zeromus
9fc31b558f
fix bug in mapper 164 savestates which caused wram to be lost
2012-04-17 00:08:50 +00:00
ansstuff
1e2d18b747
Taseditor: gradual History Log autocompression when idle
2012-04-16 20:09:16 +00:00
ansstuff
d188a2def2
Taseditor: minor fixes
2012-04-15 15:05:37 +00:00
zeromus
4f4805760b
rewrite more of mapper 227 to work even better (fixes Xiang Shuai Chuan Qi better)
2012-04-15 04:24:29 +00:00
ansstuff
d27e7bf2b1
* "Play Movie" dialog doesn't search in fceux root folder anymore
...
* Taseditor: padding movie when drawing input down
* Taseditor: rightclicks in Branches Tree
2012-04-14 14:06:34 +00:00
zeromus
6761bc431e
add hash database entry for Rasaaru Ishii no Childs Quest (J), whose extant roms specify both the wrong mapper and the wrong mirroring. fixes #3499283
2012-04-14 09:12:38 +00:00
zeromus
60992f74af
change mapper 12 (mmc3 variant) to specify MMC3A chip version. this is necessary to fix dragon ball Z 5, and since this is the only game I know of that uses mapper 12, it should be safe. however, if games are being broken by not knowing the right mmc3 variant then we'd need to add it to a game hash table or set it in the cartinfo struct so that mapper init can deal with it. support in fceux for mmc3 chip variant irq behaviours are minimal. this fixes #3516274
2012-04-14 08:19:55 +00:00
ansstuff
edf03984f2
bold items in some context menus, fix #3516233
2012-04-10 15:00:58 +00:00
zeromus
4353064ead
fix mapper 115 for #3515357 (actually to fix mapper 248 for Bao Qing Tian)
2012-04-09 20:12:28 +00:00
zeromus
8a63869070
remove vram protection from mapper 227 and make a note for future research in case we decide this was wrong (fixes Xiang Shuai Chuan Qi and bug #3515350 )
2012-04-09 18:15:49 +00:00
ansstuff
914c74ad15
* Taseditor: clicks in Branches Tree
...
* Taseditor: all GUI buttons fire off at mousedown; disabled Spacebar and enabled Middle mouse button on GUI buttons
2012-04-09 17:39:38 +00:00
punkrockguy318
9416d2de9e
sdl: reverted default frame advance key to backslash (from backtick)
...
[[Split portion of a mixed commit.]]
2012-04-07 21:47:58 +00:00
zeromus
1d373efe0d
hopefully fix compilation on new gcc by fixing unused template function with bugs in it
2012-04-07 18:33:25 +00:00
ansstuff
f79d4f9a3f
* Taseditor: changed the order of "Select between Markers"
...
* Taseditor: applying PAL and PPU flags when loading projects
* Taseditor: much better way of calculating Branches Tree; hinting full timelines
* Taseditor: miniarrow showing current Playback cursor position in Branches Tree
* Taseditor: "Bookmark#" modtype, undo/redo works for Bookmarks
* Taseditor: version data in fm3
* fixed HUD/messages dumping in AVI
[[Split portion of a mixed commit.]]
2012-04-07 17:10:29 +00:00
adelikat
91d5c1f076
Change the ines bad rom error message to say FCEUX not FCE Ultra
2012-04-07 12:06:29 +00:00
zeromus
abdfaa0a52
maybe fix mapper 242 (dragon quest 8 UNL)
2012-04-05 18:55:13 +00:00
ansstuff
e3fff40b5c
* Taseditor: Alt+Wheel = jump across gaps in Input/Markers
...
* updated the site on fm2 format
[[Split portion of a mixed commit.]]
2012-03-26 18:40:35 +00:00
ansstuff
893d871902
* Taseditor: BookmarksList clicks apply on buttonup only
...
* returned default mapping of Frame Advance hotkey to Backslash
* updated documentation on fm2 format
[[Split portion of a mixed commit.]]
2012-03-25 15:37:45 +00:00
ansstuff
8319946675
* Taseditor: changed "lost_position" logic
2012-03-24 16:03:34 +00:00
ansstuff
1d761114b6
* Taseditor: fixed bug with popup screenshots
...
* updated lua scripts
2012-03-24 14:07:59 +00:00
ansstuff
6e5ed43c21
* Taseditor: changed Shift+V and Shift+Ins to Ctrl+Shift+V and Ctrl+Shift+Ins
...
* updated documentation
[[Split portion of a mixed commit.]]
2012-03-23 20:20:50 +00:00
ansstuff
66504dc115
* Taseditor: Config->Combine consecutive Recordings/Draws
...
* Taseditor: rightclick menu appears only after click on selected row
* Taseditor: refactoring
2012-03-22 16:49:33 +00:00
zeromus
eca6e6e279
win32-fix compiling in old windows and old visual studio
2012-03-19 19:45:53 +00:00
ansstuff
c020a6bf39
fixed menus graying bug caused by r2466
2012-03-19 17:39:38 +00:00
ansstuff
7688ac9ae8
* Taseditor: Config->Autopause at the end of Movie
...
* new hotkey "Cancel Seeking (TAS Editor)" (Esc)
2012-03-18 18:18:52 +00:00
CaH4e3
75e13fd152
fix to previous
2012-03-17 18:03:23 +00:00
CaH4e3
565f063fa5
varous bugfixes, xstring trimming functions logic bugs, etc
...
some refactoring, some wtfs... ;)
2012-03-17 16:29:56 +00:00
ansstuff
125173107b
* Taseditor: set/pick Markers by doubleclick, throw Markers away
...
* Taseditor: clicks on Input don't change Selection
* Taseditor: selection by dragging from Frame#
* Taseditor: better way to check doubletap for Shift and Ctrl keys
* Taseditor: no more "allow keys in Piano Roll"; new accelerators: Ctrl + arrows, Shift + arrows, Home/End/Page Up/Page Down, Ctrl + Home/End, Shift + Home/End
* Taseditor: showing row_last_clicked when Shift or Alt is held
2012-03-17 15:59:35 +00:00
ansstuff
853d9a0df0
* Taseditor: holding Shift when drawing lines
2012-03-14 19:06:34 +00:00
ansstuff
1eadc6f533
* Taseditor: fixed known WinXP bug with scrollbar arrows
...
* Taseditor: 2x faster scrolling
* Taseditor: branch description text size = size of edit fields
* Taseditor: observing Piano Roll with right button
2012-03-14 17:32:10 +00:00
ansstuff
1e98a31332
fixed bug in playback.jump
2012-03-13 21:56:05 +00:00
ansstuff
1af2f936ff
* observing Piano Roll by dragging cursor outside
...
* dragging blue arrow (moving Playback cursor)
* moving Markers by drag'n'drop, "Marker Drag" and "Marker Swap" operations
* Config->Doubleclick on Frame# affects Playback
* Config->Draw Input by dragging
2012-03-13 20:03:37 +00:00
ansstuff
a484b4eb15
* middle button click on FCEUX sends message to TAS Editor
...
* Shift/Ctrl set focus to Piano Roll, double Shift / double Ctrl scroll Piano Roll to respective cursor
2012-03-10 20:12:22 +00:00
ansstuff
0ef60e2c8a
* Taseditor: fixed bug with listview autoscroll
2012-03-09 18:26:08 +00:00
ansstuff
0638d88ff9
* Taseditor: Config->Deselect on doubleclick
...
* Taseditor: checking ROM checksum when saving/loading projects
* more correct way to launch TAS Editor when trying to rerecord a fm3
* TAS Editor can have mouse wheel input even when keyboard focus is on FCEUX window
* disabled FCEUX context menu when TAS Editor is engaged
* added SoundDisplay2.lua
2012-03-09 15:20:51 +00:00
punkrockguy318
5e03b24c32
sdl: some code cleanup
2012-03-07 12:06:17 +00:00
punkrockguy318
936b5af85f
sdl: update todo; changelog; added some comments
2012-03-06 22:16:57 +00:00
punkrockguy318
2900ce17cb
gtk: adjust 2.24 warning message
2012-03-06 22:12:11 +00:00
punkrockguy318
1e66b91359
sdl: fix last commit
2012-03-06 22:08:35 +00:00
punkrockguy318
44c419d7e3
gtk: added check for gtk 2.24 for the gamepad dialog
2012-03-06 22:05:21 +00:00
punkrockguy318
68aa80a5df
gtk: added a check for GTK version; this is so we can detect old GTK versions and bail on dialogs instead of segfaulting
...
updated TODO for 2.1.6
2012-03-06 21:25:49 +00:00
punkrockguy318
28ee7f3a6f
sdl: tab cleanup
2012-03-06 11:40:42 +00:00
punkrockguy318
b0c2758324
sdl: code cleanup; pre-release code review (in progress)
2012-03-06 11:12:28 +00:00
punkrockguy318
118b82544c
gtk: use basedir instead of hardcoded default basedir path in gamegenie dialog for improved accuracy
2012-03-06 09:13:58 +00:00
punkrockguy318
679b98e70b
sdl: fix typo / output formatting issue
2012-03-06 08:48:19 +00:00
punkrockguy318
646847ddc8
sdl: fixed formatting issues; overall code cleanup
2012-03-06 08:43:42 +00:00
zeromus
9585a84eef
never mind, we dont need dirent.h in windows because we dont need configsys
2012-03-06 07:41:43 +00:00
zeromus
a7a3ebfd0b
since microsoft is too busy making visual studio purple to do anything useful like add dirent.h, we have to use someone else's dirent.h. add it to fix recent configsys changes, and do some other warnings cleanup
2012-03-06 06:54:39 +00:00
punkrockguy318
e1ab5818af
adjust loading string in previous commit to be more accurate
2012-03-06 06:41:52 +00:00
punkrockguy318
7d6a4b00d2
sdl: by default; check ${fceux_dir}/cfg.d/ for any files and loads the configuration in alphabetical order. useful for applying a specific configuration
2012-03-06 06:37:10 +00:00
punkrockguy318
06c8230c88
common/config: code formatting cleanup
...
NOTE: please use hardtabs (at least in drivers/sdl and drivers/common/config*)
devs: we should set a coding standard for future code/patches that we should be trying to conform to to prevent a mishmash of tabs/spaces and un-elegant code
2012-03-06 06:10:49 +00:00
punkrockguy318
878c379242
config: add Config::_loadFile function to allow loading custom configuration file
2012-03-06 06:03:26 +00:00
punkrockguy318
13caaab8da
sdl: minor code cleanup
2012-03-06 05:43:50 +00:00
punkrockguy318
a8f5011c89
sdl: code cleanup
2012-03-06 05:40:59 +00:00
punkrockguy318
e900502eaf
sdl: minor code cleanup
2012-03-05 17:41:03 +00:00
ansstuff
b09e9ac184
* Taseditor: changing history size doesn't reset history
...
* Disabling "Screenshot" menu items when no game is loaded (fix #3495357 )
2012-03-01 15:16:00 +00:00
ansstuff
5b9df13cc5
* Taseditor: "Deselect" option in menus
...
* Taseditor: fixed some bugs with hotchanges
2012-02-27 20:20:57 +00:00
punkrockguy318
79ee86d1b6
sdl: added todos
2012-02-27 16:55:25 +00:00
ansstuff
e1950ba025
Small save/load state speedup, noticeable only in TAS Editor or lua bots
2012-02-25 23:55:35 +00:00
ansstuff
d659fab541
* Taseditor: Fixed previous commit accuracy
...
* Better turbo off method in lua engine when quitting
2012-02-25 20:54:13 +00:00
ansstuff
704af09cc8
* Taseditor: a couple of bugfixes
...
* Taseditor: force finishing click at buttondown
2012-02-25 17:27:51 +00:00
ansstuff
3ae6096048
Added license text to TAS Editor files
2012-02-23 22:03:03 +00:00
ansstuff
b38fa3e73d
Documented TAS Editor classes
2012-02-23 19:47:41 +00:00
ansstuff
2b0fbdf61d
* Taseditor: registering click at buttondown; Alt+click on input = set pattern
...
* Taseditor: Alt + wheel = Right button + wheel
* Taseditor: header lights on mouseover
* Taseditor: different patterns format
2012-02-21 17:54:40 +00:00
ansstuff
ce49322a0b
* Taseditor: middle button pauses/unpauses emulation
...
* Taseditor: Right button + wheel = Playback rewind/forward
* Taseditor: Shift/Ctrl + wheel = jump via Markers with Playback/Selection cursor
2012-02-20 17:05:59 +00:00
ansstuff
e267095bd1
* Changed some checkboxes to radiobuttons in menu
...
* Taseditor: "Marker Rename" shows Note text in History; added "Marker Move" modtype
* Taseditor: "Frame#" lights when Alt key is being held, not entering menu by Alt
* Taseditor: PATTERNS menu, loading data from "tools\taseditor_patterns.txt"
* Taseditor: ColumnSet (Input and Markers) with Alt key = set pattern
* Taseditor: "Use pattern" checkbox in Recorder; Config->ColumnSet Pattern skips Lag
2012-02-18 16:43:40 +00:00
ansstuff
7ea17f7f35
* Taseditor: when clicking text fields, Piano Roll scrolls to corresponding Marker, not to cursor
...
* Replay dialog speedup, now movie is not loaded into memory when checking md5
2012-02-13 15:49:02 +00:00
ansstuff
71ab6addd0
Replaced "Turbo seek" and "Follow cursor" checkboxes
2012-02-06 17:10:12 +00:00
ansstuff
a8ef2f72ce
* refined Recording, now can safely record commands (Power, Reset, Insert, Switch)
...
* new Lua scripts: SoundDisplay.lua, TrackNoise.lua
2012-02-06 16:57:46 +00:00
ansstuff
2c30bbe760
* updated fceux.chm
...
* uploaded new online documentation (old fceux-2.0.2 doc is still there)
* converted old HelpNDoc project file to HelpNDoc3 format
[[Split portion of a mixed commit.]]
2012-02-02 19:06:42 +00:00
punkrockguy318
afcda92ecb
sdl bugfix: compile with gcc 4.6.2
2012-02-02 06:56:04 +00:00
ansstuff
c1469cb418
* 1 new Lua function in Joypad library: getimmediate()
...
* 1 new Lua function in TAS Editor library: getsuperimpose()
* added 5 new Lua scripts demonstrating some TAS Editor library functions
* updated fceux.chm and online documentation, uploaded HelpNDoc3 project file
[[Split portion of a mixed commit.]]
2012-02-01 22:02:26 +00:00
ansstuff
b935762d10
Taseditor: fixed "Unpause emulator" in context menu
2012-01-30 17:59:15 +00:00
ansstuff
a1e0de898b
* Taseditor: quicksave/quickload hotkeys save/load current branch
...
* Taseditor: Help->Show Tooltips
* Added "Restore Playback (TAS Editor)" hotkey (Enter by default)
* 9 new Lua functions in TAS Editor library
2012-01-29 22:33:23 +00:00
punkrockguy318
d509d8ecac
sdl: make '--help' text spacing consistant
2012-01-29 00:13:35 +00:00
punkrockguy318
eeff32db16
sdl: don't closeGame() on escape key when running in gui mode
2012-01-28 23:48:34 +00:00
punkrockguy318
f220c854c4
sdl: disable cursor unhiding in fullscreen unless explicitly defined in ~/.fceux.cfg. this was implemented in hopes to be able to move the cursor to another monitor in fullscreen, but this does not work and seems to be a limitation of fullscreen SDL atm.
2012-01-24 05:53:40 +00:00
punkrockguy318
03ac9954a2
sdl: pause will now show/ungrab cursor in fullscreen. this can be disabled with the SDL.NoFullscreenCursor option
2012-01-24 04:57:03 +00:00
ansstuff
a4d5e98ee7
* changed taseditlib folder name to taseditor
2012-01-12 20:15:23 +00:00
ansstuff
578c974062
* Tasedit: more refactoring
...
* Tasedit: resizing TAS Editor window
* Tasedit: INPUT_TYPE_1P
* Tasedit: File->New Project
2012-01-12 19:56:17 +00:00
punkrockguy318
64a4100c54
sdl: switched default frame advance key from "\" to "`" for consistency with Win32 port
...
[[Split portion of a mixed commit.]]
2012-01-08 18:29:12 +00:00
ansstuff
c6c04b577b
* Tasedit: refactoring
...
* fixed recording bug where "length" tag appeared in fm2s
* changed default mapping of Frame Advance to Tilde
* Config->Silent autosave
* Tasedit: Lua panel
* 5 new Lua functions: emu.paused(), taseditor.setplayback(int frame), taseditor.stopseeking(), taseditor.registerauto(), taseditor.registermanual()
2012-01-08 18:19:49 +00:00
ansstuff
0194d9b872
Tasedit: different method of setting multi-row input
2012-01-04 22:34:22 +00:00
ansstuff
e9d157235b
* colored marker captions
...
* pale yellow and bright yellow when "Bind Markers" is off/on
* "Help" links to taseditor.chm
2012-01-04 18:00:29 +00:00
ansstuff
7449bff36b
* Tasedit: searching Markers with similar Notes
...
* "About" window
2011-12-27 21:06:43 +00:00
ansstuff
4c8af77326
* Tasedit: modeless FindNote window
...
* allow tabbing in Cheat console (#3384776 )
2011-12-26 15:58:18 +00:00
ansstuff
b3c53d5ad5
* Tasedit: header lights on Paste/PasteInsert
...
* 10 new Lua functions (TAS Editor library)
* Tasedit: Find Note dialog (Ctrl-F)
* Tasedit: Config->Reappearing Find Note dialog
* bugfixes
2011-12-25 21:54:31 +00:00
zeromus
6632b06871
reaperman says chr ram isnt getting reset sometimes when the system gets power cycled. i can't reset it all the time since 100 mappers may maintain their own chr ram, but at least for boards that use the ines generic chr ram handling, i can reset it.
2011-12-21 06:53:55 +00:00
ansstuff
306b8a5278
* Tasedit: Export dialog: "Convert Marker Notes to Movie Subtitles"
...
* Tasedit: Recording checkbox instead of radiobutton
* Tasedit: Config->Use Input keys for ColumnSet
* Tasedit: disabled Visual Themes for listview header, listview header lights
* Tasedit: Config->Empty new Marker Notes
* Tasedit: icon
2011-12-19 18:47:43 +00:00
ansstuff
703ab3d752
* changed ".tas" extension to ".fm3"
...
* Tasedit: Markers notes (strings)
* Tasedit: editing Marker notes, 2 text fields
* Tasedit: View->Follow Marker Note context
* Tasedit: View->Display Branch Tooltips
* Tasedit: new accelerators: Ctrl-PgUp/Ctrl-PgDn/Shift-PgUp/Shift-PgDn
* Tasedit: Config->Allow keyboard controls in Listview
2011-12-16 19:05:58 +00:00
ansstuff
a5ee28a447
* loading TAS Editor projects by drag-n-drop
...
* Tasedit: File->Save Compact dialog
2011-12-10 12:58:02 +00:00
ansstuff
840528d52a
Replaying .tas files in SDL version
2011-12-09 15:51:36 +00:00
ansstuff
eabf9a046b
Replaying .tas files in FCEUX
2011-12-09 14:53:20 +00:00
ansstuff
5d3994c969
* disabled changing PPU/PAL/input_type when Taseditor is engaged
...
* Tasedit: File->Recent projects
* enhanced Reload hotkey (Ctrl-F1), now it loads last ROM or last TAS Editor project
2011-12-07 19:07:09 +00:00
ansstuff
51c7544b13
Taseditor bugfixes
2011-12-06 12:23:42 +00:00
ansstuff
c0d73203db
* Tasedit: Import input from FM2/TAS files
...
* Tasedit: Export to FM2 dialog
2011-12-05 19:35:15 +00:00
ansstuff
06c4fff479
* Tasedit: branches autofind best parent
...
* Tasedit: better hotchanges gradient
* Tasedit: "Set Marker"/"Remove marker" in context menu
* Tasedit: checking clipboard at selection.init() and retrieving info
2011-12-03 20:53:31 +00:00
ansstuff
b83967de6b
oops
2011-11-30 16:38:12 +00:00
ansstuff
3abb384450
Fixed #3446099
2011-11-30 16:23:51 +00:00
ansstuff
d58dfe52bc
* Tasedit: MsgBox about not working with movies starting from savestate
...
* Tasedit: Different font for marked Frame#, selection doesn't disappear when toggling Markers
2011-11-28 20:37:55 +00:00
ansstuff
fa6e05ece9
Fix #3444078
2011-11-28 17:06:38 +00:00
aquanull
368e5651fc
win32: fixed graphic-tearing WITH vertical sync enabled in windowed mode.
...
It used to wait for V-Blank too early so that the V-Blank would end too soon before the blitting could be finished.
2011-11-28 13:11:18 +00:00
ansstuff
5c9bed56c9
Fixed crash when using machine with no sound card
2011-11-26 14:08:00 +00:00
zeromus
15babdf0cd
fix what i judged to be a blatantly wrong default palette entry. i'm not sure how it got this way.. it has been this way for as far back as i can find. this color radically reduced the relative strength of the R component to 1/3 what it should have been changing it from a pink to a blue. nothing else nearby was so radically different from any other palettes.
2011-11-25 20:09:30 +00:00
ansstuff
16a625561c
* Tasedit: refactoring
...
* Tasedit: selection << and >>
* Tasedit: Turbo Seek checkbox
* Tasedit: PasteInsert (Shift-V)
* Tasedit: Config->Superimpose affects copy/paste
* Tasedit: list save/load (currently only restoring vscroll position)
* Tasedit: Editing info texts
2011-11-25 19:26:26 +00:00
zeromus
bf31670246
vcproj cleanup and fix [3441099] printf bug in SwapSaveState()
2011-11-22 20:43:18 +00:00
ansstuff
a71771ce97
* multitrack recording
...
* "Superimpose" checkbox (3 states)
* Config->Use 1P keys for all single recordings
* Config->Combine consecutive Recordings
2011-11-20 21:36:03 +00:00
ansstuff
0fcdda6c8a
* Tasedit: refactoring, tasedit_list class
...
* Tasedit: selection strobe (improved stability)
* Tasedit: rewinding pauses emulation
* soft reset and power switch messages, messages when saving/loading Branches
2011-11-18 22:24:54 +00:00
ansstuff
514c80e416
* Tasedit: View->Show Branch Screenshots
...
* Tasedit: selection history, undo/redo (Ctrl-Q/Ctrl-W)
* Tasedit: Reselect Clipboard (Ctrl-B)
* Tasedit: saving/loading selection history to .tas
* Tasedit: input hotchanges (16 gradations), storing/handling data inside input_snapshot class
* Tasedit: View->Enable Hot Changes
2011-11-16 22:52:37 +00:00
zeromus
170bcefdd2
straighten out bandai m159/m016 handling and add valid null-EEPROM emulation to get those games booting.
2011-11-14 01:53:20 +00:00
adelikat
fd696c43e8
win32 - cheat search - slight GUI tweak
2011-11-13 02:29:30 +00:00
ansstuff
398eb98b93
* Tasedit: Config->Set autosave period
...
* Tasedit: bugfixes
2011-11-12 18:08:09 +00:00
punkrockguy318
724616f718
sdl: make the coding style of gui.cpp consistent (hardtabs like pretty much src/*)
2011-11-12 07:52:59 +00:00
ansstuff
ae3eacbf74
* Tasedit: Branches show saved screenshot on mouseover (alpha-fade popup window)
...
* Tasedit: Config->HUD in Branch screenshots
2011-11-10 19:56:27 +00:00
ansstuff
80662af1d3
* Tasedit: Keeping track of branching activities
...
* Tasedit: "Branches mode" of Bookmarks window
* Tasedit: Drawing Branches Tree (using GDI), animations, transitions, mouseover
2011-11-07 16:02:25 +00:00
punkrockguy318
8fafc755df
gtk: added ifdefs for newly added frameskip gui
2011-11-04 06:53:28 +00:00
punkrockguy318
4bbd74c740
gtk: added frameskip option; made label case consistent
2011-11-04 06:28:46 +00:00
punkrockguy318
8c2a6d64af
sdl: frameskip = 0 by default
2011-11-02 22:33:16 +00:00
zeromus
158ace4704
debugger-fix mysterious out of bounds condition while editing breakpoints
2011-10-31 22:33:24 +00:00
zeromus
d233874ced
add winapi lua library and cleanup various vcproj from tasedit additions
2011-10-31 19:11:31 +00:00
zeromus
55f3e079d0
chr ram was not getting initialized to anything
2011-10-31 18:17:21 +00:00
zeromus
d6d9ea6a28
fix newppu bug (allegedly a nondeterminism, but i cant tell how) which prevented metroid from booting.
2011-10-31 04:58:59 +00:00
punkrockguy318
3b33abf4c0
gtk: no longer compile in openGL gui code when openGL is not being compiled into fceux
2011-10-28 23:24:04 +00:00
ansstuff
8daf0314b0
* Tasedit: History truncates after making different commit at the middle of History
...
* Tasedit: Config->Branches work only when Recording
* Switching Tasedit Bg input on/off when Tasedit gets/loses focus (allows FCEUX control without "Bg input")
2011-10-28 16:04:03 +00:00
ansstuff
ca24e7b8a5
* "Toggle Rerecord Display" hotkey (M), "Play Movie From Beginning" hotkey now also works in Tasedit
...
* Tasedit: input_snapshot also stores "commands" array
* Tasedit: Bookmarks/Branches (storing snapshots
* Tasedit: Bookmarks list, text flashing
* Tasedit: bookmark number images shown in first column of main list
* saving/loading Bookmarks in .tas file
* Tasedit: Disable F10 as System Key
* Tasedit: checkbox Config->Branches restore entire Movie (else restore input only up to and not including bookmarked frame)
2011-10-26 23:10:53 +00:00
punkrockguy318
c8a6e86d9d
fceu tree cleanup and sdl todo rewrite
2011-10-23 06:17:48 +00:00
punkrockguy318
c04111675a
sdl: fix a bug where alt key would get "stuck" when alt tabbing to fceux window
2011-10-23 05:05:28 +00:00
punkrockguy318
1d664128d4
gtk: fix potentially build error on gtk < 2.24 (ubuntu 10.04 lts)
2011-10-21 02:31:34 +00:00
punkrockguy318
3fcec22d2b
sdl: revert previous commit
2011-10-21 02:13:33 +00:00
punkrockguy318
79b3a337c9
sdl: attempt to resolve ubuntu compile error
2011-10-21 01:05:17 +00:00
zeromus
64bbb516f8
build fixes for tasedit and old vcprojs
2011-10-21 00:12:09 +00:00
ansstuff
d95495aea1
Tasedit: fixed bug in "bulletproof loading" algorithm
2011-10-20 23:11:23 +00:00
ansstuff
383baa85c4
* Tasedit: gradual greenzone cleaning
2011-10-20 22:31:30 +00:00
punkrockguy318
f81fa03c44
sdl: some usage string cleanup
2011-10-20 15:10:29 +00:00
ansstuff
1a9b6f109a
* Tasedit: refactoring, bugfixes
...
* Tasedit: storing Markers in input history, undo/redo for Markers
2011-10-20 13:00:34 +00:00
punkrockguy318
73f9e705fd
gtk: remove unecessary/redundant config file saving
2011-10-20 02:15:54 +00:00
punkrockguy318
943de81eb3
scons: improve build system so that scons install does not initiate removal of object files and rebuilding of project
2011-10-19 21:42:34 +00:00
punkrockguy318
8db54dc60e
lua: added "iuplup" require statement to ensure iup is loaded with auxlib
2011-10-19 16:51:13 +00:00
punkrockguy318
ca8fb4ab08
gtk: now remembers last loaded lua script for loadLua dialog
2011-10-19 07:12:10 +00:00
punkrockguy318
55a1faadd7
comment adjustment to head of fceux.cfg
2011-10-19 06:51:31 +00:00
punkrockguy318
04ccc4823b
sdl: fixed some stupidity i accidently comitted in the sconstruct on the last commit
2011-10-19 06:35:53 +00:00
punkrockguy318
dfc2dc84e3
move cmake to attic (if anyone has any objections to this; let me know and i'll put it back. AFAIK cmake is broken and it's confusing that its in the tarball
...
clean up some docuemntation in the tree
2011-10-19 06:23:40 +00:00
punkrockguy318
4b9c345266
gtk: improve load state dialog to filter for fcs sav files (default save format of fceux)
2011-10-19 05:00:23 +00:00
punkrockguy318
894b87635d
sdl: new hotkeys added - statestatenext savestateprev - useful for scrolling through savestates on a gamepad. mapped to pgup and pgdown by default
2011-10-19 02:42:29 +00:00
punkrockguy318
119d7cccc4
gtk: added option in video config for SDL.ClipSides
2011-10-19 02:29:35 +00:00
punkrockguy318
ffe7741ab7
gtk: added video option for double buffering
2011-10-19 01:58:00 +00:00
punkrockguy318
86124102b7
sdl: improve upon last commit by actually opening cwd instead of selecting it in the parent folder. also do this for open palette dialog
2011-10-18 23:03:23 +00:00
punkrockguy318
2b3ddd9f59
sdl: start file dialogs in cwd instead of the odd gtk "recently used" entry
2011-10-18 22:56:07 +00:00
punkrockguy318
a34915e15d
sdl: enable frameskip by default so that the turbo hotkey works out of the box
2011-10-18 22:26:56 +00:00
punkrockguy318
8638c95d60
sdl: GTK3! removed more depreciated code and made adjustments so that fceux now compiles with GTK3 (although not by default). Compile by setting GTK3 to 1 in the SConstruct
2011-10-18 21:47:41 +00:00
punkrockguy318
654207e860
sdl: no longer use depreciated gtk2 objects and functions
2011-10-18 21:35:37 +00:00
punkrockguy318
5f1037b219
sdl: fixed build error for GTK=0
2011-10-18 04:32:08 +00:00
punkrockguy318
1f1bf193a4
sdl: fix "--inputcfg" for GTK builds
2011-10-18 04:28:03 +00:00
punkrockguy318
2f992d1d0e
sdl: fix last commit correctly
2011-10-17 22:11:51 +00:00
punkrockguy318
0aef8cea7d
sdl: move the networkIP clensing out of CloseGame() because CloseGame is called in LoadGame()
2011-10-17 22:07:36 +00:00
punkrockguy318
82ce19f4a7
sdl: clear SDL.NetworkIP config on CloseGame() to prevent reconnection on next loadGame() call
2011-10-17 19:50:54 +00:00
punkrockguy318
3ea1fd363f
sdl: fixed issue introduced with preivous commit
2011-10-17 18:59:18 +00:00
punkrockguy318
68d9d0b33b
sdl: SFid3424049 fix segfault do to nameclash
2011-10-17 15:07:10 +00:00
ansstuff
0e48de6f98
* Tasedit: more refactoring
...
* Tasedit: "<<" and ">>" buttons now jump from one Marker to another
* Tasedit: clever FollowSelection
2011-10-15 20:20:22 +00:00
zeromus
07dde626de
don't lose cheat compare value when toggle cheat enables through UI ( fix #3423777 )
2011-10-15 18:59:07 +00:00
ansstuff
11a99a56e3
* Tasedit: execute lua functions when jumping inside greenzone
...
* added rewind hotkey (~), works only in Taseditor
2011-10-14 17:33:58 +00:00
punkrockguy318
4ece1d273e
sdl: fix segfault on recordto by temporarily disabling the author dialog
2011-10-14 04:29:15 +00:00
ansstuff
851dae6878
* Tasedit: major refactoring
2011-10-13 14:20:45 +00:00
punkrockguy318
30905d23f3
sdl: fix bug introduced in a previous commit where hotkeys were mapped incorrectly
2011-10-11 23:01:24 +00:00
punkrockguy318
0fa5caf1e6
sdl: fix segfault on "record as"
2011-10-10 19:52:09 +00:00
ansstuff
fd28f4c2b0
* Tasedit: no more slow seeking and no NewProject in File menu
...
* Tasedit: input history, undo (Ctrl-Z), redo (Ctrl-Y)
* Tasedit: greenzone reduces only from the point with actual differences were found
* Tasedit: history ListView, jumping to any position
* Tasedit: Config->Set max Undo levels (1-999, 100)
* Tasedit: View->Jump when making undo, undo hint line
* Tasedit: saving/loading history to .tas file
2011-10-09 16:33:39 +00:00
punkrockguy318
4059428c2b
sdl: fix mouseclick operations in "--nogui" mode (ie: zapper)
2011-10-08 19:49:35 +00:00
punkrockguy318
66374f271a
sdl: fixed some issues with --nogui . "--nogui" no longer requires an argument and can be used like this "$ fceux --nogui rom.nes"
2011-10-08 19:38:15 +00:00
punkrockguy318
72d063e247
gtk: support mouseclicks (ie: zapper)
2011-10-08 19:00:56 +00:00
ansstuff
ec37ecd417
* Tasedit: fixed selection bugs in Set Marker, SelectMidMarkers and DeleteFrames
...
* Tasedit: Edit->Clone Frame(s) (Shift-Insert)
* Tasedit: 7 digits in Frame#
* utils\xstring.cpp: new U32ToDecStr
2011-10-03 17:29:33 +00:00
punkrockguy318
485c3f57df
sdl: fix bug on some systems where sdl would become detached from gtk window on button configuration
2011-10-03 16:30:47 +00:00
ansstuff
f1ac9a2830
* Tasedit: setting Markers with Alt+click or ColumnSet for Frame# column
...
* Tasedit: View->Show Markers
* Tasedit: Config->Bind Markers to Input
* Tasedit: Edit->Select mid Markers (Ctrl-A)
2011-10-02 19:04:19 +00:00
ansstuff
dd3dac5808
* logging all display messages into Message Log
...
* Tasedit: special method of inserting frames
* Tasedit: progressbar updating when loading/saving large projects
* Tasedit: moved "Follow cursor" checkbox from View menu to main TASEdit window
2011-09-30 19:49:21 +00:00
ansstuff
88dd3d2269
* launch tools hotkeys shown in FCEUX menu
...
* Tasedit: multitrack recording radio buttons (no multitracking yet)
* Tasedit: View->Show dot in empty cells
* Tasedit: ClearFrames (Del), Cut operation clears frames instead of deleting
* Tasedit: project name in window caption, star in window caption (changes)
* Tasedit: checking unsaved project on Exit and Open project
2011-09-29 20:39:39 +00:00
CaH4e3
6cb352f626
resetexstate crash fix
2011-09-28 13:28:21 +00:00
ansstuff
cdee2c4fd8
Fixed old bug with "Play Movie From Beginning"
2011-09-27 13:43:30 +00:00
punkrockguy318
d133f154ab
sdl: fixed minor ocd code formating
2011-09-26 19:32:04 +00:00
ansstuff
42edaa4b33
added support for "Enable HUD recording" option to SDL version
2011-09-26 12:00:48 +00:00
ansstuff
92ff246e15
* Tasedit: progressbar
...
* Tasedit: "||" button accepts double clicks
* Tasedit: holding "<" and ">" buttons
* Tasedit: Ctrl-Delete leaves selection
2011-09-25 18:17:26 +00:00
punkrockguy318
8e19af540e
sdl: fix issue in previous commit; do call snapAVI()
2011-09-25 17:58:01 +00:00
punkrockguy318
68f4cb85ef
sdl: fix build errors introduced by recent tasedit commits
2011-09-25 17:04:08 +00:00
zeromus
ab4e68da8c
newppu-fix bug in scroll reg logic causing mis-scrolls in p'radikus conflict
2011-09-24 23:37:56 +00:00
CaH4e3
baf1d6d8f2
whoops
2011-09-24 13:29:39 +00:00
CaH4e3
e9e97b774e
a little bit of latest mapper changes
...
code/data logger now can log data access from the RAM code
the new button to save unused data to the code/data logger
2011-09-24 06:36:44 +00:00
ansstuff
bf32a2bcce
* Tasedit: changed control scheme to single click instead of double click
2011-09-23 20:50:29 +00:00
ansstuff
84ae16d8c2
* HideMenu (Esc) only works when FCEU window has focus
...
* moved "Display movie status icon" from Config->Movie options to Config->Display
* File->AVI/Wav->Enable HUD recording
2011-09-23 18:09:40 +00:00
ansstuff
ae1bb879ef
* Config->Display->Rerecord counter
...
* now Tasedit operates with rerecords_counter, no more such thing as tweak_count, because new way of accounting tweaks resembles rerecords too much
* Config->Movie options->Always suggest Read-Only replay (for Replay dialog)
2011-09-23 10:50:51 +00:00
ansstuff
72e04788fe
* deleted "Lag Counter Reset" hotkey, as it was obsolete since FCEUX 2.0.2; added "Open TAS Edit" hotkey
...
* Tasedit: auto clear "Disable speed throttling" and "Run in background", auto set "Set high-priority thread" when entering TASEdit; FCEUX runs in bg when TASEdit has focus
* Tasedit: Config->"Mute Turbo" check (same as in Config->Sound)
* fixed long "savestate" messages containing path
2011-09-22 16:02:09 +00:00
ansstuff
d2a886ebb1
* Tasedit: accelerator table
...
* Tasedit: new menu item "Config"
* Tasedit: Config->"Set greenzone capacity", auto-clearing old savestates
* Tasedit: pauseframe is shown by flashing color
2011-09-19 18:13:31 +00:00
zeromus
feae56ad1d
datalatch mapper-fix bug where wramless games would be able to do something mysterious to unmapped host emulator memory or something creepy like that (fix battletoads sync regression)
2011-09-17 20:08:37 +00:00
ansstuff
fd82c1ee2d
* Tasedit: forced read-only behaviour when seeking or holding turbo
...
* Tasedit: "Auto-restore last position" checkbox in playback controls; if checked: after every greenzone invalidation playback cursor tries to jump to last position
* Tasedit: copied "Insert number of Frames" from stray-click menu to context menu
* Tasedit: fixed item drawing method, no more flicker and slowdowns
* updated contents of changelog.txt and Authors.txt, changed version.h
2011-09-17 12:00:20 +00:00
punkrockguy318
19c607f530
sdl: rename InputType to CurInputType due to variable of same name in src/movie.h
2011-09-12 14:02:23 +00:00
ansstuff
e0e0f72d2f
* saving and loading tweakCount in .tas and fm2
...
* Added string "Tweak Count" to Replay loading dialog
* Tasedit: View - "Show Tweak count"
* Tasedit: rewrote project save/load functions
* Tasedit: fixed old bug caused by not initializing input ports
* Tasedit: checking movie fourscore flag when creating/opening project; only show columns for pads 3 and 4 if fourscore is attached
2011-09-12 12:23:48 +00:00
ansstuff
5a2d97662f
* red lines for lag frames, "Show lag frames" in View menu,
...
* "||" button also cancels turbo-seeking
* different method of accounting tweakCount: increment once per greenzone invalidation
2011-09-06 15:42:03 +00:00
ansstuff
9a76571490
* Total overhaul of JumpToFrame function and of TryDumpIncremental routine (logging savestates), now TAS Editor is more stable
...
* replay.cpp: fixed bug when trying to open Replay without having ROM loaded
2011-09-05 20:28:01 +00:00
ansstuff
2a75b9b8e8
* added "Follow playback" in View menu
...
* "<<" button now jumps to the beginning of greenzone
* changing currFrameCounter doesn't reset selection anymore
* fixed "Select All" function
2011-09-05 13:12:24 +00:00
ansstuff
711bc0c438
TAS Editor usability tweaks:
...
* fixed column widths
* frame_display can be shown in taseditor mode
* ">>" button now jumps to the end of greenzone
* some other hotkeys now also work in TAS Editor
Fixed hidden bug:
* user could change previous input by clicking on header (thus not changing currFrameCounter) and then continue greenzoning from irrelevant savestate with Frame Advance key
* how it was fixed: now currFrameCounter resets to last frame of greenzone
2011-09-03 14:33:51 +00:00
CaH4e3
4197dc1957
fixed bus conflict emulation, no kage no densetsu bug anymore
2011-09-03 14:14:22 +00:00
ansstuff
790af32e1b
Added 4 pads support; also now current frame is shown by blue line; minor cleanups.
2011-08-31 18:32:54 +00:00
mart0258
1de5077bcb
Ram Search updates list when emulator is paused (on Power, or when resetting search)
2011-08-30 15:15:44 +00:00
zeromus
5850d48823
win32: fix context menus to use rightclicks in context menus correctly
2011-08-25 07:33:56 +00:00
CaH4e3
dea31f040e
PAL/NTSC noise fixed
2011-08-19 07:53:07 +00:00
zeromus
94960278e5
slightly improve hud text rendering wrapping
2011-07-18 02:31:11 +00:00
punkrockguy318
4645ee126b
sdl: patch to resolve 'XKeysymToString' complication errors on debian sid and osx (thanks antonio ospite!)
2011-07-15 04:00:09 +00:00
plombo
a0b26b8b2b
sdl: fixed --nogui option and removed SDL.NoGUI from fceux.cfg
2011-07-05 20:28:37 +00:00
fatratknight
36a2723fe4
Reordered a function call. Now it updates the lua window with the proper file path when you select a lua script from the recent menu.
2011-07-05 01:56:44 +00:00
zeromus
5975decb3d
try fixing lua drawing alpha blending stuff
2011-07-01 04:01:20 +00:00
zeromus
469a7bed9b
win32: poll hotkeys while no rom is loaded
2011-06-16 17:19:57 +00:00
aquanull
ce8c18789f
Some minimal fixes and clean-ups.
2011-06-09 12:17:47 +00:00
punkrockguy318
68200c2d6a
sdl - fixed "--help" fix introduced with previous revision
2011-06-02 04:07:14 +00:00
punkrockguy318
cff16d4ae4
sdl - print usage when help arguments are passed even if SDL cannot be initialized
2011-06-02 04:02:11 +00:00
zeromus
c36da5bb50
win32: add hotkey for ntview
2011-05-09 05:57:35 +00:00
zeromus
1c509ed632
win32: try calculating debugger font height
2011-05-07 17:47:24 +00:00
CaH4e3
1f57d295cb
Debugger line number calculation doesn't appear to be right anyway
2011-05-07 10:47:49 +00:00
zeromus
6ce0cee9a0
win32: tighten up the address mousepos calculation and resize behaviour line in the debugger
2011-05-06 20:59:54 +00:00
punkrockguy318
55e45af3dd
sdl: fix compile error
2011-04-26 02:29:04 +00:00
punkrockguy318
0d20afaf5e
sdl: ESCAPE now quits by default (unless your running with gui). this can be disabled by setting "SDL.Hotkeys.Quit = 0" in fceux.cfg
2011-04-21 03:36:08 +00:00
punkrockguy318
43abe9fe7c
sdl: dont bomb out on inputcfg in certain combonations of gtk toggle and nogui toggle
2011-04-21 01:23:15 +00:00
plombo
c7096f4d4a
sdl: revert revision 2160; fixes --inputcfg
2011-04-21 00:26:19 +00:00
punkrockguy318
c9678317a4
sdl: cleaned up showusage string
2011-04-21 00:01:26 +00:00
punkrockguy318
12e3a9b07a
sdl: create ~/.fceux dir with 755 permission
2011-04-20 23:21:43 +00:00
punkrockguy318
8077c10ad6
sdl: bugfix - list option "nogui" properly as "--nogui" instead of "--no-gui"
2011-04-18 13:53:54 +00:00
punkrockguy318
7fcfed38bd
gtk: use accelerator functions instead of direct access for future gtk3 compilation
2011-04-09 03:12:46 +00:00
plombo
fdb03d894b
sdl: remove useless commented code
2011-04-09 00:00:15 +00:00
punkrockguy318
ee980142f5
sdl: pause before switching to fullscreen; resume when switch is complete
2011-03-31 00:26:22 +00:00
punkrockguy318
b5c95f8a82
gtk: string change; there were two "q" menu shortcuts in the File menu
2011-03-30 03:16:12 +00:00
plombo
602b7e82fe
sdl: make previous commit compatible with SDL 1.3
2011-03-30 03:11:34 +00:00
plombo
1b5b6ee38d
sdl: change the way that the Shift and Alt keys are detected
...
Fixes an issue that would occur after switching from SDL fullscreen to GTK+ windowed, where pressing Enter after releasing Alt in windowed mode would trigger a switch back to fullscreen.
2011-03-30 02:56:44 +00:00
plombo
3dbcd76aa9
gtk: don't show state slot changes on the game screen if they are done using the menu (as opposed to using a hotkey)
2011-03-29 23:52:06 +00:00
plombo
eb0c8e6175
gtk: make the 'Change State' menu items (0-9) look normal, and update its selection when the state slot is changed with a hotkey
2011-03-29 23:42:43 +00:00
punkrockguy318
14869a046a
gtk: add some padding to network config
...
gtk: adjustment to last commit
2011-03-29 00:27:19 +00:00
punkrockguy318
0809f5261a
gtk: don't have redundant labels on savestate menu
2011-03-29 00:18:47 +00:00
plombo
935946d83d
gtk: add accelerators for recording and saving movies (same as hotkeys)
2011-03-28 21:40:46 +00:00
plombo
cd3e32450c
gtk: make save state slots (0-9) accessible through GUI
2011-03-28 21:29:41 +00:00
plombo
4b5c2b2167
gtk: make all config dialogs be GtkDialogs rather than toplevel windows
2011-03-28 02:58:57 +00:00
zeromus
163d5debc0
work on about string
2011-03-23 00:11:55 +00:00
plombo
2c9fac5f2f
gtk: disable Screenshot hotkey when the GUI is active
...
Like pause/resume, GTK+ handles screenshots using an accelerator. The hotkey was also being triggered, so 2 screenshots were taken every time F12 was pressed.
2011-03-23 00:02:58 +00:00
plombo
de992b79a0
gtk: don't forget to save the updated config after enabling/disabling the Game Genie
2011-03-22 23:41:12 +00:00
plombo
c76d4bf20d
gtk: fix some minor issues
...
Only allow the emulator to handle key events when the main window has the input focus
Don't write anything to stdout when configuring a button using the GTK+ control config dialog.
2011-03-22 23:36:16 +00:00
plombo
f3eb06bde3
gtk: make control configuration dialog non-modal
...
It was the only modal dialog in the entire application.
This also fixes an issue where the emulator would unpause when closing the control config dialog, even if it had been paused manually by the user.
2011-03-22 23:02:45 +00:00
plombo
bd87146cca
sdl: don't needlessly kill the video and input subsystems before control configuration
2011-03-22 22:53:45 +00:00
plombo
994ffdead9
gtk: bind About dialog to main window instead of making it a toplevel window, and fix window icon for Credits and License subwindows
2011-03-22 00:43:16 +00:00
punkrockguy318
a8f71e3264
gtk: added authors to about dialog
2011-03-21 19:15:26 +00:00
punkrockguy318
4427c066ec
gtk: remove gtk_main_quit() and manually flush gtk event queue on quit
...
this supresses the Gtk-Critical error on fceux quit
sdl: removed unneccesary newline prepending "Starting FCEUX"
2011-03-21 18:57:00 +00:00
gocha
651b5a16c2
RAM Search: fix reset code and update the current values for every addresses.
...
RAM Search: workaround for auto search restart.
2011-03-21 00:56:19 +00:00
zeromus
7526131735
sync emufiles between emus
2011-03-20 18:34:08 +00:00
zeromus
cd461e50ba
windows: don't unpause when loading a rom while paused
2011-03-20 05:26:11 +00:00
punkrockguy318
6c2ec61e60
gtk: set lastOpenFile when launching from commandline
...
(this was causing issues with hardReset)
2011-03-19 20:03:14 +00:00
punkrockguy318
968dd77ccf
gtk: renamed "Emulator" menu to "Emulation" menu
2011-03-19 19:52:58 +00:00
punkrockguy318
be05f73b97
gtk: added hard reset option (closes rom/re-opens rom)
...
gtk: renamed reset to soft reset (resetNes())
gtk: added seperators to emulator menu
2011-03-19 19:51:46 +00:00
qeed
107636301b
fix ips patch, thanks RDonch
2011-03-19 16:58:24 +00:00
plombo
a845b822bc
gtk: set window icon for About dialog
2011-03-19 02:53:40 +00:00
punkrockguy318
4f1bae8c58
sdl: removed GTK_LITE build option in favor of --nogui runtime option
...
you can still disbale compiling in gtk with GTK=0
2011-03-19 02:28:01 +00:00
plombo
a7c16f1835
gtk: set Pause key as an accelerator and don't send the keypress event to SDL
...
Now the Pause/Resume menu item changes state when the emulator is paused or unpaused using the Pause key.
2011-03-19 01:44:13 +00:00
plombo
d8f4c3636c
gtk: replaced Pause checkbox with Pause menu item that changes to Resume when pausing and vice versa when unpausing, and fixed the bug where FCEUX would stop responding after unpausing
2011-03-19 01:16:09 +00:00
punkrockguy318
e9b4ab74ec
gtk: about dialog improvements
2011-03-19 01:02:30 +00:00
punkrockguy318
f3a1f8728d
gtk: minor code cleanup
2011-03-19 00:54:07 +00:00
punkrockguy318
abe58dcd54
gtk: turn off game genie on gtk init to match game genie menu checkbox which is off by default
2011-03-19 00:50:24 +00:00
punkrockguy318
469bcb1b53
gtk: removed redundant functions and changed "pause emulation" to "pause"
2011-03-19 00:39:27 +00:00
punkrockguy318
8a19bdc66c
gtk: pause/resume menu items replaced with pause checkbox
2011-03-19 00:31:05 +00:00
plombo
692b405bc6
gtk: add window icons to the configuration dialogs
2011-03-18 19:54:47 +00:00
plombo
cfb3a88708
gtk: add even more icons to menu items
2011-03-18 19:29:02 +00:00
plombo
999c374013
gtk: use more stock icons for menu items
2011-03-18 18:58:58 +00:00
plombo
ca66f4c765
gtk: migrate the menu bar from the deprecated GtkItemFactory to GtkUIManager
2011-03-18 18:36:56 +00:00
zeromus
873c9dd728
remove shared memory stuff
2011-03-18 00:59:55 +00:00
zeromus
0311add547
fix a very paranoid very unlikely nondeterminism in newppu
2011-03-18 00:56:49 +00:00
zeromus
38bca0ae1a
fix a corner case in conditional debug parsing
2011-03-17 23:01:55 +00:00
punkrockguy318
fea7c9f132
gtk: enable/disable game genie through menu
2011-03-16 05:22:13 +00:00
punkrockguy318
09818e412d
gtk: added load game genie rom option
...
todo: checkbox somewhere for gg
gtk: cleaned some code
2011-03-16 04:59:58 +00:00
punkrockguy318
6730a2d237
gtk: let gtk decide window size of palette config window (looks better)
2011-03-16 04:25:43 +00:00
CaH4e3
7b4e7489e5
return back missing controllers
...
top rider seems do not works properly though
2011-03-09 09:16:11 +00:00
gocha
bcada013d2
Lua: sound.get: move freqreg to regs.frequency
2011-03-06 09:01:45 +00:00
plombo
fe73d11f9b
gtk: Replaced the control config dialog with a newer, more usable one.
...
For a detailed changelog, see https://github.com/Plombo/fceux/tree/control-config2
2011-03-04 23:38:11 +00:00
gocha
e0aff101e0
Lua sound.get(): add a little more members for DMC channel.
2011-02-27 11:21:34 +00:00
gocha
88c8e1521e
Lua: add input.openfilepopup() and input.savefilepopup(), very basic interface for GetOpenFileName() and GetSaveFileName().
2011-02-27 02:20:01 +00:00
gocha
2e30792b8f
Removed temporally comment
2011-02-26 23:05:09 +00:00
gocha
ffca5efaca
Lua: add sound.get(), remove iowritelib.
2011-02-26 15:20:30 +00:00
gocha
daf1b10074
better support for iowrite.readbyte()
2011-02-14 13:21:28 +00:00
gocha
9cc4ee1d77
add iowrite.readbyte() lua function, to read the last value written to write-only port. it currently supports only general sound registers ($4000-4013, $4015, $4017).
2011-02-13 22:41:19 +00:00
mart0258
7ee2494ba7
Fix input selection for Famicom Expansion port
2011-02-12 17:56:58 +00:00
punkrockguy318
aaa7b508d6
sdl: fixed non-openGL compilation
2011-02-10 17:52:39 +00:00
plombo
1837acd0dd
sdl: Attempt to fix flickering garbage data in OpenGL fullscreen mode with fglrx (and possibly other drivers using page flipping)
2011-02-09 05:05:13 +00:00
punkrockguy318
8c51e45f7e
gtk: added disable sprite limit option
...
(also did some sanity checks in video config function)
2011-02-08 05:30:48 +00:00
plombo
f4b57edc48
sdl: Use the current monitor resolution for OpenGL fullscreen
...
This prevents FCEUX from changing the screen resolution (antisocial behavior in X11) and fixes all aspect ratio issues.
2011-02-08 05:02:13 +00:00
plombo
b838d8da53
gtk: Add option in video config for OpenGL linear filtering (interpolation)
2011-02-08 04:41:41 +00:00
punkrockguy318
8efdc060c0
gtk: sf3175428 - applied icon patch (thanks bryan!)
2011-02-08 00:08:13 +00:00
punkrockguy318
0e09dcfecd
gtk: fixed bug where sound would not init if sound was toggled on before the game was loaded
2011-02-03 00:27:38 +00:00
punkrockguy318
a0b2915c68
sf#3167852 - sdl sound still popping - patch applied
...
works for me (tested with kid icarus).. waiting for results (its always been fine on my machine; i use ossv4)
2011-02-01 04:09:48 +00:00
punkrockguy318
f62f565026
gtk: open dialogs for the first time in $HOME
2011-01-29 18:14:51 +00:00
punkrockguy318
6e6777a793
gtk: gtk window is no longer usable resizable. use xscale/yscale in video config or command-line arguments
2011-01-28 07:34:14 +00:00
punkrockguy318
a1783f41ae
gtk: fixed noGUI option
...
gtk: fixed running with rom as argument
2011-01-28 06:53:49 +00:00
punkrockguy318
1df86cd42b
gtk: fixed sav dialog
2011-01-28 06:40:23 +00:00
punkrockguy318
1561c3583e
gtk: nsf and load/save statedialogs remember last directory
2011-01-28 06:38:23 +00:00
punkrockguy318
8ff01bbe57
gtk: update gtk window size when using scalers
2011-01-25 16:16:30 +00:00
punkrockguy318
acec8ad4c5
gtk: remember last file loaded and load it by default in the filechooser
2011-01-25 05:13:54 +00:00
punkrockguy318
fc8a43b524
gtk: autoresize window with x/yscale options
...
TODO: resize sdl window immediately
2011-01-25 04:39:04 +00:00
punkrockguy318
e5e716d84a
gtk: fixed alt-tab entering fs
2011-01-25 04:23:44 +00:00
punkrockguy318
be15c0cfec
*ID: 3165057 - Embed SDL window in GTK window patch applied
...
Big thanks to Bryan Cain!
*fixed issues with xscale/yscale options "not sticking" in gtk gui
*set gtk window to resize to xscale/yscale options
introduced known bug: alt-tab won't currently go into fullscreen
2011-01-25 03:26:09 +00:00
zeromus
8d1bcc9bea
add reload rom hotkey
2011-01-11 03:30:15 +00:00
zeromus
c98ec34a91
add context menu item suggestion for zapper users
2011-01-04 07:14:05 +00:00
zeromus
dec0608adf
fix zapper in newppu, fix right mouse click = shoot offscreen, and fix right mouse button not working for zapper under any circumstances in win32
2011-01-04 07:07:02 +00:00
zeromus
ef2f43449b
lua drawing x/y off by 8pixels stuff didnt make sense to me either. lua screen should be 240 (same as nes screen) and if you draw at 0,0 on a standard NTSC setup of y=[8,231] then you wont see anything because youve asked the emulator to cut it off.
2010-12-18 01:07:10 +00:00
zeromus
36dbc01622
fix sconscript
2010-12-05 22:46:57 +00:00
CaH4e3
8ac26b296c
mapper 3 - "Hayauchi Super Igo (J)" RAM support
...
mapper 0 - "Family BASIC (J) (V3.0)" RAM support
UNIF OneBus - supported
TODO: fix other project files, please
2010-11-28 07:35:32 +00:00
punkrockguy318
64b8ef4793
fixed a compile error on non-win32 based systems
2010-11-16 19:21:23 +00:00
zeromus
e99fbb2957
win32: correctly clear screen during non-stretch-filled fullscreen double-buffered
2010-11-13 22:28:39 +00:00
zeromus
b30a69020b
add a hacky TweakCount to demonstrate how "rerecord count" could be tracked in tasedit
2010-11-12 20:37:12 +00:00
zeromus
195528abc5
unify emufile across emulators
2010-11-07 23:33:11 +00:00
mart0258
d8f2b333b7
movie.cpp, tasedit.cpp, tasedit.h: Invalidate greenzone when re-recording earlier portions of a movie.
...
condebug.cpp: Fix comments to match code.
2010-11-06 06:01:57 +00:00
zeromus
a6bcf003d5
since you went to the trouble to point it out...
2010-11-05 21:11:28 +00:00
gocha
487540ae5a
ramwatch: oops, "new" button must be always active
2010-10-30 06:56:39 +00:00
aquanull
f5f30838f9
This should fix problems with non-ASCII filenames for Win32, and 0-sized files contained in archived files should not cause loading valid roms to fail anymore.
2010-10-28 13:22:51 +00:00
gocha
317c56ba9d
Fix memviewsp bookmark menu handling bug
2010-10-23 13:37:54 +00:00
punkrockguy318
6e7c9f5125
SF# 3084999 - added --no-gui option to run sdl version without a gui
2010-10-19 20:25:29 +00:00
adelikat
8df644643e
Win32 - GG Encoder/Decoder - minimize button
2010-10-11 18:16:49 +00:00
zeromus
639a1ac58d
fix bug in new ppu that made some intensify bits not get applied to the output (fixes flashing siren screen in werewolf)
2010-10-09 21:20:20 +00:00
gocha
8f6808e36a
ramwatch: fix the multiple selection glitch of watch up/down
2010-10-09 07:46:19 +00:00
gocha
422dd2783d
adapted ram search/watch fixes/improvements from desmume
2010-10-07 13:32:42 +00:00
zeromus
795de75419
try restarting varargs
2010-10-01 20:09:18 +00:00
qeed
dfd7c63782
remove dummy var and made the buf bigger
2010-10-01 19:39:01 +00:00
qeed
fc1a10b2a4
fixed fp issue again, and then change vsprintf for something
2010-10-01 19:27:12 +00:00
qeed
b7b3319dfc
update
2010-09-24 21:40:12 +00:00
adelikat
934c70421b
bleh, forgot to remove a note to myself in the last commit
2010-09-22 19:41:39 +00:00
adelikat
2a1a564b3c
win32 - Hex Editor - ask before removing all bookmarks
2010-09-22 19:20:16 +00:00
qeed
26d249ed91
some more malloc to fceu_dmalloc wrapper change
2010-09-19 00:05:09 +00:00
qeed
0d63ef203a
added wrapper around places that uses malloc to use FCEU_dmalloc, for debugging purpose if the need comes up
2010-09-19 00:00:38 +00:00
qeed
90695b00ac
fixed proper file opening for opening files that dont exist
2010-09-18 14:20:12 +00:00
qeed
983dbd3823
added filename the load state message, for easier debugging
2010-09-17 19:13:13 +00:00
qeed
2c1c1a0a6c
added proper file checking for opening files
2010-09-17 18:56:17 +00:00
adelikat
38c6961138
Small code cleanup of last commits
2010-09-04 21:26:23 +00:00
adelikat
67c281129b
Win32 - Rmawatch - Oops, typo. 2 byte is now little endian for real.
2010-09-04 20:55:45 +00:00
qeed
5bab6557f4
fixed return value, oops
2010-09-04 00:58:12 +00:00
qeed
a68cff5c3a
just use the old style strcpy to keep everything as it was, but just make the buf bigger
2010-09-03 17:15:58 +00:00
qeed
d89fdac566
fixed compile errors and buffer overflow for bworld
2010-09-03 17:11:45 +00:00
qeed
0666741d55
use ARRAY_SIZE macro rather than fixing buffer size forfgets
2010-09-03 16:38:20 +00:00
qeed
b8e439ac46
fixed overflow
2010-09-03 16:29:08 +00:00
adelikat
17e7c9f436
Win32 - Ramwatch - fix so 2 byte is little endian with 2 byte, hacky needs to be cleaned up
2010-09-02 23:03:18 +00:00
mart0258
2b2b547617
fix crash when re-opening debugging window
2010-08-26 15:57:14 +00:00
adelikat
1cd34b57ea
Win32 - Add movie filename at the top of the main window, did this by creating a SetMainWindowText() function that sets it based on various conditions, this allowed some nice code cleanup on the various places that set the window text. Also removed an unused and useless prototype from movie.h
2010-08-21 03:59:17 +00:00
CaH4e3
27134c26bc
tracer crashes when no output file selected, simple workaround (FIXME if you know how to do it better)
2010-08-16 07:22:06 +00:00
zeromus
3513be6f7d
improve commandline parsing more
2010-08-15 02:01:47 +00:00
zeromus
548312eddd
fix commandline parsing problem in last argument when no rom is provided. i THINK its safe...
2010-08-15 01:19:26 +00:00
mart0258
e717a16398
Fix crash (loadstate on missing file) and memory leak (failed to write screenshot)
2010-08-12 06:27:06 +00:00
gocha
fc1ebb2597
RAM Search: Fix counting of number of changes.
2010-08-10 05:23:34 +00:00
zeromus
45848c7591
emulua: add rom.gethash
2010-07-27 03:40:59 +00:00
punkrockguy318
dfccec8c7a
sdl: fixed recent bug i introduced that prevented loading savestates 0-9
2010-07-26 17:19:25 +00:00
CaH4e3
3f7d1ec94a
better solution for previous fix
2010-07-23 17:13:40 +00:00
CaH4e3
7b383576a0
fixed #3033634 , fixed previous fix ;)
2010-07-23 17:07:47 +00:00
CaH4e3
a501682e0f
fixed #3033127 , #3033120
2010-07-22 21:04:09 +00:00
punkrockguy318
f4535346fb
sdl: fixed segfault when loadstating 0-9 when state did not exist
2010-07-20 01:58:13 +00:00