00
Matthew Budd
cf2b43f31a
First successful viewing of pattern and palatte colors on Qt PPU Viewer.
2020-10-04 09:54:51 -04:00
Matthew Budd
c21041e26e
Setup initial menu options and window open for Qt GUI PPU Viewer.
2020-10-03 11:46:14 -04:00
mjbudd77
33a961d0e6
Merge pull request #177 from mjbudd77/master
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Added Qt GUI Trace Logger Feature
2020-10-02 22:39:54 -04:00
Matthew Budd
896a979689
Added logic to auto open log file dialog window if file logging is checked and a start logging event occurs.
2020-10-02 22:14:00 -04:00
Matthew Budd
af35f81f4f
More logic updates for Qt trace logger window. Added log to file feature.
2020-10-02 21:44:47 -04:00
mjbudd77
022abb880a
Added lines skipped logic for trace logger new code/data functionality.
2020-10-02 16:54:29 -04:00
mjbudd77
5bf2b65378
Added logic to display running trace log in Qt window viewport
2020-10-02 16:47:36 -04:00
Matthew Budd
0b3d377e18
Changed trace instruction logger to be more efficient.
2020-10-01 07:04:52 -04:00
Matthew Budd
2524667d12
Enabled trace instruction function. Still TODO, try to make it more efficient.
2020-10-01 06:14:35 -04:00
Matthew Budd
08da8fd76e
Trace logger custom widget setup in work.
2020-09-30 22:44:56 -04:00
Matthew Budd
9da84e16ca
More setup of Qt Trace Logger window.
2020-09-30 22:21:18 -04:00
Matthew Budd
c288c60c68
Added initial window layout for trace logger.
2020-09-30 20:56:50 -04:00
mjbudd77
0da191bd7f
Merge pull request #176 from mjbudd77/master
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Added Code/Data Logger Feature to Qt/SDL Port
2020-09-29 00:18:13 -04:00
Matthew Budd
de2fd3eef3
Added Qt hex editor logic to color ROM bytes from CD Logger data.
2020-09-28 23:40:13 -04:00
Matthew Budd
92007f8467
Added CDL generated ROM functionality.
2020-09-28 22:18:25 -04:00
Matthew Budd
63933a1821
Added CDL File load/save logic.
2020-09-28 21:51:14 -04:00
Matthew Budd
445b17104a
Successful initial test of Qt Code/Data Logger Window.
2020-09-28 21:23:47 -04:00
Matthew Budd
086d523566
Added initial code data logger window layout for Qt GUI.
2020-09-27 10:59:24 -04:00
Alexey 'Cluster' Avdyukhin
55e34bd0c8
Header editor bugfix
2020-09-25 20:07:07 +03:00
mjbudd77
7003f6c01a
Added code to load/save debugger bookmarks in game specific debug files.
2020-09-24 06:10:48 -04:00
Matthew Budd
a4b45fc252
Added symbolic debug popup window capability to hex editor.
2020-09-20 22:00:48 -04:00
Matthew Budd
97784ec09b
Added quick breakpoint add via hex editor context menu.
2020-09-20 21:40:31 -04:00
Matthew Budd
a458f7526b
Added logic to update hex editor title with view mode and selected address included in text.
2020-09-20 21:03:41 -04:00
Matthew Budd
c2ca5dc9d8
Added initial functions for hex editor quick access from debugger.
2020-09-20 17:01:40 -04:00
Matthew Budd
3099a233c3
Added debugger bookmark add/edit via ASM view context menu.
2020-09-20 16:37:41 -04:00
Matthew Budd
39a0f24445
More debugger bookmarking logic added.
2020-09-20 14:31:21 -04:00
Matthew Budd
a882125224
Added logic to add,edit, and delete debugger bookmarks
2020-09-20 14:14:59 -04:00
Matthew Budd
abd4089cbb
Added logic to highlight ASM view selected line.
2020-09-19 14:38:10 -04:00
Matthew Budd
59e4ca1ff9
Added logic to init IDA font checkbox to checked and keep unselectable. I am forcing the font in the Qt debugger assembly view to be a monospace Courier New. For now I plan to keep it this way.
2020-09-18 06:18:09 -04:00
Matthew Budd
dad6ddfe64
Added Qt debugger auto open on game load feature.
2020-09-18 06:00:19 -04:00
Matthew Budd
e70eb49bf9
Added logic for ASM view horizontal scroll. Set debugger bookmark buttons to insensitive until code can be added.
2020-09-17 22:59:56 -04:00
Matthew Budd
b319273765
Added logic for auto debug file load/save checkbox option.
2020-09-17 21:54:47 -04:00
Matthew Budd
90e67b4ebb
Added logic to selectively load/save breakpoint data from/to files only if a debugger window is open.
2020-09-17 20:44:33 -04:00
Matthew Budd
63dbda4b35
Added logic to load/save breakpoint data into game specific files.
2020-09-16 21:02:43 -04:00
Matthew Budd
c62dfd464f
Updates to debug symbol loader.
2020-09-15 22:53:36 -04:00
Matthew Budd
b37fb45172
Added symbolic debug edit window logic.
2020-09-15 21:32:54 -04:00
Matthew Budd
cef4ad4e1d
Added logic for breakpoint tree view enable checkbox.
2020-09-15 20:11:17 -04:00
Matthew Budd
d5b6c28df6
Added logic to save game debug symbols when closed.
2020-09-15 19:53:47 -04:00
Matthew Budd
ced49bebc7
Added logic for debug window reload symbols button.
2020-09-14 21:42:10 -04:00
Matthew Budd
097aaa3214
Hooked up symbolic debug asm view checkbox.
2020-09-14 21:18:54 -04:00
Matthew Budd
a4df1e3c06
Added logic to load debug symbols from files.
2020-09-14 21:08:38 -04:00
Matthew Budd
f442404149
Added initial framework for symbolic debug feature in Qt port.
2020-09-13 21:43:50 -04:00
Matthew Budd
d1f689ef61
Minor updates to Qt breakpoint add/edit and display functionality.
2020-09-12 09:31:24 -04:00
Matthew Budd
bb29b73af5
Added initial framework for Qt debug window's asm view context menu.
2020-09-12 08:53:51 -04:00
Matthew Budd
1a05b2d7d0
Added ASM view cursor position label logic to Qt debug window.
2020-09-11 22:56:04 -04:00
Matthew Budd
fc81335cc0
Added a emulator status label to debugger window.
2020-09-11 21:26:40 -04:00
Matthew Budd
6b79d20037
Added logic to set flags register when resuming from a breakpoint.
2020-09-11 20:29:45 -04:00
Matthew Budd
823e7948c0
Debug window breakpoint highlighting when hit in work.
2020-09-09 23:13:53 -04:00
Matthew Budd
1403ab607d
More widget logic added to Qt debug window.
2020-09-09 21:58:09 -04:00
Matthew Budd
473ef5b7dc
Added a little more logic to Qt debug window.
2020-09-09 20:22:31 -04:00
owomomo
19397d1b41
Detail.
2020-09-10 01:44:28 +08:00
owomomo
6dbac1304a
Slightly widen the Cheat Search dialog.
2020-09-10 00:53:44 +08:00
Matthew Budd
dd7aa8fc2c
Added initial framework for adding, editing, and removing breakpoints.
2020-09-08 22:18:49 -04:00
owomomo
a3a0e3e543
Fix some logic bug of Directories Dialog.
2020-09-07 01:57:32 +08:00
owomomo
757c13e22a
Cheat Search: Switch of show address in Game Genie format
2020-09-06 08:20:20 +08:00
Matthew Budd
4e3e4d2e54
Added logic to update PPU labels on debug window.
2020-09-04 06:48:29 -04:00
Matthew Budd
abf863a6a2
Debugger window functionality in work.
2020-09-04 06:37:22 -04:00
Matthew Budd
e688ebe23b
ASM view port in work.
2020-09-03 22:39:01 -04:00
Matthew Budd
fc201b5ff7
Created custom widget for ASM viewport.
2020-09-03 22:21:53 -04:00
Matthew Budd
254a1a1d37
ASM display window changed to use QPlainTextEdit instead of QTextEdit.
2020-09-02 22:16:41 -04:00
Matthew Budd
ccbcab5e77
Initial port of ASM window code.
2020-09-02 21:31:54 -04:00
Matthew Budd
7001b55569
Added initial framework for console breakpoint debugger window.
2020-09-01 22:04:59 -04:00
owomomo
1f42929f4f
1. Fix an ancient bug: .deb file doesn't store edit mode for Hex Editor, when the next time it launches, all the bookmarks are treated as RAM bookmarks.
...
Since this bug was forgotten by developers for years, saving the missing data along with the other preferences would make the emulator backward incompatible. So I finally decided to append them to the end of the preferences.
The older version of FCEUX didn't read/write the .deb file that far, they would stop earlier though the file created by the newer version has more data, because they don't have the appended code.
I hope this modification doesn't break anything as I've tried my best to prevent incompatibilities.
We're facing a difficult choice here, fortunately, it looks like the preferences of Hex Editor stores at last of .deb, so I can just append information in the function. However what could we do if someday someone found a bug in the middle of the deb file such as debuggers etc? As we can only append data, the functions have to be split into more parts, which is damage to the code maintainability and readability.
The problems can't be easily resolved as far as I can think, although currently it is possible to make it work without too much problems.
2. Improved Bookmark Editing Dialog of Hex Editor, now it can edit almost all properties the bookmark has, you can directly change its address and even its view.
3. Changed some logic of debugger bookmark, the address can be directly changed in the dialog.
4. Decoupled Debugger and Hex Editor bookmark editing dialogs and callback functions from sharing one dialog, as they are not in the same system, the differences is worth to make them apart.
5. Disabled input barcode menu in movie recording and no game loading.
6. Detail.
2020-09-01 21:42:06 +08:00
owomomo
8388d4025f
Input Barcode is neither supported by movie recording nor TAS, disable the menu when using them.
2020-08-31 23:27:15 +08:00
Matthew Budd
0349bb3a86
Added hex editor fore and back ground color options to config file. Options are now also saved when using the editor color picker.
2020-08-30 10:35:00 -04:00
Matthew Budd
e711b21ee4
Added hex editor remove all bookmarks question acknowledgement box.
2020-08-28 20:23:20 -04:00
Matthew Budd
ca59812e97
Added hex editor bookmark auto load/save functionality.
2020-08-27 22:43:13 -04:00
Matthew Budd
1032e6f443
Bookmark menu action memory management fix. QMenu will only delete QActions if it has ownership of the widget.
2020-08-26 22:53:39 -04:00
Matthew Budd
114e22c48f
Added hex editor bookmark functionality. Still TODO save bookmarks to file based on ROM name.
2020-08-26 22:44:11 -04:00
Matthew Budd
51019a6e06
Cleanup up old commented out code in QT GUI main window.
2020-08-25 21:24:34 -04:00
Matthew Budd
c23fa5dc60
Memory management fix for QT dialog windows. Ensure that window is marked for deletion when it is closed.
2020-08-25 20:59:36 -04:00
Matthew Budd
a624278fca
Added native menu option to hex editor.
2020-08-25 18:41:58 -04:00
Matthew Budd
67f6be539a
Added TODO comments to hex editor context menu. These menu options can not be finished until other debug features such as the debugger and code/data trace/log functionality has been created.
2020-08-24 20:50:06 -04:00
Matthew Budd
1f09ecca2c
Added hex editor window close menu option.
2020-08-24 20:27:12 -04:00
Matthew Budd
14f0da12c7
Added save ROM as hex editor functionality
2020-08-24 20:06:36 -04:00
Matthew Budd
08feb4710b
Added utility function to strip out a base file name from a full path.
2020-08-24 19:52:28 -04:00
Matthew Budd
e8f1ffdf8d
Added hex editor horizontal scroll logic.
2020-08-23 22:24:54 -04:00
Matthew Budd
a93af6f821
Cleanup of hex editor code, consolidated as much as possible into QHexEdit custom widget.
2020-08-23 10:00:54 -04:00
Matthew Budd
832a6b0a64
Setting up framework for hex editor bookmarks
2020-08-22 22:01:53 -04:00
Matthew Budd
ff3125cbf8
Bug fix for updating vertical bar when using page up/down functions.
2020-08-22 21:42:51 -04:00
Matthew Budd
4b92abdb47
Added framework for hex editor context menu.
2020-08-22 21:38:09 -04:00
Matthew Budd
66810fdb9d
Changed cursor movement logic to move to nearest hex address.
2020-08-22 20:48:31 -04:00
Matthew Budd
b01b1c7a4c
Cursor selection update to Hex editor
2020-08-22 20:42:33 -04:00
Matthew Budd
f3af7cc6c8
Added hex editor fore ground and back ground color options.
2020-08-22 20:20:18 -04:00
Matthew Budd
6a425f61d1
Added activity color options to hex editor menu.
2020-08-22 19:54:11 -04:00
Matthew Budd
6aacaa5595
Added activity color highlight logic.
2020-08-22 19:15:56 -04:00
Matthew Budd
c99c729b23
Added hex editor view mode menu logic.
2020-08-22 14:16:13 -04:00
Matthew Budd
ecf558c1a3
Moved pixel space to cursor position conversion into its own function.
2020-08-22 13:57:36 -04:00
Matthew Budd
1eaa3f46f9
Added logic to position cursor via left mouse clicks on hex editor.
2020-08-21 21:05:52 -04:00
mjbudd77
b37e1e03f0
Cppcheck warning fixes for Qt GUI.
2020-08-21 11:55:19 -04:00
mjbudd77
b614edee75
Added memory write logic to hex editor.
2020-08-21 11:50:36 -04:00
Matthew Budd
75b076f256
Added a couple more key bindings to hex editor cursor control.
2020-08-20 22:44:14 -04:00
Matthew Budd
f6afca360f
Added hex editor X,Y cursor movement via arrow keys.
2020-08-20 22:34:45 -04:00
Matthew Budd
5f57455de7
Cursor positioning logic in work.
2020-08-20 22:28:02 -04:00
Matthew Budd
65f6b06033
Added ascii output to hex editor.
2020-08-20 21:47:21 -04:00
Matthew Budd
b23349e870
Added vertical slider logic.
2020-08-20 21:21:48 -04:00
Matthew Budd
b6b2038c96
Added initial framework for hex editor menu.
2020-08-20 20:41:38 -04:00
Matthew Budd
12f27d2158
Moved hex text editor into its own widget QHexEdit
2020-08-20 20:22:24 -04:00
Matthew Budd
9b90d2d684
Updated Hex editor fore/back ground color schemes to use dark background and light foreground text.
2020-08-19 23:05:01 -04:00
Matthew Budd
09ec672597
Changed approach to Qt hex editor to use raw painting of text.
2020-08-19 22:27:42 -04:00
Matthew Budd
466e513778
QHexEdit did not meet performance goals. Removing to try other options.
2020-08-18 22:19:53 -04:00
Matthew Budd
d4d59b0c01
Trying out different QHexEdit function as QTextEdit was too inefficient.
2020-08-17 22:35:27 -04:00
Matthew Budd
4e7e82dbcd
Qt Hex Editor in work.
2020-08-16 21:24:27 -04:00
Matthew Budd
490289a6f7
Qt Hex editor in work.
2020-08-16 10:38:42 -04:00
Matthew Budd
11ccdf77b4
Added initial framework for hex editor.
2020-08-15 21:41:06 -04:00
Matthew Budd
b749c0982e
Changed cheat window text entry field sizing to be proportional to average font char width.
2020-08-15 21:20:58 -04:00
Matthew Budd
cf9d6798b3
Added more debug output to GTK GLX window
2020-08-15 14:45:44 -04:00
Matthew Budd
9dee79bd8b
Added game pad default mapping file generation logic for new controllers to Qt GUI.
2020-08-15 13:27:07 -04:00
Matthew Budd
0c4af737dd
Added logic to GTK GUI to generate default mapping files for new game controllers.
2020-08-15 13:18:16 -04:00
Matthew Budd
ebae060035
Cleaned up a few compiler and cppcheck warnings in code base. There are still quite a few more TODO.
2020-08-14 22:15:47 -04:00
Matthew Budd
d2a00887a0
Header file relative pathing fixes for GTK SDL GUI.
2020-08-14 21:19:50 -04:00
Matthew Budd
c2a322e48f
Updated GTK GUI GLX window / context setup to better match glx code from snes9x GTK backend.
2020-08-14 20:42:54 -04:00
Matthew Budd
3618f30f0d
Minor code cleanup in SDL game pad config. Small logic change to joystick init.
2020-08-13 21:08:02 -04:00
mjbudd77
a2aa55a69c
Merge pull request #158 from mjbudd77/master
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Build Options and Documentation Updates for SDL README
2020-08-11 22:25:47 -04:00
Matthew Budd
0751904693
Added FCEUX debugger compiler flag to cmake build
2020-08-11 21:19:52 -04:00
Matthew Budd
d11cea3a98
Added OpenGL preference (GLVND or LEGACY) command line options to cmake build.
2020-08-11 20:58:54 -04:00
g0me3
79d81e513c
datach barcode reader input changed a little bit control code recalculating logic.
...
now if you input full 13 or 8 digit code the control code won't be recalculated.
only if you input partial 12- or 7-digit code without control number it will calculate it.
this is done because some game uses it's own control code calc logic and need to be input as is.
otherwise it will be recalculated and won't be accepted by the game.
2020-08-11 20:28:11 +03:00
Matthew Budd
b16514fcb4
A few box spacing updates on GTK gamepad config window.
2020-08-10 21:12:40 -04:00
Matthew Budd
1c6851c3f0
Bug fix for SDL joystick not working using SDL video driver. By default SDL joystick inputs are ignored if the SDL window does not have focus. Set SDL HINT to allow for background joystick inputs to accepted (i.e. joystick inputs come through even though window not in focus).
2020-08-10 21:04:42 -04:00
Matthew Budd
cd99eaecd3
Added missing files.
2020-08-09 22:20:02 -04:00
Matthew Budd
1d417a49ae
Back ported SDL2 game controller improvements to GTK from QT GUI.
2020-08-09 22:19:38 -04:00
Matthew Budd
1331aeca14
input device select combo box logic in work for GTK Gui.
2020-08-09 07:11:28 -04:00
Matthew Budd
5bfbbbba7e
Back ported SDL joystick/gamepad improvements from Qt to GTK gui.
2020-08-09 05:55:59 -04:00
Matthew Budd
61894c7772
Bug fix to sync video driver selection on GTK GUI at init.
2020-08-09 05:21:29 -04:00
Matthew Budd
989d39c26e
Back ported SDL sound bug fixes from QT to GTK GUI.
2020-08-09 05:17:48 -04:00
Matthew Budd
33c5b328b2
Changed sdl video resize logic to ensure that it is always syncd to the size of the drawing area.
2020-08-07 21:44:12 -04:00
Matthew Budd
a2fbb33d68
Added video driver select option for GTK/SDL GUI. Currently there are 3 possible video drivers: OpenGL GLX, SDL2, and Cairo.
2020-08-07 21:22:07 -04:00
Matthew Budd
5e2ac49da7
Bug fix for LSB_FIRST definition in GTK build in cmake environment.
2020-08-07 17:09:12 -04:00
Matthew Budd
1b0888e146
Added git url/revision info to the GTK/SDL GUI about window. Added git url/revision information to command line help print out for both GTK and QT versions.
2020-08-07 16:59:27 -04:00
Matthew Budd
bb4adb36b4
Merge branch 'master' of ../TasVideo/fceux
2020-08-07 16:34:39 -04:00
zeromus
6f4bbacca0
fix height of win32 inputbox. fixes #145
2020-08-07 13:55:50 -04:00
mjbudd77
d416ceb0c4
Added GTK3/SDL2 based fceux build capability into cmake build file. It is configurable from the command line which GUI to build GTK or QT (default).
2020-08-07 13:23:43 -04:00
Matthew Budd
27875aac17
Changed GTK GUI shutdown order of execution so that the main window cannot be deleted until the event loop has fully exited.
2020-08-06 21:36:50 -04:00
Matthew Budd
46d02fc61a
Modified GTK GUI quit logic to just set a flag in the quit callback function to allow the gui exit its main loop under normal conditions and then proceed with an orderly cleanup/shutdown outside of the GTK event loop.
2020-08-05 20:33:19 -04:00
Matthew Budd
b7067cc1da
Removed debug print statement.
2020-08-03 21:12:54 -04:00
Matthew Budd
bbd0fe4470
Added cheat save file logic to cheat window export button.
2020-08-03 21:04:58 -04:00
Matthew Budd
4a494f8dc1
Added code to center text inside numerical entry fields on the cheat window.
2020-08-03 20:30:45 -04:00
mjbudd77
0fdf8cec14
Changed character used for width to be an X instead of 0
2020-08-03 20:20:48 -04:00
Matthew Budd
b0529d564a
Added pause while cheat window is active checkbox logic.
2020-08-02 21:19:32 -04:00
Matthew Budd
7c84e7b383
Added global cheat enable and auto load/save checkboxes
2020-08-02 20:58:59 -04:00
Matthew Budd
e99cc1d64d
Added logic to lock emulation when modifying cheats.
2020-08-02 20:31:21 -04:00
Matthew Budd
7d6f1fdacc
Added logic to lock emulation when adding or deleting cheats.
2020-08-02 20:29:24 -04:00
Matthew Budd
53c96c9fbd
Added button sensitivity logic for cheat search window.
2020-08-02 20:23:12 -04:00
Matthew Budd
2905c105bf
Added cheat add/delete button logic.
2020-08-02 20:04:59 -04:00
Matthew Budd
34279fd5ac
Added logic for modify active cheat parameter update button.
2020-08-01 21:33:43 -04:00
Matthew Budd
2d57b88e64
Added code to populate active cheat list.
2020-07-31 22:03:14 -04:00
Matthew Budd
3e1cfb3a94
More cheat search updates.
2020-07-31 20:18:39 -04:00
Matthew Budd
b6871bc36d
Added callbacks for cheat search buttons.
2020-07-31 20:14:17 -04:00
Matthew Budd
cf54c8d225
Cheat window widget layout in work.
2020-07-30 23:06:02 -04:00
Matthew Budd
bec89112e2
More updates to cheat window.
2020-07-28 22:54:52 -04:00
Matthew Budd
5088991a8d
Added more widgets to the cheat window.
2020-07-28 21:37:28 -04:00
Matthew Budd
c76d70582a
Adding GUI framework for cheat window.
2020-07-27 22:26:41 -04:00
Matthew Budd
3c2a93d7c4
Added a protection in the audio output loop to break out of the loop if the audio sink is not draining. This will prevent lockups in the event that the audio output device has failed.
2020-07-27 21:20:25 -04:00
Matthew Budd
3528adea30
Changed error message window to use QMessageBox instead of QErrorMessage to have more control over display image.
2020-07-26 22:04:31 -04:00
Matthew Budd
e918f8562a
Added an error message window to the GUI. Added About Qt window to GUI.
2020-07-26 21:31:32 -04:00
Matthew Budd
0112782eab
Added logic to change color of changed button mapping to red until they are save to a profile. Also, added a warning message to inform user of unsaved mappings.
2020-07-26 14:07:28 -04:00
g0me3
f2eb89c629
Merge branch 'master' of https://github.com/TASVideos/fceux
2020-07-25 21:22:13 +03:00
g0me3
6145fe22ab
bandai and sunsoft barcode readers support GUI restore for WIN build
...
157 mapper (barcode battler) support for main unit's and cart's eeproms. all datach games are able to save properly now.
2020-07-25 21:21:37 +03:00
Matthew Budd
b48b81c938
Commented out command line INOP inputCfg functionality. With new GUI gamepad config, this should not be required anymore.
2020-07-24 23:04:56 -04:00
Matthew Budd
976266547c
Bug fix for shutdown of joystick system.
2020-07-24 22:41:19 -04:00
Matthew Budd
4175ca6052
Added logic to skip unassigned buttons in the config.
2020-07-24 22:26:09 -04:00
Matthew Budd
3db85cd1d2
Game pad code cleanup.
2020-07-24 22:12:45 -04:00
Matthew Budd
da04bbdfc5
Added logic to init game pad mappings at startup
2020-07-24 21:47:57 -04:00
Matthew Budd
67e87787e3
Added logic to load default keyboard mapping.
2020-07-24 18:44:18 -04:00
mjbudd77
8afeb43759
Added code to allow for deletion of game pad profiles.
2020-07-24 17:14:03 -04:00
mjbudd77
b71630379a
Added game pad button mapping profile logic.
2020-07-24 16:56:48 -04:00
mjbudd77
675b73cbed
Added mapping profile widgets. Still TODO, write code behind them.
2020-07-24 11:05:20 -04:00
mjbudd77
b815fbfe47
Added logic to show state of mapped buttons on game pad config page.
2020-07-24 09:50:03 -04:00
Matthew Budd
e50d6e22ed
Added logic to load default game pad button bindings from SDL database.
2020-07-24 00:11:11 -04:00
Matthew Budd
e018b4b945
Removed unused button config arrays in preparation for implementing SDL2 game controller setup.
2020-07-23 18:43:45 -04:00
Matthew Budd
10b84fa47c
Added SDL game controller logic to sdl-joystick. Preparing to re-vamp the input module.
2020-07-22 22:17:53 -04:00
Matthew Budd
02c3012215
Added a checkbox option to the gui config page to allow for the gui to use the native OS menu bar for mac os and certain linux distros.
2020-07-21 20:06:25 -04:00
Jason W. Thompson
79d3396d6e
Rename "Real Zapper" to "LCD Compatible Zapper"
...
Per feedback, "Real Zapper" was renamed to "LCD Compatible Zapper" to better reflect the purpose of this input device.
2020-07-20 22:28:29 -05:00
Matthew Budd
3fc99f7d30
Added logic to allow the use to optionally select either the Qt/OpenGL or SDL as the video driver.
2020-07-20 22:45:33 -04:00
Matthew Budd
f59bf15d30
Created a console utilities file to hold misc functions used by the Qt/SDL port.
2020-07-20 21:06:49 -04:00
Matthew Budd
982ed7689d
Added Lua window hooks to old sdl port that are now needed by core library. These functions do not do much on the old port and really only exist to resolve linker issues.
2020-07-20 19:36:22 -04:00
Matthew Budd
4e9601a241
Added logic for the lua output display console.
2020-07-19 21:33:20 -04:00
Matthew Budd
122473b575
Added Lua control window.
2020-07-19 21:15:56 -04:00
Matthew Budd
188320147a
Bug fix for file name patterns used with QFileDialog
2020-07-19 20:04:42 -04:00
Matthew Budd
397e17ba99
Added a GUI config window to for misc GUI options. Added an option to use the native OS file browser when looking for files.
2020-07-19 18:43:42 -04:00
Matthew Budd
b846ed31db
Merge branch 'master' of ../TasVideo/fceux
2020-07-19 10:12:20 -04:00
Jason W. Thompson
ca472ee6ae
Add Real Zapper support
...
Adds a two button controller that can be used to represent the states of a real Zapper.
2020-07-18 23:32:29 -05:00
Matthew Budd
c0febe1d3e
Added a hook in the core palette emulation to allow for the gui to determine if a custom user palette is available and in use.
2020-07-18 21:58:38 -04:00
owomomo
96a116e096
Shortcuts of bookmarks in Hex Editor can be customized. ( #129 )
2020-07-18 18:43:23 -04:00
Matthew Budd
002481c6b9
Added a few more options to the palette config window.
2020-07-18 15:19:01 -04:00
Matthew Budd
2d4451a43c
Added logic in the emulator thread to check if requests to acquire the mutex have been made by the gui. If requests are found, the emulator thread will sleep so that the gui thread can gain access and service the requests.
2020-07-17 22:14:20 -04:00
Matthew Budd
6fb247d785
Changed QMutex to be recursive to prevent dead-locks in gui and emulator. A few bug fixes for the palette config window.
2020-07-17 21:50:23 -04:00
Matthew Budd
be7dcda45e
Added palette config window and logic.
2020-07-16 21:18:57 -04:00
mjbudd77
f8558a9636
Added component runtime to cpack line
2020-07-12 15:43:48 -04:00
mjbudd77
08beead253
Successful addition of fceux icon to mac osx dmg package.
2020-07-12 14:10:32 -04:00
Matthew Budd
44750bf88f
Added a higher resolution icon to project.
2020-07-12 12:53:41 -04:00
mjbudd77
70a2b3023a
Added logic to generate a mac osx drag and drop package.
2020-07-12 11:50:18 -04:00
Matthew Budd
35b0227809
Added logic to initialize the video PAL combo box with proper config value at window creation.
2020-07-11 22:37:29 -04:00
Matthew Budd
3a6c861326
Bug fix for SDL port lock up when selecting dendy video option.
2020-07-11 22:36:55 -04:00
Matthew Budd
c93d0b3113
Added command line help output.
2020-07-11 22:09:51 -04:00
Matthew Budd
76d8b829bd
Bug fix for file browser initial directory calculation.
2020-07-11 21:29:23 -04:00
Matthew Budd
d43383d8bf
Fixed directory pathing for file browser.
2020-07-11 21:14:37 -04:00