GPU: Slightly adjust PAL active range
Gets the PAR closer to the expected value of 59/94 with a divider of 4.
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@ -84,8 +84,8 @@ public:
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NTSC_HORIZONTAL_ACTIVE_END = 3288,
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NTSC_VERTICAL_ACTIVE_START = 16,
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NTSC_VERTICAL_ACTIVE_END = 256,
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PAL_HORIZONTAL_ACTIVE_START = 487,
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PAL_HORIZONTAL_ACTIVE_END = 3282,
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PAL_HORIZONTAL_ACTIVE_START = 488,
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PAL_HORIZONTAL_ACTIVE_END = 3300,
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PAL_VERTICAL_ACTIVE_START = 20,
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PAL_VERTICAL_ACTIVE_END = 308,
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};
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