Commit Graph

7171 Commits

Author SHA1 Message Date
Stenzek 0528ce567c
Achievement: Fix glitchy fade indicator animation 2024-12-25 23:01:58 +10:00
Stenzek 00eb54cd15
Achievements: Refactor state serialization
Fix load failures, and eliminate the buffer copy.
2024-12-25 22:23:09 +10:00
Stenzek d360564cef
GameList: Fix lock not re-acquired on failure 2024-12-25 21:55:19 +10:00
Stenzek 8c2fe430d8
GPU/TextureCache: Apply 'Dump Replaced Textures' option to backgrounds too 2024-12-25 15:53:53 +10:00
Stenzek b03127b206
GPU: Move background dumping to HW+GPU thread
And only dump when the mask bit check is not enabled.

The replacements are gated by the mask bit check anyway, so there's
no point dumping anything that can't be replaced.
2024-12-25 15:53:53 +10:00
Stenzek 6f3e9913f5
GPU/HW: Fix VRAM write dumping only first row
Still has race conditions.
2024-12-25 15:53:53 +10:00
Stenzek dd180f2fd6
System: Fix dump VRAM writes not updating on GPU thread 2024-12-25 15:53:53 +10:00
Stenzek b33aa31db8
FullscreenUI: Update translation strings
I always forget to do this...
2024-12-25 15:53:46 +10:00
Stenzek 8f6db2c8fa
Qt: Add missing icon to System Display 2024-12-25 15:13:50 +10:00
Stenzek b81c87958f
Qt: Fix F3 getting intercepted when game/FSUI active 2024-12-25 15:11:40 +10:00
Stenzek d010f768c4
FullscreenUI: Fix smooth scrolling in game/state/etc lists 2024-12-25 15:02:09 +10:00
Stenzek ad7318f5f9
FullscreenUI: Fix spacing in game list 2024-12-25 14:37:26 +10:00
Stenzek 0565320036
ImGuiFullscreen: Enable smooth scrolling for file/choice selectors 2024-12-24 13:54:23 +10:00
Stenzek c4e0e7fade
InputManager: Fix mouse-mapped axes getting stuck
Regression from f0deab2.
2024-12-24 13:52:04 +10:00
Stenzek dc18ce2c2a
System: Warn if fastmem mode is not optimal 2024-12-24 13:16:37 +10:00
Stenzek f4265edb2d
SmallString: Add append_vformat() 2024-12-24 13:16:12 +10:00
Stenzek 86d78e5eca
GPU/TextureCache: Only use shader bilinear for initial pagefill
Make bilinear replacements behave the same as nearest.
2024-12-24 13:05:38 +10:00
Stenzek 33083cfae1
Settings: Add missing bitfield width 2024-12-24 01:21:07 +10:00
Stenzek 00278fa905
PIO: Fix failure to load state with different cart type 2024-12-24 00:24:37 +10:00
Stenzek b8fa97e1a7
GPU: Fix sprite texture filtering with TC enabled 2024-12-24 00:24:37 +10:00
Stenzek 89f11095bc
CPU: GTE completion cycle should be reset/serialized
Yay more determinism breakage...
2024-12-24 00:24:37 +10:00
Stenzek 9f73e690ad
CPU: Debug mode flag should be updated on state load 2024-12-24 00:24:36 +10:00
Stenzek ac05c35292
CPU: Fix DCIC not being cleared on reset
Stops interpreter mode being unintentionally forced after
restarting some games.
2024-12-24 00:24:36 +10:00
Stenzek 18c509a679
CPU/Recompiler: Exit block early on DCIC/BPCM change
Fixes booting Xplorer cartridge with recompiler.
2024-12-24 00:24:36 +10:00
Stenzek 307bd86b72
SPU: Fix determinism loss when loading state where IRQs differ 2024-12-24 00:24:36 +10:00
Anderson Cardoso 2aa466d1c6
Atualização Português do Brasil (#3347)
Atualizado para a última versão.
2024-12-24 00:24:23 +10:00
Stenzek 9a22ac3c70
GPU/HW: Download VRAM when enabling sw-for-readbacks 2024-12-23 17:55:47 +10:00
Stenzek 8e254c4baf
GPUBackend: Fix VRAM loss with runahead/rewind 2024-12-23 17:55:33 +10:00
Stenzek f3f99f7eac
FullscreenUI: Support renderer swapping without restart 2024-12-23 14:37:38 +10:00
Stenzek 406cd1b6a1
Qt: Shuffle a couple of graphics options
Save a tiny bit of vertical space.
2024-12-23 14:24:17 +10:00
Stenzek 9e04b0bf55
GPU/TextureCache: Add 'Always Track Uploads' option 2024-12-23 13:52:23 +10:00
Stenzek a8361f985e
GPU: CLUT should not be saved on CPU thread memory state 2024-12-22 16:48:45 +10:00
Stenzek 7f1ebd3767
PageFaultHandler: Warning fix 2024-12-22 16:48:45 +10:00
Stenzek 448009f4ef
CPU/CodeCache: Fastmem RAM faults are always writes 2024-12-22 16:48:45 +10:00
Stenzek 515a4d07fb
System: Fix pre-frame sleep getting stuck 2024-12-22 16:48:45 +10:00
Stenzek 0b4e302c22
GPU: Implement PGXP for lines 2024-12-22 16:48:45 +10:00
Stenzek b81287efd2
GPUBackend: Remove duplicate num_vertices 2024-12-22 16:48:45 +10:00
Stenzek 9b62632951
Achievements: Re-add NeedsIdleUpdate()
Forgot I needed this on Android..
2024-12-22 16:48:24 +10:00
Anderson Cardoso 556a53e564
Fix Typo in Russian tr (#3346) 2024-12-22 16:48:00 +10:00
Stenzek 080d30bf0c
GPU: Slightly adjust PAL active range
Gets the PAR closer to the expected value of 59/94 with a divider of 4.
2024-12-21 23:05:30 +10:00
Stenzek ad980a7004
GPU: Fix 480i resolution display in OSD 2024-12-21 22:20:41 +10:00
Stenzek 0aa89ec7b0
System: Fix some GPU settings not updating 2024-12-21 18:29:56 +10:00
Stenzek e1bd5690ac
Misc: Slightly reduce include pollution from settings.h 2024-12-21 15:28:27 +10:00
Stenzek 62285dcf33
Settings: Split into GPU and main settings
That way the GPU thread copy doesn't need fields it never touches.
2024-12-21 14:53:15 +10:00
Stenzek 6b754e6759
FullscreenUI: Fix CPU/GPU thread race on achievements toggle 2024-12-21 14:40:24 +10:00
Stenzek 26db661a05
GPU: Remove global indirection 2024-12-21 14:35:12 +10:00
Stenzek c4b0430d5e
System: Remove unused SetExpansionROM() 2024-12-19 23:32:15 +10:00
Stenzek 7826c258b0
System: Frame step after runahead
Makes it behave as expected.
2024-12-19 23:32:15 +10:00
Stenzek 2d659fc3eb
GPU: Move backend work off CPU thread 2024-12-19 23:32:15 +10:00
Stenzek 831c982f3b
System: Rewrite memory save state handling
Makes it more friendly to GPU thread.
2024-12-19 22:42:28 +10:00
Stenzek 6993e6c31f
GPU/SW: Fix double draws of polyline vertices 2024-12-19 22:42:02 +10:00
Stenzek 10e2079ee4
CPU/Recompiler: Don't use far code for mtc0 cache check
Redundant for a few instructions.
2024-12-19 18:44:08 +10:00
Stenzek fe1fa765f7
CPU/Recompiler: Don't back up value to stack in mtc0
Fixes misaligned stack that could crash in log messages.
2024-12-19 18:44:08 +10:00
Stenzek 568667753d
CPU/CodeCache: Avoid log calls in faults outside of JIT code
Could be in other functions that are unsafe to call log functions from.
2024-12-19 18:44:08 +10:00
Stenzek 7116a80435
Common: Add RESTRICT macro
Gotta coerce the compiler into generating better code.
2024-12-19 16:50:03 +10:00
Stenzek 31c1cfa650
Achievements: Remove unused NeedsIdleUpdate() 2024-12-19 12:46:59 +10:00
Stenzek 7442ec2f19
JogCon: Implement command 0x44 2024-12-19 12:42:01 +10:00
Daniel Nylander fa2442deaf
Updating Swedish translation (#3345)
* Updated Swedish translation
2024-12-19 12:06:06 +10:00
Anderson Cardoso 8df2a2c446
Atualização Português do Brasil (#3344)
Atualizado para última versão
2024-12-17 14:28:15 +10:00
Stenzek f010d81652
ISOReader: Add XA and raw extraction modes 2024-12-17 14:19:41 +10:00
Stenzek b68370dff7
Mouse: Move s8 clamp to after subtraction
Stops the mouse from accumulating long distances which are applied
over several frames. Seems to "feel" slightly better.
2024-12-16 01:53:03 +10:00
Stenzek cc52320dfe
FullscreenUI: Update translation string list 2024-12-16 01:30:20 +10:00
Daniel Nylander 4216eef420
Updated Swedish translation (#3343) 2024-12-16 01:29:24 +10:00
Stenzek b634eecd21
System: Allow separate configuration for multi-disc games 2024-12-16 01:22:48 +10:00
Stenzek fda10a6978
FullscreenUI: Remove legacy 'Enable Cheats' option
It did nothing.
2024-12-16 01:02:04 +10:00
Stenzek 43af57d735
System: Fix UpdateGTEAspectRatio() during initialization 2024-12-15 22:12:43 +10:00
Stenzek 1f1a664908
InputManager: Add missing call to UpdateHostMouseMode() 2024-12-15 22:12:43 +10:00
Stenzek 6e2223b517
OpenGLDevice: Fix surfaceless context switch 2024-12-15 22:09:21 +10:00
Stenzek fbb411a946
OpenGLDevice: Blacklist fbfetch on PowerVR as well
Apparently it's broken, and I don't have any devices with this chip
so I can't find a potential workaround anyway.
2024-12-15 22:07:47 +10:00
Stenzek 4e1e07a93c
Qt: Shrink BIOS settings page height
Move open/refresh buttons.
2024-12-15 16:09:02 +10:00
Stenzek 9d52e27e16
CPU/Recompiler: Use condition select for ICache updates
Tidy ~4% perf boost.
2024-12-15 16:00:25 +10:00
Stenzek 03e24637af
Qt: Simplify Host::CommitBaseSettingChanges() 2024-12-15 13:00:08 +10:00
Stenzek 5e21234966
Qt: Fix deadlock in Game Properties -> Post-Processing 2024-12-15 12:59:30 +10:00
Stenzek 90e9634c19
FullscreenUI: Enable DrawStringListSetting() 2024-12-14 18:07:33 +10:00
Stenzek c0c2e69b59
CPU/Recompiler: Document ARM32 code size
Yikes, it's huge..
2024-12-14 16:43:29 +10:00
Stenzek 5cbb6b6163
Qt: Purge unused {start,stop}dumpingAudio 2024-12-14 16:00:13 +10:00
Stenzek e91ae5f1b9
GPU/HW: Only compile page texture shaders if TC is enabled
Knocks about 1/4 off the total pipelines with the default config.
2024-12-14 15:56:46 +10:00
Stenzek dcaee9b87e
Qt: Add ISO Browser to Tools menu 2024-12-14 14:10:07 +10:00
Stenzek 726aa67d1b
CPU/CodeCache: Only cache EXP1 blocks up to 0x1F060000
Neither cart type has code mapped above this address.

Saves ~91MB of memory.
2024-12-14 14:10:06 +10:00
Anderson Cardoso b99fb22522
Atualização Português do Brasil (#3342)
atualizado para a última versão
2024-12-14 13:47:46 +10:00
Stenzek b832dfbb3a
CDROM: Zero out seek start/end after read 2024-12-14 13:47:20 +10:00
Stenzek c25c0067af
CDROM: Handle repeated SeekL to same target
Fixes more lockups in Resident Evil 3.
2024-12-14 13:36:20 +10:00
Stenzek e683c89770
CPU/Recompiler: Fix ICache updates on ARM32 2024-12-14 01:05:42 +10:00
Stenzek 5687dd22bd
PIO: Add basic flash cartridge support 2024-12-13 23:22:57 +10:00
Stenzek 2f6eaa1d43
CPU/Interpreter: Address ICache lines in words
Might help on ARM32, because no unaligned access.

Otherwise, ~23% perf boost in debug builds. But this is pretty
meaningless.
2024-12-13 23:22:57 +10:00
Stenzek 25ffc5a248
GameDatabase: Warn if multitap enabled on unsupported game
Fear Effect sends a multitap read command, but doesn't know how to
handle it. There's probably others.

Also add a DisableMultitap trait for these games to force it off.
2024-12-13 18:41:00 +10:00
Stenzek 50fbaf90e6
Qt: Add debug menu options for log sinks/timestamps 2024-12-13 18:08:44 +10:00
Stenzek 8f19912c64
GPU/ShaderGen: Use sample instead of load at 1x as well
Consistency. Mali ends up ever-so-slightly faster with sample versus
texel loads, apparently.

Also fixes compile errors when using texture filtering on GLSL ES.
2024-12-13 14:36:21 +10:00
Stenzek db848d1381
System: Remove redundant GameDB lookup 2024-12-12 17:43:00 +10:00
Stenzek 5577328f35
Controller: Allow !compatsettings to always start in analog mode 2024-12-12 17:42:37 +10:00
Stenzek 99f133223c
CPU/Recompiler: Create block links for self-looping blocks
This way invalidation will rewrite the jump back to the compiler.
Otherwise a SMC block can end up looping itself indefinitely.

Might help with Spyro 2/3. I can't seem to make them crash anymore.
2024-12-12 16:28:51 +10:00
Stenzek 2e805d56dd
CPU/CodeCache: Always backpatch KSEG2 writes 2024-12-12 16:24:54 +10:00
Stenzek c3a2156c79
CPU/CodeCache: Fix event kicking for Cached Interpreter 2024-12-12 16:24:19 +10:00
Stenzek cdcf05a878
CPU/Recompiler: Only truncate block for future writes
If we overwrite an instruction that has already executed, it
should invalidate the block next time.
2024-12-12 16:23:32 +10:00
Stenzek e507fdcb1f
System: Load state before calling OnSystemStarted()
Needed for transitent state cleanup on Android.
2024-12-11 22:04:21 +10:00
Stenzek d8af8e4a60
GPU/HW: Fix possibly-stale display with MSAA+Show VRAM 2024-12-11 22:04:21 +10:00
Stenzek 9743ce01a0
OpenGLDevice: Support GLES 3.0
Android emulator still doesn't have GLES 3.1...
2024-12-11 22:04:21 +10:00
Stenzek 69947fb907
GPU/TextureCache: Look for replacements outside of subdirectory
i.e. old setups that do not have the `replacements` subdirectory.
2024-12-11 15:02:55 +10:00
Stenzek d871c17f3f
Settings: Set sprite texture filter on reset 2024-12-11 14:54:26 +10:00
Stenzek 5eac1e4800
VulkanDevice: Blacklist FSI on AMD Windows
Yay for random GPU resets, it's fine on NVIDIA.
2024-12-11 12:46:25 +10:00
Stenzek 1edcc8c0ac
System: Merge system taints with state taints on load 2024-12-10 20:19:27 +10:00
Stenzek cc567d9498
Cheats: Fix hash-suffixed files incorrectly loading 2024-12-10 20:19:26 +10:00
Stenzek e137d3b5c7
Common: Fix rectangle rempty() on ARM32 2024-12-10 16:49:45 +10:00
Stenzek 5767397231
Qt: Remove 'Enable Cheats' from Console Settings
This was moved to Game Properties ages ago.
2024-12-10 13:19:08 +10:00
Stenzek 0bb83f6fd7
OpenGLDevice: Fix inverted cache file lock 2024-12-10 13:17:06 +10:00
Stenzek 1e839224e8
CDROM: Fix physical disc reading without SubQ on Linux 2024-12-10 02:28:02 +10:00
Stenzek 2e6deca76f
FileSystem: Don't use POSIX locks on Android
Requires SDK 24, and it's pointless anyway.
2024-12-10 02:26:54 +10:00
Stenzek b814666134
CPU/Recompiler: Fix ARM32 build (again) 2024-12-10 02:26:45 +10:00
Stenzek 1bea8817f1
Host: Add ConfirmMessageAsync() 2024-12-10 02:26:45 +10:00
Stenzek 42535591bc
HTTPDownloader: Log errors on request failure 2024-12-10 02:26:45 +10:00
Stenzek a1928de4d0
ImGuiOverlays: Pack SaveStateSelectorUI state 2024-12-09 15:35:07 +10:00
Stenzek 765a46fc88
FullscreenUI: Pack state in struct 2024-12-09 15:02:05 +10:00
Stenzek 53c08c52ed
ImGuiFullscreen: Pack state in struct 2024-12-09 15:01:57 +10:00
Stenzek 5d7cb6c5dc
System: Move state compression/writing to worker thread
Reduce hitches when saving.
2024-12-09 14:16:55 +10:00
Stenzek 31d953dac2
System: Prevent memcard blocking resume state save
Because otherwise you end up with a stale/old resume state, which is
arguably worse.
2024-12-09 13:42:41 +10:00
Stenzek 5bf7227790
CPU/CodeCache: Use code buffer section on Android 2024-12-08 19:44:27 +10:00
Stenzek 1adf36ccb2
Build: Fix out-of-tree CMake scmversion extraction on Windows 2024-12-08 19:44:27 +10:00
Stenzek b6eb41e2cf
Qt: Improve binding widget tooltip 2024-12-08 19:44:27 +10:00
Stenzek 2999f15d7a
StringUtil: Add UTF-16 encoding/decoding functions 2024-12-08 19:44:27 +10:00
Stenzek 7f3687de81
Common: Report assertion failure/panic message for Android 2024-12-08 14:19:25 +10:00
Stenzek 3a661a1c3d
Cheats: Move file clearing into core
Needed for Android.
2024-12-08 02:58:50 +10:00
Stenzek d5432da082
Settings: Disable runahead/rewind in Safe Mode 2024-12-08 02:58:50 +10:00
Stenzek f9155e5ce7
Settings: Fix incorrect data type for rewind slots 2024-12-08 02:58:50 +10:00
Stenzek 5725a0360b
GPU: Use A1BGR5 format for SW/HashCache if available 2024-12-06 18:28:09 +10:00
Stenzek 8c5fadafba
GPUTexture: Add A1BGR5 format
Needed for GLES, since RGB5A1 + BGRA + REV isn't listed as
a valid format.
2024-12-06 18:28:09 +10:00
Anderson Cardoso c3a9ab3cc8
Atualização Português do Brasil (#3341)
Atualizado para a última versão
2024-12-06 18:27:58 +10:00
Stenzek f0c456893c
GPUDevice: Support pre-rotating swap chains 2024-12-06 15:38:51 +10:00
Stenzek acf04ed67a
GPUDevice: Use row-major matrix packing
With column vectors. mul() turns into dot products instead of madds.
2024-12-06 15:10:15 +10:00
Stenzek e22d67f4aa
GSVector: Add 4x4 matrix class 2024-12-06 15:10:15 +10:00
Stenzek 9c327af280
GPUDevice: Typedef auto-recycled texture 2024-12-06 15:10:15 +10:00
Stenzek 52feb1a37d
PostProcessing: Improve compile error reporting 2024-12-06 15:10:15 +10:00
Stenzek c9c4307871
FileSystem: Android build fix 2024-12-06 15:10:15 +10:00
Stenzek 042a2d72f7
Threading: Add IsCallingThread() to ThreadHandle 2024-12-06 15:10:15 +10:00
Stenzek 5c4d95fd51
Settings: Add missing GPU feature disables 2024-12-06 15:07:56 +10:00
Stenzek 6d080c1a3f
GPU: Fix additional GL_POP() causing validation errors 2024-12-06 14:51:57 +10:00
Stenzek 3670c131e3
Qt: Hook up extract button in ISO browser 2024-12-05 18:59:32 +10:00
Stenzek ea632665c1
Qt: Fix possible game settings save error with sliders 2024-12-05 18:57:35 +10:00
Stenzek 0c7636b3c3
System: Add missing safe mode disable messages 2024-12-05 17:04:09 +10:00
Stenzek 541985fb70
Qt: Add ISO Browser 2024-12-05 16:30:21 +10:00
Stenzek 58f5d7e1ba
Qt: Fix missing status message on delayed progress show 2024-12-05 16:30:21 +10:00
Stenzek e9644c7eeb
ISOReader: Add file extraction helpers 2024-12-05 16:30:21 +10:00
Víctor "IlDucci 20df4ec14e
Spanish (Spain) update 2024/12/03 (#3340)
Translation of latest changes.
2024-12-05 16:30:09 +10:00
Stenzek fe3b4154b7
PostProcessing: Fix crash on UI open with OpenGL 2024-12-03 22:35:49 +10:00
Stenzek 3ca2579882
Qt: Add additional early SSE4.1 check on Windows
reshadefx uses roundss in std::unordered_map initializers, no other way
to stop this. If it's not reshade, it'll probably be something else.
2024-12-03 19:13:35 +10:00
Stenzek 84a1e209ea
OpenGLDevice: Lock pipeline cache on Linux
Prevents multiple processes from trampling on one another.
2024-12-03 17:35:07 +10:00
Stenzek 04e472d088
FileSystem: Add non-blocking option to POSIXLock 2024-12-03 17:29:47 +10:00
Stenzek d93c713fb7
FileSystem: Make POSIXLock moveable 2024-12-03 17:29:47 +10:00
Stenzek 5b6e3a952c
System: Reset code cache on fastmem mode change
Fixes excess backpatching and potential crashes when changing mode.
2024-12-03 17:29:47 +10:00
Stenzek 0a2facfaeb
Settings: Don't enable fastmem without recompiler
Don't need to bother allocating memory otherwise.
2024-12-03 16:54:42 +10:00
Stenzek d3ceda0c5b
CPU/CodeCache: Improve block host size heuristics
Codegen is much better these days, especially with NewRec.
2024-12-03 16:54:28 +10:00
Stenzek 9a5ee3aae6
Qt: Fix horizontal scrollbar showing in summary track list 2024-12-03 16:16:38 +10:00
Anderson Cardoso 03eb4a6bf9
Atualização Português do Brasil (#3339) 2024-12-03 14:45:36 +10:00
Stenzek 25063d4018
Achievements: Fix overlay stacking 2024-12-03 14:13:04 +10:00
Stenzek 14ff89d0c0
MetalDevice: Fix incorrect pixel format for RGB5A1 2024-12-03 13:28:19 +10:00
Stenzek cbc22a89f7
GPU/HW: Fix TC + SW-For-Readbacks combo 2024-12-02 20:45:02 +10:00
Stenzek 3959c83bd4
GPU/TextureCache: Fix split writes not dumping 2024-12-02 20:12:40 +10:00
Stenzek 22edf23269
GPU: Fix parameter logging of some commands 2024-12-02 17:24:18 +10:00
Stenzek 6756c96fa2
CDROM: Improve SeekL -> ReadN timing
See comments - Mech stops at target Data - 2, or SubQ target.
2024-12-02 17:24:16 +10:00
Stenzek 2f70d1bd9c
CPU: Write trace log to data directory 2024-12-01 23:21:33 +10:00
Stenzek e9848a6182
Misc: Collapse more niche log channels 2024-12-01 23:21:33 +10:00
Stenzek 9df59713da
GPUDevice: Put debug messages/scopes behind conditions
And completely compile them out in Release builds.

Gets Devel close to Release in terms of performance.
2024-12-01 23:21:33 +10:00
Stenzek 0faa9cf650
Build: Add Devel configuration
Gets you debug assertions and logging, while still producing an
optimized executable.
2024-12-01 23:21:33 +10:00
Stenzek 4aa9857c53
Qt: Fix fallback binding layout not including motors 2024-12-01 21:17:54 +10:00
Stenzek 7c627a8c83
Controller: Add JogCon
This is probably wrong, but I have no way of testing it with an actual
force feedback wheel.

PRs welcome to improve it further.
2024-12-01 21:17:54 +10:00
Stenzek f9c125c1a1
InputManager: Add ForceFeedbackDevice interface 2024-12-01 21:08:52 +10:00
Stenzek b87c6dde6c
CDROM: More logging tidy-up 2024-12-01 18:15:42 +10:00
Stenzek 4fe3e1147d
Controller: Add GetPortDisplayName() that takes pad index 2024-12-01 17:47:55 +10:00
Stenzek 9fc9f4b9e9
Settings: Fix hash cache fields not being compared 2024-12-01 16:53:29 +10:00
Stenzek 00132c6070
AnalogController: Fix more log spam 2024-12-01 14:49:38 +10:00
Stenzek 9c2244f40e
Qt: CustomizeWindowHint should be set for no-close-button 2024-12-01 14:39:26 +10:00
Stenzek c6746e76f1
CPU/Intepreter: Raise #RI on invalid COP0 move 2024-12-01 14:27:24 +10:00
Stenzek 62414b0c4c
CPU/Interpreter: IBE should not set BD/BT
Apparently. Nothing relies on this. :P
2024-12-01 14:27:24 +10:00
Stenzek 67041d217b
Qt: Improve shortcuts
- CTRL/+, CTRL/- no longer show in menu for zooming, but still activate.
- CTRL+O will open a new disc/game from file.
- F5 will refresh the game list (i.e. scan for new games).
- F3/CTRL+F will send focus to the game list search box.
- Pressing Enter in the search box will send focus to the first game
  list row.
- ALT+ENTER in the game list will open Game Properties.
2024-12-01 14:27:24 +10:00
Stenzek 145ad2db27
GameList: Fix scanning of ELF files 2024-12-01 13:10:20 +10:00
Stenzek 9dec34c8c0
Settings: Disable texture replacements if TC disabled
Stops replacements being enumerated in the software renderer as well.
2024-11-30 14:42:51 +10:00
Stenzek f1435dcf67
Settings: Bump maximum hash cache size
Hopefully mobile will be okay with it.. I know Adreno GL
craps out around 8,000 texture objects.
2024-11-30 14:36:07 +10:00
Stenzek 53008eb34a
GPU/HW: Allow use of RGB5A1 for texture cache
Reduces bandwidth and storage requirements by 50%.
2024-11-30 14:36:07 +10:00
Stenzek c6e2235ee2
GPU/HW: Vectorize texture conversion routines
~100% speed up for RGBA8, ~50% for RGB5A1.
2024-11-30 14:36:07 +10:00
Stenzek fa4dc381ed
GPUDevice: Rename RGBA5551 to RGB5A1
And fix the incorrect format for Vulkan.
2024-11-30 14:36:07 +10:00
Stenzek dfacf9e8db
VulkanDevice: Only create swap chain framebuffer without dynamic rendering 2024-11-30 01:09:41 +10:00
Stenzek ee750b44e3
Settings: Normalize texture replacment option titles 2024-11-30 01:09:41 +10:00
Stenzek 0f51472d64
Misc: Android build fix 2024-11-30 01:09:41 +10:00
Stenzek b7fff840c8
System: Move thread name init to host
Prevents funky thread names for regtest on Linux.
2024-11-29 21:21:27 +10:00
Stenzek cbc16bee9e
GPU: Display scanout resolution regardless of crop mode 2024-11-29 21:05:01 +10:00
Stenzek b059cda8d5
Achievements: Pack state in struct 2024-11-29 20:13:37 +10:00
Stenzek aafc029682
Misc: Un-namespace Timer 2024-11-29 20:13:37 +10:00
Stenzek ae18db9271
RegTest: Use filename instead of database title 2024-11-29 19:10:21 +10:00
Stenzek 682ba71319
GPU: Fix aspect ratio with Show VRAM enabled 2024-11-29 18:36:32 +10:00
Stenzek d5b9b54a69
GPU/SW: Vectorize VRAM writes/copies 2024-11-29 18:05:52 +10:00
Stenzek 19eee76aec
AnalogController: Reduce log spam 2024-11-29 17:30:53 +10:00
Stenzek 6cbfab6eca
MetalDevice: Warning fix 2024-11-29 17:13:21 +10:00
Stenzek 9970944da2
Achievements: Add encryption of login tokens in ini
Super simple key derived from the machine's UUID.

The idea isn't to provide a ton of security, but prevent users from
accidentially exposing their tokens when sharing their ini for debugging
purposes.

The use of the machine UUID is disabled in portable mode for those who
actually move it between computers. Instead, the key is derived from the
username alone, which is trivially computable.
2024-11-29 17:13:21 +10:00
Stenzek 5401dc8d52
Settings: Add EmuFolders::IsRunningInPortableMode() 2024-11-29 17:06:40 +10:00
Stenzek ff3214b8f7
SmallString: Add span helpers 2024-11-29 17:06:20 +10:00
Stenzek d3246deb77
ThirdParty: Add aes.cpp 2024-11-29 17:06:06 +10:00
Stenzek 83274c7e3b
ThirdParty/SmallVector: Compile fixes 2024-11-29 17:05:18 +10:00
Stenzek b39f1558ec
StringUtil: Add Base64 decode/encode functions 2024-11-29 17:05:02 +10:00
Stenzek c0b4627c11
StringUtil: Drop old MacOS workaround 2024-11-29 15:25:36 +10:00
Stenzek bbe6612b25
Common: Add SHA256Digest 2024-11-29 15:20:33 +10:00
Stenzek da501b9294
StringUtil: Add ParseFixedHexString() 2024-11-29 15:04:25 +10:00