Settings: Set sprite texture filter on reset
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@ -553,9 +553,7 @@ void Settings::Save(SettingsInterface& si, bool ignore_base) const
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si.SetBoolValue("GPU", "ForceRoundTextureCoordinates", gpu_force_round_texcoords);
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si.SetBoolValue("GPU", "AccurateBlending", gpu_accurate_blending);
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si.SetStringValue("GPU", "TextureFilter", GetTextureFilterName(gpu_texture_filter));
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si.SetStringValue(
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"GPU", "SpriteTextureFilter",
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(gpu_sprite_texture_filter != gpu_texture_filter) ? GetTextureFilterName(gpu_sprite_texture_filter) : "");
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si.SetStringValue("GPU", "SpriteTextureFilter", GetTextureFilterName(gpu_sprite_texture_filter));
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si.SetStringValue("GPU", "LineDetectMode", GetLineDetectModeName(gpu_line_detect_mode));
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si.SetStringValue("GPU", "DownsampleMode", GetDownsampleModeName(gpu_downsample_mode));
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si.SetUIntValue("GPU", "DownsampleScale", gpu_downsample_scale);
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