fix marine boy level4+

This commit is contained in:
dinkc64 2015-02-07 08:17:24 +00:00
parent f0cf1873f0
commit 90f5162b7f
1 changed files with 6 additions and 5 deletions

View File

@ -427,14 +427,15 @@ static void RenderMarinebBg()
INT32 code = DrvVidRAM[TileIndex];
INT32 color = DrvColRAM[TileIndex];
INT32 flipx = 0; //code & 0x02;//(code >> 4) & 0x02; // there is no tilemap flipping -dink
INT32 flipy = 0; //!(code & 0x01);//(code >> 4) & 0x01;
code |= ((color & 0xc0) << 2);
color &= 0x0f;
color |= DrvPaletteBank << 4;
INT32 flipx = (color >> 4) & 0x02;
INT32 flipy = (color >> 4) & 0x01;
INT32 x = mx << 3;
INT32 y = my << 3;
@ -481,8 +482,8 @@ static void RenderSpringerBg()
color &= 0x0f;
color |= DrvPaletteBank << 4;
INT32 flipx = (color >> 4) & 0x02;
INT32 flipy = (color >> 4) & 0x01;
INT32 flipx = 0; //(color >> 4) & 0x02; // there is no tilemap flipping
INT32 flipy = 0; //(color >> 4) & 0x01;
INT32 x = mx << 3;
INT32 y = my << 3;