Settings: Bump maximum hash cache size
Hopefully mobile will be okay with it.. I know Adreno GL craps out around 8,000 texture objects.
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@ -234,7 +234,7 @@ struct Settings
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{
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struct Configuration
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{
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static constexpr u32 DEFAULT_MAX_HASH_CACHE_ENTRIES = 500;
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static constexpr u32 DEFAULT_MAX_HASH_CACHE_ENTRIES = 1200;
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static constexpr u32 DEFAULT_MAX_HASH_CACHE_VRAM_USAGE_MB = 2048;
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static constexpr u32 DEFAULT_MAX_REPLACEMENT_CACHE_VRAM_USAGE_MB = 512;
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