fix marine boy level4+
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@ -427,14 +427,15 @@ static void RenderMarinebBg()
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INT32 code = DrvVidRAM[TileIndex];
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INT32 color = DrvColRAM[TileIndex];
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INT32 flipx = 0; //code & 0x02;//(code >> 4) & 0x02; // there is no tilemap flipping -dink
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INT32 flipy = 0; //!(code & 0x01);//(code >> 4) & 0x01;
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code |= ((color & 0xc0) << 2);
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color &= 0x0f;
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color |= DrvPaletteBank << 4;
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INT32 flipx = (color >> 4) & 0x02;
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INT32 flipy = (color >> 4) & 0x01;
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INT32 x = mx << 3;
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INT32 y = my << 3;
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@ -481,8 +482,8 @@ static void RenderSpringerBg()
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color &= 0x0f;
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color |= DrvPaletteBank << 4;
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INT32 flipx = (color >> 4) & 0x02;
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INT32 flipy = (color >> 4) & 0x01;
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INT32 flipx = 0; //(color >> 4) & 0x02; // there is no tilemap flipping
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INT32 flipy = 0; //(color >> 4) & 0x01;
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INT32 x = mx << 3;
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INT32 y = my << 3;
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