Qt: Fix horizontal scrollbar showing in summary track list
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@ -106,6 +106,25 @@ void GameSummaryWidget::reloadGameSettings()
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m_ui.editInputProfile->setEnabled(m_ui.inputProfile->currentIndex() >= 1);
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}
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void GameSummaryWidget::resizeEvent(QResizeEvent* event)
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{
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QWidget::resizeEvent(event);
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updateTracksInfoColumnSizes();
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}
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void GameSummaryWidget::showEvent(QShowEvent* event)
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{
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QWidget::showEvent(event);
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// Need to put this on show as well, otherwise it lags behind the vertical scrollbar being enabled.
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updateTracksInfoColumnSizes();
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}
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void GameSummaryWidget::updateTracksInfoColumnSizes()
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{
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QtUtils::ResizeColumnsForTableView(m_ui.tracks, {70, 75, 70, 70, -1, 40});
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}
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void GameSummaryWidget::populateUi(const std::string& path, const std::string& serial, DiscRegion region,
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const GameDatabase::Entry* entry)
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{
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@ -287,13 +306,12 @@ void GameSummaryWidget::setRevisionText(const QString& text)
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m_ui.revision->setVisible(true);
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}
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static QString MSFTotString(const CDImage::Position& position)
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static QString MSFToString(const CDImage::Position& position)
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{
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return QStringLiteral("%1:%2:%3 (LBA %4)")
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return QStringLiteral("%1:%2:%3")
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.arg(static_cast<uint>(position.minute), 2, 10, static_cast<QChar>('0'))
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.arg(static_cast<uint>(position.second), 2, 10, static_cast<QChar>('0'))
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.arg(static_cast<uint>(position.frame), 2, 10, static_cast<QChar>('0'))
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.arg(static_cast<ulong>(position.ToLBA()));
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.arg(static_cast<uint>(position.frame), 2, 10, static_cast<QChar>('0'));
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}
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void GameSummaryWidget::populateTracksInfo()
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@ -302,7 +320,6 @@ void GameSummaryWidget::populateTracksInfo()
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{"Audio", "Mode 1", "Mode 1/Raw", "Mode 2", "Mode 2/Form 1", "Mode 2/Form 2", "Mode 2/Mix", "Mode 2/Raw"}};
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m_ui.tracks->clearContents();
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QtUtils::ResizeColumnsForTableView(m_ui.tracks, {70, 75, 95, 95, 215, 40});
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std::unique_ptr<CDImage> image = CDImage::Open(m_path.c_str(), false, nullptr);
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if (!image)
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@ -327,10 +344,13 @@ void GameSummaryWidget::populateTracksInfo()
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m_ui.tracks->insertRow(row);
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m_ui.tracks->setItem(row, 0, num);
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m_ui.tracks->setItem(row, 1, new QTableWidgetItem(track_mode_strings[static_cast<u32>(mode)]));
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m_ui.tracks->setItem(row, 2, new QTableWidgetItem(MSFTotString(position)));
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m_ui.tracks->setItem(row, 3, new QTableWidgetItem(MSFTotString(length)));
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m_ui.tracks->setItem(row, 2, new QTableWidgetItem(MSFToString(position)));
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m_ui.tracks->setItem(row, 3, new QTableWidgetItem(MSFToString(length)));
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m_ui.tracks->setItem(row, 4, new QTableWidgetItem(tr("<not computed>")));
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for (int i = 1; i <= 4; i++)
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m_ui.tracks->item(row, i)->setTextAlignment(Qt::AlignCenter);
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QTableWidgetItem* status = new QTableWidgetItem(QString());
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status->setTextAlignment(Qt::AlignCenter);
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m_ui.tracks->setItem(row, 5, status);
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@ -26,6 +26,10 @@ public:
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void reloadGameSettings();
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protected:
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void resizeEvent(QResizeEvent* event) override;
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void showEvent(QShowEvent* event) override;
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private Q_SLOTS:
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void onCustomLanguageChanged(int language);
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void onCompatibilityCommentsClicked();
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@ -43,6 +47,7 @@ private:
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void setRevisionText(const QString& text);
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void populateTracksInfo();
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void updateTracksInfoColumnSizes();
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Ui::GameSummaryWidget m_ui;
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SettingsWindow* m_dialog;
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