CDROM: More logging tidy-up
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4fe3e1147d
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@ -1610,7 +1610,7 @@ TickCount CDROM::GetTicksForSeek(CDImage::LBA new_lba, bool ignore_speed_change)
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1.0f, 72.0f))));
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const float seconds = (lba_diff < switch_point) ? 0.05f : 0.1f;
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ticks += static_cast<u32>(seconds * static_cast<float>(System::MASTER_CLOCK));
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seek_type = (new_lba > current_lba) ? "NT forward" : "NT backward";
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seek_type = (new_lba > current_lba) ? "2N forward" : "2N backward";
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}
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else
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{
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@ -1625,7 +1625,7 @@ TickCount CDROM::GetTicksForSeek(CDImage::LBA new_lba, bool ignore_speed_change)
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(((SLED_VARIABLE_COST * (std::log(static_cast<float>(lba_diff)) / std::log(MAX_SLED_LBA)))) * LOG_WEIGHT) +
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((SLED_VARIABLE_COST * (lba_diff / MAX_SLED_LBA)) * (1.0f - LOG_WEIGHT));
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ticks += static_cast<u32>(seconds * static_cast<float>(System::MASTER_CLOCK));
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seek_type = (new_lba > current_lba) ? "2N/sled forward" : "2N/sled backward";
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seek_type = (new_lba > current_lba) ? "sled forward" : "sled backward";
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}
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if (g_settings.cdrom_seek_speedup > 1)
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@ -2101,11 +2101,6 @@ void CDROM::ExecuteCommand(void*, TickCount ticks, TickCount ticks_late)
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case Command::Pause:
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{
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if (IsReadingOrPlaying())
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DEV_COLOR_LOG(StrongOrange, "Pause");
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else
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DEV_COLOR_LOG(StrongRed, "Pause Not Reading");
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const TickCount pause_time = GetTicksForPause();
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if (IsReading() && s_state.last_subq.IsData())
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{
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@ -2124,22 +2119,34 @@ void CDROM::ExecuteCommand(void*, TickCount ticks, TickCount ticks_late)
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((s_state.drive_state == DriveState::Reading || s_state.drive_state == DriveState::Playing) &&
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s_state.secondary_status.seeking))
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{
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WARNING_LOG("CDROM Pause command while seeking - sending error response");
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if (Log::GetLogLevel() >= Log::Level::Dev)
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DEV_COLOR_LOG(StrongRed, "Pause Seeking => Error");
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else
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WARNING_LOG("CDROM Pause command while seeking - sending error response");
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SendErrorResponse(STAT_ERROR, ERROR_REASON_NOT_READY);
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EndCommand();
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return;
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}
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else
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{
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// Small window of time when another INT1 could sneak in, don't let it.
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ClearAsyncInterrupt();
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// Stop reading.
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s_state.drive_state = DriveState::Idle;
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s_state.drive_event.Deactivate();
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s_state.secondary_status.ClearActiveBits();
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if (Log::GetLogLevel() >= Log::Level::Dev)
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{
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const double pause_time_ms =
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static_cast<double>(pause_time) / (static_cast<double>(System::MASTER_CLOCK) / 1000.0);
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if (IsReadingOrPlaying())
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DEV_COLOR_LOG(StrongOrange, "Pause {:.2f}ms", pause_time_ms);
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else
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DEV_COLOR_LOG(Yellow, "Pause Not Reading {:.2f}ms", pause_time_ms);
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}
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// Small window of time when another INT1 could sneak in, don't let it.
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ClearAsyncInterrupt();
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// Stop reading.
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s_state.drive_state = DriveState::Idle;
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s_state.drive_event.Deactivate();
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s_state.secondary_status.ClearActiveBits();
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// Reset audio buffer here - control room cutscene audio repeats in Dino Crisis otherwise.
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ResetAudioDecoder();
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