PostProcessing: Improve compile error reporting
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c9c4307871
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52feb1a37d
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@ -583,16 +583,17 @@ bool PostProcessing::Chain::CheckTargets(GPUTexture::Format target_format, u32 t
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m_wants_depth_buffer = false;
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Error error;
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for (size_t i = 0; i < m_stages.size(); i++)
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{
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Shader* const shader = m_stages[i].get();
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progress->FormatStatusText("Compiling {}...", shader->GetName());
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if (!shader->CompilePipeline(target_format, target_width, target_height, progress) ||
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!shader->ResizeOutput(target_format, target_width, target_height))
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if (!shader->CompilePipeline(target_format, target_width, target_height, &error, progress) ||
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!shader->ResizeOutput(target_format, target_width, target_height, &error))
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{
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ERROR_LOG("Failed to compile one or more post-processing shaders, disabling.");
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ERROR_LOG("Failed to compile post-processing shader '{}':\n{}", shader->GetName(), error.GetDescription());
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Host::AddIconOSDMessage(
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"PostProcessLoadFail", ICON_FA_EXCLAMATION_TRIANGLE,
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fmt::format("Failed to compile post-processing shader '{}'. Disabling post-processing.", shader->GetName()));
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@ -44,9 +44,10 @@ public:
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const ShaderOption* GetOptionByName(std::string_view name) const;
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ShaderOption* GetOptionByName(std::string_view name);
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virtual bool ResizeOutput(GPUTexture::Format format, u32 width, u32 height) = 0;
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virtual bool ResizeOutput(GPUTexture::Format format, u32 width, u32 height, Error* error) = 0;
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virtual bool CompilePipeline(GPUTexture::Format format, u32 width, u32 height, ProgressCallback* progress) = 0;
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virtual bool CompilePipeline(GPUTexture::Format format, u32 width, u32 height, Error* error,
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ProgressCallback* progress) = 0;
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virtual GPUDevice::PresentResult Apply(GPUTexture* input_color, GPUTexture* input_depth, GPUTexture* final_target,
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GSVector4i final_rect, s32 orig_width, s32 orig_height, s32 native_width,
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@ -1321,7 +1321,7 @@ GPUTexture* PostProcessing::ReShadeFXShader::GetTextureByID(TextureID id, GPUTex
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return m_textures[static_cast<size_t>(id)].texture.get();
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}
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bool PostProcessing::ReShadeFXShader::CompilePipeline(GPUTexture::Format format, u32 width, u32 height,
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bool PostProcessing::ReShadeFXShader::CompilePipeline(GPUTexture::Format format, u32 width, u32 height, Error* error,
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ProgressCallback* progress)
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{
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m_valid = false;
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@ -1342,31 +1342,29 @@ bool PostProcessing::ReShadeFXShader::CompilePipeline(GPUTexture::Format format,
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const auto& [cg, cg_language] = CreateRFXCodegen(false);
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Error error;
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if (!CreateModule(width, height, cg.get(), cg_language, std::move(fxcode), &error))
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if (!CreateModule(width, height, cg.get(), cg_language, std::move(fxcode), error))
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{
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ERROR_LOG("Failed to create module for '{}': {}", m_name, error.GetDescription());
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Error::AddPrefix(error, "Failed to create module: ");
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return false;
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}
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const reshadefx::effect_module& mod = cg->module();
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DebugAssert(!mod.techniques.empty());
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if (!CreatePasses(format, mod, &error))
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if (!CreatePasses(format, mod, error))
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{
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ERROR_LOG("Failed to create passes for '{}': {}", m_name, error.GetDescription());
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Error::AddPrefix(error, "Failed to create passes: ");
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return false;
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}
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auto get_shader = [cg_language, &cg](const std::string& name, const std::span<Sampler> samplers,
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GPUShaderStage stage) {
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auto get_shader = [cg_language, &cg, error](const std::string& name, const std::span<Sampler> samplers,
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GPUShaderStage stage) {
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const std::string real_code = cg->finalize_code_for_entry_point(name);
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const char* entry_point = (cg_language == GPUShaderLanguage::HLSL) ? name.c_str() : "main";
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Error error;
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std::unique_ptr<GPUShader> sshader = g_gpu_device->CreateShader(stage, cg_language, real_code, &error, entry_point);
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std::unique_ptr<GPUShader> sshader = g_gpu_device->CreateShader(stage, cg_language, real_code, error, entry_point);
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if (!sshader)
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ERROR_LOG("Failed to compile function '{}': {}", name, error.GetDescription());
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Error::AddPrefixFmt(error, "Failed to compile function '{}': ", name);
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return sshader;
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};
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@ -1426,10 +1424,10 @@ bool PostProcessing::ReShadeFXShader::CompilePipeline(GPUTexture::Format format,
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return false;
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}
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pass.pipeline = g_gpu_device->CreatePipeline(plconfig, &error);
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pass.pipeline = g_gpu_device->CreatePipeline(plconfig, error);
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if (!pass.pipeline)
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{
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ERROR_LOG("Failed to create pipeline for pass '{}': {}", info.name, error.GetDescription());
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Error::AddPrefixFmt(error, "Failed to create pipeline for pass '{}': ", info.name);
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progress->PopState();
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return false;
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}
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@ -1444,7 +1442,7 @@ bool PostProcessing::ReShadeFXShader::CompilePipeline(GPUTexture::Format format,
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return true;
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}
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bool PostProcessing::ReShadeFXShader::ResizeOutput(GPUTexture::Format format, u32 width, u32 height)
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bool PostProcessing::ReShadeFXShader::ResizeOutput(GPUTexture::Format format, u32 width, u32 height, Error* error)
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{
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m_valid = false;
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@ -1458,7 +1456,7 @@ bool PostProcessing::ReShadeFXShader::ResizeOutput(GPUTexture::Format format, u3
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const u32 t_width = std::max(static_cast<u32>(static_cast<float>(width) * tex.rt_scale), 1u);
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const u32 t_height = std::max(static_cast<u32>(static_cast<float>(height) * tex.rt_scale), 1u);
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tex.texture = g_gpu_device->FetchTexture(t_width, t_height, 1, 1, 1, GPUTexture::Type::RenderTarget, tex.format,
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GPUTexture::Flags::None);
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GPUTexture::Flags::None, nullptr, 0, error);
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if (!tex.texture)
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return {};
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}
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@ -33,8 +33,9 @@ public:
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bool LoadFromFile(std::string name, std::string filename, bool only_config, Error* error);
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bool LoadFromString(std::string name, std::string filename, std::string code, bool only_config, Error* error);
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bool ResizeOutput(GPUTexture::Format format, u32 width, u32 height) override;
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bool CompilePipeline(GPUTexture::Format format, u32 width, u32 height, ProgressCallback* progress) override;
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bool ResizeOutput(GPUTexture::Format format, u32 width, u32 height, Error* error) override;
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bool CompilePipeline(GPUTexture::Format format, u32 width, u32 height, Error* error,
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ProgressCallback* progress) override;
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GPUDevice::PresentResult Apply(GPUTexture* input_color, GPUTexture* input_depth, GPUTexture* final_target,
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GSVector4i final_rect, s32 orig_width, s32 orig_height, s32 native_width,
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s32 native_height, u32 target_width, u32 target_height) override;
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@ -121,7 +121,7 @@ void PostProcessing::GLSLShader::FillUniformBuffer(void* buffer, s32 viewport_x,
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}
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}
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bool PostProcessing::GLSLShader::CompilePipeline(GPUTexture::Format format, u32 width, u32 height,
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bool PostProcessing::GLSLShader::CompilePipeline(GPUTexture::Format format, u32 width, u32 height, Error* error,
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ProgressCallback* progress)
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{
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if (m_pipeline)
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@ -130,10 +130,10 @@ bool PostProcessing::GLSLShader::CompilePipeline(GPUTexture::Format format, u32
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PostProcessingGLSLShaderGen shadergen(g_gpu_device->GetRenderAPI(), g_gpu_device->GetFeatures().dual_source_blend,
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g_gpu_device->GetFeatures().framebuffer_fetch);
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std::unique_ptr<GPUShader> vs = g_gpu_device->CreateShader(GPUShaderStage::Vertex, shadergen.GetLanguage(),
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shadergen.GeneratePostProcessingVertexShader(*this));
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std::unique_ptr<GPUShader> fs = g_gpu_device->CreateShader(GPUShaderStage::Fragment, shadergen.GetLanguage(),
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shadergen.GeneratePostProcessingFragmentShader(*this));
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std::unique_ptr<GPUShader> vs = g_gpu_device->CreateShader(
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GPUShaderStage::Vertex, shadergen.GetLanguage(), shadergen.GeneratePostProcessingVertexShader(*this), error);
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std::unique_ptr<GPUShader> fs = g_gpu_device->CreateShader(
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GPUShaderStage::Fragment, shadergen.GetLanguage(), shadergen.GeneratePostProcessingFragmentShader(*this), error);
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if (!vs || !fs)
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return false;
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@ -151,7 +151,7 @@ bool PostProcessing::GLSLShader::CompilePipeline(GPUTexture::Format format, u32
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plconfig.fragment_shader = fs.get();
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plconfig.geometry_shader = nullptr;
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if (!(m_pipeline = g_gpu_device->CreatePipeline(plconfig)))
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if (!(m_pipeline = g_gpu_device->CreatePipeline(plconfig, error)))
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return false;
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if (!m_sampler)
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@ -160,7 +160,7 @@ bool PostProcessing::GLSLShader::CompilePipeline(GPUTexture::Format format, u32
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config.address_u = GPUSampler::AddressMode::ClampToBorder;
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config.address_v = GPUSampler::AddressMode::ClampToBorder;
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config.border_color = 0xFF000000u;
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if (!(m_sampler = g_gpu_device->CreateSampler(config)))
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if (!(m_sampler = g_gpu_device->CreateSampler(config, error)))
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return false;
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}
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@ -201,7 +201,7 @@ GPUDevice::PresentResult PostProcessing::GLSLShader::Apply(GPUTexture* input_col
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return GPUDevice::PresentResult::OK;
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}
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bool PostProcessing::GLSLShader::ResizeOutput(GPUTexture::Format format, u32 width, u32 height)
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bool PostProcessing::GLSLShader::ResizeOutput(GPUTexture::Format format, u32 width, u32 height, Error* error)
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{
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return true;
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}
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@ -22,8 +22,9 @@ public:
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bool LoadFromFile(std::string name, const char* filename, Error* error);
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bool LoadFromString(std::string name, std::string code, Error* error);
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bool ResizeOutput(GPUTexture::Format format, u32 width, u32 height) override;
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bool CompilePipeline(GPUTexture::Format format, u32 width, u32 height, ProgressCallback* progress) override;
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bool ResizeOutput(GPUTexture::Format format, u32 width, u32 height, Error* error) override;
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bool CompilePipeline(GPUTexture::Format format, u32 width, u32 height, Error* error,
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ProgressCallback* progress) override;
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GPUDevice::PresentResult Apply(GPUTexture* input_color, GPUTexture* input_depth, GPUTexture* final_target,
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GSVector4i final_rect, s32 orig_width, s32 orig_height, s32 native_width,
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s32 native_height, u32 target_width, u32 target_height) override;
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