GPU: Fix additional GL_POP() causing validation errors
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@ -2340,8 +2340,6 @@ bool GPU::DeinterlaceExtractField(u32 dst_bufidx, GPUTexture* src, u32 x, u32 y,
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g_gpu_device->PushUniformBuffer(uniforms, sizeof(uniforms));
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g_gpu_device->SetViewportAndScissor(0, 0, width, height);
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g_gpu_device->Draw(3, 0);
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GL_POP();
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}
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dst->MakeReadyForSampling();
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@ -4080,6 +4080,7 @@ void GPU_HW::DownsampleFramebufferAdaptive(GPUTexture* source, u32 left, u32 top
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if (!m_downsample_texture || !level_texture || !weight_texture)
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{
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ERROR_LOG("Failed to create {}x{} RTs for adaptive downsampling", width, height);
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GL_POP();
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return;
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}
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