Qt: Shuffle a couple of graphics options
Save a tiny bit of vertical space.
This commit is contained in:
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9e04b0bf55
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@ -4520,6 +4520,12 @@ void FullscreenUI::DrawGraphicsSettingsPage()
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&Settings::GetLineDetectModeName, &Settings::GetLineDetectModeDisplayName, GPULineDetectMode::Count,
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resolution_scale > 1);
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DrawEnumSetting(bsi, FSUI_ICONSTR(ICON_FA_BOX, "Wireframe Rendering"),
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FSUI_CSTR("Overlays or replaces normal triangle drawing with a wireframe/line view."), "GPU",
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"WireframeMode", GPUWireframeMode::Disabled, &Settings::ParseGPUWireframeMode,
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&Settings::GetGPUWireframeModeName, &Settings::GetGPUWireframeModeDisplayName,
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GPUWireframeMode::Count);
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DrawToggleSetting(
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bsi, FSUI_ICONSTR(ICON_FA_TINT_SLASH, "Scaled Dithering"),
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FSUI_CSTR("Scales the dithering pattern with the internal rendering resolution, making it less noticeable. "
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@ -4546,11 +4552,16 @@ void FullscreenUI::DrawGraphicsSettingsPage()
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DrawToggleSetting(
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bsi, FSUI_ICONSTR(ICON_FA_DOWNLOAD, "Use Software Renderer For Readbacks"),
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FSUI_CSTR("Runs the software renderer in parallel for VRAM readbacks. On some systems, this may result "
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"in greater performance."),
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FSUI_CSTR("Runs the software renderer in parallel for VRAM readbacks. On some systems, this may result in "
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"greater performance when using graphical enhancements with the hardware renderer."),
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"GPU", "UseSoftwareRendererForReadbacks", false);
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}
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_BOLT, "Threaded Rendering"),
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FSUI_CSTR("Uses a second thread for drawing graphics. Provides a significant speed improvement "
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"particularly with the software renderer, and is safe to use."),
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"GPU", "UseThread", true);
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DrawToggleSetting(
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bsi, FSUI_ICONSTR(ICON_FA_ARROWS_ALT_V, "Stretch Display Vertically"),
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FSUI_CSTR("Stretches the display to match the aspect ratio by multiplying vertically instead of horizontally."),
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@ -5404,22 +5415,8 @@ void FullscreenUI::DrawAdvancedSettingsPage()
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&Settings::ParseSaveStateCompressionModeName, &Settings::GetSaveStateCompressionModeName,
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&Settings::GetSaveStateCompressionModeDisplayName, SaveStateCompressionMode::Count);
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MenuHeading(FSUI_CSTR("Display Settings"));
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DrawToggleSetting(bsi, FSUI_CSTR("Threaded Rendering"),
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FSUI_CSTR("Uses a second thread for drawing graphics. Speed boost, and safe to use."), "GPU",
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"UseThread", true);
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DrawEnumSetting(bsi, FSUI_CSTR("Wireframe Rendering"),
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FSUI_CSTR("Overlays or replaces normal triangle drawing with a wireframe/line view."), "GPU",
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"WireframeMode", GPUWireframeMode::Disabled, &Settings::ParseGPUWireframeMode,
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&Settings::GetGPUWireframeModeName, &Settings::GetGPUWireframeModeDisplayName,
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GPUWireframeMode::Count);
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MenuHeading(FSUI_CSTR("CPU Emulation"));
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DrawToggleSetting(
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bsi, FSUI_CSTR("Enable Recompiler ICache"),
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FSUI_CSTR("Simulates the CPU's instruction cache in the recompiler. Can help with games running too fast."), "CPU",
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"RecompilerICache", false);
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DrawToggleSetting(bsi, FSUI_CSTR("Enable Recompiler Memory Exceptions"),
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FSUI_CSTR("Enables alignment and bus exceptions. Not needed for any known games."), "CPU",
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"RecompilerMemoryExceptions", false);
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@ -7898,6 +7895,7 @@ TRANSLATE_NOOP("FullscreenUI", "Advanced Settings");
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TRANSLATE_NOOP("FullscreenUI", "All Time: {}");
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TRANSLATE_NOOP("FullscreenUI", "Allow Booting Without SBI File");
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TRANSLATE_NOOP("FullscreenUI", "Allows loading protected games without subchannel information.");
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TRANSLATE_NOOP("FullscreenUI", "Always Track Uploads");
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TRANSLATE_NOOP("FullscreenUI", "An error occurred while deleting empty game settings:\n{}");
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TRANSLATE_NOOP("FullscreenUI", "An error occurred while saving game settings:\n{}");
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TRANSLATE_NOOP("FullscreenUI", "Apply Image Patches");
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@ -8024,7 +8022,6 @@ TRANSLATE_NOOP("FullscreenUI", "Disabled");
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TRANSLATE_NOOP("FullscreenUI", "Disables dithering and uses the full 8 bits per channel of color information.");
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TRANSLATE_NOOP("FullscreenUI", "Disc {} | {}");
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TRANSLATE_NOOP("FullscreenUI", "Discord Server");
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TRANSLATE_NOOP("FullscreenUI", "Display Settings");
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TRANSLATE_NOOP("FullscreenUI", "Displays popup messages on events such as achievement unlocks and leaderboard submissions.");
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TRANSLATE_NOOP("FullscreenUI", "Displays popup messages when starting, submitting, or failing a leaderboard challenge.");
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TRANSLATE_NOOP("FullscreenUI", "Double-Click Toggles Fullscreen");
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@ -8104,6 +8101,7 @@ TRANSLATE_NOOP("FullscreenUI", "Force 4:3 For FMVs");
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TRANSLATE_NOOP("FullscreenUI", "Force Video Timing");
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TRANSLATE_NOOP("FullscreenUI", "Forces a full rescan of all games previously identified.");
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TRANSLATE_NOOP("FullscreenUI", "Forces blending to be done in the shader at 16-bit precision, when not using true color. Non-trivial performance impact, and unnecessary for most games.");
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TRANSLATE_NOOP("FullscreenUI", "Forces texture upload tracking to be enabled regardless of whether it is needed.");
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TRANSLATE_NOOP("FullscreenUI", "Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.");
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TRANSLATE_NOOP("FullscreenUI", "Forcibly mutes both CD-DA and XA audio from the CD-ROM. Can be used to disable background music in some games.");
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TRANSLATE_NOOP("FullscreenUI", "Frame Time Buffer");
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@ -8321,7 +8319,7 @@ TRANSLATE_NOOP("FullscreenUI", "Round Upscaled Texture Coordinates");
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TRANSLATE_NOOP("FullscreenUI", "Rounds texture coordinates instead of flooring when upscaling. Can fix misaligned textures in some games, but break others, and is incompatible with texture filtering.");
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TRANSLATE_NOOP("FullscreenUI", "Runahead");
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TRANSLATE_NOOP("FullscreenUI", "Runahead/Rewind");
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TRANSLATE_NOOP("FullscreenUI", "Runs the software renderer in parallel for VRAM readbacks. On some systems, this may result in greater performance.");
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TRANSLATE_NOOP("FullscreenUI", "Runs the software renderer in parallel for VRAM readbacks. On some systems, this may result in greater performance when using graphical enhancements with the hardware renderer.");
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TRANSLATE_NOOP("FullscreenUI", "SDL DualSense Player LED");
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TRANSLATE_NOOP("FullscreenUI", "SDL DualShock 4 / DualSense Enhanced Mode");
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TRANSLATE_NOOP("FullscreenUI", "Safe Mode");
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@ -8401,7 +8399,6 @@ TRANSLATE_NOOP("FullscreenUI", "Shows the game you are currently playing as part
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TRANSLATE_NOOP("FullscreenUI", "Shows the host's CPU usage of each system thread in the top-right corner of the display.");
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TRANSLATE_NOOP("FullscreenUI", "Shows the host's GPU usage in the top-right corner of the display.");
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TRANSLATE_NOOP("FullscreenUI", "Shows the number of frames (or v-syncs) displayed per second by the system in the top-right corner of the display.");
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TRANSLATE_NOOP("FullscreenUI", "Simulates the CPU's instruction cache in the recompiler. Can help with games running too fast.");
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TRANSLATE_NOOP("FullscreenUI", "Simulates the region check present in original, unmodified consoles.");
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TRANSLATE_NOOP("FullscreenUI", "Simulates the system ahead of time and rolls back/replays to reduce input lag. Very high system requirements.");
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TRANSLATE_NOOP("FullscreenUI", "Skip Duplicate Frame Display");
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@ -8446,7 +8443,6 @@ TRANSLATE_NOOP("FullscreenUI", "The SDL input source supports most controllers."
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TRANSLATE_NOOP("FullscreenUI", "The XInput source provides support for XBox 360/XBox One/XBox Series controllers.");
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TRANSLATE_NOOP("FullscreenUI", "The audio backend determines how frames produced by the emulator are submitted to the host.");
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TRANSLATE_NOOP("FullscreenUI", "The selected memory card image will be used in shared mode for this slot.");
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TRANSLATE_NOOP("FullscreenUI", "The texture cache is currently experimental, and may cause rendering errors in some games.");
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TRANSLATE_NOOP("FullscreenUI", "This game has no achievements.");
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TRANSLATE_NOOP("FullscreenUI", "This game has no leaderboards.");
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TRANSLATE_NOOP("FullscreenUI", "Threaded Rendering");
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@ -8484,7 +8480,7 @@ TRANSLATE_NOOP("FullscreenUI", "Username: {}");
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TRANSLATE_NOOP("FullscreenUI", "Uses PGXP for all instructions, not just memory operations.");
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TRANSLATE_NOOP("FullscreenUI", "Uses a blit presentation model instead of flipping. This may be needed on some systems.");
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TRANSLATE_NOOP("FullscreenUI", "Uses a light coloured theme instead of the default dark theme.");
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TRANSLATE_NOOP("FullscreenUI", "Uses a second thread for drawing graphics. Speed boost, and safe to use.");
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TRANSLATE_NOOP("FullscreenUI", "Uses a second thread for drawing graphics. Provides a significant speed improvement particularly with the software renderer, and is safe to use.");
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TRANSLATE_NOOP("FullscreenUI", "Uses game-specific settings for controllers for this game.");
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TRANSLATE_NOOP("FullscreenUI", "Uses native resolution coordinates for 2D polygons, instead of precise coordinates. Can fix misaligned UI in some games, but otherwise should be left disabled.");
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TRANSLATE_NOOP("FullscreenUI", "Uses perspective-correct interpolation for colors, which can improve visuals in some games.");
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@ -142,6 +142,10 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
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SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.gpuWireframeMode, "GPU", "WireframeMode",
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Settings::ParseGPUWireframeMode, Settings::GetGPUWireframeModeName,
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Settings::DEFAULT_GPU_WIREFRAME_MODE);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.gpuThread, "GPU", "UseThread", true);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.maxQueuedFrames, "GPU", "MaxQueuedFrames",
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Settings::DEFAULT_GPU_MAX_QUEUED_FRAMES);
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connect(m_ui.gpuThread, &QCheckBox::checkStateChanged, this, &GraphicsSettingsWidget::onGPUThreadChanged);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.scaledDithering, "GPU", "ScaledDithering", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.useSoftwareRendererForReadbacks, "GPU",
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"UseSoftwareRendererForReadbacks", false);
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@ -293,11 +297,6 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
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// Debugging Tab
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.gpuThread, "GPU", "UseThread", true);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.maxQueuedFrames, "GPU", "MaxQueuedFrames",
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Settings::DEFAULT_GPU_MAX_QUEUED_FRAMES);
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connect(m_ui.gpuThread, &QCheckBox::checkStateChanged, this, &GraphicsSettingsWidget::onGPUThreadChanged);
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SettingWidgetBinder::BindWidgetToEnumSetting(
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sif, m_ui.gpuDumpCompressionMode, "GPU", "DumpCompressionMode", &Settings::ParseGPUDumpCompressionMode,
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&Settings::GetGPUDumpCompressionModeName, &Settings::GetGPUDumpCompressionModeDisplayName,
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@ -451,6 +450,12 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
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m_ui.msaaMode, tr("Multi-Sampling"), tr("Disabled"),
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tr("Uses multi-sampled anti-aliasing when rendering 3D polygons. Can improve visuals with a lower performance "
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"requirement compared to upscaling, <strong>but often introduces rendering errors.</strong>"));
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dialog->registerWidgetHelp(m_ui.gpuWireframeMode, tr("Wireframe Mode"), tr("Disabled"),
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tr("Draws a wireframe outline of the triangles rendered by the console's GPU, either as a "
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"replacement or an overlay."));
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dialog->registerWidgetHelp(m_ui.gpuThread, tr("Threaded Rendering"), tr("Checked"),
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tr("Uses a second thread for drawing graphics. Provides a significant speed improvement "
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"particularly with the software renderer, and is safe to use."));
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dialog->registerWidgetHelp(
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m_ui.scaledDithering, tr("Scaled Dithering"), tr("Checked"),
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tr("Scales the dither pattern to the resolution scale of the emulated GPU. This makes the dither pattern much less "
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@ -618,13 +623,6 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
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// Debugging Tab
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dialog->registerWidgetHelp(m_ui.gpuWireframeMode, tr("Wireframe Mode"), tr("Disabled"),
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tr("Draws a wireframe outline of the triangles rendered by the console's GPU, either as a "
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"replacement or an overlay."));
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dialog->registerWidgetHelp(m_ui.gpuThread, tr("Threaded Rendering"), tr("Checked"),
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tr("Uses a second thread for drawing graphics. Provides a significant speed improvement "
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"particularly with the software renderer, and is safe to use."));
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dialog->registerWidgetHelp(
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m_ui.useDebugDevice, tr("Use Debug Device"), tr("Unchecked"),
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tr("Enable debugging when supported by the host's renderer API. <strong>Only for developer use.</strong>"));
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@ -6,8 +6,8 @@
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<rect>
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<x>0</x>
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<y>0</y>
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<width>584</width>
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<height>477</height>
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<width>655</width>
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<height>526</height>
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</rect>
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</property>
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<property name="windowTitle">
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@ -86,6 +86,9 @@
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<string/>
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</property>
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<layout class="QFormLayout" name="formLayout_2">
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<property name="topMargin">
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<number>6</number>
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</property>
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<item row="0" column="0">
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<widget class="QLabel" name="resolutionScaleLabel">
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<property name="text">
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@ -296,6 +299,9 @@
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>6</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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@ -403,9 +409,33 @@
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<item row="1" column="1">
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<widget class="QComboBox" name="gpuLineDetectMode"/>
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</item>
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<item row="2" column="0" colspan="2">
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<item row="2" column="0">
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<widget class="QLabel" name="gpuWireframeModeLabel">
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<property name="text">
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<string>Wireframe Mode:</string>
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</property>
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</widget>
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</item>
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<item row="2" column="1">
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<widget class="QComboBox" name="gpuWireframeMode"/>
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</item>
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<item row="3" column="0" colspan="2">
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<layout class="QGridLayout" name="gridLayout_5">
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<item row="0" column="1">
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<item row="2" column="0">
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<widget class="QCheckBox" name="forceRoundedTexcoords">
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<property name="text">
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<string>Round Upscaled Texture Coordinates</string>
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</property>
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</widget>
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</item>
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<item row="2" column="1">
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<widget class="QCheckBox" name="useSoftwareRendererForReadbacks">
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<property name="text">
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<string>Software Renderer Readbacks</string>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QCheckBox" name="scaledDithering">
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<property name="text">
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<string>Scaled Dithering</string>
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@ -413,26 +443,37 @@
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</widget>
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</item>
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<item row="1" column="0">
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<widget class="QCheckBox" name="forceRoundedTexcoords">
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<property name="text">
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<string>Round Upscaled Texture Coordinates</string>
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</property>
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</widget>
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</item>
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<item row="0" column="0">
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<widget class="QCheckBox" name="accurateBlending">
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<property name="text">
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<string>Accurate Blending</string>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QCheckBox" name="useSoftwareRendererForReadbacks">
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<item row="0" column="0">
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<widget class="QCheckBox" name="gpuThread">
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<property name="text">
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<string>Software Renderer Readbacks</string>
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<string>Threaded Rendering</string>
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</property>
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</widget>
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</item>
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<item row="0" column="1">
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<layout class="QHBoxLayout" name="horizontalLayout_12" stretch="0,0">
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<item>
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<widget class="QLabel" name="maxQueuedFramesLabel">
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<property name="text">
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<string>Max Queued Frames:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QSpinBox" name="maxQueuedFrames">
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<property name="maximum">
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<number>10</number>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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</item>
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</layout>
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@ -476,6 +517,9 @@
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<string/>
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</property>
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<layout class="QFormLayout" name="formLayout_4">
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<property name="topMargin">
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<number>6</number>
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</property>
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<item row="0" column="0">
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<widget class="QLabel" name="pgxpGeometryToleranceLabel">
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<property name="text">
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@ -613,6 +657,9 @@
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<string/>
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</property>
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<layout class="QFormLayout" name="formLayout_5">
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<property name="topMargin">
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<number>6</number>
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</property>
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<item row="0" column="0">
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<widget class="QLabel" name="label_29">
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<property name="text">
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@ -764,6 +811,9 @@
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>6</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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@ -1077,6 +1127,9 @@
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>6</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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@ -1258,60 +1311,15 @@
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>6</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QGroupBox" name="groupBox_11">
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<property name="title">
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<string>Rendering Options</string>
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</property>
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<layout class="QFormLayout" name="formLayout_11">
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<item row="0" column="0">
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<widget class="QLabel" name="gpuWireframeModeLabel">
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<property name="text">
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<string>Wireframe Mode:</string>
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</property>
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</widget>
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</item>
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<item row="0" column="1">
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<widget class="QComboBox" name="gpuWireframeMode"/>
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</item>
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<item row="1" column="0" colspan="2">
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<layout class="QGridLayout" name="gridLayout_4">
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<item row="0" column="0">
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<layout class="QHBoxLayout" name="horizontalLayout_7" stretch="1,0,0">
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<item>
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<widget class="QCheckBox" name="gpuThread">
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<property name="text">
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<string>Threaded Rendering</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QLabel" name="maxQueuedFramesLabel">
|
||||
<property name="text">
|
||||
<string>Max Queued Frames:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QSpinBox" name="maxQueuedFrames">
|
||||
<property name="maximum">
|
||||
<number>10</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="gpuDumpGroup">
|
||||
<property name="title">
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-License-Identifier: CC-BY-NC-ND-4.0
|
||||
|
||||
static constexpr ImWchar FA_ICON_RANGE[] = { 0xe06f,0xe070,0xe086,0xe086,0xf002,0xf002,0xf005,0xf005,0xf007,0xf007,0xf00c,0xf00e,0xf011,0xf013,0xf017,0xf017,0xf019,0xf019,0xf01c,0xf01c,0xf021,0xf021,0xf023,0xf023,0xf025,0xf026,0xf028,0xf028,0xf02e,0xf02e,0xf030,0xf030,0xf03a,0xf03a,0xf03d,0xf03d,0xf04a,0xf04c,0xf050,0xf050,0xf056,0xf056,0xf05e,0xf05e,0xf062,0xf063,0xf065,0xf067,0xf071,0xf071,0xf075,0xf075,0xf077,0xf078,0xf07b,0xf07c,0xf083,0xf085,0xf091,0xf091,0xf0ac,0xf0ae,0xf0b2,0xf0b2,0xf0c3,0xf0c3,0xf0c5,0xf0c5,0xf0c7,0xf0c9,0xf0cb,0xf0cb,0xf0d0,0xf0d0,0xf0dc,0xf0dc,0xf0e0,0xf0e0,0xf0e2,0xf0e2,0xf0e7,0xf0e8,0xf0eb,0xf0eb,0xf0f1,0xf0f1,0xf0f3,0xf0f3,0xf0fe,0xf0fe,0xf110,0xf110,0xf119,0xf119,0xf11b,0xf11c,0xf140,0xf140,0xf144,0xf144,0xf146,0xf146,0xf14a,0xf14a,0xf15b,0xf15d,0xf191,0xf192,0xf1ab,0xf1ab,0xf1c0,0xf1c0,0xf1c5,0xf1c5,0xf1de,0xf1de,0xf1e6,0xf1e6,0xf1eb,0xf1eb,0xf1f8,0xf1f8,0xf1fb,0xf1fc,0xf201,0xf201,0xf240,0xf240,0xf242,0xf242,0xf245,0xf245,0xf26c,0xf26c,0xf279,0xf279,0xf2c1,0xf2c1,0xf2d0,0xf2d0,0xf2db,0xf2db,0xf2f1,0xf2f2,0xf302,0xf302,0xf31e,0xf31e,0xf338,0xf338,0xf35d,0xf35d,0xf360,0xf360,0xf362,0xf362,0xf3fd,0xf3fd,0xf410,0xf410,0xf422,0xf422,0xf424,0xf424,0xf462,0xf462,0xf466,0xf466,0xf4ce,0xf4ce,0xf500,0xf500,0xf51f,0xf51f,0xf538,0xf538,0xf53f,0xf53f,0xf545,0xf545,0xf547,0xf548,0xf54c,0xf54c,0xf55b,0xf55b,0xf55d,0xf55d,0xf565,0xf565,0xf56e,0xf570,0xf575,0xf575,0xf5a2,0xf5a2,0xf5aa,0xf5aa,0xf5c7,0xf5c7,0xf5cb,0xf5cb,0xf5e7,0xf5e7,0xf5ee,0xf5ee,0xf61f,0xf61f,0xf65d,0xf65e,0xf6a9,0xf6a9,0xf6cf,0xf6cf,0xf70c,0xf70c,0xf70e,0xf70e,0xf78c,0xf78c,0xf794,0xf794,0xf7a0,0xf7a0,0xf7a4,0xf7a5,0xf7c2,0xf7c2,0xf807,0xf807,0xf815,0xf815,0xf818,0xf818,0xf84c,0xf84c,0xf87d,0xf87d,0xf8cc,0xf8cc,0x0,0x0 };
|
||||
static constexpr ImWchar FA_ICON_RANGE[] = { 0xe06f,0xe070,0xe086,0xe086,0xf002,0xf002,0xf005,0xf005,0xf007,0xf007,0xf00c,0xf00e,0xf011,0xf013,0xf017,0xf017,0xf019,0xf019,0xf01c,0xf01c,0xf021,0xf021,0xf023,0xf023,0xf025,0xf026,0xf028,0xf028,0xf02e,0xf02e,0xf030,0xf030,0xf03a,0xf03a,0xf03d,0xf03d,0xf04a,0xf04c,0xf050,0xf050,0xf056,0xf056,0xf05e,0xf05e,0xf062,0xf063,0xf065,0xf067,0xf071,0xf071,0xf075,0xf075,0xf077,0xf078,0xf07b,0xf07c,0xf083,0xf085,0xf091,0xf091,0xf0ac,0xf0ae,0xf0b2,0xf0b2,0xf0c3,0xf0c3,0xf0c5,0xf0c5,0xf0c7,0xf0c9,0xf0cb,0xf0cb,0xf0d0,0xf0d0,0xf0dc,0xf0dc,0xf0e0,0xf0e0,0xf0e2,0xf0e2,0xf0e7,0xf0e8,0xf0eb,0xf0eb,0xf0f1,0xf0f1,0xf0f3,0xf0f3,0xf0fe,0xf0fe,0xf110,0xf110,0xf11b,0xf11c,0xf140,0xf140,0xf144,0xf144,0xf146,0xf146,0xf14a,0xf14a,0xf15b,0xf15d,0xf191,0xf192,0xf1ab,0xf1ab,0xf1c0,0xf1c0,0xf1c5,0xf1c5,0xf1de,0xf1de,0xf1e6,0xf1e6,0xf1eb,0xf1eb,0xf1f8,0xf1f8,0xf1fb,0xf1fc,0xf201,0xf201,0xf240,0xf240,0xf242,0xf242,0xf245,0xf245,0xf26c,0xf26c,0xf279,0xf279,0xf2c1,0xf2c1,0xf2d0,0xf2d0,0xf2db,0xf2db,0xf2f1,0xf2f2,0xf302,0xf302,0xf31e,0xf31e,0xf338,0xf338,0xf35d,0xf35d,0xf360,0xf360,0xf362,0xf362,0xf3fd,0xf3fd,0xf410,0xf410,0xf422,0xf422,0xf424,0xf424,0xf462,0xf462,0xf466,0xf466,0xf4ce,0xf4ce,0xf500,0xf500,0xf51f,0xf51f,0xf538,0xf538,0xf53f,0xf53f,0xf545,0xf545,0xf547,0xf548,0xf54c,0xf54c,0xf55b,0xf55b,0xf55d,0xf55d,0xf565,0xf565,0xf56e,0xf570,0xf575,0xf575,0xf5a2,0xf5a2,0xf5aa,0xf5aa,0xf5c7,0xf5c7,0xf5cb,0xf5cb,0xf5e7,0xf5e7,0xf5ee,0xf5ee,0xf61f,0xf61f,0xf65d,0xf65e,0xf6a9,0xf6a9,0xf6cf,0xf6cf,0xf70c,0xf70c,0xf70e,0xf70e,0xf78c,0xf78c,0xf794,0xf794,0xf7a0,0xf7a0,0xf7a4,0xf7a5,0xf7c2,0xf7c2,0xf807,0xf807,0xf815,0xf815,0xf818,0xf818,0xf84c,0xf84c,0xf87d,0xf87d,0xf8cc,0xf8cc,0x0,0x0 };
|
||||
|
||||
static constexpr ImWchar PF_ICON_RANGE[] = { 0x2196,0x2199,0x219e,0x21a1,0x21b0,0x21b3,0x21ba,0x21c3,0x21c7,0x21ca,0x21d0,0x21d4,0x21dc,0x21dd,0x21e0,0x21e3,0x21ed,0x21ee,0x21f7,0x21f8,0x21fa,0x21fb,0x227a,0x227f,0x2284,0x2284,0x2349,0x2349,0x235e,0x235e,0x2360,0x2361,0x2364,0x2366,0x23b2,0x23b4,0x23ce,0x23ce,0x23f4,0x23f7,0x2427,0x243a,0x243c,0x243e,0x2460,0x246b,0x248f,0x248f,0x24f5,0x24fd,0x24ff,0x24ff,0x2717,0x2717,0x278a,0x278e,0x27fc,0x27fc,0xe001,0xe001,0xff21,0xff3a,0x1f52b,0x1f52b,0x1f578,0x1f578,0x0,0x0 };
|
||||
|
||||
|
|
Loading…
Reference in New Issue