gtk: fixed bug where sound would not init if sound was toggled on before the game was loaded

This commit is contained in:
punkrockguy318 2011-02-03 00:27:38 +00:00
parent a0b2915c68
commit 0e09dcfecd
2 changed files with 3 additions and 2 deletions

View File

@ -10,7 +10,7 @@ opts.AddVariables(
BoolVariable('DEBUG', 'Build with debugging symbols', 1),
BoolVariable('LUA', 'Enable Lua support', 1),
BoolVariable('NEWPPU', 'Enable new PPU core', 1),
BoolVariable('CREATE_AVI', 'Enable avi creation support (SDL only)', 0),
BoolVariable('CREATE_AVI', 'Enable avi creation support (SDL only)', 1),
BoolVariable('LOGO', 'Enable a logoscreen when creating avis (SDL only)', '1'),
BoolVariable('GTK', 'Enable GTK2 GUI (SDL only)', 1),
BoolVariable('GTK_LITE', 'Enable GTK2 for dialogs only', 0)

View File

@ -969,7 +969,8 @@ void toggleSound(GtkWidget* check, gpointer data)
if(gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(check)))
{
g_config->setOption("SDL.Sound", 1);
InitSound();
if(GameInfo)
InitSound();
}
else
{